when you can't find mods so you get your map qualified then get a bunch of post-DQ modders with giant mod posts
Yauxo wrote:
Clarification: I just use flow as a word that explains mapinternal intuitive movement (and maybe placement). Not subjective "I like what I do, but yours is bad" flow.
Natsu wrote:
I'd love to see you reply to mod, specially to the ones you ignore (Hula's one for example), to be honest without reply its hard to know what is going on with the map.
Axarious wrote:
General
- when i say the "slider points back towards where it came from" i think it's more of the problem that the slider body is in the way of the sliderhead, which makes it a bit harder to read and aim it (players might hit the sliderbody instead of the actual target)
Comfort
- 00:05:603 (3,4) - looks a bit cramped, perhaps move (4) to 404|281 for a parallelogram and ds fix? Moved and re-positioned the pattern slightly to accurately stack.
- 00:09:561 (1,2) - and 00:10:082 (1,2) - i think these two look kinda out of place, the low ds between them isn't consistent with the rest of the first 12 seconds Blanketted the first (1) and spaced out the second.
- 00:27:582 (6,1,2,1) - this ds is a bit wonky to me, it plays like a stream but it's kinda like a weird square thing, maybe something like this or something? Reworked. This was driving me crazy, this is the best suggestion I've gotten on it ever. thanks.
- 00:32:686 (5) - i think remove nc here and add nc here 00:32:895 (4) - would make it a bit easier to read Done
- 00:33:311 (4,1) - these nc's on the blue ticks are all a bit hard to read, but i'm not sure if you can really do anything else here :v i know right
- 00:52:270 (3,4,5) - this ds increase is really awkward to play reworked it a bit
- 00:52:686 (1,2,3) - the movement for this is doable, but it feels a bit unnatural Reworked a bit, hope it's more readable, the beats here are prime to be rather jerky but i dont want it outright confusing
- 01:05:395 (4,5,6,7,8,9,1) - this also feels quite unnatural/messy to play, it's also hard to hit, i think i get it 1 in 10 tries
- 01:08:520 (2,3) - whoa this is weird to play. additionally, 01:08:832 (4) - this is 1/3 as well, i think this rhythm would be a bit better done
- 01:14:040 (5,6,1,2) - this ds change is kinda weird, but i guess it's okay, it's hittable most of the time I actually fixed this just now after your playtest. Glad we both saw it!
- 01:17:478 (1,2) - not a big fan of this right -> left movement and the slider points towards where it just came from, perhaps something that'll keep the player moving like this? Rotated and turned
- 01:18:520 (1,2,3) - i don't hear a sound on 3, only the pitch raise from (1,2) I clearly hear three sounds even at 100%, although they kind of blend a bit together, it'd be far worse to just have a 1/8 double sitting around where the rest of the map never does that
- 01:20:603 (4,5) - kinda same idea with the slider pointing back towards where it came from, huge loss of momentum
- 01:27:061 (3,4) - ^
- 01:28:103 (3,4) - ^ Not entirely sure what to do with these as there aren't many other ways i can map them without putting them at a completely different location.
- 01:29:874 (4,1) - two things, one is ^, the other is that the following pattern is difficult to read-there's a pause and that stack with the round slider, iunno, not a big fan of that pause there This thing is ridiculously hard to map. I'm going to try to fix it, hold my beer.
- 01:30:915 (5,6,7) - i think (6) should be moved to 341|243 and ctrl j'd to keep momentum in this slider pattern done
- 01:32:374 (7,1) - slider points towards where it came from
- 01:34:353 (1,2,3,4,1,2,3,4,5,6) - this is all very weird, 01:34:874 (4) - and 01:35:395 (4,5) - are probably the hardest to hit out of these Reworked it a little bit.
- 01:45:395 (2,3,4,5) - perhaps HJ 00:05:395 (1,2,3,4) - this thing if you decide to fix the small ds :p Done
just wanted to make sure that you notice that you once use a repeat slider 00:02:061 (2) at and once a normal slider at 00:08:728 (2)Ongaku wrote:
Thanks for the mod!phaZ wrote:
[ongakus insane]
- 00:08:728 (2) - for same reason as above make this also a repeat slider or the other an antijump-non-repeat-slider Kind of confused here...
Thanks!Hula wrote:
no kds, cos got it previously.
[Ongaku's Insane]
solid map. good rhythms, placement and flow btw.
00:04:249 (5) - Blanket the 6 better, that's the whole point of this slider :p fixed
00:26:645 (2) - Not quite perfect blanket with previous slider. fixed
00:38:311 (6) - Blanket fixed
00:46:332 (2) - Could you make this out of the previous 1 slider? and ctrl shift S it please? it's like 1 pixel out, keeps bugging me everytime i go in editor haha. applied :v
00:47:478 (4) - Blanket fixed
00:49:978 (8) - NC. applied
01:05:707 (3) - blanket fixed
01:24:353 - How come no object here? Maybe turn 01:24:145 (1) - into a repeat slider? applied
edit: fixed a bit of grammar.
Shiirn wrote:
Apr 16.2016 update:
Removed Comfort.
Buffed and nerfed Extra in spots.
I don't know what people want anymore.