green = fixed
red = no change
blue = comment/considering
red = no change
blue = comment/considering
"Cordi"
Hi, m4m.
[Normal]
Hope my mod wasn't all useless. Good luck! Not at all, your mod was very useful, thanks!
[Normal]
- 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg fixed
- 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1). fixed
- 00:52:385 (3,4) - Replace these with a slider fixed
- 01:04:260 (1,2) - ^ ^
- 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3) fixed both
- 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore. players are expecting 1/2 slider since that's the pattern from before, so no change
- 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2) ok to have some diversity
- 02:41:760 (2,3) - ^ ^
- 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218 replaced with 1/2 slider instead
- 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC. yes its readable, but NC will still help newer players
- 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad. it's constant DS, but I'll get some more playtests
- 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg. keep since I interpret vocal here to be strong enough to emphasize over drums.
- 02:37:593 (1,2,3,4) - Same as above. ^
- 01:34:677 (1) - End of this slider might overlap with some people's HP bar. fixed
- 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4) players won't see overlap
- 03:13:010 (2) - Finish? Also on easy diff. fixed both
Don't have much to say but some more nitpicking.
- 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2. Keep since the similar approach angles to both sliders represent the similar vocal patterns here
- 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5. made them equal instead
- 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345. but 5 is also strong beat so DS between 2 and 3 is to emphasize 5
- 03:54:677 (2) - Overlap with HP bar, potentially off-screen. fixed
Hope my mod wasn't all useless. Good luck! Not at all, your mod was very useful, thanks!
"Spiral527"
My part of the m4m
[Lunatic]
00:37:385 (1) - this slider should be curved a bit more for a blanket this close symmetric is good enough, since blanketing makes flow worse
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section it was supposed to be a stack, but I actually spaced plays better, fixed
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read) eh it's lunatic diff, readability shouldn't be too much of an issue at this level
02:34:052 (7) - ^ ^
03:27:593 - have the break start here instead of on the blue tick? i prefer my way better since screen brightening seems to match that the growing intensity of the background instrument better
[Hard]
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used) I've seen it used in other hard diffs, but I'll get some more playtests to check
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat) NC should make it readable
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1 ruins flow since it makes 1 too curved imo
03:27:593 - have the break start here instead of on the blue tick? see above
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play tried to improve flow, but I might change the pattern if it still doesn't work
[Normal]
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now fixed
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked fixed
03:27:593 - have the break start here instead of on the blue tick? see above
Wonderful maps! Good luck with rank! thanks for modding!
[Lunatic]
00:37:385 (1) - this slider should be curved a bit more for a blanket this close symmetric is good enough, since blanketing makes flow worse
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section it was supposed to be a stack, but I actually spaced plays better, fixed
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read) eh it's lunatic diff, readability shouldn't be too much of an issue at this level
02:34:052 (7) - ^ ^
03:27:593 - have the break start here instead of on the blue tick? i prefer my way better since screen brightening seems to match that the growing intensity of the background instrument better
[Hard]
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used) I've seen it used in other hard diffs, but I'll get some more playtests to check
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat) NC should make it readable
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1 ruins flow since it makes 1 too curved imo
03:27:593 - have the break start here instead of on the blue tick? see above
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play tried to improve flow, but I might change the pattern if it still doesn't work
[Normal]
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now fixed
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked fixed
03:27:593 - have the break start here instead of on the blue tick? see above
Wonderful maps! Good luck with rank! thanks for modding!