[Comfort]
More like discomfort!
To mod this map i'm reducing the ar, it's mega high.
00:06:020 (6,1,2) - this flow here is really awkward and uncomfortable and unintuitive, a simple ctrl g on the 6 reduces the awkwardness, but it still perseveres. Why didn't it even try to follow the same direction of flow as 00:02:686 (2,3,4) - . That being said, that pattern is also awkward. If you refuse to repattern the pattern, at least ctrl g the 6.
00:06:783 (3) - Why is this over here? This shouldn't be over here, this is totally arbitrary and bad. Bring this more down into the bottom right quadrant somewhere.
00:08:728 (3,4,5) - Once again this flow within the pattern is really bad an isn't intuitive for the player to follow with his cursor, you should reconsider these patterns and how you've placed them, the song isn't complex at this point, we're in the introductory phase of the map.
00:09:561 (1,2,3,1,2) - I don't understand why you'd do this here? you're making the 2nd combo pattern seem like it should be mapping the same rhythm as the first combo pattern, but it's not, this is counterintuitive
00:10:082 (1,2,3,4,5) - Think about how the cursor goes from the slider into the circles, that is not the direction of flow you'd expect as a player.
00:10:707 (6,1,2) - I can understand why 1 and 2 are blanketed like this here, but why is the 6 blanketed like this? it's distinctly different from the other two.
00:12:895 (1,2,3,4) - WHOAH. that's sudden. We've not seen anywhere near this spacing before, and i wouldn't say it needs it.
00:13:936 (1,2,1,2,1,2,3) - same ^.
00:17:790 (2,3,4,5,6,7) - Not sure why this much spacing was necessary.
00:20:186 (6) - Why is this a 1/8 slider? There's nothing in the music for this and it looks like it should be replicating what appears at 00:19:353 (1) - which it doesn't.
00:21:540 (1,2,3) - What's your obsession with doing this? Maybe once in a while is cool, but it's outright awful and anti flow. And like millhiore previously said, you've obviously sacrificed structure for flow, but you're failing to make patterns flow within themselves and between each other properly. For instance, 00:24:561 (1,2) - this sucks, but a simple thing like this, makes it flow better.
00:32:999 (1,2,3) - Once again, stifling the flow. think about movement.
00:33:624 (1,2,3,4,5,6) - In this map you seem to be ignoring the drum as emphasis for spacing, but the dinging sound is your emphasis, but you're kinda ignoring that in a way. 00:33:728 (2,3) - This needs bigger spacing, this is significant. 00:34:145 (6) - Make this higher spacing from the previous because this is the strongest part of this rhythm.
00:34:874 (4) - I was expecting this to be a slider.
00:35:256 (1,2,3,4,5,6,7) - Spacing is too high here, reduce this vastly, this is awkward sudden rhythm and at a glance looks like everything we've encountered already. The 'pattern' is also a mess, this has 0 structure within the pattern and could easily have a better looking pattern. Tidy itup. Something simple like this would work, maybe a bit smaller spaced, idk. your map. 00:36:506 (1) - Blanket. You have many slightly off blankets throughout map, not gonna mention them all, you should be able to see them yourself .
00:39:457 (2,3) - Surprised here you went for this when something cool like this where you duplicate the previous slider and stifle the flow a bit (which you have been doing throughout) actually works. Simply ctrl c and ctrl h the (2) and you get this, try it. 00:40:186 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I personally dislike these patterns and playing them is a absolute ball ache for anyone since your eye's will slowly become cross eyed and bored out of their mind at the gradual change each iteration. This also shouts lazy to me as well.
00:44:665 (5,1) - why this spacing and flow?? If you intend to keep this direction of this slider, ctrl g this slider here 00:45:186 (2) - as this sound here is a complimentary sample in the rhythm and is very well emphasised when you get a slider and make two of them and ctrl g them like so.
00:48:520 (5,1) - Who on god's earth thinks this is a great idea? This is just deliberately trying to hurt the readability of the map at no extra gain to the map itself.
okay, gonna start moving onto the spacing aspect of this map more as we've established the flow is going to suck here on out since you constantly keep doing the same bad flowy things with it sometimes working and sometimes not.
00:51:020 (8) - Why is this spaced so much more? Not sure what it's emphasising.
00:52:686 (1,2,3) - Why have you not chosen to map the 1/6 here? You did prior to this and it's a really cool aspect of the song. Also why is this whole pattern suddenly spaced so low?
00:55:186 (2,3,1) - got to mention that this is catastrophic flow and rhythm. For a start, your putting the bass drum on the slider heads, but you start off with it being on a circle and then you put a passive slider after it with massive spacing, but no relevance in the music. This is more like how the rhythm should be 01:01:436 (2) - Why isn't this circles instead?
