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FELT - OUR SHIP

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Topic Starter
MokouSmoke
"Electoz"
M4M

[Normal]

  1. 01:28:940 (3,1) - DS damn, how did that happen
  2. 00:36:857 (2) - Tbh I felt like this beat is kinda weak so it shouldn't clickable I think either ctrl+g the rhythm here 00:36:024 (1,2) or make this 00:36:024 (1) a 1/1 repeat slider(which will end on 00:36:857 .) would fit better imo. keep, since the circle complements the pitch change in the vocals
  3. 01:11:024 (1) - Try to move it down a bit because it touches the life bar. should be better now
  4. 01:12:690 (1) - This is really weird because the vocal isn't that dragged and you ignored the drum here 01:13:107 . broke up into a 1/1 slider + note
  5. 01:45:190 (3,4) - A circle+ a 1/1 slider would capture the instrument better imo. keep since I think 01:45:815 - deserves emphasis
  6. 01:58:940 (3) - Maybe you can do sth about this as the tail lands on the instrument but almost every objects earlier are following the vocal. What you did in Hard and Lunatic sounds much better imo. agreed, but i couldn't think of a good rhythm to follow it while keeping a low note density to match the calm feeling of the song. tried something different for now
  7. 02:17:690 (1,2) - Not sure if you're intentional about this, but the way you placed (2) should be identical with the same pattern 02:14:357 (1,2,1,2) you did earlier. ran out of space on the left side of the map lol, but i also think it matches well with the change in vocal pitch
  8. 02:45:190 (3) - Could have been curved up or sth for a better flow. changed the pattern
  9. 03:52:899 (2,3) - Leaving a 3/2 beat spacing after 1/1 is kinda awkward imo, can you do sth about it? eh, its somewhat intentional since it matches the 3/2 break in the song. i can't think of a good way to change the rhythm
[Hard]

  1. 00:31:753 (4) - Maybe remove that clap to keep hitsounds consistent? And it feels weird cuz it's almost like having a clap on both head an the tail in the same slider. Same applies to Lunatic. all the claps are matched to the drums
  2. 00:54:357 (1) - The shape shouldn't be similar to 00:53:107 (3) so the player can detect that SV change. NC and last note before break should be enough of a visual indicator imo
  3. 01:04:982 (1,2) - Imo I was wondering why you didn't increase the spacing here because you did it here 01:05:607 (1,2) . 01:04:982 (1,2) and 01:04:357 (1,2) - have the same sound in the music but it changes at 01:05:607 (1,2) -
  4. 01:07:065 (1,3) - Can you avoid this overlap? barely noticeable Same applies to 02:08:732 (3,2,3,4,5) . fixed this a little
  5. 01:14:357 (7) - I wouldn't stop the flow here as keeping the flow smooth here would emphasize the finish and stuff better. Maybe change this a slider and unstack this with 01:14:774 (1) ? Same applies to 02:34:357 (1) - 03:51:024 (1) . Keep for now since triplet emphasizes the finish, but I'll need to think about this
  6. 01:31:857 (2,1,2,3) - I would make DS a bit bigger here, like 0.1-0.2 bigger to emphasize those 3 circles. Well, this is quite random and it's just my preference tho. agree, added about 0.2 DS to each
  7. 01:34:774 (1) - It's almost touching the life bar, well it's not touching yet but it would be preferable to move it down a bit. its fine
  8. 01:37:690 (1) - How about changing this into a 1/2 slider because it's kinda hard to play when the rhythm here isn't the same as 01:36:024 (1,2,3,4) . (Well, I can understand that 01:36:232 (2) sounds much stronger than 01:37:899 but there's sth on the latter one so a sliderend there wouldn't hurt imo.) keep since the circle helps to represent the dominance of the drums here, plus its pretty simple 1/1 rhythm w/ constant DS
  9. 01:55:711 - You miss sth here, kinda understand that you're trying to keep the rhythm consistent with 01:48:524 (2,3,4) but this case I think it's better to capture vocals completely. hmm, tried adding a repeat to 1/4 slider here to fill in space instead
  10. 02:20:815 (4,2) - Hmm, almost overlapped here, can you do sth about this? moved slightly
  11. 02:45:190 (3,4) - Try ctrl+g the rhythm here to completely capture the vocal. (If you're trying to keep this rhythm consistent with 01:24:357 (1,2,3,4,1) then I would recommend you to recheck it cuz the vocal lands differently on these two.) Also, I'm not a fan of that linear flow. imo, vocals are the same in both parts, except the pitch stays constant in the 2nd kiai, hence the linear flow
  12. 03:05:190 (2) - 2 1/2 sliders fit much better imo, I think you're trying to add some variability in terms of rhythms but I think 03:05:607 should be clickable. i'm ramping the note density along with the song intensity, so I think the repeat slider fits, especially since I use 2 1/2 slider at 03:06:857 (3,4) - where the drums are present to build intensity
  13. 03:13:315 (3,4) - You should use a 1.8 DS here for a better emphasis and it feels weird when DS is decreasing here 03:13:732 (4,5) . changed to ~1.85 DS and increased 03:13:732 (4,5,1) - to 1.9 and 2.0 DS
[Lunatic]

  1. AR is kinda fast imo, 8.5 would fit better. bumped down to 8.7 for now, 8.5 feels a bit slow
  2. I'll mod this using AR 8.5 then.
  3. 00:54:357 (1,1) - Imo you can map the break here as it's the highest diff. (True, the intensity is dropping but I don't think it's dropped that much to call for a break tho) I want to keep breaks consistent across all diffs. the drums stop here which is my reasoning for a break in addition to the lower intensity
  4. 01:05:607 (1,2) - Forcing a linear flow here isn't a good idea imo, I would rotate the tail of 01:05:815 (2,3) clockwise, so it would be like this tbh, the entire jump pattern felt a little wonky, so I remapped this part
  5. 01:49:045 (5,1) - 01:55:711 (5,1) - Maybe make the same spacing between these two? (I think 01:55:711 (5,1) - feels a lot closer since the editor calculates DS from the sliderend but we would just hold that slider while playing anyway) I see your point, but if i increase spacing, i think the repeat sign would create some readability/flow issues since the player would expect the next note to be above the repeat 1/4 slider
  6. 02:10:607 (7) - Life bar stuff. fixed
  7. 02:20:190 (3,4,5) - Shouldn't be completely stacked. This stack 02:20:815 (7,8,1) represents the claps much better imo. a stack plays better. i want to represent the loud drum part w/ some jumps, and adding two flowing triplets ruins the feel. sorry, i can't describe it with words very well but it just feels nicer to play when i playtest
Ummm, I'm not good with modding Insane and stuff, also my modding skill is kinda sub-par lately so sry for that in advance if my mod didn't help you.
Thanks for modding my map and good luck~ Thanks for all the suggestions! :)
Smokeman
You PM'ed me for a M4M

Normal

00:28:524 (3,4) - in general you should avoid direct 1/2 rythm in a normal. In this case i think it fits better if you play the slider first and then the circle (more consistent rythm for a newer player aswell)
00:30:190 (3) - you can do the same here as above
You use way too many NC in this part try cutting them down
00:36:024 (1) - this straight line looks rly wierd. Mb move the red point a bit to the left. (for that you should first move 00:35:190 (2) - a bit upwards and follow with 00:35:607 (3) - with a higher drop than before 00:36:857 (2,3) - mb change 2 into a repeat slider? As it stand this ~160° edge looks wierd. (so we can lower the amount of "1/2 slider + note" patterns aswell)
00:40:190 (2,3) - first slider then circle feels better fere aswell
00:47:690 (1,2,3) - put those into a circular pattern
00:52:482 - its wierd that you dont play the finish and let a reverse slider do it :(
00:54:357 (1) - change this to a single note. Works better imo
01:05:607 (4) - i strongly belive this should be changed into 2 clickable notes. 01:05:815 - this needs to be played in order for 01:06:232 - to have an impact. Pls concider this
I remind you here again to work on your NC. I m too suck to help you with NC but sooner or later you ll get them modded away, so you might wanna start now or smth.
01:31:857 (3) - change this to a 1/1 slider so the space between those two 01:31:857 (3,1) - isnt as akward an misleading (there is roughly a 3/2 pause since you dont fully play the sldier end)
01:44:357 (1,2,3) - dont JUST make this a straight line.. You cuold try to tilt it a bit. IN ADDITION: i wouldnt keep it liek that. Again you have this wierd rythm in the background which end on a red tick. i would try to change this pattern to a brown single note (as it is atm) and then put a 1/2 slider followed up by a normal circle and then ofc the great payoff circle on the red tick. Like this guid the player into the red tick smoother since you let them play a slider. 01:47:690 (1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4) - I would delete this and map it less dense. WHat i mean by that is: You have this rly chilled part ver here (chill enough to put a pause actually) so you should keep it relativly speaking even more hcill than before even tho its a normal dif. You map would feel more "alaive" aswell since you change up your used pattern aswell (its a gift from the song rly). (tip: dont just full map the vocals.)
02:01:857 (2,3) - same as before
02:07:274 (4) - tillt this slightly to the side and fix this blanket 02:07:690 (1) - . It also adds a better flow to it 02:08:524 (2,3) - same
02:21:857 (2) - personally i wouldnt blanket this.
02:32:690 (1) - now this slider is kinda random. Mb make it smoother, more curvy
i would have put a circle here 02:38:315 - and a 1/1 slider here 02:38:524 -
02:48:107 (2) - uh.. mb change it to curve to the other side ?
03:11:857 (3) - somehow move this a bit mroe away?
03:16:232 (3,4) - change these to a 1/2 slider and a circle
03:22:899 (3,4) - same here
03:24:357 (1) - this doesnt look very pretty :(
03:38:315 (2) - make this a normal slider, move this 1/2 steps back and add a circle here 03:38:940 (3) -
03:48:940 (3,1,2) - this is kinda wierd aswell :/
03:48:940 (3) - chaneg this to a normal circle, add a 1/1 slider here 03:49:149 - , and a 1/1 slider here 03:49:774 - and ofc remove the 1/2 in this short part
(or change the scond 1/2 slider to a normal circle and follow it up with a 1/2 slider here 03:50:190 - )
03:50:190 - these slider are wierd aswell

Again dont forget to fix NC


Hard

mb increase od to 6 (cause gud map)

01:47:690 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,3) - mb map this less dense aswell
03:10:190 (3,4) - mvoe these a bit farther away. they are "nearly touching" eachother
03:24:357 (1,3) - make this blanket a bit smoother on 3 (use 2 white points)
03:47:065 (4,5,6) - is the slightly missmatched triple intentional?
03:55:607 (4) - move this a bit down and to the right mb

this one is pretty nice, i can hardly complain :D
It look sliek you had fun mapping it !!!

