Shout-out to everyone suddenly being an activist and talking about poor staff communication skills when i literally talk about it all the time but people are like "lmao shut up Reditum"
Like im just going to go ahead and link the post I made where, when promoting activism and involvement in the development of an effective modding system, to where I was told "hahah just wait patiently for what master feeds us instead of sharing your opinion and expressing concerns", and nobody reallt seemed to disagree except for me and a few others, but now everyone is vehemently acting as if theyve been in support of activism for as long as theyve been alive:
p/4797100Mini-rant aside, While it would have been nice to have had this announced a little bit before being put into place, i think theres some benefits to this.
I think for this to be effective, there needs to be an acknowledgement of a more diverse spread of difficulty in terms of insanes. Because i agree that having like 2 hards is fucking retarded, but there are instances when 2 insanes act as logical stepping stones to difficulty, and i think they should be defined by two different difficulty names rather than excluded.
I entirely dont agree with the approval category rules. While it doest affect me much as i tend not to reach past insane difficulty in my maps, there is a lot of validity of having 5 minute intense-only mapsets. Especially seeing as i come from a time where you could get ANYTHING approved, it makes no sense to limit things.
Im curious to see how this turns out. I think that this actually tackles a lot of issues that have been "taboo" to discuss (aka. Cramming maps with difficulties, spread issues, etc), but id hope that it could be a dynamic system, and that we would someday receive either changes to rules that the majority of the community seem to disagree with, or there are explanations as why this seems to be the beat course of action.