Insane CtB usually uses Fast sliderspeed, and big HORIZONTAL jumps (whenever they are needed), as the vertical mapping style won't affect the order in wich the fruits fall. Also, Vertical sliders are usually a bad idea (unless you wan't to make the player stop for a while). Streams are nice, but they are not such a big deal when the spacing is close, so sliders work better IMO.DJPop wrote:
I don't know much how CTB map should be, much appreciate if someone can map it XD
Well, those are the tips I can give you for CtB. Mapping an Osu!/CtB diff isn't that hard, you just must think on the horizontal axis when mapping and that's all.
Good luck if you decide to map a CtB diff.
You talk like if DJPop would not do a 101th map <_<"mikhe wrote:
I gave you a pink star because i think this map will be the GREATEST MAP EVER :3, and i love both songs <3