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FELT - OUR SHIP

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Topic Starter
MokouSmoke
This beatmap was submitted using in-game submission on Friday, July 01, 2016 at 7:09:19 AM

Artist: FELT
Title: OUR SHIP
Source: 東方Project
Tags: 舞花 Maika 美歌 Mika NAGI☆ Spatial Moving Comiket89 東方夢時空 Touhou Phantasmagoria Dim Dream Yumemi Okazaki Strawberry Crisis StrawberryCrisis!! ZUN
BPM: 144
Filesize: 8674kb
Play Time: 04:00
Difficulties Available:
  1. Easy (1.46 stars, 219 notes)
  2. Hard (2.99 stars, 504 notes)
  3. Lunatic (3.88 stars, 709 notes)
  4. Normal (1.95 stars, 333 notes)
Download: FELT - OUR SHIP
Information: Scores/Beatmap Listing
---------------
FELT and strawberry crisis <3

: Natsu
: BeatofIke

mp3 and background provided by Lasse
~thanks to all modders for helping with this mapset!~
ReFaller
M4M by #modreqs, tak tak (yes, you misunderstand this, good job).
[General]
  1. Check in every diff widescreen support and letterbox to turn OFF.
  2. 00:54:670 - Take a green timing with 5% volume in every diff due to situation you are mapped.
  3. 01:07:690 (1) - Listen this kiai part carefully and set hitclaps on upbeats, because you've lost control with that and they are in downbeats. In this your famous "TACT" downbeats are 1st and 3rd white tick, then upbeats are 2nd and 4th white tick.
  4. 03:27:690 - At this moment you have bookmarked, and when i litstened to this moment, i got a suggest: Longer the transition to break (drag by mouse)
    If you don't know how to do, watch this
    On timeline you should receive green transparent bar
[Normal]
  • Some sliders ways are acceptable, but:
  1. 02:15:607 (2,1) - It's a flowbreak
  2. 02:23:941 (4,1) - The next flowbreak
  3. 04:00:399 (4,5) - I don't recommend stack them, remove the stack if one more person will notice this part.
[Hard]
  1. 00:30:399 (4) - I recommend do a ctrl+g to avoid a flowbreak, fixing the distance between 00:31:024 (1) is not necessary.
  2. 00:49:357 (1,2,3,4,5) - This part is also out of flow. Let me show an example how to fix. I done a series of images.
    Let's begin
    Pic.1. Fixing a slider number 5 and a little remap

    Pic.2. Further set of circles

    Pic series. Markered objects on image are dragged together by draging a bronze slider number 1
    One

    Two

    Three

    Four
    Important notices here:
    Set New Combo for pink (4)
    Use ctrl+g together for (5) and (6), then switch hitclaps, because will be wrong.
    Rotate current blue slider by 87° anti-clockwise without changing position.
  3. 01:07:065 (1) - This slider avoids important sound which is hearable at 01:07:27 .
  4. 01:31:440 (2) - Recommended having a New Combo here.
  5. 01:59:461 - Set a green timing here with 10 or 5% volume for silence sound of slider.
  6. 02:02:065 (3,4) - Flowbreak, but this time i don't have ideas for fix them.
  7. 02:05:815 (1) - Slider sounds weird when is hearable sound on the second blue tick into it.
  8. 02:14:357 (1,2,3) - These and the next two the same patterns. You mapped it in bad way, highly recommended is change into circles.
  9. 02:31:024 (1,2,3) - Fix the spacing to receive the real Etna Sliders, for better effect you may also use ctrl+g for (2).
  10. 03:39:982 (2) - Yes, New Combo.
  11. 03:40:190 (4) - Slider sound weird when ends on blue tick, it's bad.
  12. 03:53:940 (6) - Make a curve more left (ctrl+h will give similar effect) to avoid a flowbreak.
  13. 03:56:649 (2) - Also recommended New Combo.
[Lunatic]
  1. 00:53:732 (4) - Like a hard, set a New Combo,
  2. 00:53:940 (5,6) - Then ctrl+g to remove a flowbreak
  3. 00:54:357 (1) - But this time rotate this by 87° clockwise, also for keep the flow.
  4. 01:07:065 (1) - Because it's an insane level, change it by selecting two ways. Mark on green color your answer:
    1. Two circles on 065 and 274 ms.
    2. Do a triplet by 3 circles or 1/4 slider with 1 reverse arrow from 065 to 274 ms.
  5. 01:14:774 (2) - New Combo.
  6. 01:21:440 (2) - Same.
  7. 01:28:107 (2) - You know.
  8. 01:31:440 (2) - Too.
  9. 01:59:149 (3) - Same with volume like a Hard.
  10. 02:14:357 (1,2,3) - Also for the next two the same blablablas, I recommend to follow other intrument, because they are wrong mapped.
Okay, let's end this mod.
Topic Starter
MokouSmoke

ReFaller wrote:

M4M by #modreqs, tak tak (yes, you misunderstand this, good job).
[General]
  1. Check in every diff widescreen support and letterbox to turn OFF. fixed
  2. 00:54:670 - Take a green timing with 5% volume in every diff due to situation you are mapped. used 25% instead for same effect
  3. 01:07:690 (1) - Listen this kiai part carefully and set hitclaps on upbeats, because you've lost control with that and they are in downbeats. In this your famous "TACT" downbeats are 1st and 3rd white tick, then upbeats are 2nd and 4th white tick. Intentional. The soft-hitclaps are on beats 2 and 4, and normal-hitclaps on downbeats help with emphasis.
  4. 03:27:690 - At this moment you have bookmarked, and when i litstened to this moment, i got a suggest: Longer the transition to break (drag by mouse) good idea
[Normal]
  • Some sliders ways are acceptable, but:
  1. 02:15:607 (2,1) - It's a flowbreak adjusted the slider a little bit but not sure what else to do
  2. 02:23:941 (4,1) - The next flowbreak its fine. it's literally the same flow as 02:23:107 (2,3) -
  3. 04:00:399 (4,5) - I don't recommend stack them, remove the stack if one more person will notice this part. that's how i end all kiai sections. keep for now
[Hard]
  1. 00:30:399 (4) - I recommend do a ctrl+g to avoid a flowbreak, fixing the distance between 00:31:024 (1) is not necessary. flow is fine, the 1/4 repeat slider doesn't change direction of flow
  2. 00:49:357 (1,2,3,4,5) - This part is also out of flow. Let me show an example how to fix. I done a series of images. I did something else instead
    Let's begin
    Pic.1. Fixing a slider number 5 and a little remap

    Pic.2. Further set of circles

    Pic series. Markered objects on image are dragged together by draging a bronze slider number 1
    One

    Two

    Three

    Four
    Important notices here:
    Set New Combo for pink (4)
    Use ctrl+g together for (5) and (6), then switch hitclaps, because will be wrong.
    Rotate current blue slider by 87° anti-clockwise without changing position.
  3. 01:07:065 (1) - This slider avoids important sound which is hearable at 01:07:27 . Keeping this for hard diff. Might change for lunatic diff though
  4. 01:31:440 (2) - Recommended having a New Combo here. sure
  5. 01:59:461 - Set a green timing here with 10 or 5% volume for silence sound of slider. fixed
  6. 02:02:065 (3,4) - Flowbreak, but this time i don't have ideas for fix them. intentionally going for a more jumpy feel anyways
  7. 02:05:815 (1) - Slider sounds weird when is hearable sound on the second blue tick into it. remapped a bit
  8. 02:14:357 (1,2,3) - These and the next two the same patterns. You mapped it in bad way, highly recommended is change into circles. eh, i think these are nice
  9. 02:31:024 (1,2,3) - Fix the spacing to receive the real Etna Sliders, for better effect you may also use ctrl+g for (2). fixed spacing but no ctrl+g
  10. 03:39:982 (2) - Yes, New Combo. ok
  11. 03:40:190 (4) - Slider sound weird when ends on blue tick, it's bad. i think its fine
  12. 03:53:940 (6) - Make a curve more left (ctrl+h will give similar effect) to avoid a flowbreak. made it straight instead
  13. 03:56:649 (2) - Also recommended New Combo. ok
[Lunatic]
  1. 00:53:732 (4) - Like a hard, set a New Combo, i dont want too many NCs here
  2. 00:53:940 (5,6) - Then ctrl+g to remove a flowbreak umm...what?
  3. 00:54:357 (1) - But this time rotate this by 87° clockwise, also for keep the flow.
  4. 01:07:065 (1) - Because it's an insane level, change it by selecting two ways. Mark on green color your answer: i like the slider since it builds up tension to the kiai part. i'll get some more opinions on it though
    1. Two circles on 065 and 274 ms.
    2. Do a triplet by 3 circles or 1/4 slider with 1 reverse arrow from 065 to 274 ms.
  5. 01:14:774 (2) - New Combo. readability shouldn't be an issue at this level
  6. 01:21:440 (2) - Same.
  7. 01:28:107 (2) - You know.
  8. 01:31:440 (2) - Too.
  9. 01:59:149 (3) - Same with volume like a Hard. fixed
  10. 02:14:357 (1,2,3) - Also for the next two the same blablablas, I recommend to follow other intrument, because they are wrong mapped. I'm actually following the drums if you listen at 25% speed
Okay, let's end this mod. Thanks! :)
LigerZero
added in Tags "Comiket89"

no kudosu
Topic Starter
MokouSmoke
Added. Thanks!
SoySauce
Hi from my queue :D

Normal
  1. Considering the bpm and the star rating, I think AR5 is too high for the diff. 4 would do
  2. 01:11:857 (3,1) - Improve blanket
  3. 02:20:190 (3,4,1,2) - Most of the song you didn't follow the vocals but on 02:20:190 (3,4,1) - you followed the vocals then during 02:21:024 (1) - to 02:21:857 (2) - you suddenly ignored the vocals. Try to keep consistency in which one you follow here
  4. 03:09:357 (1) - Remove NC
Hard
  1. 01:49:149 (4) - This should be placed on the blue tick so the beat difference between 01:48:732 (3,4) - is still 1/2 plus the vocals starts at the blue tick. Though this will bring up the same problem with the next slider as the beat difference will now be 3/4. So I suggest you change 01:49:149 (4) - to a 1/4 slider that starts at 01:49:045 - so that it maintains the readable 1/2 beat difference
  2. 01:55:815 (4) - ^
  3. 03:55:190 (3,4) - Blanket?
Lunatic
  1. Very well done diff. Sorry can't find anything

