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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki

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Rizen
:(
_handholding
4 extras 1 Insane

Feels about right
Topic Starter
I Must Decrease

Kisses wrote:

4 extras 1 Insane

Feels about right
just get better and you can play more!
Avishay
Ermmmmm, rechcking, why is this such a long set damn, will focus on Easy

[Easy]
  1. Hitsounds are really odd to play.. Don't copy them if you did. Some exmaples -
  2. 00:03:999 (3) - Clap on sliderend lands on a regular drum that is part of a stream, nothing special.
  3. 00:13:599 (3) - Why the drum addition? It sounds odd, regular clap just like at 00:12:399 (1) - works well.
  4. etc etc
  5. And some places where movement / placement could be more friendly for beginners -
  6. 00:09:549 (4,1) - 00:29:199 (1,2,3) - 00:56:799 (3,1,2) -
I will recommend getting more mods on this first >.>

After you've done so, please catch me in game so we can actually push this forward.
Coin
[Easy]

This is gonna be a short mod, as the diff is quite well executed. General timing and spacing is on point, but I got one major and two minor issues with the diff.

Major = Bold font
Minor = Normal font

Rhythm/flow
00:26:499 (4) - I'd suggest to have this object on the next, upcoming red beat. Makes it fit to the rhythm. I'd suggest you relocate this object too in this case, to make it fitting to the change.

00:28:149 (3,1) - Tried to map according to the previous and ongoing rhythm. This section is kind of awkward though. The singing starts about between the sliders in timing, but map doesn't have any element here. I'd suggest making the sliders longer, as adding a new object here would make it kind of hard for a easy diff.

01:17:049 (1) - I see why was chosen for a short spinner here, but it leaves a gap inbetween the next section and the spinner. Maybe add some spice inbetween?
Arusamour
quick mod
  1. 00:18:399 (2) - kinda awkward transition to 00:19:599 (4). http://i.imgur.com/LzfZP2H.png ??
  2. idfk this is easy diff, practically perfect map
Topic Starter
I Must Decrease
deleted easy diff due to request of mikii

will have either have anxient map it or myself.

hopefully then we can move the set forward
Feb
u still need the ez?
if so i creat sum
Anxient
xexxar pls let feb map it i dont want to neck myself over the hell beat of kisida kyodan
Topic Starter
I Must Decrease
k on hold till i remap top diff cause its anus to me now
Anxient
end me
Doj
nice

Topic Starter
I Must Decrease
thanks
SnowNiNo_


:<
Anxient

SnowNiNo_ wrote:



:<
xexar stp being lazy fk and fix metadaTa you already ranksd soda war nmqknjbvgijoke'l
c

ff
sa
Topic Starter
I Must Decrease

Anxient wrote:

SnowNiNo_ wrote:



:<
xexar stp being lazy fk and fix metadaTa you already ranksd soda war nmqknjbvgijoke'l
c

ff
sa
It's time.
MaridiuS
Mod from modreq ;d

[Mercury]
00:04:599 (3,4,5) - It would be nice of these 3 circles to have same spacing as 00:02:349 (1,2,3) - as they're essentially the same sounds
00:05:649 (2,3,4,5) - I really dislike those clap sounds on easy and slow parts..
00:07:149 (4,6) - i'd ctrl+g them for better flow and adjust spacing if necessary. It also makes a nice blanket with 00:08:049 (3) - if 6 is placed on (4)
00:41:949 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - my suggestion is to make some sick 2stacks skystar 2012 mapping right here xd since it's the highest difficulty anyways
Another things that i noticed is that the easy parts are way too easy, i'd recommend increasing spacing a bit on them, because compared to the hard parts they are way too easy xd
00:52:749 (4,5) - imo this jump should be larger than 00:52:899 (5,6) - because Ma-Ka happens on these two beats
00:58:449 (3,2) - is there really a need for this pattern to be one of its kind in the whole section with this kind of overlap ;v
00:58:899 (2,1) - blanket it?

[Extra]
00:07:224 - unused beat
00:11:049 (4,1,2) - imo they should have the same shape
00:15:249 (2,3) - This is too close
00:18:399 (1,2) - blanket spacing compared to 00:19:149 (3,1) - bleeds my eyes ;d
00:22:749 (4) - I'd make it a cirlce and 1/2 slider for vocals
00:24:849 (2) - make it 1/2 and add a 2stack after it
00:32:799 (1,2) - slidershape is not identical
00:32:049 (2,3,4,5) - I see no particular reason for this jump to be much larger than any other in the section
00:31:599 (1,2) - also this kinda denies the nature of your map, u usually place circles on the completely reversed flow of the slider
00:40:299 (2) - I'd make it similar to (1) but change appearance to 00:40:599 (3) -
00:51:999 (1,2) - too close
00:51:999 (1) - i''d consider changing shape as it is on the same shape as 00:51:399 (3) - but follows guitar vs vocals
00:54:099 (4,5) - i'd increase spacing a bit here
01:10:449 (2,3) - it isn't perfect blanket but u were close lul
01:12:399 (1,2) - i think the blanket spacing is too close compared to your usual spacing, it's especially unusual for closer blankets in a hard part of map
01:20:799 (1,2) - ^
Topic Starter
I Must Decrease