Insane

00:31:649 (4,5) - this is a bit to sharp compared to the rest o the start. Mb move 5 a bit closer?
00:44:982 (4,5) - same (although this one will have to be fixed in another way since you have the whole thing inside a pattern)
Look at the others aswell i wont point all of them out
01:10:086 (4) - (this is just me being picky) You can move this just a square up then you will have this ilusion of a curve in the triple which would look prettier.
01:16:649 (3,4) - have this slightyl curbed aswell so it "harmonizes" with 01:17:482 (7,8,1,2,3,4) - ( i m not even sure what i m saying, just dont have them blantly linear or smth)
01:19:149 (6) - emphasis should be on this and not on 01:18:940 (5) - . Try to space 6 more and 5 less (swap the spacings in a way or smth)
01:22:690 (1,2) - i think a higher spacing on 2 would be cooler :^)
01:47:690 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3) - again the same. Tryto tune it down. (although its kinda ok..ok nvm its ok)
01:49:045 (5,1,2) - i played this and i got rly surprised. The 172 repeat slider doesnt flow well into the low spaced 1/2 single notes imo
03:21:857 (4) - move this a TINY bit away so its slide rend has more space inside the blanket
03:24:357 (1) - those are usually kinda meh btu ok

map looks nice overall, the normal needs some work doe

good luck :O
Topic Starter
MokouSmoke
"Smokeman"
You PM'ed me for a M4M

Normal

00:28:524 (3,4) - in general you should avoid direct 1/2 rythm in a normal. In this case i think it fits better if you play the slider first and then the circle (more consistent rythm for a newer player aswell) true, fixed
00:30:190 (3) - you can do the same here as above keep for diversity
You use way too many NC in this part try cutting them down changed NCs to every 2 downbeats instead of 1
00:36:024 (1) - this straight line looks rly wierd. Mb move the red point a bit to the left. (for that you should first move 00:35:190 (2) - a bit upwards and follow with 00:35:607 (3) - with a higher drop than before fixed
00:36:857 (2,3) - mb change 2 into a repeat slider? As it stand this ~160° edge looks wierd. (so we can lower the amount of "1/2 slider + note" patterns aswell) the sharper angle is a good way to complement the change in vocals imo. also, i couldn't get a smooth flow using the repeat slider w/o some ugly overlaps
00:40:190 (2,3) - first slider then circle feels better fere aswell i want to use 1 slider to capture both of the whistle sounds in the song
00:47:690 (1,2,3) - put those into a circular pattern i did something similar to make flow more curved
00:52:482 - its wierd that you dont play the finish and let a reverse slider do it :( lol yes it is
00:54:357 (1) - change this to a single note. Works better imo i like the slider fade better
01:05:607 (4) - i strongly belive this should be changed into 2 clickable notes. 01:05:815 - this needs to be played in order for 01:06:232 - to have an impact. Pls concider this i was worried about the difficulty spike, but i think you're correct. changed to 2 circles
I remind you here again to work on your NC. I m too suck to help you with NC but sooner or later you ll get them modded away, so you might wanna start now or smth.
01:31:857 (3) - change this to a 1/1 slider so the space between those two 01:31:857 (3,1) - isnt as akward an misleading (there is roughly a 3/2 pause since you dont fully play the sldier end) a 1/1 slider sounds strange to me w/ the 1/2 spacing between slider end and the next note. i'll wait and get more opinions on this
01:44:357 (1,2,3) - dont JUST make this a straight line.. You cuold try to tilt it a bit. IN ADDITION: i wouldnt keep it liek that. Again you have this wierd rythm in the background which end on a red tick. i would try to change this pattern to a brown single note (as it is atm) and then put a 1/2 slider followed up by a normal circle and then ofc the great payoff circle on the red tick. Like this guid the player into the red tick smoother since you let them play a slider. good idea
01:47:690 (1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4) - I would delete this and map it less dense. WHat i mean by that is: You have this rly chilled part ver here (chill enough to put a pause actually) so you should keep it relativly speaking even more hcill than before even tho its a normal dif. You map would feel more "alaive" aswell since you change up your used pattern aswell (its a gift from the song rly). (tip: dont just full map the vocals.) agreed. that's what I was planning to do, and then for some reason I didn't do it lol. remapped with fancy sliders
02:01:857 (2,3) - same as before fixed
02:07:274 (4) - tillt this slightly to the side and fix this blanket 02:07:690 (1) - . It also adds a better flow to it fixed
02:08:524 (2,3) - same fixed
02:21:857 (2) - personally i wouldnt blanket this. reworked the flow
02:32:690 (1) - now this slider is kinda random. Mb make it smoother, more curvy fixed
i would have put a circle here 02:38:315 - and a 1/1 slider here 02:38:524 - sure
02:48:107 (2) - uh.. mb change it to curve to the other side ? remapped this part
03:11:857 (3) - somehow move this a bit mroe away? its fine
03:16:232 (3,4) - change these to a 1/2 slider and a circle doesn't follow music as well
03:22:899 (3,4) - same here ^
03:24:357 (1) - this doesnt look very pretty :( did something more normal, i can't make nice sliders :/
03:38:315 (2) - make this a normal slider, move this 1/2 steps back and add a circle here 03:38:940 (3) - doesn't represent music as well, but i'll work on making my rhythm less awkward to read
03:48:940 (3,1,2) - this is kinda wierd aswell :/ :/
03:48:940 (3) - chaneg this to a normal circle, add a 1/1 slider here 03:49:149 - , and a 1/1 slider here 03:49:774 - and ofc remove the 1/2 in this short part
(or change the scond 1/2 slider to a normal circle and follow it up with a 1/2 slider here 03:50:190 - ) keep since i feel the 1/2 sliders add more intensity
03:50:190 - these slider are wierd aswell made sthis one straigth

Again dont forget to fix NC yep


Hard

mb increase od to 6 (cause gud map) idk... bumped up to 5.5 for now

01:47:690 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,3) - mb map this less dense aswell i'll think about this, a little too lazy right now to change it :D
03:10:190 (3,4) - mvoe these a bit farther away. they are "nearly touching" eachother fixed
03:24:357 (1,3) - make this blanket a bit smoother on 3 (use 2 white points) fixed
03:47:065 (4,5,6) - is the slightly missmatched triple intentional? nope, fixed
03:55:607 (4) - move this a bit down and to the right mb keep so it flows into 03:55:815 (1) - better

this one is pretty nice, i can hardly complain :D thx!
It look sliek you had fun mapping it !!!

Insane

00:31:649 (4,5) - this is a bit to sharp compared to the rest o the start. Mb move 5 a bit closer? fixed
00:44:982 (4,5) - same (although this one will have to be fixed in another way since you have the whole thing inside a pattern)
Look at the others aswell i wont point all of them out i think i fixed all of them
01:10:086 (4) - (this is just me being picky) You can move this just a square up then you will have this ilusion of a curve in the triple which would look prettier. i think the linear triple is better otherwise the flow between 01:09:774 (2,3) - feels strange imo
01:16:649 (3,4) - have this slightyl curbed aswell so it "harmonizes" with 01:17:482 (7,8,1,2,3,4) - ( i m not even sure what i m saying, just dont have them blantly linear or smth) fixed
01:19:149 (6) - emphasis should be on this and not on 01:18:940 (5) - . Try to space 6 more and 5 less (swap the spacings in a way or smth) i liked the anti-jump, but i changed it to a more normal spacing instead
01:22:690 (1,2) - i think a higher spacing on 2 would be cooler :^) hmm, bumped up spacing by 0.15
01:47:690 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3) - again the same. Tryto tune it down. (although its kinda ok..ok nvm its ok) i tried to use lower spacing instead of lower note density, so hopefully its ok :p
01:49:045 (5,1,2) - i played this and i got rly surprised. The 172 repeat slider doesnt flow well into the low spaced 1/2 single notes imo i'll get some more opinions on this, for now i lowered spacing between slider and note
03:21:857 (4) - move this a TINY bit away so its slide rend has more space inside the blanket fixed
03:24:357 (1) - those are usually kinda meh btu ok i suck at making sliders x.x

map looks nice overall, the normal needs some work doe

good luck :O thx for the detailed mod! applied most suggestions!
Jonarwhal
Hey There~ NM from my modding queue~

Normal
  1. 00:29:357 (5,6,7) - The turn at (6) is very sharp and uncomfortable to play, especially for Normal players. There are several ways to fix it. Here are a few examples: Example_1 (Moving objects before it.) Example_2 (Stacking.) Example_3 (Moving objects after it.) Alternatively, you fix fix it a different way. Maybe there's something obvious that I didn't realize.
  2. 00:36:024 (4,5,6) - Same problem. Keep in mind the ways I mentioned problems like this can be fixed.
  3. 00:42:274 (3,4) - Same problem. It can be fixed easily like this or like this.
  4. I'll stop calling your turns sharp now... Keep this in mind.
  5. 00:54:357 (1) - This should just be a circle. There's nothing significant about 00:54:774 - here.
  6. 01:05:607 (4,5) - This a kinda hard for normal. Try making it a slider.
  7. 01:07:065 (7) - Consider adding a hitsound here. (Doing this would reassure the player that they hit the offbeat correctly.) And if you do also add something 02:27:065 (6) - here, but it looks like you already have one 03:40:399 (6) - here.
  8. 02:09:357 (4) - Improve the flow.
  9. I really like this~!!
Hard has the same errors as Normal. I couldn't find anything worth mentioning.
I couldn't find anything in Lunatic. Have a star. Good Luck~!!
Topic Starter
MokouSmoke

jonawaga wrote:

Hey There~ NM from my modding queue~

Normal
  1. 00:29:357 (5,6,7) - The turn at (6) is very sharp and uncomfortable to play, especially for Normal players. There are several ways to fix it. Here are a few examples: Example_1 (Moving objects before it.) Example_2 (Stacking.) Example_3 (Moving objects after it.) Alternatively, you fix fix it a different way. Maybe there's something obvious that I didn't realize.
  2. 00:36:024 (4,5,6) - Same problem. Keep in mind the ways I mentioned problems like this can be fixed.
  3. 00:42:274 (3,4) - Same problem. It can be fixed easily like this or like this.
  4. I'll stop calling your turns sharp now... Keep this in mind. fixed above and smoothed out a few other flows
  5. 00:54:357 (1) - This should just be a circle. There's nothing significant about 00:54:774 - here. true, but i like how the slider fades into the music
  6. 01:05:607 (4,5) - This a kinda hard for normal. Try making it a slider. lol i had it as a slider before, i changed it back
  7. 01:07:065 (7) - Consider adding a hitsound here. (Doing this would reassure the player that they hit the offbeat correctly.) And if you do also add something 02:27:065 (6) - here, but it looks like you already have one 03:40:399 (6) - here. lack of hitsound gives more emphasis to start of kiai imo. the 3rd kiai is different because there's a drum solo right before
  8. 02:09:357 (4) - Improve the flow. fixed
  9. I really like this~!! :D
Hard has the same errors as Normal. I couldn't find anything worth mentioning.
I couldn't find anything in Lunatic. Have a star. Good Luck~!! Thanks for the mod and star!
squirrelpascals
hii :)

Lunatic
Liked this map a lot

• 00:38:107 (2,3,4,5) - Blanket 2 w/ 5 possibly

• 00:43:940 (6,1,2,3,4) - Please place 4 directly on sliderend of 6

• 00:54:357 (1) - Move this 1 pixel down to stack directly on 4 lol

• 01:02:274 (5,1,2) - Overlap 5 and 2 nicer?

