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Modding v2: Modding Panel - Feedback Thread

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Deif
The future is now! I find it mostly useful because every single suggestion will be directly saved in the webpage. Otherwise, with a normal mod it's quite usual to lose part of it, either due to the browser or the computer. Looking forward to see it implemented at last!
Topic Starter
Loctav
General section should differ between Praise/Suggestion/Problem, too
There should be a difficulty-specific General section (for overall issues in the difficulty in specific), right next to the mapset-overall General section

*runs*
Anxient
i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix

audio bitrate is too high, please compress

tags are missing from xx diff to yy diff.

maybe there will be a place for this later in the future or maybe you already know and im wasting my time
Frey
There should be a section where guest diff makers can upload their osu file, so that the host will be easy to grab it and fix it.
Harbyter

Anxient wrote:

i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix

audio bitrate is too high, please compress

tags are missing from xx diff to yy diff.

maybe there will be a place for this later in the future or maybe you already know and im wasting my time

there's already a general section

if you click on general it will show the comment of the overall beatmap

if you click on timeline it will shows the comment of that specific difficulty that you have selected,


i think it needs another section, maybe metadata/general issue of the beatmap?? This to not mix up the timing,metadata storyboard issue with the general comments
Shiirn
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
Anxient

Harbyter wrote:

Anxient wrote:

i feel like there should be a general section. like usually mods go like this
general
bg size exceeds 1366x768. pls fix

audio bitrate is too high, please compress

tags are missing from xx diff to yy diff.

maybe there will be a place for this later in the future or maybe you already know and im wasting my time

there's already a general section

if you click on general it will show the comment of the overall beatmap

if you click on timeline it will shows the comment of that specific difficulty that you have selected,


i think it needs another section, maybe metadata/general issue of the beatmap?? This to not mix up the timing,metadata storyboard issue with the general comments
i did it guys im hitting every single roadblock in modding v2 for everyone.
Topic Starter
Loctav

Shiirn wrote:

The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
I am pretty sure markdown is the future instead. Don't quote me on that.
Supairo

Shiirn wrote:

The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
Yeah, there should be an option to change the message and it's type (problem, suggestion, praise). I wrote a praise followed by a suggestion and choose a praise when it's supposed to be a suggestion and now I can't change it (see it here, bottom of the page for the easy diff). And sadly it's not BBCode freindly... yet?
peppy
To save people repeating the same thing, here's some things which have been mentioned many times and will be added:

- Editing posts will be available.
- There will be a general section per difficulty. Right now it's only available for the whole map set.
- Formatting may become a thing, but it will be limited. Individual posts are supposed to be small and to the point (single sentence or paragraph).
- The difficulty selection dropdown doesn't scale so well to sets with tens of difficulties. It will be fixed.

@loctav feel free to put these in the OP.
Underforest
wew looks awesome :)
I'll try it
Shiirn

Loctav wrote:

Shiirn wrote:

The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.


....yeah
I am pretty sure markdown is the future instead. Don't quote me on that.
I always thought of markdown as a step forward by taking a step back. It's so incredibly simplistic that it's limiting. But it'd probably work pretty damn well for something like this.

Also, maybe a function that would let us refresh the page without being shoved back to the easiest diff.


What seems to be the point of the thumbs system? Things are going to be ordered by timeline, you'd think it would be ordered by thumb priority. Especially since with the links in there you can very freely leap around in the map... but i'm just suggesting things damn nevermind heh. The whole thing seems pretty functional. I'd love modding with this system. It's a lot cleaner.
hyouri
Where's the freaking button to download the map? there should be one imo, also a .osu download for each selected difficulty page
Sonnyc

hyouri wrote:

Where's the freaking button to download the map? there should be one imo, also a .osu download for each selected difficulty page
I believe that's not implemented yet
Topic Starter
Loctav
added the set links of old webpage to the OP (for easier downloading, I suppose, as long as you can not download from the discussion page yet)
DeletedUser_4329079
With the new system, how will people be able to tell when a map is ready for BNs?
Riari
Is there any intention to make it possible to filter comments? Like being able to filter comments that users have marked as 'Praise' so you are able to look through suggestions easier?
-Mo-
I don't know if it's just me, but with this system I feel compelled to mark every single thing as "suggestion" unless it's somethat that blatantly breaks the RC. Was that the intention?
deadbeat
can't you just mark that as a problem?
Riari

deadbeat wrote:

can't you just mark that as a problem?
I think that is what they are saying.

Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.

Are suggestions just aesthetic or is it everything that doesn't break RC?


Stuff like that.
Nozhomi

Riari wrote:

I think that is what they are saying.

Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.

Are suggestions just aesthetic or is it everything that doesn't break RC?


Stuff like that.
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Riari

Nozhomi wrote:

It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Makes sense.
Sonnyc
OMG why the infinite load after I made a mod line lol

Things to consider compared to the current system might be kudosu and star priority, or mostly "modding incentive". Modders mod a map, and they get an outcome in the form of the mapper's reply, and a kudosu (if providen) whether they wanted or not. Some revision will be needed within the new modding panel.

I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Nozhomi

Sonnyc wrote:

I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Probably only once per map, one per line would be absurd (also who care about useless kds nowadays).
DeletedUser_4329079
I don't think you should be able to upvote your own suggestions.
Ovoui
I can't try it right now, but it looks really cool !
You made a great job ty.
Sonnyc

Default wrote:

I don't think you should be able to upvote your own suggestions.
Also maybe making users how upvoted visible (as discus) might be cool? Not sure if it is purposely annonymous though.
Harbyter
i'll also post here,,

maybe it needs a ''denied'' button too , not only ''resolved''
riffy
Resolved includes both denied and applied.
Kibbleru
this is gunna take some time to get used to xd
Mekki
Seems a bit confusing ,but it should be nice :3
Smokeman
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
I like the coherent flow of an idividual text more than a timeline everyone can post on (mb im misunderstanding this?), since you can specificly aim to mod one aspect of a map at a time and not just throw everything you see on a timeline. OR just have a distinct style which needs to be done in text form :/
Imo small comments on a section don't allways cut it to bring one's point across either.

The different kind of tags you can put on your comments are awesome though. Now i dont need to use different colours to distinguish suggestions from problems (never did but i'd love to try it out).

It would be cool, if every mod could have its own timeline and you could toggle all of them together to see overlapping problems. Like this people will be able to see what has been mentioned or look at the comment and decide for himself if its a problem or worth changing.

Also: Is that header thing customaizable? It might cut the background in a wierd way, so maybe allow the submitter to change the position of the background so it looks cool :[
abraker
Posting for the sake of posting so replies end up in my inbox and I dont forget about this later in the day. I need to try this, it looks cool
ProfessionalBox
First thing I noticed that needs to be fixed is to allow mappers to tick the resolved box even after replying to a comment. Since I'm unable to currently edit my comments, there are multiple replies that do not have the resolved option selected, while they should have. Also I think it would be nice if the most upvoted mods would show on top of the page of the respective difficulty
Mindwaves
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?
Don't see the problem in having very long mods in this new format, and you can just scroll directly to the bottom if their to much of them.
ztrot
Already with the fact modders can now list what needs to be fixed and what is suggestion is leaps and bounds better than what we have been doing, aka color coding text, now things are much more clear for our mappers, I made a suggestion myself just now!
HappyRocket88
Really nice! Never thought this will be released so fast since the last time Ephemeral said something about it on #modhelp.

I just hope the BBCode buttons will be kept for this system too. As long as they make things friendlier to read and understand.
Kibbleru
i wish there can be more interfaces for long mod posts as well
abraker
Ok so one thing I find limiting is that since this is focused to be posts with short mod descriptions, it doesn't really allow me to deliver the full picture of what I am trying to mod. I think having a hierarchy for this would be nice. You have a mod - the post relating to the range of timing it applies to (should not be too big) along with a short description, and within that mod are the individual edits you want to apply. I had to be a bit creative to achieve what format I am aiming for here, take a look at the Liberation (4k Insane) diff. Also I am using keywords such as ADD and BRING, and I think native support for those keywords would present a nice format to display the edits in.

My first post looks too ugly to look at btw. Why even?
Kurokami
It looks really good and easy to use. I only wonder about that overlap here: http://kurokami.s-ul.eu/U3tP7oeJ on overcomplexification [Extreme]. Along with timestamps it could become unreadable. Or just my browser bugged a bit due to my internet. :C
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