MaridiuS wrote:

Mod from modreq ;d

[Mercury]
00:04:599 (3,4,5) - It would be nice of these 3 circles to have same spacing as 00:02:349 (1,2,3) - as they're essentially the same sounds they already do
00:05:649 (2,3,4,5) - I really dislike those clap sounds on easy and slow parts.. fits in my opinion
00:07:149 (4,6) - i'd ctrl+g them for better flow and adjust spacing if necessary. It also makes a nice blanket with 00:08:049 (3) - if 6 is placed on (4) maybe but not atm
00:41:949 (2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - my suggestion is to make some sick 2stacks skystar 2012 mapping right here xd since it's the highest difficulty anyways what do you mean by this?
Another things that i noticed is that the easy parts are way too easy, i'd recommend increasing spacing a bit on them, because compared to the hard parts they are way too easy xd
00:52:749 (4,5) - imo this jump should be larger than 00:52:899 (5,6) - because Ma-Ka happens on these two beats disagree, clap plus overall feeling before cymbal is raising intensity
00:58:449 (3,2) - is there really a need for this pattern to be one of its kind in the whole section with this kind of overlap ;v but its not even full overlap
00:58:899 (2,1) - blanket it? done

[Extra]
00:07:224 - unused beat not even a beat, plus, jumps fit better here anyway
00:11:049 (4,1,2) - imo they should have the same shape applied
00:15:249 (2,3) - This is too close applied
00:18:399 (1,2) - blanket spacing compared to 00:19:149 (3,1) - bleeds my eyes ;d
00:22:749 (4) - I'd make it a cirlce and 1/2 slider for vocals following guitar here, i think it fits nicely
00:24:849 (2) - make it 1/2 and add a 2stack after it following guitar here, i think it fits nicely
00:32:799 (1,2) - slidershape is not identical applied
00:32:049 (2,3,4,5) - I see no particular reason for this jump to be much larger than any other in the section applied
00:31:599 (1,2) - also this kinda denies the nature of your map, u usually place circles on the completely reversed flow of the slider
00:40:299 (2) - I'd make it similar to (1) but change appearance to 00:40:599 (3) - adjusted
00:51:999 (1,2) - too close applied
00:51:999 (1) - i''d consider changing shape as it is on the same shape as 00:51:399 (3) - but follows guitar vs vocals adjusted
00:54:099 (4,5) - i'd increase spacing a bit here applied
01:10:449 (2,3) - it isn't perfect blanket but u were close lul applied
01:12:399 (1,2) - i think the blanket spacing is too close compared to your usual spacing, it's especially unusual for closer blankets in a hard part of map applied
01:20:799 (1,2) - ^ applied
Shiro
2016-07-11 22:06 Xexxar: hi
2016-07-11 22:06 Xexxar: did i ever show you my gate map a while back
2016-07-11 22:06 Shiro: don't think
2016-07-11 22:06 Xexxar: ACTION is listening to [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size)]
2016-07-11 22:06 Xexxar: basically my top diff is questionable
2016-07-11 22:07 Shiro: ACTION is playing [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Mercury]]
2016-07-11 22:09 Shiro: I'm not sure how I nearly FC'd this
2016-07-11 22:09 Xexxar: what do you think of that
2016-07-11 22:09 Shiro: that was very uncomfortable to play
2016-07-11 22:11 Shiro: offset is probably off too
2016-07-11 22:11 Shiro: overall imo the spacing is too big
2016-07-11 22:11 Xexxar: it is
2016-07-11 22:11 Xexxar: think i should give up on the set then?
2016-07-11 22:16 Xexxar: lower my maps spacing
2016-07-11 22:16 Shiro: for the mercury diff
2016-07-11 22:16 Xexxar: im guessing?
2016-07-11 22:16 Shiro: 00:09:249 (1,2,1,2,1,2) - these are really REALLY uncomfortable to play
2016-07-11 22:17 Shiro: reduce their spacing and change their angle to a less
2016-07-11 22:17 Shiro: 45°ish
2016-07-11 22:17 Shiro: in this direction, it's hell
2016-07-11 22:17 Shiro: control+H would make them play better
2016-07-11 22:17 Shiro: 00:36:099 (4,5) - space those out a bit
2016-07-11 22:17 Shiro: like 00:35:949 (3,4) -
2016-07-11 22:18 Shiro: maybe a triangle
2016-07-11 22:18 Xexxar: already planned on that
2016-07-11 22:18 Shiro: 00:45:099 (2) - id rather you split this in 1/2 slider+circle
2016-07-11 22:18 Shiro: the triple is really odd to play
2016-07-11 22:18 Shiro: cause it starts on a sliderend
2016-07-11 22:18 Shiro: i never got it right
2016-07-11 22:19 Shiro: 00:49:899 (2,3,4,5) - this is fine imo but id recommend to rotate 2,3,4 so they face upwards ish and the jump is less sudden
2016-07-11 22:19 Shiro: 01:08:049 (1,2,1,2,1,2) - bit uncomfortable too
2016-07-11 22:20 Shiro: 01:09:249 (2,1,2,3,4,5,6) - very very very confusing
2016-07-11 22:20 Shiro: shorten the slider to 1/2
2016-07-11 22:20 Shiro: 01:17:499 (1,2,1,2,1,2) - too big imo although I could hit them fine, if you change the others I pointed out remember to change these too
2016-07-11 22:20 Shiro: 01:19:449 (7,1) - i'd rather this be circle+circle -> slider without a jump
2016-07-11 22:21 Shiro: would fit better, the 1/4 sliderjumps feel a bit random
2016-07-11 22:21 Shiro: this diff reminds me of ikusa a bit
2016-07-11 22:21 Shiro: I have no big problem with this
2016-07-11 22:21 Shiro: it's the first bigass jump map I've seen that's intuitive enough for me to play comfortable
2016-07-11 22:21 Shiro: and even do well on
2016-07-11 22:21 Shiro: so kudos for that
2016-07-11 22:22 Xexxar: `ay
2016-07-11 22:22 Xexxar: well i think
2016-07-11 22:22 Xexxar: i might do what you say
2016-07-11 22:22 Shiro: try to fix the ones i pointed out, should be fine
2016-07-11 22:22 Shiro: though lots of people are gonna scream OVERSPACED
2016-07-11 22:22 Shiro: up to you but it's really terrible
2016-07-11 22:22 Xexxar: its just dumb pp
2016-07-11 22:22 Xexxar: also
2016-07-11 22:22 Xexxar: can you savelog this
2016-07-11 22:22 Xexxar: and post on the thread

