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CustomiZ - COOLEST

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This beatmap was submitted using in-game submission on 2018年5月4日 at 20:29:12

Artist: CustomiZ
Title: COOLEST
Source: 坂本ですが?
Tags: GEEKS Sakamoto Desu Ga? OP opening tv size Hama Goro Daichi Hiroki Stardust Kin Mei
BPM: 188
Filesize: 11110kb
Play Time: 01:27
Difficulties Available:
  1. Cool! (Kin's Insane) (4.58 stars, 353 notes)
  2. Cooler! (Extra) (5.57 stars, 421 notes)
  3. COOLEST! (6.49 stars, 448 notes)
  4. Easy (1.67 stars, 105 notes)
  5. Mei's Hard (3.33 stars, 256 notes)
  6. Normal (2.28 stars, 160 notes)
Download: CustomiZ - COOLEST
Download: CustomiZ - COOLEST (no video)
Information: Scores/Beatmap Listing
---------------
我叫坂本我最屌!
Hard by Mei
Insane by Kin
Thanks for GitahMuttan's helping!
SnowNiNo_
o/

  • [COOLEST!]
  1. 00:04:005 (1,2,3,4,5) - 這spacing會搞混玩家阿
  2. 00:07:996 (2,3) - 這邊是個3連打 把00:08:234 (1) - 往前擺到00:08:154 -
  3. 00:08:393 (2,3,4,5) - 這邊是個5連打 00:08:314 - 加個note
  4. 00:20:840 - 消音
  5. 00:21:479 - ^
  6. 00:21:878 (5) - nc
  7. 00:32:090 (6) - ^
  8. 00:32:729 (10,11,1) - 這..很難打阿lol
  9. 00:37:197 (6) - nc
  10. 00:42:303 (8) - ^
  11. 00:44:617 - 消音
  12. 00:53:793 (6) - nc
  13. 00:56:505 (3,4) - 為何這邊的spacing突然變這麼小? 這蠻難打的八..
  14. 01:08:314 (6) - 滑條尾沒貼好
  15. 01:09:112 (10) - nc
  16. 01:25:707 (8) - ^
就先摸這難度八
有些flow問題我就不提出了 畢竟我覺得不是甚麼大問題 xd
Misure
人见人爱无敌小号被
[General]
  1. preview point为啥不设在00:52:037 - ?
[COOLEST!]

还是觉得有一些不太合适的地方 就大体上提一下吧
  1. 整体分布 其实打图时候就感觉出来 移动范围基本没甩出去太多 既然6*+就要尽可能利用到整体区域 不然打着感觉也比较紧
  2. 00:04:005 (1,2,3,4,5) - 2号放在1号尾巴下面比较合适
    抛开这个不谈摆空拍读图梗也是丧病
    抛开这个不谈读图梗离前面滑条这么近整体感觉也是锁在一个区域 感觉不好
    所以我还是建议就正常摆个类似这种
  3. 后面这段连打 感觉可玩性并不高 首先出现的有点突然 针对这点摆成比较规则的排列就相对有助于读 比如这种
    其次不是很理解没串连打开头放个1/4滑条是什么意义,, 单纯的降低打击密度么,但是读图就困难了,我是觉得每一串的最后两个做成短滑条起过渡反倒比较合理
    然后每两串之间离得近 打的话就感觉整个那一片都混成一团 针对这个参考上面这条 NC就可以跳一下了
    还有最后一串距离比前面大我也是觉得说不通 并不觉得这一串的背景音乐比前面强
    最后强烈谴责00:07:996 (2,3,1) - 这怎么读orz
    以及00:09:430 (3,4) - 相对于前面最好甩出去而不是继续在这里转 直接接到后面 不然还是感觉太糅
  4. 00:10:388 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 。。。标准unrank图配置 这里并不合曲的感觉
  5. 00:23:154 (1,2,3,4,5,6,7,8) - 这个变距 也不是说不能打 但是分组应该是1-2 3-4 5-6 7-8 (根据歌来看) 这里1放在前面滑条不远处 这样排列直接显得1和后面2-8不是一组 然后排列上分组就成1 2-3 4-5-6-7-8 打起来感觉不好
  6. 00:25:388 (7) - 滑条尾压长白线还加了finish的 这不对吧节奏 这样好多了啊 节奏上
  7. 00:28:101 - NC配置不是很懂 反而误导读图啊 应该00:28:261 - 00:29:378 - 上NC吧 00:28:899 - 上加一个应该也行吧
  8. 00:32:729 (10,11,1) - 顺向flow突然加大距离 完全就没有跳的感觉了 反而是要根据读图调整移动 不是很爽啊 以及这里为什么要下跳啊 感觉应该铺垫一下然后00:33:367 - 下跳
  9. 00:38:473 (1) - 这转盘从各种意义上来看实在是呃...总之这里四个1/2滑条就挺好我感觉 还合曲
  10. 00:41:346 (4,5,6,7,8,9,10,11,12,13) - 这里间距就显得尤其乱了
  11. 00:44:697 (5,6) - 如果stack的话就5号跳 不stack的话就6号跳 这里总应该跳一下啊 出于节奏变化的考虑
    另外不应该NC么 6号
  12. 00:46:133 (10,1,2,3,4) - 空拍就不要强行卡在一个位置了 感觉不好 另开个位置甩空拍啊(
  13. 00:49:644 (3,4) - 讲道理这两不应该换位么 不然好不容易拉开的间距突然被缩紧了 而且这4接后面1flow也不好啊
  14. 00:49:963 (1,2,3,4,5,6,7,8,9) - 钝角变距跳 怎么打怎么不舒服的啊orz
  15. 00:51:718 (1,2) - 分开啊这俩
  16. 00:53:793 (6,7) - 也是差不多的问题 6跳出去了7为啥还跳回来 找罪受啊QwQ 随便往外跳到哪里都好啊
  17. 00:57:463 (9,1) - 突然拉近 不舒服啊【
  18. 01:01:931 (5,6,7,8,1,2,3,4,5,6,1) - ...这给人一种 因为要摆梗所以摆梗的感觉 常规连打就好吧 音乐也不是很突出 这样我觉得就是极限了(或者能再夸张点)扭得太多我觉得实在是不太能打
  19. 01:04:644 - 别空啊这里 突然断了的感觉 拿个滑条尾塞一下
  20. 01:09:112 (10,11,12,13,1) - 这flow角度太刁钻了 打着不舒服 后面1还是1/4接的怎么甩那么远
  21. 01:11:665 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - 这几串 第二串反向 第四串反向你参考一下 现在这个flow线你画一下 感觉很微妙地卡手
  22. 01:18:048 (1) - 蜜汁转盘。。强行break不合理啊
  23. 01:19:963 - 参考一下节奏 突然空几下太难受了 后面也是别空太多 拿滑条填一下
  24. 01:26:186 (12) - 甩出去吧 最后一个finish重音肯定是要和前面拉开间距的 stack锁间距太感人了
  25. 间距不少时大时小的感觉 你们怎么都不用DS作图的orz 比如就00:18:527 (1,2,3,4,5,1,2,3,4,5,6,7,8) - 虽然摆梗是挺好但是变距梗我个人觉得是不适合这里 至于没梗变距诸如我上面提的那个00:41:346 - 也是问题啊
  26. 还有一个全图NC不太理解怎么弄的 标准配置长白线NC 特殊点像连打短滑条NC就ok了啊
  27. 大体上应该就是这些我觉得不太好 次难度差不多的感觉也参考下这些吧,,
  28. Normal和Easy就锁DS尽可能顺flow基本法就好了 我个人还建议尽可能避免overlap把flow甩出去 和 尽可能用滑条少用note 不仔细看了orz
以上
Good luck! :)

Edit: 哇楼上偶遇兔子跳大师!
Topic Starter
Start

Misure wrote:

人见人爱无敌小号被
[General]
  1. preview point为啥不设在00:52:037 - ?
因为我特别喜欢这一段=w=
[COOLEST!]

