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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki

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taku

Kibbleru wrote:

taku
00:56:799 (1,1) - NC's a bit overdone imho but. uhm.. fixed
01:06:399 (1,1) - ^ ^

Avishay wrote:

[Normal]
  1. I don't know which default clap you have on the soft soundset, but please use the normal-hitclap at the kiai, just like you had at 00:50:799 (1) -, it sounds much great compared to the current clap I hear. somehow my hitsounds changed, so i redid it
  2. Great diff! thankyou!

Asphyxia wrote:

ヽ(〃・ω・)ノ

[taku's Normal]
  1. 00:01:599 (1,3) - Blanket is a bit off. fixed
  2. 00:09:999 (3,1) - The break between is quite long, you could add a note on the crash sound which is at 00:11:649 - , would be quite nice. note added
  3. 01:19:599 (1,1) - Again, don't think NCs are necessary. hmm i feel like there needs to be a nc because of the kiai refresh if you know what i mean
thx!

caode
osu file format v14

[General]
AudioFilename: gate.mp3
AudioLeadIn: 0
PreviewTime: 50500
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:GATE ~Sore wa Akatsuki no You ni~ (TV size)
TitleUnicode:GATE~それは暁のように~ (TV size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Xexxar
Version:taku's Normal
Source:GATE(ゲート)自衛隊 彼の地にて、斯く戦えり
Tags:rory mercury gate jieitai kanochi nite, kaku tatakaeri anime opening op tv size 1 xr anxient taku Desperate-kun Kibbleru Bearizm Mikii EchoingFury
BeatmapID:912811
BeatmapSetID:422096

[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"xexxar's+best+girl.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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494,312,79299,1,0,3:0:0:0:
477,213,79599,6,0,P|463:146|463:55,1,150,4|0,3:2|1:0,0:0:0:0:
363,48,80349,2,0,P|371:17|372:-1,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
327,84,80799,6,0,P|299:112|305:185,1,100,0|0,3:0|3:0,0:0:0:0:
308,218,81249,1,0,1:0:0:0:
293,317,81549,2,0,P|322:328|353:323,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
246,297,81999,6,0,P|163:306|128:315,1,100,4|0,3:2|3:0,0:0:0:0:
98,319,82449,1,0,1:0:0:0:
17,260,82749,2,0,P|2:286|-1:307,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
54,226,83199,6,0,P|52:165|38:72,1,150,0|0,3:0|1:0,0:0:0:0:
71,38,83799,2,0,P|149:53|183:119,1,150,2|0,0:0|1:0,0:0:0:0:
189,159,84399,6,0,P|246:178|287:188,1,100,4|0,3:2|3:0,0:0:0:0:
332,200,84849,1,0,1:0:0:0:
430,182,85149,2,0,P|459:170|495:177,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
415,230,85599,6,0,P|404:288|401:350,1,100,0|0,3:0|3:0,0:0:0:0:
394,378,86049,1,0,1:0:0:0:
301,338,86349,2,0,P|308:293|308:276,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
251,333,86799,6,0,P|195:331|146:366,1,100,4|0,3:2|3:0,0:0:0:0:
115,378,87249,1,0,1:0:0:0:
54,298,87549,2,0,P|39:238|69:189,1,100,0|0,3:0|1:0,0:0:0:0:
86,166,87999,5,4,3:2:0:0:
185,178,88299,1,4,3:2:0:0:
284,191,88599,1,4,3:2:0:0:
383,203,88899,1,4,3:2:0:0:
Topic Starter
I Must Decrease

Avishay wrote:

Xexxar wrote:

i literally dont know what 1/4ths you're refering to. 00:22:674 00:24:324 00:26:274 -

okay but what are you looking for then? spacing is easy on 3 due to slider leniency so what am I to do? Change the slider placement's, perhaps something like that - http://puu.sh/nAbXU/b78a509198.jpg? Applied

similar situation, this is an easier difficulty so I didnt want to make too nuts of a stream. idk what would make this better. Some 1/4 sliders could be used, others diff have made it executed it in various interesting ways, try to come up with something that does that too, if you can't, I'll try to help. tried something dank


Asphyxia wrote:

