"Electoz"
M4M
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Thanks for modding my map and good luck~ Thanks for all the suggestions!
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- 01:28:940 (3,1) - DS damn, how did that happen
- 00:36:857 (2) - Tbh I felt like this beat is kinda weak so it shouldn't clickable I think either ctrl+g the rhythm here 00:36:024 (1,2) or make this 00:36:024 (1) a 1/1 repeat slider(which will end on 00:36:857 .) would fit better imo. keep, since the circle complements the pitch change in the vocals
- 01:11:024 (1) - Try to move it down a bit because it touches the life bar. should be better now
- 01:12:690 (1) - This is really weird because the vocal isn't that dragged and you ignored the drum here 01:13:107 . broke up into a 1/1 slider + note
- 01:45:190 (3,4) - A circle+ a 1/1 slider would capture the instrument better imo. keep since I think 01:45:815 - deserves emphasis
- 01:58:940 (3) - Maybe you can do sth about this as the tail lands on the instrument but almost every objects earlier are following the vocal. What you did in Hard and Lunatic sounds much better imo. agreed, but i couldn't think of a good rhythm to follow it while keeping a low note density to match the calm feeling of the song. tried something different for now
- 02:17:690 (1,2) - Not sure if you're intentional about this, but the way you placed (2) should be identical with the same pattern 02:14:357 (1,2,1,2) you did earlier. ran out of space on the left side of the map lol, but i also think it matches well with the change in vocal pitch
- 02:45:190 (3) - Could have been curved up or sth for a better flow. changed the pattern
- 03:52:899 (2,3) - Leaving a 3/2 beat spacing after 1/1 is kinda awkward imo, can you do sth about it? eh, its somewhat intentional since it matches the 3/2 break in the song. i can't think of a good way to change the rhythm
- 00:31:753 (4) - Maybe remove that clap to keep hitsounds consistent? And it feels weird cuz it's almost like having a clap on both head an the tail in the same slider. Same applies to Lunatic. all the claps are matched to the drums
- 00:54:357 (1) - The shape shouldn't be similar to 00:53:107 (3) so the player can detect that SV change. NC and last note before break should be enough of a visual indicator imo
- 01:04:982 (1,2) - Imo I was wondering why you didn't increase the spacing here because you did it here 01:05:607 (1,2) . 01:04:982 (1,2) and 01:04:357 (1,2) - have the same sound in the music but it changes at 01:05:607 (1,2) -
- 01:07:065 (1,3) - Can you avoid this overlap? barely noticeable Same applies to 02:08:732 (3,2,3,4,5) . fixed this a little
- 01:14:357 (7) - I wouldn't stop the flow here as keeping the flow smooth here would emphasize the finish and stuff better. Maybe change this a slider and unstack this with 01:14:774 (1) ? Same applies to 02:34:357 (1) - 03:51:024 (1) . Keep for now since triplet emphasizes the finish, but I'll need to think about this
- 01:31:857 (2,1,2,3) - I would make DS a bit bigger here, like 0.1-0.2 bigger to emphasize those 3 circles. Well, this is quite random and it's just my preference tho. agree, added about 0.2 DS to each
- 01:34:774 (1) - It's almost touching the life bar, well it's not touching yet but it would be preferable to move it down a bit. its fine
- 01:37:690 (1) - How about changing this into a 1/2 slider because it's kinda hard to play when the rhythm here isn't the same as 01:36:024 (1,2,3,4) . (Well, I can understand that 01:36:232 (2) sounds much stronger than 01:37:899 but there's sth on the latter one so a sliderend there wouldn't hurt imo.) keep since the circle helps to represent the dominance of the drums here, plus its pretty simple 1/1 rhythm w/ constant DS
- 01:55:711 - You miss sth here, kinda understand that you're trying to keep the rhythm consistent with 01:48:524 (2,3,4) but this case I think it's better to capture vocals completely. hmm, tried adding a repeat to 1/4 slider here to fill in space instead
- 02:20:815 (4,2) - Hmm, almost overlapped here, can you do sth about this? moved slightly
- 02:45:190 (3,4) - Try ctrl+g the rhythm here to completely capture the vocal. (If you're trying to keep this rhythm consistent with 01:24:357 (1,2,3,4,1) then I would recommend you to recheck it cuz the vocal lands differently on these two.) Also, I'm not a fan of that linear flow. imo, vocals are the same in both parts, except the pitch stays constant in the 2nd kiai, hence the linear flow
- 03:05:190 (2) - 2 1/2 sliders fit much better imo, I think you're trying to add some variability in terms of rhythms but I think 03:05:607 should be clickable. i'm ramping the note density along with the song intensity, so I think the repeat slider fits, especially since I use 2 1/2 slider at 03:06:857 (3,4) - where the drums are present to build intensity
- 03:13:315 (3,4) - You should use a 1.8 DS here for a better emphasis and it feels weird when DS is decreasing here 03:13:732 (4,5) . changed to ~1.85 DS and increased 03:13:732 (4,5,1) - to 1.9 and 2.0 DS
- AR is kinda fast imo, 8.5 would fit better. bumped down to 8.7 for now, 8.5 feels a bit slow
- I'll mod this using AR 8.5 then.
- 00:54:357 (1,1) - Imo you can map the break here as it's the highest diff. (True, the intensity is dropping but I don't think it's dropped that much to call for a break tho) I want to keep breaks consistent across all diffs. the drums stop here which is my reasoning for a break in addition to the lower intensity
- 01:05:607 (1,2) - Forcing a linear flow here isn't a good idea imo, I would rotate the tail of 01:05:815 (2,3) clockwise, so it would be like this tbh, the entire jump pattern felt a little wonky, so I remapped this part
- 01:49:045 (5,1) - 01:55:711 (5,1) - Maybe make the same spacing between these two? (I think 01:55:711 (5,1) - feels a lot closer since the editor calculates DS from the sliderend but we would just hold that slider while playing anyway) I see your point, but if i increase spacing, i think the repeat sign would create some readability/flow issues since the player would expect the next note to be above the repeat 1/4 slider
- 02:10:607 (7) - Life bar stuff. fixed
- 02:20:190 (3,4,5) - Shouldn't be completely stacked. This stack 02:20:815 (7,8,1) represents the claps much better imo. a stack plays better. i want to represent the loud drum part w/ some jumps, and adding two flowing triplets ruins the feel. sorry, i can't describe it with words very well but it just feels nicer to play when i playtest
Thanks for modding my map and good luck~ Thanks for all the suggestions!