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FELT - OUR SHIP

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Topic Starter
MokouSmoke
"Lily Bread"
[General]
this kiai should ends at - 03:52:482 -. fixed


[Normal]
01:34:774 (1) - you don't have an Easy diff, so you can't use 1/4 in normal. try to use a long slider.

i noticed that you used a lot of 1/4. though all of them is on repeat arrow, it's not good with a Normal diff. I've never heard of this. Keep these for now, and if it's a problem, I will make easy diff

[Hard]
02:13:315 (3) - it should repeat once because - 02:13:524 - here has a drum beat. don't hear it...
03:45:607 (4,1) - this big jump is not necessary. what about to jump a little smaller. fixed
03:44:357 (1,2) - a little crowded. fixed

[Lunatic]
HP7 is too high for a 3.8 star, 144 BPM's insane imo. lowered to HP6

00:42:170 (7) - a overmap here. used to support vocal but will consider changing
02:08:836 (6) - ^

01:48:940 - you missed a vocal here. they sound closer to the blue ticks

01:28:107 (2,3,4) - they touched. fixed

04:00:607 (2) - because you changed SV, it's recommended to NC here. will consider

gl. thx for mod!
-Mo-
Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction.
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it.
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties.
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]).
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum).
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. - 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties.

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders?
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame.
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished.
- 01:23:940 (5,1) - Similar thing here.
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion.
- 02:43:315 (3,4,5) - Minor: The stack is a little off.
- 03:12:274 (4,5) - Similar thing as before about spacing.
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this.

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play.
- 01:17:170 (5,6) - Minor: The stack is slightly off.
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: - 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is.
- 01:59:149 (3) - Whistle on this head as before.
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat.
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to).

Pretty nice map. Good luck!
Topic Starter
MokouSmoke

-Mo- wrote:

Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines. nice backgrounds of yumemi are hard to find. I will look for a better one though.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction. fixed
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it. woops, fixed
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties. I prefer a slider because I think the lack of emphasis makes the transition into the break feel less abrupt. I'll consider changing though
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]). blanket makes flow worse imo
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum). lol, i swore i fixed this before
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. yeah, i don't know what i was thinking with that long-ass slider. used a different rhythm though
- 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties. eh, tried it but didn't like it. Leaving for now while I find another custom hitsound that fits

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders? i'm so bad at this
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame. fixed
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished. kept the DS constant
- 01:23:940 (5,1) - Similar thing here. here i think is ok
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion. added only on (3)
- 02:43:315 (3,4,5) - Minor: The stack is a little off. fixed
- 03:12:274 (4,5) - Similar thing as before about spacing. changed slightly
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this. fixed

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play. I think this is good to help lower level players develop the ability to play a variety of patterns and learn how to tap to something that isn't a triplet or a 5-note stream. It is visually intuitive to read and I would rather not introduce kick sliders here since I want to save it for the most intense part of the song. However, if I think of another interesting rhythm, I will test it out.
- 01:17:170 (5,6) - Minor: The stack is slightly off. fixed
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: eh, I would rather not start a slider on a blue tick and the guitar sound supports the white tick here imo
- 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is. sure
- 01:59:149 (3) - Whistle on this head as before. fixed
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat. ok, removed
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to). mmm, I feel it is justified. This is one of the few places in the song where the stringed instruments and drums have similar rhythms, so I want to highlight that by keeping the intensity at those parts.

Pretty nice map. Good luck! Thanks for the mod!
kunka
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish?
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same.
  3. 01:32:482 (7) - finish?
  4. 01:33:315 (3) - ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) -
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved.
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow?
  8. 02:19:357 (1) - Would you add finish to a tail of slider?
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) -
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound.
  11. 03:13:107 (2) - Cymbals sound. Would you add finish?
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it.
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G.
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz http://puu.sh/mUi4N.jpg
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) -
  3. 02:02:690 (4) - Please revise DS (0.86x)
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ?
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm.
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ?
GL ;)
Topic Starter
MokouSmoke
"kunkakunkakunkakunka"
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish? fixed
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same. changed both to triplets instead
  3. 01:32:482 (7) - finish? ye
  4. 01:33:315 (3) - ^ ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) - not here though since song becomes calmer here
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved. changed to your suggestion, but I will get some more opinions on this
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow? intentional to signal change in song and rhythm pattern
  8. 02:19:357 (1) - Would you add finish to a tail of slider? ye
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) - my mistake, fixed
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound. wasn't happy with pattern, so remapped it to fix problem
  11. 03:13:107 (2) - Cymbals sound. Would you add finish? ye
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it. delete would be bad for spacing. instead, changed 03:39:565 (1) - to slider instead so 03:39:774 - now represented with soft sliderend
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G. fixed
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^ added both
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz [url]http://puu.sh/mUi4N.jpg I would like 00:53:732 - to be clickable since it is stronger beat. I will leave for now until I think of a better idea[/url]
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) - I stack (2,4) instead of (3,4) here
  3. 02:02:690 (4) - Please revise DS (0.86x) oh, mistake x.x
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ? ok, fixed
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm. ok fixed
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ? agree, did your suggestion
GL ;) Thanks for mod! accepted almost all suggestions
Darson
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered
  2. Great song! And overall good map set :)

Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690
  4. 01:03:107 (4,2,3) - eeeee stack please
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2)
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end

Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here

Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there
  9. 03:08:315 (3,1) - Same here
Done!


Alright thats it, good luck!
Topic Starter
MokouSmoke
"Reclaimer"
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered fixed some things and left out some others for flow/emphasis reasons, i'lll try to polish all of them up soon
  2. Great song! And overall good map set :)

Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end fixed
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought i've been mainly following drums, so I'll leave it as is
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690 A few modders have mentioned this, so I'll probably end up changing this soon, but the reason I chose a slider was because I like the feeling of a gradual transition into a break with a slider vs an abrupt one with a note
  4. 01:03:107 (4,2,3) - eeeee stack please i stacked with 2 instead of 3 since they're so far apart in time
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2) you meant -6 degrees right?
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg fixed
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end fixed

Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant (1,2,3) has notes flowing toward the inward while (4,5,1) is flowing outward, if you look, the strong beat is at 01:02:690 (1) - which also has highest DS at 2.05x compared to the 1.3x I used in the first part. Mostly, I'm trying to match the intensity of the song rather than DS every single note.
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue intentional, the sharp flow highlights the two equally strong beats at 01:05:815 (2,3) -
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense you didn't see that :p
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here don't want to map every beat here. the song gradually ramps from calm to intense, and I want to reflect that in my note density
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here I already included jumps to highlight the change in music, and if i add triples on top of it it's just too much of a diff spike that doesn't fit imo. since the music is unique sounding here, I think it's ok to skip triples just for this section (and save triples for lunatic diff)

Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals not highlighting the downbeat is an extra way to bring out the vocals since it creates tension in the rhythm
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider same comment
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo I had considered this while mapping and ultimately decided to leave it out for a calmer feel to contrast the kiai section. I will continue to think on this though
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat same comment
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it i chose to use a manual stack, since the automatic stack osu does places things down and right of the initial note, which would cause some ugly overlaps with the previous slider imo
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing hmm, not sure about this. I added a slider though, so I'll ask for some opinions to see if this works.
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there they're so far apart in time that the players won't see it
  9. 03:08:315 (3,1) - Same here ^
Done!


