M4M reply ~
i think the normal dont have any strong issues to be mentioned except some 1/4s in it but i think it is fine! pm me if you really needs some nazi stuffs xD
[Hard]
00:42:385 - this vocal is worth to catch
00:50:718 (7) - wrong ds
00:50:510 (6,1) - blanket here ?
01:37:802 - same reason as lunatic
03:58:010 (2,3) - suggest this to move 1/2 beat earlier and add a circle at 03:58:635 - so it expresses the vocal and the instrument at the same time
[Lunatic]
00:31:552 (4) - maybe tilt the tail a bit to the right would look nicer imo
00:52:593 - add a circle here ? i dont think its good to ignore this strong sound
00:53:427 - here as well
01:03:010 (2) - tilt the tail a bit to the right also so it would be heading to the next object (just a bit not directly heading to the (3) , so the angle would look symmetry with 01:02:593 (1) -
01:37:802 - add a circle here , should be the same as 01:36:135 (2) -
01:45:718 (6) - add a break after
02:07:593 (1) - ctrl+g this would flow better imo
02:15:614 (6) - barely hear anything here ..
03:20:927 (1) - ctrl g would work better than me , the slider head does have a really strong beat , deserves a higher spacing and the flow would work great at your current placing
03:25:718 (5) - suggest you to put a circle on every red tick until here 03:27:385 - since this sounds are nice to catch
03:42:802 (2) - move this left a few grids so it looks align with 03:44:260 (1) -
pretty cool map ~
good luck with this!
i think the normal dont have any strong issues to be mentioned except some 1/4s in it but i think it is fine! pm me if you really needs some nazi stuffs xD
[Hard]
00:42:385 - this vocal is worth to catch
00:50:718 (7) - wrong ds
00:50:510 (6,1) - blanket here ?
01:37:802 - same reason as lunatic
03:58:010 (2,3) - suggest this to move 1/2 beat earlier and add a circle at 03:58:635 - so it expresses the vocal and the instrument at the same time
[Lunatic]
00:31:552 (4) - maybe tilt the tail a bit to the right would look nicer imo
00:52:593 - add a circle here ? i dont think its good to ignore this strong sound
00:53:427 - here as well
01:03:010 (2) - tilt the tail a bit to the right also so it would be heading to the next object (just a bit not directly heading to the (3) , so the angle would look symmetry with 01:02:593 (1) -
01:37:802 - add a circle here , should be the same as 01:36:135 (2) -
01:45:718 (6) - add a break after
02:07:593 (1) - ctrl+g this would flow better imo
02:15:614 (6) - barely hear anything here ..
03:20:927 (1) - ctrl g would work better than me , the slider head does have a really strong beat , deserves a higher spacing and the flow would work great at your current placing
03:25:718 (5) - suggest you to put a circle on every red tick until here 03:27:385 - since this sounds are nice to catch
03:42:802 (2) - move this left a few grids so it looks align with 03:44:260 (1) -
pretty cool map ~
good luck with this!