vision mods
hd fl don't need a score multiplier i and many others have skins that have 50% lane cover the whole time which in turn helps us read better then without hd mod, some people are fl only players and read better this way, you would just be forcing your community to play with fl only if they want to compete.
Hold notes
Personally i am against more leniency, hold note patterns are just another technique players can choose to learn and play, there are people who start from stepmania and hate hold notes simply because their game didn't start with them and so they have to specifically improve in hold notes to reach a point where they can play ln as well as they can play fast patterns. Whilst people learning to acc hold notes may not be too much of an issue, hold note patterns have the potential to use more technique then single note patterns, i however lack the experience to say how much hold notes should be weighted compared to single notes in terms of a pp system as this would require judging how much technique is required for hold notes in any given map via a formula
1.1x rate at 0.05 value
Personally i would prefer a song to be rated based on how difficult the pp calculation judges a song at x speed however, there are certain patterns that can be inflated too much in value via rates, we have songs that do this already and for now this system is fine. My opinion is once, if we get a more accurate pp calculation formula in place then it would be a good time to have songs judged individually
Current issues in the pp formula
1. There are patterns at least in 4k that are used in several songs which are really simple for a player, essentially too little technique for the difficulty they are being judged at, the best example of this would be jumptrills being overrated, I don't like this type of pattern in the first place because they create hit and miss scenarios where players can often fluke scores and earn free pp.
2. index songs are underrated, index songs are streams of single note patterns, since they don't use 2 note patterns, they are seen as less dense by the formula and there for a lot easier then they deserve to be rated as. The best example in ranked 4k you can see of this is the empress scream off sc difficulty, there may be other difficulties from that map that are just as underrated however this is the main one i have experience with
3. Many people yell at mappers who get their maps ranked with this issue however, it is an issue with the pp system itself and not the mapper. There are several songs in 4k which will have 1 or 2 bursts in the song that inflate the difficulty and as long as someone can manage on that section, they can easily get a s rank and earn free pp. 2 recent examples of this are: triumph and regret, C18H27NO3 but there are many other songs that do the same thing and something needs to be done to the formula to at least reduce the effect a few bursts in a song can have.
tldr whilst it is good to see mania rewarding players who are more consistent, there are issues that are more significant within the current formula, i have only stated some issues that have been mentioned several times with 4k and i am sure there are plenty of examples with overrated and underrated patterns in other keymodes
hd fl don't need a score multiplier i and many others have skins that have 50% lane cover the whole time which in turn helps us read better then without hd mod, some people are fl only players and read better this way, you would just be forcing your community to play with fl only if they want to compete.
Hold notes
Personally i am against more leniency, hold note patterns are just another technique players can choose to learn and play, there are people who start from stepmania and hate hold notes simply because their game didn't start with them and so they have to specifically improve in hold notes to reach a point where they can play ln as well as they can play fast patterns. Whilst people learning to acc hold notes may not be too much of an issue, hold note patterns have the potential to use more technique then single note patterns, i however lack the experience to say how much hold notes should be weighted compared to single notes in terms of a pp system as this would require judging how much technique is required for hold notes in any given map via a formula
1.1x rate at 0.05 value
Personally i would prefer a song to be rated based on how difficult the pp calculation judges a song at x speed however, there are certain patterns that can be inflated too much in value via rates, we have songs that do this already and for now this system is fine. My opinion is once, if we get a more accurate pp calculation formula in place then it would be a good time to have songs judged individually
Current issues in the pp formula
1. There are patterns at least in 4k that are used in several songs which are really simple for a player, essentially too little technique for the difficulty they are being judged at, the best example of this would be jumptrills being overrated, I don't like this type of pattern in the first place because they create hit and miss scenarios where players can often fluke scores and earn free pp.
2. index songs are underrated, index songs are streams of single note patterns, since they don't use 2 note patterns, they are seen as less dense by the formula and there for a lot easier then they deserve to be rated as. The best example in ranked 4k you can see of this is the empress scream off sc difficulty, there may be other difficulties from that map that are just as underrated however this is the main one i have experience with
3. Many people yell at mappers who get their maps ranked with this issue however, it is an issue with the pp system itself and not the mapper. There are several songs in 4k which will have 1 or 2 bursts in the song that inflate the difficulty and as long as someone can manage on that section, they can easily get a s rank and earn free pp. 2 recent examples of this are: triumph and regret, C18H27NO3 but there are many other songs that do the same thing and something needs to be done to the formula to at least reduce the effect a few bursts in a song can have.
tldr whilst it is good to see mania rewarding players who are more consistent, there are issues that are more significant within the current formula, i have only stated some issues that have been mentioned several times with 4k and i am sure there are plenty of examples with overrated and underrated patterns in other keymodes