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Mapset and Spread Restructure (Proposed)

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HappyRocket88
I'm still unsure about something: A "decent" spread for standard only can be?

  1. Easy
  2. Normal
  3. Hard
  4. Insane
  5. Extra
So we can't add the well famous Advanced diffs because they're considered now as Hard diffs too? or Hyper for an easier insane?

ahhhh

I agree with the approval rule though. Now it seems to be more approachable to play those approval maps which have "Uncompressed Fury of a Raging Japanese God" as a diff name with an insane diff. xd
CXu
87
^This exists, you know.
Irreversible
Approval Rule: Seems acceptable.

About the rest, I have one important question: All these diffs will most likely go into a new mapset, which will obviously get ranked too. Where are the benefits, for anyone?

1) More BNs time is needed, and if you haven't noticed by now, there's a BN crisis.
2) Checking takes more time, as more metadata stuff can be wrong
3) There are more mapsets of one song, which causes a 7 days delay at max, so after these, you'll be at the same point again.

If you pull off such ridiculous restrictions, please give at least some reasons WHY you do that. Otherwise, I can totally understand the communities and my own reaction.
gregest

Squigly wrote:

How about, we don't do this. :)
best comment on this thread
Yuii-
https://osu.ppy.sh/b/801333

Asphyxia is crying right now.
Karen

neonat wrote:

I cannot agree to limiting 1 difficulty for each level per mapset, there is benefit of having levels between them, like Light Insane for example, or an Advanced in between Normal and Hard.

I'm fine with the Approval rule
^
especially for light insane, i think at least please allow one, if light insane is forbidden, we will see many many mapsets with the same song, and most of the mappers just want to make an insane diff for the song, multiple ranked versions of a same song are kind of waste. Light insane can give mappers the chance to map what they like when they meet a great song and don't want to make a full spread, it's reasonable, and it's not called laziness.

the Approval rule is good, i support.
Euny
each bpm increase the star rating at different way, for example an extra difficulty in high bpm will be play different to a low bpm extra. so basically will be really hard to have an extra difficulty in high bpm map. because, we need to start the spread from a 2.00 star diff. so with a limited number of difficulties will be impossible to archive a good spread.
mintong89

Yuii- wrote:

https://osu.ppy.sh/b/801333

Asphyxia is crying right now.
it's ok since this rule only applies at new map
Sonnyc

Sieg wrote:

@ztrot can you please give a reasoning to us for
Every mapset is limited to one of each difficulty level per game mode.
there should be one, right?
"but the change reflects something we see as urgent and something that needed to happen"

as a community member, that "something" is really curious

Loctav wrote:

VINXIS wrote:

Edit: was there even discussion witht he community or qats hOLY
We went through that change with these people t/420229
Then why is Mao, the council member, showing a disagreement?


You guys might have expected this bunch of complaints; we are really anticipating for a sufficient explanation, or an awesome compromise.
Moreover I really wish this wasn't just something popped up literally a day before, and got urgently announced.
Natsu

Loctav wrote:

VINXIS wrote:

Edit: was there even discussion witht he community or qats hOLY
We went through that change with these people t/420229
why you exclude the rest of the community and the rest of BNs/QAT from the discussion, a big change like this should be discussed more open, mostly because all the community disagree with this.
ac8129464363
All this does is push rigidity where it's not needed. What if someone wants to show different styles of mapping at the same level of difficulty in their map? It only serves to make mapsets less interesting.
Taeyang

Yuii- wrote:

https://osu.ppy.sh/b/801333

Asphyxia is crying right now.
lol...
MBomb
Rule about not allowing 2 of the same difficulty is literally the stupidest thing I've ever seen. I'm one of those people who always tries his hardest to agree with you guys on everything, but I see literally no fucking logic behind any of that. You're limiting newer players by breaking the bridges between new difficulties, breaking the creativity of mappers, and generally ruining stuff that doesn't need to be restricted.
Akiyama Mizuki
I'll be honest I'm still unhappy about that maps before this rule are affected
How many GDs will be deleted, how many people that were preparing approval maps have to spend much more time to fit the rule suddenly... etc,.
well.. happens

I've already stated thing above while the discussion for twice, it's here, I won't voice anymore.
Giralda

