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nano - Bull's eye

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WingSilent
IRC Mod \o/
21:10 NekoLumi: i'm updating my mapset
21:10 NekoLumi: and i'll load your map now
21:11 NekoLumi: I'll start from easy to last diff
21:12 HB24: okey :)
21:12 NekoLumi: just don't forget to post the whole log (yesterday and today) into my thread, and you'll get somes kudos
21:15 HB24: done
21:17 NekoLumi: well, let's see
21:17 *NekoLumi is editing [https://osu.ppy.sh/b/840789 nano - Bull's eye [Easy]]
21:18 NekoLumi: first thing, the finish hitsound here sounds terrible and don't really fit in my opinion
21:18 NekoLumi: 00:07:435 (1) -
21:18 HB24: lol
21:18 HB24: have u watched hidan no aria?
21:18 NekoLumi: I've almost been scared xDD
21:19 NekoLumi: hum no.. why ?
21:19 HB24: so u cant understand :D
21:19 NekoLumi: if i had my heapdhones to 100% ARGHHGHGGHGAH
21:19 NekoLumi: i would have died just like as i've been shot at xD
21:20 HB24: hahaha
21:20 HB24: lol
21:21 NekoLumi: 00:11:698 (2) - > http://puu.sh/mADr9.jpg sounds better to me
21:22 NekoLumi: 00:16:572 (2) - same here ^^
21:23 NekoLumi: maybe you can lower a bit more again the volume of this green timing 00:28:145 - let's say 30% - 35% ?
21:24 HB24: guitar there xD
21:24 NekoLumi: LOL
21:24 NekoLumi: I knew you were going to say it
21:24 NekoLumi: xD
21:24 NekoLumi: so
21:24 NekoLumi: 00:36:673 (2) - remake it at 50% from here then ?
21:25 NekoLumi: (in case you applied the 30% before)
21:26 NekoLumi: 00:59:820 (4) - Perhaps you can make 3 hitcircle instead of a slider ?
21:26 NekoLumi: remember all i say is mostly suggestions
21:27 HB24: yes
21:27 HB24: but no circles
21:28 HB24: since im trying to avoid polarity issues
21:28 HB24: but i still cant
21:28 HB24: in some parts
21:28 NekoLumi: 01:16:267 (4) - 1/1 slider, because the drums are clearly here
21:29 NekoLumi: now
21:29 *NekoLumi is editing [https://osu.ppy.sh/b/842392 nano - Bull's eye [Normal]]
21:29 HB24: 01:16:876 - i want this note to be clickable
21:29 NekoLumi: i know
21:30 NekoLumi: just making a slider will make it clickable, because you click the start of the said slider
21:31 NekoLumi: what i mean, http://puu.sh/mAEhZ.jpg
21:32 HB24: oh
21:32 HB24: u mean 1/2 slider xD
21:32 NekoLumi: as i see the bpm, it's 1/1 because it hits 2 white ticks
21:33 HB24: yup
21:33 HB24: im tired again
21:33 NekoLumi: lol
21:34 HB24: okey ill consider it
21:34 NekoLumi: you want me to stop after the normal and again keep going tmorrow ?
21:35 HB24: if it doesnt bother youy
21:35 HB24: you*
21:36 NekoLumi: okay then, it's okay, i'll just finish the normal right ?
21:36 HB24: yeah
21:36 HB24: thanks :3
21:36 NekoLumi: well, 00:41:242 -
21:36 NekoLumi: empty ? :|
21:37 NekoLumi: i know the vocals are followed but this snare shouldn't be avoided :(
21:38 HB24: ill consider
21:38 NekoLumi: 01:15:658 (3) - more esthetics if curved like the previous one
21:38 HB24: wat previous one
21:39 NekoLumi: the slider just behind
21:39 HB24: 2?
21:39 NekoLumi: yes
21:39 NekoLumi: 01:19:922 (4) - i'd make this slider going on the spinner centre, what about it ?
21:40 HB24: didnt get it
21:40 NekoLumi: 01:01:648 - perhaps a hitcircle ?
21:41 NekoLumi: or even, http://puu.sh/mAEYX.jpg
21:42 NekoLumi: oh, i didn't saw the "didn't get it"
21:42 NekoLumi: wait
21:44 NekoLumi: 01:19:922 (4) - i meant this, http://puu.sh/mAF9R.jpg
21:44 NekoLumi: it is not a good idea sometimes to go away of the spinner centre
21:45 HB24: is it a really a thing?
21:45 HB24: i mean
21:46 HB24: no one pointed out this kind of suggestion xD
21:46 NekoLumi: is this needed ? i don't think, but i feel it more logic
21:46 NekoLumi: lol i know
21:46 NekoLumi: but i wanted to try it
21:46 NekoLumi: it's okay if you deny it
21:46 HB24: kinda like the current pattern but ill see :)
21:46 NekoLumi: tahts'a all i find
21:47 NekoLumi: so i'm sabing te log and tomorrow, the rest ?
21:47 HB24: thanks man
21:47 NekoLumi: saving*
21:47 HB24: and yeah
21:47 HB24: ^^
__________
19:22 *NekoLumi is editing [https://osu.ppy.sh/b/841555 nano - Bull's eye [Hard]]
19:23 NekoLumi: 00:30:429 (7) - this should be stacked on 00:30:277 (6) - instead of 00:30:582 (1) -
19:24 NekoLumi: just my point of view and my ears :D
19:24 NekoLumi: same > 00:32:714 (5,6,1) -
19:25 HB24: nah ill keep it as it is sorry
19:25 NekoLumi: as you want, i was just suggesting
19:26 NekoLumi: 01:03:704 (7) - move to 426/332 ? i'm not really a fan of this kind of triplet imo. :|
19:27 NekoLumi: 01:06:140 (2) - same
19:28 NekoLumi: 01:16:267 (7) - i see this better to fit the rythm, http://puu.sh/mBLpW.jpg
19:28 HB24: i kinda find that my way of putting triplet is easier to play xD