• 01:17:690 (1,2,3) - Make all these blankets nicer.

• 02:08:836 (6) - Delete this circle

• 02:21:440 (2) - This second tick doesn't feel necessary

• 02:45:815 (1) - Simplify this slider (pointed this out during testplay also)

• 03:11:024 (1,2,3,4) - be sure everything here is spaced precisely and consistently

• 03:15:815 (1,2,3) - Feel like you really tried to stretch this jump (also noticed during tp)


hard
• 00:48:732 (4,1,2,3,4,5) - fix first 4 and 5 overlap?

• 01:17:899 (2,3) - fix blanket - its uneven toward the end. maybe move 2 sliderhead 1 pixel to right

• 01:49:774 (2) - plz delete red tick because there's no corner. and on 01:17:899 (2)

• 01:55:399 (3) - remove reverse arrow. the rhythm is slower now.

• 02:07:065 (4,1,2) - stack 4 slidertail with 2

• 02:10:607 (6) - fix distance snap XP

• 02:18:315 (3,4) - fix blanket here, feels rough with 4 slidertail

• 02:28:940 (5,1) - fix blanket here also. making 5 straight would fix

• 02:46:649 (3,4,5,6,1) - put 3 sliderhead on 1 slidertail?

• 03:10:607 (4,1) - put 1 closer to 4. distance correlation feels strange here

normalll
• 00:36:024 (4,5,6) - move 6 down a tad to more neatly blanket 4?

• 02:32:690 (3) - no corner, delete red tick plz

good diff overall

Nice mapset, good lick on ranked! :D
Topic Starter
MokouSmoke

squirrelpascals wrote:

hii :)

Lunatic
Liked this map a lot

• 00:38:107 (2,3,4,5) - Blanket 2 w/ 5 possibly don't want to sacrifice flow for blanket

• 00:43:940 (6,1,2,3,4) - Please place 4 directly on sliderend of 6 fixed

• 00:54:357 (1) - Move this 1 pixel down to stack directly on 4 lol stack leniency won't let me and I'd rather not change that setting

• 01:02:274 (5,1,2) - Overlap 5 and 2 nicer? players don't notice overlap

• 01:17:690 (1,2,3) - Make all these blankets nicer. i tried x.x

• 02:08:836 (6) - Delete this circle follows vocals

• 02:21:440 (2) - This second tick doesn't feel necessary ?

• 02:45:815 (1) - Simplify this slider (pointed this out during testplay also) yeah, fixed

• 03:11:024 (1,2,3,4) - be sure everything here is spaced precisely and consistently this is intentional to follow build-up of intensity in song

• 03:15:815 (1,2,3) - Feel like you really tried to stretch this jump (also noticed during tp) this isn't that big a jump (1.9x) considering its 1/1 rhythm. I'll get some more opinions on this though


hard
• 00:48:732 (4,1,2,3,4,5) - fix first 4 and 5 overlap? players don't see it since they're far enough apart in time

• 01:17:899 (2,3) - fix blanket - its uneven toward the end. maybe move 2 sliderhead 1 pixel to right fixed maybe?

• 01:49:774 (2) - plz delete red tick because there's no corner. and on 01:17:899 (2) this is a trick i use to make perfectly smooth and symmetric slider, deleting the red tick will ruin shape

• 01:55:399 (3) - remove reverse arrow. the rhythm is slower now. eh, i keep changing this because of mods lol, but i'll remove it

• 02:07:065 (4,1,2) - stack 4 slidertail with 2 don't want to sacrifice flow

• 02:10:607 (6) - fix distance snap XP intentional since the vocals feel a little stronger. I like it, but if I get complains during playtests i will use DS

• 02:18:315 (3,4) - fix blanket here, feels rough with 4 slidertail fixed

• 02:28:940 (5,1) - fix blanket here also. making 5 straight would fix 5 blankets 2, 1 blankets approach circle of 5

• 02:46:649 (3,4,5,6,1) - put 3 sliderhead on 1 slidertail? doesn't flow properly then :/

• 03:10:607 (4,1) - put 1 closer to 4. distance correlation feels strange here NC + downbeat + spacing is meant to give 1 more emphasis

normalll
• 00:36:024 (4,5,6) - move 6 down a tad to more neatly blanket 4? fixed

• 02:32:690 (3) - no corner, delete red tick plz see previous comment

good diff overall

Nice mapset, good lick on ranked! :D thx for mod!
Poi Panda
Hi! :D

Normal
  1. 00:52:690 - I think it sounds like there should be a note here, or maybe I'm mishearing.
  2. 00:53:107 (5) - Slider end is unsnapped.
  3. 01:06:232 (5,6) - I feel like there needs to be something between these because it doesn't feel right but I can't tell how.
  4. 02:26:232 (5,6) - ^
  5. 02:49:357 - I think there should be a note here.
  6. 03:45:815 (4) - I think this should be 2 singletaps then a shorter slider with an NC on the second tap but I'm not 100% sure, try this out for yourself.

    I feel this would play better if the AR was slightly higher (4.5-5), but that is your decision.

Hard
  1. 00:45:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick.
  2. 01:12:482 (1) - ^
  3. 01:31:440 (1,2) - Add some shape to
  4. 02:26:232 (3) - Consider moving from under the previous note so it's easier to read, I'd make it a jump.
  5. 03:52:482 (1) - Remove NC
  6. 03:52:899 (2) - NC
  7. 03:55:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick.

Lunatic
  1. 00:53:732 (4,5,6) - I'd space the 5 and 6 more to make it a slightly bigger triangle.
  2. 01:05:815 (2,3) - Consider adding some to these.
  3. 01:25:815 (1) - I'd make this two single taps with the slider starting on the full tick.
  4. 01:28:107 (2) - Move this from under the previous note for better flow.
  5. 01:31:024 (1) - Move the 1 from above the 2 (I'd say move the 2 but it's sorta the center of the following jump pattern)
  6. 01:37:899 - I think there should be a note here.
  7. 02:15:399 (4,5,6,7) - This doesn't flow well.
  8. 02:26:232 (3) - Move from under the 2.

    Consider increasing the AR to 9, simply because of those jump patterns possibly being awkward to play on the current AR.

Overall a great mapset and a beautiful song!

Apologies if I missed anything, I hope this helps!

Good luck :D
Topic Starter
MokouSmoke

PoisonPanda wrote:

Hi! :D

Normal
  1. 00:52:690 - I think it sounds like there should be a note here, or maybe I'm mishearing. following drum here, so intentional
  2. 00:53:107 (5) - Slider end is unsnapped. it's snapped to a blue tick :p
  3. 01:06:232 (5,6) - I feel like there needs to be something between these because it doesn't feel right but I can't tell how. the pause is an indicator of the kiai section coming up. I think it's ok, but I'll get some more opinions on this
  4. 02:26:232 (5,6) - ^
  5. 02:49:357 - I think there should be a note here. following drums, and skipping the downbeat adds some tension to the song
  6. 03:45:815 (4) - I think this should be 2 singletaps then a shorter slider with an NC on the second tap but I'm not 100% sure, try this out for yourself. I admit it follows the song better, but I didn't want to make this part too difficult

    I feel this would play better if the AR was slightly higher (4.5-5), but that is your decision. I'll consider 4.5, but I'd like some more opinions

Hard
  1. 00:45:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick. eh, this is a calmer part, so I don't want to overdo it with the note density
  2. 01:12:482 (1) - ^
  3. 01:31:440 (1,2) - Add some shape to I think straight sliders are a good way to indicate the jump section coming up
  4. 02:26:232 (3) - Consider moving from under the previous note so it's easier to read, I'd make it a jump. it's 1/1 rhythm though. I don't want players to confuse it for 1/2
  5. 03:52:482 (1) - Remove NC i always NC before the downbeat if it makes sense, i did fix another NC nearby though
  6. 03:52:899 (2) - NC
  7. 03:55:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick. there's no sound on the downbeat :/

Lunatic
  1. 00:53:732 (4,5,6) - I'd space the 5 and 6 more to make it a slightly bigger triangle. fair enough
  2. 01:05:815 (2,3) - Consider adding some to these. ?
  3. 01:25:815 (1) - I'd make this two single taps with the slider starting on the full tick. valid point, but i just wanted to highlight the vocals here
  4. 01:28:107 (2) - Move this from under the previous note for better flow. stacks for 1/1 rhythms are best imo
  5. 01:31:024 (1) - Move the 1 from above the 2 (I'd say move the 2 but it's sorta the center of the following jump pattern) ^
  6. 01:37:899 - I think there should be a note here. the music is a little funky here, but I'm just following it
  7. 02:15:399 (4,5,6,7) - This doesn't flow well. eh, I think it does :/
  8. 02:26:232 (3) - Move from under the 2. same reasoning as above

    Consider increasing the AR to 9, simply because of those jump patterns possibly being awkward to play on the current AR. AR9 feels too fast. It's only a 144bpm song. Maybe 8.8? Either way, I'd like some more opinions before changing

Overall a great mapset and a beautiful song! FELT is love, FELT is life <3

Apologies if I missed anything, I hope this helps! thx for the mod! Sorry I didn't accept too much

Good luck :D
Lily Bread
[General]
this kiai should ends at - 03:52:482 -.


