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Making an easy for this map is so difficult, I'll work on it
http://puu.sh/nFoLl/198138aa8f.txt
Making an easy for this map is so difficult, I'll work on it
http://puu.sh/nFoLl/198138aa8f.txt
>:c- Yoshimaro - wrote:
:C
Thanks for the mod! :dAsphyxia wrote:
[Bearizm's Expert]
- 00:09:999 (1) - Would be fun to see an SV increase here, but no idea if you want to play with SV changes at all. It'd make the transition to the slow part more interesting! agreed. !goodshit
- 00:36:999 (4,5,6) - Is this a mistake or not? Assuming it isn't, I can kind of see the idea of it, especially if you want variation, but it just ends up being really inconsistent and weird. I'd stick to the normal triplets and how you've spaced them, would be better. auauauauuauaua idk I really like this one but people have been pointing this out.
- 01:16:299 (2) - Seeing how you've made some of your previous patterns, try moving this to x:297 y:110 for the straight line with 01:16:599 (4,7) - ? oOOoooo nice
just get better and you can play more!Kisses wrote:
4 extras 1 Insane
Feels about right
xexar stp being lazy fk and fix metadaTa you already ranksd soda war nmqknjbvgijoke'lSnowNiNo_ wrote:
:<
It's time.Anxient wrote:
xexar stp being lazy fk and fix metadaTa you already ranksd soda war nmqknjbvgijoke'lSnowNiNo_ wrote:
:<
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MaridiuS wrote:
Mod from modreq ;d
[Mercury]
00:04:599 (3,4,5) - It would be nice of these 3 circles to have same spacing as 00:02:349 (1,2,3) - as they're essentially the same sounds they already do
00:05:649 (2,3,4,5) - I really dislike those clap sounds on easy and slow parts.. fits in my opinion
00:07:149 (4,6) - i'd ctrl+g them for better flow and adjust spacing if necessary. It also makes a nice blanket with 00:08:049 (3) - if 6 is placed on (4) maybe but not atm
00:41:949 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - my suggestion is to make some sick 2stacks skystar 2012 mapping right here xd since it's the highest difficulty anyways what do you mean by this?
Another things that i noticed is that the easy parts are way too easy, i'd recommend increasing spacing a bit on them, because compared to the hard parts they are way too easy xd
00:52:749 (4,5) - imo this jump should be larger than 00:52:899 (5,6) - because Ma-Ka happens on these two beats disagree, clap plus overall feeling before cymbal is raising intensity
00:58:449 (3,2) - is there really a need for this pattern to be one of its kind in the whole section with this kind of overlap ;v but its not even full overlap
00:58:899 (2,1) - blanket it? done
[Extra]
00:07:224 - unused beat not even a beat, plus, jumps fit better here anyway
00:11:049 (4,1,2) - imo they should have the same shape applied
00:15:249 (2,3) - This is too close applied
00:18:399 (1,2) - blanket spacing compared to 00:19:149 (3,1) - bleeds my eyes ;d
00:22:749 (4) - I'd make it a cirlce and 1/2 slider for vocals following guitar here, i think it fits nicely
00:24:849 (2) - make it 1/2 and add a 2stack after it following guitar here, i think it fits nicely
00:32:799 (1,2) - slidershape is not identical applied
00:32:049 (2,3,4,5) - I see no particular reason for this jump to be much larger than any other in the section applied
00:31:599 (1,2) - also this kinda denies the nature of your map, u usually place circles on the completely reversed flow of the slider
00:40:299 (2) - I'd make it similar to (1) but change appearance to 00:40:599 (3) - adjusted
00:51:999 (1,2) - too close applied
00:51:999 (1) - i''d consider changing shape as it is on the same shape as 00:51:399 (3) - but follows guitar vs vocals adjusted
00:54:099 (4,5) - i'd increase spacing a bit here applied
01:10:449 (2,3) - it isn't perfect blanket but u were close lul applied
01:12:399 (1,2) - i think the blanket spacing is too close compared to your usual spacing, it's especially unusual for closer blankets in a hard part of map applied
01:20:799 (1,2) - ^ applied
2016-07-11 22:06 Xexxar: hi
2016-07-11 22:06 Xexxar: did i ever show you my gate map a while back
2016-07-11 22:06 Shiro: don't think
2016-07-11 22:06 Xexxar: ACTION is listening to [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size)]
2016-07-11 22:06 Xexxar: basically my top diff is questionable
2016-07-11 22:07 Shiro: ACTION is playing [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Mercury]]
2016-07-11 22:09 Shiro: I'm not sure how I nearly FC'd this
2016-07-11 22:09 Xexxar: what do you think of that
2016-07-11 22:09 Shiro: that was very uncomfortable to play
2016-07-11 22:11 Shiro: offset is probably off too
2016-07-11 22:11 Shiro: overall imo the spacing is too big
2016-07-11 22:11 Xexxar: it is
2016-07-11 22:11 Xexxar: think i should give up on the set then?
