[Mercury]
- Most of the sliders (00:01:599 (1) - ) aren't really appealing visually, but since that seems to be your style choice, I wont nitpick about them.
- 00:03:999 (1) - Is there a specific reason this is moved more down from the actual stream? It'd be better off if it was consistent with 00:05:199 (1) - .
- 00:09:549 (1) - You could put this note at x:167 y:48 so it forms a straight line with 00:09:249 (1,1) - , alongside with being more consistent how you made 00:09:399 (2,2,2) - , looks off currently.
- 00:24:399 (1) - Could curve this slider more, so it creates this nice, symmetrical-ish feeling with 00:23:949 (3) - , and both of those sliders would blanket nicely with 00:23:199 (1) - 's head. That, and you'd slider would look nicer with 00:24:849 (2,3) - because they use heavier curves.
- 00:32:049 (2,3,4) - Triplet is at the wrong place, you should listen to the song with 25~50%. The triplet starts actually on the red tick at 00:32:199 - . Also, playing white tick triplets is somewhat unintuitive.
- 00:42:699 (2) - Maybe just me, but visually speaking here would be better if you'd copy 00:42:399 (1) - and then CTRL + H'd so it would look like an actual copy of the previous slider.
- 00:48:399 (1) - Forgot to mute the sliderend? It's quite noisy, and you seemed to do it elsewhere so add it here as well!
- 00:59:949 (4,5,6,7,8,9) - If you want to, stream could be a bit more blanket-friendly, would make it nice visually!
- 01:17:499 (1,2,1,2,1,2) - Even though the part is intense, I don't think jumps this huge are necessarily needed. I'd reduce them by a little, but up to you.
- 01:27:399 (3,4,5,6,7,8,9,10,1) - The stream, visually, isn't the best, mainly because the curve around 01:27:624 (6,7,8) - isn't as smooth as it could be. Try this one instead? Would be a lot nicer.
- 00:09:999 (1) - Would be fun to see an SV increase here, but no idea if you want to play with SV changes at all. It'd make the transition to the slow part more interesting!
- 00:36:999 (4,5,6) - Is this a mistake or not? Assuming it isn't, I can kind of see the idea of it, especially if you want variation, but it just ends up being really inconsistent and weird. I'd stick to the normal triplets and how you've spaced them, would be better.
- 01:16:299 (2) - Seeing how you've made some of your previous patterns, try moving this to x:297 y:110 for the straight line with 01:16:599 (4,7) - ?
- 00:06:099 (4) - I wouldn't recommend ending a slider on a really strong beat, feels really underwhelming while playing. I'd just make it a 3/4 slider and then adding a note at 00:06:399 - so the strong beat gets the emphasizing it needs.
- 00:21:999 (1,1) - I don't see the reason for two new combos, wouldn't it be better if 00:22:299 (1) - was with 00:21:999 (1) - ?
- 00:54:849 (2) - In your highest difficulty, whenever there was an extended slider, you'd make the end soft, do it here too? If so, would apply to similar ones.
- I liked this difficulty a lot more, I feel like the jumps were perfectly spaced to the music, and not over-the-top, nice!
- 00:07:299 (4) - You should try placing this at x:367 y:41 so it gets visually the same amount of spacing as 00:07:449 (5) - has, and it forms a better straight line, similar to what you have at 00:05:799 (3,4,5) - .
- 00:11:049 (1) - Is this NC really necessary? I really don't see the point in it, you could just remove it, pair it up with 00:10:749 (3) - or 00:11:349 (1) - because they have similar sound to the slider.
- 00:26:049 (2,2) - I assume your intention was to stack both of these, and if so, they're a bit off so you could adjust it a tad bit.
- Sorry, couldn't point out much because the difficulty isn't to my own liking and I can't really get the idea behind it.
- 00:06:849 (2) - Just an idea, but you could move it to x:196 y:234 so the transition from 00:06:399 (1) - feels a bit smoother and 00:06:849 (2) - forms a blanket.
- 00:07:599 (1) - I think you fixed this already, looking at your response post, but here it is again. Snap it to 1/4.
- 00:30:699 (1,1,1) - Could silence sliderends because they're annoyingly noisy.
- 01:20:049 (1) - Is the NC here necessary? Wouldn't it be just fine to pair it with 01:19:599 (1) - ?