Yuii- wrote:

https://osu.ppy.sh/b/801333

Asphyxia is crying right now.
....
Bara-
I can honestly feel a circlejerk coming up incredibly fast, although it will likely be a protest
Shmiklak
Please, no!!!!!!!!!!!!!!!!!
Okoratu

mintong89 wrote:

Yuii- wrote:

https://osu.ppy.sh/b/801333

Asphyxia is crying right now.
it's ok since this rule only applies at new map
it applies to this map since it hasn't been bubbled / iconed in any way before
neonat
For the council how do you seriously expect them to get the views of all their peers in their respective community? Do you seriously think 1 person can do it, and do you think he/she will really go out and reach out to every single one of them with differing views? That's just being idealistic and it's not going to become reality.
Seijiro
we need more icons imo, otherwise this new "rule" is way too restrictive.
You prioritize a linear spread but disapprove "in-between" diffs, wtf
Feb
Why would you change the amount of difficulties allowed in a set? I really don't get it and you don't really state a reason either.

I like the approval change - I really do.
Topic Starter
ztrot

Sieg wrote:

@ztrot can you please give a reasoning to us for
Every mapset is limited to one of each difficulty level per game mode.
there should be one, right?
it is to streamline the mapping process make things more clear as I have stated

The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?

Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.
mintong89
ok nvm
rippppppppppppppp
Mafumafu
The rule of approval is quite great since a single 8 star approval map is really scary. Support this!

But it's quite weird to restrict the amount of difficulties in one level. I guess the entire rule is made here to make all levels pf player could enjoy the game more. Since the style among mappers varies, it's not bad, or rather, better to have multiple difficulties within one level, because the variety of mapping style caters on the need of all kinds of players (Different players enjoy and are good at different beatmap styles.)
Hpocks
You can mourn for the losses here
t/420223/start=30
Xinely
i think ENHI only can work for slow/normal bpm only (example below 190) and it will be worse for high bpm (especially above than 200) since if the mapset is forced to be "ENHI" then all of the diffs will be harder than diffs mappers map for them before and it wont be welcome for players who is learning to play high bpm

approval rule seems fine for me so i do agree
wajinshu
omg please no.
Shirona
Asphixya : Remember, no Dokyo.
this rule is not fair :/
Nozhomi

ztrot wrote:

Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.
So why not add more levels between them ? All of this depend of the song, so you could at least adapt spread to the song you map.
Yauxo
Im fine with the approval change, but the other things are basically the worst things to do. I dont care who proposed the rule change or which chosen players thought that this is a good idea. It isnt. Mapping is community driven, hell, the whole game is community driven. Restricting and forcing a change on the current mapping meta doesnt help, but it kills it rather. I think the thread already pointed out most of the flawed stuff, so I dont need to repeat that. Just my 2cents.
Myxo

Sonnyc wrote:

Then why is Mao, the council member, showing a disagreement?
Most of the members of the council were not online when this was discussed.
Akasha-
everythings are now hard to proceed
Okoratu

ztrot wrote:

is to streamline the mapping process make things more clear as I have stated

The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?
Because the skill range in insanes varies greatly and having just one insane in the middle kills people who try to progress from hard to insane and bores people who are at the skill level where they slowly get familiar with how extras work
mintong89
That's mean I can make really easy easy and really hard hard?
Cherry Blossom

Desperate-kun wrote:

Most of the members of the council were not online when this was discussed.
Same for me.
Loctav

Desperate-kun wrote:

Sonnyc wrote:

Then why is Mao, the council member, showing a disagreement?
Most of the members of the council were not online when this was discussed.
let me fix that. 10% were not online.
Rohit6
guys dont worry

this is just a prank

good one hhahhah
Hpocks

Desperate-kun wrote:

Sonnyc wrote:

Then why is Mao, the council member, showing a disagreement?
Most of the members of the council were not online when this was discussed.

Well was this 'discussion' even scheduled so people can show up, or was it like "Get the online members now". Sounds like bs to me
Saoji
Don't know what to think about it yet tbh.
PyaKura
I don't mind the changes apart for the approval criteria. If you do want to stick with having 2 diffs no matter what when you have an Expert or above diff, then I suggest loosening the lower limit (that is, Insane) to Hard or Normal though I'm reluctant with the latter considering I don't think players at that skill level have enough physical and/or mental stamina to keep up with a five minutes long song.

Now here's another thing I wish to adress :

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