2016-07-11 22:16 Xexxar: lower my maps spacing
2016-07-11 22:16 Shiro: for the mercury diff
2016-07-11 22:16 Xexxar: im guessing?
2016-07-11 22:16 Shiro: 00:09:249 (1,2,1,2,1,2) - these are really REALLY uncomfortable to play
2016-07-11 22:17 Shiro: reduce their spacing and change their angle to a less
2016-07-11 22:17 Shiro: 45°ish
2016-07-11 22:17 Shiro: in this direction, it's hell
2016-07-11 22:17 Shiro: control+H would make them play better
2016-07-11 22:17 Shiro: 00:36:099 (4,5) - space those out a bit
2016-07-11 22:17 Shiro: like 00:35:949 (3,4) -
2016-07-11 22:18 Shiro: maybe a triangle
2016-07-11 22:18 Xexxar: already planned on that
2016-07-11 22:18 Shiro: 00:45:099 (2) - id rather you split this in 1/2 slider+circle
2016-07-11 22:18 Shiro: the triple is really odd to play
2016-07-11 22:18 Shiro: cause it starts on a sliderend
2016-07-11 22:18 Shiro: i never got it right
2016-07-11 22:19 Shiro: 00:49:899 (2,3,4,5) - this is fine imo but id recommend to rotate 2,3,4 so they face upwards ish and the jump is less sudden
2016-07-11 22:19 Shiro: 01:08:049 (1,2,1,2,1,2) - bit uncomfortable too
2016-07-11 22:20 Shiro: 01:09:249 (2,1,2,3,4,5,6) - very very very confusing
2016-07-11 22:20 Shiro: shorten the slider to 1/2
2016-07-11 22:20 Shiro: 01:17:499 (1,2,1,2,1,2) - too big imo although I could hit them fine, if you change the others I pointed out remember to change these too
2016-07-11 22:20 Shiro: 01:19:449 (7,1) - i'd rather this be circle+circle -> slider without a jump
2016-07-11 22:21 Shiro: would fit better, the 1/4 sliderjumps feel a bit random
2016-07-11 22:21 Shiro: this diff reminds me of ikusa a bit
2016-07-11 22:21 Shiro: I have no big problem with this
2016-07-11 22:21 Shiro: it's the first bigass jump map I've seen that's intuitive enough for me to play comfortable
2016-07-11 22:21 Shiro: and even do well on
2016-07-11 22:21 Shiro: so kudos for that
2016-07-11 22:22 Xexxar: `ay
2016-07-11 22:22 Xexxar: well i think
2016-07-11 22:22 Xexxar: i might do what you say
2016-07-11 22:22 Shiro: try to fix the ones i pointed out, should be fine
2016-07-11 22:22 Shiro: though lots of people are gonna scream OVERSPACED
2016-07-11 22:22 Shiro: up to you but it's really terrible
2016-07-11 22:22 Xexxar: its just dumb pp
2016-07-11 22:22 Xexxar: also
2016-07-11 22:22 Xexxar: can you savelog this
2016-07-11 22:22 Xexxar: and post on the thread
Arusamour wrote:
General
mmmmmmyes rori mercury is my type of girl :^)Mercury (6.58 stars, 430 notes)
- 00:33:399 (3,4,5,6,7) - think this triangle could be a little bigger. possibly the smaller triangle of this map. is this link right? doesnt point to objects logically