additionally, in beazrim's diff, these 00:07:599 (1,2,3) - 00:24:849 (3,4,5) - 00:34:449 (3,4,5) - 00:38:049 (2,3,4) - 01:11:649 (3,4,5) - 01:14:049 (3,4,5) - 01:21:249 (3,4,5) - 01:22:449 (3,4,5) - are FUCKING AWFUL to play and unintuitive as can be especially when you couple them with things like 00:27:099 (2,3,4,5) - then they become unreadable
also I know you like these pp juicy jumps but 01:17:649 (1,2,1,2,1,2) - are horribly out of place in the diff, their spacing is about double the biggest jump in the rest of the diff
the diff was a bit odd, overall spacing is really low and that makes it uncomfortable to play

The highest diff is fine imo save for the jumps I mentioned that are very uncomfortable
Rizevim
I love this song *-*
no spinner?D: , i'd like to see spinner in this bm D:
btw there's no vid in this bm?D:
I can send it to you if you want D:
taku's Normal
00:11:949 - add slider like this / make slider like this at 00:11:799
00:50:499 - you can add circle/slider here :D
01:00:399 (1) - it says that Kiai time is toggled on for less than 15 seconds.
01:09:999 (1) - same as above^
01:19:599 (1) - same as above^
Arusamour
General

  • mmmmmmyes rori mercury is my type of girl

Fury's Insane (5.25 stars, 352 notes)
  1. 00:13:149 (3,4,5) - a tad bit big. also, for arc linear patterns like this, it's better to have consistent ds throughout
  2. mmm delicious! fun to play and prettiest looking map in the set
Bearizm's Expert (6.02 stars, 506 notes)
  1. 00:04:899 (6,7,8,9,1) - difficult to read. after the kick-slider the stream feels clumped in a way. rather than going up (which feels clumped) go down or stack on 00:04:599 (4). like this:
  2. 00:07:974 (2,3) - confusing read. i believe these doubles are too far off from the slider end. either move the slider higher up so you can stil maintain that stack on 00:07:299 (6) - or forget about the stack and move the doubles closer to slider end.
  3. 00:36:999 (4,5,6) - random. lemeow :33 nyaa kyaa. where else do you repeat this type of pattern? that's right, you don't.
Mercury (6.58 stars, 430 notes) Extra (5.52 stars, 408 notes)
  1. 00:33:399 (3,4,5,6,7) - think this triangle could be a little bigger. possibly the smaller triangle of this map.
  2. 01:14:499 (5) - prefer using 1.13x ds to stay equal spacing to (3,4) . although it doesn't read bad, it kinda makes no sense. maybe to emphasise 01:14:799 (1) better? same with 01:16:599 (3,4,5).
  3. 01:15:549 (3,4,5) - think this is too huge, more of (5) being way too out of a jump to 01:15:999 (1).
Topic Starter
I Must Decrease

Arusamour wrote:

General

  • mmmmmmyes rori mercury is my type of girl 
    :^)

Mercury (6.58 stars, 430 notes)
  1. 00:33:399 (3,4,5,6,7) - think this triangle could be a little bigger. possibly the smaller triangle of this map. is this link right? doesnt point to objects logically
  2. 01:14:499 (5) - prefer using 1.13x ds to stay equal spacing to (3,4) . although it doesn't read bad, it kinda makes no sense. maybe to emphasise 01:14:799 (1) better? same with 01:16:599 (3,4,5). i moved things slightly but did not do what you suggested
  3. 01:15:549 (3,4,5) - think this is too huge, more of (5) being way too out of a jump to 01:15:999 (1). is this link right? doesnt point to objects logically
Bearizm