And that's all! Sorry for the kinda short mod. Anyways good luck with your map! :)
Topic Starter
MokouSmoke

Cagrux wrote:

Hi from my queue :D

Normal
  1. Considering the bpm and the star rating, I think AR5 is too high for the diff. 4 would do ok
  2. 01:11:857 (3,1) - Improve blanket fixed
  3. 02:20:190 (3,4,1,2) - Most of the song you didn't follow the vocals but on 02:20:190 (3,4,1) - you followed the vocals then during 02:21:024 (1) - to 02:21:857 (2) - you suddenly ignored the vocals. Try to keep consistency in which one you follow here actually, i'm always following the drums and at 02:20:190 (3,4,1) it just so happens that the vocals overlap with the drum sounds. you can here it at 25% speed
  4. 03:09:357 (1) - Remove NC keeping the NCs on the downbeats here
Hard
  1. 01:49:149 (4) - This should be placed on the blue tick so the beat difference between 01:48:732 (3,4) - is still 1/2 plus the vocals starts at the blue tick. Though this will bring up the same problem with the next slider as the beat difference will now be 3/4. So I suggest you change 01:49:149 (4) - to a 1/4 slider that starts at 01:49:045 - so that it maintains the readable 1/2 beat difference Keep for now since I like the unique rhythm, but I'll add a repeat to the 1/4 slider to keep the 1/2 pattern if more people comment on it.
  2. 01:55:815 (4) - ^
  3. 03:55:190 (3,4) - Blanket? ruins the flow imo
Lunatic
  1. Very well done diff. Sorry can't find anything

And that's all! Sorry for the kinda short mod. Anyways good luck with your map! :) Thanks for the mod!
Electoz
M4M

[Normal]

  1. 01:28:940 (3,1) - DS
  2. 00:36:857 (2) - Tbh I felt like this beat is kinda weak so it shouldn't clickable I think either ctrl+g the rhythm here 00:36:024 (1,2) or make this 00:36:024 (1) a 1/1 repeat slider(which will end on 00:36:857 .) would fit better imo.
  3. 01:11:024 (1) - Try to move it down a bit because it touches the life bar.
  4. 01:12:690 (1) - This is really weird because the vocal isn't that dragged and you ignored the drum here 01:13:107 .
  5. 01:45:190 (3,4) - A circle+ a 1/1 slider would capture the instrument better imo.
  6. 01:58:940 (3) - Maybe you can do sth about this as the tail lands on the instrument but almost every objects earlier are following the vocal. What you did in Hard and Lunatic sounds much better imo.
  7. 02:17:690 (1,2) - Not sure if you're intentional about this, but the way you placed (2) should be identical with the same pattern 02:14:357 (1,2,1,2) you did earlier.
  8. 02:45:190 (3) - Could have been curved up or sth for a better flow.
  9. 03:52:899 (2,3) - Leaving a 3/2 beat spacing after 1/1 is kinda awkward imo, can you do sth about it?
[Hard]

  1. 00:31:753 (4) - Maybe remove that clap to keep hitsounds consistent? And it feels weird cuz it's almost like having a clap on both head an the tail in the same slider. Same applies to Lunatic.
  2. 00:54:357 (1) - The shape shouldn't be similar to 00:53:107 (3) so the player can detect that SV change.
  3. 01:04:982 (1,2) - Imo I was wondering why you didn't increase the spacing here because you did it here 01:05:607 (1,2) .
  4. 01:07:065 (1,3) - Can you avoid this overlap? Same applies to 02:08:732 (3,2,3,4,5) .
  5. 01:14:357 (7) - I wouldn't stop the flow here as keeping the flow smooth here would emphasize the finish and stuff better. Maybe change this a slider and unstack this with 01:14:774 (1) ? Same applies to 02:34:357 (1) - 03:51:024 (1) .
  6. 01:31:857 (2,1,2,3) - I would make DS a bit bigger here, like 0.1-0.2 bigger to emphasize those 3 circles. Well, this is quite random and it's just my preference tho.
  7. 01:34:774 (1) - It's almost touching the life bar, well it's not touching yet but it would be preferable to move it down a bit.
  8. 01:37:690 (1) - How about changing this into a 1/2 slider because it's kinda hard to play when the rhythm here isn't the same as 01:36:024 (1,2,3,4) . (Well, I can understand that 01:36:232 (2) sounds much stronger than 01:37:899 but there's sth on the latter one so a sliderend there wouldn't hurt imo.)
  9. 01:55:711 - You miss sth here, kinda understand that you're trying to keep the rhythm consistent with 01:48:524 (2,3,4) but this case I think it's better to capture vocals completely.
  10. 02:20:815 (4,2) - Hmm, almost overlapped here, can you do sth about this?
  11. 02:45:190 (3,4) - Try ctrl+g the rhythm here to completely capture the vocal. (If you're trying to keep this rhythm consistent with 01:24:357 (1,2,3,4,1) then I would recommend you to recheck it cuz the vocal lands differently on these two.) Also, I'm not a fan of that linear flow.
  12. 03:05:190 (2) - 2 1/2 sliders fit much better imo, I think you're trying to add some variability in terms of rhythms but I think 03:05:607 should be clickable.
  13. 03:13:315 (3,4) - You should use a 1.8 DS here for a better emphasis and it feels weird when DS is decreasing here 03:13:732 (4,5) .
[Lunatic]

  1. AR is kinda fast imo, 8.5 would fit better.
  2. I'll mod this using AR 8.5 then.
  3. 00:54:357 (1,1) - Imo you can map the break here as it's the highest diff. (True, the intensity is dropping but I don't think it's dropped that much to call for a break tho)
  4. 01:05:607 (1,2) - Forcing a linear flow here isn't a good idea imo, I would rotate the tail of 01:05:815 (2,3) clockwise, so it would be like this
  5. 01:49:045 (5,1) - 01:55:711 (5,1) - Maybe make the same spacing between these two? (I think 01:55:711 (5,1) - feels a lot closer since the editor calculates DS from the sliderend but we would just hold that slider while playing anyway)
  6. 02:10:607 (7) - Life bar stuff.
  7. 02:20:190 (3,4,5) - Shouldn't be completely stacked. This stack 02:20:815 (7,8,1) represents the claps much better imo.
Ummm, I'm not good with modding Insane and stuff, also my modding skill is kinda sub-par lately so sry for that in advance if my mod didn't help you.
Thanks for modding my map and good luck~
Topic Starter
MokouSmoke
"Electoz"
M4M

[Normal]

  1. 01:28:940 (3,1) - DS damn, how did that happen
  2. 00:36:857 (2) - Tbh I felt like this beat is kinda weak so it shouldn't clickable I think either ctrl+g the rhythm here 00:36:024 (1,2) or make this 00:36:024 (1) a 1/1 repeat slider(which will end on 00:36:857 .) would fit better imo. keep, since the circle complements the pitch change in the vocals
  3. 01:11:024 (1) - Try to move it down a bit because it touches the life bar. should be better now
  4. 01:12:690 (1) - This is really weird because the vocal isn't that dragged and you ignored the drum here 01:13:107 . broke up into a 1/1 slider + note
  5. 01:45:190 (3,4) - A circle+ a 1/1 slider would capture the instrument better imo. keep since I think 01:45:815 - deserves emphasis
  6. 01:58:940 (3) - Maybe you can do sth about this as the tail lands on the instrument but almost every objects earlier are following the vocal. What you did in Hard and Lunatic sounds much better imo. agreed, but i couldn't think of a good rhythm to follow it while keeping a low note density to match the calm feeling of the song. tried something different for now
  7. 02:17:690 (1,2) - Not sure if you're intentional about this, but the way you placed (2) should be identical with the same pattern 02:14:357 (1,2,1,2) you did earlier. ran out of space on the left side of the map lol, but i also think it matches well with the change in vocal pitch
  8. 02:45:190 (3) - Could have been curved up or sth for a better flow. changed the pattern
  9. 03:52:899 (2,3) - Leaving a 3/2 beat spacing after 1/1 is kinda awkward imo, can you do sth about it? eh, its somewhat intentional since it matches the 3/2 break in the song. i can't think of a good way to change the rhythm
[Hard]