ヽ(〃・ω・)ノ


[Mercury]
  1. Most of the sliders (00:01:599 (1) - ) aren't really appealing visually, but since that seems to be your style choice, I wont nitpick about them. thanks darling
  2. 00:03:999 (1) - Is there a specific reason this is moved more down from the actual stream? It'd be better off if it was consistent with 00:05:199 (1) - . applied but i liked previous just cause it looked cool
  3. 00:09:549 (1) - You could put this note at x:167 y:48 so it forms a straight line with 00:09:249 (1,1) - , alongside with being more consistent how you made 00:09:399 (2,2,2) - , looks off currently. applied
  4. 00:24:399 (1) - Could curve this slider more, so it creates this nice, symmetrical-ish feeling with 00:23:949 (3) - , and both of those sliders would blanket nicely with 00:23:199 (1) - 's head. That, and you'd slider would look nicer with 00:24:849 (2,3) - because they use heavier curves. adjusted
  5. 00:32:049 (2,3,4) - Triplet is at the wrong place, you should listen to the song with 25~50%. The triplet starts actually on the red tick at 00:32:199 - . Also, playing white tick triplets is somewhat unintuitive. wow im bad mapper
  6. 00:42:699 (2) - Maybe just me, but visually speaking here would be better if you'd copy 00:42:399 (1) - and then CTRL + H'd so it would look like an actual copy of the previous slider. adjusted
  7. 00:48:399 (1) - Forgot to mute the sliderend? It's quite noisy, and you seemed to do it elsewhere so add it here as well! i am bad mapper
  8. 00:59:949 (4,5,6,7,8,9) - If you want to, stream could be a bit more blanket-friendly, would make it nice visually! applied
  9. 01:17:499 (1,2,1,2,1,2) - Even though the part is intense, I don't think jumps this huge are necessarily needed. I'd reduce them by a little, but up to you. idk, I kinda agree but i'll leave them for now probably will nerf before qualify.
  10. 01:27:399 (3,4,5,6,7,8,9,10,1) - The stream, visually, isn't the best, mainly because the curve around 01:27:624 (6,7,8) - isn't as smooth as it could be. Try this one instead? Would be a lot nicer. ok so i applied this but i really dont think it looks that good. would like other opinions.
[Extra]
  1. 00:06:099 (4) - I wouldn't recommend ending a slider on a really strong beat, feels really underwhelming while playing. I'd just make it a 3/4 slider and then adding a note at 00:06:399 - so the strong beat gets the emphasizing it needs. applied
  2. 00:21:999 (1,1) - I don't see the reason for two new combos, wouldn't it be better if 00:22:299 (1) - was with 00:21:999 (1) - ? fixed in non updated version already
  3. 00:54:849 (2) - In your highest difficulty, whenever there was an extended slider, you'd make the end soft, do it here too? If so, would apply to similar ones. fixed
  4. I liked this difficulty a lot more, I feel like the jumps were perfectly spaced to the music, and not over-the-top, nice! top is more fun tho

for the diff below I will be applying these mods since mikii = mia but not at this time

[Mikii's Easy]
  1. 00:01:599 (1) - Would be better if you'd extend the slider by 1/2 more, because the red tick has the most important beat. Sure, ending the slider on the important beat isn't cool, but considering this is an easy, and you can't really go for 1/2 rhythm's here, covering the important beats with anything is better than not covering them at all.
  2. 00:08:349 (1) - Rhythm-wise, doesn't fit that well, mainly because the 00:08:799 - sounds like it starts a new section. Better to go for a rhythm like this.
  3. 00:11:949 (1) - NC seems really unnecessary, consider removing it?
  4. 00:16:749 (1) - Same as above, because the reverse starts a new section in the music, it really doesn't fit. Consider something similar rhythm-wise here too?
  5. 00:18:849 (3,1) - This goes inconsistent with how you mapped the previous part. The strong beat that you should follow is on 00:19:599 - , just like 00:14:799 (1) - . Remove the repeat of 00:18:849 (3) - and you can either leave the rhythm as it is, or then extend the slider to 00:19:299 - . Both work better than the current one.
  6. 00:23:949 (4,1) - Same here, the beat that should get emphasized is at 00:24:399 - . Feels really awkward now. ;
  7. 00:31:299 - You could add a note here, the beat is quite important.
  8. 00:37:749 (1) - NC necessary? Would be better if you'd just remove it, feels spammy which isn't great.
  9. 00:38:799 (1) - ^
  10. 00:47:949 (1) - You should end your spinner 00:49:599 - here instead, because the red ticks have the beats, not the stanza. This way, the gap between the spinner and the slider gets to the measure that's needed as well.
  11. 00:56:949 (4,5,1) - Same here, if you listen closely with 25~50%, you can clearly hear that the beats are on the red ticks again, making this awkward to play.
  12. 01:14:349 (4,1) - ^
  13. 01:26:349 (4,1) - ^
  14. 01:28:899 - Why'd you skip the beat, definitely add a note here, it being the last beat of the song.
  15. Difficulty is good, but rhythm needs work, you skipped a ton of the important beats.
All diffs have been updated to the latest provided version I have received.

