i feel as though this thread was made purely to advertise his stream.
I'd place my bet around 5k. 6k is like, idk, a couple of super farmy plays and a slew of 190-210pp plays which realistically aren't very difficult to shit out if you build the consistency. 5k requires a slightly deeper incursion into the 220+ neighborhood.Bauxe wrote:
Just to chip in, his claim is certainly possible. Very possible actually. But he'll need to do things right.
1) Play a lot. Like, the majority of your day. With sufficient breaks to prevent injury, but around 300 full length plays a day. That's like 10 hours.
2) Play for improvement and save the rank grind for the end. Will require very smart playing to make sufficient improvement.
I place my bet at ~rank 6k.
I shall try and follow your path.B1rd wrote:
Alternatively, you could get to 5K with nothing over 165bpm.
Holy crap I would not want to do that lol. It might be awesome the first day, but the second day I would get so exhausted and just quit tbh. 10 hours per day?? Count me out.Bauxe wrote:
1) Play a lot. Like, the majority of your day. With sufficient breaks to prevent injury, but around 300 full length plays a day. That's like 10 hours.
99% HR whenEndaris wrote:
I shall try and follow your path.B1rd wrote:
Alternatively, you could get to 5K with nothing over 165bpm.
Daidai+FLHD when?winber1 wrote:
i will start my own challenge
i will try to reach rank 2k from rank 1.7k in a month. tune in on my non-existent twich channel everyday to see a black screen
*HRHTKhelly wrote:
99% HR whenEndaris wrote:
I shall try and follow your path.
why don't u watch my stream and find outchainpullz wrote:
Daidai+FLHD when?winber1 wrote:
i will start my own challenge
i will try to reach rank 2k from rank 1.7k in a month. tune in on my non-existent twich channel everyday to see a black screen
It pretty much means you all have the same base level of skill in your respective skillsets to get to rank 1k because if you didn't all have at least that level of skill you wouldn't get there in the first place.[Taiga] wrote:
Being a 1k with 5-6k pp doesn't mean having skill of players in 1k rank.
Khelly wrote:
It pretty much means you all have the same base level of skill in your respective skillsets to get to rank 1k because if you didn't all have at least that level of skill you wouldn't get there in the first place.[Taiga] wrote:
Being a 1k with 5-6k pp doesn't mean having skill of players in 1k rank.
Except some skillsets/mods give more pp for a certain amount of skill. A 1k player with only EZ scores would be more skilled than a 1k player with only DT scores. A 1k player with only nomod scores would be more skilled than a 1k player with only DT scores.Khelly wrote:
It pretty much means you all have the same base level of skill in your respective skillsets to get to rank 1k because if you didn't all have at least that level of skill you wouldn't get there in the first place.[Taiga] wrote:
Being a 1k with 5-6k pp doesn't mean having skill of players in 1k rank.
The player who has reached 1k with a harder mod combination will be more skilled within their mod combination compared to a player who has reached 1k with an easier mod combination. I think it's a pretty well established opinion in this community that some mods are easier to get pp with than others. If you want to debate this, tell me it's just as easy to get pp with FL only as it is with DT.Khelly wrote:
Would a 1k with nomod only be more skilled at DT than DT only? Would 1k with hr be better than 1k at nomod? Or nomod at hr? How can you compare these?
I think you're entirely missing the point when you bring up FL; it's not a relevant mod and you only bring it up to mask the fact that you don't want to address what's harder or easier about each mod combination and seek to compare them amongst each other with the same definition of skill, and your first sentence is meaningless since you're saying someone who specialised in X mod is better at X mod than someone who specialised in Y not X.B1rd wrote:
The player who has reached 1k with a harder mod combination will be more skilled within their mod combination compared to a player who has reached 1k with an easier mod combination. I think it's a pretty well established opinion in this community that some mods are easier to get pp with than others. If you want to debate this, tell me it's just as easy to get pp with FL only as it is with DT.Khelly wrote:
Would a 1k with nomod only be more skilled at DT than DT only? Would 1k with hr be better than 1k at nomod? Or nomod at hr? How can you compare these?
I don't need to explain in what ways mods are hard compared to each other, all I'm trying to get you to understand (getting you to understand simple concepts is extremely difficult) is that some mods are harder to get pp with given the same amount of skill. If you had two identical players who had the exact average amount of talent of all osu! players and got them to each play a different set of mods, then for example the one who played DT would have more pp than the one who played nomod.Khelly wrote:
I think you're entirely missing the point when you bring up FL; it's not a relevant mod and you only bring it up to mask the fact that you don't want to address what's harder or easier about each mod combination and seek to compare them amongst each other with the same definition of skill, and your first sentence is meaningless since you're saying someone who specialised in X mod is better at X mod than someone who specialised in Y not X.
Here's the simple concept that you seem to not be able to get. Saying "the same amount of skill" isn't a statement that means anything until you can figure out how you can judge an "amount of skill" between different skillsets.B1rd wrote:
I don't need to explain in what ways mods are hard compared to each other, all I'm trying to get you to understand (getting you to understand simple concepts is extremely difficult) is that some mods are harder to get pp with given the same amount of skill. If you had two identical players who had the exact average amount of talent of all osu! players and got them to each play a different set of mods, then for example the one who played DT would have more pp than the one who played nomod.Khelly wrote:
I think you're entirely missing the point when you bring up FL; it's not a relevant mod and you only bring it up to mask the fact that you don't want to address what's harder or easier about each mod combination and seek to compare them amongst each other with the same definition of skill, and your first sentence is meaningless since you're saying someone who specialised in X mod is better at X mod than someone who specialised in Y not X.
Either it is as easy to get pp with FL as it is with DT, or some mods are harder to get pp with than others.