  1. 00:31:753 (4) - Maybe remove that clap to keep hitsounds consistent? And it feels weird cuz it's almost like having a clap on both head an the tail in the same slider. Same applies to Lunatic. all the claps are matched to the drums
  2. 00:54:357 (1) - The shape shouldn't be similar to 00:53:107 (3) so the player can detect that SV change. NC and last note before break should be enough of a visual indicator imo
  3. 01:04:982 (1,2) - Imo I was wondering why you didn't increase the spacing here because you did it here 01:05:607 (1,2) . 01:04:982 (1,2) and 01:04:357 (1,2) - have the same sound in the music but it changes at 01:05:607 (1,2) -
  4. 01:07:065 (1,3) - Can you avoid this overlap? barely noticeable Same applies to 02:08:732 (3,2,3,4,5) . fixed this a little
  5. 01:14:357 (7) - I wouldn't stop the flow here as keeping the flow smooth here would emphasize the finish and stuff better. Maybe change this a slider and unstack this with 01:14:774 (1) ? Same applies to 02:34:357 (1) - 03:51:024 (1) . Keep for now since triplet emphasizes the finish, but I'll need to think about this
  6. 01:31:857 (2,1,2,3) - I would make DS a bit bigger here, like 0.1-0.2 bigger to emphasize those 3 circles. Well, this is quite random and it's just my preference tho. agree, added about 0.2 DS to each
  7. 01:34:774 (1) - It's almost touching the life bar, well it's not touching yet but it would be preferable to move it down a bit. its fine
  8. 01:37:690 (1) - How about changing this into a 1/2 slider because it's kinda hard to play when the rhythm here isn't the same as 01:36:024 (1,2,3,4) . (Well, I can understand that 01:36:232 (2) sounds much stronger than 01:37:899 but there's sth on the latter one so a sliderend there wouldn't hurt imo.) keep since the circle helps to represent the dominance of the drums here, plus its pretty simple 1/1 rhythm w/ constant DS
  9. 01:55:711 - You miss sth here, kinda understand that you're trying to keep the rhythm consistent with 01:48:524 (2,3,4) but this case I think it's better to capture vocals completely. hmm, tried adding a repeat to 1/4 slider here to fill in space instead
  10. 02:20:815 (4,2) - Hmm, almost overlapped here, can you do sth about this? moved slightly
  11. 02:45:190 (3,4) - Try ctrl+g the rhythm here to completely capture the vocal. (If you're trying to keep this rhythm consistent with 01:24:357 (1,2,3,4,1) then I would recommend you to recheck it cuz the vocal lands differently on these two.) Also, I'm not a fan of that linear flow. imo, vocals are the same in both parts, except the pitch stays constant in the 2nd kiai, hence the linear flow
  12. 03:05:190 (2) - 2 1/2 sliders fit much better imo, I think you're trying to add some variability in terms of rhythms but I think 03:05:607 should be clickable. i'm ramping the note density along with the song intensity, so I think the repeat slider fits, especially since I use 2 1/2 slider at 03:06:857 (3,4) - where the drums are present to build intensity
  13. 03:13:315 (3,4) - You should use a 1.8 DS here for a better emphasis and it feels weird when DS is decreasing here 03:13:732 (4,5) . changed to ~1.85 DS and increased 03:13:732 (4,5,1) - to 1.9 and 2.0 DS
[Lunatic]

  1. AR is kinda fast imo, 8.5 would fit better. bumped down to 8.7 for now, 8.5 feels a bit slow
  2. I'll mod this using AR 8.5 then.
  3. 00:54:357 (1,1) - Imo you can map the break here as it's the highest diff. (True, the intensity is dropping but I don't think it's dropped that much to call for a break tho) I want to keep breaks consistent across all diffs. the drums stop here which is my reasoning for a break in addition to the lower intensity
  4. 01:05:607 (1,2) - Forcing a linear flow here isn't a good idea imo, I would rotate the tail of 01:05:815 (2,3) clockwise, so it would be like this tbh, the entire jump pattern felt a little wonky, so I remapped this part
  5. 01:49:045 (5,1) - 01:55:711 (5,1) - Maybe make the same spacing between these two? (I think 01:55:711 (5,1) - feels a lot closer since the editor calculates DS from the sliderend but we would just hold that slider while playing anyway) I see your point, but if i increase spacing, i think the repeat sign would create some readability/flow issues since the player would expect the next note to be above the repeat 1/4 slider
  6. 02:10:607 (7) - Life bar stuff. fixed
  7. 02:20:190 (3,4,5) - Shouldn't be completely stacked. This stack 02:20:815 (7,8,1) represents the claps much better imo. a stack plays better. i want to represent the loud drum part w/ some jumps, and adding two flowing triplets ruins the feel. sorry, i can't describe it with words very well but it just feels nicer to play when i playtest
Ummm, I'm not good with modding Insane and stuff, also my modding skill is kinda sub-par lately so sry for that in advance if my mod didn't help you.
Thanks for modding my map and good luck~ Thanks for all the suggestions! :)
Smokeman
You PM'ed me for a M4M

Normal

00:28:524 (3,4) - in general you should avoid direct 1/2 rythm in a normal. In this case i think it fits better if you play the slider first and then the circle (more consistent rythm for a newer player aswell)
00:30:190 (3) - you can do the same here as above
You use way too many NC in this part try cutting them down
00:36:024 (1) - this straight line looks rly wierd. Mb move the red point a bit to the left. (for that you should first move 00:35:190 (2) - a bit upwards and follow with 00:35:607 (3) - with a higher drop than before 00:36:857 (2,3) - mb change 2 into a repeat slider? As it stand this ~160° edge looks wierd. (so we can lower the amount of "1/2 slider + note" patterns aswell)
00:40:190 (2,3) - first slider then circle feels better fere aswell
00:47:690 (1,2,3) - put those into a circular pattern
00:52:482 - its wierd that you dont play the finish and let a reverse slider do it :(
00:54:357 (1) - change this to a single note. Works better imo
01:05:607 (4) - i strongly belive this should be changed into 2 clickable notes. 01:05:815 - this needs to be played in order for 01:06:232 - to have an impact. Pls concider this
I remind you here again to work on your NC. I m too suck to help you with NC but sooner or later you ll get them modded away, so you might wanna start now or smth.
01:31:857 (3) - change this to a 1/1 slider so the space between those two 01:31:857 (3,1) - isnt as akward an misleading (there is roughly a 3/2 pause since you dont fully play the sldier end)
01:44:357 (1,2,3) - dont JUST make this a straight line.. You cuold try to tilt it a bit. IN ADDITION: i wouldnt keep it liek that. Again you have this wierd rythm in the background which end on a red tick. i would try to change this pattern to a brown single note (as it is atm) and then put a 1/2 slider followed up by a normal circle and then ofc the great payoff circle on the red tick. Like this guid the player into the red tick smoother since you let them play a slider. 01:47:690 (1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4) - I would delete this and map it less dense. WHat i mean by that is: You have this rly chilled part ver here (chill enough to put a pause actually) so you should keep it relativly speaking even more hcill than before even tho its a normal dif. You map would feel more "alaive" aswell since you change up your used pattern aswell (its a gift from the song rly). (tip: dont just full map the vocals.)
02:01:857 (2,3) - same as before
02:07:274 (4) - tillt this slightly to the side and fix this blanket 02:07:690 (1) - . It also adds a better flow to it 02:08:524 (2,3) - same
02:21:857 (2) - personally i wouldnt blanket this.
02:32:690 (1) - now this slider is kinda random. Mb make it smoother, more curvy
i would have put a circle here 02:38:315 - and a 1/1 slider here 02:38:524 -
02:48:107 (2) - uh.. mb change it to curve to the other side ?
03:11:857 (3) - somehow move this a bit mroe away?
03:16:232 (3,4) - change these to a 1/2 slider and a circle
03:22:899 (3,4) - same here
03:24:357 (1) - this doesnt look very pretty :(
03:38:315 (2) - make this a normal slider, move this 1/2 steps back and add a circle here 03:38:940 (3) -
03:48:940 (3,1,2) - this is kinda wierd aswell :/
03:48:940 (3) - chaneg this to a normal circle, add a 1/1 slider here 03:49:149 - , and a 1/1 slider here 03:49:774 - and ofc remove the 1/2 in this short part
(or change the scond 1/2 slider to a normal circle and follow it up with a 1/2 slider here 03:50:190 - )
03:50:190 - these slider are wierd aswell

Again dont forget to fix NC


Hard

mb increase od to 6 (cause gud map)

01:47:690 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,3) - mb map this less dense aswell
03:10:190 (3,4) - mvoe these a bit farther away. they are "nearly touching" eachother
03:24:357 (1,3) - make this blanket a bit smoother on 3 (use 2 white points)
03:47:065 (4,5,6) - is the slightly missmatched triple intentional?
03:55:607 (4) - move this a bit down and to the right mb

this one is pretty nice, i can hardly complain :D
It look sliek you had fun mapping it !!!

Insane

00:31:649 (4,5) - this is a bit to sharp compared to the rest o the start. Mb move 5 a bit closer?
00:44:982 (4,5) - same (although this one will have to be fixed in another way since you have the whole thing inside a pattern)
Look at the others aswell i wont point all of them out
01:10:086 (4) - (this is just me being picky) You can move this just a square up then you will have this ilusion of a curve in the triple which would look prettier.
01:16:649 (3,4) - have this slightyl curbed aswell so it "harmonizes" with 01:17:482 (7,8,1,2,3,4) - ( i m not even sure what i m saying, just dont have them blantly linear or smth)
01:19:149 (6) - emphasis should be on this and not on 01:18:940 (5) - . Try to space 6 more and 5 less (swap the spacings in a way or smth)
01:22:690 (1,2) - i think a higher spacing on 2 would be cooler :^)
01:47:690 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3) - again the same. Tryto tune it down. (although its kinda ok..ok nvm its ok)
01:49:045 (5,1,2) - i played this and i got rly surprised. The 172 repeat slider doesnt flow well into the low spaced 1/2 single notes imo
03:21:857 (4) - move this a TINY bit away so its slide rend has more space inside the blanket
03:24:357 (1) - those are usually kinda meh btu ok

