Just throwing my opinion in here;
P.S.: I really love osu!mania, I'm not hating on the game in any shape or form, but I'm loving it how it CURRENTLY is. And I still think we should just copy things that other games (that were created long before osu! even existed) do way better.
EDIT: After I've been corrected and many of my missconceptions have been clarified, I want to excuse myself if I sounded too harsh here. As mentioned, I appreciate the time and effort the staff is putting into osu!mania this year, I've just been wrong with some assumptions and misinformed by fellow players. Sorry!
My previous ramble
1. Vision Mods
Now, I think vision mods shouldn't give any bonus at all. They are mostly personal preference, there's more than a bunch of players that couldn't even pass things WITHOUT Hidden, so I don't see why that should give bonus points. One might argue, that this applies to standard aswell, but I don't think Mania and Standard are comparable in that aspect.
2. DT and NC
1.06x is WAY too little of a score-boost. Example; a regular 4* song that you might have 950k score on will easily become a 5,5* song that you might barely pass or get like 700k on (especially because the starrating is broken and DT makes for some really stupid starratings, but thats something for a different thread). How is it fair that you then get like what, 1.06x the 700k but no other benefits? Except for the best of the best players, that can play songs on DT with almost the same scores, this benefits literally noone. Especially if it won't give you bonus PP for the increased starrating.
3. The new LN Mechanic
I really think this is quite nice. I like the dynamic of the new LNs, and I also think that giving 1 combo per LN is a good move. Overall, I'm really happy with the new LNs.
4. Score V2
Don't even get me started. So a song I previously had 992k on now gives me 900k, well okay then.
You LOSE points for poor accuracy. THAT is by far the worst idea I've seen in ages. Why would I lose points that I've gained for doing something well? Like, I'm already losing out on the points that I lose by having poor accuracy/misses. Why would I then lose points for stuff I had on 300S before? Dafuq is this?
It's like "yeah look, you had 10 of the 20 questions correct, but instead of giving you 50% of the points, we're giving you none, because fuck you!"
The new system ONLY benefits top-tier players, and even those will struggle to keep their scores where they currently are, except for accuracy-machines like Halogen-.
And the 200k for having a full combo, while only getting 25% of it for A SINGLE MISS OR COMBO BREAK is incredibly counter-intuitive aswell.
Imagine, 100% the entire song, great 300S-rate, boom, you miss the last note. Well good bye PP, because you just lost 150k for a single miss.
I think our current score system isn't even that bad and most people didn't complain about it either. Why would you change a running system? There are MUCH bigger problems that need to be fixed, like that incredibly inaccurate star-rating algorithm.
5. Conclusion
While I really appreciate the time, effort and the attention mania FINALLY gets, I really think we're heading the completely wrong way. Instead of looking what other games do well (SM with rates, o2JAM LN mechanics), we desperately try to do stuff "our own way", which ends up hurting Mania more than it helps. Give a fair PP bonus for DT or give none at all, don't give bonus points for visual preference and for the love of god, don't subtract points for poor accuracy.
Sometimes, it's better to look at other, long-standing rhythm games and copy what people like about them. They're not popular for no reason. If we keep heading that way (that way being Score V2, 1.06x score multiplier for DT and visuals, lol), mania will never be taken seriously.
Now, I think vision mods shouldn't give any bonus at all. They are mostly personal preference, there's more than a bunch of players that couldn't even pass things WITHOUT Hidden, so I don't see why that should give bonus points. One might argue, that this applies to standard aswell, but I don't think Mania and Standard are comparable in that aspect.
2. DT and NC
1.06x is WAY too little of a score-boost. Example; a regular 4* song that you might have 950k score on will easily become a 5,5* song that you might barely pass or get like 700k on (especially because the starrating is broken and DT makes for some really stupid starratings, but thats something for a different thread). How is it fair that you then get like what, 1.06x the 700k but no other benefits? Except for the best of the best players, that can play songs on DT with almost the same scores, this benefits literally noone. Especially if it won't give you bonus PP for the increased starrating.
3. The new LN Mechanic
I really think this is quite nice. I like the dynamic of the new LNs, and I also think that giving 1 combo per LN is a good move. Overall, I'm really happy with the new LNs.
4. Score V2
Don't even get me started. So a song I previously had 992k on now gives me 900k, well okay then.
You LOSE points for poor accuracy. THAT is by far the worst idea I've seen in ages. Why would I lose points that I've gained for doing something well? Like, I'm already losing out on the points that I lose by having poor accuracy/misses. Why would I then lose points for stuff I had on 300S before? Dafuq is this?
It's like "yeah look, you had 10 of the 20 questions correct, but instead of giving you 50% of the points, we're giving you none, because fuck you!"
The new system ONLY benefits top-tier players, and even those will struggle to keep their scores where they currently are, except for accuracy-machines like Halogen-.
And the 200k for having a full combo, while only getting 25% of it for A SINGLE MISS OR COMBO BREAK is incredibly counter-intuitive aswell.
Imagine, 100% the entire song, great 300S-rate, boom, you miss the last note. Well good bye PP, because you just lost 150k for a single miss.
5. Conclusion
While I really appreciate the time, effort and the attention mania FINALLY gets, I really think we're heading the completely wrong way. Instead of looking what other games do well (SM with rates, o2JAM LN mechanics), we desperately try to do stuff "our own way", which ends up hurting Mania more than it helps. Give a fair PP bonus for DT or give none at all, don't give bonus points for visual preference and for the love of god, don't subtract points for poor accuracy.
Sometimes, it's better to look at other, long-standing rhythm games and copy what people like about them. They're not popular for no reason. If we keep heading that way (that way being Score V2, 1.06x score multiplier for DT and visuals, lol), mania will never be taken seriously.
P.S.: I really love osu!mania, I'm not hating on the game in any shape or form, but I'm loving it how it CURRENTLY is. And I still think we should just copy things that other games (that were created long before osu! even existed) do way better.
EDIT: After I've been corrected and many of my missconceptions have been clarified, I want to excuse myself if I sounded too harsh here. As mentioned, I appreciate the time and effort the staff is putting into osu!mania this year, I've just been wrong with some assumptions and misinformed by fellow players. Sorry!