19:29 NekoLumi: to be honest, i've barely missed a lot of theses triplets when i played
19:29 NekoLumi: because it acts like a small jump
19:29 NekoLumi: i feel it like that
19:29 NekoLumi: so i wouldn't imagine if the diff is an insane lol
19:30 NekoLumi: with more faster sliders etc
19:30 NekoLumi: 01:24:414 (2) - here again ^^
19:31 NekoLumi: 00:01:804 (6) - & 00:03:679 (6) - hitwhistle sounds better here.
19:33 NekoLumi: here comes the time where i can find more thngs to say
19:33 *NekoLumi is editing [https://osu.ppy.sh/b/842815 nano - Bull's eye [Sotarks' Insane]]
19:34 HB24: uhhh
19:34 HB24: xD
19:34 HB24: that not my diff
19:34 HB24: can irc with him pls
19:34 HB24: can u*
19:34 NekoLumi: oh, then i'll skip this one for now
19:34 HB24: thanks :)
19:35 NekoLumi: so
19:35 *NekoLumi is editing [https://osu.ppy.sh/b/843989 nano - Bull's eye [Light Insane]]
19:35 NekoLumi: 00:01:804 (6) - 00:03:679 (6) - same as hard about hitsounds
19:35 NekoLumi: hitwhistle fits better
19:36 HB24: how to explain...
19:36 HB24: i feel like the guitar is kinda louder there
19:36 HB24: thats why i put whistles
19:36 NekoLumi: well then.. also ar 8,5 seems weak to insane :/
19:36 NekoLumi: i'd suggest 8,8 or 9
19:37 HB24: xD
19:37 NekoLumi: 00:22:815 (8,9) - honestly..
19:37 HB24: look http://puu.sh/mBLZi/fbe23365fc.png
19:37 NekoLumi: i would stack the
19:37 NekoLumi: them*
19:38 NekoLumi: wow
19:38 NekoLumi: if you do stacked this 00:25:404 (9,1) - , you could stack the one i quoted just before
19:39 NekoLumi: the stack leniency does it for you, so you don't need to avoid stacking hitcircles
19:40 HB24: would be wierd to stack the clap on 9 since it needs some emphasis
19:40 NekoLumi: same case here 00:38:957 (5,7) -
19:42 NekoLumi: 00:49:465 (7,8,10,1,2,4) - hghghgssffknqkfnkqf
19:42 NekoLumi: well hum..
19:42 NekoLumi: i almost died xDDD
19:43 HB24: dude xD
19:43 HB24: that my custom stacking
19:43 HB24: please
19:43 HB24: everybody pointed out
19:43 NekoLumi: sorry, i don't like it much ;w;
19:43 NekoLumi: i'm not forcing you to change
19:43 HB24: well its not that i like it...
19:44 HB24: its kinda used to avoid confusion
19:44 NekoLumi: lol then I am myself the reverse of the confusion.
19:44 NekoLumi: I'm confused when i see theses.
19:44 NekoLumi: and i'm not when i see them stacked properly
19:45 *NekoLumi feels weird
19:45 HB24: lol
19:46 NekoLumi: i'm not pointing out theses anymore then :)
19:46 NekoLumi: 00:49:465 (7,8,10,1,2,4) - i feel good :D
19:46 HB24: okey :)
19:46 NekoLumi: woops
19:46 NekoLumi: wrong quote
19:46 NekoLumi: 00:56:470 (1,2,3,4,5) -
19:46 HB24: lol
19:47 NekoLumi: 01:16:800 - forgot something here
19:47 NekoLumi: the stream should be complete
19:48 HB24: yeah already fixed it i knew ull say it xD
19:48 NekoLumi: 01:11:851 (1) - 40/246 ?
19:49 NekoLumi: i mean
19:49 NekoLumi: do like this ? > 01:21:597 (1) -
19:50 NekoLumi: first impact is your diff ?
19:51 HB24: yes
19:51 NekoLumi: well. i'm on it
19:51 *NekoLumi is editing [https://osu.ppy.sh/b/840338 nano - Bull's eye [First Impact]]
19:52 NekoLumi: 00:15:810 (1) - this slider is not logic, look where it ends and look where is the next hitcircle ..
19:53 NekoLumi: maybe same with this one 00:23:120 (1) -
19:55 NekoLumi: 00:58:907 (4,5) - reduce the sound of theses silders (their end) it will sounds a lot better for the guitar
19:56 NekoLumi: 01:24:795 (5,6) - make them as a slider to fit the vocals ?
20:00 NekoLumi: tested my changes in AP : http://puu.sh/mBNvL.jpg
20:00 HB24: oh
20:01 HB24: tbh this map changed a lot through mods
20:01 HB24: i had to change some patterns
20:01 NekoLumi: i know that :)
20:01 HB24: and it got fcked up
20:01 HB24: im not satisfied with it really :/
20:02 HB24: im trying not to do same mistakes in my future maps
20:02 NekoLumi: you understand now why i don't like much when random people are modding my map ^^
20:02 NekoLumi: I feel like if "they improved it"
20:03 NekoLumi: but my original flow is barely gone
20:05 HB24: yup ;w;
20:05 NekoLumi: so..
20:05 NekoLumi: i'm gonna save this log and i'll upload to your thread
20:05 NekoLumi: also from yesterday
20:05 HB24: yes
20:06 HB24: thanks very much
20:06 NekoLumi: o/
Lasse
Could it be that you forgot to look at my mod after giving kd since it is right at the end of page 2?
Or did you just not feel like replying? Since it seems that you actually replied to most mods so far
Won't insist on a reply, just trying to make sure you actually took a look at it and didn't accidentally miss it since it took some time to write, lol
Topic Starter
Starset
woops sorry forgot to reply to some mods mostly becuz i dont have much time these days ;w;