Alright thats it, good luck! thanks for the mod!
Lasse
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) -
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo.
    having parts like 03:14:357 (1) - or 01:34:774 (1) - with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one)
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing?
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually?
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) -
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) -
  7. 02:00:399 - same 1/1 slider suggestion as lunatic
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer?

gl with this
Topic Starter
MokouSmoke
"Lasse"
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me I will ask you about this
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4
    all fixed. changed lunatic AR to 8.5

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here the slider motion of (4) makes the distance between (4,5) feel larger than it looks
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270 If I made a harder diff I would definitely do so, but this is more of a light insane aimed at introducing lower-leveled players how to read 1/4 patterns and slider leniency
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc actually this section is mapped to drums, except for a few key vocals which I highlight with 1/1 rhythm
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) - changed to triplet here
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still all spacings with 1/4 rhythm are aimed toward newer players who will try to follow the movement of the kicksliders
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup yes, increased spacing here
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo. I had considered this before, but don't remember why I didn't do it. Changed now
    having parts like 03:14:357 (1) music here is still fairly intense and didn't play well when I tried lowering sv, so keep - or 01:34:774 (1) - yes, reduced sv here with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one) yes, I originally had triplet, but didn't like having too many triples at once. your idea is nice, but I prefer my rhythm more
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg I increased spacing but in a different way
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level eh, maybe it's boring, but I think it fits with the calmer mood of the song
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact added
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing? increased a little
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though not feeling very creative right now, but i will try to think of a better pattern
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis did this
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v :D

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward changed
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing ok, good to know
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually? fixed
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) - I think it fits better than a triple. I will get more opinions on this though.
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg I believe the white tick vocal is more strong here. The other reason for 1/1 sliders is that the previous section is more difficult for players, as you mentioned, so this gives them a little time to recover.
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) - changed both
  7. 02:00:399 - same 1/1 slider suggestion as lunatic yes, added
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh normally I agree but since the (5) is a triplet leading to a slider with a different angle, it works imo
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here I want to give the downbeat more emphasis and it's similar spacing to 03:14:149 (5,1) -
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer? I was trying to do something else, but yes, I think normal flow would be better

gl with this thanks for the mod, it was very helpful!
- Milhofo -

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) -
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal
  5. Clean diff, not going to create problems where there aren't any ^^
[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) -
  2. 00:53:732 (4) - this deserves a NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) -
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1)
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap
  10. 03:55:190 (3,4) - blaket?
[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing
  5. 01:48:107 (2,4) - a bit too close
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) -
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow
FELT <3 this is my favorite song from the new album ^^ great map, besides some really small stuff it looks really clean, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other


"- Milhofo -"

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid don't think it's a problem since it's still on screen
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense I like the slider better for a less abrupt transition, but since so many people commented on it, I'll change it
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) - fixed
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal I think drums/downbeat here is more important and I'd rather not increase the note density any more
  5. Clean diff, not going to create problems where there aren't any ^^ :D
[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) - fixed
  2. 00:53:732 (4) - this deserves a NC eh, I changed it anyways, but I'm sure if it's strong enough to justify NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) - I like the sharper flow to introduce the kiai section
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better not a bad suggestion, but since this bass sound is only emphasized once in the entire song, I'd like to represent it with just one slider
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note it's because this part of the music is calmer and using two circles felt too intense for me. I will think more about this though
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1) hmm, ok. change the NC
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu gg, go become gosu BN and rank my map but actually I couldn't find a way to blanket without ruining the flow, so keep
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap moved slightly
  10. 03:55:190 (3,4) - blaket? not here since it ruins flow
[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs same comments as above for both of these
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective I use a slider to contrast the intensity at the start of the kiai. I use a triple at 03:39:982 (1,2,3) - since its the last kiai and follows well from the previous drum solo.
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing blanket ruins spacing, but I adjust the positions of some notes, so hopefully it looks less awkward
  5. 01:48:107 (2,4) - a bit too close fixed
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) - Yeah, I was pretty unsure how to space this, but I tried overlapping 01:49:045 (5,1) - for now to indicate the 1/4 rhythm
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol :)
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow fixed
FELT <3 <3 this is my favorite song from the new album ^^ as is mine :D great map, besides some really small stuff it looks really clean, good luck! thanks for the mod!

Also changed .mp3 file to a higher quality version. Thanks to Lasse for providing the file.
Avishay
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance.
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun.
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo.
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended.
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath.
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better.
  8. 02:08:843 (6,1) - No 1/4 to follow vocals?
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well.
  10. 03:07:177 (5) - Some emphasization here would be nice
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool.
This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions.

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well.
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol.
  3. 01:05:718 (2,3) - Mute the sliderends here as well!
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way.
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players.
[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick.
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty.
  3. 00:46:760 (5) - Snapped incorrectly.
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well.
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so..
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong.
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg
Great song and a cool map, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other

"Avishay"
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg eh, I like this pattern. since I use this structure a lot, I would like to get a few more opinions on this before I consider changing it.
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance. did basically the same thing
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun. same comment
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo. I agree it's a little strange, but honestly, I couldn't think of a better rhythm that follows the song. Adding a note on the downbeat made it play worse, so if you have any ideas let me know :D
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended. changed
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath. fixed
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better. keep, since the sharper angle helps with emphasis imo
  8. 02:08:843 (6,1) - No 1/4 to follow vocals? I actually had a 1/4 before, but a lot modders complained about it being" overmapped" since there was no drum here so I removed it lol. if more people comment on it I'll change it back
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well. your idea is perfectly fine, but I prefer constant 1-2-1-2 rhythm here so that it contrasts more with the 1-2-3-1-2-3 rhythm at 02:24:260 (1,2,1,2) -
  10. 03:07:177 (5) - Some emphasization here would be nice yeah, fixed
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool. made them 1/2 sliders
This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions. thanks! your suggestions are good

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well. eh, I feel this pattern is actually easier than what you suggested since it only has 3 clickable objects and takes advantage of slider leniency
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol. ^
  3. 01:05:718 (2,3) - Mute the sliderends here as well! yep, changed
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg yes, you are right. changed
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again. Here, there's no other strong instrument to map to, and I feel this patterns plays much simpler than you think.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way. changed slider and added a note. Hopefully it's not too difficult for hard
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players. yeah, changed this part
[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick. I changed the mp3/offset and forgot to check if all my rhythms were snapped properly x.x
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty. ^
  3. 00:46:760 (5) - Snapped incorrectly. ^
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well. fixed
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so.. good idea, fix all
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg did you link wrong image? your rhythm has 1/4 triplet that is not appropriate for normal
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong. goes with drum imo
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg changed
Great song and a cool map, good luck! thanks for modding!
Grrum
Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps!

[General]

Not sure why you have touhou twice in the tags but okay.

It'd be cool if there was an Extra (really more of a hard Insane) since I think the song can support it. Yeah the bpm is low, but I wanted bigger jumps in the lunatic difficulties enough times that I think with the right spacing you could pull it off.

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more.

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x).

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center.

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more.

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for.

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left.

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?)

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3).

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) -

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly.

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated.

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room.

01:47:593 (1,2) – Nice

01:54:260 (1,3) – Making these not overlap would be nice

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"pinataman"
Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps! no worries, I only made small edits, so your mod was still very useful!

[General]

Not sure why you have touhou twice in the tags but okay. cuz touhou is awesome fixed

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more. didn't blanket, but made 00:31:343 (3,5) - more symmetric

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg overlap is fine since the notes are far enough apart from time. I've tried blanketing before, but it made the slider feel too curved. I adjusted the slider though so it looks more symmetric with (5) though.

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg yeah, I've tried many ways to get rid of the overlap while keeping the flow and couldn't find a way. i'd rather not rotate the sliders that much to keep the up/down flow, so leave for now until I figure out a better way to fix it

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x). hmm, yes. I had considered this while I was making this diff, but I felt more comfortable as a mapper changing DS than SV. I will definitely experiment more with SV in the future though

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo just my preference. I want players to enjoy the calm vocals here and not worry about clicking circles lol

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too. idk, I interpret this part to be much more intense than the other section since the guitars are now used to emphasize every vocal and the drums have been added. I will consider reducing the spacing though.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg yes, you are right. fixed

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x keep since I use DS ~2.0x pretty consistently in this section. The note density is already very low, so I would like to keep a high DS so that the intensity doesn't drop off too much.