还是觉得有一些不太合适的地方 就大体上提一下吧
  1. 整体分布 其实打图时候就感觉出来 移动范围基本没甩出去太多 既然6*+就要尽可能利用到整体区域 不然打着感觉也比较紧
  2. 00:04:005 (1,2,3,4,5) - 2号放在1号尾巴下面比较合适
    抛开这个不谈摆空拍读图梗也是丧病
    抛开这个不谈读图梗离前面滑条这么近整体感觉也是锁在一个区域 感觉不好
    所以我还是建议就正常摆个类似这种你这个不就是我次难度的吗,少了一些趣味我觉得
  3. 后面这段连打 感觉可玩性并不高 首先出现的有点突然 针对这点摆成比较规则的排列就相对有助于读 比如这种首先你给的这三个平行短滑条我觉得框架味太浓,然后连打一下子拧到快飞出屏幕外一是扭不回来二是地盘扩展得太快太突然,我觉得这段音乐适合让物件在屏幕内的分布范围有一个逐渐变化的过程而不是突然飞起
    其次不是很理解没串连打开头放个1/4滑条是什么意义,, 单纯的降低打击密度么,但是读图就困难了,我是觉得每一串的最后两个做成短滑条起过渡反倒比较合理不知道你说的是怎么摆的,求个图。
    然后每两串之间离得近 打的话就感觉整个那一片都混成一团 针对这个参考上面这条 NC就可以跳一下了
    还有最后一串距离比前面大我也是觉得说不通 并不觉得这一串的背景音乐比前面强
    最后强烈谴责00:07:996 (2,3,1) - 这怎么读orz 嘻嘻
    以及00:09:430 (3,4) - 相对于前面最好甩出去而不是继续在这里转 直接接到后面 不然还是感觉太糅 我觉得你说的这种适合放在结尾,但是这个地方虽然感觉是结尾但是实际上后面立刻就接的是新一段的开始,所以我决定在这里把速度减下来好跟后面的[开始]衔接
  4. 00:10:388 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 。。。标准unrank图配置 这里并不合曲的感觉 这一段看上去是无脑放二分拍单点跳,实际上这个pattern我是考虑到背景的低音的风格来做的
  5. 00:23:154 (1,2,3,4,5,6,7,8) - 这个变距 也不是说不能打 但是分组应该是1-2 3-4 5-6 7-8 (根据歌来看) 这里1放在前面滑条不远处 这样排列直接显得1和后面2-8不是一组 然后排列上分组就成1 2-3 4-5-6-7-8 打起来感觉不好 这个pattern有个中轴线就是从右上角到中间下方,1-2 3-4 5-6 7-8都是从这条中轴线延展出去的直线
  6. 00:25:388 (7) - 滑条尾压长白线还加了finish的 这不对吧节奏 这样好多了啊 节奏上 我觉得你这样前面滑条尾巴就会在没节拍的时候造出一个很突兀的二分拍节奏,反而不好。
  7. 00:28:101 - NC配置不是很懂 反而误导读图啊 应该00:28:261 - 00:29:378 - 上NC吧 00:28:899 - 上加一个应该也行吧 我稍微改了一下
  8. 00:32:729 (10,11,1) - 顺向flow突然加大距离 完全就没有跳的感觉了 反而是要根据读图调整移动 不是很爽啊 以及这里为什么要下跳啊 感觉应该铺垫一下然后00:33:367 - 下跳 00:32:570 (9,10,11) - 和后面的123 其实是同样的形状放大后。 因为听这段歌的时候我就有个灵感就是前面一个小的pattern然后后面切入的三个高音发音就突然变成放大后的同一个pattern
  9. 00:38:473 (1) - 这转盘从各种意义上来看实在是呃...总之这里四个1/2滑条就挺好我感觉 还合曲 一直都是滑条太单调了啦!
  10. 00:41:346 (4,5,6,7,8,9,10,11,12,13) - 这里间距就显得尤其乱了 说实话,这段我当初是硬挤出来的。。真想不出来怎么摆
  11. 00:44:697 (5,6) - 如果stack的话就5号跳 不stack的话就6号跳 这里总应该跳一下啊 出于节奏变化的考虑 由于这一段是跟vocal,我觉得做一个跳会比较违和
    另外不应该NC么 6号 加了
  12. 00:46:133 (10,1,2,3,4) - 空拍就不要强行卡在一个位置了 感觉不好 另开个位置甩空拍啊(换了一个位置
  13. 00:49:644 (3,4) - 讲道理这两不应该换位么 不然好不容易拉开的间距突然被缩紧了 而且这4接后面1flow也不好啊 我觉得在最后一个kickslider突然甩向右边比在倒数第二个kickslider就往右边甩然后又甩回左边要更舒服,然后不管是哪个接后面的1都是一样的反人类啊
  14. 00:49:963 (1,2,3,4,5,6,7,8,9) - 钝角变距跳 怎么打怎么不舒服的啊orz 为了求出这个半圆形排列的最反人类击打顺序我还特意证明了一下现在这个顺序是限定单方向转向的最远距离嘻嘻
  15. 00:51:718 (1,2) - 分开啊这俩 为何?没懂这么做的意图
  16. 00:53:793 (6,7) - 也是差不多的问题 6跳出去了7为啥还跳回来 找罪受啊QwQ 随便往外跳到哪里都好啊 这个位置因为是从中间甩到外围,所以要继续甩就只能是超大跳甩到外围另一边不然就不好看,然而那个甩已经是这一段的最高潮了,不能用更大的跳所以我选择用一个稍小的跳再甩回中间好进行后续衔接
  17. 00:57:463 (9,1) - 突然拉近 不舒服啊【 这段预留的位置完全足够了,0.4倍的之前大跳距离
  18. 01:01:931 (5,6,7,8,1,2,3,4,5,6,1) - ...这给人一种 因为要摆梗所以摆梗的感觉 常规连打就好吧 音乐也不是很突出 这样我觉得就是极限了(或者能再夸张点)扭得太多我觉得实在是不太能打 我觉得这里的vocal是很爆炸的啊,我一般都是跟当前阶段最吸引我注意力的音轨来摆放,而不是始终钉死在一条音轨上。再说了。。你那个没比我那个简单多少啊,这个排列我考虑过了形状上内凹跟外凸的平衡其实
  19. 01:04:644 - 别空啊这里 突然断了的感觉 拿个滑条尾塞一下 塞了
  20. 01:09:112 (10,11,12,13,1) - 这flow角度太刁钻了 打着不舒服 后面1还是1/4接的怎么甩那么远 10-11-12的歌曲三个音是同音高,所以我把这三个NOTE拍成一条直线。 1/4但是是滑条接NOTE所以没问题
  21. 01:11:665 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - 这几串 第二串反向 第四串反向你参考一下 现在这个flow线你画一下 感觉很微妙地卡手 各人感觉不同吧。顺便第四串反向是人?
  22. 01:18:048 (1) - 蜜汁转盘。。强行break不合理啊 我觉得这个很好啊。。想不出更好的了orz
  23. 01:19:963 - 参考一下节奏 突然空几下太难受了 后面也是别空太多 拿滑条填一下 这个节奏如果跟次难度的这里就是合理的,但是我主难度是跟的bass而不是鼓点
  24. 01:26:186 (12) - 甩出去吧 最后一个finish重音肯定是要和前面拉开间距的 stack锁间距太感人了 甩回去效果一样还能坑一下HD啊
  25. 间距不少时大时小的感觉 你们怎么都不用DS作图的orz 比如就00:18:527 (1,2,3,4,5,1,2,3,4,5,6,7,8) - 虽然摆梗是挺好但是变距梗我个人觉得是不适合这里 至于没梗变距诸如我上面提的那个00:41:346 - 也是问题啊 距离变小的地方是vocal一个音拖长的位置,41秒那个我是真不知道怎么做才好
  26. 还有一个全图NC不太理解怎么弄的 标准配置长白线NC 特殊点像连打短滑条NC就ok了啊 跟歌词啊,一句一NC
  27. 大体上应该就是这些我觉得不太好 次难度差不多的感觉也参考下这些吧,,
  28. Normal和Easy就锁DS尽可能顺flow基本法就好了 我个人还建议尽可能避免overlap把flow甩出去 和 尽可能用滑条少用note 不仔细看了orz
以上
Good luck! :)

Edit: 哇楼上偶遇兔子跳大师!
哇好长!现在在外边吃饭回家再看了
6th
[Easy]

HP4 ? o:
00:20:061 - Make them parallel please
00:26:665 (3,4) - - It kinda overlaps, not that important tho
00:27:941 (5,6) - ^
00:32:090 (2,4) - ^
00:30:814 (1) - Make it curved at the end https://osu.ppy.sh/ss/5003705
00:43:891 - Flow is way too harsh here
00:48:367 (4) - Please make it more predictable
01:11:027 (4,5,6) - Too hard for Easy, please make it easier
01:21:878 (1) - That spinner is too short and unrankable, remove it please

[Normal]

Please don't use Stack Leniency 0 for Normal it's hardly readable for beginners
CS 4 is too high, reduce it
00:02:729 - Make it clickable ?
00:04:803 (3) - I'm certain you can find a better place for this one, like https://osu.ppy.sh/ss/5003736
00:28:739 (3) - No jump please
00:49:644 (4) - Make it follow others http://osu.ppy.sh/ss/5003766
Making them similar could be even better http://osu.ppy.sh/ss/5003771
01:04:005 (2,3,4,5,1,2) - Hard to read for beginners
01:12:303 (3,4) - Move each of them up
01:21:878 (5) - I don't advise placing a reverse slider here because it compells the player to keep the button pressed for 1 beat which doesn't fit to the song
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!
GENERAL
  1. Finish your mapset pls
  2. This have a video right? why not add it
  3. IMO, Use combo colours according to the BG
  4. Desactive the countdown from Song Setup > Design
  5. You cannot have 2 diffs with custom names, just one and the hardest one
Easy:
  1. 00:05:282 (1) - Maybe insert a break after the Spinner
  2. 00:24:431 (7) - This figure, is really neccesary?
  3. 00:26:984 (4) - Maybe more curved
  4. 00:30:814 (1) - Same with the figure
  5. 00:48:686 (1) - Maybe would be better if you extend this spinner to 00:51:239
  6. 01:06:558 (5) - Same about figure
  7. 01:11:027 (4,5,6) - This is hard for being the easiest diff, I think you should nerf this.
  8. 01:12:941 (7) - Figure, and I think the NC should start here
Normal:
  1. 00:05:282 (1) - Add a Break after the spinner?
  2. 00:14:856 (5) - Maybe better like this
  3. 00:28:739 (3,4,5,6) - Why the DS change? also the stack can be a problem for the rank
  4. 00:55:548 (2,3,4,5) - Same as before
  5. 01:02:729 (1) - Maybe looks better like this
Cooler!
  1. 00:07:835 (1,2,3,1,2,3,4,5) - I think the correct pattern must be
  2. 00:14:058 (8,9,10) - Why so closed
  3. 00:52:037 (4,5) - This big jump is something stupid
  4. 01:02:729 (1,2,3) - This change is so suddenly (jump to slider"art") I think you forced this, and IMO looks bad
  5. 01:12:303 (7,8,9,10,11,12,13,14) - It's acceptable but so closed!
COOLEST!
  1. 00:07:835 (1,2,3,1,2,3,4,5) - Same about pattern in "Cooler"
  2. 00:32:729 (10,11) - To closed compared with the previous patterns
  3. 00:54:271 (9) - This is pretty unnecesary
  4. 01:04:484 (7) - Maybe change to a slider then you don't will have an emptyness between this and the next object
That's all! Good luck with your map :D
Topic Starter
Start

6th wrote:

[Easy]

HP4 ? o:
00:20:061 - Make them parallel please I was trying to avoid all of unnecessary parallels
00:26:665 (3,4) - - It kinda overlaps, not that important tho Won't be a flaw I think (and also the following 2)
00:27:941 (5,6) - ^
00:32:090 (2,4) - ^
00:30:814 (1) - Make it curved at the end https://osu.ppy.sh/ss/5003705 I don't like use standard blanket all the time actually
00:43:891 - Flow is way too harsh here I think it's fine under this slow speed
00:48:367 (4) - Please make it more predictable It doesn't even need to be predicted, players can directly read it
01:11:027 (4,5,6) - Too hard for Easy, please make it easier only one exception is acceptable
01:21:878 (1) - That spinner is too short and unrankable, remove it please I will keep it until it really become a issue

[Normal]