Lasse wrote:

m4m reply from my queue
General
I fixed some small delay/"unresponsiveness" on two of you hitsounds, try those: Thanks very much *-*
http://puu.sh/m8aLk/f112be3151.zip
Why are hard to Extra all HP6? It is a difficulty setting and should be used like that and not having 4 diffs from 3-5* with the same drain well the highest diff isnt extra soo...

First Impact
00:04:772 - this is clearly stronger, yet not clickable try around with some different rhythms here, would be more interesting than just keeping solely focused on the guitar when there is so much going on yes
00:05:866 - this seriously need to be clickable, mnaybe try sth like this http://i.imgur.com/LxclLB3.jpg fits the music way better and 00:06:179 (1) - shouldnt be stacked with before anyways as that makes no sense with the music did sth similar

00:07:435 (1) - seriously, do you think this is a suitable hitsound for a low piano sound? A low quality gunshot fx? please reconsider yeah dude it fits the anime and the video too and also that sound is stolen from a ranked map

00:21:140 (2,3,4) - dont ignore the piano here, sliderends feel unfitting for this, you should really map this to 1/2 + why is 00:22:358 - a sliderend? it is a very strong drum + piano sound, even if you dont change 2-3-4 (which I still recommend) change this i dont feel like remapping parts anymore imo its not very important
00:28:526 - not 1/4 here, makes it feel overmapped. at least mute sliderend changed

00:29:059 - with such audible 1/2 this feels to empty, try sth like this, will still follow vocals and fit better: http://i.imgur.com/MDU5eGO.jpg yeah since i need to rearrenge notes on the field wich will be a pain so ill pass on this one

00:29:668 (5,6,7,8) - is there any logic behind that spacing? at least not for me i dont see the problem

00:36:673 (4,6) - these feel really plain for such distorded guitar sound, try making some interesting shapes http://i.imgur.com/jwCkSsC.jpg
but actually 00:37:282 (6) - compeltely disregards the strong drums so it feels weird anyways yeah nah its okey

00:38:196 (2,4) - once you mapped the strong drum properly (clickable) then it is on a sliderend, that makes no sense consistency wise and musically
same goes for 00:42:764 (1,4) - and many others okey

00:46:648 (2,3,4,5,6,7,8,9,10,11,12,13) - this feels way too overmapped, there are no drum hits on 00:46:800 (4) - 00:47:105 (8) - 00:47:409 (12) -
this is much more fitting http://i.imgur.com/meiZbjn.jpg ughh how to say...it really fits imo with these whistles i put and now one pointed it out so maybe ill change but i really wanna keep it cuz i like the way its done and sounds ;w;
then you could also add a change in flow/direction on 00:47:181 - which would go really nice with how the guitar changes

00:52:815 - even if I said it before, this is one of the worst cases of unfitting sliderends. A strong drum beat and new vocal? happen very often in this part especially. You should understand what I mean already so no more mentioning them
also, do you really want to cover like every downbeat with those 1/1 sliders? they dont even go that wel lwith the vocals... fixed

00:56:546 (3) - completely overmapped again
also I guess you wanted a blanket, but autostacking really makes it look bad, so arrange it differently
with the new rhythm you could try sth like suqare => triangle wihich plays really nice http://i.imgur.com/ijI5rmB.jpg

00:58:754 - feels unfitting for the guitar
00:57:384 (1) - is kinda okay cause at least it goes with the vocals
but here you should try sth tha actually makes it clickable (and a slider doesnt really fit here anyways) http://i.imgur.com/EacmpAK.jpg

01:01:495 - so why does 01:01:648 (1) - not start here? where the vocals start? since that is clearly what you mapped it its barely noticable when she says only "sss" so vocals getting really hearable and stronger where i put it
01:11:165 (4) - no 1/4 here

01:25:099 (1,2,3,4,5,6,7) - there a re loud drums here on every 1/2, this is clearly a versy intense ending, you map a second Insane after a 4.7* one and still make it this underwhelming? No you don't have to throw some 6* ending on it, but actually clickable 1/2 and some spacing would be such much better with the song + probably even more spacing for 01:26:013 (4,5,6,7) - as it gets even more intense, could also spam claps to fit with the music fixed

Light Insane
Well ,the whole diff basically has the same rhythm and sliderend issues as your Extra, so no point writing everything again
basically go through the Extramod and check the stuff here too, good example is piano on 00:21:140 (2,3,4) -
or the overmapped 1/4 like osme after this: 00:46:419 (5) -
why such a long hold slider 01:16:267 (7) - at least split it like on Extra or sth
01:25:709 (2,3,4,5,6,7) - wow, you mapped more 1/2 than on extra here (also spacing and 1/2 stuff from this spot from extra applies here too)
00:32:866 (6,1) - are both strong audible sounds and should not be stacked i think its pretty gud the way it is sorry
=> actually a bit betetr executed on extra


Hard
same problems as above, but more forgiveable here as it is only a hard and you can't throw around with singletaps/jumps here at this bpm
00:32:714 (5,6,1) - this spacing is more confusing than anything else and doesnt make much sense with the music anyways
00:32:866 (6,1) - are both strong audible sounds and should not be stacked => see light insane same here i think its okey for this calm part

easy
01:10:785 (3) - path might be a bit too curvy for a lowest diff its okey
normal/easy seem kinda okay with some more polishing

hope it could help and good luck
Thanks really appreciate it but im kinda tired of changing my patterns till it becomes not my map anymore
HappyRocket88
once you've replied to all mods, i'll be back to mod this upor sotark's request
Sotarks
Okay~
My update~

Thanks Rocket-san ! :D
Topic Starter
Starset

HappyRocket88 wrote:

once you've replied to all mods, i'll be back to mod this upor sotark's request
OMG im so happy thank you rocket <3
Milan-
n b
Topic Starter
Starset
WOOOO omg thanks! <3
-GriM-
congrats
heres a rank heart thing
<3
congrats now your map is ranked and im a real bn yaa
HappyRocket88
milan stole my bubble

