Garven wrote:
[Normal]
01:37:030 (1) - Maybe lower this a little to get rid of overlap?
Fixed.
[Hard]
01:48:530 (4) - Maybe scoot this left a little bit to smooth out the curve?
Fixed.
01:50:530 (4) - Same, but right?
Fixed.
Natteke desu wrote:
Wait, I expected it to be harder.
WHERE IS MY STREAM MADNESS? ;_:
Score is too high D:
Krisom wrote:
[General]
/me looks at hard and normal... ...are you going to map something in between? The star rating gap is kinda high o_o.
Don't trust star levels ._.
Look carefully at the spinner meter animation, I think something is off...
Nothing wrongs :/
N-No breaks?
Yeah lol
[Normal] <- THIS IS EASY <.<"!
Easy+ , so it can be called Normal.
God, there are a lot of distance snap breaks for the easiest difficulty, even in the name of symmetry, if this is the easiest diff, spacing shouldn't break (A few examples below + the normal mod).
Spacings are fine if they're clear and able to read.
00:39:030 (1) - Example
Fixed.
00:59:030 (1) - Example
X
01:06:530 (4) - shouln't this be an horizontal flip of 01:04:530 (2) to follow the same pattern?
Fixed.
01:26:030 (4) - Example
X
01:28:030 (2) - Example
X
01:30:030 (4) - Example
X
01:41:030 (1) - Avoid using whistle+finish in the same note.
X
01:41:780 (3) - ^
X
02:07:030 (1) - THE best example (Hey, 02:03:030 up to 02:10:530 is not that fun to play anyways imo)
Fixed.
02:19:030 (1) - Example (Maybe rotating (1,2,3,4) by -45 would help, then rotate the next combo 02:23:030 (1,2,3,4) by 45)
Fixed.
02:27:030 (1,2,3,4....,1,2,3,4) - Finish abuse o_o
Listen to the song.
02:47:030 (1) - Example
X
[Hard]
00:37:030 (1,2...8) - Pull the whole combo up a bit?
Fixed.
00:40:530 (7,8) - Put them closer to the Y axis, and the copy, paste in the following combo, reverse selection and make some hitsound changes to fix the spacing between (8) and (1)
Fixed.
00:40:780 (8) - Avoid using Clap+Finish in the same note. Finish doesn't being here imo.
Listen carefully.
00:41:780 (4) - ^
^
01:11:030 (1) - Why don't you alling it with (7)? I mean, everything else is alligned before.
Fixed.
01:47:030 (1,2,3,4,5) - What about this? http://osu.ppy.sh/ss/15822 (apply to the next combo too if you do)
Fixed.
01:55:030 (1,2,3,4,5,1,2,3,4,5) - What about this? http://osu.ppy.sh/ss/15825 & http://osu.ppy.sh/ss/15826
Fixed.
02:00:030 (4) - Remove the clap at the end.
X
02:01:530 (3) - Why is this clapped? If anything, a finish would suit it at the end.
I'd like to add it.
02:08:530 (4) - Remove the finish+clap at the end. If you want a finish, add one at 02:09:030 (1)'s start
X
02:16:780 (8) - Remove the finish+clap. 02:17:030 (1)'s finish is enough
X
02:18:280 (6) - Remove the finish+clap
X
So much finsih abuse o_o"! If you're gonna finish abuse, at least tune down the hitsounds volume a bit.
Fixed.
EDIT2: Inb4 DJPop's 200th map is "Hatsune miku Stole the Precious thing" or "Miku's Perfect Math Class"
Depends on what is in Nico Nico Douga that time =P
TKiller wrote:
[Lost]
00:37:030 (1) - are completely hidden sliders rankable? Fine with me, actually, but..
Fixed.
00:59:280 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this is highly uncreative, even boring, just TOO MUCH copypaste, it's fine when it's about 4-6, maybe 8 times, but 14 times... I highly suggest you remapping all of these before 01:09:280 to music, rather than to UN! U-UN!, than it'll be much more reasonable
Fixed.
01:44:592 (1) - eh, people are expecting this map to have hellish lot of streams (me included) you could make a stream here synced to her scream, just a suggestion
A bit hard to guess what to follow.
02:33:030 (1) - maybe a new pattern here as new vocal appears? That clicking to UN UN UN UN UN UN UN UN gets a bit boring after a while
Fixed.
samiljul wrote:
May I make Taiko diff?
Sorry, I'm planning to map Taiko soon.