rip... my old ... O L D mappppp ....
Did you try using it? There's already a general (just don't enter a timestamp).Bakari wrote:
Is there any way to comment on general issues the set has. For example, if I dislike combo colours and can offer better ones. Or do I have to spam the thing for every difficulty?
Probably needs overall [General] section as it would help out. Apart from that, I believe it is somewhat usable.
Is the general aim the comment for every difficulty?peppy wrote:
Did you try using it? There's already a general (just don't enter a timestamp).
You're not really supposed to put whole paragraphs for single mod points most of the time. If you need more space, you can drag the diagonal lines in the bottom right of the input area, same as current forum posts.Sieg wrote:
2. message field is too small? There no space for detailed information.
from what i can gather, either starting your message without a timestamp or clicking on General above the Timeline would make a comment for General, which would apply to every difficulty. i can't seem to find a way to talk about a specific difficulty in general, without timestamps (when you're talking about map settings, or recurring errors etc.)AncuL wrote:
Is the general aim the comment for every difficulty?peppy wrote:
Did you try using it? There's already a general (just don't enter a timestamp).
Besides this new feature, may I ask what modding v2 is actually?Loctav wrote:
The new modding panel is one of the first steps of introducing modding v2.
Loctav wrote:
- Please provide valid modding for the map so we can get an idea of how it works
Are praises considered mods if they tell you to change something minor to make it more great?Bakari wrote:
I'm posting too much, but there is absolutely no reason to kee the "resolved" tick availiable for praise comments.
It is something we call "Suggestion" :pkoopa712 wrote:
Are praises considered mods if they tell you to change something minor to make it more great?
From what I have seen, this will make tracking mods for each diff easier.
Anxient wrote:
i feel like there should be a general section. like usually mods go like thisgeneral
bg size exceeds 1366x768. pls fix
audio bitrate is too high, please compress
tags are missing from xx diff to yy diff.
maybe there will be a place for this later in the future or maybe you already know and im wasting my time
i did it guys im hitting every single roadblock in modding v2 for everyone.Harbyter wrote:
Anxient wrote:
i feel like there should be a general section. like usually mods go like thisgeneral
bg size exceeds 1366x768. pls fix
audio bitrate is too high, please compress
tags are missing from xx diff to yy diff.
maybe there will be a place for this later in the future or maybe you already know and im wasting my time
there's already a general section
if you click on general it will show the comment of the overall beatmap
if you click on timeline it will shows the comment of that specific difficulty that you have selected,
i think it needs another section, maybe metadata/general issue of the beatmap?? This to not mix up the timing,metadata storyboard issue with the general comments
I am pretty sure markdown is the future instead. Don't quote me on that.Shiirn wrote:
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
Yeah, there should be an option to change the message and it's type (problem, suggestion, praise). I wrote a praise followed by a suggestion and choose a praise when it's supposed to be a suggestion and now I can't change it (see it here, bottom of the page for the easy diff). And sadly it's not BBCode freindly... yet?Shiirn wrote:
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
I always thought of markdown as a step forward by taking a step back. It's so incredibly simplistic that it's limiting. But it'd probably work pretty damn well for something like this.Loctav wrote:
I am pretty sure markdown is the future instead. Don't quote me on that.Shiirn wrote:
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
I believe that's not implemented yethyouri wrote:
Where's the freaking button to download the map? there should be one imo, also a .osu download for each selected difficulty page
I think that is what they are saying.deadbeat wrote:
can't you just mark that as a problem?
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.Riari wrote:
I think that is what they are saying.
Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.
Are suggestions just aesthetic or is it everything that doesn't break RC?
Stuff like that.
Makes sense.Nozhomi wrote:
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Probably only once per map, one per line would be absurd (also who care about useless kds nowadays).Sonnyc wrote:
I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Also maybe making users how upvoted visible (as discus) might be cool? Not sure if it is purposely annonymous though.Default wrote:
I don't think you should be able to upvote your own suggestions.
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?Don't see the problem in having very long mods in this new format, and you can just scroll directly to the bottom if their to much of them.
Kurai wrote:
Great. Just one little thing bothering me:
Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
Yup, i think the same too lol. As we can discuss the selected part one by one with each mappers/modders opinion.Anxient wrote:
lol modding v2 is alot more fun than i thought :L
still looking for an answerLiiraye wrote:
How will this affect irc modding? Will this be the only way of modding in the future?
How about when those map got rank... everyone got kds....Deppyforce wrote:
Agree with that.Flower wrote:
I don't know if this has been discussed, but whatever I need to emphasise this.
I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.
Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:
You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.
Thanks for reading.
Same thingFlower wrote:
I don't know if this has been discussed, but whatever I need to emphasise this.
I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.
Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:
You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.
Thanks for reading.
Drafura wrote:
Is there a way (planned ?) to point many timepoints in a same post ? Like having the possibility to create an issue and attach a list of all timepoints where the problem occurs ? Or should we do this throught general ?
Drafura wrote:
Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
From what I've seen an "easy" way to implement it would be to add a "Spread discution" difficulty for each game mode in the top combo box, this difficulty will have no timeline discution, only a general discution section.peppy wrote:
Probably a bit too complicated to add so many general sections.Drafura wrote:
Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
After the a new test panel being released, I still experience this issue. (Internet Explorer 11)Sonnyc wrote:
Btw, is it only me who experience a broken web?