wew looks awesome 
I'll try it

I'll try it
I always thought of markdown as a step forward by taking a step back. It's so incredibly simplistic that it's limiting. But it'd probably work pretty damn well for something like this.Loctav wrote:
I am pretty sure markdown is the future instead. Don't quote me on that.Shiirn wrote:
The first thing that leapt to me was that there is no way to Edit your messages, and that links (such as puush) do not become clickable. Are the mod windows BBCode friendly? If not maybe they should be.
....yeah
I believe that's not implemented yethyouri wrote:
Where's the freaking button to download the map? there should be one imo, also a .osu download for each selected difficulty page
I think that is what they are saying.deadbeat wrote:
can't you just mark that as a problem?
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.Riari wrote:
I think that is what they are saying.
Are problems only things that break RC or are they more? Is it user defined what a problem is or would we have some sort of guideline on what a problem would be.
Are suggestions just aesthetic or is it everything that doesn't break RC?
Stuff like that.
Makes sense.Nozhomi wrote:
It's more like what you're thinking the issue is. If you think it really affect badly how the map is, mark it as problem, and if it's just an personnal improvement or small suggestion, you can mark it as suggestion.
Probably only once per map, one per line would be absurd (also who care about useless kds nowadays).Sonnyc wrote:
I know the fundamental purpose of modding should be quality enhancing, but it is curious what will happen for modding kudos. Provided per every line? Provided only once per map? How to provide?
Also maybe making users how upvoted visible (as discus) might be cool? Not sure if it is purposely annonymous though.Default wrote:
I don't think you should be able to upvote your own suggestions.
So... 2000 words long mods wont be a thing anymore or will we be still allowed to drop walls of texts as mods aswell?Don't see the problem in having very long mods in this new format, and you can just scroll directly to the bottom if their to much of them.
Kurai wrote:
Great. Just one little thing bothering me:
Wouldn't be better if the diff name was on top and the gamemode name below?
We already now what game mode it is by looking at the icon, and it's easier to navigate looking directly at the diff names (also, they are hard to read because the font size is too small).
Yup, i think the same too lol. As we can discuss the selected part one by one with each mappers/modders opinion.Anxient wrote:
lol modding v2 is alot more fun than i thought :L
still looking for an answerLiiraye wrote:
How will this affect irc modding? Will this be the only way of modding in the future?
How about when those map got rank... everyone got kds....Deppyforce wrote:
Agree with that.Flower wrote:
I don't know if this has been discussed, but whatever I need to emphasise this.
I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.
Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:
You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.
Thanks for reading.
Same thingFlower wrote:
I don't know if this has been discussed, but whatever I need to emphasise this.
I strongly recommend to avoid using drop-down menu. This takes significant effort when switching between difficulties, especially that it has multiple modes, and it takes like 5 seconds each time finding a difficulty.
Make difficulties display flat on the board like current beatmap info page will be far more friendly. Like:
You can make buttons smaller, saving more space on the board. The idea will also make the most of the wasted white space of the right of the drop down-button.
Thanks for reading.
Drafura wrote:
Is there a way (planned ?) to point many timepoints in a same post ? Like having the possibility to create an issue and attach a list of all timepoints where the problem occurs ? Or should we do this throught general ?
Drafura wrote:
Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
From what I've seen an "easy" way to implement it would be to add a "Spread discution" difficulty for each game mode in the top combo box, this difficulty will have no timeline discution, only a general discution section.peppy wrote:
Probably a bit too complicated to add so many general sections.Drafura wrote:
Also if you're going to beatmap general section why not go for gamemode general section too, so modders and the mapper can discuss about the gamemode spread there ?
After the a new test panel being released, I still experience this issue. (Internet Explorer 11)Sonnyc wrote:
Btw, is it only me who experience a broken web?
timemon wrote:
upvotes increasing kudosu seems a bit weird because not many people actually read mod posts (and go out of their way to upvote them) plus they usually get shoved into "Resolved" which most modders will mod just on the pending.
Wouldn't it be cooler to tie kudosu gain to "resolved" instead? when mapper replies and resolves the issue, the modder gets kudosu so you don't have to make every BNs go upvote every posts in case the mapper forgets. (It also happens naturally, too. Mapper are forced to resolve the issues that pop up) It also prevents people from trying to farm kudosu by telling friends to upvote them.
Some are not going to use it as intended, and you know itpeppy wrote:
Rather than worrying about the system, please try using it as intended.
Gathering data to know how the system is being is used is good, yes. Also, we are stating a possible scenario which your gathered data should, in theory, show eventually. We are not giving up on the system.peppy wrote:
We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.
Just curious, what advantages does having it moderated have over what is proposed?peppy wrote:
We'll tackle "abuse" as it appears. We'll also ensure that upvotes happen for resolved issues which were not upvoted.
Im kinda curious what you think if there will be no upvotes and checkmarks, but instead something like icons that would indicate if the suggestions was helpful?peppy wrote:
Rather than worrying about the system, please try using it as intended. We are still in a phase of analysing usage and need people actually using the system rather than giving up on it.
We'll also ensure that upvotes happen for resolved issues which were not upvoted.How? All of the suggestions people are bring up getting "solved" no matter if they were solved or not.
Do downvoted comment remove kudosu then?peppy wrote:
1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu
this will be tweaked as we figure how the system is used (and retroactively applied).
also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by users.
Downvotes don't removed kudosu if there wasn't a upvote but it just make it a bit harder to get kd out of the post since you need at least 1 upvotePachiru wrote:
Do downvoted comment remove kudosu then?peppy wrote:
1 upvote = 1 kudosu
2 upvotes = 2 kudosu
5+ upvotes = 3 kudosu
this will be tweaked as we figure how the system is used (and retroactively applied).
also the teams will be going through discussions when qualification/ranking happens to weed out abuse and reward discussions which haven't been upvoted by users.