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Modding v2: Modding Panel - Feedback Thread

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Topic Starter
Loctav
The modding panel on the new webpage is now available for public testing!

Please visit the two chosen test mapset to access it:
  1. http://new.ppy.sh/beatmapsets/351408/discussion (Download the set here: https://osu.ppy.sh/s/351408)
  2. http://new.ppy.sh/beatmapsets/123760/discussion (Download the set here: https://osu.ppy.sh/s/123760)


For best results, we would like everyone to actually give it a try and mod the above mapsets with the given panel!

The new modding panel is one of the first steps of introducing modding v2. The main idea of the panel is to make everyone post every issue individually and discuss it individually, for easier tracking and for avoiding duplicates.
It makes it easier to differ between praisings, suggestions and actual problems and keeps everything organized and singular issues can be discussed by their own, without swamping away other mentioned issues. Issues can be marked individually as resolved, too, so everyone is aware of what has been looked at.

To post a issue on a specific spot in the beatmap, your issue has to start with a timestamp. If you post without starting with a timestamp, it'll get posted as general issue.


Feel free to toy around and test this feature and leave us your feedback. However, keep the following rules in mind:

  1. This thread is not for asking for features (unless they are necessary for basic modding)
  2. Please provide valid modding for the map so we can get an idea of how it works


---------------

peppy wrote:

To save people repeating the same thing, here's some things which have been mentioned many times and will be added:

- Editing posts will be available.
- There will be a general section per difficulty. Right now it's only available for the whole map set.
- Formatting may become a thing, but it will be limited. Individual posts are supposed to be small and to the point (single sentence or paragraph).
- The difficulty selection dropdown doesn't scale so well to sets with tens of difficulties. It will be fixed.
xxdeathx
soon tm actually happened
grumd
yesss
XeoStyle
ooooooo nice
Evening
ayy it's my std map :d
Liiraye
You guys are too fast
Avishay
I want free mods too :(
LordRaika
rip... my old ... O L D mappppp ....
Halogen-
As someone who absolutely loathes the current modding process...

... this certainly makes things more enticing to work on. Really good work, guys!
Dea ex machina
ay this is cool af
AncuL
zen's name though
Feerum
Stop praise it guys! First test it, then praise it!
riffy
Is there any way to comment on general issues the set has. For example, if I dislike combo colours and can offer better ones. Or do I have to spam the thing for every difficulty?

Probably needs overall [General] section as it would help out. Apart from that, I believe it is somewhat usable.
The possibilit to upvote suggestions is also pretty weird. I'd get rid of that.
Liiraye
How will this affect irc modding? Will this be the only way of modding in the future?
peppy

Bakari wrote:

Is there any way to comment on general issues the set has. For example, if I dislike combo colours and can offer better ones. Or do I have to spam the thing for every difficulty?

Probably needs overall [General] section as it would help out. Apart from that, I believe it is somewhat usable.
Did you try using it? There's already a general (just don't enter a timestamp).
ac8129464363
will guest diffs be officially supported through this system or will things have to be done through the mapset owner?
riffy
Is the [General] thing applies to all difficulties or only to the one that is currently selected? I am testing it at this moment and I don't think it does apply to all diffs.

Great job, my bad I didn't get it at first.
AncuL

peppy wrote:

Did you try using it? There's already a general (just don't enter a timestamp).
Is the general aim the comment for every difficulty?
Evening
I'm assuming beatmap links would be more accessible later on considering clicking the title leads to butts :d

also, double tapping enter too fast kinda double posts, not sure if that's a big issue though

LordRaika also had problems changing the difficulty from the drop down menu, kinda asked him to post the issue
Avishay
Pressing on the mapper's name leads to http://new.ppy.sh/u/undefined rather than the mapper's profile.
Sieg
1. download button will be useful

2. message field is too small? There no space for detailed information.