Those who haven't responded to Asphyxia's Mod:

Desperate-kun
Bearizm
EchoingFury
EchoingFury
Thanks for the mod at first, comments and changelog below:

SPOILER
00:07:299 (4) - You should try placing this at x:367 y:41 so it gets visually the same amount of spacing as 00:07:449 (5) - has, and it forms a better straight line, similar to what you have at 00:05:799 (3,4,5) - .
Good Idea, I also moved 3 a little to the left so they have equal spacing.

00:11:049 (1) - Is this NC really necessary? I really don't see the point in it, you could just remove it, pair it up with 00:10:749 (3) - or 00:11:349 (1) - because they have similar sound to the slider.
Removed NC, good point.

00:26:049 (2,2) - I assume your intention was to stack both of these, and if so, they're a bit off so you could adjust it a tad bit.
Sorry, couldn't point out much because the difficulty isn't to my own liking and I can't really get the idea behind it.
It's fine, I didn't even realize the stackability there, they are so far apart that it didn't matter to me, changed it in retrospect, looks better now.
Mikii
placeholder

Making an easy for this map is so difficult, I'll work on it

http://puu.sh/nFoLl/198138aa8f.txt
Yoshimaro
:C
Anxient

- Yoshimaro - wrote:

:C
>:c
Bearizm

Asphyxia wrote:

[Bearizm's Expert]
  1. 00:09:999 (1) - Would be fun to see an SV increase here, but no idea if you want to play with SV changes at all. It'd make the transition to the slow part more interesting! agreed. !goodshit
  2. 00:36:999 (4,5,6) - Is this a mistake or not? Assuming it isn't, I can kind of see the idea of it, especially if you want variation, but it just ends up being really inconsistent and weird. I'd stick to the normal triplets and how you've spaced them, would be better. auauauauuauaua idk I really like this one but people have been pointing this out.
  3. 01:16:299 (2) - Seeing how you've made some of your previous patterns, try moving this to x:297 y:110 for the straight line with 01:16:599 (4,7) - ? oOOoooo nice
Thanks for the mod! :d
http://puu.sh/nDpUs.zip
Topic Starter
I Must Decrease
waiting on mikii or until i get fed up and map an easy

and i guess im also waiting on the other set to rank (OR DQ MUAHAHAHAHA?!?!?!?)
Rizen
:(
_handholding
4 extras 1 Insane

Feels about right
Topic Starter
I Must Decrease

Kisses wrote:

4 extras 1 Insane

Feels about right
just get better and you can play more!
Avishay
Ermmmmm, rechcking, why is this such a long set damn, will focus on Easy

[Easy]
  1. Hitsounds are really odd to play.. Don't copy them if you did. Some exmaples -
  2. 00:03:999 (3) - Clap on sliderend lands on a regular drum that is part of a stream, nothing special.
  3. 00:13:599 (3) - Why the drum addition? It sounds odd, regular clap just like at 00:12:399 (1) - works well.
  4. etc etc
  5. And some places where movement / placement could be more friendly for beginners -
  6. 00:09:549 (4,1) - 00:29:199 (1,2,3) - 00:56:799 (3,1,2) -
I will recommend getting more mods on this first >.>

After you've done so, please catch me in game so we can actually push this forward.
Coin
[Easy]

This is gonna be a short mod, as the diff is quite well executed. General timing and spacing is on point, but I got one major and two minor issues with the diff.

Major = Bold font
Minor = Normal font

Rhythm/flow
00:26:499 (4) - I'd suggest to have this object on the next, upcoming red beat. Makes it fit to the rhythm. I'd suggest you relocate this object too in this case, to make it fitting to the change.

00:28:149 (3,1) - Tried to map according to the previous and ongoing rhythm. This section is kind of awkward though. The singing starts about between the sliders in timing, but map doesn't have any element here. I'd suggest making the sliders longer, as adding a new object here would make it kind of hard for a easy diff.

