Hi <3
May I make Taiko diff?
May I make Taiko diff?
Garven wrote:
[Normal]
01:37:030 (1) - Maybe lower this a little to get rid of overlap?
Fixed.
[Hard]
01:48:530 (4) - Maybe scoot this left a little bit to smooth out the curve?
Fixed.
01:50:530 (4) - Same, but right?
Fixed.
Natteke desu wrote:
Wait, I expected it to be harder.
WHERE IS MY STREAM MADNESS? ;_:
Score is too high D:
Krisom wrote:
[General]
/me looks at hard and normal... ...are you going to map something in between? The star rating gap is kinda high o_o.
Don't trust star levels ._.
Look carefully at the spinner meter animation, I think something is off...
Nothing wrongs :/
N-No breaks?
Yeah lol
[Normal] <- THIS IS EASY <.<"!
Easy+ , so it can be called Normal.
God, there are a lot of distance snap breaks for the easiest difficulty, even in the name of symmetry, if this is the easiest diff, spacing shouldn't break (A few examples below + the normal mod).
Spacings are fine if they're clear and able to read.
00:39:030 (1) - Example
Fixed.
00:59:030 (1) - Example
X
01:06:530 (4) - shouln't this be an horizontal flip of 01:04:530 (2) to follow the same pattern?
Fixed.
01:26:030 (4) - Example
X
01:28:030 (2) - Example
X
01:30:030 (4) - Example
X
01:41:030 (1) - Avoid using whistle+finish in the same note.
X
01:41:780 (3) - ^
X
02:07:030 (1) - THE best example (Hey, 02:03:030 up to 02:10:530 is not that fun to play anyways imo)
Fixed.
02:19:030 (1) - Example (Maybe rotating (1,2,3,4) by -45 would help, then rotate the next combo 02:23:030 (1,2,3,4) by 45)
Fixed.
02:27:030 (1,2,3,4....,1,2,3,4) - Finish abuse o_o
Listen to the song.
02:47:030 (1) - Example
X
[Hard]
00:37:030 (1,2...8) - Pull the whole combo up a bit?
Fixed.
00:40:530 (7,8) - Put them closer to the Y axis, and the copy, paste in the following combo, reverse selection and make some hitsound changes to fix the spacing between (8) and (1)
Fixed.
00:40:780 (8) - Avoid using Clap+Finish in the same note. Finish doesn't being here imo.
Listen carefully.
00:41:780 (4) - ^
^
01:11:030 (1) - Why don't you alling it with (7)? I mean, everything else is alligned before.
Fixed.
01:47:030 (1,2,3,4,5) - What about this? http://osu.ppy.sh/ss/15822 (apply to the next combo too if you do)
Fixed.
01:55:030 (1,2,3,4,5,1,2,3,4,5) - What about this? http://osu.ppy.sh/ss/15825 & http://osu.ppy.sh/ss/15826
Fixed.
02:00:030 (4) - Remove the clap at the end.
X
02:01:530 (3) - Why is this clapped? If anything, a finish would suit it at the end.
I'd like to add it.
02:08:530 (4) - Remove the finish+clap at the end. If you want a finish, add one at 02:09:030 (1)'s start
X
02:16:780 (8) - Remove the finish+clap. 02:17:030 (1)'s finish is enough
X
02:18:280 (6) - Remove the finish+clap
X
So much finsih abuse o_o"! If you're gonna finish abuse, at least tune down the hitsounds volume a bit.
Fixed.
EDIT2: Inb4 DJPop's 200th map is "Hatsune miku Stole the Precious thing" or "Miku's Perfect Math Class"
Depends on what is in Nico Nico Douga that time =P
TKiller wrote:
[Lost]
00:37:030 (1) - are completely hidden sliders rankable? Fine with me, actually, but..
Fixed.
00:59:280 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - this is highly uncreative, even boring, just TOO MUCH copypaste, it's fine when it's about 4-6, maybe 8 times, but 14 times... I highly suggest you remapping all of these before 01:09:280 to music, rather than to UN! U-UN!, than it'll be much more reasonable
Fixed.
01:44:592 (1) - eh, people are expecting this map to have hellish lot of streams (me included) you could make a stream here synced to her scream, just a suggestion
A bit hard to guess what to follow.
02:33:030 (1) - maybe a new pattern here as new vocal appears? That clicking to UN UN UN UN UN UN UN UN gets a bit boring after a while
Fixed.
samiljul wrote:
May I make Taiko diff?
Sorry, I'm planning to map Taiko soon.
*showing interest*DJPop wrote:
samiljul wrote:
May I make Taiko diff?
Sorry, I'm planning to map Taiko soon.
Sorry, I'm planning to map Taiko soon.Taiko modding force shall wait lol
roxkyuubiforever wrote:
Now I can say to may grandchildren:
I stared DJPop's 100th map.
Blue Dragon wrote:
roxkyuubiforever wrote:
Now I can say to may grandchildren:
I stared DJPop's 100th map.