- Modded IRC, log's here!Log00:59 Asphyxia: sup
01:00 Anxient: suup
01:00 *Asphyxia is editing [http://osu.ppy.sh/b/913592 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Anxient's Hard]]
01:01 Anxient: gotcha
01:01 *Anxient is editing [https://osu.ppy.sh/b/913592 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Anxient's Hard]]
01:01 Asphyxia: do you pay attention to visuals or do you just map to playability
01:01 Anxient: mm both why
01:01 Asphyxia: because the beginning is really messy visually, but if you don't pay attention to those
01:01 Asphyxia: I'd rather skip those suggestions
01:01 Anxient: 00:08:799 (1,2,3,4,5) - if youre talking about this, ill try to fix it
01:02 Anxient: but thats the only i see that looks messy
01:02 Asphyxia: well
01:02 Asphyxia: 00:01:599 (1) -
01:02 Asphyxia: and the one you pointed out
01:02 Asphyxia: and then uhh
01:02 Anxient: oh
01:02 Asphyxia: 00:02:799 (1) - feels out of place with the rest
01:02 Asphyxia: doesnt fit
01:02 Asphyxia: 00:17:199 (1) -
01:02 Asphyxia: stuff like that is just
01:02 Asphyxia: meh
01:03 Asphyxia: 00:24:849 (2,4) -
01:03 Anxient: are we still talking about visuals
01:03 Asphyxia: yeah
01:05 Asphyxia: I can include all this to the actual mod if you want to, along with a brief explanation why I think they don't work
01:05 Asphyxia: but if you already disagree, I don't think it's worth it to push these for you
01:05 Anxient: changed the 1st slider to this http://puu.sh/nATPR/ea60aae772.jpg
01:06 Asphyxia: the old one had a nice idea behind it, but the issue was that it wasn't symmetrical
01:06 Anxient: 00:02:799 (1) - changed to [http://puu.sh/nATRI/0f1f8362c3.jpg this]
01:06 Asphyxia: thus it looked sloppy
01:06 Anxient: nah i didnt really like that slider anyway
01:06 Asphyxia: short explanation for the red point sliders: I don't think they fit to the map as a whole, mainly because you tend to use very soft curved sliders
01:07 Asphyxia: and whenever you use red pointers, they tend to be curved a lot
01:07 Anxient: okay ill revise them
01:07 Asphyxia: or have these really sharp angles
01:08 Anxient: 00:24:849 (2,4) - http://puu.sh/nAU0f/f848d81e8e.jpg
01:09 Anxient: 00:17:199 (1) - http://puu.sh/nAU0P/7aa204e8ed.jpg
01:09 Asphyxia: yeah that's a lot better imo
01:09 Anxient: mk
01:09 Anxient: im still figuring out how to fix 00:09:175 - this part
01:10 Asphyxia: do you want me to mod your diff fully while we're at it or should I mod the rest on the actual mod?
01:11 Anxient: if you wanna irc this mod then sure i dont see why not
01:11 Asphyxia: sure
01:11 Anxient: its 6:11 in the morning and i have way too much time in my hands
01:12 Asphyxia: 00:07:149 (3,1) - this applies to similar cases, but I see this as you trying to blanket 00:07:599 (1) - with 00:07:149 (3) -
01:12 Asphyxia: but it's a bit off
01:12 Asphyxia: if you wanna, you could just adjust it slightly to make the blankets perfect
01:12 Anxient: 00:09:249 (2,3,4,5) - http://puu.sh/nAUb5/a638262fcb.jpg
01:12 Asphyxia: some are already, some aren't
01:12 Anxient: ooh
01:12 Anxient: blanketting issues
01:12 Asphyxia: if you dont care
01:12 Asphyxia: just skip
01:12 Asphyxia: lol
01:12 Anxient: i care lol
01:13 Anxient: i just fixed em
01:13 Asphyxia: 00:07:599 (1,2,1) - second thing is that even tho this is really small
01:13 Asphyxia: they aren't paralell
01:13 Asphyxia: or were you going for that exactly?
01:14 Asphyxia: imo they'd look neater if they were, or if they would be angled in a way that you could tell they werent supposed to be parallel
01:14 Asphyxia: idk if that makes sense but uh
01:14 Anxient: mm
01:14 Anxient: okay
01:14 Anxient: made them parallel
01:15 Asphyxia: 00:29:649 (2,3) - transition visually from 2's end to 3's start isn't the most nice thing ever, but thats really small
01:15 Asphyxia: up to you xD
01:15 Anxient: my hero!
01:15 Anxient: ill keep that :l
01:16 Asphyxia: 00:55:599 (1) - wouldnt necessarily overlap this with the previous slider, looks kind of messy and seems inconsistent
01:16 Asphyxia: maybe do the classic blanket or then stack with 00:55:149 (3) - 's head?
01:17 Asphyxia: 01:05:199 (1) - would be a really cool idea if you could curve this slider in a similar way that you did 01:06:399 (1) - so you'd stay consistent
01:17 Asphyxia: because all of them have this similar sound to them
01:18 Asphyxia: 01:19:599 (1) - NC doesn't seem that necessary, I'd just pair it up with 01:20:049 (1) - but up to you as always
01:18 Anxient: 00:55:599 (1) - where do i put this .-.
01:19 Asphyxia: puush is being slow, sigh
01:20 Anxient: .-.