map looks nice overall, the normal needs some work doe

good luck :O
Topic Starter
MokouSmoke
"Smokeman"
You PM'ed me for a M4M

Normal

00:28:524 (3,4) - in general you should avoid direct 1/2 rythm in a normal. In this case i think it fits better if you play the slider first and then the circle (more consistent rythm for a newer player aswell) true, fixed
00:30:190 (3) - you can do the same here as above keep for diversity
You use way too many NC in this part try cutting them down changed NCs to every 2 downbeats instead of 1
00:36:024 (1) - this straight line looks rly wierd. Mb move the red point a bit to the left. (for that you should first move 00:35:190 (2) - a bit upwards and follow with 00:35:607 (3) - with a higher drop than before fixed
00:36:857 (2,3) - mb change 2 into a repeat slider? As it stand this ~160° edge looks wierd. (so we can lower the amount of "1/2 slider + note" patterns aswell) the sharper angle is a good way to complement the change in vocals imo. also, i couldn't get a smooth flow using the repeat slider w/o some ugly overlaps
00:40:190 (2,3) - first slider then circle feels better fere aswell i want to use 1 slider to capture both of the whistle sounds in the song
00:47:690 (1,2,3) - put those into a circular pattern i did something similar to make flow more curved
00:52:482 - its wierd that you dont play the finish and let a reverse slider do it :( lol yes it is
00:54:357 (1) - change this to a single note. Works better imo i like the slider fade better
01:05:607 (4) - i strongly belive this should be changed into 2 clickable notes. 01:05:815 - this needs to be played in order for 01:06:232 - to have an impact. Pls concider this i was worried about the difficulty spike, but i think you're correct. changed to 2 circles
I remind you here again to work on your NC. I m too suck to help you with NC but sooner or later you ll get them modded away, so you might wanna start now or smth.
01:31:857 (3) - change this to a 1/1 slider so the space between those two 01:31:857 (3,1) - isnt as akward an misleading (there is roughly a 3/2 pause since you dont fully play the sldier end) a 1/1 slider sounds strange to me w/ the 1/2 spacing between slider end and the next note. i'll wait and get more opinions on this
01:44:357 (1,2,3) - dont JUST make this a straight line.. You cuold try to tilt it a bit. IN ADDITION: i wouldnt keep it liek that. Again you have this wierd rythm in the background which end on a red tick. i would try to change this pattern to a brown single note (as it is atm) and then put a 1/2 slider followed up by a normal circle and then ofc the great payoff circle on the red tick. Like this guid the player into the red tick smoother since you let them play a slider. good idea
01:47:690 (1,2,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,4) - I would delete this and map it less dense. WHat i mean by that is: You have this rly chilled part ver here (chill enough to put a pause actually) so you should keep it relativly speaking even more hcill than before even tho its a normal dif. You map would feel more "alaive" aswell since you change up your used pattern aswell (its a gift from the song rly). (tip: dont just full map the vocals.) agreed. that's what I was planning to do, and then for some reason I didn't do it lol. remapped with fancy sliders
02:01:857 (2,3) - same as before fixed
02:07:274 (4) - tillt this slightly to the side and fix this blanket 02:07:690 (1) - . It also adds a better flow to it fixed
02:08:524 (2,3) - same fixed
02:21:857 (2) - personally i wouldnt blanket this. reworked the flow
02:32:690 (1) - now this slider is kinda random. Mb make it smoother, more curvy fixed
i would have put a circle here 02:38:315 - and a 1/1 slider here 02:38:524 - sure
02:48:107 (2) - uh.. mb change it to curve to the other side ? remapped this part
03:11:857 (3) - somehow move this a bit mroe away? its fine
03:16:232 (3,4) - change these to a 1/2 slider and a circle doesn't follow music as well
03:22:899 (3,4) - same here ^
03:24:357 (1) - this doesnt look very pretty :( did something more normal, i can't make nice sliders :/
03:38:315 (2) - make this a normal slider, move this 1/2 steps back and add a circle here 03:38:940 (3) - doesn't represent music as well, but i'll work on making my rhythm less awkward to read
03:48:940 (3,1,2) - this is kinda wierd aswell :/ :/
03:48:940 (3) - chaneg this to a normal circle, add a 1/1 slider here 03:49:149 - , and a 1/1 slider here 03:49:774 - and ofc remove the 1/2 in this short part
(or change the scond 1/2 slider to a normal circle and follow it up with a 1/2 slider here 03:50:190 - ) keep since i feel the 1/2 sliders add more intensity
03:50:190 - these slider are wierd aswell made sthis one straigth

Again dont forget to fix NC yep


Hard

mb increase od to 6 (cause gud map) idk... bumped up to 5.5 for now

01:47:690 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,3) - mb map this less dense aswell i'll think about this, a little too lazy right now to change it :D
03:10:190 (3,4) - mvoe these a bit farther away. they are "nearly touching" eachother fixed
03:24:357 (1,3) - make this blanket a bit smoother on 3 (use 2 white points) fixed
03:47:065 (4,5,6) - is the slightly missmatched triple intentional? nope, fixed
03:55:607 (4) - move this a bit down and to the right mb keep so it flows into 03:55:815 (1) - better

this one is pretty nice, i can hardly complain :D thx!
It look sliek you had fun mapping it !!!

Insane

00:31:649 (4,5) - this is a bit to sharp compared to the rest o the start. Mb move 5 a bit closer? fixed
00:44:982 (4,5) - same (although this one will have to be fixed in another way since you have the whole thing inside a pattern)
Look at the others aswell i wont point all of them out i think i fixed all of them
01:10:086 (4) - (this is just me being picky) You can move this just a square up then you will have this ilusion of a curve in the triple which would look prettier. i think the linear triple is better otherwise the flow between 01:09:774 (2,3) - feels strange imo
01:16:649 (3,4) - have this slightyl curbed aswell so it "harmonizes" with 01:17:482 (7,8,1,2,3,4) - ( i m not even sure what i m saying, just dont have them blantly linear or smth) fixed
01:19:149 (6) - emphasis should be on this and not on 01:18:940 (5) - . Try to space 6 more and 5 less (swap the spacings in a way or smth) i liked the anti-jump, but i changed it to a more normal spacing instead
01:22:690 (1,2) - i think a higher spacing on 2 would be cooler :^) hmm, bumped up spacing by 0.15
01:47:690 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3) - again the same. Tryto tune it down. (although its kinda ok..ok nvm its ok) i tried to use lower spacing instead of lower note density, so hopefully its ok :p
01:49:045 (5,1,2) - i played this and i got rly surprised. The 172 repeat slider doesnt flow well into the low spaced 1/2 single notes imo i'll get some more opinions on this, for now i lowered spacing between slider and note
03:21:857 (4) - move this a TINY bit away so its slide rend has more space inside the blanket fixed
03:24:357 (1) - those are usually kinda meh btu ok i suck at making sliders x.x

map looks nice overall, the normal needs some work doe

good luck :O thx for the detailed mod! applied most suggestions!
Jonarwhal
Hey There~ NM from my modding queue~

Normal
  1. 00:29:357 (5,6,7) - The turn at (6) is very sharp and uncomfortable to play, especially for Normal players. There are several ways to fix it. Here are a few examples: Example_1 (Moving objects before it.) Example_2 (Stacking.) Example_3 (Moving objects after it.) Alternatively, you fix fix it a different way. Maybe there's something obvious that I didn't realize.
  2. 00:36:024 (4,5,6) - Same problem. Keep in mind the ways I mentioned problems like this can be fixed.
  3. 00:42:274 (3,4) - Same problem. It can be fixed easily like this or like this.
  4. I'll stop calling your turns sharp now... Keep this in mind.
  5. 00:54:357 (1) - This should just be a circle. There's nothing significant about 00:54:774 - here.
  6. 01:05:607 (4,5) - This a kinda hard for normal. Try making it a slider.
  7. 01:07:065 (7) - Consider adding a hitsound here. (Doing this would reassure the player that they hit the offbeat correctly.) And if you do also add something 02:27:065 (6) - here, but it looks like you already have one 03:40:399 (6) - here.
  8. 02:09:357 (4) - Improve the flow.
  9. I really like this~!!
Hard has the same errors as Normal. I couldn't find anything worth mentioning.
I couldn't find anything in Lunatic. Have a star. Good Luck~!!
Topic Starter
MokouSmoke

jonawaga wrote:

Hey There~ NM from my modding queue~

Normal
  1. 00:29:357 (5,6,7) - The turn at (6) is very sharp and uncomfortable to play, especially for Normal players. There are several ways to fix it. Here are a few examples: Example_1 (Moving objects before it.) Example_2 (Stacking.) Example_3 (Moving objects after it.) Alternatively, you fix fix it a different way. Maybe there's something obvious that I didn't realize.
  2. 00:36:024 (4,5,6) - Same problem. Keep in mind the ways I mentioned problems like this can be fixed.
  3. 00:42:274 (3,4) - Same problem. It can be fixed easily like this or like this.
  4. I'll stop calling your turns sharp now... Keep this in mind. fixed above and smoothed out a few other flows
  5. 00:54:357 (1) - This should just be a circle. There's nothing significant about 00:54:774 - here. true, but i like how the slider fades into the music
  6. 01:05:607 (4,5) - This a kinda hard for normal. Try making it a slider. lol i had it as a slider before, i changed it back
  7. 01:07:065 (7) - Consider adding a hitsound here. (Doing this would reassure the player that they hit the offbeat correctly.) And if you do also add something 02:27:065 (6) - here, but it looks like you already have one 03:40:399 (6) - here. lack of hitsound gives more emphasis to start of kiai imo. the 3rd kiai is different because there's a drum solo right before
  8. 02:09:357 (4) - Improve the flow. fixed
  9. I really like this~!! :D
Hard has the same errors as Normal. I couldn't find anything worth mentioning.
I couldn't find anything in Lunatic. Have a star. Good Luck~!! Thanks for the mod and star!
squirrelpascals
hii :)

Lunatic
Liked this map a lot

• 00:38:107 (2,3,4,5) - Blanket 2 w/ 5 possibly

• 00:43:940 (6,1,2,3,4) - Please place 4 directly on sliderend of 6

• 00:54:357 (1) - Move this 1 pixel down to stack directly on 4 lol

• 01:02:274 (5,1,2) - Overlap 5 and 2 nicer?

• 01:17:690 (1,2,3) - Make all these blankets nicer.

• 02:08:836 (6) - Delete this circle

• 02:21:440 (2) - This second tick doesn't feel necessary

• 02:45:815 (1) - Simplify this slider (pointed this out during testplay also)

• 03:11:024 (1,2,3,4) - be sure everything here is spaced precisely and consistently

• 03:15:815 (1,2,3) - Feel like you really tried to stretch this jump (also noticed during tp)


hard
• 00:48:732 (4,1,2,3,4,5) - fix first 4 and 5 overlap?

