One thing I'm confused about is that insanes are restricted to one per set. So why has light insanes now been totally forgotten? They exist, they're like entry levels to insanes between hard and what a stereotypical insane feels like.
The most unenjoyable mapsets come from sets which jump from Hard -> very hard insane and nothing inbetween the two, a lot of players play a lot of the light insanes and middle ground insanes on mapsets before even considering the extras.
Also, does my star icon which I got from Irre on my Sigma set t/248186 void it from this new ruleset? It's such an old set now and I don't see the problem with me trying to get diffs which fill in gaps. What I don't understand is that this set is now unrankable yet each diff is easier/harder than the other, so the spread is going to be more immaculate than new sets, also I'll be sad to remove diffs.
I appreciate the idea behind this new ruleset, the problem is, why did you implement it before discussing it on the forums? It's inherently going to have issues like you missing out easy hards and very hards, light insanes and insanes. Who decides what's an extra and what's not, it's clear what insanes are.
An example of entry level light insane would be - https://osu.ppy.sh/b/654453&m=0 Without this diff, the mapset would be inaccessible to a lot of players, and Aiceo's diff is far from an Extra.
The most unenjoyable mapsets come from sets which jump from Hard -> very hard insane and nothing inbetween the two, a lot of players play a lot of the light insanes and middle ground insanes on mapsets before even considering the extras.
Also, does my star icon which I got from Irre on my Sigma set t/248186 void it from this new ruleset? It's such an old set now and I don't see the problem with me trying to get diffs which fill in gaps. What I don't understand is that this set is now unrankable yet each diff is easier/harder than the other, so the spread is going to be more immaculate than new sets, also I'll be sad to remove diffs.
I appreciate the idea behind this new ruleset, the problem is, why did you implement it before discussing it on the forums? It's inherently going to have issues like you missing out easy hards and very hards, light insanes and insanes. Who decides what's an extra and what's not, it's clear what insanes are.
An example of entry level light insane would be - https://osu.ppy.sh/b/654453&m=0 Without this diff, the mapset would be inaccessible to a lot of players, and Aiceo's diff is far from an Extra.