Arusamour wrote:

Bearizm's Expert (6.02 stars, 506 notes)
  1. 00:04:899 (6,7,8,9,1) - difficult to read. after the kick-slider the stream feels clumped in a way. rather than going up (which feels clumped) go down or stack on 00:04:599 (4). like this:
  2. 00:07:974 (2,3) - confusing read. i believe these doubles are too far off from the slider end. either move the slider higher up so you can stil maintain that stack on 00:07:299 (6) - or forget about the stack and move the doubles closer to slider end. i just moved the 1/1 slider upwards.
  3. 00:36:999 (4,5,6) - random. lemeow :33 nyaa kyaa. where else do you repeat this type of pattern? that's right, you don't. do I need to repeat it anywhere else? I'd like to keep it just because of the drastic change in the vocal's tone.

    [/color]
[/notice]
Thanks for the mod. cba to fix codes cuz fuk it

@Xexxar i fixed the 1/4 1/2 spacings. Lemme know if i missed any. http://puu.sh/q27JM.osu
EchoingFury

Arusamour wrote:

Fury's Insane (5.25 stars, 352 notes)
  1. 00:13:149 (3,4,5) - a tad bit big. also, for arc linear patterns like this, it's better to have consistent ds throughout
    adjusted and overall decreased the ds between 3,4,5, also made sure that 3 and 4 have the same distance to the starting point of 2 for optical purposes
  2. mmm delicious! fun to play and prettiest looking map in the set I am flattered, hope you enjoy playing it if it ever gets ranked :3
Link to .osu because xexxar is a busy workhorse. http://puu.sh/q2Dzz/a280f295c1.osu
hyouri
stop mapping
Topic Starter
I Must Decrease

Alveryn wrote:

stop mapping
i missed u
Bearizm
pls rank

a bunch of changes in chorus https://puu.sh/rcbTe.osu
Topic Starter
I Must Decrease
finally updooted

Hollow Delta
From #modreqs modding Extra like preferred.

Extra
00:06:399 (5,1) - I'd recommend replacing these 2 notes with a slider as their is a held sound here in the song. I recommend this shape as it is parallel to 2 and flows into 6 greatly.
00:09:699 (1,2) - Although quite a small change, I suggest spacing these out a little more to emphasize the rise in volume in the song. Simple scale tool should do.
00:54:399 (1,2) - This slider might be too long to take advantage of slider leniency and reverse direction. Shortening it to 1/2 and adding a reverse will work, or you can change the shape to something similar to the first mod so it directs the player to the next note.
00:55:299 (4,5) - You establish counter-clockwise flow back in 00:53:799 (3,4,5) - But I didn't hear a really strong beat, so why change direction? I recommend you ctrl + g 4 and 5 since they will still share the same distance, but make more sense.
01:15:249 (2) - This note is suggesting to me the flow is going counter-clockwise. But then this gets contradicted here: 01:15:549 (3,4,5) - I recommend pressing ctrl + g on 4 and 5 to improve the flow.

All I have to say. Very well down so there wasn't much I could say about it.
Meg
quick IRC mod
WOWOWOWOWOW~~
2016-10-30 07:26 Meg: 00:02:349 (1) - unnecessary NC?
2016-10-30 07:27 Xexxar: mh
2016-10-30 07:27 Xexxar: i think the line looks bad with the 1/1 gap
2016-10-30 07:28 Meg: i guess it is not hard to read
2016-10-30 07:29 Meg: people of play this map have high skill
2016-10-30 07:29 Meg: just opinion
2016-10-30 07:30 Meg: 00:26:349 (3,4) - weird soft whistle?
2016-10-30 07:30 Xexxar: nah i like that sound
2016-10-30 07:30 Xexxar: its for guitar
2016-10-30 07:30 Meg: isee
2016-10-30 07:31 Meg: 00:45:849 (6,1) - close a bit?
2016-10-30 07:31 Meg: i like making more distance on here
2016-10-30 07:31 Xexxar: oo
2016-10-30 07:31 Xexxar: moved
2016-10-30 07:31 Meg: k
2016-10-30 07:31 Xexxar: 130 252
2016-10-30 07:32 Meg: good
2016-10-30 07:32 Meg: 00:56:799 (2,1,2,1,2) - good lol
2016-10-30 07:32 Meg: i like this flow
2016-10-30 07:32 Xexxar: thanks
2016-10-30 07:32 Meg: 00:58:449 (3) - how about Ctrl+G?
2016-10-30 07:33 Xexxar: hm
2016-10-30 07:33 Meg: 01:06:399 (2) - ctrl+G too
2016-10-30 07:33 Xexxar: do you think thats ok with the flow onto 1-2-3
2016-10-30 07:34 Xexxar: hmm
2016-10-30 07:34 Meg: i tihnk no problem
2016-10-30 07:34 Xexxar: i feel like that one is weird
2016-10-30 07:34 Xexxar: if you control G
2016-10-30 07:34 Meg: 01:06:399 (2,2,2) - makes same flow, it will be better imo
2016-10-30 07:34 Xexxar: yeah but
2016-10-30 07:34 Meg: i just think 00:57:999 (2,3) - close a bit, but if you don't think it, no need to change
2016-10-30 07:35 Xexxar: well
2016-10-30 07:35 Xexxar: i thought the control G on 01:06:399 (2) - was more weird
2016-10-30 07:36 Meg: okay, i understood
2016-10-30 07:36 Xexxar: ill try it tho
2016-10-30 07:36 Meg: 01:18:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - WOWOWOWOWOW~~~
2016-10-30 07:36 Xexxar: anything else
2016-10-30 07:36 Xexxar: lol
2016-10-30 07:36 Xexxar: i think thats gonna be hard to rank :(
2016-10-30 07:37 Meg: ya i think so
2016-10-30 07:37 Meg: but i think it is not big problem
2016-10-30 07:37 Xexxar: mhm k
2016-10-30 07:37 Meg: others fine
Topic Starter
I Must Decrease

