Added. Thanks!
Cagrux wrote:
Hi from my queueNormalHard
- Considering the bpm and the star rating, I think AR5 is too high for the diff. 4 would do ok
- 01:11:857 (3,1) - Improve blanket fixed
- 02:20:190 (3,4,1,2) - Most of the song you didn't follow the vocals but on 02:20:190 (3,4,1) - you followed the vocals then during 02:21:024 (1) - to 02:21:857 (2) - you suddenly ignored the vocals. Try to keep consistency in which one you follow here actually, i'm always following the drums and at 02:20:190 (3,4,1) it just so happens that the vocals overlap with the drum sounds. you can here it at 25% speed
- 03:09:357 (1) - Remove NC keeping the NCs on the downbeats here
Lunatic
- 01:49:149 (4) - This should be placed on the blue tick so the beat difference between 01:48:732 (3,4) - is still 1/2 plus the vocals starts at the blue tick. Though this will bring up the same problem with the next slider as the beat difference will now be 3/4. So I suggest you change 01:49:149 (4) - to a 1/4 slider that starts at 01:49:045 - so that it maintains the readable 1/2 beat difference Keep for now since I like the unique rhythm, but I'll add a repeat to the 1/4 slider to keep the 1/2 pattern if more people comment on it.
- 01:55:815 (4) - ^
- 03:55:190 (3,4) - Blanket? ruins the flow imo
- Very well done diff. Sorry can't find anything
And that's all! Sorry for the kinda short mod. Anyways good luck with your map! Thanks for the mod!
jonawaga wrote:
Hey There~ NM from my modding queue~NormalHard has the same errors as Normal. I couldn't find anything worth mentioning.
- 00:29:357 (5,6,7) - The turn at (6) is very sharp and uncomfortable to play, especially for Normal players. There are several ways to fix it. Here are a few examples: Example_1 (Moving objects before it.) Example_2 (Stacking.) Example_3 (Moving objects after it.) Alternatively, you fix fix it a different way. Maybe there's something obvious that I didn't realize.
- 00:36:024 (4,5,6) - Same problem. Keep in mind the ways I mentioned problems like this can be fixed.
- 00:42:274 (3,4) - Same problem. It can be fixed easily like this or like this.
- I'll stop calling your turns sharp now... Keep this in mind. fixed above and smoothed out a few other flows
- 00:54:357 (1) - This should just be a circle. There's nothing significant about 00:54:774 - here. true, but i like how the slider fades into the music
- 01:05:607 (4,5) - This a kinda hard for normal. Try making it a slider. lol i had it as a slider before, i changed it back
- 01:07:065 (7) - Consider adding a hitsound here. (Doing this would reassure the player that they hit the offbeat correctly.) And if you do also add something 02:27:065 (6) - here, but it looks like you already have one 03:40:399 (6) - here. lack of hitsound gives more emphasis to start of kiai imo. the 3rd kiai is different because there's a drum solo right before
- 02:09:357 (4) - Improve the flow. fixed
- I really like this~!! :D
I couldn't find anything in Lunatic. Have a star. Good Luck~!! Thanks for the mod and star!
squirrelpascals wrote:
hiiLunaticLiked this map a lot
• 00:38:107 (2,3,4,5) - Blanket 2 w/ 5 possibly don't want to sacrifice flow for blanket
• 00:43:940 (6,1,2,3,4) - Please place 4 directly on sliderend of 6 fixed
• 00:54:357 (1) - Move this 1 pixel down to stack directly on 4 lol stack leniency won't let me and I'd rather not change that setting
• 01:02:274 (5,1,2) - Overlap 5 and 2 nicer? players don't notice overlap
• 01:17:690 (1,2,3) - Make all these blankets nicer. i tried x.x
• 02:08:836 (6) - Delete this circle follows vocals
• 02:21:440 (2) - This second tick doesn't feel necessary ?
• 02:45:815 (1) - Simplify this slider (pointed this out during testplay also) yeah, fixed
• 03:11:024 (1,2,3,4) - be sure everything here is spaced precisely and consistently this is intentional to follow build-up of intensity in song
• 03:15:815 (1,2,3) - Feel like you really tried to stretch this jump (also noticed during tp) this isn't that big a jump (1.9x) considering its 1/1 rhythm. I'll get some more opinions on this thoughhard• 00:48:732 (4,1,2,3,4,5) - fix first 4 and 5 overlap? players don't see it since they're far enough apart in time
• 01:17:899 (2,3) - fix blanket - its uneven toward the end. maybe move 2 sliderhead 1 pixel to right fixed maybe?
