Just kind of going over it. Youve already got enough mods in here, so Im not even going to bother, I'll just drop my tiny shit here.
I guess it's a good map (somewhat, not the best though, guess it's fun), but at the same time I feel like some playability factors went missing to compensate for some, not always necessary, aesthetics. Some random patterns that explain what I mean. Take it or leave it, Comfort
(Edit: I couldve sworn that the Comfort diff was named Routing when creating this post. Now I just look like some weirdo that tried to make a funny or impactful joke with the name of the song).
idkmanidontlike7*plusmapsidkifthispostevenmakessense
I guess it's a good map (somewhat, not the best though, guess it's fun), but at the same time I feel like some playability factors went missing to compensate for some, not always necessary, aesthetics. Some random patterns that explain what I mean. Take it or leave it, Comfort
(Edit: I couldve sworn that the Comfort diff was named Routing when creating this post. Now I just look like some weirdo that tried to make a funny or impactful joke with the name of the song).
■ 00:09:561 (1,2) - 00:10:082 (1,2) - The map looks like it's going full-on for flow, at least that's what I assume all these blankets and rounded Sliders are for. If that's so, then these kinds of Sliders just dont fit in. They most likely could be thrown into the anti-flow chest, as the map (generally fast paced) and the mentioned combo ((1 -> 2) and (2a -> 2b), the slow forced back and forth) dont work well together. Even if you tried to blame this on the music, because of whatever silent note in the song, it just doesnt fit. Weird antiflow objects and fast flowy maps dont like each other.
■ 00:15:290 (2,3,4) - Whats up with that spacing? Both seperate combos are like a family that lost each other at a park or something. Put them back together, they dont like to be seperated. (really though, random speedups for seemingly no reason dont feel good)
■ 00:18:103 (4,5,6,7) - Compared to what kind of sounds made 00:13:936 (1,2,1,2,1,2,3) - so jumpy, this one shouldnt be this spaced.
■ 00:28:624 (2,3,4) - Strong sound is on (3), jump is on (4). It's the small things that make things feel weird.
■ 00:52:270 (3,4,5) - 01:13:728 (3,4,5) - Similar thing as above. Even though it has the shiny sound on it (which would explain the jump), I still dont think that mid-alternate (is that a word) jumps like these are any good. Maybe I just really like spacial equality.
■ 00:55:186 (2) - Sliderhead on the end of a strong beat feels "meh" as well. 00:55:082 (1) - 's sound is too strong to have something on where (2) sits. Probably wouldve been better if this (1) was a longer Slider.
■ 01:23:207 (4,5) - Not sure where that comes from, but my head tells me that this would feel much better if the combo/slider was released towards the right. Quick up/down movements are usually somewhat shaky and not precise, so having a less hard/fixed jump pattern (-> not always to the left) might be easier. Probably nonsense.
■ 00:15:290 (2,3,4) - Whats up with that spacing? Both seperate combos are like a family that lost each other at a park or something. Put them back together, they dont like to be seperated. (really though, random speedups for seemingly no reason dont feel good)
■ 00:18:103 (4,5,6,7) - Compared to what kind of sounds made 00:13:936 (1,2,1,2,1,2,3) - so jumpy, this one shouldnt be this spaced.
■ 00:28:624 (2,3,4) - Strong sound is on (3), jump is on (4). It's the small things that make things feel weird.
■ 00:52:270 (3,4,5) - 01:13:728 (3,4,5) - Similar thing as above. Even though it has the shiny sound on it (which would explain the jump), I still dont think that mid-alternate (is that a word) jumps like these are any good. Maybe I just really like spacial equality.
■ 00:55:186 (2) - Sliderhead on the end of a strong beat feels "meh" as well. 00:55:082 (1) - 's sound is too strong to have something on where (2) sits. Probably wouldve been better if this (1) was a longer Slider.
■ 01:23:207 (4,5) - Not sure where that comes from, but my head tells me that this would feel much better if the combo/slider was released towards the right. Quick up/down movements are usually somewhat shaky and not precise, so having a less hard/fixed jump pattern (-> not always to the left) might be easier. Probably nonsense.
idkmanidontlike7*plusmapsidkifthispostevenmakessense