Bubblun wrote:

From #modreqs modding Extra like preferred.

Extra
00:06:399 (5,1) - I'd recommend replacing these 2 notes with a slider as their is a held sound here in the song. I recommend this shape as it is parallel to 2 and flows into 6 greatly. nah i dont really like that one, :(
00:09:699 (1,2) - Although quite a small change, I suggest spacing these out a little more to emphasize the rise in volume in the song. Simple scale tool should do. fixed
00:54:399 (1,2) - This slider might be too long to take advantage of slider leniency and reverse direction. Shortening it to 1/2 and adding a reverse will work, or you can change the shape to something similar to the first mod so it directs the player to the next note. fixed
00:55:299 (4,5) - You establish counter-clockwise flow back in 00:53:799 (3,4,5) - But I didn't hear a really strong beat, so why change direction? I recommend you ctrl + g 4 and 5 since they will still share the same distance, but make more sense. i also think this one is okay, the flow here fits other patterns so its appropriate to me
01:15:249 (2) - This note is suggesting to me the flow is going counter-clockwise. But then this gets contradicted here: 01:15:549 (3,4,5) - I recommend pressing ctrl + g on 4 and 5 to improve the flow. fixed

All I have to say. Very well down so there wasn't much I could say about it.
sank u (dis my 500th post)
Ashton
I'm modding this because I just finished drawing and now i'm bored


[Mercury, the hardest diff that literally looks like my hero copy]

00:08:799 (1,2) - people are going to mistaken this as 00:06:399 (1,2) - this
00:11:049 (3) - NC 00:11:199 (1) - remove NC 00:11:349 (3) - and NC here 00:11:499 (1) - remove NC 00:11:649 (1) - NC here, that just for consistency in the song, it makes more sense if you NC it like that
00:14:799 (1,1,1) - all of these should be the same shape for consistency
00:33:774 (5) - remove this please, overmapping may seem like a good idea but I just don't like it
00:41:199 (1) - raise volume here, I don't think it needs to be this quiet and sounds awkward going from loud drums
00:50:499 (1) - why is this a triangle??? Illuminat-
00:52:899 (5,6) - horizontal jumps aren't cool, homeboy.
00:56:799 (2) - this is just a straight slider although the sliders before it weren't straight wowowowo
00:57:999 (2,1) - all of a sudden out of nowhere CURVED SLIDERS!! EVEN THOUGH THEY AREN'T USED ANYWHERE ELSE BEFORE THE MAP, IT'S BEEN NEARLY A WHOLE MINUTE AND WE FINALLY SEE THEM! Inconsistent eww
01:02:649 (7,1,2) - large spacing, it doesn't need to be this large, reminds me of an old map I know... *cough* my hero! Up to you! *cough*
01:22:599 (4,5,6) - um, stack maybe?
Shiirn
SPOILER
16:43 *Shiirn is editing [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Mercury]]
16:43 Shiirn: 00:10:299 (1,2,3,1,2,3,1,2,1,2,1) - this is wrrooooong
16:43 Xexxar: waaa?
16:43 Shiirn: it should be 123 12 12 12 12
16:44 Shiirn: the main beat is still on-beat
16:44 Shiirn: the ncs and patterning are offbeat
16:45 Xexxar: i see
16:45 Xexxar: changed
16:45 Shiirn: 00:59:199 (1,2,3) - pls make the spacing equal here even if it means spacing out 2-3
16:46 Shiirn: 'cuz they're beats that are tied together
16:47 Xexxar: http://puu.sh/s03LF/3bd9a489f4.jpg
16:47 Xexxar: ?
16:47 Shiirn: good for me
16:47 *Shiirn is editing [https://osu.ppy.sh/b/915666 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Extra]]
16:47 Shiirn: 00:01:599 (1) - what
16:49 Xexxar: what about it
16:49 Shiirn: it... ends on a blue tick and it's like a circle is missing?
16:49 Shiirn: it ends on nothing but there's a tick after it that has a drum that you seem like you forgot a note
16:49 Xexxar: what?
16:50 Xexxar: you must've moved that
16:50 Xexxar: its correct
16:50 Shiirn: http://puu.sh/s03Wg/da19c43d93.jpg
16:50 Shiirn: ??
16:50 Shiirn: its not telling me to update
16:50 Shiirn: lol
16:50 Xexxar: on my screen
16:50 Xexxar: it ends white tick
16:50 Shiirn: did u not update?
16:50 Shiirn: o.0
16:50 Shiirn: well if tis fixed for u whatever
16:51 Shiirn: 00:15:699 (4,5,1,2,3) - this feels like ur gonna start a slightly rotating repeat pattern (think *cough* tengaku) but then 00:16:599 (1,2,3,1) - is just some linear continuation
16:51 Shiirn: make 00:16:599 (1,2,3,1) - rotated along maybe? or something
16:51 Shiirn: it'd just be cooler imo
16:52 Xexxar: these links are weird
16:53 Shiirn: ...
16:53 Shiirn: zzzz
16:53 *Shiirn deletes entire map
16:53 *Shiirn is editing [https://osu.ppy.sh/b/915666 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Extra]]
16:53 Xexxar: oh
16:53 Xexxar: extra
16:53 Xexxar: not
16:53 *Xexxar is editing [https://osu.ppy.sh/b/912697 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Mercury]]
16:53 Shiirn: ....
16:53 Shiirn: T_T
16:53 Shiirn: i swapped to extra
16:53 Shiirn: cuz
16:53 Shiirn: mercury
16:53 Shiirn: was fine
16:53 Shiirn: 00:45:099 (1,2,3) - i never thought i'd say this but i feel like 2,3 are TOO closely stacked, and your proliclivity for using 3/4 sliders with notes on the end of them made me think (2,3) was a single note
16:54 Shiirn: so just make them just a tad more visible
16:54 Xexxar: kk
16:55 Shiirn: and the rest are gds i probably dont care about
16:55 Shiirn: gonna post logs for mercury/extra for det kd scur
16:55 Xexxar: kk xd