Please don't use Stack Leniency 0 for Normal it's hardly readable for beginners
CS 4 is too high, reduce it CS4 is totally acceptable, several BNs even only accept CS4 for Normal
00:02:729 - Make it clickable ? I'm thinking about it
00:04:803 (3) - I'm certain you can find a better place for this one, like https://osu.ppy.sh/ss/5003736 Good Idea
00:28:739 (3) - No jump please Usually it's acceptable for Normal
00:49:644 (4) - Make it follow others http://osu.ppy.sh/ss/5003766
Making them similar could be even better http://osu.ppy.sh/ss/5003771 I picked the first solution because the second one is too cliche
01:04:005 (2,3,4,5,1,2) - Hard to read for beginners But good enough for Normal players
01:12:303 (3,4) - Move each of them up based on my space consuming I think mine was better
01:21:878 (5) - I don't advise placing a reverse slider here because it compells the player to keep the button pressed for 1 beat which doesn't fit to the song I can't put 4 notes at this speed in Normal
Topic Starter
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Go to bed now, keep checking mods tomorrow...
Topic Starter
Start

SnowNiNo_ wrote:

o/

  • [COOLEST!]
  1. 00:04:005 (1,2,3,4,5) - 這spacing會搞混玩家阿 故意的嘻嘻
  2. 00:07:996 (2,3) - 這邊是個3連打 把00:08:234 (1) - 往前擺到00:08:154 -
  3. 00:08:393 (2,3,4,5) - 這邊是個5連打 00:08:314 - 加個note
  4. 00:20:840 - 消音 本来就没音啊
  5. 00:21:479 - ^ ^
  6. 00:21:878 (5) - nc 没感觉要NC
  7. 00:32:090 (6) - ^
  8. 00:32:729 (10,11,1) - 這..很難打阿lol 嘻嘻
  9. 00:37:197 (6) - nc 感觉没有什么必要
  10. 00:42:303 (8) - ^ ^
  11. 00:44:617 - 消音 这哪里有音。。。
  12. 00:53:793 (6) - nc ^
  13. 00:56:505 (3,4) - 為何這邊的spacing突然變這麼小? 這蠻難打的八.. 嘻嘻
  14. 01:08:314 (6) - 滑條尾沒貼好 改了
  15. 01:09:112 (10) - nc 感觉没必要
  16. 01:25:707 (8) - ^ ^
就先摸這難度八
有些flow問題我就不提出了 畢竟我覺得不是甚麼大問題 xd flow的问题都不是问题XD
Topic Starter
Start

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!
GENERAL
  1. Finish your mapset pls
  2. This have a video right? why not add it Gonna add it at the end
  3. IMO, Use combo colours according to the BG I will do that by the end
  4. Desactive the countdown from Song Setup > Design ok
  5. fixed
  6. You cannot have 2 diffs with custom names, just one and the hardest one I will look for the RC
Easy:
  1. 00:05:282 (1) - Maybe insert a break after the Spinner ok
  2. 00:24:431 (7) - This figure, is really neccesary? just trying to make it more diversity
  3. 00:26:984 (4) - Maybe more curved I didn't mean to make a blanket here
  4. 00:30:814 (1) - Same with the figure same reason
  5. 00:48:686 (1) - Maybe would be better if you extend this spinner to 00:51:239 Idk if I have to leave this length of blank to fit the RC
  6. 01:06:558 (5) - Same about figure same reason
  7. 01:11:027 (4,5,6) - This is hard for being the easiest diff, I think you should nerf this. It just appeared once and should be ok
  8. 01:12:941 (7) - Figure, and I think the NC should start here Changed NC and same reason
Normal:
  1. 00:05:282 (1) - Add a Break after the spinner? fixed
  2. 00:14:856 (5) - Maybe better like this
  3. 00:28:739 (3,4,5,6) - Why the DS change? also the stack can be a problem for the rank I saw lots of recently ranked map used this
  4. 00:55:548 (2,3,4,5) - Same as before same reason
  5. 01:02:729 (1) - Maybe looks better like this I don't like this flow
Cooler!
  1. 00:07:835 (1,2,3,1,2,3,4,5) - I think the correct pattern must be fixed
  2. 00:14:058 (8,9,10) - Why so closed fixed
  3. 00:52:037 (4,5) - This big jump is something stupid but it is not big..
  4. 01:02:729 (1,2,3) - This change is so suddenly (jump to slider"art") I think you forced this, and IMO looks bad hmmm XD personal like I think
  5. 01:12:303 (7,8,9,10,11,12,13,14) - It's acceptable but so closed! It's fun to play XD
COOLEST!
  1. 00:07:835 (1,2,3,1,2,3,4,5) - Same about pattern in "Cooler" fixed
  2. 00:32:729 (10,11) - To closed compared with the previous patterns I think its ok and connected to the following patterns
  3. 00:54:271 (9) - This is pretty unnecessary but I can't find a better choice
  4. 01:04:484 (7) - Maybe change to a slider then you don't will have an emptyness between this and the next object fixed
That's all! Good luck with your map :D Thank you! XD
DeletedUser_423548
Hi! From Game chat


I am not too good of a mapper so this mod may not be great but...

[Easy]
・00:19:963 (8,3) - It seems too stacked, maybe add some space between?
・00:24:431 (7,1) - Maybe make the shape of the slider a little easier to follow?
・01:01:771 (6,2) - It seems too stacked, maybe add some space between?
・00:24:431 (7,1,1,2,5,2,7) - Maybe make the slider slightly easier to read?
・00:19:963 (8,1,6,1) - Maybe make these sliders parallel

[Normal]
CS seems too small, making it CS3.5 may be better
Normal dif seems too hard, Re-map may not be a bad choice

Sorry that I could not mod this map in detail, I would ask an actual modder for more detailed mods, :o

Good luck :)
FreeSongs
[Coolest]
00:23:154 (1,2,3,4,5,6,7,8) - 这里两个一组NC更好读一些, 看起来也干净一些
00:25:707 - 这种地方有点打击感会好一些. 建议试试变速梗233
00:29:218 (3,4) - 这里的flow其实有点别扭, 现在感觉4放右边会好很多. 你可以试试这样:
实在还想在左边摆的话ctrl+g试试? 虽然跟你原先flow的方向不太一样, 不过打起来感觉好一点
00:32:888 (5,1,2,3) - 跳太大啦, 这里是挺平稳的一段. 如果后面00:33:686 (4,5,6,1) - 这里也连续跳这么大的话这里还说得过去. 建议稍微弄小一点
00:42:303 (8) - NC
00:49:803 (4,1) - 4到1有点别扭, 因为前面00:49:324 (1,2,3) - 都是顺着短话条的方向走, 4突然逆过来有点不太舒服. 建议ctrl+g试试。。
或者! 00:49:963 (1,2,3,4,5,6,7,8,9) - 这里全部翻下来(ctrl+j)

00:52:516 (1,2) - 这里感觉突然就紧了.. kiai给我的感觉应该是更狂野的lol.. 是我的话我会距离拉大放。 毕竟他们中间隔了个1/2再加上滑条的宽松判定, 拉大距离打起来会更好一些
00:57:622 (1,2) - 01:02:729 (1,2,3) - 01:07:835 (5,6) - ^
01:05:282 (4,7) - 这里1/4节奏不是很突出, 这两个1/4折返就感觉比较突兀.. 建议考虑换成1/2, 还可以搞搞加速梗. (怎么又变速, 逃..
01:16:452 (7,8) - 这里间距突然变小了感觉有点不太合适, 试试01:16:293 (6,7,8) - ctrl+g
00:57:303 (8,9,1) - 01:17:729 (4) - 这里听听鼓点, 然后改几个1/4短话条吧. 打起来更爽一些
01:17:729 (4) - 如果上面那条觉得不好的话至少把这个滑条跟前面拉的近一点, 现在这个1/4的距离容易丢combo
01:24:910 (3) - 这里跟01:24:750 (2) - 音不一样高, 你可以试试unstack搞个跳. 感觉更合曲一些
01:24:431 - 01:23:793 - 既然你后面都把鼓点map了这里就不要漏啦, 加个note
上面那条如果不想跟鼓的话干脆后面全跟吉他(应该是吉他吧233), 你现在是一会儿跟鼓一会儿不跟, 感觉有点乱. 如果只跟吉他的话这么下我觉得会好一些

就先到这里啦.
要我摸其他难度再跟我说. GL~
Kin
Hey!
I've just finished my diff!
here's my diff + my hitsound : http://puu.sh/ozOOs/5c03a3fec8.rar
Topic Starter
Start

Kin wrote:

Hey!
I've just finished my diff!
here's my diff + my hitsound : http://puu.sh/ozOOs/5c03a3fec8.rar
lol THANKS! Could I give a KD here?
Kin

Remilia_CO wrote:

Kin wrote:

Hey!
I've just finished my diff!
here's my diff + my hitsound : http://puu.sh/ozOOs/5c03a3fec8.rar
lol THANKS! Could I give a KD here?
KDs are only for mod, so no kd for GD \o
Topic Starter
Start

FreeSongs wrote:

[Coolest]
00:23:154 (1,2,3,4,5,6,7,8) - 这里两个一组NC更好读一些, 看起来也干净一些 然而你说的这种NC法我以前被BN喷过好几次了。。
00:25:707 - 这种地方有点打击感会好一些. 建议试试变速梗233 变哪个啊。。
00:29:218 (3,4) - 这里的flow其实有点别扭, 现在感觉4放右边会好很多. 你可以试试这样:我是打算放在原位置然后顺时针旋转一点,不过还没决定
实在还想在左边摆的话ctrl+g试试? 虽然跟你原先flow的方向不太一样, 不过打起来感觉好一点
00:32:888 (5,1,2,3) - 跳太大啦, 这里是挺平稳的一段. 如果后面00:33:686 (4,5,6,1) - 这里也连续跳这么大的话这里还说得过去. 建议稍微弄小一点 歌词瞬间拔高,所以我用了一个跳然后把之前的梗放大后摆在那里
00:42:303 (8) - NC
00:49:803 (4,1) - 4到1有点别扭, 因为前面00:49:324 (1,2,3) - 都是顺着短话条的方向走, 4突然逆过来有点不太舒服. 建议ctrl+g试试。。然而效果并不好。
或者! 00:49:963 (1,2,3,4,5,6,7,8,9) - 这里全部翻下来(ctrl+j) 我这梗是按照背景视频摆的