01:17:049 (1) - I see why was chosen for a short spinner here, but it leaves a gap inbetween the next section and the spinner. Maybe add some spice inbetween?
Arusamour
quick mod
  1. 00:18:399 (2) - kinda awkward transition to 00:19:599 (4). http://i.imgur.com/LzfZP2H.png ??
  2. idfk this is easy diff, practically perfect map
Topic Starter
I Must Decrease
deleted easy diff due to request of mikii

will have either have anxient map it or myself.

hopefully then we can move the set forward
Feb
u still need the ez?
if so i creat sum
Anxient
xexxar pls let feb map it i dont want to neck myself over the hell beat of kisida kyodan
Topic Starter
I Must Decrease
k on hold till i remap top diff cause its anus to me now
Anxient
end me
Doj
nice

Topic Starter
I Must Decrease
thanks
SnowNiNo_


:<
Anxient

SnowNiNo_ wrote:



:<
xexar stp being lazy fk and fix metadaTa you already ranksd soda war nmqknjbvgijoke'l
c

ff
sa
Topic Starter
I Must Decrease

Anxient wrote:

SnowNiNo_ wrote:



:<
xexar stp being lazy fk and fix metadaTa you already ranksd soda war nmqknjbvgijoke'l
c

ff
sa
It's time.
MaridiuS
Mod from modreq ;d

[Mercury]
00:04:599 (3,4,5) - It would be nice of these 3 circles to have same spacing as 00:02:349 (1,2,3) - as they're essentially the same sounds
00:05:649 (2,3,4,5) - I really dislike those clap sounds on easy and slow parts..
00:07:149 (4,6) - i'd ctrl+g them for better flow and adjust spacing if necessary. It also makes a nice blanket with 00:08:049 (3) - if 6 is placed on (4)
00:41:949 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - my suggestion is to make some sick 2stacks skystar 2012 mapping right here xd since it's the highest difficulty anyways
Another things that i noticed is that the easy parts are way too easy, i'd recommend increasing spacing a bit on them, because compared to the hard parts they are way too easy xd
00:52:749 (4,5) - imo this jump should be larger than 00:52:899 (5,6) - because Ma-Ka happens on these two beats
00:58:449 (3,2) - is there really a need for this pattern to be one of its kind in the whole section with this kind of overlap ;v
00:58:899 (2,1) - blanket it?

[Extra]
00:07:224 - unused beat
00:11:049 (4,1,2) - imo they should have the same shape
00:15:249 (2,3) - This is too close
00:18:399 (1,2) - blanket spacing compared to 00:19:149 (3,1) - bleeds my eyes ;d
00:22:749 (4) - I'd make it a cirlce and 1/2 slider for vocals
00:24:849 (2) - make it 1/2 and add a 2stack after it
00:32:799 (1,2) - slidershape is not identical
00:32:049 (2,3,4,5) - I see no particular reason for this jump to be much larger than any other in the section
00:31:599 (1,2) - also this kinda denies the nature of your map, u usually place circles on the completely reversed flow of the slider
00:40:299 (2) - I'd make it similar to (1) but change appearance to 00:40:599 (3) -
00:51:999 (1,2) - too close
00:51:999 (1) - i''d consider changing shape as it is on the same shape as 00:51:399 (3) - but follows guitar vs vocals
00:54:099 (4,5) - i'd increase spacing a bit here
01:10:449 (2,3) - it isn't perfect blanket but u were close lul
01:12:399 (1,2) - i think the blanket spacing is too close compared to your usual spacing, it's especially unusual for closer blankets in a hard part of map
01:20:799 (1,2) - ^
Topic Starter
I Must Decrease

MaridiuS wrote:

Mod from modreq ;d

[Mercury]
00:04:599 (3,4,5) - It would be nice of these 3 circles to have same spacing as 00:02:349 (1,2,3) - as they're essentially the same sounds they already do
00:05:649 (2,3,4,5) - I really dislike those clap sounds on easy and slow parts.. fits in my opinion
00:07:149 (4,6) - i'd ctrl+g them for better flow and adjust spacing if necessary. It also makes a nice blanket with 00:08:049 (3) - if 6 is placed on (4) maybe but not atm
00:41:949 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - my suggestion is to make some sick 2stacks skystar 2012 mapping right here xd since it's the highest difficulty anyways what do you mean by this?
Another things that i noticed is that the easy parts are way too easy, i'd recommend increasing spacing a bit on them, because compared to the hard parts they are way too easy xd
00:52:749 (4,5) - imo this jump should be larger than 00:52:899 (5,6) - because Ma-Ka happens on these two beats disagree, clap plus overall feeling before cymbal is raising intensity
00:58:449 (3,2) - is there really a need for this pattern to be one of its kind in the whole section with this kind of overlap ;v but its not even full overlap
00:58:899 (2,1) - blanket it? done