placeholder
Sotarks
dat placeholder turtled.
HappyRocket88
Hellow! Upon Sotarks' request.
[ General]
  1. Metadata was almost copied all form this ranked version https://osu.ppy.sh/s/356357 so I think the things are fine.
[ Easy] Overall a really polished Easy. Most of the blankets are well made and the DS is actually consistent over the whole diff. Good job! I just have few things that worry me regarding the rhythm:
  1. 00:10:937 (1) NC here to keep consistency in the way you just managed the NC in the beginning. Consider doing the same here 00:26:318 (4)
  2. 00:31:343 (2,3,4,5) Honestly, the density of circles here makes a hard pattern to follow for a beginner. It would be better if you tried out to use more slider and less circles too fill up this segment. I do believe trying something like this would make a relaxing and catchy rhythm for this diff:
[ Normal] After testing this Normal many times, I found out some minor issues to discuss:
  1. 00:04:772 (2) This reverse is making such as an uncomfortable rhythm because it's skipping such as an important beat as it is this one 00:05:241 . I highly suggest to remove the reverse and extend it until here 00:05:241 to highlight the guitar wave you were following.
  2. 00:06:179 (5) NC here and remove the NC here 00:07:435 (1) I guess it's intentional the new combo there but it plays rather weird because only three objects fro combo look awkward.
  3. 00:26:927 (4) Add a note here for consistency. I know you were following vocals here but honestly between the gap between these two objects 00:27:536 (5,1) feels unrhythmical.
  4. 00:30:582 (1) Only a preference, but I dislike how the slider-tail redirects to the next note. This just makes a non-perceptive flow from one note to another one. It would be way better if you add a red node in the end to make an easier pattern to beginners. Like:
[]
I mostly complain about the density of notes of the last two kiais. While the first one which starts here 01:02:105 uses 1/2 rhythms almost in the all the measures compared with the last kiai, which begins here 01:11:851 - , consists on 1/1 sliders and objects. Try to delete some notes and make them uniform since they're almost the same pair of kiais.
[ Hard] Nice hard, HB! Btw, what that username means? o:
  1. 00:12:003 (4,5) Not sure what you were following here but I think it would make more sense if you did a ctrl + G to highlight better the slight waves you managed in this patterning.
  2. 00:16:267 (2,3) Aesthetically talking, these two sliders look rather odd due the way they flow. Besides the shape isn't really attractive. Would you mind creating a neater pattern here? What about this?
  3. 00:29:668 (4,5) Honestly these kind of stacks create a very untidy rhythm because of how are they placed. In addition, if you make a comparison with the 1/2 you just managed here 00:30:429 (7,1) - . That 1/1 rhythm might be confusing to players to click after the dense and hardcore 1/2 the last patterning gave so it would be better if you unstacked them to a better readability purpose. Consider applying the same here 00:34:541 (4,5)
  4. 01:14:744 (2,3,4,5,6) This looks intentional but compared with this one 01:19:313 (1,2,3,4) I feel they have the same intensity which I heavily suggest make them uniform.
[ Light Insane] minor issues:
  1. 00:22:967 (9) Please, stack it over 00:22:663 (7) . Despite it looks you did it on purpose, it would be better to clean up some pixels here to place it properly. The same goes over 00:39:262 (7)
  2. 00:31:039 (2,3) Understack them. This isn't a 1/2 object and not even a 1/4 to place such as a tack on a long space pattern. Consider applying the same here 00:32:105 (5,6)
  3. 01:12:308 (2) Remove the finish of this slider. It feels really out of place compared to the finishes you managed just before.
[ Sotark's Insane]
Had an IRC mod with the mapper and we discussed somethings concerning:
  1. Stack and unstacks in the patterning.
  2. Inconsistent Distance Snap over some jumps.
  3. New combos and some other nazi things.
  4. Here's the log.
    2016-01-29 19:32 Miyaura: Ugh~
    2016-01-29 19:32 Miyaura: I like turtles.
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: HappyTurtle88
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:44 HappyRocket88: idk what your new username means
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:45 Miyaura: you don't want to know
    2016-01-29 19:45 Miyaura: x)
    2016-01-29 19:45 Miyaura: i wanted to rename in LazyMapper
    2016-01-29 19:45 Miyaura: LazyMapper88*
    2016-01-29 19:45 HappyRocket88: lazymapper69*
    2016-01-29 19:46 Miyaura: 69?
    2016-01-29 19:46 Miyaura: lol
    2016-01-29 19:47 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: so how's it going rocket ?
    2016-01-29 19:48 HappyRocket88: fine
    2016-01-29 19:48 Miyaura: how many bn check spam did u get today
    2016-01-29 19:48 Miyaura: ?
    2016-01-29 19:48 HappyRocket88: university is hard
    2016-01-29 19:48 Miyaura: ow
    2016-01-29 19:48 HappyRocket88: so i guess my bn activity will be dropped
    2016-01-29 19:48 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: university is easy in France
    2016-01-29 19:48 HappyRocket88: no icons until midtherms pass \o.o/
    2016-01-29 19:48 Miyaura: university is for lazy poeple here
    2016-01-29 19:48 Miyaura: xD
    2016-01-29 19:48 Miyaura: gl dude!
    2016-01-29 19:49 HappyRocket88: yeah ;w;
    2016-01-29 19:49 HappyRocket88: have to study and read
    2016-01-29 19:49 HappyRocket88: XDD