[Normal]
01:34:774 (1) - you don't have an Easy diff, so you can't use 1/4 in normal. try to use a long slider.

i noticed that you used a lot of 1/4. though all of them is on repeat arrow, it's not good with a Normal diff.

[Hard]
02:13:315 (3) - it should repeat once because - 02:13:524 - here has a drum beat.
03:45:607 (4,1) - this big jump is not necessary. what about to jump a little smaller.
03:44:357 (1,2) - a little crowded.

[Lunatic]
HP7 is too high for a 3.8 star, 144 BPM's insane imo.

00:42:170 (7) - a overmap here.
02:08:836 (6) - ^

01:48:940 - you missed a vocal here.

01:28:107 (2,3,4) - they touched.

04:00:607 (2) - because you changed SV, it's recommended to NC here.

gl.
Topic Starter
MokouSmoke
"Lily Bread"
[General]
this kiai should ends at - 03:52:482 -. fixed


[Normal]
01:34:774 (1) - you don't have an Easy diff, so you can't use 1/4 in normal. try to use a long slider.

i noticed that you used a lot of 1/4. though all of them is on repeat arrow, it's not good with a Normal diff. I've never heard of this. Keep these for now, and if it's a problem, I will make easy diff

[Hard]
02:13:315 (3) - it should repeat once because - 02:13:524 - here has a drum beat. don't hear it...
03:45:607 (4,1) - this big jump is not necessary. what about to jump a little smaller. fixed
03:44:357 (1,2) - a little crowded. fixed

[Lunatic]
HP7 is too high for a 3.8 star, 144 BPM's insane imo. lowered to HP6

00:42:170 (7) - a overmap here. used to support vocal but will consider changing
02:08:836 (6) - ^

01:48:940 - you missed a vocal here. they sound closer to the blue ticks

01:28:107 (2,3,4) - they touched. fixed

04:00:607 (2) - because you changed SV, it's recommended to NC here. will consider

gl. thx for mod!
-Mo-
Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction.
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it.
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties.
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]).
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum).
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. - 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties.

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders?
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame.
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished.
- 01:23:940 (5,1) - Similar thing here.
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion.
- 02:43:315 (3,4,5) - Minor: The stack is a little off.
- 03:12:274 (4,5) - Similar thing as before about spacing.
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this.

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play.
- 01:17:170 (5,6) - Minor: The stack is slightly off.
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: - 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is.
- 01:59:149 (3) - Whistle on this head as before.
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat.
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to).

Pretty nice map. Good luck!
Topic Starter
MokouSmoke

-Mo- wrote:

Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines. nice backgrounds of yumemi are hard to find. I will look for a better one though.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction. fixed
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it. woops, fixed
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties. I prefer a slider because I think the lack of emphasis makes the transition into the break feel less abrupt. I'll consider changing though
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]). blanket makes flow worse imo
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum). lol, i swore i fixed this before
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. yeah, i don't know what i was thinking with that long-ass slider. used a different rhythm though
- 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties. eh, tried it but didn't like it. Leaving for now while I find another custom hitsound that fits

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders? i'm so bad at this
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame. fixed
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished. kept the DS constant
- 01:23:940 (5,1) - Similar thing here. here i think is ok
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion. added only on (3)
- 02:43:315 (3,4,5) - Minor: The stack is a little off. fixed
- 03:12:274 (4,5) - Similar thing as before about spacing. changed slightly
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this. fixed

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play. I think this is good to help lower level players develop the ability to play a variety of patterns and learn how to tap to something that isn't a triplet or a 5-note stream. It is visually intuitive to read and I would rather not introduce kick sliders here since I want to save it for the most intense part of the song. However, if I think of another interesting rhythm, I will test it out.
- 01:17:170 (5,6) - Minor: The stack is slightly off. fixed
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: eh, I would rather not start a slider on a blue tick and the guitar sound supports the white tick here imo
- 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is. sure
- 01:59:149 (3) - Whistle on this head as before. fixed
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat. ok, removed
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to). mmm, I feel it is justified. This is one of the few places in the song where the stringed instruments and drums have similar rhythms, so I want to highlight that by keeping the intensity at those parts.

Pretty nice map. Good luck! Thanks for the mod!
kunka
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish?
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same.
  3. 01:32:482 (7) - finish?
  4. 01:33:315 (3) - ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) -
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved.
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow?
  8. 02:19:357 (1) - Would you add finish to a tail of slider?
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) -
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound.
  11. 03:13:107 (2) - Cymbals sound. Would you add finish?
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it.
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G.
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz http://puu.sh/mUi4N.jpg
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) -
  3. 02:02:690 (4) - Please revise DS (0.86x)
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ?
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm.
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ?
GL ;)
Topic Starter
MokouSmoke
"kunkakunkakunkakunka"
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish? fixed
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same. changed both to triplets instead
  3. 01:32:482 (7) - finish? ye
  4. 01:33:315 (3) - ^ ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) - not here though since song becomes calmer here
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved. changed to your suggestion, but I will get some more opinions on this
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow? intentional to signal change in song and rhythm pattern
  8. 02:19:357 (1) - Would you add finish to a tail of slider? ye
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) - my mistake, fixed
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound. wasn't happy with pattern, so remapped it to fix problem
  11. 03:13:107 (2) - Cymbals sound. Would you add finish? ye
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it. delete would be bad for spacing. instead, changed 03:39:565 (1) - to slider instead so 03:39:774 - now represented with soft sliderend
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G. fixed
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^ added both
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz [url]http://puu.sh/mUi4N.jpg I would like 00:53:732 - to be clickable since it is stronger beat. I will leave for now until I think of a better idea[/url]
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) - I stack (2,4) instead of (3,4) here
  3. 02:02:690 (4) - Please revise DS (0.86x) oh, mistake x.x
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ? ok, fixed
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm. ok fixed
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ? agree, did your suggestion
GL ;) Thanks for mod! accepted almost all suggestions
Darson
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered
  2. Great song! And overall good map set :)

Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690
  4. 01:03:107 (4,2,3) - eeeee stack please
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2)
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end

Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here

Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there
  9. 03:08:315 (3,1) - Same here
Done!


Alright thats it, good luck!
Topic Starter
MokouSmoke
"Reclaimer"
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered fixed some things and left out some others for flow/emphasis reasons, i'lll try to polish all of them up soon
  2. Great song! And overall good map set :)

Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end fixed
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought i've been mainly following drums, so I'll leave it as is
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690 A few modders have mentioned this, so I'll probably end up changing this soon, but the reason I chose a slider was because I like the feeling of a gradual transition into a break with a slider vs an abrupt one with a note
  4. 01:03:107 (4,2,3) - eeeee stack please i stacked with 2 instead of 3 since they're so far apart in time
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2) you meant -6 degrees right?
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg fixed
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end fixed

Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant (1,2,3) has notes flowing toward the inward while (4,5,1) is flowing outward, if you look, the strong beat is at 01:02:690 (1) - which also has highest DS at 2.05x compared to the 1.3x I used in the first part. Mostly, I'm trying to match the intensity of the song rather than DS every single note.
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue intentional, the sharp flow highlights the two equally strong beats at 01:05:815 (2,3) -
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense you didn't see that :p
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here don't want to map every beat here. the song gradually ramps from calm to intense, and I want to reflect that in my note density
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here I already included jumps to highlight the change in music, and if i add triples on top of it it's just too much of a diff spike that doesn't fit imo. since the music is unique sounding here, I think it's ok to skip triples just for this section (and save triples for lunatic diff)

Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals not highlighting the downbeat is an extra way to bring out the vocals since it creates tension in the rhythm
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider same comment
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo I had considered this while mapping and ultimately decided to leave it out for a calmer feel to contrast the kiai section. I will continue to think on this though
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat same comment
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it i chose to use a manual stack, since the automatic stack osu does places things down and right of the initial note, which would cause some ugly overlaps with the previous slider imo
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing hmm, not sure about this. I added a slider though, so I'll ask for some opinions to see if this works.
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there they're so far apart in time that the players won't see it
  9. 03:08:315 (3,1) - Same here ^
Done!


Alright thats it, good luck! thanks for the mod!
Lasse
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) -
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo.
    having parts like 03:14:357 (1) - or 01:34:774 (1) - with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one)
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing?
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually?
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) -
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) -
  7. 02:00:399 - same 1/1 slider suggestion as lunatic
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer?

gl with this
Topic Starter
MokouSmoke
"Lasse"
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me I will ask you about this
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4
    all fixed. changed lunatic AR to 8.5

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here the slider motion of (4) makes the distance between (4,5) feel larger than it looks
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270 If I made a harder diff I would definitely do so, but this is more of a light insane aimed at introducing lower-leveled players how to read 1/4 patterns and slider leniency
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc actually this section is mapped to drums, except for a few key vocals which I highlight with 1/1 rhythm
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) - changed to triplet here
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still all spacings with 1/4 rhythm are aimed toward newer players who will try to follow the movement of the kicksliders
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup yes, increased spacing here
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo. I had considered this before, but don't remember why I didn't do it. Changed now
    having parts like 03:14:357 (1) music here is still fairly intense and didn't play well when I tried lowering sv, so keep - or 01:34:774 (1) - yes, reduced sv here with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one) yes, I originally had triplet, but didn't like having too many triples at once. your idea is nice, but I prefer my rhythm more
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg I increased spacing but in a different way
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level eh, maybe it's boring, but I think it fits with the calmer mood of the song
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact added
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing? increased a little
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though not feeling very creative right now, but i will try to think of a better pattern
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis did this
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v :D

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward changed
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing ok, good to know
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually? fixed
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) - I think it fits better than a triple. I will get more opinions on this though.
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg I believe the white tick vocal is more strong here. The other reason for 1/1 sliders is that the previous section is more difficult for players, as you mentioned, so this gives them a little time to recover.
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) - changed both
  7. 02:00:399 - same 1/1 slider suggestion as lunatic yes, added
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh normally I agree but since the (5) is a triplet leading to a slider with a different angle, it works imo
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here I want to give the downbeat more emphasis and it's similar spacing to 03:14:149 (5,1) -
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer? I was trying to do something else, but yes, I think normal flow would be better

gl with this thanks for the mod, it was very helpful!
- Milhofo -

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) -
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal
  5. Clean diff, not going to create problems where there aren't any ^^
[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) -
  2. 00:53:732 (4) - this deserves a NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) -
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1)
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap
  10. 03:55:190 (3,4) - blaket?
[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing
  5. 01:48:107 (2,4) - a bit too close
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) -
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow
FELT <3 this is my favorite song from the new album ^^ great map, besides some really small stuff it looks really clean, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other