No, you are the best! thanks XDLoweH wrote:
lol sorry for double post, ;_; broswer sucks ~
awesome....DJPop wrote:
No, you are the best! thanks XDLoweH wrote:
lol sorry for double post, ;_; broswer sucks ~
[attachment=0:f6e30]lol.PNG[/attachment:f6e30]
On another note, it needs more streamsroxkyuubiforever wrote:
Now I can say to may grandchildren:
I stared DJPop's 100th map.
Sorry for denied your map, as I said, I'd map Taiko by myselfignorethis wrote:
O_O
How about map a new specific CTB map?mikhe wrote:
Diff [Lost]: You could think to CtB players, and do harder to this mode <3
LOL U SUXktgster wrote:
easily passable
Really i think anyone know how to do CtB specific really good xDDJPop wrote:
How about map a new specific CTB map?![]()
And thanks for a pink star![]()
I don't know much how CTB map should be, much appreciate if someone can map it XD
Insane CtB usually uses Fast sliderspeed, and big HORIZONTAL jumps (whenever they are needed), as the vertical mapping style won't affect the order in wich the fruits fall. Also, Vertical sliders are usually a bad idea (unless you wan't to make the player stop for a while). Streams are nice, but they are not such a big deal when the spacing is close, so sliders work better IMO.DJPop wrote:
I don't know much how CTB map should be, much appreciate if someone can map it XD
You talk like if DJPop would not do a 101th map <_<"mikhe wrote:
I gave you a pink star because i think this map will be the GREATEST MAP EVER :3, and i love both songs <3
... I know.. and?, map 100th should be epic, i wanted to say <_<Krisom wrote:
You talk like if DJPop would not do a 101th map <_<"
Hey, it's first map and even my first map was crappy. Maybe me and Taiko player like you can help.youngdow wrote:
Taiko Oni.
This isn't sufficient as a taiko map. Is this really a taiko map?
lepidopodus wrote:
Taiko Oni
uh... and is there any particular reason for SV=1.28?
Speed of moving notes.
00:50:530 (5,6,7,8,9,10,11,12,1) - Kinda big obstacle for FC ._.
Fixed.
00:57:030 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Really big obstacle for FC.
Fixed.
02:27:030 ~ 02:34:780 - ^. I think it's too much
Fixed.
01:45:530 (3,4,5,6,7,8,9,10,1,2,3,4,5) - Yeah, it's hard.
Fixed.
02:43:030 ~ 02:46:905 (8) - It's really hard for getting full score with this ._.
Fixed.
02:47:030 (1) - end this slider in 02:50:905 or 02:50:780 or something like that, as there's no sound with the end of the slider in Taiko.
Fixed.
02:51:092 (1) - move this to 02:51:030.
Fixed.
^Rokodo wrote:
Taiko difficulty needs completely revamped.
Map for me then orzMittenMasterzz wrote:
^Rokodo wrote:
Taiko difficulty needs completely revamped.
Less 1/4 sections.
In fact, Marikan is neither made by IOSYS. I just take it into the same group as previous songs.Krisom wrote:
Wait... ...are you COMPLETELY SURE about the artist name?
Now that I think about it, the music was composed by cosmo, even with the, uhh, "lyrics" being taken from IOSYS.
Maybe NicoNicoDouga would be a more accurate composer, as IOSYS has nothing to to with the musical patterns here.
Marisa wa Taihen na Mono wo Nusunde IkimashitaeXpert + eXpert = ??????
+
Hatsune Miku no Shoushitsu
=
Taihen na Mono no Shoushitsu
Vote the best for each mode.DJPop wrote:
I need some collaboration in mapping Taiko & CTB.
Any Taiko & CTB diffs are welcome, then we'll take the votes.
Troubled my mind. Very, very much.LKs wrote:
both the two ctb diffs make me disappointed.
i cant understand why ppl always map “impossible" diff. just wanna awesome appraisal ?
map's created should made ppl happy. ctb maps has not a complete mapping system yet , but this isn't means mappers can abused the "red fruits" and unreasonable JUMP.
HEY:D my map isn't impossible to FCLKs wrote:
both the two ctb diffs make me disappointed.
i cant understand why ppl always map “impossible" diff. just wanna awesome appraisal ?
map's created should made ppl happy. ctb maps has not a complete mapping system yet , but this isn't means mappers can abused the "red fruits" and unreasonable JUMP.
star.
[My votes]DJPop wrote:
Vote the best for each mode.DJPop wrote:
I need some collaboration in mapping Taiko & CTB.
Any Taiko & CTB diffs are welcome, then we'll take the votes.
samiljul wrote:
Only 1 Taiko?
:0
....:3......
저에게도 어렵게 보이긴 하는데,1/3이 그리 어려웠던가요? 알켄도 1/3이 조금 갑작스럽다고 하기도 하던데.lepidopodus wrote:
31's Taiko
Pattern is nice, but you need to made it simpler than now. I think 1/3 is too much for this high BPM.
DJPop wrote:
Thx, lepi.![]()
I saw many people vote his map too.
If nobody objects, ignore's Taiko will be chosen.![]()
Only CTB mode left... I still need CTB players to choose the best 1 from 3