• 01:49:774 (2) - plz delete red tick because there's no corner. and on 01:17:899 (2) this is a trick i use to make perfectly smooth and symmetric slider, deleting the red tick will ruin shape
• 01:55:399 (3) - remove reverse arrow. the rhythm is slower now. eh, i keep changing this because of mods lol, but i'll remove it
• 02:07:065 (4,1,2) - stack 4 slidertail with 2 don't want to sacrifice flow
• 02:10:607 (6) - fix distance snap XP intentional since the vocals feel a little stronger. I like it, but if I get complains during playtests i will use DS
• 02:18:315 (3,4) - fix blanket here, feels rough with 4 slidertail fixed
• 02:28:940 (5,1) - fix blanket here also. making 5 straight would fix 5 blankets 2, 1 blankets approach circle of 5
• 02:46:649 (3,4,5,6,1) - put 3 sliderhead on 1 slidertail? doesn't flow properly then :/
• 03:10:607 (4,1) - put 1 closer to 4. distance correlation feels strange here NC + downbeat + spacing is meant to give 1 more emphasisnormalll• 00:36:024 (4,5,6) - move 6 down a tad to more neatly blanket 4? fixed
• 02:32:690 (3) - no corner, delete red tick plz see previous comment
good diff overall
Nice mapset, good lick on ranked! thx for mod!
PoisonPanda wrote:
Hi!Normal
- 00:52:690 - I think it sounds like there should be a note here, or maybe I'm mishearing. following drum here, so intentional
- 00:53:107 (5) - Slider end is unsnapped. it's snapped to a blue tick :p
- 01:06:232 (5,6) - I feel like there needs to be something between these because it doesn't feel right but I can't tell how. the pause is an indicator of the kiai section coming up. I think it's ok, but I'll get some more opinions on this
- 02:26:232 (5,6) - ^
- 02:49:357 - I think there should be a note here. following drums, and skipping the downbeat adds some tension to the song
- 03:45:815 (4) - I think this should be 2 singletaps then a shorter slider with an NC on the second tap but I'm not 100% sure, try this out for yourself. I admit it follows the song better, but I didn't want to make this part too difficult
I feel this would play better if the AR was slightly higher (4.5-5), but that is your decision. I'll consider 4.5, but I'd like some more opinionsHard
- 00:45:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick. eh, this is a calmer part, so I don't want to overdo it with the note density
- 01:12:482 (1) - ^
- 01:31:440 (1,2) - Add some shape to I think straight sliders are a good way to indicate the jump section coming up
- 02:26:232 (3) - Consider moving from under the previous note so it's easier to read, I'd make it a jump. it's 1/1 rhythm though. I don't want players to confuse it for 1/2
- 03:52:482 (1) - Remove NC i always NC before the downbeat if it makes sense, i did fix another NC nearby though
- 03:52:899 (2) - NC
- 03:55:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick. there's no sound on the downbeat :/
Lunatic
- 00:53:732 (4,5,6) - I'd space the 5 and 6 more to make it a slightly bigger triangle. fair enough
- 01:05:815 (2,3) - Consider adding some to these. ?
- 01:25:815 (1) - I'd make this two single taps with the slider starting on the full tick. valid point, but i just wanted to highlight the vocals here
- 01:28:107 (2) - Move this from under the previous note for better flow. stacks for 1/1 rhythms are best imo
- 01:31:024 (1) - Move the 1 from above the 2 (I'd say move the 2 but it's sorta the center of the following jump pattern) ^
- 01:37:899 - I think there should be a note here. the music is a little funky here, but I'm just following it
- 02:15:399 (4,5,6,7) - This doesn't flow well. eh, I think it does :/
- 02:26:232 (3) - Move from under the 2. same reasoning as above
Consider increasing the AR to 9, simply because of those jump patterns possibly being awkward to play on the current AR. AR9 feels too fast. It's only a 144bpm song. Maybe 8.8? Either way, I'd like some more opinions before changing
Overall a great mapset and a beautiful song! FELT is love, FELT is life <3
Apologies if I missed anything, I hope this helps! thx for the mod! Sorry I didn't accept too much
Good luck
-Mo- wrote:
Hello, M4M from my queue.
Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines. nice backgrounds of yumemi are hard to find. I will look for a better one though.
Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction. fixed
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it. woops, fixed
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties. I prefer a slider because I think the lack of emphasis makes the transition into the break feel less abrupt. I'll consider changing though
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]). blanket makes flow worse imo
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum). lol, i swore i fixed this before
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. yeah, i don't know what i was thinking with that long-ass slider. used a different rhythm though
- 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties. eh, tried it but didn't like it. Leaving for now while I find another custom hitsound that fits
Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders? i'm so bad at this
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame. fixed
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished. kept the DS constant
- 01:23:940 (5,1) - Similar thing here. here i think is ok
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion. added only on (3)
- 02:43:315 (3,4,5) - Minor: The stack is a little off. fixed
- 03:12:274 (4,5) - Similar thing as before about spacing. changed slightly
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this. fixed
Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play. I think this is good to help lower level players develop the ability to play a variety of patterns and learn how to tap to something that isn't a triplet or a 5-note stream. It is visually intuitive to read and I would rather not introduce kick sliders here since I want to save it for the most intense part of the song. However, if I think of another interesting rhythm, I will test it out.
- 01:17:170 (5,6) - Minor: The stack is slightly off. fixed
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: eh, I would rather not start a slider on a blue tick and the guitar sound supports the white tick here imo
- 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is. sure
- 01:59:149 (3) - Whistle on this head as before. fixed
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat. ok, removed
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to). mmm, I feel it is justified. This is one of the few places in the song where the stringed instruments and drums have similar rhythms, so I want to highlight that by keeping the intensity at those parts.
Pretty nice map. Good luck! Thanks for the mod!