01:20 Asphyxia: you could blanket it with https://osu.ppy.sh/ss/4690082
01:20 Asphyxia: for example
01:20 Asphyxia: or stack with 3's head
01:20 Asphyxia: or rotate it enough to make it symmetrical with 00:55:149 (3) -
01:20 Anxient: i went with the blanket
01:20 Asphyxia: http://osu.ppy.sh/ss/4690087
01:20 Anxient: http://puu.sh/nAUGg/3462cbf45e.jpg
01:21 Asphyxia: all of those seem better than the overlapping one imo
01:21 Asphyxia: iight
01:21 Asphyxia: but that's it
01:21 Asphyxia: playability-wise seems nice
01:21 Asphyxia: oh actually
01:21 Anxient: changed up the rest of the pattern to http://puu.sh/nAUJz/f7c3dbe0ca.jpg
01:22 Asphyxia: 01:06:849 (2,2) - if you want to, you could take these notes and place them in the middle of the sliders
01:22 Asphyxia: but I see your logic behind the current pattern so its fine
01:22 Asphyxia: e.g https://osu.ppy.sh/ss/4690096
01:22 Asphyxia: but it's w/e
01:22 Anxient: gotcha
01:22 Anxient: ill keep the old pattern
01:23 Asphyxia: kk
01:23 Asphyxia: 00:02:799 -
01:23 Asphyxia: also the intro has a loooot of claps
01:23 Anxient: the middle of the sliders?
01:23 Asphyxia: I know they're prob intentional but maybe you could reduce some?
01:23 Asphyxia: sounds weird imo
01:23 Anxient: i copied the hitsounds from bearizm's diff
01:24 Anxient: 01:06:849 (2,2) - wdum by this again
01:24 Anxient: 01:06:399 (1,2,1) - make the DS equal?
01:24 Asphyxia: https://osu.ppy.sh/ss/4690096
01:24 Asphyxia: like currently, you have the orange slider + note mapped in DS
01:24 Asphyxia: but the picture that I linked, I moved the note in-between of those two sliders
01:24 Asphyxia: so the spacing looks equal
01:25 Asphyxia: instead of http://puu.sh/nAUXt/551c4a4138.jpg
01:25 Asphyxia: but it's fine because the small jump into 01:06:999 (1) - and 01:07:599 (1) - and make sense because they're the strong beats
01:26 Anxient: http://puu.sh/nAV15/1f96767a04.jpg
01:26 Anxient: i used 1.5x ds for the two notes
01:26 Asphyxia: yea like that, but your current one is fine too so it's w/e
01:26 Asphyxia: but thats all for your diff
01:26 Anxient: yeah higher spacing = higher sr
01:26 Anxient: my target was supposed to be 3.75
01:26 Anxient: LKK
01:26 Anxient: :LL
01:27 Anxient: but that didnt budge the sr for the map at all so w/e
- 00:23:199 (1) - Why does this slider have the distance increase, yet any of the next ones don't? I'd prefer if you kept it consistent with others.
- I really like the style you used to map this, super good diff!
- 00:01:599 (1,3) - Blanket is a bit off.
- 00:09:999 (3,1) - The break between is quite long, you could add a note on the crash sound which is at 00:11:649 - , would be quite nice.
- 01:19:599 (1,1) - Again, don't think NCs are necessary.
- 00:01:599 (1) - Would be better if you'd extend the slider by 1/2 more, because the red tick has the most important beat. Sure, ending the slider on the important beat isn't cool, but considering this is an easy, and you can't really go for 1/2 rhythm's here, covering the important beats with anything is better than not covering them at all.
- 00:08:349 (1) - Rhythm-wise, doesn't fit that well, mainly because the 00:08:799 - sounds like it starts a new section. Better to go for a rhythm like this.
- 00:11:949 (1) - NC seems really unnecessary, consider removing it?
- 00:16:749 (1) - Same as above, because the reverse starts a new section in the music, it really doesn't fit. Consider something similar rhythm-wise here too?
- 00:18:849 (3,1) - This goes inconsistent with how you mapped the previous part. The strong beat that you should follow is on 00:19:599 - , just like 00:14:799 (1) - . Remove the repeat of 00:18:849 (3) - and you can either leave the rhythm as it is, or then extend the slider to 00:19:299 - . Both work better than the current one.
- 00:23:949 (4,1) - Same here, the beat that should get emphasized is at 00:24:399 - . Feels really awkward now. ;
- 00:31:299 - You could add a note here, the beat is quite important.
- 00:37:749 (1) - NC necessary? Would be better if you'd just remove it, feels spammy which isn't great.
- 00:38:799 (1) - ^
- 00:47:949 (1) - You should end your spinner 00:49:599 - here instead, because the red ticks have the beats, not the stanza. This way, the gap between the spinner and the slider gets to the measure that's needed as well.
- 00:56:949 (4,5,1) - Same here, if you listen closely with 25~50%, you can clearly hear that the beats are on the red ticks again, making this awkward to play.
- 01:14:349 (4,1) - ^
- 01:26:349 (4,1) - ^
- 01:28:899 - Why'd you skip the beat, definitely add a note here, it being the last beat of the song.
- Difficulty is good, but rhythm needs work, you skipped a ton of the important beats.