[Extra]
00:07:224 - unused beat not even a beat, plus, jumps fit better here anyway
00:11:049 (4,1,2) - imo they should have the same shape applied
00:15:249 (2,3) - This is too close applied
00:18:399 (1,2) - blanket spacing compared to 00:19:149 (3,1) - bleeds my eyes ;d
00:22:749 (4) - I'd make it a cirlce and 1/2 slider for vocals following guitar here, i think it fits nicely
00:24:849 (2) - make it 1/2 and add a 2stack after it following guitar here, i think it fits nicely
00:32:799 (1,2) - slidershape is not identical applied
00:32:049 (2,3,4,5) - I see no particular reason for this jump to be much larger than any other in the section applied
00:31:599 (1,2) - also this kinda denies the nature of your map, u usually place circles on the completely reversed flow of the slider
00:40:299 (2) - I'd make it similar to (1) but change appearance to 00:40:599 (3) - adjusted
00:51:999 (1,2) - too close applied
00:51:999 (1) - i''d consider changing shape as it is on the same shape as 00:51:399 (3) - but follows guitar vs vocals adjusted
00:54:099 (4,5) - i'd increase spacing a bit here applied
01:10:449 (2,3) - it isn't perfect blanket but u were close lul applied
01:12:399 (1,2) - i think the blanket spacing is too close compared to your usual spacing, it's especially unusual for closer blankets in a hard part of map applied
01:20:799 (1,2) - ^ applied
Shiro
2016-07-11 22:06 Xexxar: hi
2016-07-11 22:06 Xexxar: did i ever show you my gate map a while back
2016-07-11 22:06 Shiro: don't think
2016-07-11 22:06 Xexxar: ACTION is listening to [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size)]
2016-07-11 22:06 Xexxar: basically my top diff is questionable
2016-07-11 22:07 Shiro: ACTION is playing [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Mercury]]
2016-07-11 22:09 Shiro: I'm not sure how I nearly FC'd this
2016-07-11 22:09 Xexxar: what do you think of that
2016-07-11 22:09 Shiro: that was very uncomfortable to play
2016-07-11 22:11 Shiro: offset is probably off too
2016-07-11 22:11 Shiro: overall imo the spacing is too big
2016-07-11 22:11 Xexxar: it is
2016-07-11 22:11 Xexxar: think i should give up on the set then?
2016-07-11 22:16 Xexxar: lower my maps spacing
2016-07-11 22:16 Shiro: for the mercury diff
2016-07-11 22:16 Xexxar: im guessing?
2016-07-11 22:16 Shiro: 00:09:249 (1,2,1,2,1,2) - these are really REALLY uncomfortable to play
2016-07-11 22:17 Shiro: reduce their spacing and change their angle to a less
2016-07-11 22:17 Shiro: 45°ish
2016-07-11 22:17 Shiro: in this direction, it's hell
2016-07-11 22:17 Shiro: control+H would make them play better
2016-07-11 22:17 Shiro: 00:36:099 (4,5) - space those out a bit
2016-07-11 22:17 Shiro: like 00:35:949 (3,4) -
2016-07-11 22:18 Shiro: maybe a triangle
2016-07-11 22:18 Xexxar: already planned on that
2016-07-11 22:18 Shiro: 00:45:099 (2) - id rather you split this in 1/2 slider+circle
2016-07-11 22:18 Shiro: the triple is really odd to play
2016-07-11 22:18 Shiro: cause it starts on a sliderend
2016-07-11 22:18 Shiro: i never got it right
2016-07-11 22:19 Shiro: 00:49:899 (2,3,4,5) - this is fine imo but id recommend to rotate 2,3,4 so they face upwards ish and the jump is less sudden
2016-07-11 22:19 Shiro: 01:08:049 (1,2,1,2,1,2) - bit uncomfortable too
2016-07-11 22:20 Shiro: 01:09:249 (2,1,2,3,4,5,6) - very very very confusing
2016-07-11 22:20 Shiro: shorten the slider to 1/2
2016-07-11 22:20 Shiro: 01:17:499 (1,2,1,2,1,2) - too big imo although I could hit them fine, if you change the others I pointed out remember to change these too
2016-07-11 22:20 Shiro: 01:19:449 (7,1) - i'd rather this be circle+circle -> slider without a jump
2016-07-11 22:21 Shiro: would fit better, the 1/4 sliderjumps feel a bit random
2016-07-11 22:21 Shiro: this diff reminds me of ikusa a bit
2016-07-11 22:21 Shiro: I have no big problem with this
2016-07-11 22:21 Shiro: it's the first bigass jump map I've seen that's intuitive enough for me to play comfortable
2016-07-11 22:21 Shiro: and even do well on
2016-07-11 22:21 Shiro: so kudos for that
2016-07-11 22:22 Xexxar: `ay
2016-07-11 22:22 Xexxar: well i think
2016-07-11 22:22 Xexxar: i might do what you say
2016-07-11 22:22 Shiro: try to fix the ones i pointed out, should be fine
2016-07-11 22:22 Shiro: though lots of people are gonna scream OVERSPACED
2016-07-11 22:22 Shiro: up to you but it's really terrible
2016-07-11 22:22 Xexxar: its just dumb pp
2016-07-11 22:22 Xexxar: also
2016-07-11 22:22 Xexxar: can you savelog this
2016-07-11 22:22 Xexxar: and post on the thread