• 01:17:899 (2,3) - fix blanket - its uneven toward the end. maybe move 2 sliderhead 1 pixel to right

• 01:49:774 (2) - plz delete red tick because there's no corner. and on 01:17:899 (2)

• 01:55:399 (3) - remove reverse arrow. the rhythm is slower now.

• 02:07:065 (4,1,2) - stack 4 slidertail with 2

• 02:10:607 (6) - fix distance snap XP

• 02:18:315 (3,4) - fix blanket here, feels rough with 4 slidertail

• 02:28:940 (5,1) - fix blanket here also. making 5 straight would fix

• 02:46:649 (3,4,5,6,1) - put 3 sliderhead on 1 slidertail?

• 03:10:607 (4,1) - put 1 closer to 4. distance correlation feels strange here

normalll
• 00:36:024 (4,5,6) - move 6 down a tad to more neatly blanket 4?

• 02:32:690 (3) - no corner, delete red tick plz

good diff overall

Nice mapset, good lick on ranked! :D
Topic Starter
MokouSmoke

squirrelpascals wrote:

hii :)

Lunatic
Liked this map a lot

• 00:38:107 (2,3,4,5) - Blanket 2 w/ 5 possibly don't want to sacrifice flow for blanket

• 00:43:940 (6,1,2,3,4) - Please place 4 directly on sliderend of 6 fixed

• 00:54:357 (1) - Move this 1 pixel down to stack directly on 4 lol stack leniency won't let me and I'd rather not change that setting

• 01:02:274 (5,1,2) - Overlap 5 and 2 nicer? players don't notice overlap

• 01:17:690 (1,2,3) - Make all these blankets nicer. i tried x.x

• 02:08:836 (6) - Delete this circle follows vocals

• 02:21:440 (2) - This second tick doesn't feel necessary ?

• 02:45:815 (1) - Simplify this slider (pointed this out during testplay also) yeah, fixed

• 03:11:024 (1,2,3,4) - be sure everything here is spaced precisely and consistently this is intentional to follow build-up of intensity in song

• 03:15:815 (1,2,3) - Feel like you really tried to stretch this jump (also noticed during tp) this isn't that big a jump (1.9x) considering its 1/1 rhythm. I'll get some more opinions on this though


hard
• 00:48:732 (4,1,2,3,4,5) - fix first 4 and 5 overlap? players don't see it since they're far enough apart in time

• 01:17:899 (2,3) - fix blanket - its uneven toward the end. maybe move 2 sliderhead 1 pixel to right fixed maybe?

• 01:49:774 (2) - plz delete red tick because there's no corner. and on 01:17:899 (2) this is a trick i use to make perfectly smooth and symmetric slider, deleting the red tick will ruin shape

• 01:55:399 (3) - remove reverse arrow. the rhythm is slower now. eh, i keep changing this because of mods lol, but i'll remove it

• 02:07:065 (4,1,2) - stack 4 slidertail with 2 don't want to sacrifice flow

• 02:10:607 (6) - fix distance snap XP intentional since the vocals feel a little stronger. I like it, but if I get complains during playtests i will use DS

• 02:18:315 (3,4) - fix blanket here, feels rough with 4 slidertail fixed

• 02:28:940 (5,1) - fix blanket here also. making 5 straight would fix 5 blankets 2, 1 blankets approach circle of 5

• 02:46:649 (3,4,5,6,1) - put 3 sliderhead on 1 slidertail? doesn't flow properly then :/

• 03:10:607 (4,1) - put 1 closer to 4. distance correlation feels strange here NC + downbeat + spacing is meant to give 1 more emphasis

normalll
• 00:36:024 (4,5,6) - move 6 down a tad to more neatly blanket 4? fixed

• 02:32:690 (3) - no corner, delete red tick plz see previous comment

good diff overall

Nice mapset, good lick on ranked! :D thx for mod!
Poi Panda
Hi! :D

Normal
  1. 00:52:690 - I think it sounds like there should be a note here, or maybe I'm mishearing.
  2. 00:53:107 (5) - Slider end is unsnapped.
  3. 01:06:232 (5,6) - I feel like there needs to be something between these because it doesn't feel right but I can't tell how.
  4. 02:26:232 (5,6) - ^
  5. 02:49:357 - I think there should be a note here.
  6. 03:45:815 (4) - I think this should be 2 singletaps then a shorter slider with an NC on the second tap but I'm not 100% sure, try this out for yourself.

    I feel this would play better if the AR was slightly higher (4.5-5), but that is your decision.

Hard
  1. 00:45:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick.
  2. 01:12:482 (1) - ^
  3. 01:31:440 (1,2) - Add some shape to
  4. 02:26:232 (3) - Consider moving from under the previous note so it's easier to read, I'd make it a jump.
  5. 03:52:482 (1) - Remove NC
  6. 03:52:899 (2) - NC
  7. 03:55:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick.

Lunatic
  1. 00:53:732 (4,5,6) - I'd space the 5 and 6 more to make it a slightly bigger triangle.
  2. 01:05:815 (2,3) - Consider adding some to these.
  3. 01:25:815 (1) - I'd make this two single taps with the slider starting on the full tick.
  4. 01:28:107 (2) - Move this from under the previous note for better flow.
  5. 01:31:024 (1) - Move the 1 from above the 2 (I'd say move the 2 but it's sorta the center of the following jump pattern)
  6. 01:37:899 - I think there should be a note here.
  7. 02:15:399 (4,5,6,7) - This doesn't flow well.
  8. 02:26:232 (3) - Move from under the 2.

    Consider increasing the AR to 9, simply because of those jump patterns possibly being awkward to play on the current AR.

Overall a great mapset and a beautiful song!

Apologies if I missed anything, I hope this helps!

Good luck :D
Topic Starter
MokouSmoke

PoisonPanda wrote:

Hi! :D

Normal
  1. 00:52:690 - I think it sounds like there should be a note here, or maybe I'm mishearing. following drum here, so intentional
  2. 00:53:107 (5) - Slider end is unsnapped. it's snapped to a blue tick :p
  3. 01:06:232 (5,6) - I feel like there needs to be something between these because it doesn't feel right but I can't tell how. the pause is an indicator of the kiai section coming up. I think it's ok, but I'll get some more opinions on this
  4. 02:26:232 (5,6) - ^
  5. 02:49:357 - I think there should be a note here. following drums, and skipping the downbeat adds some tension to the song
  6. 03:45:815 (4) - I think this should be 2 singletaps then a shorter slider with an NC on the second tap but I'm not 100% sure, try this out for yourself. I admit it follows the song better, but I didn't want to make this part too difficult

    I feel this would play better if the AR was slightly higher (4.5-5), but that is your decision. I'll consider 4.5, but I'd like some more opinions

Hard
  1. 00:45:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick. eh, this is a calmer part, so I don't want to overdo it with the note density
  2. 01:12:482 (1) - ^
  3. 01:31:440 (1,2) - Add some shape to I think straight sliders are a good way to indicate the jump section coming up
  4. 02:26:232 (3) - Consider moving from under the previous note so it's easier to read, I'd make it a jump. it's 1/1 rhythm though. I don't want players to confuse it for 1/2
  5. 03:52:482 (1) - Remove NC i always NC before the downbeat if it makes sense, i did fix another NC nearby though
  6. 03:52:899 (2) - NC
  7. 03:55:815 (1) - I think this should be 2 single taps and a short slider starting on the full tick. there's no sound on the downbeat :/

Lunatic
  1. 00:53:732 (4,5,6) - I'd space the 5 and 6 more to make it a slightly bigger triangle. fair enough
  2. 01:05:815 (2,3) - Consider adding some to these. ?
  3. 01:25:815 (1) - I'd make this two single taps with the slider starting on the full tick. valid point, but i just wanted to highlight the vocals here
  4. 01:28:107 (2) - Move this from under the previous note for better flow. stacks for 1/1 rhythms are best imo
  5. 01:31:024 (1) - Move the 1 from above the 2 (I'd say move the 2 but it's sorta the center of the following jump pattern) ^
  6. 01:37:899 - I think there should be a note here. the music is a little funky here, but I'm just following it
  7. 02:15:399 (4,5,6,7) - This doesn't flow well. eh, I think it does :/
  8. 02:26:232 (3) - Move from under the 2. same reasoning as above

    Consider increasing the AR to 9, simply because of those jump patterns possibly being awkward to play on the current AR. AR9 feels too fast. It's only a 144bpm song. Maybe 8.8? Either way, I'd like some more opinions before changing

Overall a great mapset and a beautiful song! FELT is love, FELT is life <3

Apologies if I missed anything, I hope this helps! thx for the mod! Sorry I didn't accept too much

Good luck :D
Lily Bread
[General]
this kiai should ends at - 03:52:482 -.


[Normal]
01:34:774 (1) - you don't have an Easy diff, so you can't use 1/4 in normal. try to use a long slider.

i noticed that you used a lot of 1/4. though all of them is on repeat arrow, it's not good with a Normal diff.

[Hard]
02:13:315 (3) - it should repeat once because - 02:13:524 - here has a drum beat.
03:45:607 (4,1) - this big jump is not necessary. what about to jump a little smaller.
03:44:357 (1,2) - a little crowded.

[Lunatic]
HP7 is too high for a 3.8 star, 144 BPM's insane imo.

00:42:170 (7) - a overmap here.
02:08:836 (6) - ^

01:48:940 - you missed a vocal here.

01:28:107 (2,3,4) - they touched.