"- Milhofo -"

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid don't think it's a problem since it's still on screen
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense I like the slider better for a less abrupt transition, but since so many people commented on it, I'll change it
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) - fixed
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal I think drums/downbeat here is more important and I'd rather not increase the note density any more
  5. Clean diff, not going to create problems where there aren't any ^^ :D
[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) - fixed
  2. 00:53:732 (4) - this deserves a NC eh, I changed it anyways, but I'm sure if it's strong enough to justify NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) - I like the sharper flow to introduce the kiai section
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better not a bad suggestion, but since this bass sound is only emphasized once in the entire song, I'd like to represent it with just one slider
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note it's because this part of the music is calmer and using two circles felt too intense for me. I will think more about this though
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1) hmm, ok. change the NC
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu gg, go become gosu BN and rank my map but actually I couldn't find a way to blanket without ruining the flow, so keep
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap moved slightly
  10. 03:55:190 (3,4) - blaket? not here since it ruins flow
[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs same comments as above for both of these
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective I use a slider to contrast the intensity at the start of the kiai. I use a triple at 03:39:982 (1,2,3) - since its the last kiai and follows well from the previous drum solo.
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing blanket ruins spacing, but I adjust the positions of some notes, so hopefully it looks less awkward
  5. 01:48:107 (2,4) - a bit too close fixed
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) - Yeah, I was pretty unsure how to space this, but I tried overlapping 01:49:045 (5,1) - for now to indicate the 1/4 rhythm
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol :)
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow fixed
FELT <3 <3 this is my favorite song from the new album ^^ as is mine :D great map, besides some really small stuff it looks really clean, good luck! thanks for the mod!

Also changed .mp3 file to a higher quality version. Thanks to Lasse for providing the file.
Avishay
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance.
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun.
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo.
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended.
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath.
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better.
  8. 02:08:843 (6,1) - No 1/4 to follow vocals?
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well.
  10. 03:07:177 (5) - Some emphasization here would be nice
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool.
This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions.

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well.
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol.
  3. 01:05:718 (2,3) - Mute the sliderends here as well!
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way.
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players.
[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick.
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty.
  3. 00:46:760 (5) - Snapped incorrectly.
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well.
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so..
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong.
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg
Great song and a cool map, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other

"Avishay"
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg eh, I like this pattern. since I use this structure a lot, I would like to get a few more opinions on this before I consider changing it.
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance. did basically the same thing
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun. same comment
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo. I agree it's a little strange, but honestly, I couldn't think of a better rhythm that follows the song. Adding a note on the downbeat made it play worse, so if you have any ideas let me know :D
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended. changed
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath. fixed
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better. keep, since the sharper angle helps with emphasis imo
  8. 02:08:843 (6,1) - No 1/4 to follow vocals? I actually had a 1/4 before, but a lot modders complained about it being" overmapped" since there was no drum here so I removed it lol. if more people comment on it I'll change it back
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well. your idea is perfectly fine, but I prefer constant 1-2-1-2 rhythm here so that it contrasts more with the 1-2-3-1-2-3 rhythm at 02:24:260 (1,2,1,2) -
  10. 03:07:177 (5) - Some emphasization here would be nice yeah, fixed
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool. made them 1/2 sliders
This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions. thanks! your suggestions are good

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well. eh, I feel this pattern is actually easier than what you suggested since it only has 3 clickable objects and takes advantage of slider leniency
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol. ^
  3. 01:05:718 (2,3) - Mute the sliderends here as well! yep, changed
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg yes, you are right. changed
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again. Here, there's no other strong instrument to map to, and I feel this patterns plays much simpler than you think.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way. changed slider and added a note. Hopefully it's not too difficult for hard
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players. yeah, changed this part
[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick. I changed the mp3/offset and forgot to check if all my rhythms were snapped properly x.x
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty. ^
  3. 00:46:760 (5) - Snapped incorrectly. ^
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well. fixed
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so.. good idea, fix all
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg did you link wrong image? your rhythm has 1/4 triplet that is not appropriate for normal
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong. goes with drum imo
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg changed
Great song and a cool map, good luck! thanks for modding!
Grrum
Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps!

[General]

Not sure why you have touhou twice in the tags but okay.

It'd be cool if there was an Extra (really more of a hard Insane) since I think the song can support it. Yeah the bpm is low, but I wanted bigger jumps in the lunatic difficulties enough times that I think with the right spacing you could pull it off.

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more.

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x).

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center.

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more.

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for.

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left.

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?)

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3).

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) -

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly.

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated.

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room.

01:47:593 (1,2) – Nice

01:54:260 (1,3) – Making these not overlap would be nice

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"pinataman"
Hello, here from queue. I messed up and didn't update the difficulties, so I did not look at your more recent updates. Hope this helps! no worries, I only made small edits, so your mod was still very useful!

[General]

Not sure why you have touhou twice in the tags but okay. cuz touhou is awesome fixed

[Lunatic]

00:31:343 (3,5) – You might be able to get these to blanket by rotating 00:30:927 (1,2,3,4) – counterclockwise a bit, or just curve 5 more. didn't blanket, but made 00:31:343 (3,5) - more symmetric

00:36:343 (2,5,1) – These overlaps and blankets looks like they could be cleaned up in some way. Try moving (3,4) to be more horizontal, say to 168, 272 to give a little more room, then you can move all of 00:36:343 (2,3,4,5,1) – to the left and down more so it stays on the grid. Then make the blanket at 00:37:177 (5,1) – have a DS that is half of the DS between 00:36:760 (4,5) - . Also, rotating (1) a little more is a little easier on the flow: http://puu.sh/mZlA2/b3f8a2d65c.jpg overlap is fine since the notes are far enough apart from time. I've tried blanketing before, but it made the slider feel too curved. I adjusted the slider though so it looks more symmetric with (5) though.

01:02:177 (5,2) – I'm not a fan of this overlap. It's hard to change it while retaining the intended DS and flow, but here is a close alternative. Make a rotation on the sliders to get: http://puu.sh/mZlJc/f8b7016d57.jpg yeah, I've tried many ways to get rid of the overlap while keeping the flow and couldn't find a way. i'd rather not rotate the sliders that much to keep the up/down flow, so leave for now until I figure out a better way to fix it

01:07:593 (1) – Consider in the future making your kiai's have a slightly higher SV than the base SV of the song to give it a little more emphasis (say 1.10x). hmm, yes. I had considered this while I was making this diff, but I felt more comfortable as a mapper changing DS than SV. I will definitely experiment more with SV in the future though

00:54:677 – I think this could be mapped instead of having a break. Using long sliders and rests in the rhythm can provide a slow, low intensity part of the map the transitions into the build up at 01:00:927 (1) - a little nicer, imo just my preference. I want players to enjoy the calm vocals here and not worry about clicking circles lol

02:14:260 (1) – Compare this to the above. Yeah, the instruments are here now and doing there thing, but these two sections have the same function within the song of slowing down the song to lead into the build of the chorus. You should obviously make this more intense than what 00:54:677 – is, but not to the point where it is the same intensity as the actual build up and chorus. Try decreasing the density of the rhythm here, and maybe reduce the SV to give a nerf to the spacing too. idk, I interpret this part to be much more intense than the other section since the guitars are now used to emphasize every vocal and the drums have been added. I will consider reducing the spacing though.

02:00:927 (1,2) – The flow into (2) has a little too much anti-flow of the (1) slider. I think it would fit the start of the new measure to be a little smoother and have the flow go more like: http://puu.sh/mZmaI/34db2d04fa.jpg yes, you are right. fixed

03:16:135 (2) – I like the idea of this, but I think the spacing is a little bit too much. Try scaling it down to DS of ~1.75x keep since I use DS ~2.0x pretty consistently in this section. The note density is already very low, so I would like to keep a high DS so that the intensity doesn't drop off too much.

[Hard]

00:33:010 (2,4) – This could be blanketed better if you're into that by rotating (4) 1 degree clockwise by selection center. fixed

00:37:177 (2,2,3,4) – You could give these a little more space so the visually look a little less cramped by moving (1) to the left more. moved a little

00:46:760 (3,4) – This kind of flow is one that rebels against itself highly. It works best when (4) is very emphasized in the music. I do not think it has enough emphasis in this song to make this kind of flow work here. I realize I'm asking to make the flow a little more “boring,” but I think that's what this part of the song calls for. If I was modding this, I would make the same suggestion, but I feel the slider leniency makes this work. Leave for now, but I will probably change this according to your suggestion later if someone else mentions this

01:20:927 (1) – This overlaps the HUD. Please move it more down and a little more left. ok, fixed

02:08:635 (3,3) – I'd prefer these to not overlap if possible. Consider going with more of a this kind of flow? http://puu.sh/mZnFR/d3b44bc965.jpg players won't see the overlap since they're far enough apart in time

02:16:552 (3,1) – The overlap is really weak here, so it looks a lot less pleasant than other stronger ones. Try giving these a little space by moving (1 a little to the left?) oh yes, not intentional. fixed

02:21:343 (2,3) – and 02:23:218 (3,4) – These distances are a little too inconsistent. Nerf the distance into (4) or increase the distance into the first (3). err, the DS here is identical. If you meant 02:20:927 (1,2,3) - the reason for this is that sliders in the is configuration are easy to play so the DS helps give it similar intensity complared to the later notes

02:37:802 (2,3) – I really appreciate this design, so it makes me quite upset to make this suggestion, but the note at 02:38:218 – is kind of strong, and for you to not make it clickable makes it feel a little weak and inconsistent with what you have. the stronger beat is at 02:38:427 - so I'd rather leave it this way. I could break up into a 1/2 slider + note, but since 02:35:718 (4,1,2,3,4,5,6) - is pretty difficult for hard, I wanted to give players a little break. I will get more opinions on this though.