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center. fixed

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more. moved a little

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for. If I was modding this, I would make the same suggestion, but I feel the slider leniency makes this work. Leave for now, but I will probably change this according to your suggestion later if someone else mentions this

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left. ok, fixed

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg players won't see the overlap since they're far enough apart in time

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?) oh yes, not intentional. fixed

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3). err, the DS here is identical. If you meant 02:20:927 (1,2,3) - the reason for this is that sliders in the is configuration are easy to play so the DS helps give it similar intensity complared to the later notes

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have. the stronger beat is at 02:38:427 - so I'd rather leave it this way. I could break up into a 1/2 slider + note, but since 02:35:718 (4,1,2,3,4,5,6) - is pretty difficult for hard, I wanted to give players a little break. I will get more opinions on this though.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) - lowered the spacing for the first one. second one keep since the song intensity is rising here

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly. a previous modder suggested the same thing, so I will lower the spacing

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated. fix

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room. fixed HUD problem, no change for DS between 01:31:760 (3,6) since that doesn't flow as well

01:47:593 (1,2) – Nice :D, i'm so bad at sliderart so this took forever to make

01:54:260 (1,3) – Making these not overlap would be nice far enough apart in time that players don't see it

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible eh, I think it looks ok

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck! thx for modding! you gave a lot of nice big-picture suggestions, so I will spend some more time thinking about those before making changes

*Just saw your edit about making a harder diff. Unfortunately the BPM is so low that I'm not confident enough in my mapping skills to make a diff higher than 4 stars without it feeling overmapped. Also, I'd rather not ask around for a GD, so sorry about that!
Cordie
Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1).
  3. 00:52:385 (3,4) - Replace these with a slider
  4. 01:04:260 (1,2) - ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3)
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore.
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2)
  8. 02:41:760 (2,3) - ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218
[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC.
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad.
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg.
  4. 02:37:593 (1,2,3,4) - Same as above.
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar.
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4)
  7. 03:13:010 (2) - Finish? Also on easy diff.
[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2.
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5.
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345.
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen.
That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck!
Spiraler
My part of the m4m :)

Lunatic
00:37:385 (1) - this slider should be curved a bit more for a blanket this close
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read)
02:34:052 (7) - ^
03:27:593 - have the break start here instead of on the blue tick?

Hard
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used)
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat)
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1
03:27:593 - have the break start here instead of on the blue tick?
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play

Normal
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked
03:27:593 - have the break start here instead of on the blue tick?

Wonderful maps! Good luck with rank!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Cordi"
Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg fixed
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1). fixed
  3. 00:52:385 (3,4) - Replace these with a slider fixed
  4. 01:04:260 (1,2) - ^ ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3) fixed both
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore. players are expecting 1/2 slider since that's the pattern from before, so no change
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2) ok to have some diversity
  8. 02:41:760 (2,3) - ^ ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218 replaced with 1/2 slider instead
[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC. yes its readable, but NC will still help newer players
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad. it's constant DS, but I'll get some more playtests
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg. keep since I interpret vocal here to be strong enough to emphasize over drums.
  4. 02:37:593 (1,2,3,4) - Same as above. ^
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar. fixed
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4) players won't see overlap
  7. 03:13:010 (2) - Finish? Also on easy diff. fixed both
[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2. Keep since the similar approach angles to both sliders represent the similar vocal patterns here
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5. made them equal instead
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345. but 5 is also strong beat so DS between 2 and 3 is to emphasize 5
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen. fixed
That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck! Not at all, your mod was very useful, thanks!
"Spiral527"
My part of the m4m :)

[Lunatic]
00:37:385 (1) - this slider should be curved a bit more for a blanket this close symmetric is good enough, since blanketing makes flow worse
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section it was supposed to be a stack, but I actually spaced plays better, fixed
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read) eh it's lunatic diff, readability shouldn't be too much of an issue at this level
02:34:052 (7) - ^ ^
03:27:593 - have the break start here instead of on the blue tick? i prefer my way better since screen brightening seems to match that the growing intensity of the background instrument better

[Hard]
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used) I've seen it used in other hard diffs, but I'll get some more playtests to check
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat) NC should make it readable
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1 ruins flow since it makes 1 too curved imo
03:27:593 - have the break start here instead of on the blue tick? see above
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play tried to improve flow, but I might change the pattern if it still doesn't work

[Normal]
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now fixed
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked fixed
03:27:593 - have the break start here instead of on the blue tick? see above

Wonderful maps! Good luck with rank! thanks for modding!
KantanDez
from my queue (sorry for small mod :| )
imo you should make an Easy diff

Normal
imo you should use ar4 or4.5 to match the song's bpm
00:47:593 (1) - fix blanket
00:49:260 (3) - fix blanket
01:19:468 (5) - NC(imo its better on normal if max combo number is 6)
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive)
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
01:03:218 (3) - move to the right a little
01:03:427 (4,5,6) - turn this into a triangle pattern
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive)
02:47:177 (6,1) - blanket this
02:50:510 (6) - fix blanket

Lunatic
00:37:385 (1) - fix blanket
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
03:07:177 (5) - put this under 03:07:593 (1) and blanket them
03:43:843 (7) - blanket this to 03:44:156 (8)

nice map and song :D
good luck on ranking it :)
Topic Starter
MokouSmoke
"Term Akatski"
from my queue (sorry for small mod :| )
imo you should make an Easy diff we'll see... i might add one soon

Normal
imo you should use ar4 or4.5 to match the song's bpm changed to 4.5 for now
00:47:593 (1) - fix blanket done
00:49:260 (3) - fix blanket intentional
01:19:468 (5) - NC(imo its better on normal if max combo number is 6) 8 and below is fine for me
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive) hp doesn't drop that much
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket fixed both

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) prefer triangle for sharper angles
01:03:218 (3) - move to the right a little fixed
01:03:427 (4,5,6) - turn this into a triangle pattern i like current pattern better
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive) see above
02:47:177 (6,1) - blanket this intentional, since blanket ruins flow
02:50:510 (6) - fix blanket ^

Lunatic
00:37:385 (1) - fix blanket i tried blanket before and it plays worse, symmetric is good enough
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) see above
03:07:177 (5) - put this under 03:07:593 (1) and blanket them did something else instead
03:43:843 (7) - blanket this to 03:44:156 (8) prefer keeping symmetry with 03:43:427 (6) - here

nice map and song :D
good luck on ranking it :) thanks for modding!
Shohei Ohtani
I T S L I K E A D A N C E P A R T Y I N H E R E

Overall:
Why is the preview point on the last chorus that's so edgy lmao.

Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff.
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns.

Really fucking good.

Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not.

Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already.

Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked.
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Reditum"
I T S L I K E A D A N C E P A R T Y I N H E R E

Overall:
Why is the preview point on the last chorus that's so edgy lmao. idk, cuz i like to be different? moved to before the first kiai

Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff. I'll consider it, but I like the contrast between the slow slider and the start of the kiai
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns. Hmm, ok. I'm slow at finding good hitsounds, so consider this changed after a couple days lol

Really fucking good.

Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not. fixed

Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already. Hmm, maybe I'll ask some BN or QAT about any spread issues if they ever pay attention to me TBH, I don't have any good rhythm/structure ideas for an advanced diff, so if needed I'll ask around for a GD.

Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked. Damn, I received a compliment from the legendary CDFA. That's like even better than ranking a map.
Thanks for modding!
Chibi Maruko
Hi. From my queue

Lunatic

  1. 00:31:552 (4) - Ctrl + G would be better imo
  2. 00:52:593 - Add note coz rhythm is here
  3. 01:08:218 (3,4,5) - Stack triple would be better
  4. 01:26:760 (5) - NC here
  5. 01:29:052 (1) - Ctrl + H coz slider awkward
  6. 01:52:385 (1) - Delete this nc coz no reason why u nc here
  7. 02:05:093 (5) - I think the slider look random slider and change to sliderwave or blanket or something
  8. 02:39:052 (6) - NC here
  9. 03:03:114 - Add circle here coz sound drum/bass whatever is here
  10. 03:06:968 (4,5,6) - These are random spacing. Please use normally DS

Nice song. Take my star!
Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Chibi Maruko"
Hi. From my queue

Lunatic

  1. 00:31:552 (4) - Ctrl + G would be better imo intentional to emphasize drum beat
  2. 00:52:593 - Add note coz rhythm is here don't hear anything
  3. 01:08:218 (3,4,5) - Stack triple would be better kiai part, so I want to keep flow moving
  4. 01:26:760 (5) - NC here I'd rather just reserve NC for downbeats and this part is pretty readable
  5. 01:29:052 (1) - Ctrl + H coz slider awkward repositioned slightly instead
  6. 01:52:385 (1) - Delete this nc coz no reason why u nc here because downbeat
  7. 02:05:093 (5) - I think the slider look random slider and change to sliderwave or blanket or something it's like that to be partly symmetric with 02:04:885 (4) - and blankets 02:04:677 (3) -
  8. 02:39:052 (6) - NC here I prefer how it is now
  9. 03:03:114 - Add circle here coz sound drum/bass whatever is here I don't here anything :/
  10. 03:06:968 (4,5,6) - These are random spacing. Please use normally DS yeah this was a little strange, fixed

Nice song. Take my star! thanks for star and sorry I rejected so much lol
Ok, gl with ur map \:D/
sorry /me run away

thanks for modding!
Easy
  • Normal


    From 00:24:260 - 00:25:927 would be a good place for a spinner since there's a little bit of bass right there.
    If you put one in this difficulty, consider putting a spinner in your other ones as well.