00:52:516 (1,2) - 这里感觉突然就紧了.. kiai给我的感觉应该是更狂野的lol.. 是我的话我会距离拉大放。 毕竟他们中间隔了个1/2再加上滑条的宽松判定, 拉大距离打起来会更好一些 主要是这段歌词没有高潮起来。。
00:57:622 (1,2) - 01:02:729 (1,2,3) - 01:07:835 (5,6) - ^ 理由同上
01:05:282 (4,7) - 这里1/4节奏不是很突出, 这两个1/4折返就感觉比较突兀.. 建议考虑换成1/2, 还可以搞搞加速梗. (怎么又变速, 逃.. 弱智+10.jpg, 1/2的滑条在另外一段摆了啊,不想再搞重复的
01:16:452 (7,8) - 这里间距突然变小了感觉有点不太合适, 试试01:16:293 (6,7,8) - ctrl+g 这种我都随便的,看看还有人提没
00:57:303 (8,9,1) - 01:17:729 (4) - 这里听听鼓点, 然后改几个1/4短话条吧. 打起来更爽一些 可以把8跟9改成两个短滑条,不过感觉要被喷,我还是观望一下比较好。。
01:17:729 (4) - 如果上面那条觉得不好的话至少把这个滑条跟前面拉的近一点, 现在这个1/4的距离容易丢combo 那不正是这图的宗旨吗嘻嘻。
01:24:910 (3) - 这里跟01:24:750 (2) - 音不一样高, 你可以试试unstack搞个跳. 感觉更合曲一些 可以考虑一下
01:24:431 - 01:23:793 - 既然你后面都把鼓点map了这里就不要漏啦, 加个note 然而我是跟贝斯的。。
上面那条如果不想跟鼓的话干脆后面全跟吉他(应该是吉他吧233), 你现在是一会儿跟鼓一会儿不跟, 感觉有点乱. 如果只跟吉他的话这么下我觉得会好一些 其实后面那半段是贝斯跟鼓点都有,所以我就顺手摆了鼓点的,前面只有鼓点没有贝斯所以我就没摆。。

就先到这里啦.
要我摸其他难度再跟我说. GL~ XDD谢谢福瑞松姥爷!
Topic Starter
Start

Yasaija 714 wrote:

Hi! From Game chat


I am not too good of a mapper so this mod may not be great but...

[Easy]
・00:19:963 (8,3) - It seems too stacked, maybe add some space between? Didn't know which two are you talking about orz
・00:24:431 (7,1) - Maybe make the shape of the slider a little easier to follow? This shape is easy enough ; )
・01:01:771 (6,2) - It seems too stacked, maybe add some space between? it has enough time to let the previous one to disappear
・00:24:431 (7,1,1,2,5,2,7) - Maybe make the slider slightly easier to read? orz, I think mine was easier enough
・00:19:963 (8,1,6,1) - Maybe make these sliders parallel That's what I was trying to avoid XD

[Normal]
CS seems too small, making it CS3.5 may be better I will think of that
Normal dif seems too hard, Re-map may not be a bad choice If so the gap will be too large between NM and Hard

Sorry that I could not mod this map in detail, I would ask an actual modder for more detailed mods, :o

Good luck :)Thank you for the mod anyway lol
Pata-Mon
NM? M4M?

是这样,我现在没mapset,如果你想摸的话,去摸这个吧:https://osu.ppy.sh/s/425853

[General]
  1. Metadata:
    资源是“坂本ですが?
    然后你现在资源里的罗马音扔到tags里,而且最后是“ga”不是“ka”,而且应该加空格,是“Sakamoto Desu Ga?
    标题不要乱加tv-size或者别的什么,除非你能找到确切的信息来源。我试着找了一下,没找到,就是“COOLEST”。
  2. OP、opening、tv size什么的可以加到tags里,然后GD作者的ID必须要加进去。
  3. 如果不做sb的话,把各个难度里的“Widescreen Support”都关掉。
  4. 设置一下CB颜色。这张BG正好有现成的4色,建议直接用。
[Easy]
  1. 细节上感觉能提升的地方不少,不过现在应该也ok
  2. 00:19:963 (8,3) - 这一类重叠尽量避免
  3. 00:26:665 (3,4) - 这种就不太好看,给4换个角度或者弄弯
  4. 00:27:941 (5,6) - 00:32:090 (2,4) - 都是贴太近
  5. 00:33:048 (3,5) - 00:41:665 (2,4) - 00:44:218 (6,8) - ……这些在ez里估计要死,别这么放
  6. 感觉你这个难度节奏下得太密了,更像normal(实际上星数也确实超了)
[Normal]
  1. 00:28:261 (2,3) - 00:28:899 (4,5) - 00:55:069 (1,2) - 00:55:707 (3,4) - ds。在nm里要像你这样摆才行00:16:612 (3,4,5) -
  2. 还是觉得有点难了
[Hard]
  1. 关掉倒计时
  2. 00:25:069 (3,4,5,6,7) - 考虑一下hard里真的要扔188的5连吗……
  3. 挺好的
[cool]
  1. Turn off "countdown"
  2. 00:14:058 (6,1) - bad overlap
  3. 00:17:729 (3) - why use hitsound at the tail? I really think mute is better
[cooler]
  1. 00:19:324 (6,3) - 这样就不太好看,我觉得00:19:963 (1,2,3,4) - 这个正方形其实可以摆到上面
  2. 00:38:473 (1) - 提前半拍结束,或者把转盘尾静音
  3. 00:46:771 (4,5) - 再放远点
  4. 00:57:622 (1,2) - 还是这个碰到了,让2从往上点的位置开始就可以了
  5. 01:18:048 (1) - 感觉这里不适合转盘
  6. 01:20:601 (2) - nc加在这儿可能会更好读
[coolest]
  1. 00:04:484 (2,3) - 这俩地方nc会更好读
  2. 00:10:069 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 上来就用连续note大跳,不合适,这里应该是歌里相对弱的部分,多点滑条和小跳
  3. 00:38:473 (1) - 01:18:048 (1) - 01:20:441 (1,2) - 同上个难度
  4. 01:23:633 (5,3) - 考虑改成半拍滑条
嗯,不是很懂高难度,不过感觉整体排版可以提高一下。另外就是多注意一下ds和重音的关系,轻的地方小跳重的地方大跳。还有就是你可以全选一下你两个高难度看看,对比一下其他大部分rank图,感觉有一点点窝在中间,尤其考虑到你这是全屏跳的难度

GL~
GitahMuttan
credit less video already sent to you the fixed version :)
Topic Starter
Start
先给个KD,回家在仔细分析XD


Pata-Mon wrote:

NM? M4M?

是这样,我现在没mapset,如果你想摸的话,去摸这个吧:https://osu.ppy.sh/s/425853

[General]
  1. Metadata:
    资源是“坂本ですが?
    然后你现在资源里的罗马音扔到tags里,而且最后是“ga”不是“ka”,而且应该加空格,是“Sakamoto Desu Ga?
    标题不要乱加tv-size或者别的什么,除非你能找到确切的信息来源。我试着找了一下,没找到,就是“COOLEST”。
  2. OP、opening、tv size什么的可以加到tags里,然后GD作者的ID必须要加进去。
  3. 如果不做sb的话,把各个难度里的“Widescreen Support”都关掉。
  4. 设置一下CB颜色。这张BG正好有现成的4色,建议直接用。
All fixed
[Easy]
  1. 细节上感觉能提升的地方不少,不过现在应该也ok
  2. 00:19:963 (8,3) - 这一类重叠尽量避免 时间间隔太远没有大碍啊
  3. 00:26:665 (3,4) - 这种就不太好看,给4换个角度或者弄弯 fixed
  4. 00:27:941 (5,6) - 00:32:090 (2,4) - 都是贴太近 拉远了一格
  5. 00:33:048 (3,5) - 00:41:665 (2,4) - 00:44:218 (6,8) - ……这些在ez里估计要死,别这么放 其实我看现在好多人EZ都是这么做的
  6. 感觉你这个难度节奏下得太密了,更像normal(实际上星数也确实超了)这个BPM不这么放就真的是。。
[Normal]
  1. 00:28:261 (2,3) - 00:28:899 (4,5) - 00:55:069 (1,2) - 00:55:707 (3,4) - ds。在nm里要像你这样摆才行00:16:612 (3,4,5) - 在好多人的NM里面都看到这种摆法,应该没大问题啊
  2. 还是觉得有点难了嘻嘻
[Hard]
  1. 关掉倒计时
  2. 00:25:069 (3,4,5,6,7) - 考虑一下hard里真的要扔188的5连吗……
  3. 挺好的
[cool]
  1. Turn off "countdown"
  2. 00:14:058 (6,1) - bad overlap
  3. 00:17:729 (3) - why use hitsound at the tail? I really think mute is better
[cooler]
  1. 00:19:324 (6,3) - 这样就不太好看,我觉得00:19:963 (1,2,3,4) - 这个正方形其实可以摆到上面 我用另外的方法改了以下
  2. 00:38:473 (1) - 提前半拍结束,或者把转盘尾静音 fixed
  3. 00:46:771 (4,5) - 再放远点 稍微拉远了一点
  4. 00:57:622 (1,2) - 还是这个碰到了,让2从往上点的位置开始就可以了 这里我觉得这样重叠一点好看
  5. 01:18:048 (1) - 感觉这里不适合转盘 这里放转盘是我能想到最合适的物件啊- -
  6. 01:20:601 (2) - nc加在这儿可能会更好读 不是特别必须不敢乱加NC
[coolest]
  1. 00:04:484 (2,3) - 这俩地方nc会更好读 ok
  2. 00:10:069 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - 上来就用连续note大跳,不合适,这里应该是歌里相对弱的部分,多点滑条和小跳 容我观望一阵
  3. 00:38:473 (1) - 01:18:048 (1) - 01:20:441 (1,2) - 同上个难度 也是同上个难度
  4. 01:23:633 (5,3) - 考虑改成半拍滑条这个难度跟上一个不同,跟的是bass
嗯,不是很懂高难度,不过感觉整体排版可以提高一下。另外就是多注意一下ds和重音的关系,轻的地方小跳重的地方大跳。还有就是你可以全选一下你两个高难度看看,对比一下其他大部分rank图,感觉有一点点窝在中间,尤其考虑到你这是全屏跳的难度

GL~
Topic Starter
Start

GitahMuttan wrote:

credit less video :D

lolol Thanks a lot! is this appliable for a kd?
GitahMuttan

Remilia_CO wrote:

GitahMuttan wrote:

credit less video :D

lolol Thanks a lot! is this appliable for a kd?
I am not sure. I don't mind if I don't get kd so just don't give one just to be safe. :)
Pata-Mon
之前说的那张图不算,你要想回摸的话摸这个吧:https://osu.ppy.sh/s/451830 =w=
摸应该够了不用了 还是之前那个吧233
Janpai

NM from my Queue
DISCLAIMER:
  1. The following things will be only opinions and suggestions so feel free to ignore them.