03:08:843 (4,1) – This spacing is a little too big for a relatively calm section of the song imo. Try nerfing it a little
03:10:510 (4,1) - lowered the spacing for the first one. second one keep since the song intensity is rising here

03:17:593 (1) – You've slowed down the intensity of this section with the spacing/rhythm of 03:15:718 (1,2,3,4,5) - , so the high spacing into this is a little too high for me. See if you can nerf it slightly. a previous modder suggested the same thing, so I will lower the spacing

[Normal]

01:10:927 (1) – You're cutting it close to being overlapping the Life bar. If possible, a little space would be appreciated. fix

01:32:802 (5) – This is overlapping the HUD. Also, it might be nicer if the DS between 01:31:760 (3,6) – was also 1.0x. Rotating 01:31:343 (2,3) – by 15 degrees should give you some more room. fixed HUD problem, no change for DS between 01:31:760 (3,6) since that doesn't flow as well

01:47:593 (1,2) – Nice :D, i'm so bad at sliderart so this took forever to make

01:54:260 (1,3) – Making these not overlap would be nice far enough apart in time that players don't see it

02:31:760 (2) – This feels a little cramped by being in the corner, which is a general awkward spot to put notes. Try putting it on the right of (1) and maybe make a triangle with 02:30:510 (6) – if possible eh, I think it looks ok

Ran out of time, but the rest looks good.

Really nice and well-structured maps overall. Good luck! thx for modding! you gave a lot of nice big-picture suggestions, so I will spend some more time thinking about those before making changes

*Just saw your edit about making a harder diff. Unfortunately the BPM is so low that I'm not confident enough in my mapping skills to make a diff higher than 4 stars without it feeling overmapped. Also, I'd rather not ask around for a GD, so sorry about that!
Cordie
Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1).
  3. 00:52:385 (3,4) - Replace these with a slider
  4. 01:04:260 (1,2) - ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3)
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore.
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2)
  8. 02:41:760 (2,3) - ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218
[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC.
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad.
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg.
  4. 02:37:593 (1,2,3,4) - Same as above.
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar.
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4)
  7. 03:13:010 (2) - Finish? Also on easy diff.
[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2.
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5.
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345.
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen.
That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck!
Spiraler
My part of the m4m :)

Lunatic
00:37:385 (1) - this slider should be curved a bit more for a blanket this close
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read)
02:34:052 (7) - ^
03:27:593 - have the break start here instead of on the blue tick?

Hard
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used)
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat)
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1
03:27:593 - have the break start here instead of on the blue tick?
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play

Normal
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked
03:27:593 - have the break start here instead of on the blue tick?

Wonderful maps! Good luck with rank!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Cordi"
Hi, m4m.

[Normal]
  1. 00:45:093 (2,3,4,5) - Increasing the distance between 2 and 4,3 and 5 may look better. http://puu.sh/n07QU.jpg fixed
  2. 00:47:593 (1,2,3,4,5) - Same here. Looks cramped around the bottom right corner. Maybe like this? http://puu.sh/n0meh.jpg It's not perfect, but you get the idea. Consistent spacing between both consecutive and nonconsecutive objects. Like 03:04:260 (1,2,3,4,1). fixed
  3. 00:52:385 (3,4) - Replace these with a slider fixed
  4. 01:04:260 (1,2) - ^ ^
  5. 01:27:593 (1,2,3) - You are following the drums but i think http://puu.sh/n08O8.jpg would play better. Same here as well 02:47:593 (1,2,3) fixed both
  6. 02:18:635 (2,3) - Maybe this http://puu.sh/n0aH4.jpg Yeah, it ends on downbeat but drum sound on 02:18:948 is pretty hard to ignore. players are expecting 1/2 slider since that's the pattern from before, so no change
  7. 02:28:427 (2,3) - http://puu.sh/n0alc.jpg to be consistent with 01:08:427 (2) ok to have some diversity
  8. 02:41:760 (2,3) - ^ ^
  9. 03:52:802 (5) - Awkward break. Replace it with slider that ends on 03:53:218 replaced with 1/2 slider instead
[Hard]
  1. 00:36:760 (1) - Not gonna say remove NC but I think it's still easily readable without NC. Unlike 01:33:218 (3,1,2) which definitely needed that NC. yes its readable, but NC will still help newer players
  2. 00:39:260 (1,2,3) - Maybe increase the space between these. I misread this as 1/4 stream. Probably because I'm bad. it's constant DS, but I'll get some more playtests
  3. 01:17:593 (1,2,3,4) - Like http://puu.sh/n0o9O.jpg. Maybe even http://puu.sh/n0ogn.jpg. keep since I interpret vocal here to be strong enough to emphasize over drums.
  4. 02:37:593 (1,2,3,4) - Same as above. ^
  5. 01:34:677 (1) - End of this slider might overlap with some people's HP bar. fixed
  6. 02:21:760 (3) - Make this circle not overlap with 02:20:510 (3,4) players won't see overlap
  7. 03:13:010 (2) - Finish? Also on easy diff. fixed both
[Lunatic]

  • Don't have much to say but some more nitpicking.
  1. 01:17:593 (1,2,3) - http://puu.sh/n0sqw.jpg Flows better imo. Plus maybe even stack 4 on top of 2. Keep since the similar approach angles to both sliders represent the similar vocal patterns here
  2. 01:18:635 (4,5,6) - Feels like 6 should be the bigger jump, not 5. made them equal instead
  3. 03:12:593 (1,2,3,4,5) - 2 is on a very strong beat. So DS between 1 and 2 should be higher than 2 and 345. but 5 is also strong beat so DS between 2 and 3 is to emphasize 5
  4. 03:54:677 (2) - Overlap with HP bar, potentially off-screen. fixed
That's all. Enjoyed playing lunatic
Hope my mod wasn't all useless. Good luck! Not at all, your mod was very useful, thanks!
"Spiral527"
My part of the m4m :)

[Lunatic]
00:37:385 (1) - this slider should be curved a bit more for a blanket this close symmetric is good enough, since blanketing makes flow worse
01:16:760 (4,5,6) - the spacing on this triple is much closer than the other triples in this section it was supposed to be a stack, but I actually spaced plays better, fixed
02:22:802 (2) - this kind of stack is usually hard to read (at least I find it hard to read) eh it's lunatic diff, readability shouldn't be too much of an issue at this level
02:34:052 (7) - ^ ^
03:27:593 - have the break start here instead of on the blue tick? i prefer my way better since screen brightening seems to match that the growing intensity of the background instrument better

[Hard]
00:39:260 (1,2,3) - this might be a little hard to read for hard players (and the same for the other times this same pattern is used) I've seen it used in other hard diffs, but I'll get some more playtests to check
01:33:218 (3,1,2) - may be confusing to have a stack with 2 different intervals (1 beat then 1/2 beat) NC should make it readable
02:47:177 (6,1) - maybe make the tail of 6 blanket with 1 ruins flow since it makes 1 too curved imo
03:27:593 - have the break start here instead of on the blue tick? see above
03:40:510 (5) - this slider's sudden change of the direction from the triple may be a little awkward to play tried to improve flow, but I might change the pattern if it still doesn't work

[Normal]
02:21:343 (1) - I feel like this slider is curved just a bit much for the blanket this is how it is now fixed
03:19:468 (3) - move this just a bit left to blanket better, it looks just a little crooked fixed
03:27:593 - have the break start here instead of on the blue tick? see above

Wonderful maps! Good luck with rank! thanks for modding!
KantanDez
from my queue (sorry for small mod :| )
imo you should make an Easy diff

Normal
imo you should use ar4 or4.5 to match the song's bpm
00:47:593 (1) - fix blanket
00:49:260 (3) - fix blanket
01:19:468 (5) - NC(imo its better on normal if max combo number is 6)
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive)
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
01:03:218 (3) - move to the right a little
01:03:427 (4,5,6) - turn this into a triangle pattern
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive)
02:47:177 (6,1) - blanket this
02:50:510 (6) - fix blanket

Lunatic
00:37:385 (1) - fix blanket
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d)
03:07:177 (5) - put this under 03:07:593 (1) and blanket them
03:43:843 (7) - blanket this to 03:44:156 (8)

nice map and song :D
good luck on ranking it :)
Topic Starter
MokouSmoke
"Term Akatski"
from my queue (sorry for small mod :| )
imo you should make an Easy diff we'll see... i might add one soon

Normal
imo you should use ar4 or4.5 to match the song's bpm changed to 4.5 for now
00:47:593 (1) - fix blanket done
00:49:260 (3) - fix blanket intentional
01:19:468 (5) - NC(imo its better on normal if max combo number is 6) 8 and below is fine for me
01:45:718 (4) - NC(since there is a space so players will have enough hp to survive) hp doesn't drop that much
01:50:927 (1) - fix blanket
01:52:593 (3) - fix blanket fixed both

Hard
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) prefer triangle for sharper angles
01:03:218 (3) - move to the right a little fixed
01:03:427 (4,5,6) - turn this into a triangle pattern i like current pattern better
01:45:718 (6) - NC(since there is a space so players will have enough hp to survive) see above
02:47:177 (6,1) - blanket this intentional, since blanket ruins flow
02:50:510 (6) - fix blanket ^

Lunatic
00:37:385 (1) - fix blanket i tried blanket before and it plays worse, symmetric is good enough
00:53:635 (1,2,3,1) - make this a square pattern and also remove the NC on the last one (use ctrl+shift+d) see above
03:07:177 (5) - put this under 03:07:593 (1) and blanket them did something else instead
03:43:843 (7) - blanket this to 03:44:156 (8) prefer keeping symmetry with 03:43:427 (6) - here

nice map and song :D
good luck on ranking it :) thanks for modding!
Shohei Ohtani
I T S L I K E A D A N C E P A R T Y I N H E R E

Overall:
Why is the preview point on the last chorus that's so edgy lmao.

Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff.
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns.

Really fucking good.

Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not.

Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already.

Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked.
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Reditum"
I T S L I K E A D A N C E P A R T Y I N H E R E

Overall:
Why is the preview point on the last chorus that's so edgy lmao. idk, cuz i like to be different? moved to before the first kiai

Lunatic:
01:06:968 (1) - Would be nice if you mapped the bass drum notes in this too instead of just one slider, since there's a LOT more happening than just the cymbal effect. Esp for this diff. I'll consider it, but I like the contrast between the slow slider and the start of the kiai
01:07:593 (1) - So to have more weight on the downbeat, you don't wanna add the clap, because the clap should be reserved for the snare drum, which you're mapping just fine otherwise. The drummer isn't hitting the snare on beat 1. If you need a heavier hitsound, try a bass drum or something. Apply to all similar patterns. Hmm, ok. I'm slow at finding good hitsounds, so consider this changed after a couple days lol

Really fucking good.