01:02:895 (7) - Make this as 2 1/4 sliders instead to both get the drum on the slider and and also map the weird sound thing better
01:06:228 (1,2) - Why isn't this mapped as 1/6? you also know that this whole piano part here is 1/6 yeah? It feels like you were using the piano to space your pattern here, but you're putting your circles on 1/4, so i'd class that as incorrect. You either ignore the 1/6 or you don't. 01:13:728 (3) - Why not spaced more? it's on the beep thing.
01:14:353 (1,2,3,4,5,6,1) - this is what you call how to make a tidy pattern. Though I'm not a fan of how this slider is placed, it's made harder to read and anti flow - 01:14:978 (1) - .
01:18:520 (1,2,3) - I'm struggling to hear any 1/8 here. but there's 1/8 here 01:18:936 (1,2,3) - .
01:17:374 (5,1,2) - Could you explain the spacing within this please?
01:19:040 (3,4,5) - Explain here too, i don't get why 3-4 is so much smaller than 4-5.
01:20:915 (1,2,3,4,5,6,7) - This could be executed better.
01:21:645 (1,2,3) - struggling to hear any 1/8 here either. But, once again, there's 1/8 here, 01:22:582 (1,2,3) - .
01:26:020 (1,2,3) - Suddenly 1/8 sliders, and placed like that, not a fan.
01:31:853 (2,3,4,5,6,7,1) - Within this pattern, the circles on the ticks of 2,4,6,1 should be emphasised more than the others since that's where the dings land.
01:33:103 (5) - Once again, not sure why such high spacing.
01:32:478 (1) - Uh, blanket.
01:35:082 (1,2,3,4,5,6) - Better rhythm could be chosen here to represent the unique sounds going on within this rhythm.
Whatever you've applied previously, you should apply similarly in the end part of the map.
Also, any point i may have picked up on once or twice and not mentioned again, but missed other times, means that i just missed it/omitted it for time and effort's sake.
This mod hasn't touched on every detail, but hopefully this gives some insight.
Overall feeling of the map is that you've sacrificed structure for gimmick and there is a severe lack of intuitive play and cohesiveness between the patterns; it hasn't been executed at the highest caliber. Also there is some poor choice of rhythm at points where better ones could be used to emphasise key aspects of the song which have been pointed out occasionally. Also the spacing on the whole feels random, especially in the kiai, i didn't want to pick up on that too much cos i'm sure other people have and also time/effort.
More like discomfort!
To mod this map i'm reducing the ar, it's mega high.
00:06:020 (6,1,2) - this flow here is really awkward and uncomfortable and unintuitive, a simple ctrl g on the 6 reduces the awkwardness, but it still perseveres. Why didn't it even try to follow the same direction of flow as 00:02:686 (2,3,4) - . That being said, that pattern is also awkward. If you refuse to repattern the pattern, at least ctrl g the 6.
00:06:783 (3) - Why is this over here? This shouldn't be over here, this is totally arbitrary and bad. Bring this more down into the bottom right quadrant somewhere.
00:08:728 (3,4,5) - Once again this flow within the pattern is really bad an isn't intuitive for the player to follow with his cursor, you should reconsider these patterns and how you've placed them, the song isn't complex at this point, we're in the introductory phase of the map.
00:09:561 (1,2,3,1,2) - I don't understand why you'd do this here? you're making the 2nd combo pattern seem like it should be mapping the same rhythm as the first combo pattern, but it's not, this is counterintuitive
00:10:082 (1,2,3,4,5) - Think about how the cursor goes from the slider into the circles, that is not the direction of flow you'd expect as a player.
00:10:707 (6,1,2) - I can understand why 1 and 2 are blanketed like this here, but why is the 6 blanketed like this? it's distinctly different from the other two.
00:12:895 (1,2,3,4) - WHOAH. that's sudden. We've not seen anywhere near this spacing before, and i wouldn't say it needs it.
00:13:936 (1,2,1,2,1,2,3) - same ^.
00:17:790 (2,3,4,5,6,7) - Not sure why this much spacing was necessary.
00:20:186 (6) - Why is this a 1/8 slider? There's nothing in the music for this and it looks like it should be replicating what appears at 00:19:353 (1) - which it doesn't.
00:21:540 (1,2,3) - What's your obsession with doing this? Maybe once in a while is cool, but it's outright awful and anti flow. And like millhiore previously said, you've obviously sacrificed structure for flow, but you're failing to make patterns flow within themselves and between each other properly. For instance, 00:24:561 (1,2) - this sucks, but a simple thing like this, makes it flow better.
00:32:999 (1,2,3) - Once again, stifling the flow. think about movement.