General
  1. Turn off widescreen support since there is no SB
  2. Your BG is unrankable (1360x767). Rankable sizes are 1366x768 or 1024x768
  3. The quality of your mp3 is kinda low, maybe find new ones or just amplify this
  4. Custom diff names are only allowed for the highest diff of the mapset

Easy
  1. Make your SV to 0.80? cuz 188 BPM, 0.90 might be pretty fast
  2. Reduce HP to 2 and make your AR to 3
  3. 00:02:410 (2) - The downbeat is strong but it is only in the slider tail, why not make it a circle to emphasis it?
  4. 00:04:005 (1,2) - Seeing 1/2 beats in easy is kinda unusual, maybe make this a 3/2 slider?
  5. 00:05:282 (1) - The spinner and the break doesn't make a lot of sense imo cuz there was no something like "grand entrance" for objects, it's just a drum roll,maybe just map it
  6. 00:10:388 (1) - The downbeat must be clickable imo, you can shorten the slider to 3/2, that's more fitting for the vocals and drums or make it like you at 00:15:495 (1) -
  7. 00:12:941 (5) - ^ and also Add a NC here
  8. 00:18:048 (5) - NC
  9. 00:19:963 (8,1) - Make them parallel? cuz it looks much cleaner and much easier to read for new players
  10. 00:28:261 (6,7) - Using 1/2 beats for easy is kinda prohibited
  11. 00:38:473 (5) - NC
  12. 00:48:686 (1) - End this spinner on the downbeat
  13. 00:52:516 (1,2) - Fix blanket
  14. 00:55:069 (3,4) - ^
  15. 01:00:176 (3) - Overscreen :v
  16. 01:11:027 (4,5,6) - Same reason above about 1/2 beats
  17. 01:21:878 (1) - End this at 01:26:186

Normal
  1. Reduce the CS to 3 or 3.3, you'll kill players when they play this with HR xD
  2. 00:02:410 (2) - Same as the one I mentioned in easy
  3. 00:14:058 (3,4) - Ctrl+G the rhythms since you were following the vocal
  4. 00:14:856 (5,1) - Why not make the direction of (1) same as the angled direction of (5)?
  5. 00:16:612 (3) - Why did you use an extended slider? it's different from the others which is slider and circle.
  6. 00:18:048 (1,2,3,4,5,1,2,3,4) - Too long for chain combos for a normal and prettty dense too
  7. 00:26:984 (4,1,2,3,4,5,6,7,8,9,1,2,3) - ^
  8. 01:18:048 (1,3) - This kind of overlap is pretty unpredictable for beginners, please avoid unnoticeable overlaps
  9. Eh? no spinner?

Mei's Hard
  1. 00:05:282 (1,2,3,4,5,6,7,8) - I think it's kinda hard to tap these because they have no gaps in 1/4 beat snap divisor, maybe try to use DS on them
  2. 00:30:814 (1,3) - Fix blanket
  3. 00:38:633 (1) - Placing spinner in the middle of the song is kinda weird imo
  4. 01:07:835 (1) - Overscreen

Kin's Insane
  1. 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2)
  2. 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird
Keep the consistency of end time of every diff, that might be an issue to ranking, anyway goodluck!
Zero__wind
M4M from my queue

General
Easy和Normal也做到其他难度一样的地方结束啊
所有diff的widescreen support统一关掉

Easy
HP2 AR3比较适合这个难度
00:04:803 (3) - 高BPM Easy里面用1/2折返很不安全= = 后面还有一两个也是 最好都改掉
00:19:963 (8,1) - 弄平行?
00:26:984 (4,5,6) - 这flow感觉挺奇怪的 试试这样
00:48:686 (1) - 这spinner到00:51:239 - 结束不是感觉更好些
01:11:027 (4,5,6) - 这节奏也不适合Easy 不如就继续保持在白线上
01:20:441 (1) - 这个也是 就好好从01:20:282 - 起1/1就挺好的 那么重的鼓都不跟
01:21:878 (1) - 这spinner感觉挺奇怪的 而且又太短 不如就正常map到结尾

Normal
00:18:048 (1) - 感觉缩短成1/1节奏感更好些
00:18:686 (2,3,4,5,1,2,3,4,5) - 这一大坨连续的二分拍节奏太难了 找个地方断开一下
00:28:261 (2,3,4,5,6) - 怎么突然间距都不对了 这肯定要死
00:46:133 (7) - 感觉按规律这里应该有个NC 后面00:48:686 (1) - 这里的可以去掉
00:55:069 (1,2,3,4,5) - 这种的排列我觉得都会坠毁
01:20:441 (1) - 这里同Easy
CS4感觉还是有点难了

Mei's Hard
00:23:793 (3) - 这滑条尾巴都出界了
01:09:590 (2) - ^
01:16:771 (1) - ^

00:37:835 (3) - 尾巴finish一下?
00:41:027 (1) - 头上finish
01:23:154 (1) - 这里开始的结尾部分应该加点clap吧 现在听起来好软
没什么别的问题 就是改简单一点应该对spread更好 Insane也不怎么难

cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ?
01:01:133 (4) - ^
01:05:920 (4) - ^ whistle at end
01:10:707 (2,3) - also whistles at similar points
00:57:622 (1) - missing clap at end
01:04:963 (4) - clap on head
cool stuff

Cooler!
AR9.2或者9.3可能会好读一些 有不少跳
00:08:473 (2,1) - 不明白这里加这么多NC干嘛 也没什么特别的
00:16:611 (6,7) - 这里的节奏明显从6的地方起个滑条要好 你现在7的头上音乐里基本没有音
00:30:814 (1) - 这个diff里就这里开始的一段里NC加得特别频繁 感觉很不和谐 你跟前后00:28:101 (1) - 00:41:027 (1) - 对比一下就知道了
00:41:824 (6) - 感觉放回下面flow要好一些
00:58:101 (2,3) - 这种3/4感觉好难读啊间距这么大 主要是你前面00:57:622 (1,2) - 间距这么小 完全看不出2和3之间只有四分拍 00:52:995 (2) - 这个还勉强好点 至少跟前面不是很近
01:08:314 (2,3) - ^
01:02:729 (1,2,3) - 我也是不能理解 为什么突然就头尾连起来了 kiai不是应该间距大些吗
01:25:069 (5,6,7) - 这里感觉从5的地方起个5连打击感好一些

COOLEST!
这diff我觉得还是不写了 不是很懂你们鬼畜麻婆
kiai里和次难度有一样的问题 00:52:516 (1,2,3) - 这种的
反正一言不合就00:11:346 (1,2,3,4,5,6,7,8,9,10) - 这样狂跳一通 然后突然又00:24:271 (8,1,2,3,4,5,6,7) - 一堆小间距 我是完全不能理解

就这些了 good luck
Topic Starter
Start
Janpai

Janpai wrote:


NM from my Queue
DISCLAIMER:
  1. The following things will be only opinions and suggestions so feel free to ignore them.

General
  1. Turn off widescreen support since there is no SB
  2. Your BG is unrankable (1360x767). Rankable sizes are 1366x768 or 1024x768 I will fix it soon
  3. The quality of your mp3 is kinda low, maybe find new ones or just amplify this Amplify cannot change the quality, and I can't find any better ones under 192kbps
  4. Custom diff names are only allowed for the highest diff of the mapset Change it later

Easy
  1. Make your SV to 0.80? cuz 188 BPM, 0.90 might be pretty fast It's still ok so I don't wanna remap it XP
  2. Reduce HP to 2 and make your AR to 3 There seems no necessity, I will wait and lookfixed
  3. 00:02:410 (2) - The downbeat is strong but it is only in the slider tail, why not make it a circle to emphasis it? I will think of it
  4. 00:04:005 (1,2) - Seeing 1/2 beats in easy is kinda unusual, maybe make this a 3/2 slider? Because I don't wanna miss this really strong beat :P
  5. 00:05:282 (1) - The spinner and the break doesn't make a lot of sense imo cuz there was no something like "grand entrance" for objects, it's just a drum roll,maybe just map it The beat here is too fast and I have no self-confidence to not make it too hard..
  6. 00:10:388 (1) - The downbeat must be clickable imo, you can shorten the slider to 3/2, that's more fitting for the vocals and drums or make it like you at 00:15:495 (1) - The reason I use a long slider is because the vocal also has a pause here
  7. 00:12:941 (5) - ^ and also Add a NC here Two lines with an NC is ok imo, so I will wait and look
  8. 00:18:048 (5) - NC ^
  9. 00:19:963 (8,1) - Make them parallel? cuz it looks much cleaner and much easier to read for new players I kinda like this one. I will think of it
  10. 00:28:261 (6,7) - Using 1/2 beats for easy is kinda prohibited It just appeared once, not frequently, so that's ok
  11. 00:38:473 (5) - NC same reason
  12. 00:48:686 (1) - End this spinner on the downbeat that the space before the next object will be too short
  13. 00:52:516 (1,2) - Fix blanket fixed
  14. 00:55:069 (3,4) - ^ ^
  15. 01:00:176 (3) - Overscreen :v fixed
  16. 01:11:027 (4,5,6) - Same reason above about 1/2 beats It just occasional one, and it's hard to fit the beat if I don't do it
  17. 01:21:878 (1) - End this at 01:26:186feels too long and awkward

Normal
  1. Reduce the CS to 3 or 3.3, you'll kill players when they play this with HR xD It's up to BN's favor :P
  2. 00:02:410 (2) - Same as the one I mentioned in easy In fact I don't want too many singal taps before the music really start.. especially in the NM diff
  3. 00:14:058 (3,4) - Ctrl+G the rhythms since you were following the vocal good idea
  4. 00:14:856 (5,1) - Why not make the direction of (1) same as the angled direction of (5)? The overlap is bad and monotone
  5. 00:16:612 (3) - Why did you use an extended slider? it's different from the others which is slider and circle. I don't wanna use single pattern all the way...
  6. 00:18:048 (1,2,3,4,5,1,2,3,4) - Too long for chain combos for a normal and prettty dense too fixed
  7. 00:26:984 (4,1,2,3,4,5,6,7,8,9,1,2,3) - ^ fixed
  8. 01:18:048 (1,3) - This kind of overlap is pretty unpredictable for beginners, please avoid unnoticeable overlaps fixed
  9. Eh? no spinner? nope XD

Mei's Hard
  1. 00:05:282 (1,2,3,4,5,6,7,8) - I think it's kinda hard to tap these because they have no gaps in 1/4 beat snap divisor, maybe try to use DS on them
  2. 00:30:814 (1,3) - Fix blanket
  3. 00:38:633 (1) - Placing spinner in the middle of the song is kinda weird imo
  4. 01:07:835 (1) - Overscreen

Kin's Insane
  1. 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2)
  2. 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird
Keep the consistency of end time of every diff, that might be an issue to ranking, anyway goodluck!

