"Lasse"
I'm here for the M4M you posted in my queue
gl with this thanks for the mod, it was very helpful!
General
- 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me I will ask you about this
- Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
- consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4
all fixed. changed lunatic AR to 8.5
Lunatic
- 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here the slider motion of (4) makes the distance between (4,5) feel larger than it looks
- 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270 If I made a harder diff I would definitely do so, but this is more of a light insane aimed at introducing lower-leveled players how to read 1/4 patterns and slider leniency
- 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc actually this section is mapped to drums, except for a few key vocals which I highlight with 1/1 rhythm
- 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) - changed to triplet here
- 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still all spacings with 1/4 rhythm are aimed toward newer players who will try to follow the movement of the kicksliders
- 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup yes, increased spacing here
- 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo. I had considered this before, but don't remember why I didn't do it. Changed now
having parts like 03:14:357 (1) music here is still fairly intense and didn't play well when I tried lowering sv, so keep - or 01:34:774 (1) - yes, reduced sv here with the same sv as the chorus? - 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one) yes, I originally had triplet, but didn't like having too many triples at once. your idea is nice, but I prefer my rhythm more
- 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg I increased spacing but in a different way
- 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level eh, maybe it's boring, but I think it fits with the calmer mood of the song
- 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact added
- 02:07:065 (5,6) - those are so strong, how about some more spacing? increased a little
- 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though not feeling very creative right now, but i will try to think of a better pattern
- 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis did this
- 04:00:607 (2) - so here you finally did it, on the last slider of the map :v :D
Hard
- 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward changed
- 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing ok, good to know
- 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually? fixed
- 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) - I think it fits better than a triple. I will get more opinions on this though.
- 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg I believe the white tick vocal is more strong here. The other reason for 1/1 sliders is that the previous section is more difficult for players, as you mentioned, so this gives them a little time to recover.
- 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) - changed both
- 02:00:399 - same 1/1 slider suggestion as lunatic yes, added
- 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh normally I agree but since the (5) is a triplet leading to a slider with a different angle, it works imo
- 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here I want to give the downbeat more emphasis and it's similar spacing to 03:14:149 (5,1) -
- 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer? I was trying to do something else, but yes, I think normal flow would be better
gl with this thanks for the mod, it was very helpful!