additionally, in beazrim's diff, these 00:07:599 (1,2,3) - 00:24:849 (3,4,5) - 00:34:449 (3,4,5) - 00:38:049 (2,3,4) - 01:11:649 (3,4,5) - 01:14:049 (3,4,5) - 01:21:249 (3,4,5) - 01:22:449 (3,4,5) - are FUCKING AWFUL to play and unintuitive as can be especially when you couple them with things like 00:27:099 (2,3,4,5) - then they become unreadable
also I know you like these pp juicy jumps but 01:17:649 (1,2,1,2,1,2) - are horribly out of place in the diff, their spacing is about double the biggest jump in the rest of the diff
the diff was a bit odd, overall spacing is really low and that makes it uncomfortable to play

The highest diff is fine imo save for the jumps I mentioned that are very uncomfortable
Rizevim
I love this song *-*
no spinner?D: , i'd like to see spinner in this bm D:
btw there's no vid in this bm?D:
I can send it to you if you want D:
taku's Normal
00:11:949 - add slider like this / make slider like this at 00:11:799
00:50:499 - you can add circle/slider here :D
01:00:399 (1) - it says that Kiai time is toggled on for less than 15 seconds.
01:09:999 (1) - same as above^
01:19:599 (1) - same as above^
Arusamour
General

  • mmmmmmyes rori mercury is my type of girl

Fury's Insane (5.25 stars, 352 notes)
  1. 00:13:149 (3,4,5) - a tad bit big. also, for arc linear patterns like this, it's better to have consistent ds throughout
  2. mmm delicious! fun to play and prettiest looking map in the set
Bearizm's Expert (6.02 stars, 506 notes)
  1. 00:04:899 (6,7,8,9,1) - difficult to read. after the kick-slider the stream feels clumped in a way. rather than going up (which feels clumped) go down or stack on 00:04:599 (4). like this:
  2. 00:07:974 (2,3) - confusing read. i believe these doubles are too far off from the slider end. either move the slider higher up so you can stil maintain that stack on 00:07:299 (6) - or forget about the stack and move the doubles closer to slider end.
  3. 00:36:999 (4,5,6) - random. lemeow :33 nyaa kyaa. where else do you repeat this type of pattern? that's right, you don't.
Mercury (6.58 stars, 430 notes) Extra (5.52 stars, 408 notes)
  1. 00:33:399 (3,4,5,6,7) - think this triangle could be a little bigger. possibly the smaller triangle of this map.
  2. 01:14:499 (5) - prefer using 1.13x ds to stay equal spacing to (3,4) . although it doesn't read bad, it kinda makes no sense. maybe to emphasise 01:14:799 (1) better? same with 01:16:599 (3,4,5).
  3. 01:15:549 (3,4,5) - think this is too huge, more of (5) being way too out of a jump to 01:15:999 (1).
Topic Starter
I Must Decrease

Arusamour wrote:

General

  • mmmmmmyes rori mercury is my type of girl 
    :^)

Mercury (6.58 stars, 430 notes)
  1. 00:33:399 (3,4,5,6,7) - think this triangle could be a little bigger. possibly the smaller triangle of this map. is this link right? doesnt point to objects logically
  2. 01:14:499 (5) - prefer using 1.13x ds to stay equal spacing to (3,4) . although it doesn't read bad, it kinda makes no sense. maybe to emphasise 01:14:799 (1) better? same with 01:16:599 (3,4,5). i moved things slightly but did not do what you suggested
  3. 01:15:549 (3,4,5) - think this is too huge, more of (5) being way too out of a jump to 01:15:999 (1). is this link right? doesnt point to objects logically
Bearizm

