from a first look at the map honestly it's not that bad, the triples in the beginning and the 1 minute mark are awful to play though but i hear that's being remapped to 1/3 anyways
i will say:
- for an 8.5 star map this needs AR 10, i read the discussion and while the slow section is a problem i seriously doubt anyone who isn't skilled enough to read AR 10 on slow songs would pass up to that point; as it is right now the 280 1/2 jump spam is borderline unreadable with 9.7
- OD is subjective but honestly it should probably be OD 10 since notelocking might be a huge issue here like it was in apparition
- HP 3 seems kind of pointless for a map this difficult tbh, bump it up to 4 or 5
- preview point on the slowest part of the song why? didn't louis cyphre's anthem map get unranked for something like this?
ok actual suggestions now
00:03:501 (1,1) - why are these spinners so LOUD holy
00:51:668 (5) - nc?
00:55:144 (5) - ^
00:56:007 (3) - idk if you forgot a nc here but you did it for the previous section so doesn't really make sense to not have one here imo; this goes for most of the jumps like this in this section
00:58:578 (5) - ^ as per 00:51:668
01:01:151 (3,4,5,6) - this jump is like huge as hell compared to the rest of the fairly short-spaced quick hops, ideally if you wanted to keep this i think spacing out 00:59:444 (3,4,5,6) - and 01:00:294 (3,4,5,6) - a tiny bit more would help
01:02:008 (5) - ^ as per 00:51:668
01:06:090 (1) - i don't really see a point to not mapping the part in this spinner (the drums, mainly), it feels really out of place as it stands
01:10:902 (1) - ^
01:15:702 (1) - ^
01:35:915 (4) - shouldn't the slider start here for the guitar riff? it's what you did in all the previous sections so it doesn't really fit going for the vocals here
01:37:201 (1,2,3,4,5) - why does this follow a different rhythm than 01:36:772 (5,6,7,8) - and the one before it even though it's literally the same thing
01:41:058 (1,2,3,4,1,2,3,4) - how does this call for a jump stream??? nothing in the rhythm suggests a huge change in intensity..
02:18:402 (3,4,5) - this sounds off timed if you're following the vocals here, the last note especially
02:19:370 (3,4,5) - ^
02:20:338 (3) - this just hits too early in general
02:26:362 (1) - this is like the best time to put a kiai but you don't wh
02:30:599 (9) - nc to maintain nc consistency with this section
02:32:313 (9) - ^
02:33:171 (1) - also don't see a need for this to have a big gap from the stream, feels really out of place
02:55:471 (1,2,1,2,1,2,1,2) - these should not nearly be as spaced as they are currently imo, if someone puts jumps like this at least make the player lead into them properly with gradually expanding jumps--these just come out of nowhere
i'm not modding the slow part of the song since i'm fairly certain that's good enough as it is and i'm horrible at modding stuff like that
03:04:570 (4) - nc this tho
honestly, i really don't care too much about the uglyness of the sliders or jumps (to be honest this is basically how i map a majority of my jumps anyways). it's just a lot of the map seems mapped too much for difficulty spikes as it is right now. there's extremely easy (comparatively speaking) jump sections then out of nowhere a huge jump comes. that's really the only issue i see here. i'd much rather there be consistent jump spacing or gradual ramping of the difficulty of the jumps rather than just one random burst of across-the-screen jumps. timing also is an issue in some places (it's kind of similar to tengaku with the insane amount of timing changes, in that sense), so i'd get someone to double check that if you haven't already. obviously it can't be perfect but it can definitely be a lot better in some places.
ok that's my mod bye
i will say:
- for an 8.5 star map this needs AR 10, i read the discussion and while the slow section is a problem i seriously doubt anyone who isn't skilled enough to read AR 10 on slow songs would pass up to that point; as it is right now the 280 1/2 jump spam is borderline unreadable with 9.7
- OD is subjective but honestly it should probably be OD 10 since notelocking might be a huge issue here like it was in apparition
- HP 3 seems kind of pointless for a map this difficult tbh, bump it up to 4 or 5
- preview point on the slowest part of the song why? didn't louis cyphre's anthem map get unranked for something like this?
ok actual suggestions now
00:03:501 (1,1) - why are these spinners so LOUD holy
00:51:668 (5) - nc?
00:55:144 (5) - ^
00:56:007 (3) - idk if you forgot a nc here but you did it for the previous section so doesn't really make sense to not have one here imo; this goes for most of the jumps like this in this section
00:58:578 (5) - ^ as per 00:51:668
01:01:151 (3,4,5,6) - this jump is like huge as hell compared to the rest of the fairly short-spaced quick hops, ideally if you wanted to keep this i think spacing out 00:59:444 (3,4,5,6) - and 01:00:294 (3,4,5,6) - a tiny bit more would help
01:02:008 (5) - ^ as per 00:51:668
01:06:090 (1) - i don't really see a point to not mapping the part in this spinner (the drums, mainly), it feels really out of place as it stands
01:10:902 (1) - ^
01:15:702 (1) - ^
01:35:915 (4) - shouldn't the slider start here for the guitar riff? it's what you did in all the previous sections so it doesn't really fit going for the vocals here
01:37:201 (1,2,3,4,5) - why does this follow a different rhythm than 01:36:772 (5,6,7,8) - and the one before it even though it's literally the same thing
01:41:058 (1,2,3,4,1,2,3,4) - how does this call for a jump stream??? nothing in the rhythm suggests a huge change in intensity..
02:18:402 (3,4,5) - this sounds off timed if you're following the vocals here, the last note especially
02:19:370 (3,4,5) - ^
02:20:338 (3) - this just hits too early in general
02:26:362 (1) - this is like the best time to put a kiai but you don't wh
02:30:599 (9) - nc to maintain nc consistency with this section
02:32:313 (9) - ^
02:33:171 (1) - also don't see a need for this to have a big gap from the stream, feels really out of place
02:55:471 (1,2,1,2,1,2,1,2) - these should not nearly be as spaced as they are currently imo, if someone puts jumps like this at least make the player lead into them properly with gradually expanding jumps--these just come out of nowhere
i'm not modding the slow part of the song since i'm fairly certain that's good enough as it is and i'm horrible at modding stuff like that
03:04:570 (4) - nc this tho
honestly, i really don't care too much about the uglyness of the sliders or jumps (to be honest this is basically how i map a majority of my jumps anyways). it's just a lot of the map seems mapped too much for difficulty spikes as it is right now. there's extremely easy (comparatively speaking) jump sections then out of nowhere a huge jump comes. that's really the only issue i see here. i'd much rather there be consistent jump spacing or gradual ramping of the difficulty of the jumps rather than just one random burst of across-the-screen jumps. timing also is an issue in some places (it's kind of similar to tengaku with the insane amount of timing changes, in that sense), so i'd get someone to double check that if you haven't already. obviously it can't be perfect but it can definitely be a lot better in some places.
ok that's my mod bye