    00:27:593 (1,2) - Curving up and over like this might be better unless you want to go straight up.

    01:06:552 - Vocals start here and it feels kind of empty. You sure you don't want to do anything here?

    01:12:593 (4,5) - Since these are flowing towards the side, try leaning 01:13:843 (6) to the right a little more. Just a suggestion.

    01:15:510 (4) - Consider moving the end of this slider down some and re positioning notes as needed.

    01:16:760 (7) - Move the back/reverse of this slider down too if you'd like. The only reason I'm suggesting this, and the previous change are because these sliders seem a little too slated/sharp imo.

    01:36:343 (4) - Since this seems slanted, moving back/reverse of 01:34:677 (1) to the left might feel better. Your choice.

    02:24:260 (1) - Consider leaning this a little less as well.

    No major issues to fix.

    Hard


    01:34:677 (1) - Anyway you can move this slider down a bit. It's pretty close to the hp bar.

    Other than that, this map seems fine.

    Lunatic


    03:13:843 (7,8,9,10) - Consider curving this stream to the right side a little bit. I think it would feel really nice :D

    Other than that suggestion, I don't have any problems with this difficulty.

    Good luck ranking this map :)
RVMathew
Returning the favour

Testplays: First Sightread
Hard: https://osu.ppy.sh/ss/4528449 (careless misses)
Lunatic: https://osu.ppy.sh/ss/4528110 (sliderbroke but nothing of major concern)

Note that whatever I say is my own opinion so you do not have to follow everything I say.


General
1) 03:14:260 This part has a lot of energy, so it would be nice to have kiai on it. I am worried that this may not be implemented as around 33% or more of the map is kiai time.


Hard
1) 00:29:052 Here there is a vocal bit; since I like mapping to vocals, I would make this part clickable by adding a note here. Another effect it has is that for me it continues the flow. I do know that this is a hard difficulty so you may argue that doing so may make the map more difficult.

If I wanted to map the vocals fully at this part: I would have added notes at 00:28:948 (1/4 notes). However since that is overkill for the hard, a note will suffice in my opinion.

Applies to places such as: 00:35:718 (4), 00:42:385 (4) - 00:49:052 (5) - etc.

2) 00:28:635 (3) - I feel that with a short slider, I would not try and go for a blanket, but perhaps change the direction of the slider end. If you applied the above point then applying this is much more important. The advantage of not blanketing is that you have more pathways for note placement.

3) 00:31:552 (3,4,5) - I know there is a sound at 4, and that maps the vocals as well. However, I feel that it feels much nicer if you removed (4). For newer players this would be nice, but the current setup works as well.
Applies to places such as: 00:44:885 (3,4,5) -

4) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity.

5) 01:14:260 (7) - Since this starts on a new large white tick, wouldn't you make this a new combo?

6) 01:32:385 (1,2,3,1,2) - Thanks to the stack created by (3,1,2) the triangle formed by 1,2 and 3 are not aligned properly. You can either keep it as it is or you can move (1,2) to a newer location, which removes the stack and does allow for an improvement in flow.

7) 01:45:823 Possible area for a spinner?

8) 02:00:302 (1,1) - Regarding what I mentioned about in point 1 about blankets with short sliders, here I do not feel that it works here as well (the blanket is off by the way). If you want to keep it, blanket it properly, or position slider 1 like so: osu.ppy.sh/ss/4528560. The advantage of this is that it neatly flows into the next slider nicely.

9) 03:11:760 (3,4,5,6,1) - The distances between 3 and 4, and 4 and 5 are different. If that was intentional, then leave it. I assume the stacking of 5,6,1 would have affected the distancing.

10) 03:18:427 (3,1) - I would tuck 1 underneath the start of slider 3 like so: https://osu.ppy.sh/ss/4528585. I assume you intentionally did not do that to improve with reading. However, tucking note 1 underneath slider 3 means that the flow is actually much nicer, but at the cost of making reading more difficult.

Otherwise very nice.


Lunatic
1) 00:51:135 (2,3,4) - When playing them I hit them fine, I just wanted to point out that I have been seeing this kind of pattern for triplets nowadays, where notes 3 and 4 are a bit of a distance away from 2. I am curious as to why you do this? I am not saying this is wrong but I find it weird, especially when I use distance snap to map.

2) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity.

3) 01:06:552 Curious as to why you do not map this part, especially when you have vocal bits here? I feel that not mapping vocals is a waste. I was going to mention this in the hard difficulty but I could not find a suitable rhythm that would work.
Applies to: 02:26:641

4) 01:38:010 (2) - I like this slider to be perfectly straight: https://osu.ppy.sh/ss/4528641. The current one is fine, but I like it to be straight.

5) 01:45:823 Possible area for a spinner?

6) 03:27:739 Considering that this is an insane difficulty, I was thinking you can map this part, with a low hitsound volume and a slow slider velocity, which builds up as this part goes on.

Normal
Good

Final thoughts
Despite the points I have put up, this is a very nice map. I cannot find fault with the rhythm and I am happy to say that I like the hitsound pattern. It is really nice.

I was very anal with some things, but that makes a huge difference.

Good luck, and have 2 stars.
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Lolipop"
  • Normal


    From 00:24:260 - 00:25:927 would be a good place for a spinner since there's a little bit of bass right there.
    If you put one in this difficulty, consider putting a spinner in your other ones as well. Good idea, added for all diffs

    00:27:593 (1,2) - Curving up and over like this might be better unless you want to go straight up. keep for now

    01:06:552 - Vocals start here and it feels kind of empty. You sure you don't want to do anything here? it's fine, players need a break and I'm following instruments/percussion throughout the song

    01:12:593 (4,5) - Since these are flowing towards the side, try leaning 01:13:843 (6) to the right a little more. Just a suggestion. fixed

    01:15:510 (4) - Consider moving the end of this slider down some and re positioning notes as needed. I think it's fine

    01:16:760 (7) - Move the back/reverse of this slider down too if you'd like. The only reason I'm suggesting this, and the previous change are because these sliders seem a little too slated/sharp imo. The beats on the white ticks are stronger here, so I want to reflect that with more rigid flow

    01:36:343 (4) - Since this seems slanted, moving back/reverse of 01:34:677 (1) to the left might feel better. Your choice. I think this is ok

    02:24:260 (1) - Consider leaning this a little less as well. fixed

    No major issues to fix.

    Hard


    01:34:677 (1) - Anyway you can move this slider down a bit. It's pretty close to the hp bar. Close is fine since it isn't touching

    Other than that, this map seems fine.

    Lunatic


    03:13:843 (7,8,9,10) - Consider curving this stream to the right side a little bit. I think it would feel really nice :D intentional, since I use a lot of straight sliders to indicate a change in music at 03:14:260 -

    Other than that suggestion, I don't have any problems with this difficulty.

    Good luck ranking this map :) thanks for modding!
"RVMathew"
Returning the favour

Testplays: First Sightread
Hard: https://osu.ppy.sh/ss/4528449 (careless misses)
Lunatic: https://osu.ppy.sh/ss/4528110 (sliderbroke but nothing of major concern)

Note that whatever I say is my own opinion so you do not have to follow everything I say.


General
1) 03:14:260 This part has a lot of energy, so it would be nice to have kiai on it. I am worried that this may not be implemented as around 33% or more of the map is kiai time. Yes, I tried to reflect this with a different mapping style, but I would like to save the kiai for the chorus sections


Hard
1) 00:29:052 Here there is a vocal bit; since I like mapping to vocals, I would make this part clickable by adding a note here. Another effect it has is that for me it continues the flow. I do know that this is a hard difficulty so you may argue that doing so may make the map more difficult. Yeah, the difficulty spread is the reason I didn't map it. This already uses a lot of 1/4 rhythms, so I want to include breaks where possible to try and compensate.

If I wanted to map the vocals fully at this part: I would have added notes at 00:28:948 (1/4 notes). However since that is overkill for the hard, a note will suffice in my opinion.

Applies to places such as: 00:35:718 (4), 00:42:385 (4) - 00:49:052 (5) - etc.

2) 00:28:635 (3) - I feel that with a short slider, I would not try and go for a blanket, but perhaps change the direction of the slider end. If you applied the above point then applying this is much more important. The advantage of not blanketing is that you have more pathways for note placement. Yes, but if it flows well and isn't to repetitive, why not blanket?