Arusamour wrote:

Bearizm's Expert (6.02 stars, 506 notes)
  1. 00:04:899 (6,7,8,9,1) - difficult to read. after the kick-slider the stream feels clumped in a way. rather than going up (which feels clumped) go down or stack on 00:04:599 (4). like this:
  2. 00:07:974 (2,3) - confusing read. i believe these doubles are too far off from the slider end. either move the slider higher up so you can stil maintain that stack on 00:07:299 (6) - or forget about the stack and move the doubles closer to slider end. i just moved the 1/1 slider upwards.
  3. 00:36:999 (4,5,6) - random. lemeow :33 nyaa kyaa. where else do you repeat this type of pattern? that's right, you don't. do I need to repeat it anywhere else? I'd like to keep it just because of the drastic change in the vocal's tone.

    [/color]
[/notice]
Thanks for the mod. cba to fix codes cuz fuk it

@Xexxar i fixed the 1/4 1/2 spacings. Lemme know if i missed any. http://puu.sh/q27JM.osu
EchoingFury

Arusamour wrote:

Fury's Insane (5.25 stars, 352 notes)
  1. 00:13:149 (3,4,5) - a tad bit big. also, for arc linear patterns like this, it's better to have consistent ds throughout
    adjusted and overall decreased the ds between 3,4,5, also made sure that 3 and 4 have the same distance to the starting point of 2 for optical purposes
  2. mmm delicious! fun to play and prettiest looking map in the set I am flattered, hope you enjoy playing it if it ever gets ranked :3
Link to .osu because xexxar is a busy workhorse. http://puu.sh/q2Dzz/a280f295c1.osu
hyouri
stop mapping
Topic Starter
I Must Decrease

Alveryn wrote:

stop mapping
i missed u
Bearizm
pls rank

a bunch of changes in chorus https://puu.sh/rcbTe.osu
Topic Starter
I Must Decrease
finally updooted

Hollow Delta
From #modreqs modding Extra like preferred.

Extra
00:06:399 (5,1) - I'd recommend replacing these 2 notes with a slider as their is a held sound here in the song. I recommend this shape as it is parallel to 2 and flows into 6 greatly.
00:09:699 (1,2) - Although quite a small change, I suggest spacing these out a little more to emphasize the rise in volume in the song. Simple scale tool should do.
00:54:399 (1,2) - This slider might be too long to take advantage of slider leniency and reverse direction. Shortening it to 1/2 and adding a reverse will work, or you can change the shape to something similar to the first mod so it directs the player to the next note.
00:55:299 (4,5) - You establish counter-clockwise flow back in 00:53:799 (3,4,5) - But I didn't hear a really strong beat, so why change direction? I recommend you ctrl + g 4 and 5 since they will still share the same distance, but make more sense.
01:15:249 (2) - This note is suggesting to me the flow is going counter-clockwise. But then this gets contradicted here: 01:15:549 (3,4,5) - I recommend pressing ctrl + g on 4 and 5 to improve the flow.