- 01:14:499 (5) - prefer using 1.13x ds to stay equal spacing to (3,4) . although it doesn't read bad, it kinda makes no sense. maybe to emphasise 01:14:799 (1) better? same with 01:16:599 (3,4,5). i moved things slightly but did not do what you suggested
- 01:15:549 (3,4,5) - think this is too huge, more of (5) being way too out of a jump to 01:15:999 (1). is this link right? doesnt point to objects logically
Thanks for the mod. cba to fix codes cuz fuk itArusamour wrote:
Bearizm's Expert (6.02 stars, 506 notes) [/notice]
- 00:04:899 (6,7,8,9,1) - difficult to read. after the kick-slider the stream feels clumped in a way. rather than going up (which feels clumped) go down or stack on 00:04:599 (4). like this:
- 00:07:974 (2,3) - confusing read. i believe these doubles are too far off from the slider end. either move the slider higher up so you can stil maintain that stack on 00:07:299 (6) - or forget about the stack and move the doubles closer to slider end. i just moved the 1/1 slider upwards.
- 00:36:999 (4,5,6) - random. lemeow :33 nyaa kyaa. where else do you repeat this type of pattern? that's right, you don't. do I need to repeat it anywhere else? I'd like to keep it just because of the drastic change in the vocal's tone.
[/color]
Link to .osu because xexxar is a busy workhorse. http://puu.sh/q2Dzz/a280f295c1.osuArusamour wrote:
Fury's Insane (5.25 stars, 352 notes)
- 00:13:149 (3,4,5) - a tad bit big. also, for arc linear patterns like this, it's better to have consistent ds throughout
adjusted and overall decreased the ds between 3,4,5, also made sure that 3 and 4 have the same distance to the starting point of 2 for optical purposes- mmm delicious! fun to play and prettiest looking map in the set I am flattered, hope you enjoy playing it if it ever gets ranked :3
i missed uAlveryn wrote:
stop mapping
2016-10-30 07:26 Meg: 00:02:349 (1) - unnecessary NC?
2016-10-30 07:27 Xexxar: mh
2016-10-30 07:27 Xexxar: i think the line looks bad with the 1/1 gap
2016-10-30 07:28 Meg: i guess it is not hard to read
2016-10-30 07:29 Meg: people of play this map have high skill
2016-10-30 07:29 Meg: just opinion
2016-10-30 07:30 Meg: 00:26:349 (3,4) - weird soft whistle?
2016-10-30 07:30 Xexxar: nah i like that sound
2016-10-30 07:30 Xexxar: its for guitar
2016-10-30 07:30 Meg: isee
2016-10-30 07:31 Meg: 00:45:849 (6,1) - close a bit?
2016-10-30 07:31 Meg: i like making more distance on here
2016-10-30 07:31 Xexxar: oo
2016-10-30 07:31 Xexxar: moved
2016-10-30 07:31 Meg: k
2016-10-30 07:31 Xexxar: 130 252
2016-10-30 07:32 Meg: good
2016-10-30 07:32 Meg: 00:56:799 (2,1,2,1,2) - good lol
2016-10-30 07:32 Meg: i like this flow
2016-10-30 07:32 Xexxar: thanks
2016-10-30 07:32 Meg: 00:58:449 (3) - how about Ctrl+G?
