Okay, so here are my opinions \o/
General
~your timing in the first part feels off
~timing point at 00:26:011
Hard
00:05:411 , 00:05:811 I don't hear claps on these parts
00:08:811 (7,8) - same ^
00:18:411 (7,8) - ^
00:21:611 (7,8) - ^
00:25:311 (3,4) - there are drums on these parts
00:24:711 (1,2,3,4) - I suggest not mapping this part since the timing is off
Normal
~check AiMod for distance snapping issues
00:05:411 (5,6) - unnecessary hitsounds again-- I think I don't need to state all of them since you'll notce them while scrolling through your map
00:03:011 (4) - this makes the flow awkward due to it's shape and direction; point it towards the next object imo
00:04:011 (2,3) - this sounds wrong-- I think your offset is wrong or maybe you need a new timing point (idk tbh ;_;)
00:16:011 (6,1) - stacking is not recommended in easy-normal diffs
00:20:011 (2,3) - these two are overlapping in a weird way
00:32:111 (7) - put this on the next white tick since I think you're mapping to the vocals
00:34:111 (1) - then bring this closer to 00:32:311 (7) - (when you apply the previously stated suggestion) because DS is really important lol
Easy
~I do believe your timing is off; the beats don't make any sense
00:04:411 (3) - unnecessary hitsound
00:05:211 (4) - ^
00:21:611 (3,4) - ^
00:26:711 (3) - ^
00:29:511 (2,3) - ^^^^
00:34:711 (2,3) - ^
00:43:911 (2,3) - ^ ; I'll stop mentioning these since it's probably apparent to you what I meant by unnessecary hitsounds
That's all! I hope it helps!
GL btw
General
~your timing in the first part feels off
~timing point at 00:26:011
Hard
00:05:411 , 00:05:811 I don't hear claps on these parts
00:08:811 (7,8) - same ^
00:18:411 (7,8) - ^
00:21:611 (7,8) - ^
00:25:311 (3,4) - there are drums on these parts
00:24:711 (1,2,3,4) - I suggest not mapping this part since the timing is off
Normal
~check AiMod for distance snapping issues
00:05:411 (5,6) - unnecessary hitsounds again-- I think I don't need to state all of them since you'll notce them while scrolling through your map
00:03:011 (4) - this makes the flow awkward due to it's shape and direction; point it towards the next object imo
00:04:011 (2,3) - this sounds wrong-- I think your offset is wrong or maybe you need a new timing point (idk tbh ;_;)
00:16:011 (6,1) - stacking is not recommended in easy-normal diffs
00:20:011 (2,3) - these two are overlapping in a weird way
00:32:111 (7) - put this on the next white tick since I think you're mapping to the vocals
00:34:111 (1) - then bring this closer to 00:32:311 (7) - (when you apply the previously stated suggestion) because DS is really important lol
Easy
~I do believe your timing is off; the beats don't make any sense
00:04:411 (3) - unnecessary hitsound
00:05:211 (4) - ^
00:21:611 (3,4) - ^
00:26:711 (3) - ^
00:29:511 (2,3) - ^^^^
00:34:711 (2,3) - ^
00:43:911 (2,3) - ^ ; I'll stop mentioning these since it's probably apparent to you what I meant by unnessecary hitsounds
That's all! I hope it helps!
GL btw