    2016-01-29 19:49 HappyRocket88: I hate to read long stories
    2016-01-29 19:49 HappyRocket88: XD
    2016-01-29 19:52 Miyaura: lol
    2016-01-29 19:52 Miyaura: LazyStudent88
    2016-01-29 19:52 HappyRocket88: lazystudent69
    2016-01-29 19:52 HappyRocket88: plz
    2016-01-29 19:52 Miyaura: dude why the fuck
    2016-01-29 19:53 Miyaura: 69
    2016-01-29 19:53 HappyRocket88: haven't you tried the 69 yut? o:
    2016-01-29 19:53 Miyaura: with my gf
    2016-01-29 19:53 Miyaura: yes of course
    2016-01-29 19:56 HappyRocket88: then why are you surprised everytime i wrote 69?
    2016-01-29 19:56 HappyRocket88: xd
    2016-01-29 19:56 Miyaura: i dunno
    2016-01-29 19:56 Miyaura: xD
    2016-01-29 19:56 HappyRocket88: do i look like a virgin, miya?
    2016-01-29 19:57 HappyRocket88: am i that virgin? :c
    2016-01-29 19:58 Miyaura: well i have no idea
    2016-01-29 19:58 Miyaura: :(
    2016-01-29 19:58 Miyaura: dude
    2016-01-29 19:58 Miyaura: probably not
    2016-01-29 19:58 Miyaura: :/
    2016-01-29 19:58 HappyRocket88: XDDDDDDDD
    2016-01-29 19:58 HappyRocket88: well
    2016-01-29 20:01 Miyaura: are
    2016-01-29 20:01 Miyaura: u
    2016-01-29 20:01 Miyaura: ?
    2016-01-29 20:02 HappyRocket88: i'm a
    2016-01-29 20:02 HappyRocket88: little flower in the garden >u<
    2016-01-29 20:03 Miyaura: ow
    2016-01-29 20:03 Miyaura: so u are a virgin turtle
    2016-01-29 20:03 HappyRocket88: a virgin, not a turtle
    2016-01-29 20:03 HappyRocket88: otherwhise you could eat me D:
    2016-01-29 20:04 Miyaura: dude
    2016-01-29 20:04 Miyaura: i'll finish by eating u
    2016-01-29 20:04 Miyaura: one day
    2016-01-30 12:42 Miyaura: Ok.
    2016-01-30 12:42 Miyaura: Wtf is this avatar ?
    2016-01-30 12:43 HappyRocket88: XDD
    2016-01-30 12:43 HappyRocket88: Excentric
    2016-01-30 12:43 HappyRocket88: xd
    2016-01-30 12:43 Miyaura: ><
    2016-01-30 13:23 Miyaura: duude
    2016-01-30 13:23 Miyaura: milan bubbled HB's map
    2016-01-30 13:23 Miyaura: do u think u can qualify
    2016-01-30 13:24 HappyRocket88: he already bubbled it?
    2016-01-30 13:24 HappyRocket88: how fast
    2016-01-30 13:24 HappyRocket88: xd
    2016-01-30 13:25 Miyaura: yeah
    2016-01-30 13:25 Miyaura: xD
    2016-01-30 13:26 HappyRocket88: going to finish this GD
    2016-01-30 13:26 HappyRocket88: and then i'll take part of his map xd
    2016-01-30 13:26 Miyaura: cool :)
    2016-01-30 19:25 Miyaura: ><
    2016-01-30 19:26 HappyRocket88: >w</
    2016-01-30 19:26 Miyaura: stop sleeping you robot
    2016-01-30 19:26 Miyaura: (jk)
    2016-01-30 19:26 HappyRocket88: But /u\
    2016-01-30 19:26 HappyRocket88: I know HB24 is
    2016-01-30 19:26 Miyaura: :(
    2016-01-30 19:26 Miyaura: is ?
    2016-01-30 19:26 HappyRocket88: so hyped because of the bubble but i told him to wait xD
    2016-01-30 19:27 Miyaura: HB24 IS SPAMMED ME
    2016-01-30 19:27 Miyaura: SPAMMING ME
    2016-01-30 19:27 Miyaura: ALL DAY LONG
    2016-01-30 19:27 Miyaura: 50% is to THANK ME BY GETTING MILAN
    2016-01-30 19:27 Miyaura: 50% is to spam you
    2016-01-30 19:27 Miyaura: to qualify
    2016-01-30 19:27 Miyaura: lol
    2016-01-30 19:27 HappyRocket88: XD
    2016-01-30 19:27 HappyRocket88: Hopefully i didn't find such as
    2016-01-30 19:27 HappyRocket88: a lot of issues
    2016-01-30 19:28 Miyaura: on HB's map?
    2016-01-30 19:29 HappyRocket88: yeah
    2016-01-30 19:33 Miyaura: NICE
    2016-01-31 16:53 Miyaura: ok
    2016-01-31 16:53 Miyaura: wtf
    2016-01-31 16:53 Miyaura: is your new avatar
    2016-01-31 16:53 Miyaura: dude pls
    2016-01-31 16:57 HappyRocket88: XD
    2016-01-31 16:57 HappyRocket88: what's the problem with it? :>
    2016-01-31 17:10 Miyaura: i stop complaining with your wtf avater
    2016-01-31 17:11 HappyRocket88: You like turtles and why should i judge your likes? xd
    2016-01-31 17:13 Miyaura: xDDD
    2016-01-31 17:13 Miyaura: dude
    2016-01-31 17:13 Miyaura: turtles is love
    2016-01-31 17:13 Miyaura: ACTION slaps*
    2016-01-31 17:13 HappyRocket88: turtles bite so hard d:
    2016-01-31 17:19 Miyaura: turtles suck
    2016-01-31 17:19 Miyaura: they don't bite
    2016-01-31 17:20 Miyaura: it's love
    2016-01-31 17:20 Miyaura: dude
    2016-01-31 17:20 HappyRocket88: if it's love, why do you eat them then?
    2016-01-31 17:20 HappyRocket88: xd
    2016-01-31 17:27 Miyaura: btw when you'll check my diff
    2016-01-31 17:27 Miyaura: if you want to irc
    2016-01-31 17:27 Miyaura: i'm here
    2016-01-31 17:28 HappyRocket88: i'm finishing the hard
    2016-01-31 17:28 HappyRocket88: XD
    2016-01-31 17:28 Miyaura: kk
    2016-01-31 18:06 HappyRocket88: you there? o:
    2016-01-31 18:07 Miyaura: no
    2016-01-31 18:08 Miyaura: :)
    2016-01-31 18:09 Miyaura: ?
    2016-01-31 18:09 HappyRocket88: XD
    2016-01-31 18:10 HappyRocket88: don't want to force you to do a irc mod
    2016-01-31 18:10 HappyRocket88: when youre palying. n.n
    2016-01-31 18:10 Miyaura: it will be long?
    2016-01-31 18:10 HappyRocket88: I don't know. o:
    2016-01-31 18:11 Miyaura: go irc
    2016-01-31 18:11 HappyRocket88: well
    2016-01-31 18:12 HappyRocket88: let's begin _(:3J L)_
    2016-01-31 18:13 Miyaura: ok :|
    2016-01-31 18:14 HappyRocket88: why are you mad? o:
    2016-01-31 18:14 Miyaura: i'm not mad
    2016-01-31 18:14 Miyaura: xD
    2016-01-31 18:15 HappyRocket88: Then. what's with that face? :>
    2016-01-31 18:15 HappyRocket88: Btw, shouldn't this have NC 00:07:435 (4) - ?
    2016-01-31 18:15 HappyRocket88: just as well as HB24 did it in all his diffs?
