MOST OF THESE SUGGESTIONS WERE DONE BEFORE LOTS OF THE PREVIOUS MODS SO A LOT OF STUFF DOESN'T MAKE SENSE ANYMORE. Posting the unfinished thing here before I just give up with it. If I ever get to modding the rest I'll do it, idk.
Hi! First off, this mod will be done throughout a busy day I'll be having, so I *may* have a few inconsistent points, so I'm sorry for that! I'm also with a small hearing issue and I'm not listening to everything clearly so I may end up missing a few stuff or pinpointing what isn't 100% right. If I ever come across as rude in the mod I'm sorry! I'm just really trying to get some stuff which feels awkward so next time you get this qualified, people won't be mad at you. All of these are with the actual intention of helping and not trashtalking the map, and most of these will be told from a player's perspective since, in the case of 7* maps, it matters slightly more than a mapper's perspective. I'll still be doing comments for aesthetical stuff and nazi things when necessary (or not), though.
[Comfy]
Hi! First off, this mod will be done throughout a busy day I'll be having, so I *may* have a few inconsistent points, so I'm sorry for that! I'm also with a small hearing issue and I'm not listening to everything clearly so I may end up missing a few stuff or pinpointing what isn't 100% right. If I ever come across as rude in the mod I'm sorry! I'm just really trying to get some stuff which feels awkward so next time you get this qualified, people won't be mad at you. All of these are with the actual intention of helping and not trashtalking the map, and most of these will be told from a player's perspective since, in the case of 7* maps, it matters slightly more than a mapper's perspective. I'll still be doing comments for aesthetical stuff and nazi things when necessary (or not), though.
[Comfy]
- 00:03:520 (1) - I feel like this NC doesn't really belong here at all. Yes, you are showing that the song has changed instrument/intensity, but this is such a small change/sound that it just doesn't matter at all. I'd either take the NC off from this or 00:03:728 (1) - as there is no need to have both here. If you choose to let these, then you might want to add a NC to places like 00:04:561 (2) - since the intensity change here is much more interesting to emphasize with a NC and you didn't do it.
- 00:05:915 (5,2) - Nazi - these aren't perfectly stacked
- 00:08:311 (1,5) - ^
- 00:09:561 (1,2) - ^, but this isn't really my issue with this one. The fact that you have a counter-logical movement between the end of (6) and (1) is already a big issue usually, but then (2) just simply has a unnatural movement that plays extremely awkward and feels like just a gimmicky pattern made for the sake of it. The song doesn't really support "going back to where you wre before" so there's no need for something like this. If you really want to keep something like this in a way that I can support it, then you can go full tengaku and do this. Note that the screenshot also suggests a good new placement for (3) which does play kinda awkwardly, but still much better than what it is now.
- 00:10:082 (1,2) - Badly stacked, and same issue as before, however this isn't as big of an issue because there is a break before. Still not something I fully support, but I believe you won't want to change this.
- 00:11:645 (1) - This slider has a few issues. It's not perfectly blanketing (2)'s sliderend, also looks really ugly with the curve from the previous slider barely touching it, aaaand also it flows really badly, as it is forcing you to make an unnatural movement (going up following (2), then you have to instantly go right and up->left again to follow (1). If you don't mind about the blanketing, then the solution to fix the flow will be ctrl+G'ing (1) and (3) like this, which results in a much more natural movement and doesn't break your pattern in any way.
- 00:13:936 (1,2,1,2,1,2,3) - As a tap player I don't really like these jumps and I feel like they aren't really nice to alternate as well due to their movement and distance, but I may be wrong here, so I won't really suggest you to change, just a small quick comment
- 00:15:290 (2,3,4) - Yes, I get your point with the spacing difference you're using here. Yes, it does follow the song to a certain extent. But then here comes the biggest issue of it all: Does it *actually* play well and intuitive? A player might be easily able to sightread/play this spacing, but it still doesn't make up for the fact that it is not as enjoyable to play. The biggest problem here, however, is that the song does support jumps like these, but you still have to find a way to make them play better than they do right now. These sudden changes in spacing and flow are what makes the map 'choppy' to play for most people, it's not even about the blanketing or the crazy 288 jumps. I know that this was done on purpose and you may want to keep them since it is the essence of the map, but if you ever think about changing it, then, in this case, stacking (3,4) would make it better as you're not exactly going through a weird spacing change and is just playing a stacked note which is a much more interesting cursor movement. If you really want to keep this, though, then at least properly blanket (4) with (1)'s start.