Mark, going to see after I back home.

Zero__wind

Zero__wind wrote:

M4M from my queue

General
Easy和Normal也做到其他难度一样的地方结束啊 我看看哈
所有diff的widescreen support统一关掉 关了啊

Easy
HP2 AR3比较适合这个难度 改了
00:04:803 (3) - 高BPM Easy里面用1/2折返很不安全= = 后面还有一两个也是 最好都改掉 不影响rank就不改了,那个节奏真的不能再明显啊不用折返超别扭
00:19:963 (8,1) - 弄平行? 平行了不好看啊
00:26:984 (4,5,6) - 这flow感觉挺奇怪的 试试这样 感觉起来差不多我就先不改了
00:48:686 (1) - 这spinner到00:51:239 - 结束不是感觉更好些 那么短的空位不是unrankable吗
01:11:027 (4,5,6) - 这节奏也不适合Easy 不如就继续保持在白线上 白线没beat啊。。如果不改不能rank那我也只能强行白线了。。
01:20:441 (1) - 这个也是 就好好从01:20:282 - 起1/1就挺好的 那么重的鼓都不跟 vocal比鼓重太多根本忽略不掉orz
01:21:878 (1) - 这spinner感觉挺奇怪的 而且又太短 不如就正常map到结尾

Normal
00:18:048 (1) - 感觉缩短成1/1节奏感更好些 那就得有一个音给空出来了
00:18:686 (2,3,4,5,1,2,3,4,5) - 这一大坨连续的二分拍节奏太难了 找个地方断开一下 改了
00:28:261 (2,3,4,5,6) - 怎么突然间距都不对了 这肯定要死 噫,现在好多rank图的normal都有这种摆法啊,不过我整个砍掉重摆了
00:46:133 (7) - 感觉按规律这里应该有个NC 后面00:48:686 (1) - 这里的可以去掉
00:55:069 (1,2,3,4,5) - 这种的排列我觉得都会坠毁 跟上面那个一样。
01:20:441 (1) - 这里同Easy 加了一段
CS4感觉还是有点难了

Mei's Hard
00:23:793 (3) - 这滑条尾巴都出界了
01:09:590 (2) - ^
01:16:771 (1) - ^

00:37:835 (3) - 尾巴finish一下?
00:41:027 (1) - 头上finish
01:23:154 (1) - 这里开始的结尾部分应该加点clap吧 现在听起来好软
没什么别的问题 就是改简单一点应该对spread更好 Insane也不怎么难

cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ?
01:01:133 (4) - ^
01:05:920 (4) - ^ whistle at end
01:10:707 (2,3) - also whistles at similar points
00:57:622 (1) - missing clap at end
01:04:963 (4) - clap on head
cool stuff

Cooler!
AR9.2或者9.3可能会好读一些 有不少跳 AR9.3,PP要起飞。。
00:08:473 (2,1) - 不明白这里加这么多NC干嘛 也没什么特别的 特别重的音我给加了NC。。
00:16:611 (6,7) - 这里的节奏明显从6的地方起个滑条要好 你现在7的头上音乐里基本没有音 fixed
00:30:814 (1) - 这个diff里就这里开始的一段里NC加得特别频繁 感觉很不和谐 你跟前后00:28:101 (1) - 00:41:027 (1) - 对比一下就知道了 这段整个曲风都不一样了啊
00:41:824 (6) - 感觉放回下面flow要好一些 试了一下,看起来好挤。。
00:58:101 (2,3) - 这种3/4感觉好难读啊间距这么大 主要是你前面00:57:622 (1,2) - 间距这么小 完全看不出2和3之间只有四分拍这滑条尾巴没有click啊,而且这个速度打到3感觉才正好顺手。。
00:52:995 (2) - 这个还勉强好点 至少跟前面不是很近
01:08:314 (2,3) - ^
01:02:729 (1,2,3) - 我也是不能理解 为什么突然就头尾连起来了 kiai不是应该间距大些吗 vocal的气息在这里有中断,所以我感觉让移动突然停下来一下会比较合拍,如果周围都是单点我会在这里加一个折返四分拍滑条或者(如果鼓点允许)我会加原地连打,如果周围都是滑条我会选择这种头尾相接的摆法
01:25:069 (5,6,7) - 这里感觉从5的地方起个5连打击感好一些 加了个五连试了以下感觉整个后面的节奏都衔接不上了。。

COOLEST!
这diff我觉得还是不写了 不是很懂你们鬼畜麻婆
kiai里和次难度有一样的问题 00:52:516 (1,2,3) - 这种的 同上一样的解释。。
反正一言不合就00:11:346 (1,2,3,4,5,6,7,8,9,10) - 这样狂跳一通 然后突然又00:24:271 (8,1,2,3,4,5,6,7) - 一堆小间距 我是完全不能理解我调整了一下这段附近的跳的大小,这样这段就不会相对觉得太跳了。。

就这些了 good luck

Done
Lasse
[General]
this is definitely not a real 192kbit file and there have been DQs over this kind of stuff before, so either try to find a better quality mp3 or reencode to 128 at least since that seems to be the real bitrate
try to get a 1366x768 bg instead of this weird resolution


[coolest]
idk what to say, it looks like some kind of jump practice map with arbitrary and inconsistent spacing/emphasis (no this doesnt in any for mean "use ds all the time", it means "have a concept/logic behind your psacing and just randomly change it and use completely different spacing for the same music etc.)
sth like 00:23:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the pattern implies "intense beats and then really weak beats" but the music doesnt support anything like that

00:14:218 (1,2,3,4,5,6,7,8) -good example, no emphasis on anything at all even though the vocals get much more intense at 00:14:857 (5) -

00:15:495 (1,2,1,2,1,2) - rhythm doesnt really make sense. nothing in the song calls for changing to offbeat and back all the time, it doesnt follow the vocals or guitars or anything

then stuff like 00:07:118 (7) - why is 7 placed on such a weird spot, giving it much more emphasis when the drums are pretty consistent, at least emphasize the claps and not rnadom blue ticks :/

00:25:388 (7) - slider that is apparently supposed to follow the vocal but ends on a much stronger vocal + cymbal, making it feel completely unfitting

01:01:931 (5,6,7,8,1,2,3,4,5,6) - as much as i love spaced streams and spacing changes, this doesnt work at all. it's a pretty consistent drumroll with some more emphasis on 01:02:409 (3) -, so putting nc + some angle change or whatever there would make much more sense

01:03:207 (2) - no spacing for those strong vocals feel really awkward, even just ctrlg on this sldier would make it nicer

01:19:324 (1) - ignoring so many strong drums here just to get that vocal slider isn'T really suitable for sth that is supposed to be some 6* diff, the song provides much more

01:22:835 - this is like one of the strongest sounds in the whole song, yet not mapped at all?

yheaj most of this applies thoughout the whole map and most likely also your other extra

[kin]
00:03:207 (3) - why bezier lol
00:14:058 (6,1) - looks really weird, go for a cleaner/more overlapped overlap or none at all
00:15:176 (3) - barelly feels like any spacing due to leniency, could maybe ctrlg this for better emphasis on vocals
00:15:495 (1) - pretty undermapped for the intended difficulty lol
00:25:069 (2) - could at least replace with a 1/4 repeat slider since the blue tick is really audible
00:39:750 (1) - nice pattern, but sv increase for 00:40:707 (1) - could be a bit higher since it's barely noticeable in relartion to the others
00:56:665 (2,3,4) - really strong spacing change on such an obtuse angle plays really awkward. cant really give a suggestion here since fixing it would require a little bit of restructuring for like 3 seconds around this

[mei]
stack leniency 2 resulting in perfect 1/2 stacks is sth you'd rather not do for hard diffs lol
00:07:197 (7) - sudden spacing change looks really weird and doesnt really fit the music
00:09:750 - would make this cymbal clickable
00:24:750 (2,3) - check this with stacking enabled
00:27:782 (4) - 5x repeat is really weird to play and unexpected, why not simply http://i.imgur.com/kdnHAMn.jpg
00:46:133 (1) - why suddenly lower spacing fot the cymbal? also looks bad with that overlap
01:16:612 (4,1) - rip emphasis
probably more emphasis problems where cymbals etc suddenly get less spacing or even stacks

gl
Topic Starter
Start
Lasse

Lasse wrote:

[General]
this is definitely not a real 192kbit file and there have been DQs over this kind of stuff before, so either try to find a better quality mp3 or reencode to 128 at least since that seems to be the real bitrate
try to get a 1366x768 bg instead of this weird resolution
FIXED ALL ABOVE

[coolest]
idk what to say, it looks like some kind of jump practice map with arbitrary and inconsistent spacing/emphasis (no this doesnt in any for mean "use ds all the time", it means "have a concept/logic behind your psacing and just randomly change it and use completely different spacing for the same music etc.)
sth like 00:23:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the pattern implies "intense beats and then really weak beats" but the music doesnt support anything like that Changed

00:14:218 (1,2,3,4,5,6,7,8) -good example, no emphasis on anything at all even though the vocals get much more intense at 00:14:857 (5) - Good reminding

00:15:495 (1,2,1,2,1,2) - rhythm doesnt really make sense. nothing in the song calls for changing to offbeat and back all the time, it doesnt follow the vocals or guitars or anything changed

then stuff like 00:07:118 (7) - why is 7 placed on such a weird spot, giving it much more emphasis when the drums are pretty consistent, at least emphasize the claps and not rnadom blue ticks :/ fixed