irc mod
Topic Starter
I Must Decrease

CanadianBaka wrote:

I'm modding this because I just finished drawing and now i'm bored


[Mercury, the hardest diff that literally looks like my hero copy]

00:08:799 (1,2) - people are going to mistaken this as 00:06:399 (1,2) - this not rly
00:11:049 (3) - NC 00:11:199 (1) - remove NC 00:11:349 (3) - and NC here 00:11:499 (1) - remove NC 00:11:649 (1) - NC here, that just for consistency in the song, it makes more sense if you NC it like that fixed
00:14:799 (1,1,1) - all of these should be the same shape for consistency i think this is fine
00:33:774 (5) - remove this please, overmapping may seem like a good idea but I just don't like it disagree, fits with guitar
00:41:199 (1) - raise volume here, I don't think it needs to be this quiet and sounds awkward going from loud drums sounds fine with custom hitsounds
00:50:499 (1) - why is this a triangle??? Illuminat- ?
00:52:899 (5,6) - horizontal jumps aren't cool, homeboy. ?
00:56:799 (2) - this is just a straight slider although the sliders before it weren't straight wowowowo i think this is fine
00:57:999 (2,1) - all of a sudden out of nowhere CURVED SLIDERS!! EVEN THOUGH THEY AREN'T USED ANYWHERE ELSE BEFORE THE MAP, IT'S BEEN NEARLY A WHOLE MINUTE AND WE FINALLY SEE THEM! Inconsistent eww fixed
01:02:649 (7,1,2) - large spacing, it doesn't need to be this large, reminds me of an old map I know... *cough* my hero! Up to you! *cough* fits with the spacing of the section
01:22:599 (4,5,6) - um, stack maybe? i think this is fine, but could be changed.
Cryptic
Hi here for the top diff since I wanted to establish what I dislike about it.