04:00:607 (2) - because you changed SV, it's recommended to NC here.

gl.
Topic Starter
MokouSmoke
"Lily Bread"
[General]
this kiai should ends at - 03:52:482 -. fixed


[Normal]
01:34:774 (1) - you don't have an Easy diff, so you can't use 1/4 in normal. try to use a long slider.

i noticed that you used a lot of 1/4. though all of them is on repeat arrow, it's not good with a Normal diff. I've never heard of this. Keep these for now, and if it's a problem, I will make easy diff

[Hard]
02:13:315 (3) - it should repeat once because - 02:13:524 - here has a drum beat. don't hear it...
03:45:607 (4,1) - this big jump is not necessary. what about to jump a little smaller. fixed
03:44:357 (1,2) - a little crowded. fixed

[Lunatic]
HP7 is too high for a 3.8 star, 144 BPM's insane imo. lowered to HP6

00:42:170 (7) - a overmap here. used to support vocal but will consider changing
02:08:836 (6) - ^

01:48:940 - you missed a vocal here. they sound closer to the blue ticks

01:28:107 (2,3,4) - they touched. fixed

04:00:607 (2) - because you changed SV, it's recommended to NC here. will consider

gl. thx for mod!
-Mo-
Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction.
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it.
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties.
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]).
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum).
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. - 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties.

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders?
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame.
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished.
- 01:23:940 (5,1) - Similar thing here.
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion.
- 02:43:315 (3,4,5) - Minor: The stack is a little off.
- 03:12:274 (4,5) - Similar thing as before about spacing.
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this.

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play.
- 01:17:170 (5,6) - Minor: The stack is slightly off.
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: - 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is.
- 01:59:149 (3) - Whistle on this head as before.
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat.
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to).

Pretty nice map. Good luck!
Topic Starter
MokouSmoke

-Mo- wrote:

Hello, M4M from my queue.

Huh, that background looks kinda weird in the editor because of the tartan pattern on the skirt behind the gridlines. nice backgrounds of yumemi are hard to find. I will look for a better one though.

Normal
- 00:36:024 (4) - Minor: Pretty nazi thing but the slider point isn't exactly in the middle of the slider. The best way to fix this is to use the default skin, place the time cursor on 00:36:232 and move the red point down until the slider ball just changes direction. fixed
- 00:42:690 (4) - You have the slider going over the entire slider here instead of just the head. I'm not sure if it's intentional, but it doesn't sound it. woops, fixed
- 00:54:357 (1) - I think a single circle would make a better finale beat before the break than a slider, since a circle will put more emphasis on the downbeat and doesn't start the break late. The same goes for the other difficulties. I prefer a slider because I think the lack of emphasis makes the transition into the break feel less abrupt. I'll consider changing though
- 01:24:357 (1) - Minor: Blanket seems a little off (view the slider follow circle from (01:23:940]). blanket makes flow worse imo
- 02:08:524 (2,3) - It makes more sense if you kept the consistency through what you've mapped and keep this as a slider-circle rhythm rather than reversing it to try and add variety. Rhythmically, the white ticks should have more emphasis on them anyway (especially 02:08:940 for the snare drum). lol, i swore i fixed this before
- 03:54:357 (1,2,3) - I feel like you could choose a better rhythm here to follow the music better here. You're missing out on beats such as 03:54:774 with a vocal, and 03:55:190 with a cymbal crash. 03:55:815 is also a fairly strong vocal note, which could use something better than a slider end. You can go with whatever here, but I might aswell throw a random suggestion. yeah, i don't know what i was thinking with that long-ass slider. used a different rhythm though
- 04:01:024 - It could be nice if you added a default soft-whistle to the end of this slider for the finale. Same goes for the other difficulties. eh, tried it but didn't like it. Leaving for now while I find another custom hitsound that fits

Hard
- 00:49:357 (1) - 02:03:732 (4) - Unintentional full whistles on these sliders? i'm so bad at this
- 00:54:357 (1) - It would be nicer if this was stacked directly beneath 00:53:732 (4) rather than 00:53:107 (3). If you don't have View->Stacking toggled on, here would be a good place to so you can see how the stack is made ingame. fixed
- 01:09:149 (5,1) - I'd say you should either make the spacing consistent here or make the jump more prominent, since right now it just looks kind of unpolished. kept the DS constant
- 01:23:940 (5,1) - Similar thing here. here i think is ok
- 01:52:482 (1) - 01:59:149 (3) - These would sound nice with a whistle on the head in my opinion. added only on (3)
- 02:43:315 (3,4,5) - Minor: The stack is a little off. fixed
- 03:12:274 (4,5) - Similar thing as before about spacing. changed slightly
- 03:51:440 (2,3,4) - Minor: Slightly uneven spacing through this. fixed

Lunatic
- 01:15:399 (6,7,8,9) - I'm not too sure about these patterns, since it can be a little confusing to get the timing of the stream right. It should be fine, but you could play around with kick sliders to see if you could make this rhythm more intuitive to play. I think this is good to help lower level players develop the ability to play a variety of patterns and learn how to tap to something that isn't a triplet or a 5-note stream. It is visually intuitive to read and I would rather not introduce kick sliders here since I want to save it for the most intense part of the song. However, if I think of another interesting rhythm, I will test it out.
- 01:17:170 (5,6) - Minor: The stack is slightly off. fixed
- 01:41:753 (3,4) - It's probably better if you followed the rhythm closer than slightly overmap this by having a beat on the white tick. I feel this plays better with this rhythm: eh, I would rather not start a slider on a blue tick and the guitar sound supports the white tick here imo
- 01:52:482 (1) - Place the whistle on the head rather than the tail since that is where the vocal note is. sure
- 01:59:149 (3) - Whistle on this head as before. fixed
- 02:08:836 (6) - This feels unnecessary in my opinion, since I don't hear anything significant on this beat. ok, removed
- 02:14:357 (1,2,3) - I feel it might be better to have these sliders overlap during this section of the music. The intensity drops and a lower spacing feels more suitable (you could also lower SV if you wanted to). mmm, I feel it is justified. This is one of the few places in the song where the stringed instruments and drums have similar rhythms, so I want to highlight that by keeping the intensity at those parts.

Pretty nice map. Good luck! Thanks for the mod!
kunka
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish?
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same.
  3. 01:32:482 (7) - finish?
  4. 01:33:315 (3) - ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) -
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved.
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow?
  8. 02:19:357 (1) - Would you add finish to a tail of slider?
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) -
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound.
  11. 03:13:107 (2) - Cymbals sound. Would you add finish?
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it.
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G.
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz http://puu.sh/mUi4N.jpg
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) -
  3. 02:02:690 (4) - Please revise DS (0.86x)
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ?
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm.
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ?
GL ;)
Topic Starter
MokouSmoke
"kunkakunkakunkakunka"
From my Q~

Lunatic

  1. 00:33:940 (7) - Cymbals sound. Would you add finish? fixed
  2. 01:28:315 (3,4) - I felt a sense of incongruity in rhythm. Because 01:28:524 - does not have the sound 01:28:524 (4) - sliders from 01:28:420 think that is started. http://puu.sh/mU4Z9.jpg or http://puu.sh/mU50d.jpg 02:48:315 (3,4) - same. changed both to triplets instead
  3. 01:32:482 (7) - finish? ye
  4. 01:33:315 (3) - ^ ^
  5. 01:33:940 (3) - finish to slider head? In addition, in the case of adoption, this is the same. 02:52:482 (7,3,6) - and 03:59:149 (7,3) - not here though since song becomes calmer here
  6. 01:55:711 (5,1) - Because a flow and placement are similar to 2 reverce slider, this is confused. I recommend a change of the placement of the 01:55:711 (5) - . For example http://puu.sh/mU5r4.jpg I think that a flow to 01:56:024 (1) - is improved. changed to your suggestion, but I will get some more opinions on this
  7. 02:13:940 (6,7,1) - I feel a sharp flow. You move 02:14:149 (7) - to x498 y235, and would you make a mild flow? intentional to signal change in song and rhythm pattern
  8. 02:19:357 (1) - Would you add finish to a tail of slider? ye
  9. 02:53:732 (4) - I think that NC is necessary according to consistency. It is the same as here. 01:33:732 (1) - my mistake, fixed
  10. 03:07:690 (1) - This is a considerably strong sound. I think that it is insufficient in the 1.02x. I recommend that I make 2.01x like the 03:11:024 (1) - of the same sound. wasn't happy with pattern, so remapped it to fix problem
  11. 03:13:107 (2) - Cymbals sound. Would you add finish? ye
  12. 03:39:774 (2) - There is no sound here. In addition, there isn't also the vocal. Because it is unnatural, I recommend that I remove it. delete would be bad for spacing. instead, changed 03:39:565 (1) - to slider instead so 03:39:774 - now represented with soft sliderend
  13. 03:49:149 (7,1) - 03:49:149 - is strong sound than 03:49:357 - . I think that it should put a head of slider for the strong sound. Therefore, i recommend ctrl+G. fixed
  14. 03:55:190 (4) - Cymbals sound. Would you add finish?
  15. 03:56:857 (5) - ^ added both
Normal

  1. 00:53:107 (5) - It is not good to make the end of slider of blue tick. You remove the 00:53:732 (6) - , and would you change rhythm? try this, plz [url]http://puu.sh/mUi4N.jpg I would like 00:53:732 - to be clickable since it is stronger beat. I will leave for now until I think of a better idea[/url]
  2. 01:04:774 (2,3) - I recommend stack to 01:03:107 (4) - I stack (2,4) instead of (3,4) here
  3. 02:02:690 (4) - Please revise DS (0.86x) oh, mistake x.x
  4. 02:48:732 (3,4,5) - I think that it is not necessary to pick up 02:48:732 - . Would you change it in the same way as 01:28:940 (3,4,5,6) - ? ok, fixed
  5. 03:14:982 - Would you add a circle? The 03:17:690 (1) - picks up this rhythm. ok fixed
  6. 03:53:524 (6,7,1,2,3,4,5,6) - Please give blank space somewhere. I think that there is many notes. Would you remove 03:54:982 (2) - ? agree, did your suggestion
GL ;) Thanks for mod! accepted almost all suggestions
Darson
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered
  2. Great song! And overall good map set :)

Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690
  4. 01:03:107 (4,2,3) - eeeee stack please
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2)
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end

Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here

Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there
  9. 03:08:315 (3,1) - Same here
Done!