00:25:388 (7) - slider that is apparently supposed to follow the vocal but ends on a much stronger vocal + cymbal, making it feel completely unfitting fixed

01:01:931 (5,6,7,8,1,2,3,4,5,6) - as much as i love spaced streams and spacing changes, this doesnt work at all. it's a pretty consistent drumroll with some more emphasis on 01:02:409 (3) -, so putting nc + some angle change or whatever there would make much more sense The 3 is a heavy sound but feels not a turning sound

01:03:207 (2) - no spacing for those strong vocals feel really awkward, even just ctrlg on this sldier would make it nicer see the reason I put to Zero_wind, the vocal has a pause

01:19:324 (1) - ignoring so many strong drums here just to get that vocal slider isn'T really suitable for sth that is supposed to be some 6* diff, the song provides much more I would like to follow the bass, since the most intense part is over

01:22:835 - this is like one of the strongest sounds in the whole song, yet not mapped at all? I thought a while and finally mapped XD

yheaj most of this applies thoughout the whole map and most likely also your other extra

[kin]
00:03:207 (3) - why bezier lol
00:14:058 (6,1) - looks really weird, go for a cleaner/more overlapped overlap or none at all
00:15:176 (3) - barelly feels like any spacing due to leniency, could maybe ctrlg this for better emphasis on vocals
00:15:495 (1) - pretty undermapped for the intended difficulty lol
00:25:069 (2) - could at least replace with a 1/4 repeat slider since the blue tick is really audible
00:39:750 (1) - nice pattern, but sv increase for 00:40:707 (1) - could be a bit higher since it's barely noticeable in relartion to the others
00:56:665 (2,3,4) - really strong spacing change on such an obtuse angle plays really awkward. cant really give a suggestion here since fixing it would require a little bit of restructuring for like 3 seconds around this

[mei]
stack leniency 2 resulting in perfect 1/2 stacks is sth you'd rather not do for hard diffs lol
00:07:197 (7) - sudden spacing change looks really weird and doesnt really fit the music
00:09:750 - would make this cymbal clickable
00:24:750 (2,3) - check this with stacking enabled
00:27:782 (4) - 5x repeat is really weird to play and unexpected, why not simply http://i.imgur.com/kdnHAMn.jpg
00:46:133 (1) - why suddenly lower spacing fot the cymbal? also looks bad with that overlap
01:16:612 (4,1) - rip emphasis
probably more emphasis problems where cymbals etc suddenly get less spacing or even stacks

gl

Wow! Lots of critics, gonna make big changes after I back home.

Thanks for your advice! it helps a lot !!
DeRandom Otaku


General

  1. Disable widescreen storyboard in every diff except Coolest!

COOLEST!

  1. 00:25:388 (7,8) - make proper blanket
  2. 01:25:707 (8) - nc

Cooler! (Extra)

  1. Remove "(Extra)" From difficulty name
  2. 00:29:378 (10) - nc
  3. 00:47:090 (5) - ^
  4. 01:12:303 (7) - ^
  5. 01:25:707 (9) - ^

cool! (Kin's Insane)

  1. Rename to "Kin's Cool!"
  2. Reduce OD 7.5 or something
Thats all from me ~ GL
PlasticMemor
hey from mod queue

[Kin's Insane]

rename to kin's cool

00:05:282 (1,2,3,4,1,2,3,4) - this does not sound good, less repeat sliders
00:57:303 (5,6,7,8,1) - fix spacing and overlap
01:11:665 (1,2,3,4,5,6,7,1,2,3,4) - so many streams, it's just a insane
01:19:324 (1,2,3) - add rhythm, no repeat
01:25:069 (1,2,3,4,5,6,7,1,2,3,4,5) - remove streams
Kin

Pata-Mon wrote:

[cool]
  1. Turn off "countdown" fix'd by Remilia
  2. 00:14:058 (6,1) - bad overlap I find the overlap cool + the spacing is ok and the flow too
  3. 00:17:729 (3) - why use hitsound at the tail? I really think mute is better I like how it sounds

Janpai wrote:

Kin's Insane
  1. 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2) ye, better pattern, fixed
  2. 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird it break the higher spacing between those 01:15:973 (2,3) - ; the higher DS is made to emphasize the cymbal ; that's also why 4 is an anti jump

Zero__wind wrote:

cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit will be done a bit later (when I'll re-dl some missing software)
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else ye fixed
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine hm, ye after some reflexion 1/2 seems better
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo ye, but the drum isn't the same
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ? seems legit with the vocal fixed
01:01:133 (4) - ^ ^
01:05:920 (4) - ^ whistle at end this one doesn't have the vocal like the other
01:10:707 (2,3) - also whistles at similar points fixed
00:57:622 (1) - missing clap at end ^
01:04:963 (4) - clap on head ^
cool stuff thanks \o

Lasse wrote:

[kin]
00:03:207 (3) - why bezier lol
00:14:058 (6,1) - looks really weird, go for a cleaner/more overlapped overlap or none at all see previous mod
00:15:176 (3) - barelly feels like any spacing due to leniency, could maybe ctrlg this for better emphasis on vocals this spacing was made to be higher than the previous slider and lower than the next one (because the next slider have to be emphasized with the cymbal
00:15:495 (1) - pretty undermapped for the intended difficulty lol still better than overmap ; still the flow is cool + the jump is higher than a lot of other jump on the map
00:25:069 (2) - could at least replace with a 1/4 repeat slider since the blue tick is really audible it can, but not my intention
00:39:750 (1) - nice pattern, but sv increase for 00:40:707 (1) - could be a bit higher since it's barely noticeable in relartion to the others that's the point of an increasing SV
00:56:665 (2,3,4) - really strong spacing change on such an obtuse angle plays really awkward. cant really give a suggestion here since fixing it would require a little bit of restructuring for like 3 seconds around this 4 is a slider, this part is really intense (the song not the map) ; so it's still ok

PlasticMemor wrote:

hey from mod queue

[Kin's Insane]

rename to kin's cool up to Remilia

00:05:282 (1,2,3,4,1,2,3,4) - this does not sound good, less repeat sliders if you delete those sliders, the music is exactly like this
00:57:303 (5,6,7,8,1) - fix spacing and overlap said in previous mod
01:11:665 (1,2,3,4,5,6,7,1,2,3,4) - so many streams, it's just a insane play more insane, insane diff have this kind of stream. btw, Insane star rating is mainly between 4~5* depending to the music/bpm
01:19:324 (1,2,3) - add rhythm, no repeat it'd be inconsistent with those one 00:05:282 (1,2,3,4,1,2,3,4) -
01:25:069 (1,2,3,4,5,6,7,1,2,3,4,5) - remove streams those stream are following the drum, there's no reason to delete it.
Diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:Customi Z
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:cool! (Kin's Insane)
Source:坂本ですが?
Tags:GEEKS anime Sakamoto Desu Ga? OP opening tv size Kin Mei
BeatmapID:964952
BeatmapSetID:443002

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"banben.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4005,-100,4,2,3,50,0,0
10069,-133.333333333333,4,2,3,50,0,0
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52516,-100,4,2,3,50,0,1
80601,-100,4,2,3,50,0,0
86505,-100,4,2,3,5,0,0


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Combo1 : 255,128,0
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Combo3 : 128,0,255
Combo4 : 0,128,0

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Thanks for mod!
btw Remilia, it's up to you about the diff name \o
If you want to change it, you can change it
Mei
fixed most problem mentioned, thank you guys!

hou
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:Customi Z
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:Mei's Hard
Source:坂本ですが?
Tags:GEEKS anime Sakamoto Desu Ga? OP opening tv size Kin Mei
BeatmapID:962408
BeatmapSetID:443002

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"banben.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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192,208,68633,1,0,0:0:0:0:
247,133,68793,1,8,0:0:0:0:
338,126,68952,1,0,0:0:0:0:
338,126,69112,6,0,P|375:115|413:113,2,77.0000023498536,2|0|8,0:0|0:0|0:0,0:0:0:0:
275,58,69590,2,0,P|189:41|135:-6,1,154.000004699707
66,55,70069,2,0,L|82:143,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
116,216,70388,6,0,B|52:208|4:260|4:260|56:292,1,154.000004699707,2|12,0:0|0:0,0:0:0:0:
104,328,70867,1,0,0:0:0:0:
188,288,71027,2,0,B|252:296|300:244|300:244|248:212,1,154.000004699707,2|12,0:0|0:0,0:0:0:0:
196,188,71505,1,0,0:0:0:0:
196,188,71665,6,0,L|192:104,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
252,40,71984,1,8,0:0:0:0:
284,128,72144,2,0,L|280:204,1,77.0000023498536,0|8,0:0|0:0,0:0:0:0:
336,280,72463,1,0,3:0:0:0:
336,280,72543,1,0,0:0:0:0:
336,280,72622,2,0,P|400:264|436:244,1,77.0000023498536,8|0,0:0|3:0,0:0:0:0:
448,176,72941,6,0,P|456:116|448:16,2,154.000004699707,4|8|0,0:0|0:0|0:0,0:0:0:0:
409,259,73739,1,0,0:0:0:0:
409,259,73899,2,0,P|448:296|472:328,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
376,344,74218,6,0,L|292:364,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
210,361,74537,2,0,L|136:344,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
200,208,74856,2,0,L|208:292,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
305,284,75176,2,0,L|312:207,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
256,132,75495,6,0,P|208:108|248:8,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
312,20,75973,1,0,0:0:0:0:
388,72,76133,2,0,P|412:116|428:148,2,77.0000023498536,2|0|8,0:0|0:0|0:0,0:0:0:0:
468,28,76612,1,0,0:0:0:0:
468,28,76771,6,0,P|504:88|506:141,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
504,156,77090,2,0,L|480:244,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
396,240,77410,2,0,P|396:284|392:328,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
300,304,77729,2,0,P|304:376|304:388,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
220,344,78048,6,0,P|204:296|224:168,1,154.000004699707,4|8,0:0|0:0,0:0:0:0:
296,152,78527,1,0,0:0:0:0:
220,100,78686,2,0,P|164:104|120:112,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
280,28,79005,2,0,P|336:32|380:40,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
420,104,79324,5,8,0:0:0:0:
400,196,79484,1,0,0:0:0:0:
324,252,79644,2,0,L|264:264,3,38.5000011749268,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
248,236,79963,2,0,L|188:248,3,38.5000011749268,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
172,220,80282,2,0,L|112:232,3,38.5000011749268,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
92,216,80601,5,4,0:0:0:0:
336,112,81878,6,0,L|348:32,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,192,82356,2,0,P|248:200|228:68,1,210,8|4,0:0|0:0,0:0:0:0:
420,156,83154,6,0,P|432:200|436:240,1,70,4|0,0:0|0:0,0:0:0:0:
396,300,83473,1,0,0:0:0:0:
320,340,83633,2,0,P|280:328|204:268,1,140,4|0,0:0|0:0,0:0:0:0:
144,208,84112,1,0,0:0:0:0:
224,180,84271,1,4,0:0:0:0:
136,36,84590,6,0,P|92:48|52:56,1,70,0|4,0:0|0:0,0:0:0:0:
12,116,84910,1,0,0:0:0:0:
36,196,85069,2,0,P|56:240|96:336,1,140,4|6,0:0|0:0,0:0:0:0:
168,356,85548,1,0,0:0:0:0:
236,308,85707,6,0,P|292:280|328:272,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
164,264,86186,2,0,B|132:200|156:140|156:140|180:172,1,140,4|0,0:0|0:0,0:0:0:0:
Kyle Y


Remilia_CO wrote:

Type: modding
Link: https://osu.ppy.sh/s/443002
Diff: any one you want XD
Genre: Anime
XD 多谢啦!