Hard:
01:33:843 (2) - the stack leniancy still adjusts this, but (3) and (1) are fine. Not sure if that's intentional or not. fixed

Normal:
I'm concerned about the spread for this. It may be a good idea to make/ask someone to make an advanced diff for this. Mostly because there's a LOT of 1/4 usage in hard, with normal being KIND of 1/2 but not really. You might want to get multiple opinions about this though, if it hasn't been brought up already. Hmm, maybe I'll ask some BN or QAT about any spread issues if they ever pay attention to me TBH, I don't have any good rhythm/structure ideas for an advanced diff, so if needed I'll ask around for a GD.

Overall this map is really fucking good and I hope the spread thing gets fixed because this really should be ranked. Damn, I received a compliment from the legendary CDFA. That's like even better than ranking a map.
Thanks for modding!
Chibi Maruko
Hi. From my queue

Lunatic

  1. 00:31:552 (4) - Ctrl + G would be better imo
  2. 00:52:593 - Add note coz rhythm is here
  3. 01:08:218 (3,4,5) - Stack triple would be better
  4. 01:26:760 (5) - NC here
  5. 01:29:052 (1) - Ctrl + H coz slider awkward
  6. 01:52:385 (1) - Delete this nc coz no reason why u nc here
  7. 02:05:093 (5) - I think the slider look random slider and change to sliderwave or blanket or something
  8. 02:39:052 (6) - NC here
  9. 03:03:114 - Add circle here coz sound drum/bass whatever is here
  10. 03:06:968 (4,5,6) - These are random spacing. Please use normally DS

Nice song. Take my star!
Ok, gl with ur map \:D/
sorry /me run away
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Chibi Maruko"
Hi. From my queue

Lunatic

  1. 00:31:552 (4) - Ctrl + G would be better imo intentional to emphasize drum beat
  2. 00:52:593 - Add note coz rhythm is here don't hear anything
  3. 01:08:218 (3,4,5) - Stack triple would be better kiai part, so I want to keep flow moving
  4. 01:26:760 (5) - NC here I'd rather just reserve NC for downbeats and this part is pretty readable
  5. 01:29:052 (1) - Ctrl + H coz slider awkward repositioned slightly instead
  6. 01:52:385 (1) - Delete this nc coz no reason why u nc here because downbeat
  7. 02:05:093 (5) - I think the slider look random slider and change to sliderwave or blanket or something it's like that to be partly symmetric with 02:04:885 (4) - and blankets 02:04:677 (3) -
  8. 02:39:052 (6) - NC here I prefer how it is now
  9. 03:03:114 - Add circle here coz sound drum/bass whatever is here I don't here anything :/
  10. 03:06:968 (4,5,6) - These are random spacing. Please use normally DS yeah this was a little strange, fixed

Nice song. Take my star! thanks for star and sorry I rejected so much lol
Ok, gl with ur map \:D/
sorry /me run away

thanks for modding!
Easy
  • Normal


    From 00:24:260 - 00:25:927 would be a good place for a spinner since there's a little bit of bass right there.
    If you put one in this difficulty, consider putting a spinner in your other ones as well.

    00:27:593 (1,2) - Curving up and over like this might be better unless you want to go straight up.

    01:06:552 - Vocals start here and it feels kind of empty. You sure you don't want to do anything here?

    01:12:593 (4,5) - Since these are flowing towards the side, try leaning 01:13:843 (6) to the right a little more. Just a suggestion.

    01:15:510 (4) - Consider moving the end of this slider down some and re positioning notes as needed.

    01:16:760 (7) - Move the back/reverse of this slider down too if you'd like. The only reason I'm suggesting this, and the previous change are because these sliders seem a little too slated/sharp imo.

    01:36:343 (4) - Since this seems slanted, moving back/reverse of 01:34:677 (1) to the left might feel better. Your choice.

    02:24:260 (1) - Consider leaning this a little less as well.

    No major issues to fix.

    Hard


    01:34:677 (1) - Anyway you can move this slider down a bit. It's pretty close to the hp bar.

    Other than that, this map seems fine.

    Lunatic


    03:13:843 (7,8,9,10) - Consider curving this stream to the right side a little bit. I think it would feel really nice :D

    Other than that suggestion, I don't have any problems with this difficulty.

    Good luck ranking this map :)
RVMathew
Returning the favour

Testplays: First Sightread
Hard: https://osu.ppy.sh/ss/4528449 (careless misses)
Lunatic: https://osu.ppy.sh/ss/4528110 (sliderbroke but nothing of major concern)

Note that whatever I say is my own opinion so you do not have to follow everything I say.


General
1) 03:14:260 This part has a lot of energy, so it would be nice to have kiai on it. I am worried that this may not be implemented as around 33% or more of the map is kiai time.


Hard
1) 00:29:052 Here there is a vocal bit; since I like mapping to vocals, I would make this part clickable by adding a note here. Another effect it has is that for me it continues the flow. I do know that this is a hard difficulty so you may argue that doing so may make the map more difficult.

If I wanted to map the vocals fully at this part: I would have added notes at 00:28:948 (1/4 notes). However since that is overkill for the hard, a note will suffice in my opinion.

Applies to places such as: 00:35:718 (4), 00:42:385 (4) - 00:49:052 (5) - etc.

2) 00:28:635 (3) - I feel that with a short slider, I would not try and go for a blanket, but perhaps change the direction of the slider end. If you applied the above point then applying this is much more important. The advantage of not blanketing is that you have more pathways for note placement.

3) 00:31:552 (3,4,5) - I know there is a sound at 4, and that maps the vocals as well. However, I feel that it feels much nicer if you removed (4). For newer players this would be nice, but the current setup works as well.
Applies to places such as: 00:44:885 (3,4,5) -

4) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity.

5) 01:14:260 (7) - Since this starts on a new large white tick, wouldn't you make this a new combo?

6) 01:32:385 (1,2,3,1,2) - Thanks to the stack created by (3,1,2) the triangle formed by 1,2 and 3 are not aligned properly. You can either keep it as it is or you can move (1,2) to a newer location, which removes the stack and does allow for an improvement in flow.

7) 01:45:823 Possible area for a spinner?

8) 02:00:302 (1,1) - Regarding what I mentioned about in point 1 about blankets with short sliders, here I do not feel that it works here as well (the blanket is off by the way). If you want to keep it, blanket it properly, or position slider 1 like so: osu.ppy.sh/ss/4528560. The advantage of this is that it neatly flows into the next slider nicely.

9) 03:11:760 (3,4,5,6,1) - The distances between 3 and 4, and 4 and 5 are different. If that was intentional, then leave it. I assume the stacking of 5,6,1 would have affected the distancing.

10) 03:18:427 (3,1) - I would tuck 1 underneath the start of slider 3 like so: https://osu.ppy.sh/ss/4528585. I assume you intentionally did not do that to improve with reading. However, tucking note 1 underneath slider 3 means that the flow is actually much nicer, but at the cost of making reading more difficult.

Otherwise very nice.


Lunatic
1) 00:51:135 (2,3,4) - When playing them I hit them fine, I just wanted to point out that I have been seeing this kind of pattern for triplets nowadays, where notes 3 and 4 are a bit of a distance away from 2. I am curious as to why you do this? I am not saying this is wrong but I find it weird, especially when I use distance snap to map.

2) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity.

3) 01:06:552 Curious as to why you do not map this part, especially when you have vocal bits here? I feel that not mapping vocals is a waste. I was going to mention this in the hard difficulty but I could not find a suitable rhythm that would work.
Applies to: 02:26:641

4) 01:38:010 (2) - I like this slider to be perfectly straight: https://osu.ppy.sh/ss/4528641. The current one is fine, but I like it to be straight.

5) 01:45:823 Possible area for a spinner?

6) 03:27:739 Considering that this is an insane difficulty, I was thinking you can map this part, with a low hitsound volume and a slow slider velocity, which builds up as this part goes on.

Normal
Good

Final thoughts
Despite the points I have put up, this is a very nice map. I cannot find fault with the rhythm and I am happy to say that I like the hitsound pattern. It is really nice.

I was very anal with some things, but that makes a huge difference.

Good luck, and have 2 stars.
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Lolipop"
  • Normal


    From 00:24:260 - 00:25:927 would be a good place for a spinner since there's a little bit of bass right there.
    If you put one in this difficulty, consider putting a spinner in your other ones as well. Good idea, added for all diffs

    00:27:593 (1,2) - Curving up and over like this might be better unless you want to go straight up. keep for now

    01:06:552 - Vocals start here and it feels kind of empty. You sure you don't want to do anything here? it's fine, players need a break and I'm following instruments/percussion throughout the song

    01:12:593 (4,5) - Since these are flowing towards the side, try leaning 01:13:843 (6) to the right a little more. Just a suggestion. fixed

    01:15:510 (4) - Consider moving the end of this slider down some and re positioning notes as needed. I think it's fine

    01:16:760 (7) - Move the back/reverse of this slider down too if you'd like. The only reason I'm suggesting this, and the previous change are because these sliders seem a little too slated/sharp imo. The beats on the white ticks are stronger here, so I want to reflect that with more rigid flow

    01:36:343 (4) - Since this seems slanted, moving back/reverse of 01:34:677 (1) to the left might feel better. Your choice. I think this is ok

    02:24:260 (1) - Consider leaning this a little less as well. fixed

    No major issues to fix.

    Hard


    01:34:677 (1) - Anyway you can move this slider down a bit. It's pretty close to the hp bar. Close is fine since it isn't touching

    Other than that, this map seems fine.

    Lunatic


    03:13:843 (7,8,9,10) - Consider curving this stream to the right side a little bit. I think it would feel really nice :D intentional, since I use a lot of straight sliders to indicate a change in music at 03:14:260 -

    Other than that suggestion, I don't have any problems with this difficulty.

    Good luck ranking this map :) thanks for modding!
"RVMathew"
Returning the favour

Testplays: First Sightread
Hard: https://osu.ppy.sh/ss/4528449 (careless misses)
Lunatic: https://osu.ppy.sh/ss/4528110 (sliderbroke but nothing of major concern)

Note that whatever I say is my own opinion so you do not have to follow everything I say.