Alright thats it, good luck!
Topic Starter
MokouSmoke
"Reclaimer"
m4m from my queue

General

  1. Something that bothered me a bit was aesthetics, like a lot of the triangle patterns you went for were off examples: From hard diff 00:45:190 (5,6,1) - 00:50:607 (6,7,1) - 01:13:315 (3,4,5,6,7) - 01:25:190 (3,4,1) - Now I hate being a nazi like this but this just make the map look sloppy to me, there are also some weird overlaps, I pointed out a few in the insane diff. Any way I think the organization of the map's aesthetics should be really looked at and considered fixed some things and left out some others for flow/emphasis reasons, i'lll try to polish all of them up soon
  2. Great song! And overall good map set :)

Normal

  1. 00:50:607 (5) - This slider's curve is too much imo, have it curve less and blanket 00:49:357 (3)'s slider end fixed
  2. 00:51:232 - Hm I fee like there should be a red slider point here for the vocals but the other one is on the drums so it makes sense, just a thought i've been mainly following drums, so I'll leave it as is
  3. 00:54:357 (1) - This slider leading into the break is weird, reason being is that you decide to leave the part after the slider as a break yet you mapped the guitar strum which kinda counters your idea of wanting to just map to the drums. I think if you just made it a circle it would be better, or you could delete the note entirely and have the break start right on the white tick is it has the same affect like you did here 03:27:690 A few modders have mentioned this, so I'll probably end up changing this soon, but the reason I chose a slider was because I like the feeling of a gradual transition into a break with a slider vs an abrupt one with a note
  4. 01:03:107 (4,2,3) - eeeee stack please i stacked with 2 instead of 3 since they're so far apart in time
  5. 01:11:857 (3) - Rotating this slider 6 degrees would look better and it would lead in better from 01:11:440 (2) you meant -6 degrees right?
  6. 01:24:357 (1,2) - You might as well blanket these two http://puu.sh/mUGDi/35f0b4958c.jpg fixed
  7. 01:57:690 (1) - make the slider points like so looks better without the second red point near the end fixed

Hard

  1. 00:54:357 (1) - Same thing as I said about the normal diff
  2. 01:01:024 (1,2,3) - The DS between these tree notes is different from 01:02:065 (4,5,1) - for no real reason, the spacing should be consistant (1,2,3) has notes flowing toward the inward while (4,5,1) is flowing outward, if you look, the strong beat is at 01:02:690 (1) - which also has highest DS at 2.05x compared to the 1.3x I used in the first part. Mostly, I'm trying to match the intensity of the song rather than DS every single note.
  3. 01:06:232 (3) - This slider kinda ruins the flow since its going the same direction as 01:05:815 (2) - the movement just feels weird to play I think just flipping the slider end point like this would resolve the issue intentional, the sharp flow highlights the two equally strong beats at 01:05:815 (2,3) -
  4. 02:43:315 (3,4,5) - Whats up with this stack? Looks hella weird lol not sure if it was intentional, but if it is then it should be changed because it doesnt look good or flow well with the song at all. And considering in the rest of your map triples are stacked or evenly spaced this makes no sense you didn't see that :p
  5. 03:03:732 - There's a pretty clear beat you're missing here, you mapped the same sound with a return slider 03:05:190 (2) here don't want to map every beat here. the song gradually ramps from calm to intense, and I want to reflect that in my note density
  6. 03:14:982 (2,3,3,4,5,1,2,3,3,4,2,3,3,4,5,1,2,3) - All of these have have beats on the blue tick inbetween so they should be triples but I understand if you didn't want to map them as you dont have to but seeing as you highlight all possible triples in the song then it would make sense to do the same here I already included jumps to highlight the change in music, and if i add triples on top of it it's just too much of a diff spike that doesn't fit imo. since the music is unique sounding here, I think it's ok to skip triples just for this section (and save triples for lunatic diff)

Lunatic

  1. 00:37:690 - Since you're opting to skip the downbeat for the vocals the least you could do is a red point at the white tick and acknowledge the down beat that way and at the same time acknowledge the vocals not highlighting the downbeat is an extra way to bring out the vocals since it creates tension in the rhythm
  2. 00:54:357 (1) - Same thing as previous two diffs
  3. 01:06:232 (3) - Again flow is kinda ruind by the fact that this slider goes the same way as the previous and is ahead of the slider head of the previous slider same comment
  4. 01:06:649 - Can't help but feel there should be a 1/4 repeat slider for the vocals here, they're pretty strong to just skip out on imo I had considered this while mapping and ultimately decided to leave it out for a calmer feel to contrast the kiai section. I will continue to think on this though
  5. 01:12:482 (1) - Same thing as I said above about the red point on the downbeat same comment
  6. 01:17:170 (5,6) - You might as well stack these right under 01:16:857 (4)'s slider end, just looks kinda weird with the super small DS or even better you could have it be the same as 01:17:482 (7,8) to complement it i chose to use a manual stack, since the automatic stack osu does places things down and right of the initial note, which would cause some ugly overlaps with the previous slider imo
  7. 02:00:399 - I think it be cool to put a slider here for that guitar stroke thing hmm, not sure about this. I added a slider though, so I'll ask for some opinions to see if this works.
  8. 03:07:065 (4,2) - Not seeing the logic behind this overlap, it's just kinda there they're so far apart in time that the players won't see it
  9. 03:08:315 (3,1) - Same here ^
Done!


Alright thats it, good luck! thanks for the mod!
Lasse
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) -
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo.
    having parts like 03:14:357 (1) - or 01:34:774 (1) - with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one)
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing?
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually?
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) -
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) -
  7. 02:00:399 - same 1/1 slider suggestion as lunatic
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer?

gl with this
Topic Starter
MokouSmoke
"Lasse"
I'm here for the M4M you posted in my queue

General

  1. 128kbit? I could send you a 192 version of the song if yo uare fine with changing the offset, just pm me I will ask you about this
  2. Using a slightly different shade of blue for your combo colors would look nicer imo, how about sth like 10/70/160 ?
  3. consider balancing the AR gap between N-H it'S kinda biig, so someone who does well on the normal and thus wants to play the hard will most likely have problems reading it. 7 for this and 5 for normal might be nice. Also Ar on Lunatic feel a little bit high for how slow the map is, even with all the 1/4
    all fixed. changed lunatic AR to 8.5

Lunatic

  1. 00:31:440 (3,4,5) - why is the spacing decreasing? consitent would follow the music better here the slider motion of (4) makes the distance between (4,5) feel larger than it looks
  2. 00:36:753 (3) - so the vocal on 2 gets high spacing which is fine, but this doesnt? the ds value here is a lie in how it's handled during gameplay try moving 00:36:753 (3,4) - to 140/270 If I made a harder diff I would definitely do so, but this is more of a light insane aimed at introducing lower-leveled players how to read 1/4 patterns and slider leniency
  3. 00:38:524 (5) - everything seemed so focused on vocals and then you put it on a sliderend?, same for 00:50:607 (5) - 00:51:649 - etc actually this section is mapped to drums, except for a few key vocals which I highlight with 1/1 rhythm
  4. 00:40:190 - so distinctively different from the other two parts of the slider, kickslider+note or even a triplet would fit better, especially with it being rather strong and you also mapped it clickable for 00:41:024 (1) - changed to triplet here
  5. 00:49:982 (3,4) - really low spacing for such strong vocals on 4, sure 3 is kickslider, but still all spacings with 1/4 rhythm are aimed toward newer players who will try to follow the movement of the kicksliders
  6. 01:04:357 (1,2,3) - sudden section of really low spacing kinda ruins the buildup yes, increased spacing here
  7. 01:07:065 (1) - and 02:27:065 (1) - => sv changes on those would give the next note afterwards so much more impact. In general it feels a bit "bland" that most of the song uses the same sv, be it chorus or other parts, even though they are so great to emphasize changes in music. I'm not telling you to make this some "sick wubs changing sv every 2 notes" map, but it lacks a bit imo. I had considered this before, but don't remember why I didn't do it. Changed now
    having parts like 03:14:357 (1) music here is still fairly intense and didn't play well when I tried lowering sv, so keep - or 01:34:774 (1) - yes, reduced sv here with the same sv as the chorus?
  8. 01:16:753 - this is so strong, but I can understand that you don't want to spam triples. maybe use this http://i.imgur.com/IYCC0EX.jpg (I removed a 1/4 after the slider since it's much weaker than this one) yes, I originally had triplet, but didn't like having too many triples at once. your idea is nice, but I prefer my rhythm more
  9. 01:22:690 (1) - either space this more or reduce 01:21:024 (1) - to have it more balanced since it's pretty much the same. even if you just do visually by moving the tail of 01:22:274 (6) - (which will still play nearly the same but look much hgher spaced) http://i.imgur.com/gceN1rk.jpg I increased spacing but in a different way
  10. 01:36:024 (1,2,3) - following => how about using a more interesting rhythm like one of those? http://i.imgur.com/Wt6M62r.jpg since ignoring the white tick feels a bit boring for this difficulty level eh, maybe it's boring, but I think it fits with the calmer mood of the song
  11. 02:00:399this would be such a great place for a 0.5x sv slider, you woudlnt even have to space 1 afterwards as the sv change gives it enough impact added
  12. 02:07:065 (5,6) - those are so strong, how about some more spacing? increased a little
  13. 02:24:357 (1,2) - high spaced jumps into a straight slider that keeps the direction, doesn't play that nice since it forces a little slowdown, the other way round like 02:37:690 (1,2,3) - plays fine though not feeling very creative right now, but i will try to think of a better pattern
  14. 03:39:565 (1) - another great spot for sv changes, lower would be great here, together with nc on 03:39:982 (2) - it would give really nice emphasis did this
  15. 04:00:607 (2) - so here you finally did it, on the last slider of the map :v :D