3. design for this, i don't want to brainstorm here with ideas (you guys can do this better anyways) but huge list, large mod icons and duplicate mod name on every item looks odd
Dea ex machina
Would be wonderful if reloading the page brought you back to the last difficulty you were modding :D
MillhioreF

Sieg wrote:

2. message field is too small? There no space for detailed information.
You're not really supposed to put whole paragraphs for single mod points most of the time. If you need more space, you can drag the diagonal lines in the bottom right of the input area, same as current forum posts.
riffy
Okay, after testing out a few things, I believe that this would be a good idea to separate general from difficulty-specific issues that are currently being posted in General.

To be more specific, the picture in the spoilerbox can't be fixed to a certain difficulty, although it really should be fixed to Easy.
hehe

AncuL wrote:

peppy wrote:

Did you try using it? There's already a general (just don't enter a timestamp).
Is the general aim the comment for every difficulty?
from what i can gather, either starting your message without a timestamp or clicking on General above the Timeline would make a comment for General, which would apply to every difficulty. i can't seem to find a way to talk about a specific difficulty in general, without timestamps (when you're talking about map settings, or recurring errors etc.)
Topic Starter
Loctav
quoting this portion for the sake of it

  1. This thread is not for asking for features (unless they are necessary for basic modding)
  2. Please provide valid modding for the map so we can get an idea of how it works
Nozhomi
I just hope the timeline won't became unreadable after a tons of suggestions ^^'

Really nice so far after some testing.
riffy
I'm posting too much, but there is absolutely no reason to kee the "resolved" tick availiable for praise comments.

Difficulty-specific are somewhat moddable as they are, but when we talk about modding storyboards in general, this is not comfortable at all. Why can't we have a certain category for storyboards or general timestamps as well?
Crystal

Loctav wrote:

The new modding panel is one of the first steps of introducing modding v2.
Besides this new feature, may I ask what modding v2 is actually?
Supairo

Loctav wrote:

  1. Please provide valid modding for the map so we can get an idea of how it works

Bakari wrote:

I'm posting too much, but there is absolutely no reason to kee the "resolved" tick availiable for praise comments.
Are praises considered mods if they tell you to change something minor to make it more great?

From what I have seen, this will make tracking mods for each diff easier.
Anxient
is it just me or is the mods taking quite some time to process? i wrote a kinda large mod for overcomplexification and its still giving me the loading screen

wait is it supposed to be one at a time or just full blown
riffy

koopa712 wrote:

Are praises considered mods if they tell you to change something minor to make it more great?

From what I have seen, this will make tracking mods for each diff easier.
It is something we call "Suggestion" :p


Yes, Anxient, same happens to me from time to time!
Harbyter




i think there is a problem with the timesnap link of the selected hitobject


EDIT: noticed that in STD those timesnap works fine, maybe just for osu!mania?
Deif
The future is now! I find it mostly useful because every single suggestion will be directly saved in the webpage. Otherwise, with a normal mod it's quite usual to lose part of it, either due to the browser or the computer. Looking forward to see it implemented at last!
Topic Starter
Loctav
General section should differ between Praise/Suggestion/Problem, too
There should be a difficulty-specific General section (for overall issues in the difficulty in specific), right next to the mapset-overall General section

*runs*
Anxient
i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix

audio bitrate is too high, please compress

tags are missing from xx diff to yy diff.

maybe there will be a place for this later in the future or maybe you already know and im wasting my time
Frey
There should be a section where guest diff makers can upload their osu file, so that the host will be easy to grab it and fix it.
Harbyter

Anxient wrote:

i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix

audio bitrate is too high, please compress

tags are missing from xx diff to yy diff.

maybe there will be a place for this later in the future or maybe you already know and im wasting my time

there's already a general section

if you click on general it will show the comment of the overall beatmap

if you click on timeline it will shows the comment of that specific difficulty that you have selected,


i think it needs another section, maybe metadata/general issue of the beatmap?? This to not mix up the timing,metadata storyboard issue with the general comments
Shiirn
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
Anxient

Harbyter wrote:

Anxient wrote:

i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix

audio bitrate is too high, please compress

tags are missing from xx diff to yy diff.

maybe there will be a place for this later in the future or maybe you already know and im wasting my time

there's already a general section

if you click on general it will show the comment of the overall beatmap

if you click on timeline it will shows the comment of that specific difficulty that you have selected,


i think it needs another section, maybe metadata/general issue of the beatmap?? This to not mix up the timing,metadata storyboard issue with the general comments
i did it guys im hitting every single roadblock in modding v2 for everyone.
Topic Starter
Loctav