- 00:15:707 (5,6) - Unnatural movement, as explained before (this also looks a bit ugly for me but it may be just me). It doesn't really make the pattern much prettier, but turning the slider around like this may make it nicer to play.
- 00:16:645 (3,2) - Nazi, these are not perfectly stacked. Don't forget to fix 00:17:999 (4) - if you care about this!
- 00:17:999 (4) - I'd reeeeeally really rotate this slider slightly so you actually make a star movement when playing (right now, (4)'s length makes you have to go up instead of going straight to (5) which may be creative, but doesn't exactly play nicely). Rotating this by -30º using selection centre worked nicely for me.
- 00:19:874 (4,5) - I already talked about these so it's your choice if you want to keep them. There's something about this one that makes it really confusing for me to sightread and I end up pressing (4) thinking it's a slider. This may be an issue you might look out for, since in a 7.5* map you really need to make these things more intuitive. It may be an issue to another DQ later.
- 00:21:228 (3) - It may be just me, but the intensity jump between (2,3) is much bigger than (1,2), so you may want to emphasize this better. Something like this does the trick for me, but it may feel weird/ugly to you (and it also kills your pattern ;_;). Still, it's a better attempt to follow the song, in my view.
- 00:22:895 (1,2) - I feel like the spacing between these two is way too low... This is almost the spacing you've been using for 1/8s, while you just had a few 2.40x 1/4 jumps. Intensity is pretty much the same so I don't see why use this as a spacing rest. If you think about changing this, doing this would be a nice way to fix it (and also the pattern looks prettier in my eyes).
- 00:23:311 (3) - Nazi, but this isn't perfectly stacked with 00:22:478 (4) - .
- 00:23:936 (2,3,4,5) - Nazi as well, spacing between (4,5) is different than (2,3,4).
- 00:27:686 (1,2,3,4) - Something about this pattern just makes me not like it. Maybe it is the fact that (1) is almost touching (6), the fact that the sliders are way too curved or (3,4)'s repeats just being way too unintuitive, like you don't know when to start holding each slider and when to stop (aside from looking at the approach circles, but let's be honest, who does this nowadays, especially in a 7 star map). I don't.. really have a suggestion for this, sorry I just don't want to break your mapping so I'll leave it up to you if you want to do something about this/how you want to do it.
- 00:28:832 (4,5,6) - Same issue as 00:15:290 (2,3,4) - so I won't really blabber about it again, just if you want to fix this, placing (5) at 496;152 works fine and creates a nice kind-of-triangle between (2,3,5).
- 00:30:811 (3,6) - Pretty weird blanketing here, (3)'s start is much farther away from the smaller slider than the ending is, but there's a bigger issue here:
- 00:31:332 (6) - You're missing a clickable sound at 00:31:436 - . I won't go around explaining the basics of how beats have to be clickable & etc so I'll spare you the details and send you up a suggestion on how it could be made using the mapping logic you used here.
- 00:33:311 (3) - Same as 00:30:811 (3,6) - , seems like a ctrl+> fixes this one instanty though.
- 00:34:249 (1,1,2,3,4) - This one just feels extremely unintuitive to play because the spacing just goes much different than what you've been using for the past 5 seconds or so. I think something like this should work better while using your mapping logic. Note that 00:34:249 (1) - is stacked over 00:33:832 (3) - .
- 00:36:540 (1) - This slider looks slightly ugly, so I'll be giving you a code with a better curve if you want, here
- 00:37:061 (1,5) - Nazi - not perfectly stacked
- 00:37:895 (1) - Nazi - moving the last sliderpoint to 252;192 makes this blanket look a bit better
- 00:38:311 (3) - ^, moving the middle point to 268;48 does the same thing
- 00:39:457 (2) - Nazi again, doesn't perfectly stack with 00:38:936 (3) - . I know these are really annoying and small but I'm just pointing them out for the sake of "if you don't want to fix them that's completely fine, if you want to fix them it's a small improvement"
- 00:40:186 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - haha tengaku memes xD