Hard

  1. 00:39:982 (3) - consider adding a repeat to fit the music and making the gap to 00:40:399 (4) - less awkward changed
  2. 01:04:357 (1,2) - here this pattern works better than on lunatic cause of the spacing ok, good to know
  3. 01:05:815 (2,3,1) - how about making those gaps here: http://i.imgur.com/3R3Sl44.png the same visually? fixed
  4. 01:15:815 (4) - - this will be harder for most players than an actual triple at this bpm, same for 02:35:815 (5,1) - I think it fits better than a triple. I will get more opinions on this though.
  5. 01:18:524 (3) - starting this on the red tick before to go with vocals? Maybe use this rhythm? http://i.imgur.com/SnfBF3X.jpg I believe the white tick vocal is more strong here. The other reason for 1/1 sliders is that the previous section is more difficult for players, as you mentioned, so this gives them a little time to recover.
  6. 01:39:982 (3) - repeat to follow the instrument? same for 02:13:315 (3) - changed both
  7. 02:00:399 - same 1/1 slider suggestion as lunatic yes, added
  8. 03:11:857 (3,4,5) - spacing change on a nearly straight movement plays pretty meh normally I agree but since the (5) is a triplet leading to a slider with a different angle, it works imo
  9. 03:17:482 (5,1) - sure the pattern is nice, but the spacing feels to high, espececially compared to 03:18:315 (2,3) - being pretty much the same, but here you didnt space it at all and you never get close to this ds for said pattern anywhere else here I want to give the downbeat more emphasis and it's similar spacing to 03:14:149 (5,1) -
  10. 03:25:815 (4) - coud you move this to sth like 137/150 to make it look nicer? I was trying to do something else, but yes, I think normal flow would be better

gl with this thanks for the mod, it was very helpful!
- Milhofo -

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) -
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal
  5. Clean diff, not going to create problems where there aren't any ^^
[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) -
  2. 00:53:732 (4) - this deserves a NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) -
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1)
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap
  10. 03:55:190 (3,4) - blaket?
[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing
  5. 01:48:107 (2,4) - a bit too close
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) -
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow
FELT <3 this is my favorite song from the new album ^^ great map, besides some really small stuff it looks really clean, good luck!
Topic Starter
MokouSmoke
green = fixed
red = no change
blue = comment/other


"- Milhofo -"

Hi, from my 東方Project Queue


[Normal]
  1. 00:36:024 (4) - I know it's right on the edge but try your best to put it inside the grid don't think it's a problem since it's still on screen
  2. 00:54:357 (1) - this slider feels weird because it seems like you're going to keep mapping the vocals, but it just stops xd I feel like finishing with the note at 00:54:357 - would make more sense I like the slider better for a less abrupt transition, but since so many people commented on it, I'll change it
  3. 03:50:190 (5) - try to curve a bit down, so it flows better into 03:51:024 (1) - fixed
  4. 03:57:482 - can't help but feel that a note is missing here to follow the vocal I think drums/downbeat here is more important and I'd rather not increase the note density any more
  5. Clean diff, not going to create problems where there aren't any ^^ :D
[Hard]
  1. 00:34:357 (1) - curve a bit more so it blankets 00:33:524 (4) - fixed
  2. 00:53:732 (4) - this deserves a NC eh, I changed it anyways, but I'm sure if it's strong enough to justify NC
  3. 00:54:357 (1) - same thing as I noted on the normal diff
  4. 01:07:690 (1) - this would flow a bit better if you curved it a bit to the left, similar curvature to 01:08:732 (4) - I like the sharper flow to introduce the kiai section
  5. 02:00:399 (1) - this seems fine, but I think a single at 02:00:399 - and then starting the slider on 02:00:607 - would fit the bass line better not a bad suggestion, but since this bass sound is only emphasized once in the entire song, I'd like to represent it with just one slider
  6. 02:07:065 (4) - this is the only section like this where you don't use 2 single notes, tbh 02:07:274 - does play better with a clickable note it's because this part of the music is calmer and using two circles felt too intense for me. I will think more about this though
  7. 02:34:149 (5,1,2) - this is really weird to read, mostly because of how the combos are set up, imo 02:34:774 (2) - should be a NC because of the break before, or just reduce the spacing between (5) and (1) hmm, ok. change the NC
  8. 02:40:607 (5,1) - uhhhh found a failed blanket best modder eu gg, go become gosu BN and rank my map but actually I couldn't find a way to blanket without ruining the flow, so keep
  9. 02:41:024 (1,3) - (3) doesn't need to be this close to (1), during gameplay it almost feels like there is an overlap moved slightly
  10. 03:55:190 (3,4) - blaket? not here since it ruins flow
[Lunatic]
  1. 00:53:732 (4) - I really feel like this should be a NC x.x
  2. 00:54:357 (1) - aaand same thing as other diffs same comments as above for both of these
  3. 01:07:065 (1) - I feel like in this diff you could have mapped the triple here but this is pretty subjective I use a slider to contrast the intensity at the start of the kiai. I use a triple at 03:39:982 (1,2,3) - since its the last kiai and follows well from the previous drum solo.
  4. 01:43:524 (5,6) - and 01:44:774 (2,3,4,5) - don't look very good , I know if you try to blanket it will overlap, but I don't think it would be visible when playing blanket ruins spacing, but I adjust the positions of some notes, so hopefully it looks less awkward
  5. 01:48:107 (2,4) - a bit too close fixed
  6. 01:49:045 (5,1,2) - this is unreadable the first time people play this, 01:49:045 (5,1) - should not have the same spacing or even close to 01:49:357 (1,2) - Yeah, I was pretty unsure how to space this, but I tried overlapping 01:49:045 (5,1) - for now to indicate the 1/4 rhythm
  7. 02:00:399 (1) - same thing as the hard, but for some reason it plays better here lol :)
  8. 03:42:274 (6) - rotate / curve a bit to the right to improve flow fixed
FELT <3 <3 this is my favorite song from the new album ^^ as is mine :D great map, besides some really small stuff it looks really clean, good luck! thanks for the mod!

Also changed .mp3 file to a higher quality version. Thanks to Lasse for providing the file.
Avishay
Yo.

[Lunatic]
  1. 00:30:927 (1,2,3,4,5) - The first 4 notes are not really complimenting the slider at the end, it felt odd, the angles of the 1/4 slider, the whole 4 note pattern adn the last slider are not going very well together, perhaps because of the 1/4 gap as well, I'd suggest something like this: http://puu.sh/mXSbQ/6908653487.jpg
  2. 00:40:093 (6,1,2) - Pretty sure this could be more interesting like the music, almost linear pattern is not justified here imo, something like this would be nice: http://puu.sh/mXSkF/059f59cb99.jpg It creates a nice pressure on 1 with the direction shift and then it happens again with 2 with bigger distance.
  3. 00:44:885 (4,5) - Like before, the angle and gap is quite odd, I realise there's a strong beat on the blue tick but with such tight pattern it's not really fun.
  4. 00:53:010 (3,1) - I don't recommend that at all, 3/4 gap stacked, pretty unexpected, anything else is preferable imo.
  5. 01:05:718 (2,3) - Muting the sliderends here is great, highly recommended.
  6. 01:14:052 (7,1) - Could add a bit more spacing to support the strong note and give the pattern some room to breath.
  7. 01:21:552 (3) - Try placing it at x73 y247 to go with the slider shape and movement a bit better.
  8. 02:08:843 (6,1) - No 1/4 to follow vocals?
  9. 02:20:927 (1,2,3) - http://puu.sh/mXSLg/207701a452.jpg This pattern goes much much better with the vocals, even if you aimed to follow the instruments only, this goes really really well.
  10. 03:07:177 (5) - Some emphasization here would be nice
  11. 03:15:718 (1,2) - Two 1/1 circles then 1/2 sliders twice? A bit odd, either make them all the same pattern, or just switch, like circles -> sliders -> circles, or sliders -> circles -> sliders just like at the Hard diff, both are going to be cool.
This diff is already great objectively (in my opinion too :P) and I didn't really want to nitpick so I mainly gave suggestions.

[Hard]
  1. 00:39:260 (1,2,3) - I think that's a bit too much for a Hard, triplet, circle and a triplet works fairly well.
  2. 00:53:010 (3,1) - Like before, I don't recommend that, especially on a Hard lol.
  3. 01:05:718 (2,3) - Mute the sliderends here as well!
  4. 01:17:385 (5,1,2) - A bit odd, the vocals deserve some better emphasization and the static movement doesn't seem justified, try this instead: http://puu.sh/mXThp/a9c82f7244.jpg
  5. 01:39:260 (1,2,3) - Like before, I want to ask, why do you ignore so many rhythms but you decided to follow this on that diff? It's kinda weird. Regardless, I won't mention it again.
  6. 03:40:093 (3) - Don't ignore the 1/2 here, it's quite significant and unsettling this way.
  7. 03:55:718 (5,1,2,3) - This looks really really weird lol, might be confusing for some players.
[Normal]
  1. 00:32:593 (3) - Egh.. pretty sure that's not supposed to be snapped to end on the blue tick.
  2. 00:35:093 (2,3) - 1/4 is not suitable for a Normal difficulty.
  3. 00:46:760 (5) - Snapped incorrectly.
  4. 00:50:927 (1) - Remove clap from end, it doesn't fit really well.
  5. 02:14:260 (1,2) - Gap is pretty big for no reason, I'd suggest mapping 02:15:302 as well. Erm this repeats twice right afterwards, 6/4 gap is really weird especially when there's something in the song to avoid that, so..
  6. 02:24:260 (1) - How about this rhythm instead: http://puu.sh/mXUtP/b8ce6b6c94.jpg
  7. 03:12:177 (4) - Remove clap from sliderend, it's wrong.
  8. 03:39:885 (5) - Rhythm is quite odd compared to the other diffs, you can either use this http://puu.sh/mXUCU/11ce4dcccb.jpg or this http://puu.sh/mXUF2/9be457e878.jpg
Great song and a cool map, good luck!
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