Shiirn wrote:

The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
I am pretty sure markdown is the future instead. Don't quote me on that.
Supairo

Shiirn wrote:

The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
Yeah, there should be an option to change the message and it's type (problem, suggestion, praise). I wrote a praise followed by a suggestion and choose a praise when it's supposed to be a suggestion and now I can't change it (see it here, bottom of the page for the easy diff). And sadly it's not BBCode freindly... yet?
peppy
To save people repeating the same thing, here's some things which have been mentioned many times and will be added:

- Editing posts will be available.
- There will be a general section per difficulty. Right now it's only available for the whole map set.
- Formatting may become a thing, but it will be limited. Individual posts are supposed to be small and to the point (single sentence or paragraph).
- The difficulty selection dropdown doesn't scale so well to sets with tens of difficulties. It will be fixed.

@loctav feel free to put these in the OP.
Underforest
wew looks awesome :)
I'll try it
Shiirn

Loctav wrote:

Shiirn wrote:

The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
I am pretty sure markdown is the future instead. Don't quote me on that.
I always thought of markdown as a step forward by taking a step back. It's so incredibly simplistic that it's limiting. But it'd probably work pretty damn well for something like this.

Also, maybe a function that would let us refresh the page without being shoved back to the easiest diff.


What seems to be the point of the thumbs system? Things are going to be ordered by timeline, you'd think it would be ordered by thumb priority. Especially since with the links in there you can very freely leap around in the map... but i'm just suggesting things damn nevermind heh. The whole thing seems pretty functional. I'd love modding with this system. It's a lot cleaner.
hyouri
Where's the freaking button to download the map? there should be one imo, also a .osu download for each selected difficulty page
Sonnyc

hyouri wrote:

Where's the freaking button to download the map? there should be one imo, also a .osu download for each selected difficulty page
I believe that's not implemented yet
Topic Starter
Loctav
added the set links of old webpage to the OP (for easier downloading, I suppose, as long as you can not download from the discussion page yet)
DeletedUser_4329079
With the new system, how will people be able to tell when a map is ready for BNs?
Riari
Is there any intention to make it possible to filter comments? Like being able to filter comments that users have marked as 'Praise' so you are able to look through suggestions easier?
-Mo-
I don't know if it's just me, but with this system I feel compelled to mark every single thing as "suggestion" unless it's somethat that blatantly breaks the RC. Was that the intention?
deadbeat
can't you just mark that as a problem?
Riari

deadbeat wrote:

can't you just mark that as a problem?
I think that is what they are saying.

Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.

Are suggestions just aesthetic or is it everything that doesn't break RC?


Stuff like that.
Nozhomi

Riari wrote:

I think that is what they are saying.

Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.

Are suggestions just aesthetic or is it everything that doesn't break RC?


Stuff like that.
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Riari

Nozhomi wrote:

It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Makes sense.
Sonnyc
OMG why the infinite load after I made a mod line lol

Things to consider compared to the current system might be kudosu and star priority, or mostly "modding incentive". Modders mod a map, and they get an outcome in the form of the mapper's reply, and a kudosu (if providen) whether they wanted or not. Some revision will be needed within the new modding panel.

I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Nozhomi

Sonnyc wrote:

I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Probably only once per map, one per line would be absurd (also who care about useless kds nowadays).
DeletedUser_4329079
I don't think you should be able to upvote your own suggestions.
Ovoui
I can't try it right now, but it looks really cool !
You made a great job ty.
Sonnyc

Default wrote:

I don't think you should be able to upvote your own suggestions.
Also maybe making users how upvoted visible (as discus) might be cool? Not sure if it is purposely annonymous though.
Harbyter
i'll also post here,,

maybe it needs a ''denied'' button too , not only ''resolved''
riffy
Resolved includes both denied and applied.
Kibbleru
this is gunna take some time to get used to xd
Mekki
Seems a bit confusing ,but it should be nice :3
Smokeman
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
I like the coherent flow of an idividual text more than a timeline everyone can post on (mb im misunderstanding this?), since you can specificly aim to mod one aspect of a map at a time and not just throw everything you see on a timeline. OR just have a distinct style which needs to be done in text form :/
Imo small comments on a section don't allways cut it to bring one's point across either.

