woops sorry forgot to reply to some mods mostly becuz i dont have much time these days ;w;
Thanks really appreciate it but im kinda tired of changing my patterns till it becomes not my map anymoreLasse wrote:
m4m reply from my queueGeneral
I fixed some small delay/"unresponsiveness" on two of you hitsounds, try those: Thanks very much *-*
http://puu.sh/m8aLk/f112be3151.zip
Why are hard to Extra all HP6? It is a difficulty setting and should be used like that and not having 4 diffs from 3-5* with the same drain well the highest diff isnt extra soo...First Impact
00:04:772 - this is clearly stronger, yet not clickable try around with some different rhythms here, would be more interesting than just keeping solely focused on the guitar when there is so much going on yes
00:05:866 - this seriously need to be clickable, mnaybe try sth like this http://i.imgur.com/LxclLB3.jpg fits the music way better and 00:06:179 (1) - shouldnt be stacked with before anyways as that makes no sense with the music did sth similar
00:07:435 (1) - seriously, do you think this is a suitable hitsound for a low piano sound? A low quality gunshot fx? please reconsider yeah dude it fits the anime and the video too and also that sound is stolen from a ranked map
00:21:140 (2,3,4) - dont ignore the piano here, sliderends feel unfitting for this, you should really map this to 1/2 + why is 00:22:358 - a sliderend? it is a very strong drum + piano sound, even if you dont change 2-3-4 (which I still recommend) change this i dont feel like remapping parts anymore imo its not very important
00:28:526 - not 1/4 here, makes it feel overmapped. at least mute sliderend changed
00:29:059 - with such audible 1/2 this feels to empty, try sth like this, will still follow vocals and fit better: http://i.imgur.com/MDU5eGO.jpg yeah since i need to rearrenge notes on the field wich will be a pain so ill pass on this one
00:29:668 (5,6,7,8) - is there any logic behind that spacing? at least not for me i dont see the problem
00:36:673 (4,6) - these feel really plain for such distorded guitar sound, try making some interesting shapes http://i.imgur.com/jwCkSsC.jpg
but actually 00:37:282 (6) - compeltely disregards the strong drums so it feels weird anyways yeah nah its okey
00:38:196 (2,4) - once you mapped the strong drum properly (clickable) then it is on a sliderend, that makes no sense consistency wise and musically
same goes for 00:42:764 (1,4) - and many others okey
00:46:648 (2,3,4,5,6,7,8,9,10,11,12,13) - this feels way too overmapped, there are no drum hits on 00:46:800 (4) - 00:47:105 (8) - 00:47:409 (12) -
this is much more fitting http://i.imgur.com/meiZbjn.jpg ughh how to say...it really fits imo with these whistles i put and now one pointed it out so maybe ill change but i really wanna keep it cuz i like the way its done and sounds ;w;
then you could also add a change in flow/direction on 00:47:181 - which would go really nice with how the guitar changes
00:52:815 - even if I said it before, this is one of the worst cases of unfitting sliderends. A strong drum beat and new vocal? happen very often in this part especially. You should understand what I mean already so no more mentioning them
also, do you really want to cover like every downbeat with those 1/1 sliders? they dont even go that wel lwith the vocals... fixed
00:56:546 (3) - completely overmapped again
also I guess you wanted a blanket, but autostacking really makes it look bad, so arrange it differently
with the new rhythm you could try sth like suqare => triangle wihich plays really nice http://i.imgur.com/ijI5rmB.jpg
00:58:754 - feels unfitting for the guitar
00:57:384 (1) - is kinda okay cause at least it goes with the vocals
but here you should try sth tha actually makes it clickable (and a slider doesnt really fit here anyways) http://i.imgur.com/EacmpAK.jpg
01:01:495 - so why does 01:01:648 (1) - not start here? where the vocals start? since that is clearly what you mapped it its barely noticable when she says only "sss" so vocals getting really hearable and stronger where i put it
01:11:165 (4) - no 1/4 here
01:25:099 (1,2,3,4,5,6,7) - there a re loud drums here on every 1/2, this is clearly a versy intense ending, you map a second Insane after a 4.7* one and still make it this underwhelming? No you don't have to throw some 6* ending on it, but actually clickable 1/2 and some spacing would be such much better with the song + probably even more spacing for 01:26:013 (4,5,6,7) - as it gets even more intense, could also spam claps to fit with the music fixedLight Insane
Well ,the whole diff basically has the same rhythm and sliderend issues as your Extra, so no point writing everything again
basically go through the Extramod and check the stuff here too, good example is piano on 00:21:140 (2,3,4) -
or the overmapped 1/4 like osme after this: 00:46:419 (5) -
why such a long hold slider 01:16:267 (7) - at least split it like on Extra or sth
01:25:709 (2,3,4,5,6,7) - wow, you mapped more 1/2 than on extra here (also spacing and 1/2 stuff from this spot from extra applies here too)
00:32:866 (6,1) - are both strong audible sounds and should not be stacked i think its pretty gud the way it is sorry
=> actually a bit betetr executed on extraHard
same problems as above, but more forgiveable here as it is only a hard and you can't throw around with singletaps/jumps here at this bpm
00:32:714 (5,6,1) - this spacing is more confusing than anything else and doesnt make much sense with the music anyways
00:32:866 (6,1) - are both strong audible sounds and should not be stacked => see light insane same here i think its okey for this calm parteasynormal/easy seem kinda okay with some more polishing
01:10:785 (3) - path might be a bit too curvy for a lowest diff its okey
hope it could help and good luck