    2016-01-31 18:16 Miyaura: Yup
    2016-01-31 18:16 Miyaura: fixed
    2016-01-31 18:17 HappyRocket88: If that's so, consider removing the NC here 00:07:739 (1) - to don't make a new combing spam xd
    2016-01-31 18:17 Miyaura: fixed
    2016-01-31 18:18 HappyRocket88: 00:10:937 (1,2) - would you mind blanketing them better?
    2016-01-31 18:19 Miyaura: fixed
    2016-01-31 18:19 HappyRocket88: umm i found somehow this patterning 00:11:394 (2,3,4,5) - a little bit dull due the amount of stacks.
    2016-01-31 18:20 Miyaura: heh
    2016-01-31 18:20 Miyaura: (it's fine no?)
    2016-01-31 18:20 HappyRocket88: what do you think of placing 00:11:394 (2) - here 312|200
    2016-01-31 18:20 Miyaura: fixed
    2016-01-31 18:20 Miyaura: xD
    2016-01-31 18:20 Miyaura: w/e
    2016-01-31 18:21 Miyaura: looks nice
    2016-01-31 18:22 HappyRocket88: 00:19:313 (5,6) - please, consider reducing the distance of these two.
    2016-01-31 18:22 HappyRocket88: I see a bit untidy to increase the spacing there when the strong beats reside here 00:19:617 (1) -
    2016-01-31 18:24 Miyaura: fixed
    2016-01-31 18:25 HappyRocket88: 00:21:902 (4) - not sure why the distance is shorter here when you used the same DS in the previous patterns. it would hurt no one if you place it here 216|256
    2016-01-31 18:26 Miyaura: fixed
    2016-01-31 18:28 HappyRocket88: 00:34:084 (4,1) - The DS of this part is a bit exaggerated considering is the most calm part of the song. /u\ it would flow better if you short the distance here for a nicer flow.
    2016-01-31 18:28 Miyaura: if I stack
    2016-01-31 18:28 Miyaura: 00:34:084 (4) -
    2016-01-31 18:29 Miyaura: 00:33:780 (3) - on this slider end
    2016-01-31 18:29 Miyaura: ?
    2016-01-31 18:29 HappyRocket88: ohhh
    2016-01-31 18:29 HappyRocket88: that would be really tricky x.x
    2016-01-31 18:30 Miyaura: not really
    2016-01-31 18:31 HappyRocket88: well i guess there aren't a lot of solutions xd
    2016-01-31 18:32 HappyRocket88: 00:44:896 (4) - isn't this supposed to be turned to two objects as well as you did in the rpevious patterns?
    2016-01-31 18:32 Miyaura: dunno x.x
    2016-01-31 18:33 Miyaura: long time ago i mapped this
    2016-01-31 18:34 HappyRocket88: i guess you wanted to do the same of what you did here 00:42:155 (2,3,4,5) - or 00:39:719 (2,3,4,5) -
    2016-01-31 18:35 Miyaura: no not really
    2016-01-31 18:35 Miyaura: but I guess i shall do the sam
    2016-01-31 18:35 Miyaura: same
    2016-01-31 18:35 Miyaura: no
    2016-01-31 18:35 Miyaura: ?
    2016-01-31 18:35 HappyRocket88: yep
    2016-01-31 18:36 HappyRocket88: I honestly find weird the transition of these objects 01:03:932 (4,5,6,7) - because it's more intutive if the spacing increases here for rhytmical purposes
    2016-01-31 18:37 Miyaura: i like it :(
    2016-01-31 18:38 HappyRocket88: then why you did this 01:13:678 (4,5,6,7) - later?
    2016-01-31 18:40 Miyaura: the same
    2016-01-31 18:40 Miyaura: patern
    2016-01-31 18:40 Miyaura: dude
    2016-01-31 18:40 HappyRocket88: but the spacing is different
    2016-01-31 18:41 HappyRocket88: in the first one you decreased the DS for 5 - > 6
    2016-01-31 18:41 HappyRocket88: and in the last one you did the oppsite. o.o
    2016-01-31 18:41 Miyaura: well i'll fix it
    2016-01-31 18:41 Miyaura: so it's the same
    2016-01-31 18:41 HappyRocket88: 01:14:744 (2,6) - could you please stack them? >u<
    2016-01-31 18:43 Miyaura: fixed
    2016-01-31 18:43 HappyRocket88: that's all! \o
    2016-01-31 18:43 HappyRocket88: it wasn't that long
    2016-01-31 18:43 HappyRocket88: XD
    2016-01-31 18:44 Miyaura: lol
    2016-01-31 18:44 Miyaura: really
    2016-01-31 18:44 Miyaura: xD
    2016-01-31 18:44 Miyaura: ok
    2016-01-31 18:45 HappyRocket88: now the alst diff and i'm free
    2016-01-31 18:46 Miyaura: to qualify?
    2016-01-31 18:46 Miyaura: HB is spaming me
    2016-01-31 18:46 Miyaura: xD
    2016-01-31 18:46 Miyaura: he'll fix just after you post the mod
    2016-01-31 18:47 HappyRocket88: not sure if he will address all the things
    2016-01-31 18:47 HappyRocket88: that fast D:
    2016-01-31 18:47 Miyaura: you'll pop bubble ?
    2016-01-31 18:48 HappyRocket88: no. o:
    2016-01-31 18:48 HappyRocket88: i didn't find anything unrankable. XD
    2016-01-31 18:49 HappyRocket88: but you know, this map is probably be dq'ed
    2016-01-31 18:49 HappyRocket88: because of the current nazi modders
First Impact Nice extra! PP plox!
  1. 00:16:267 (2) Ctrl + G here to improve the flow of the previous slider.
  2. 00:17:028 (1,2) Increase the DS of these two objects. They're slightly closer compared to the other patterns. Consider applying the same here 00:19:617 (1,2) -
  3. 00:39:110 (6) NC here to keep consistency in the way you just managed the NC. Consider applying the same here 00:43:983 (4) - 00:53:881 (6) -
  4. 01:10:480 (4,5,6,1) Oh, please, if this is supposed to be a star jump pattern consider to make it tidier for a nicer flower.
  5. 01:11:394 (1,2,3,4,5,6) Considering the angle of shape of the previous six.stream pattern, it would make more sense if this followed the same angle of flow to keep consistent the circulation of the objects in a more perceptive way. Here there are some objects.
  6. 01:13:830 (5,6) This stack makes this pattern to flow in a very awkward weird due the 1/4 stack you managed just before. It would make more sense if you unstacked them and try the smoother jumps you were keeping till now.
go go power rangers!
Topic Starter
Starset