3) 00:31:552 (3,4,5) - I know there is a sound at 4, and that maps the vocals as well. However, I feel that it feels much nicer if you removed (4). For newer players this would be nice, but the current setup works as well. The blue tick sounds are the core of this diff. However, if I have to make an easier diff to cover the spread better, I'll be sure to skip that beat.
Applies to places such as: 00:44:885 (3,4,5) -

4) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity. Simply because I primarily follow drums and this section is calm enough that I want players to just listen to the music :D

5) 01:14:260 (7) - Since this starts on a new large white tick, wouldn't you make this a new combo? Broke consistency here to make it more readable

6) 01:32:385 (1,2,3,1,2) - Thanks to the stack created by (3,1,2) the triangle formed by 1,2 and 3 are not aligned properly. You can either keep it as it is or you can move (1,2) to a newer location, which removes the stack and does allow for an improvement in flow. The sharper angle at 01:32:385 (1,2,3) - compared to compared to 01:31:760 (2,1,2) - justifies using a smaller spacing imo. I had tried what you suggested before, but I just feel it doesn't play as well

7) 01:45:823 Possible area for a spinner? Want to keep it calm, but I did decide to add a spinner at the beginning of the song

8) 02:00:302 (1,1) - Regarding what I mentioned about in point 1 about blankets with short sliders, here I do not feel that it works here as well (the blanket is off by the way). If you want to keep it, blanket it properly, or position slider 1 like so: osu.ppy.sh/ss/4528560. The advantage of this is that it neatly flows into the next slider nicely. I like the back and forth flow here, so I decided to fix blanket

9) 03:11:760 (3,4,5,6,1) - The distances between 3 and 4, and 4 and 5 are different. If that was intentional, then leave it. I assume the stacking of 5,6,1 would have affected the distancing. Somewhat intentional to give (1) more emphasis, but also because DS would cause things to look too squished

10) 03:18:427 (3,1) - I would tuck 1 underneath the start of slider 3 like so: https://osu.ppy.sh/ss/4528585. I assume you intentionally did not do that to improve with reading. However, tucking note 1 underneath slider 3 means that the flow is actually much nicer, but at the cost of making reading more difficult. Yeah, for readability reasons, but also, I think some sharper flows suits this section well

Otherwise very nice.


Lunatic
1) 00:51:135 (2,3,4) - When playing them I hit them fine, I just wanted to point out that I have been seeing this kind of pattern for triplets nowadays, where notes 3 and 4 are a bit of a distance away from 2. I am curious as to why you do this? I am not saying this is wrong but I find it weird, especially when I use distance snap to map. Two reasons: specifically for my map, I wan to give emphasis to the blue tick sound that's prevalent in the map. In general, this is done because with slider leniency on (2), the distance between (2) and (3) actually feels a lot closer than what DS indicates. Similarly, if you've ever seen a series of kicksliders (1/4 sliders) used in insanes or extras, the DS between them is usually gigantic, but the spacing feels natural to the player.

2) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity. same reason as above

3) 01:06:552 Curious as to why you do not map this part, especially when you have vocal bits here? I feel that not mapping vocals is a waste. I was going to mention this in the hard difficulty but I could not find a suitable rhythm that would work. I thought about this many times, but in the end I preferred to undermap these few beats to contrast more with the kiai section. The 3rd kiai is different since it's the last chorus of the song and there's a drum solo right before. I will consider this some more though.
Applies to: 02:26:641

4) 01:38:010 (2) - I like this slider to be perfectly straight: https://osu.ppy.sh/ss/4528641. The current one is fine, but I like it to be straight. eh, but I didn't make any of the other sliders straight either lol

5) 01:45:823 Possible area for a spinner? see above

6) 03:27:739 Considering that this is an insane difficulty, I was thinking you can map this part, with a low hitsound volume and a slow slider velocity, which builds up as this part goes on. True, but I want to keep breaks across all diffs consistent

Normal
Good

Final thoughts
Despite the points I have put up, this is a very nice map. I cannot find fault with the rhythm and I am happy to say that I like the hitsound pattern. It is really nice.

I was very anal with some things, but that makes a huge difference.

Good luck, and have 2 stars. Thanks for the mod and stars! Sorry I didn't accept much
Little
Hi.

[Normal]
  1. 00:27:593 (1,2,3) - Maybe this would flow nicer: http://puu.sh/n7Q10/5aa8685857.jpg
  2. 00:54:677 - No need to pull the break out here. Just let it start at the natural place.
  3. 01:47:593 (1) - The shape of this slider has room for improvement. It would look prettier if you made the inner edge of the top part more circular, like this: http://puu.sh/n7QCI/5af3ca7d35.jpg
  4. 02:39:885 (5,6,7,1) - The flow here is pretty awkward. It's hard to rearrange the placement with this rhythm, but maybe you could change the rhythm like this: http://puu.sh/n7QZc/c327fb05ea.jpg
  5. 02:53:635 (7,8) - Stack is slightly off.
  6. 02:54:468 - Again, no need to pull the break out there. Just leave it.
  7. 03:27:593 - Move the start of the break here. It makes more sense.
[Hard]
  1. Same stuff about breaks as in Normal.
  2. 01:20:302 - I'm not hearing drum in the song on this tick. Maybe you should remove the repeat.
  3. 01:28:323 - There's a snare drum sound here in the song, so maybe you could add a circle here for a triple.
  4. 01:31:343 (1) - Unnecessary new combo.
  5. 02:29:885 (2,3,4) - Fix stack.
  6. 02:48:218 (2,3) - Same as 01:28:323
  7. 03:39:885 (1,2,3) - Fix stack.
[Lunatic]
  1. Same stuff about breaks as in Normal.
  2. 00:52:802 (1,2,3) - Fix stack.
  3. 00:53:635 (1,2,3,1) - I think you can make the spacing larger here. It would be nice to have some jumps in Lunatic diff, and especially between (3,1) to give stronger emphasis on the downbeat.
  4. 03:24:885 (2,3,4) - Fix stack.
Great map. I hope it gets ranked soon!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Little"
Hi. hi

[Normal]
  1. 00:27:593 (1,2,3) - Maybe this would flow nicer: http://puu.sh/n7Q10/5aa8685857.jpg fixed as suggested
  2. 00:54:677 - No need to pull the break out here. Just let it start at the natural place. ok
  3. 01:47:593 (1) - The shape of this slider has room for improvement. It would look prettier if you made the inner edge of the top part more circular, like this: http://puu.sh/n7QCI/5af3ca7d35.jpg fixed
  4. 02:39:885 (5,6,7,1) - The flow here is pretty awkward. It's hard to rearrange the placement with this rhythm, but maybe you could change the rhythm like this: http://puu.sh/n7QZc/c327fb05ea.jpg did something similar
  5. 02:53:635 (7,8) - Stack is slightly off. fixed
  6. 02:54:468 - Again, no need to pull the break out there. Just leave it. fixed
  7. 03:27:593 - Move the start of the break here. It makes more sense. fixed
[Hard]
  1. Same stuff about breaks as in Normal. fixed
  2. 01:20:302 - I'm not hearing drum in the song on this tick. Maybe you should remove the repeat. true, but I want to keep rhythm simple and avoid 3/4 gap
  3. 01:28:323 - There's a snare drum sound here in the song, so maybe you could add a circle here for a triple. this comes after two 1/4 repeat sliders and I didn't want to increase note density further. I will consider this though.
  4. 01:31:343 (1) - Unnecessary new combo. fixed
  5. 02:29:885 (2,3,4) - Fix stack. fixed
  6. 02:48:218 (2,3) - Same as 01:28:323 if I decide to change above, I will change here as well
  7. 03:39:885 (1,2,3) - Fix stack. fixed
[Lunatic]
  1. Same stuff about breaks as in Normal. fixed
  2. 00:52:802 (1,2,3) - Fix stack. fixed
  3. 00:53:635 (1,2,3,1) - I think you can make the spacing larger here. It would be nice to have some jumps in Lunatic diff, and especially between (3,1) to give stronger emphasis on the downbeat. I don't think downbeat should be emphasized as much since it leads to calm part, but I increased spacing for all notes
  4. 03:24:885 (2,3,4) - Fix stack. fixed
Great map. I hope it gets ranked soon! Thanks for mod and star!
dermit
Hi, here's my mod:

Normal
00:29:260 (5,6,7) - what makes this different from 00:27:593 (1,2,3,4) - that you don't think the beat is strong enough for a circle anymore?

