B1rd wrote:
Khelly wrote:
Would a 1k with nomod only be more skilled at DT than DT only? Would 1k with hr be better than 1k at nomod? Or nomod at hr? How can you compare these?
The player who has reached 1k with a harder mod combination will be more skilled within their mod combination compared to a player who has reached 1k with an easier mod combination. I think it's a pretty well established opinion in this community that some mods are easier to get pp with than others. If you want to debate this, tell me it's just as easy to get pp with FL only as it is with DT.
I think you're entirely missing the point when you bring up FL; it's not a relevant mod and you only bring it up to mask the fact that you don't want to address what's harder or easier about each mod combination and seek to compare them amongst each other with the same definition of skill, and your first sentence is meaningless since you're saying someone who specialised in X mod is better at X mod than someone who specialised in Y not X.
Why would a nomod map be harder? It might be longer on average and have more complicated patterns?
Would a hr map be harder because it requires a lot more accuracy and necessitates a high acc % to get pp from?
Would a DT map be harder because it's literally physically more intensive than any of the other two specialisations can hope to achieve on average?
Talking from 5,500pp+ which one puts one above the other? I've met a few hr players who literally try to convince me dt is harder and I don't buy it. I've met nomod players who can't into hr or dt because they're both equally too hard.