Here is ONE diff.

Easy
00:05:282 (1) - I think spinner should end at 00:08:952 - . I don't know why you end at 00:07:835 - , with only triple sound, but not stronger 00:07:995 - or 00:08:952 -

00:12:941 (5) - 00:18:048 (5) - 00:23:154 (5) - missing nc
00:25:707 - 01:20:441 (1) - here is strong big tick, clickable object should be placed. (and nc at 00:25:707 - )
00:28:261 (6) - nc
00:28:261 (6,7) - it is not quite recommented to use 1/2 snapping in Easy, although it is not unrankable. Try:

00:38:473 (5) - nc
00:43:580 (5) - nc
00:48:686 (1) - I think this spinner is too short in Easy, try to use long slider instead.
00:55:069 (3) - nc
01:05:282 (3) - nc
01:10:388 (3) - nc
01:15:495 (5) - nc

[Kin's Insane]
00:20:282 (1,1) - this 1/4 snapping spaced too far, making players think it is 1/2 snapped.
00:25:388 (1,1) - ^
00:38:473 (1,2,3,4) - this pattern also mislead players to play with 1/2
nothing other special.
Topic Starter
Start

DeRandom Otaku wrote:



General

  1. Disable widescreen storyboard in every diff except Coolest! Why except Coolest??

COOLEST!

  1. 00:25:388 (7,8) - make proper blanket Changed the whole thing
  2. 01:25:707 (8) - nc fixed

Cooler! (Extra)

  1. Remove "(Extra)" From difficulty name It's up to BNs
  2. 00:29:378 (10) - nc fixed
  3. 00:47:090 (5) - ^ fixed
  4. 01:12:303 (7) - ^ fixed
  5. 01:25:707 (9) - ^ fixed

cool! (Kin's Insane)

  1. Rename to "Kin's Cool!"
  2. Reduce OD 7.5 or something
Thats all from me ~ GL
Topic Starter
Start

Kyle Y wrote:



Remilia_CO wrote:

Type: modding
Link: https://osu.ppy.sh/s/443002
Diff: any one you want XD
Genre: Anime
XD 多谢啦!

Here is ONE diff.

Easy
00:05:282 (1) - I think spinner should end at 00:08:952 - . I don't know why you end at 00:07:835 - , with only triple sound, but not stronger 00:07:995 - or 00:08:952 - Because of the ranking criteria..

00:12:941 (5) - 00:18:048 (5) - 00:23:154 (5) - missing nc ok
00:25:707 - 01:20:441 (1) - here is strong big tick, clickable object should be placed. (and nc at 00:25:707 - ) fixed
00:28:261 (6) - nc ok
00:28:261 (6,7) - it is not quite recommented to use 1/2 snapping in Easy, although it is not unrankable. Try: but this place is too strong to ignore..

00:38:473 (5) - nc ok
00:43:580 (5) - nc ok
00:48:686 (1) - I think this spinner is too short in Easy, try to use long slider instead. I will look
00:55:069 (3) - nc
01:05:282 (3) - nc
01:10:388 (3) - nc
01:15:495 (5) - nc
All fixed
[Kin's Insane]
00:20:282 (1,1) - this 1/4 snapping spaced too far, making players think it is 1/2 snapped.
00:25:388 (1,1) - ^
00:38:473 (1,2,3,4) - this pattern also mislead players to play with 1/2
nothing other special.
H4C0
I noticed that the MP3's volume is pretty low. If it hasn't been pointed out before, I'd suggest increasing the volume of it.
Topic Starter
Start

H4rdC0rz wrote:

I noticed that the MP3's volume is pretty low. If it hasn't been pointed out before, I'd suggest increasing the volume of it.
Didn't feel it orz, let me ask some BNs
hyouri
[General]
  1. Capitalize "C" in insane maybe?
  2. Add "Widescreen support" for COOLEST diff
  3. Reasoning for "GEEKS" tag?
  4. Remove "anime" tag
  5. The hitsounding for these difficulties are weird everyone uses what seems like random, some dififculties are using only one while some are not, maybe you're not finished hitsounding? Anyway normal-hitnormal3.wav is never used.
[Coolest]
  1. 00:56:445 (7) - NC
  2. 00:57:083 (12) - NC
  3. 00:58:360 - You can clearly hear a burst here but you choose to map huge jumps :/
  4. 01:08:892 (5) - NC
  5. 01:10:647 (13,1) - overmapped hard
  6. 01:15:275 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these pp jumps into NC like this 01:15:275 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
-Tochi
m4m

  • General

  1. Hmm, doesn't seem like there's any better mp3's out there.
  2. Why is the first letter on "(cool! Kin's Insane)" not uppercase as the other diffs?


  • COOLEST!

  1. 00:06:339 (4) - NC here since the rhythm's real start point is here, and because it will fit.
  2. 00:09:531 (1,2,3) - This stacking doesn't really fit in this mapping style tbh, why not stack all of them together?
  3. 00:25:328 (8,1) - The small spacing here is really awkward to play, maybe make it more spaced here?
  4. 00:25:488 (1,2) - Switch NCs, since the strong beat/vocal is here 00:25:647 - try something like: http://puu.sh/p3Gig/c22f1691c6.jpg
  5. 00:26:445 (6,7) - This 3/4 is too spaced from each other, which makes it looks random. Using 0,5x DS will fit fine tbh.
  6. 00:26:924 - Maybe you should add a note here since there's a sound here. There's no really reason to skip it.
  7. 00:27:084 (1,2) - & 00:27:722 (3,4) - & 00:28:360 (6,7) - Why is this: 00:26:445 (6,7) - the only place you make a 3/4 when the later parts are the same rhythm? I would recommend to keep it more consistent.
  8. 00:33:945 (5,1) - Isn't the jump here too big? xD | I recommend to move it to somewhere around x:320 y:300.
  9. 00:34:743 (4,5,6) - Well again, same concept as 00:26:445 (6,7) - but just with circles only. You should to keep the same rhythms consistent, otherwise it will feel awkward to play, and that's not good. Either do the same thing on 00:34:105 (1,2,3) - here: 00:34:743 (4,5,6) - and the sliderend on 00:34:424 (3) - or the opposite.
  10. 00:40:807 (1,2) - I personally don't like huge spacing on 3/4's but i think u do so uh.
  11. 00:50:701 (3) - Move this to x:249 y:318 for better flow.
  12. 00:50:860 (4,1) - This flow here will most likely lead to a sliderbreak from the 1/4 slider. 00:51:020 (1) - I would move it to x:317 y:384 to avoid that.
  13. 00:51:658 (5) - NC here, cuz new pattern on jumps.
  14. 00:53:573 (1,2) - The spacing here (2/4) is waay too low considering that u make a huge spacing for 3/4 like 00:54:052 (2,3) - I highly recommend you to swap the spacing, so 00:53:573 (1,2) - is bigger and 00:54:052 (2,3) - is lower. This way it will not confuse players or play awkward.
  15. 00:54:850 (6) - NC.
  16. 01:08:892 (5) - ^
  17. 01:13:998 (5) - ^
  18. You could polish this more, most of the jumps or sliders looks a bit random, try making several patterns and consistency.


  • Cooler! (Extra)

  1. 00:10:169 (1,2,3,4,5) - This might looks good, but it's a bit too "much" for an intro, and it's the only time you do this. These kinda streams fits more in alternating maps imo. If you decide too keep it than making a more normal stream, then at least make NCs on 00:10:328 (3,5) -
  2. 00:11:126 (1,2) - Switch NC, so it starts here 00:11:445 -
  3. 00:12:722 (8) - NC here, 00:13:360 (1) - remove, 00:13:998 - add, 00:15:275 (7) - add.
  4. 00:18:945 (11,1) - Avoid the little overlap here: http://puu.sh/p3JrZ/6a994f42dd.jpg
  5. 00:20:381 (6,7) - This is overmapped, it should be 1/2 cuz there's sounds here 00:20:541 -
  6. 00:21:658 (5) - NC.
  7. 00:22:775 (8) - Ctrl+G?
  8. 00:52:935 (3,4,5,6) - Try to make it flow more like: http://puu.sh/p3JDT/d30e536dce.jpg
  9. 00:58:679 (1,2) - The spacing here is kinda awkward because the objects are so close to each other.
  10. 01:14:318 (2) - Ctrl+G?
  11. 01:19:105 - Please make this clickable, and start the spinner here 01:19:185 - instead.
  12. There's some inconsistent NC patterns, try looking the map through thinking about it. Otherwise it looks fine.


  • cool! (Kin's Insane)

  1. 00:41:445 (1) - Ctrl+G here seems to flow better imo.
  2. 01:16:552 (1,4) - Try avoiding this tiny overlap.
  3. Seems fine overall.



  • Mei's hard

  1. 00:17:190 (3,4) - Blanket can be a bit improved.
  2. 00:31:871 (1,3) - ^
  3. Hmm, yeah looks good.


  • Feedback


    I'm not so good at modding easier diffs, so sorry for the poor mod on Hard and the easiest Insane!
    Good luck o/
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