00:36:760 (5,6) - There's a pretty powerful bass kick here between two notes which makes the (6) play weirdly

00:50:093 (4,5) - same here. (maybe do slider-circle isntread of circle slider to fix it?)

02:26:135 (5,6) - I think this would play better with an additional circle in between

03:14:260 (1,2) - ^

03:38:843 (3) - I think this would make more sense as 2 circles. The 2nd beat is pretty strong

Hard
couldn't find anything

Insane
Nothing here either. The only thing is that you could make the jumps a bit bigger if you wanted, I think it would be a bit more challenging and fun then.

Sorry for the short mod. Maybe because it's late :^)
Nice map though!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"dermit"
Hi, here's my mod:

[Normal]
00:29:260 (5,6,7) - what makes this different from 00:27:593 (1,2,3,4) - that you don't think the beat is strong enough for a circle anymore? mainly for rhythmic diversity (I alternate between 1/2 and 1/1 rhythm patterns) and because I think that constantly mapping the 1/2 drum beats will make this too hard to play for new players.

00:36:760 (5,6) - There's a pretty powerful bass kick here between two notes which makes the (6) play weirdly, yes but if swap the rhythm to capture the drum beat, I miss the strong vocal at 00:37:385 - . Unfortunately for normal diff, I can't follow everything, and in this case I though the vocals were strong enough here to justify following that instead of the drum.

00:50:093 (4,5) - same here. (maybe do slider-circle isntread of circle slider to fix it?) ^

02:26:135 (5,6) - I think this would play better with an additional circle in between the only thing I could follow is the vocals, but the note density will be too high if I do that, such I just follow the guitar

03:14:260 (1,2) - ^ I'd rather keep the pause to indicate that I switched to following the electronic instrument

03:38:843 (3) - I think this would make more sense as 2 circles. The 2nd beat is pretty strong Hmm, ok fixed

[Insane]
Nothing here either. The only thing is that you could make the jumps a bit bigger if you wanted, I think it would be a bit more challenging and fun then. Agree, but I don't think I am good enough yet to make a harder diff for a 144 bpm song without it feeling overdone

Sorry for the short mod. Maybe because it's late :^)
Nice map though! Thanks for modding!
Cozaar
nice song <3
lunatic
02:00:302 (1) - i think it will look better if the combo are continued
hard
00:36:760 (1) - slider should start at 00:36:656 - and end at red 00:36:968 -
i'm still new in modding tho,so i could be wrong
Topic Starter
MokouSmoke
"Cozaar"
nice song <3 <3
[lunatic]
02:00:302 (1) - i think it will look better if the combo are continued I use a new combo to indicate a change in slider velocity
[hard]
00:36:760 (1) - slider should start at 00:36:656 - and end at red 00:36:968 - Since this is only a hard diff, I have to be selective about the rhythms I map. Here, it's better to stick with the white tick mark to help players establish the beat.
i'm still new in modding tho,so i could be wrong thanks for taking a look! everyone is a new modder at some point and you'll only get better at modding as you do it more :)
Delis
hello, from my m4m queue!

[General]
  1. I feel BG is not suitable for the song, songs from FELT are usually nostalgic or mysterious in both music and lyrics. so more like scenery BGs would fit well like people had in their FELT maps, current bg is for sweet song I think lol.
  2. remove the .osb file if you got no sb on this map.
[Lunatic]
  1. 00:37:385 (1) - I thought you wouldn't like putting finish for nothing from music as a result. although no hitsound also feels empty so w/e.
  2. 00:47:177 (7) - how about a finish, for the tiny cymbal.
  3. 00:54:052 (3) - add a finish or whistle, this also needs some emphasis imo.
  4. 01:04:260 (1,1) - finish to them?
  5. 01:06:968 (1) - finish as the music provides the cymbal, and it's nice to emphasize the single slider. this goes same to 02:26:968 (1) - / 03:40:302 - the 3rd one is up to you since it'll be overlapping with whistle so you might dislike it.
  6. 01:14:260 (1) - soft finish instead, normal finish is too heavy here, I hear it not really fitting. you still could change only the finish sound by using additions which can be instantly setting with CTRL + E. there's an exception like 01:27:593 (1) -, I can hear this fitting best on normal, but 01:30:927 (1) - this. you can give a try to reconsider them.
  7. 01:33:843 (3) - whistle on the tail? maybe its obvious the reason why.
  8. 01:39:677 (3,4) - put something different with you've done in this part, as the sound is also different. I would add a finish on the tail of the slider, and it feels enough here so leave the circle as is.
  9. 01:40:927 (1) - finish
  10. 01:44:677 (2) - add a finish here too, this is stronger than 01:44:260 (1) - so why not.
  11. 01:53:427 (5) - whistle on the tail for the vocals, since there's a space in 1/1 between the next slider, whistle chimes well I think.
  12. 02:00:302 (1) - since the guitar sound at 02:00:510 is as strong as the red tick, a circle at red tick and 1/2 slider at white tick is the best way to map here in my opinion. https://osu.ppy.sh/ss/4537607
  13. 02:06:968 (5) - finish?
  14. 02:13:843 (6) - ^
  15. 02:23:843 (7) - I think this placed wrong, 02:23:843 (7,8) - this jump should've had the same angle as 02:23:010 (3,4) - so it would be very consistent jumps.
  16. 02:53:843 (3) - finish on the tail, if you liked it you can decrease the volume by 20% for it so this is not really loud.
  17. 03:18:427 (4) - finish on the head, you did at 03:15:093 (5) -
  18. 03:20:510 (6) - I would replace finish instead because of the cymbal is here, whistle is really off to me.
  19. 03:21:760 (4) - 03:25:093 (4) - same as ^^ I see 75% of this pattern in the part had no finishes though I would like finishes.
  20. 03:45:718 (1) - you could find better pattern not stacking at the slider tail. https://osu.ppy.sh/ss/4537513 this is what I would do here while keeping your pattern as possible. as there's the finish sound, making larger jump is allowed and it flows better imo.
  21. 03:49:052 (1) - finish here is not really bad idea for the cymbal imo.

    Sorry there's bunch of hitsounding stuff because I don't really understand the way how you've done it. I felt there's a lack of finishes so pointed them out. also one more thing I have to say, you really spammed patterns that a jump in 1/4, well idk how it called like 01:10:823 (7,1) - you really should mix another pattern into them. people getting to spam this pattern in every maps nowadays but I call it bad mapping so I wish you to consider rearrange them with patterns. I leave examples for it, https://osu.ppy.sh/ss/4537670, https://osu.ppy.sh/ss/4537677; I guess the first one fits to the song very well so can you give it a try at least :)
[Hard]
  1. 01:48:635 (3) - add one more reverse here, vocals are still continue plus in slow part consistent rhythm is more enjoyable in playing. 01:55:302 (3) - this is exception because no vocal at 01:55:510 -, but I still feel better in consistent rhythm so.
  2. 03:14:052 (5) - I disagree this jump because this is not like obvious for what to emphasize, I would move this in x1.1 from 03:13:635 (4) - so 03:14:260 (1) - is still emphasized well. 03:13:218 (3) - tbh I wanted you to adjust this to lower distance as well.
  3. 03:40:510 (5) - this doesn't look nice.
[Normal]

  • wow now it's allowed to map in 1/4 in easiest difficulty?! also I feel so many 1/2s in this difficulty. nothing else here.
this song is so good :o
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Delis"
hello, from my m4m queue!