General
1) 03:14:260 This part has a lot of energy, so it would be nice to have kiai on it. I am worried that this may not be implemented as around 33% or more of the map is kiai time. Yes, I tried to reflect this with a different mapping style, but I would like to save the kiai for the chorus sections


Hard
1) 00:29:052 Here there is a vocal bit; since I like mapping to vocals, I would make this part clickable by adding a note here. Another effect it has is that for me it continues the flow. I do know that this is a hard difficulty so you may argue that doing so may make the map more difficult. Yeah, the difficulty spread is the reason I didn't map it. This already uses a lot of 1/4 rhythms, so I want to include breaks where possible to try and compensate.

If I wanted to map the vocals fully at this part: I would have added notes at 00:28:948 (1/4 notes). However since that is overkill for the hard, a note will suffice in my opinion.

Applies to places such as: 00:35:718 (4), 00:42:385 (4) - 00:49:052 (5) - etc.

2) 00:28:635 (3) - I feel that with a short slider, I would not try and go for a blanket, but perhaps change the direction of the slider end. If you applied the above point then applying this is much more important. The advantage of not blanketing is that you have more pathways for note placement. Yes, but if it flows well and isn't to repetitive, why not blanket?

3) 00:31:552 (3,4,5) - I know there is a sound at 4, and that maps the vocals as well. However, I feel that it feels much nicer if you removed (4). For newer players this would be nice, but the current setup works as well. The blue tick sounds are the core of this diff. However, if I have to make an easier diff to cover the spread better, I'll be sure to skip that beat.
Applies to places such as: 00:44:885 (3,4,5) -

4) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity. Simply because I primarily follow drums and this section is calm enough that I want players to just listen to the music :D

5) 01:14:260 (7) - Since this starts on a new large white tick, wouldn't you make this a new combo? Broke consistency here to make it more readable

6) 01:32:385 (1,2,3,1,2) - Thanks to the stack created by (3,1,2) the triangle formed by 1,2 and 3 are not aligned properly. You can either keep it as it is or you can move (1,2) to a newer location, which removes the stack and does allow for an improvement in flow. The sharper angle at 01:32:385 (1,2,3) - compared to compared to 01:31:760 (2,1,2) - justifies using a smaller spacing imo. I had tried what you suggested before, but I just feel it doesn't play as well

7) 01:45:823 Possible area for a spinner? Want to keep it calm, but I did decide to add a spinner at the beginning of the song

8) 02:00:302 (1,1) - Regarding what I mentioned about in point 1 about blankets with short sliders, here I do not feel that it works here as well (the blanket is off by the way). If you want to keep it, blanket it properly, or position slider 1 like so: osu.ppy.sh/ss/4528560. The advantage of this is that it neatly flows into the next slider nicely. I like the back and forth flow here, so I decided to fix blanket

9) 03:11:760 (3,4,5,6,1) - The distances between 3 and 4, and 4 and 5 are different. If that was intentional, then leave it. I assume the stacking of 5,6,1 would have affected the distancing. Somewhat intentional to give (1) more emphasis, but also because DS would cause things to look too squished

10) 03:18:427 (3,1) - I would tuck 1 underneath the start of slider 3 like so: https://osu.ppy.sh/ss/4528585. I assume you intentionally did not do that to improve with reading. However, tucking note 1 underneath slider 3 means that the flow is actually much nicer, but at the cost of making reading more difficult. Yeah, for readability reasons, but also, I think some sharper flows suits this section well

Otherwise very nice.


Lunatic
1) 00:51:135 (2,3,4) - When playing them I hit them fine, I just wanted to point out that I have been seeing this kind of pattern for triplets nowadays, where notes 3 and 4 are a bit of a distance away from 2. I am curious as to why you do this? I am not saying this is wrong but I find it weird, especially when I use distance snap to map. Two reasons: specifically for my map, I wan to give emphasis to the blue tick sound that's prevalent in the map. In general, this is done because with slider leniency on (2), the distance between (2) and (3) actually feels a lot closer than what DS indicates. Similarly, if you've ever seen a series of kicksliders (1/4 sliders) used in insanes or extras, the DS between them is usually gigantic, but the spacing feels natural to the player.

2) 00:54:781 I am curious as to why you do not map this part. Since there are a lot of vocals that can be mapped here, I feel that it is a waste not to map it. If you decide to, use a slower slider velocity. same reason as above

3) 01:06:552 Curious as to why you do not map this part, especially when you have vocal bits here? I feel that not mapping vocals is a waste. I was going to mention this in the hard difficulty but I could not find a suitable rhythm that would work. I thought about this many times, but in the end I preferred to undermap these few beats to contrast more with the kiai section. The 3rd kiai is different since it's the last chorus of the song and there's a drum solo right before. I will consider this some more though.
Applies to: 02:26:641

4) 01:38:010 (2) - I like this slider to be perfectly straight: https://osu.ppy.sh/ss/4528641. The current one is fine, but I like it to be straight. eh, but I didn't make any of the other sliders straight either lol

5) 01:45:823 Possible area for a spinner? see above

6) 03:27:739 Considering that this is an insane difficulty, I was thinking you can map this part, with a low hitsound volume and a slow slider velocity, which builds up as this part goes on. True, but I want to keep breaks across all diffs consistent

Normal
Good

Final thoughts
Despite the points I have put up, this is a very nice map. I cannot find fault with the rhythm and I am happy to say that I like the hitsound pattern. It is really nice.

I was very anal with some things, but that makes a huge difference.

Good luck, and have 2 stars. Thanks for the mod and stars! Sorry I didn't accept much
Little
Hi.

[Normal]
  1. 00:27:593 (1,2,3) - Maybe this would flow nicer: http://puu.sh/n7Q10/5aa8685857.jpg
  2. 00:54:677 - No need to pull the break out here. Just let it start at the natural place.
  3. 01:47:593 (1) - The shape of this slider has room for improvement. It would look prettier if you made the inner edge of the top part more circular, like this: http://puu.sh/n7QCI/5af3ca7d35.jpg
  4. 02:39:885 (5,6,7,1) - The flow here is pretty awkward. It's hard to rearrange the placement with this rhythm, but maybe you could change the rhythm like this: http://puu.sh/n7QZc/c327fb05ea.jpg
  5. 02:53:635 (7,8) - Stack is slightly off.
  6. 02:54:468 - Again, no need to pull the break out there. Just leave it.
  7. 03:27:593 - Move the start of the break here. It makes more sense.
[Hard]
  1. Same stuff about breaks as in Normal.
  2. 01:20:302 - I'm not hearing drum in the song on this tick. Maybe you should remove the repeat.
  3. 01:28:323 - There's a snare drum sound here in the song, so maybe you could add a circle here for a triple.
  4. 01:31:343 (1) - Unnecessary new combo.
  5. 02:29:885 (2,3,4) - Fix stack.
  6. 02:48:218 (2,3) - Same as 01:28:323
  7. 03:39:885 (1,2,3) - Fix stack.
[Lunatic]
  1. Same stuff about breaks as in Normal.
  2. 00:52:802 (1,2,3) - Fix stack.
  3. 00:53:635 (1,2,3,1) - I think you can make the spacing larger here. It would be nice to have some jumps in Lunatic diff, and especially between (3,1) to give stronger emphasis on the downbeat.
  4. 03:24:885 (2,3,4) - Fix stack.
Great map. I hope it gets ranked soon!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/considering

"Little"
Hi. hi

[Normal]
  1. 00:27:593 (1,2,3) - Maybe this would flow nicer: http://puu.sh/n7Q10/5aa8685857.jpg fixed as suggested
  2. 00:54:677 - No need to pull the break out here. Just let it start at the natural place. ok
  3. 01:47:593 (1) - The shape of this slider has room for improvement. It would look prettier if you made the inner edge of the top part more circular, like this: http://puu.sh/n7QCI/5af3ca7d35.jpg fixed
  4. 02:39:885 (5,6,7,1) - The flow here is pretty awkward. It's hard to rearrange the placement with this rhythm, but maybe you could change the rhythm like this: http://puu.sh/n7QZc/c327fb05ea.jpg did something similar
  5. 02:53:635 (7,8) - Stack is slightly off. fixed
  6. 02:54:468 - Again, no need to pull the break out there. Just leave it. fixed
  7. 03:27:593 - Move the start of the break here. It makes more sense. fixed
[Hard]
  1. Same stuff about breaks as in Normal. fixed
  2. 01:20:302 - I'm not hearing drum in the song on this tick. Maybe you should remove the repeat. true, but I want to keep rhythm simple and avoid 3/4 gap
  3. 01:28:323 - There's a snare drum sound here in the song, so maybe you could add a circle here for a triple. this comes after two 1/4 repeat sliders and I didn't want to increase note density further. I will consider this though.
  4. 01:31:343 (1) - Unnecessary new combo. fixed
  5. 02:29:885 (2,3,4) - Fix stack. fixed
  6. 02:48:218 (2,3) - Same as 01:28:323 if I decide to change above, I will change here as well
  7. 03:39:885 (1,2,3) - Fix stack. fixed
[Lunatic]
  1. Same stuff about breaks as in Normal. fixed
  2. 00:52:802 (1,2,3) - Fix stack. fixed
  3. 00:53:635 (1,2,3,1) - I think you can make the spacing larger here. It would be nice to have some jumps in Lunatic diff, and especially between (3,1) to give stronger emphasis on the downbeat. I don't think downbeat should be emphasized as much since it leads to calm part, but I increased spacing for all notes
  4. 03:24:885 (2,3,4) - Fix stack. fixed
Great map. I hope it gets ranked soon! Thanks for mod and star!
dermit
Hi, here's my mod:

Normal
00:29:260 (5,6,7) - what makes this different from 00:27:593 (1,2,3,4) - that you don't think the beat is strong enough for a circle anymore?

00:36:760 (5,6) - There's a pretty powerful bass kick here between two notes which makes the (6) play weirdly

00:50:093 (4,5) - same here. (maybe do slider-circle isntread of circle slider to fix it?)

02:26:135 (5,6) - I think this would play better with an additional circle in between

03:14:260 (1,2) - ^

03:38:843 (3) - I think this would make more sense as 2 circles. The 2nd beat is pretty strong

Hard
couldn't find anything

Insane
Nothing here either. The only thing is that you could make the jumps a bit bigger if you wanted, I think it would be a bit more challenging and fun then.

Sorry for the short mod. Maybe because it's late :^)
Nice map though!
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