2016-10-30 07:33 Xexxar: hm
2016-10-30 07:33 Meg: 01:06:399 (2) - ctrl+G too
2016-10-30 07:33 Xexxar: do you think thats ok with the flow onto 1-2-3
2016-10-30 07:34 Xexxar: hmm
2016-10-30 07:34 Meg: i tihnk no problem
2016-10-30 07:34 Xexxar: i feel like that one is weird
2016-10-30 07:34 Xexxar: if you control G
2016-10-30 07:34 Meg: 01:06:399 (2,2,2) - makes same flow, it will be better imo
2016-10-30 07:34 Xexxar: yeah but
2016-10-30 07:34 Meg: i just think 00:57:999 (2,3) - close a bit, but if you don't think it, no need to change
2016-10-30 07:35 Xexxar: well
2016-10-30 07:35 Xexxar: i thought the control G on 01:06:399 (2) - was more weird
2016-10-30 07:36 Meg: okay, i understood
2016-10-30 07:36 Xexxar: ill try it tho
2016-10-30 07:36 Meg: 01:18:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - WOWOWOWOWOW~~~
2016-10-30 07:36 Xexxar: anything else
2016-10-30 07:36 Xexxar: lol
2016-10-30 07:36 Xexxar: i think thats gonna be hard to rank :(
2016-10-30 07:37 Meg: ya i think so
2016-10-30 07:37 Meg: but i think it is not big problem
2016-10-30 07:37 Xexxar: mhm k
2016-10-30 07:37 Meg: others fine
sank u (dis my 500th post)Bubblun wrote:
From #modreqs modding Extra like preferred.
Extra
00:06:399 (5,1) - I'd recommend replacing these 2 notes with a slider as their is a held sound here in the song. I recommend this shape as it is parallel to 2 and flows into 6 greatly. nah i dont really like that one,
00:09:699 (1,2) - Although quite a small change, I suggest spacing these out a little more to emphasize the rise in volume in the song. Simple scale tool should do. fixed
00:54:399 (1,2) - This slider might be too long to take advantage of slider leniency and reverse direction. Shortening it to 1/2 and adding a reverse will work, or you can change the shape to something similar to the first mod so it directs the player to the next note. fixed
00:55:299 (4,5) - You establish counter-clockwise flow back in 00:53:799 (3,4,5) - But I didn't hear a really strong beat, so why change direction? I recommend you ctrl + g 4 and 5 since they will still share the same distance, but make more sense. i also think this one is okay, the flow here fits other patterns so its appropriate to me
01:15:249 (2) - This note is suggesting to me the flow is going counter-clockwise. But then this gets contradicted here: 01:15:549 (3,4,5) - I recommend pressing ctrl + g on 4 and 5 to improve the flow. fixed
All I have to say. Very well down so there wasn't much I could say about it.
CanadianBaka wrote:
I'm modding this because I just finished drawing and now i'm bored
[Mercury, the hardest diff that literally looks like my hero copy]
00:08:799 (1,2) - people are going to mistaken this as 00:06:399 (1,2) - this not rly
00:11:049 (3) - NC 00:11:199 (1) - remove NC 00:11:349 (3) - and NC here 00:11:499 (1) - remove NC 00:11:649 (1) - NC here, that just for consistency in the song, it makes more sense if you NC it like that fixed
00:14:799 (1,1,1) - all of these should be the same shape for consistency i think this is fine
00:33:774 (5) - remove this please, overmapping may seem like a good idea but I just don't like it disagree, fits with guitar
00:41:199 (1) - raise volume here, I don't think it needs to be this quiet and sounds awkward going from loud drums sounds fine with custom hitsounds
00:50:499 (1) - why is this a triangle??? Illuminat- ?
00:52:899 (5,6) - horizontal jumps aren't cool, homeboy. ?
00:56:799 (2) - this is just a straight slider although the sliders before it weren't straight wowowowo i think this is fine
00:57:999 (2,1) - all of a sudden out of nowhere CURVED SLIDERS!! EVEN THOUGH THEY AREN'T USED ANYWHERE ELSE BEFORE THE MAP, IT'S BEEN NEARLY A WHOLE MINUTE AND WE FINALLY SEE THEM! Inconsistent eww fixed
01:02:649 (7,1,2) - large spacing, it doesn't need to be this large, reminds me of an old map I know... *cough* my hero! Up to you! *cough* fits with the spacing of the section
01:22:599 (4,5,6) - um, stack maybe? i think this is fine, but could be changed.