00:33:624 (1,2,3,4,5,6) - In this map you seem to be ignoring the drum as emphasis for spacing, but the dinging sound is your emphasis, but you're kinda ignoring that in a way. 00:33:728 (2,3) - This needs bigger spacing, this is significant. 00:34:145 (6) - Make this higher spacing from the previous because this is the strongest part of this rhythm.
00:34:874 (4) - I was expecting this to be a slider.
00:35:256 (1,2,3,4,5,6,7) - Spacing is too high here, reduce this vastly, this is awkward sudden rhythm and at a glance looks like everything we've encountered already. The 'pattern' is also a mess, this has 0 structure within the pattern and could easily have a better looking pattern. Tidy itup. Something simple like this would work, maybe a bit smaller spaced, idk. your map. 00:36:506 (1) - Blanket. You have many slightly off blankets throughout map, not gonna mention them all, you should be able to see them yourself .
00:39:457 (2,3) - Surprised here you went for this when something cool like this where you duplicate the previous slider and stifle the flow a bit (which you have been doing throughout) actually works. Simply ctrl c and ctrl h the (2) and you get this, try it. 00:40:186 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I personally dislike these patterns and playing them is a absolute ball ache for anyone since your eye's will slowly become cross eyed and bored out of their mind at the gradual change each iteration. This also shouts lazy to me as well.
00:44:665 (5,1) - why this spacing and flow?? If you intend to keep this direction of this slider, ctrl g this slider here 00:45:186 (2) - as this sound here is a complimentary sample in the rhythm and is very well emphasised when you get a slider and make two of them and ctrl g them like so.
00:48:520 (5,1) - Who on god's earth thinks this is a great idea? This is just deliberately trying to hurt the readability of the map at no extra gain to the map itself.
okay, gonna start moving onto the spacing aspect of this map more as we've established the flow is going to suck here on out since you constantly keep doing the same bad flowy things with it sometimes working and sometimes not.
00:51:020 (8) - Why is this spaced so much more? Not sure what it's emphasising.
00:52:686 (1,2,3) - Why have you not chosen to map the 1/6 here? You did prior to this and it's a really cool aspect of the song. Also why is this whole pattern suddenly spaced so low?
00:55:186 (2,3,1) - got to mention that this is catastrophic flow and rhythm. For a start, your putting the bass drum on the slider heads, but you start off with it being on a circle and then you put a passive slider after it with massive spacing, but no relevance in the music. This is more like how the rhythm should be 01:01:436 (2) - Why isn't this circles instead?
01:02:895 (7) - Make this as 2 1/4 sliders instead to both get the drum on the slider and and also map the weird sound thing better
01:06:228 (1,2) - Why isn't this mapped as 1/6? you also know that this whole piano part here is 1/6 yeah? It feels like you were using the piano to space your pattern here, but you're putting your circles on 1/4, so i'd class that as incorrect. You either ignore the 1/6 or you don't. 01:13:728 (3) - Why not spaced more? it's on the beep thing.
01:14:353 (1,2,3,4,5,6,1) - this is what you call how to make a tidy pattern. Though I'm not a fan of how this slider is placed, it's made harder to read and anti flow - 01:14:978 (1) - .
01:18:520 (1,2,3) - I'm struggling to hear any 1/8 here. but there's 1/8 here 01:18:936 (1,2,3) - .
01:17:374 (5,1,2) - Could you explain the spacing within this please?
01:19:040 (3,4,5) - Explain here too, i don't get why 3-4 is so much smaller than 4-5.
01:20:915 (1,2,3,4,5,6,7) - This could be executed better.
01:21:645 (1,2,3) - struggling to hear any 1/8 here either. But, once again, there's 1/8 here, 01:22:582 (1,2,3) - .
01:26:020 (1,2,3) - Suddenly 1/8 sliders, and placed like that, not a fan.
01:31:853 (2,3,4,5,6,7,1) - Within this pattern, the circles on the ticks of 2,4,6,1 should be emphasised more than the others since that's where the dings land.
01:33:103 (5) - Once again, not sure why such high spacing.
01:32:478 (1) - Uh, blanket.
01:35:082 (1,2,3,4,5,6) - Better rhythm could be chosen here to represent the unique sounds going on within this rhythm.
Whatever you've applied previously, you should apply similarly in the end part of the map.
Also, any point i may have picked up on once or twice and not mentioned again, but missed other times, means that i just missed it/omitted it for time and effort's sake.
This mod hasn't touched on every detail, but hopefully this gives some insight.
Overall feeling of the map is that you've sacrificed structure for gimmick and there is a severe lack of intuitive play and cohesiveness between the patterns; it hasn't been executed at the highest caliber. Also there is some poor choice of rhythm at points where better ones could be used to emphasise key aspects of the song which have been pointed out occasionally. Also the spacing on the whole feels random, especially in the kiai, i didn't want to pick up on that too much cos i'm sure other people have and also time/effort.