The different kind of tags you can put on your comments are awesome though. Now i dont need to use different colours to distinguish suggestions from problems (never did but i'd love to try it out).

It would be cool, if every mod could have its own timeline and you could toggle all of them together to see overlapping problems. Like this people will be able to see what has been mentioned or look at the comment and decide for himself if its a problem or worth changing.

Also: Is that header thing customaizable? It might cut the background in a wierd way, so maybe allow the submitter to change the position of the background so it looks cool :[
abraker
Posting for the sake of posting so replies end up in my inbox and I dont forget about this later in the day. I need to try this, it looks cool
ProfessionalBox
First thing I noticed that needs to be fixed is to allow mappers to tick the resolved box even after replying to a comment. Since I'm unable to currently edit my comments, there are multiple replies that do not have the resolved option selected, while they should have. Also I think it would be nice if the most upvoted mods would show on top of the page of the respective difficulty
Mindwaves
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
Don't see the problem in having very long mods in this new format, and you can just scroll directly to the bottom if their to much of them.
ztrot
Already with the fact modders can now list what needs to be fixed and what is suggestion is leaps and bounds better than what we have been doing, aka color coding text, now things are much more clear for our mappers, I made a suggestion myself just now!
HappyRocket88
Really nice! Never thought this will be released so fast since the last time Ephemeral said something about it on #modhelp.

I just hope the BBCode buttons will be kept for this system too. As long as they make things friendlier to read and understand.
Kibbleru
i wish there can be more interfaces for long mod posts as well
abraker
Ok so one thing I find limiting is that since this is focused to be posts with short mod descriptions, it doesn't really allow me to deliver the full picture of what I am trying to mod. I think having a hierarchy for this would be nice. You have a mod - the post relating to the range of timing it applies to (should not be too big) along with a short description, and within that mod are the individual edits you want to apply. I had to be a bit creative to achieve what format I am aiming for here, take a look at the Liberation (4k Insane) diff. Also I am using keywords such as ADD and BRING, and I think native support for those keywords would present a nice format to display the edits in.

My first post looks too ugly to look at btw. Why even?
Kurokami
It looks really good and easy to use. I only wonder about that overlap here: http://kurokami.s-ul.eu/U3tP7oeJ on overcomplexification [Extreme]. Along with timestamps it could become unreadable. Or just my browser bugged a bit due to my internet. :C
Axarious
Hmm, I'm getting a "Failed Saving Post" message; will try posting later.
AncuL
this is a feature-asking request but can you probably have the creator a control to who can resolve / deny it?
edit: and probably make the "hidden comments" the default one because sometimes the comment is painful to be scrolled
Kurai
Great. Just one little thing bothering me:


Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
Anxient
lol modding v2 is alot more fun than i thought :L
Full Tablet

The "FontAwesome" font used for several symbols doesn't look good if you disable font anti-aliasing. Since the font is used for characters usually not present in a font, they can't be replaced with web safe fonts.
Anxient

Kurai wrote:

Great. Just one little thing bothering me:


Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
like this? lol

i think with the way the font is used Exo 2.0 SemiBold and Semi Light (?), i think the "1" and "y" would be too close to touching. but hey thats just me. well this would only apply yo Easy tho :L
Haruto

Anxient wrote:

lol modding v2 is alot more fun than i thought :L
Yup, i think the same too lol. As we can discuss the selected part one by one with each mappers/modders opinion.
peppy
I've written up all the feedback so far in github issues.

https://github.com/ppy/osu-web/mileston ... g%20System

Please either file issues yourself (if you have a github account and are willing) or post here with anything that hasn't been added yet.
JMC
[suggestion for user interface]
I prefer using tab (with more orderly of course) like old website
than use scroll list, it's make me tired to scroll
Sonnyc
Btw, is it only me who experience a broken web?
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