[Venus]
  1. 00:01:149 (1,2,3) - isn't given a lot of spacing, yet is more pronounced than 00:02:349 (1,2,3) - or 00:03:549 (4,5,6,7,8,9,1) - . I think you should buff 00:01:149 (1,2,3) - and then nerf the other two.
  2. Tacking on to the previous point, 00:03:549 (4,5,6,7,8,9,1) - I get what you're trying to do here with the 1 not following the curve of the stream, but I feel if you want to actually represent the drop in guitar and the intensity of the drum, make it a small stream jump. It shouldn't be hard for a player if you reworked the slider shape slightly to compensate.
    > Another thing worth mentioning here is that if you disagree with my reasoning/suggestion, please normalize the stream to fit your other patterns, like here 00:04:899 (6,7,8,9,1) - .
  3. 00:05:199 (1,3) - Having the 3 stacked here doesn't properly represent the music. The slider tail of 1 is the same drum as 4, but 2,3,5 are different drums. To signify this, avoid stacking the 3 on the slider tail of 1 as that conveys that the sounds are similar (which is not the case). (I do like your spacing choices for that pattern overall, though.)
    > In contrast, this pattern 00:06:849 (3,5) - is okay, because the drums are basically the same, though I do wonder if you lose some intensity by doing this W type pattern.
  4. 00:07:899 (2) - This note doesn't even exist, its supposed to be on 00:07:974 - fam.
  5. 00:08:799 (1,1,2) - This is kind of weird overall, I really dislike how you stack 2 on the sliderend of 1 as they are completely different sounds and it really lessens the impact of this buildup. I think the best option overall is just reworking 00:09:249 (1,2,1,2,1,2) - this pattern to be more distinct than the previous jumps by not stacking parts of it on the slider end.
  6. 00:10:299 (1) - This is not really the same not at all, and it feels weird being an exact stack. I assume the reason you did it is because theres no music inbetween 00:09:999 (2,1) - and so you don't want to have much movement. I think what I'd do is a partial stack here, not a complete stack. That way you continue to have the player barely move, but you signify that the notes are different.
  7. 00:10:299 (1,2,3,1,2,1,2,1,2,1,2) - I don't get your spacing here, at all. Mapping to the pitch would make more sense IMO.
  8. 00:12:399 (1,2,3,4,5,6,1) - I hate this pattern. Firstly, the pattern itself plays poorly if you break it down and look at it. Secondly, 00:12:999 (3,4) - this is given ridiculous spacing for no reason at all, especially when you look through the rest of the map (00:14:199 (3,4) - 00:15:399 (3,4) - ). Finally, for whatever reason 1 is stacked on 5, which makes no sense musically and its something you don't continue. Theres really no consistency here, at all. This pattern begins the guitar part thats essentially the intro to the song, and it should be setting a precedent of some sort. But ultimately, nothing about this pattern stays consistent. Spacing changes, stacking changes, flow changes. Is it unreasonable to make sure the exact same musical pattern plays similar each time it occurs? A minor variation on it wouldn't hurt either, but these variations aren't minor. Normalize everything from 00:12:399 - to 00:15:999 - to begin with.
  9. 00:15:999 (1,2,3,4,5,6) - I like the concept, dislike the execution. First of all, give less spacing to 00:16:599 (4,5,6) - this pattern overall to signify the decrease in pitch. Then, I'd move that part of the pattern to not be directly opposite of 00:16:299 (2,3) - as that gives this pattern a lot of added intensity that isn't quite justified by the music. I think the spacing between 3 and 4 in and of itself is fine, but I'd change the angle to be acute rather than linear.
  10. 00:17:199 - to 00:20:799 - I can't really even figure out whats going on here. You added a variation via the slider, which I like, but its not consistent. Normalize this as well.
  11. 00:21:099 (1) - The stack here doesn't really fit 00:20:649 (5) - 's sound so I'd just move it somewhere else, easy fix.
  12. 00:21:999 (1,2) - Nerf spacing, this isn't the kiai or the intro, its pretty calm in comparison.
  13. 00:23:649 (2,3) - ^
  14. 00:24:849 (2,3,1) - ^
  15. 00:26:349 (3,4,5) - This is a distinct sound separate from 00:26:049 (2) - so separate them damnit. Stacking notes is a great way to make a pp map but not to actually represent the music.
  16. 00:33:999 (1,2,3) - Nerf this.
  17. 00:35:649 (2,3,4,5) - Hi Blue Dragon. I like this pattern actually, just make the spacing between 3>4>5 smaller which will also help solve the huge jump between 00:36:249 (5,1) - that is irrationally large at the moment.
  18. 00:37:299 (6,1) - This is basically underspaced looking at the rest of the map, I don't really get the spacing concepts at all.
  19. 00:39:699 (4,5,1) - 00:40:599 (3,4) - These really don't need to be stacked.
  20. 00:48:249 (6,1) - This is one of the largest jumps in the entire map, please nerf.
  21. 00:49:149 (4,5,6) - I'd like this pattern a lot if you gave the 4 more spacing, nerfed the spacing between 5>6, and unstacked 5 from the slider head and moved it somewhere else.
  22. The kiai is essentially just weaker sounds being given more spacing than stronger sounds, but I feel like everything up until the kiai covers whats in it, so I'll stop here.
Good luck.
Topic Starter
I Must Decrease

Cryptic wrote:

Hi here for the top diff since I wanted to establish what I dislike about it.