[General]
  1. I feel BG is not suitable for the song, songs from FELT are usually nostalgic or mysterious in both music and lyrics. so more like scenery BGs would fit well like people had in their FELT maps, current bg is for sweet song I think lol. The only relevant scenery BG I could find was the album art which is poor resolution, so leave until I find a better one.
  2. remove the .osb file if you got no sb on this map. should be fixed?
[Lunatic]
  1. 00:37:385 (1) - I thought you wouldn't like putting finish for nothing from music as a result. although no hitsound also feels empty so w/e. basically your second comment
  2. 00:47:177 (7) - how about a finish, for the tiny cymbal. fixed
  3. 00:54:052 (3) - add a finish or whistle, this also needs some emphasis imo. I'd rather leave the emphasis on the downbeat
  4. 01:04:260 (1,1) - finish to them? added
  5. 01:06:968 (1) - finish as the music provides the cymbal, and it's nice to emphasize the single slider. this goes same to 02:26:968 (1) - / 03:40:302 - the 3rd one is up to you since it'll be overlapping with whistle so you might dislike it. added for first two spots
  6. 01:14:260 (1) - soft finish instead, normal finish is too heavy here, I hear it not really fitting. you still could change only the finish sound by using additions which can be instantly setting with CTRL + E. there's an exception like 01:27:593 (1) -, I can hear this fitting best on normal, but 01:30:927 (1) - this. you can give a try to reconsider them. fixed all
  7. 01:33:843 (3) - whistle on the tail? maybe its obvious the reason why. yes, fixed
  8. 01:39:677 (3,4) - put something different with you've done in this part, as the sound is also different. I would add a finish on the tail of the slider, and it feels enough here so leave the circle as is.
  9. 01:40:927 (1) - finish
  10. 01:44:677 (2) - add a finish here too, this is stronger than 01:44:260 (1) - so why not.
  11. 01:53:427 (5) - whistle on the tail for the vocals, since there's a space in 1/1 between the next slider, whistle chimes well I think. fixed all above
  12. 02:00:302 (1) - since the guitar sound at 02:00:510 is as strong as the red tick, a circle at red tick and 1/2 slider at white tick is the best way to map here in my opinion. https://osu.ppy.sh/ss/4537607 The guitar is one continuous sound, so leave as is
  13. 02:06:968 (5) - finish? fixed
  14. 02:13:843 (6) - ^ not here though, I don't hear anything
  15. 02:23:843 (7) - I think this placed wrong, 02:23:843 (7,8) - this jump should've had the same angle as 02:23:010 (3,4) - so it would be very consistent jumps. different since I think the vocals are stronger here
  16. 02:53:843 (3) - finish on the tail, if you liked it you can decrease the volume by 20% for it so this is not really loud. added for first kiai as well
  17. 03:18:427 (4) - finish on the head, you did at 03:15:093 (5) - for some reason I don't like it as much here
  18. 03:20:510 (6) - I would replace finish instead because of the cymbal is here, whistle is really off to me. fixed
  19. 03:21:760 (4) - 03:25:093 (4) - same as ^^ I see 75% of this pattern in the part had no finishes though I would like finishes. I think I fixed all
  20. 03:45:718 (1) - you could find better pattern not stacking at the slider tail. https://osu.ppy.sh/ss/4537513 this is what I would do here while keeping your pattern as possible. as there's the finish sound, making larger jump is allowed and it flows better imo. I feel your suggestion is too big of a jump. If more people comment on it, I will change the pattern instead.
  21. 03:49:052 (1) - finish here is not really bad idea for the cymbal imo. yes, fixed

    Sorry there's bunch of hitsounding stuff because I don't really understand the way how you've done it. I felt there's a lack of finishes so pointed them out.
    it is good because I don't know how to hitsound well
    also one more thing I have to say, you really spammed patterns that a jump in 1/4, well idk how it called like 01:10:823 (7,1) - you really should mix another pattern into them. people getting to spam this pattern in every maps nowadays but I call it bad mapping so I wish you to consider rearrange them with patterns. I leave examples for it, https://osu.ppy.sh/ss/4537670, https://osu.ppy.sh/ss/4537677; I guess the first one fits to the song very well so can you give it a try at least :) I used this pattern to help emphasize the drums on the blue ticks, and the slider leniency makes the spacing feel smaller than it actually is. I would rather leave them this way, but I will get more opinions on this since I am a relatively new mapper.
[Hard]
  1. 01:48:635 (3) - add one more reverse here, vocals are still continue plus in slow part consistent rhythm is more enjoyable in playing. 01:55:302 (3) - this is exception because no vocal at 01:55:510 -, but I still feel better in consistent rhythm so. I keep changing these back and forth :? I'll go back to adding repeats on both for now...
  2. 03:14:052 (5) - I disagree this jump because this is not like obvious for what to emphasize, I would move this in x1.1 from 03:13:635 (4) - so 03:14:260 (1) - is still emphasized well. 03:13:218 (3) - tbh I wanted you to adjust this to lower distance as well. there are drums at every 1/2 beat and I feel the general song intensity here justifies the jumps between each note
  3. 03:40:510 (5) - this doesn't look nice. fixed
[Normal]

  • wow now it's allowed to map in 1/4 in easiest difficulty?! they're only on repeats so I think it's ok also I feel so many 1/2s in this difficulty. maybe I should get my difficulty spread checked... nothing else here.
this song is so good :o <3 Thanks for modding! It was very helpful :)
Rumia-
M4M reply ~
i think the normal dont have any strong issues to be mentioned except some 1/4s in it but i think it is fine! pm me if you really needs some nazi stuffs xD

[Hard]
00:42:385 - this vocal is worth to catch
00:50:718 (7) - wrong ds
00:50:510 (6,1) - blanket here ?
01:37:802 - same reason as lunatic
03:58:010 (2,3) - suggest this to move 1/2 beat earlier and add a circle at 03:58:635 - so it expresses the vocal and the instrument at the same time

[Lunatic]
00:31:552 (4) - maybe tilt the tail a bit to the right would look nicer imo
00:52:593 - add a circle here ? i dont think its good to ignore this strong sound
00:53:427 - here as well
01:03:010 (2) - tilt the tail a bit to the right also so it would be heading to the next object (just a bit not directly heading to the (3) , so the angle would look symmetry with 01:02:593 (1) -
01:37:802 - add a circle here , should be the same as 01:36:135 (2) -
01:45:718 (6) - add a break after
02:07:593 (1) - ctrl+g this would flow better imo
02:15:614 (6) - barely hear anything here ..
03:20:927 (1) - ctrl g would work better than me , the slider head does have a really strong beat , deserves a higher spacing and the flow would work great at your current placing
03:25:718 (5) - suggest you to put a circle on every red tick until here 03:27:385 - since this sounds are nice to catch
03:42:802 (2) - move this left a few grids so it looks align with 03:44:260 (1) -

pretty cool map ~
good luck with this!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Rumia-"
M4M reply ~
i think the normal dont have any strong issues to be mentioned except some 1/4s in it but i think it is fine! pm me if you really needs some nazi stuffs xD Hmm, other people have commented on the 1/4s as well, so I decided to add an easy diff to help out the spread

[Hard]
00:42:385 - this vocal is worth to catch leave these breaks for now to help spread
00:50:718 (7) - wrong ds intentional, but I guess it didn't work, fixed
00:50:510 (6,1) - blanket here ? bad flow and blanketing 00:52:177 (5) - instead
01:37:802 - same reason as lunatic no, drums are different here. you just can't hear it because hitsounds follow perfectly :)
03:58:010 (2,3) - suggest this to move 1/2 beat earlier and add a circle at 03:58:635 - so it expresses the vocal and the instrument at the same time I prioritize drums here (snare->bass->snare->bass so 2 1/2 sliders)

[Lunatic]
00:31:552 (4) - maybe tilt the tail a bit to the right would look nicer imo fixed?
00:52:593 - add a circle here ? i dont think its good to ignore this strong sound ehh, I don't think it's a strong sound
00:53:427 - here as well ^
01:03:010 (2) - tilt the tail a bit to the right also so it would be heading to the next object (just a bit not directly heading to the (3) , so the angle would look symmetry with 01:02:593 (1) - adjusted slightly, but symmetry ruins the flow too much
01:37:802 - add a circle here , should be the same as 01:36:135 (2) - see hard
01:45:718 (6) - add a break after will think about this
02:07:593 (1) - ctrl+g this would flow better imo emphasize downbeat and 1/1 rhythm with sharp angle here, since spacing isn't enough
02:15:614 (6) - barely hear anything here .. there's a bass drum if you listen without hitsounds
03:20:927 (1) - ctrl g would work better than me , the slider head does have a really strong beat , deserves a higher spacing and the flow would work great at your current placing I think that will make spacing too big though, I will get more opinions on this
03:25:718 (5) - suggest you to put a circle on every red tick until here 03:27:385 - since this sounds are nice to catch mapping to electronic instrument in the previous section, so I think the break is appropriate here
03:42:802 (2) - move this left a few grids so it looks align with 03:44:260 (1) - I want 03:42:593 (1,2) - to roughly be same angle as 03:42:177 (6) - so no change for now

pretty cool map ~ thanks!
good luck with this!thanks for modding!
Added an easy diff, so hopefully spread is better now.
SuperMIC
fulfilling m4m!