All I have to say. Very well down so there wasn't much I could say about it.
Meg
quick IRC mod
WOWOWOWOWOW~~
2016-10-30 07:26 Meg: 00:02:349 (1) - unnecessary NC?
2016-10-30 07:27 Xexxar: mh
2016-10-30 07:27 Xexxar: i think the line looks bad with the 1/1 gap
2016-10-30 07:28 Meg: i guess it is not hard to read
2016-10-30 07:29 Meg: people of play this map have high skill
2016-10-30 07:29 Meg: just opinion
2016-10-30 07:30 Meg: 00:26:349 (3,4) - weird soft whistle?
2016-10-30 07:30 Xexxar: nah i like that sound
2016-10-30 07:30 Xexxar: its for guitar
2016-10-30 07:30 Meg: isee
2016-10-30 07:31 Meg: 00:45:849 (6,1) - close a bit?
2016-10-30 07:31 Meg: i like making more distance on here
2016-10-30 07:31 Xexxar: oo
2016-10-30 07:31 Xexxar: moved
2016-10-30 07:31 Meg: k
2016-10-30 07:31 Xexxar: 130 252
2016-10-30 07:32 Meg: good
2016-10-30 07:32 Meg: 00:56:799 (2,1,2,1,2) - good lol
2016-10-30 07:32 Meg: i like this flow
2016-10-30 07:32 Xexxar: thanks
2016-10-30 07:32 Meg: 00:58:449 (3) - how about Ctrl+G?
2016-10-30 07:33 Xexxar: hm
2016-10-30 07:33 Meg: 01:06:399 (2) - ctrl+G too
2016-10-30 07:33 Xexxar: do you think thats ok with the flow onto 1-2-3
2016-10-30 07:34 Xexxar: hmm
2016-10-30 07:34 Meg: i tihnk no problem
2016-10-30 07:34 Xexxar: i feel like that one is weird
2016-10-30 07:34 Xexxar: if you control G
2016-10-30 07:34 Meg: 01:06:399 (2,2,2) - makes same flow, it will be better imo
2016-10-30 07:34 Xexxar: yeah but
2016-10-30 07:34 Meg: i just think 00:57:999 (2,3) - close a bit, but if you don't think it, no need to change
2016-10-30 07:35 Xexxar: well
2016-10-30 07:35 Xexxar: i thought the control G on 01:06:399 (2) - was more weird
2016-10-30 07:36 Meg: okay, i understood
2016-10-30 07:36 Xexxar: ill try it tho
2016-10-30 07:36 Meg: 01:18:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - WOWOWOWOWOW~~~
2016-10-30 07:36 Xexxar: anything else
2016-10-30 07:36 Xexxar: lol
2016-10-30 07:36 Xexxar: i think thats gonna be hard to rank :(
2016-10-30 07:37 Meg: ya i think so
2016-10-30 07:37 Meg: but i think it is not big problem
2016-10-30 07:37 Xexxar: mhm k
2016-10-30 07:37 Meg: others fine
Topic Starter
I Must Decrease

Bubblun wrote:

From #modreqs modding Extra like preferred.

Extra
00:06:399 (5,1) - I'd recommend replacing these 2 notes with a slider as their is a held sound here in the song. I recommend this shape as it is parallel to 2 and flows into 6 greatly. nah i dont really like that one, :(
00:09:699 (1,2) - Although quite a small change, I suggest spacing these out a little more to emphasize the rise in volume in the song. Simple scale tool should do. fixed
00:54:399 (1,2) - This slider might be too long to take advantage of slider leniency and reverse direction. Shortening it to 1/2 and adding a reverse will work, or you can change the shape to something similar to the first mod so it directs the player to the next note. fixed
00:55:299 (4,5) - You establish counter-clockwise flow back in 00:53:799 (3,4,5) - But I didn't hear a really strong beat, so why change direction? I recommend you ctrl + g 4 and 5 since they will still share the same distance, but make more sense. i also think this one is okay, the flow here fits other patterns so its appropriate to me
01:15:249 (2) - This note is suggesting to me the flow is going counter-clockwise. But then this gets contradicted here: 01:15:549 (3,4,5) - I recommend pressing ctrl + g on 4 and 5 to improve the flow. fixed

All I have to say. Very well down so there wasn't much I could say about it.
sank u (dis my 500th post)
Ashton
I'm modding this because I just finished drawing and now i'm bored


[Mercury, the hardest diff that literally looks like my hero copy]

00:08:799 (1,2) - people are going to mistaken this as 00:06:399 (1,2) - this
00:11:049 (3) - NC 00:11:199 (1) - remove NC 00:11:349 (3) - and NC here 00:11:499 (1) - remove NC 00:11:649 (1) - NC here, that just for consistency in the song, it makes more sense if you NC it like that
00:14:799 (1,1,1) - all of these should be the same shape for consistency
00:33:774 (5) - remove this please, overmapping may seem like a good idea but I just don't like it
00:41:199 (1) - raise volume here, I don't think it needs to be this quiet and sounds awkward going from loud drums
00:50:499 (1) - why is this a triangle??? Illuminat-
00:52:899 (5,6) - horizontal jumps aren't cool, homeboy.
00:56:799 (2) - this is just a straight slider although the sliders before it weren't straight wowowowo
00:57:999 (2,1) - all of a sudden out of nowhere CURVED SLIDERS!! EVEN THOUGH THEY AREN'T USED ANYWHERE ELSE BEFORE THE MAP, IT'S BEEN NEARLY A WHOLE MINUTE AND WE FINALLY SEE THEM! Inconsistent eww
01:02:649 (7,1,2) - large spacing, it doesn't need to be this large, reminds me of an old map I know... *cough* my hero! Up to you! *cough*
01:22:599 (4,5,6) - um, stack maybe?
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