[Venus]
  1. 00:01:149 (1,2,3) - isn't given a lot of spacing, yet is more pronounced than 00:02:349 (1,2,3) - or 00:03:549 (4,5,6,7,8,9,1) - . I think you should buff 00:01:149 (1,2,3) - and then nerf the other two. ???? how is that more pronounced
  2. Tacking on to the previous point, 00:03:549 (4,5,6,7,8,9,1) - I get what you're trying to do here with the 1 not following the curve of the stream, but I feel if you want to actually represent the drop in guitar and the intensity of the drum, make it a small stream jump. It shouldn't be hard for a player if you reworked the slider shape slightly to compensate. fixed
    > Another thing worth mentioning here is that if you disagree with my reasoning/suggestion, please normalize the stream to fit your other patterns, like here 00:04:899 (6,7,8,9,1) - .
  3. 00:05:199 (1,3) - Having the 3 stacked here doesn't properly represent the music. The slider tail of 1 is the same drum as 4, but 2,3,5 are different drums. To signify this, avoid stacking the 3 on the slider tail of 1 as that conveys that the sounds are similar (which is not the case). (I do like your spacing choices for that pattern overall, though.)
    > In contrast, this pattern 00:06:849 (3,5) - is okay, because the drums are basically the same, though I do wonder if you lose some intensity by doing this W type pattern. ya i dont agree
  4. 00:07:899 (2) - This note doesn't even exist, its supposed to be on 00:07:974 - fam. fixed
  5. 00:08:799 (1,1,2) - This is kind of weird overall, I really dislike how you stack 2 on the sliderend of 1 as they are completely different sounds and it really lessens the impact of this buildup. I think the best option overall is just reworking 00:09:249 (1,2,1,2,1,2) - this pattern to be more distinct than the previous jumps by not stacking parts of it on the slider end. ya likewise i dont agree, i dont think sounds have to be the same to warrant same placement.
  6. 00:10:299 (1) - This is not really the same not at all, and it feels weird being an exact stack. I assume the reason you did it is because theres no music inbetween 00:09:999 (2,1) - and so you don't want to have much movement. I think what I'd do is a partial stack here, not a complete stack. That way you continue to have the player barely move, but you signify that the notes are different. ya same disagree again
  7. 00:10:299 (1,2,3,1,2,1,2,1,2,1,2) - I don't get your spacing here, at all. Mapping to the pitch would make more sense IMO. isnt that basically what i have done
  8. 00:12:399 (1,2,3,4,5,6,1) - I hate this pattern. Firstly, the pattern itself plays poorly if you break it down and look at it. Secondly, 00:12:999 (3,4) - this is given ridiculous spacing for no reason at all, especially when you look through the rest of the map (00:14:199 (3,4) - 00:15:399 (3,4) - ). Finally, for whatever reason 1 is stacked on 5, which makes no sense musically and its something you don't continue. Theres really no consistency here, at all. This pattern begins the guitar part thats essentially the intro to the song, and it should be setting a precedent of some sort. But ultimately, nothing about this pattern stays consistent. Spacing changes, stacking changes, flow changes. Is it unreasonable to make sure the exact same musical pattern plays similar each time it occurs? A minor variation on it wouldn't hurt either, but these variations aren't minor. Normalize everything from 00:12:399 - to 00:15:999 - to begin with. im sorry but with all the respects can you even play this pattern?
  9. 00:15:999 (1,2,3,4,5,6) - I like the concept, dislike the execution. First of all, give less spacing to 00:16:599 (4,5,6) - this pattern overall to signify the decrease in pitch. Then, I'd move that part of the pattern to not be directly opposite of 00:16:299 (2,3) - as that gives this pattern a lot of added intensity that isn't quite justified by the music. I think the spacing between 3 and 4 in and of itself is fine, but I'd change the angle to be acute rather than linear. not really sure what you're complaining about, but i think its fine as is
  10. 00:17:199 - to 00:20:799 - I can't really even figure out whats going on here. You added a variation via the slider, which I like, but its not consistent. Normalize this as well. i agree, ill see what i can do about that
  11. 00:21:099 (1) - The stack here doesn't really fit 00:20:649 (5) - 's sound so I'd just move it somewhere else, easy fix. i dont value stacks the same way you do
  12. 00:21:999 (1,2) - Nerf spacing, this isn't the kiai or the intro, its pretty calm in comparison.
  13. 00:23:649 (2,3) - ^
  14. 00:24:849 (2,3,1) - ^
  15. 00:26:349 (3,4,5) - This is a distinct sound separate from 00:26:049 (2) - so separate them damnit. Stacking notes is a great way to make a pp map but not to actually represent the music.
  16. 00:33:999 (1,2,3) - Nerf this.
  17. 00:35:649 (2,3,4,5) - Hi Blue Dragon. I like this pattern actually, just make the spacing between 3>4>5 smaller which will also help solve the huge jump between 00:36:249 (5,1) - that is irrationally large at the moment.
  18. 00:37:299 (6,1) - This is basically underspaced looking at the rest of the map, I don't really get the spacing concepts at all.
  19. 00:39:699 (4,5,1) - 00:40:599 (3,4) - These really don't need to be stacked.
  20. 00:48:249 (6,1) - This is one of the largest jumps in the entire map, please nerf.
  21. 00:49:149 (4,5,6) - I'd like this pattern a lot if you gave the 4 more spacing, nerfed the spacing between 5>6, and unstacked 5 from the slider head and moved it somewhere else.
  22. The kiai is essentially just weaker sounds being given more spacing than stronger sounds, but I feel like everything up until the kiai covers whats in it, so I'll stop here.
Good luck.
rest is just nitpicky stuff that i semi agree semi disagree, i will probably do some remapping of some parts in these sections
Topic Starter
I Must Decrease
feels bad man
Doj
yea you should, getting my hopes up for nothing >:(
Illyasviel
Rank this you lazy slut
Claud
How come this isn't ranked yet. The song is practically perfect in every difficulty and is very nicely mapped.
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