deetz wrote:
quick look, sorry if i misunderstood anything
03:29:605 (2,3) - this rhythm felt a bit weird, as the only dominant instrument in that spot is the drum, but you chose to keep the emphasized drum beats to the tails even though you just extended a slider into one of those emphasized beats
It might seem a bit odd switching from guitar into drum mapping but I think what I have works and plays quite fine, I know having sladerends land on dominant beats is pretty bad but in this case it works alright imo
03:30:776 (2) - seems a bit odd to me to put the guitar hit on a slidertail then start mapping the guitar again
The whole combo inbetween upcoming and previous guitar sounds is pretty much improvised rhythm as I didn't want to stick to drum mapping, once again I think it sounds and plays just fine
03:46:580 (3,4) - sound isn't the same between these two as it was at 03:45:702 (1,2) - , maybe have some movement here
True, I've reworked this pattern once already and thought it would work better playability-wise but changed it once more now, should play and follow music better.
03:53:898 (1) - could increase stream spacing here for more movement as pitch increases :p
Remapped the stream and applied this
03:55:361 (3) - i don't like how this stops the movement but that's just me lol
Hm, I didn't consider this.. will keep it in mind
04:30:922 (5,6) - eh feels a bit random to increase the spacing just for this one
True but I think the pattern plays fine enough even with the distance change inbetween
05:29:898 (1) - would fit more to start the spacing increase here rather than 05:30:483 (1) - imo
Done
07:44:713 (1,2,3,4,5,6,1,2,3,4) - i am very unsure about how readable the 1/4 is compared to the 1/3
Changed
08:41:639 (1) - sliders being a bit too short to come out triggers me a bit tbh :B
I think it's fine, getting the sliderend out further by increasing sv looks like a dumb 9
08:47:493 (4) - consider making it a slider cuz the sound is held
not sure where to end the slider so i kept it like this
really good map :d
l1mi wrote:
01:36:044 (4) - Closer to the note before maybe, you said you would think about it. its visually closer now
04:05:898 (4,1) - Replace it with a slider, easier to hit when you leave the reversed slider. I actually like it the way it is right now, the 1/2 break after the 1/6 slider+circle lets you snap onto the next triplet pretty nicely imo edit : changed it as I changed the 1/6s to 1/4s
06:46:908 (1,2,3,4,5,6,7,8) - No indication its not going to be 1/2 again, only way to read this is to look at the approach circles or remember it; dont like it just saying. Visually nearly impossible to show a 3/4 rhythm with circles, this is the best I could get down. People should be fine with not breaking combo there as long as they wont misread it badly as 1/2 jumps. Then again most jumps on this map are longer distance than this so keeping this in mind players should pay more attention to approach circles here.
04:52:434 (1,2,3,4,5) - Something sound offbeat (it was 1/3).
My mistake, fixed
05:22:288 (3) - Dont think this follow the vocal, but it would be good if someone else could check this out as well because im not sure. But for me it sounds as if he sing on only white and red tics. Seems fine to me on bluetick
05:24:629 (3) - The next similar slider seem ok.
Dont know how to use hitsounds but what do you think about adding some here?
06:09:444 (1) - clap has drum clap for finish sound
06:14:127 (1) - clap Has drum whistle as a clap sound
06:18:810 (1) - clap ^
06:23:493 (1) - clap ^
01:25:215 (2) - clap ^
Thanks for the mods!
also fixed tags on lolcubes taiko diff