HappyRocket88 wrote:

Hellow! Upon Sotarks' request.
[ General]
  1. Metadata was almost copied all form this ranked version https://osu.ppy.sh/s/356357 so I think the things are fine.
[ Easy] Overall a really polished Easy. Most of the blankets are well made and the DS is actually consistent over the whole diff. Good job! I just have few things that worry me regarding the rhythm:
  1. 00:10:937 (1) NC here to keep consistency in the way you just managed the NC in the beginning. Consider doing the same here 00:26:318 (4)// sure
  2. 00:31:343 (2,3,4,5) Honestly, the density of circles here makes a hard pattern to follow for a beginner. It would be better if you tried out to use more slider and less circles too fill up this segment. I do believe trying something like this would make a relaxing and catchy rhythm for this diff:// i dont think so, making that will make this note 00:32:409 - clickable for no reason and this one 00:32:714 - not and it should be clickable :p
[ Normal] After testing this Normal many times, I found out some minor issues to discuss:
  1. 00:04:772 (2) This reverse is making such as an uncomfortable rhythm because it's skipping such as an important beat as it is this one 00:05:241 . I highly suggest to remove the reverse and extend it until here 00:05:241 to highlight the guitar wave you were following. //im following bass here dude ;w; i think u know it since next notes are following nothing but the bass
  2. 00:06:179 (5) NC here and remove the NC here 00:07:435 (1) I guess it's intentional the new combo there but it plays rather weird because only three objects fro combo look awkward. //ok
  3. 00:26:927 (4) Add a note here for consistency. I know you were following vocals here but honestly between the gap between these two objects 00:27:536 (5,1) feels unrhythmical. //uhh u mean here 00:26:927 - ? im following the melody there
  4. 00:30:582 (1) Only a preference, but I dislike how the slider-tail redirects to the next note. This just makes a non-perceptive flow from one note to another one. It would be way better if you add a red node in the end to make an easier pattern to beginners. Like: //yes true
[]
I mostly complain about the density of notes of the last two kiais. While the first one which starts here 01:02:105 uses 1/2 rhythms almost in the all the measures compared with the last kiai, which begins here 01:11:851 - , consists on 1/1 sliders and objects. Try to delete some notes and make them uniform since they're almost the same pair of kiais.//well i kinda understand wat u said but in the last kiai begining from here 01:16:876 - song forced me to not use 1/2 since it changed in term of rythme, however i atryed to add a note here 01:12:764 - so at least it can be some kind of balanced (didnt want to remove notes since bns pointed out that kiai is easy compared to the rest)
[ Hard] Nice hard, HB! Btw, what that username means? o: //its the initials of my name :D
  1. 00:12:003 (4,5) Not sure what you were following here but I think it would make more sense if you did a ctrl + G to highlight better the slight waves you managed in this patterning. //Melody man im following melody and if i do wat u said ill be skiping a change of tone here 00:12:155 -
  2. 00:16:267 (2,3) Aesthetically talking, these two sliders look rather odd due the way they flow. Besides the shape isn't really attractive. Would you mind creating a neater pattern here? What about this? //did sth similar
  3. 00:29:668 (4,5) Honestly these kind of stacks create a very untidy rhythm because of how are they placed. In addition, if you make a comparison with the 1/2 you just managed here 00:30:429 (7,1) - . That 1/1 rhythm might be confusing to players to click after the dense and hardcore 1/2 the last patterning gave so it would be better if you unstacked them to a better readability purpose. Consider applying the same here 00:34:541 (4,5) //Fixed
  4. 01:14:744 (2,3,4,5,6) This looks intentional but compared with this one 01:19:313 (1,2,3,4) I feel they have the same intensity which I heavily suggest make them uniform. //idk wat u mean by "uniform" but i think i got u, changed
[ Light Insane] minor issues:
  1. 00:22:967 (9) Please, stack it over 00:22:663 (7) . Despite it looks you did it on purpose, it would be better to clean up some pixels here to place it properly. The same goes over 00:39:262 (7) //ok :)
  2. 00:31:039 (2,3) Understack them. This isn't a 1/2 object and not even a 1/4 to place such as a tack on a long space pattern. Consider applying the same here 00:32:105 (5,6) //understack? if u meant unstacking them but why, there s like a 1/1 break between those two so separating them would not make much sense to me :/
  3. 01:12:308 (2) Remove the finish of this slider. It feels really out of place compared to the finishes you managed just before. //yes
    [/code][/box]
First Impact Nice extra! PP plox!
  1. 00:16:267 (2) Ctrl + G here to improve the flow of the previous slider. //done
  2. 00:17:028 (1,2) Increase the DS of these two objects. They're slightly closer compared to the other patterns. Consider applying the same here 00:19:617 (1,2) - //fixed
  3. 00:39:110 (6) NC here to keep consistency in the way you just managed the NC. Consider applying the same here 00:43:983 (4) - 00:53:881 (6) - //yeah
  4. 01:10:480 (4,5,6,1) Oh, please, if this is supposed to be a star jump pattern consider to make it tidier for a nicer flower.//i tryed ;w;
  5. 01:11:394 (1,2,3,4,5,6) Considering the angle of shape of the previous six.stream pattern, it would make more sense if this followed the same angle of flow to keep consistent the circulation of the objects in a more perceptive way. Here there are some objects. //idk why all ppl hate that stream xD but oh well did some changes
  6. 01:13:830 (5,6) This stack makes this pattern to flow in a very awkward weird due the 1/4 stack you managed just before. It would make more sense if you unstacked them and try the smoother jumps you were keeping till now. //yeah done
go go power rangers!
Thanks so much rocket <3 Updated and hope its ready now!
Sotarks