---

[Easy]

00:47:593 (1) - minor, but i don't see the need for the middle slider point. It's very very barely a curve. Why not just a line?
01:47:593 (1) - curve can be improved so it doesn't look as sharp; fiddle with the first four points excluding the slider start:


02:24:260 (1) - change this so the curve part comes before the line part? This way you can try to blanket the end of (4)
03:00:927 (1,2) - very good

[Normal]

00:53:635 (5,1) - since it's before a break, I think this would look better if these were perfectly in line
01:47:593 (1) - (Nazi) Slider curve been be ever so slightly improved by moving the fourth point up and to the left. I'm happy at x:198 y:27
02:10:718 (6,1) - awkward flow from (6) to (1). ctrl+j on both (1) and (2)?
02:48:218 (2,3) - ugly overlap, move (3) up?
03:18:427 (2) - improve by moving the point after the anchor slightly left

[Hard]

00:29:052 - vocals warrant a note here
00:35:718 - ^ this one would be easier to add lol
00:42:385 - ^
00:49:052 - ^
00:53:010 (3,1) - don't think these should be stacked because of the very recent 1/4 stack. just space this and the rest of the pattern out
01:06:135 (3) - would play better and emphasize better like this:


02:00:302 (1) - this slider misses the guitar pitch at 02:00:510 -
02:09:052 - missing beat
02:37:802 (2,3) - ooooooooooo
02:47:177 (6,1) - make a blanket?
02:51:760 (3,1) - don't think this should be a stack; feels like I should move here
03:56:760 (3,4) - just make (4) a ctrl+h+j version of (3)?

[Lunatic]

00:29:468 (2) - feels like this should be spaced more; stack on previous (6)?
01:06:135 (3) - I think this should be facing the opposite direction (ctrl+j)
01:15:302 (6) - make this slider point in the direction of the following stream?
01:55:614 (5) - consider ctrl+g
02:00:302 (1) - as in hard, this slider skips over that guitar pitch
02:13:427 (5) - two circles instead? so I can click on the beat it ends on
03:46:656 (4) - this should have a clap, not a whistle
03:57:593 (1,2) - aaaaaaaaaaaa this kills the momentum maybe add a note at 03:57:802 - ? Can be stacked under (7) for some back and forth maybe
04:00:510 (2) - didn't voice this in the other difficulties but because this one's the insane: the vocal is on the blue tick. try this rhythm?:


---

I feel like there's a few similarities between our styles. So naturally, I really like this map lol. You modded my full marathon, which means I owe you another mod. If you ever remember this when you map your next map, feel free to forum PM me. \:D/

Great map + starred,

-SMIC
Topic Starter
MokouSmoke
"SuperMIC"
fulfilling m4m!

---

[Easy]

00:47:593 (1) - minor, but i don't see the need for the middle slider point. It's very very barely a curve. Why not just a line? i was trying other shapes and forgot to remove the point lol, fixed
01:47:593 (1) - curve can be improved so it doesn't look as sharp; fiddle with the first four points excluding the slider start: fixed
02:24:260 (1) - change this so the curve part comes before the line part? This way you can try to blanket the end of (4) keep for now, straight line gives sharper angle which I want for emphasis
03:00:927 (1,2) - very good <3

[Normal]

00:53:635 (5,1) - since it's before a break, I think this would look better if these were perfectly in line sure
01:47:593 (1) - (Nazi) Slider curve been be ever so slightly improved by moving the fourth point up and to the left. I'm happy at x:198 y:27 I like it flatter on top lol
02:10:718 (6,1) - awkward flow from (6) to (1). ctrl+j on both (1) and (2)? did ctrl+j on (1) and blanketed (2) instead
02:48:218 (2,3) - ugly overlap, move (3) up doesn't flow as well then :/
03:18:427 (2) - improve by moving the point after the anchor slightly left fixed

[Hard]

00:29:052 - vocals warrant a note here let me think about these. I intentionally left them out since 1) I mainly follow drums, 2) I want to make this easier than the kiai sections, and 3) mapping them might make it to hard for normal players that are trying to move to next difficulty, so leave for now.
00:35:718 - ^ this one would be easier to add lol
00:42:385 - ^
00:49:052 - ^
00:53:010 (3,1) - don't think these should be stacked because of the very recent 1/4 stack. just space this and the rest of the pattern out mmm...yeah, fixed
01:06:135 (3) - would play better and emphasize better like this: If more people comment on it I will change, but I like sliders moving in the same direction since the guitar sounds identical in both places, kinda like how I did it at 01:04:260 (1,2,1,2) -

02:00:302 (1) - this slider misses the guitar pitch at 02:00:510 - I tried changing the slider shape but didn't like it. Leave for now until I can think of something better
02:09:052 - missing beat same reason as before
02:37:802 (2,3) - ooooooooooo I'm pretty proud of this one :)
02:47:177 (6,1) - make a blanket? I tried before and it ruined flow
02:51:760 (3,1) - don't think this should be a stack; feels like I should move here fixed
03:56:760 (3,4) - just make (4) a ctrl+h+j version of (3)? couldn't fix it without ruining flow :/

[Lunatic]

00:29:468 (2) - feels like this should be spaced more; stack on previous (6)? sharp angle is good enough imo and I want to ease people into the song
01:06:135 (3) - I think this should be facing the opposite direction (ctrl+j) same reason as hard
01:15:302 (6) - make this slider point in the direction of the following stream? I like to angle sliders differently from streams for emphasis, but I'll consider this one
01:55:614 (5) - consider ctrl+g doesn't flow as well, I tried overlapping with 01:55:927 (1) - instead so it isn't as awkward to read (hopefully)
02:00:302 (1) - as in hard, this slider skips over that guitar pitch same comment
02:13:427 (5) - two circles instead? so I can click on the beat it ends on I'll think about this
03:46:656 (4) - this should have a clap, not a whistle oh, good catch. also fixed all the other similar spots
03:57:593 (1,2) - aaaaaaaaaaaa this kills the momentum maybe add a note at 03:57:802 - ? Can be stacked under (7) for some back and forth maybe it's the same rhythm as all the other kiai sections lol. I think this one might feel strange to you because the spacing between 03:57:385 (7,1) - isn't as large as in the other two kiai sections. Leave for now since I'm lazy, but I'll increase spacing and change the pattern instead if someone else comments on it.
04:00:510 (2) - didn't voice this in the other difficulties but because this one's the insane: the vocal is on the blue tick. try this rhythm?: keep since the song intensity basically goes to zero here and I don't want to make it anymore dense than a slider

---

I feel like there's a few similarities between our styles. So naturally, I really like this map lol. Didn't notice, but maybe that's why I like your map as well :) You modded my full marathon, which means I owe you another mod. If you ever remember this when you map your next map, feel free to forum PM me. \:D/ Haha, I think you modded more than enough since the total draining time of my mapset is ~12 min, but I'll keep that in mind :p

Great map + starred, thanks for the mod and star!

-SMIC
UndeadCapulet
From my queue:

Lunatic

AR8.5 seems very high for how you've mapped this song. I think 8's just fine.

00:39:052 (7,1) - Change to a 1/2 slider to fit with how you emphasize the vocals at 00:37:385 (1) - .
00:39:989 (5,6) - Changing this into a kick slider fits much better imo
01:06:968 (1) - aa why didn't you make this a triple? This slider is really underwhelming ;w;
01:48:635 (4,5) - This plays like a 3/4 gap because it's just a kick slider. It feels really weak right now because the distance is the same as regular 1/2 stuff. Though really I think you should just change 01:48:635 (4) - into doubles because it fits better with the vocals (and you use doubles at 01:50:302 (5,6) - too). But if you want to keep it as a kick slider, increase the spacing of the next note for better pacing. Same applies to 01:55:302 (4) - and any other kick sliders followed by a blue tick note.

---

Hard

00:31:343 (2,3,4,5) - Hmm, maybe you don't want to introduce triples the same time you introduce the first true 1/2 singletap, it's a bit spikey. Try making 00:30:927 (1,2) - into a 1/1 slider.

---

Normal

01:45:302 (3,4) - Maybe keep this along the same curve as the slider so it feels like the song's trailing off, such a sharp angle doesn't fit imo
03:14:260 (1,2) - Maybe stack these because a 3/2 gap hasn't happened at all in this diff yet.

---
aa this song is so great owo can I maybe try for gd? Though this set seems pretty close to rank atm so maybe not lol
Good luck!
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