HappyRocket88 wrote:

Sotark's Insane
Had an IRC mod with the mapper and we discussed somethings concerning:
  1. Stack and unstacks in the patterning.
  2. Inconsistent Distance Snap over some jumps.
  3. New combos and some other nazi things.
  4. Here's the log.
    2016-01-29 19:32 Miyaura: Ugh~
    2016-01-29 19:32 Miyaura: I like turtles.
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: HappyTurtle88
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:44 HappyRocket88: idk what your new username means
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:45 Miyaura: you don't want to know
    2016-01-29 19:45 Miyaura: x)
    2016-01-29 19:45 Miyaura: i wanted to rename in LazyMapper
    2016-01-29 19:45 Miyaura: LazyMapper88*
    2016-01-29 19:45 HappyRocket88: lazymapper69*
    2016-01-29 19:46 Miyaura: 69?
    2016-01-29 19:46 Miyaura: lol
    2016-01-29 19:47 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: so how's it going rocket ?
    2016-01-29 19:48 HappyRocket88: fine
    2016-01-29 19:48 Miyaura: how many bn check spam did u get today
    2016-01-29 19:48 Miyaura: ?
    2016-01-29 19:48 HappyRocket88: university is hard
    2016-01-29 19:48 Miyaura: ow
    2016-01-29 19:48 HappyRocket88: so i guess my bn activity will be dropped
    2016-01-29 19:48 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: university is easy in France
    2016-01-29 19:48 HappyRocket88: no icons until midtherms pass \o.o/
    2016-01-29 19:48 Miyaura: university is for lazy poeple here
    2016-01-29 19:48 Miyaura: xD
    2016-01-29 19:48 Miyaura: gl dude!
    2016-01-29 19:49 HappyRocket88: yeah ;w;
    2016-01-29 19:49 HappyRocket88: have to study and read
    2016-01-29 19:49 HappyRocket88: XDD
    2016-01-29 19:49 HappyRocket88: I hate to read long stories
    2016-01-29 19:49 HappyRocket88: XD
    2016-01-29 19:52 Miyaura: lol
    2016-01-29 19:52 Miyaura: LazyStudent88
    2016-01-29 19:52 HappyRocket88: lazystudent69
    2016-01-29 19:52 HappyRocket88: plz
    2016-01-29 19:52 Miyaura: dude why the fuck
    2016-01-29 19:53 Miyaura: 69
    2016-01-29 19:53 HappyRocket88: haven't you tried the 69 yut? o:
    2016-01-29 19:53 Miyaura: with my gf
    2016-01-29 19:53 Miyaura: yes of course
    2016-01-29 19:56 HappyRocket88: then why are you surprised everytime i wrote 69?
    2016-01-29 19:56 HappyRocket88: xd
    2016-01-29 19:56 Miyaura: i dunno
    2016-01-29 19:56 Miyaura: xD
    2016-01-29 19:56 HappyRocket88: do i look like a virgin, miya?
    2016-01-29 19:57 HappyRocket88: am i that virgin? :c
    2016-01-29 19:58 Miyaura: well i have no idea
    2016-01-29 19:58 Miyaura: :(
    2016-01-29 19:58 Miyaura: dude
    2016-01-29 19:58 Miyaura: probably not
    2016-01-29 19:58 Miyaura: :/
    2016-01-29 19:58 HappyRocket88: XDDDDDDDD
    2016-01-29 19:58 HappyRocket88: well
    2016-01-29 20:01 Miyaura: are
    2016-01-29 20:01 Miyaura: u
    2016-01-29 20:01 Miyaura: ?
    2016-01-29 20:02 HappyRocket88: i'm a
    2016-01-29 20:02 HappyRocket88: little flower in the garden >u<
    2016-01-29 20:03 Miyaura: ow
    2016-01-29 20:03 Miyaura: so u are a virgin turtle
    2016-01-29 20:03 HappyRocket88: a virgin, not a turtle
    2016-01-29 20:03 HappyRocket88: otherwhise you could eat me D:
    2016-01-29 20:04 Miyaura: dude
    2016-01-29 20:04 Miyaura: i'll finish by eating u
    2016-01-29 20:04 Miyaura: one day
    2016-01-30 12:42 Miyaura: Ok.
    2016-01-30 12:42 Miyaura: Wtf is this avatar ?
    2016-01-30 12:43 HappyRocket88: XDD
    2016-01-30 12:43 HappyRocket88: Excentric
    2016-01-30 12:43 HappyRocket88: xd
    2016-01-30 12:43 Miyaura: ><
    2016-01-30 13:23 Miyaura: duude
    2016-01-30 13:23 Miyaura: milan bubbled HB's map
    2016-01-30 13:23 Miyaura: do u think u can qualify
    2016-01-30 13:24 HappyRocket88: he already bubbled it?
    2016-01-30 13:24 HappyRocket88: how fast
    2016-01-30 13:24 HappyRocket88: xd
    2016-01-30 13:25 Miyaura: yeah
    2016-01-30 13:25 Miyaura: xD
    2016-01-30 13:26 HappyRocket88: going to finish this GD
    2016-01-30 13:26 HappyRocket88: and then i'll take part of his map xd
    2016-01-30 13:26 Miyaura: cool :)
    2016-01-30 19:25 Miyaura: ><
    2016-01-30 19:26 HappyRocket88: >w</
    2016-01-30 19:26 Miyaura: stop sleeping you robot
    2016-01-30 19:26 Miyaura: (jk)
    2016-01-30 19:26 HappyRocket88: But /u\
    2016-01-30 19:26 HappyRocket88: I know HB24 is
    2016-01-30 19:26 Miyaura: :(
    2016-01-30 19:26 Miyaura: is ?
    2016-01-30 19:26 HappyRocket88: so hyped because of the bubble but i told him to wait xD
    2016-01-30 19:27 Miyaura: HB24 IS SPAMMED ME
    2016-01-30 19:27 Miyaura: SPAMMING ME
    2016-01-30 19:27 Miyaura: ALL DAY LONG
    2016-01-30 19:27 Miyaura: 50% is to THANK ME BY GETTING MILAN
    2016-01-30 19:27 Miyaura: 50% is to spam you
    2016-01-30 19:27 Miyaura: to qualify
    2016-01-30 19:27 Miyaura: lol
    2016-01-30 19:27 HappyRocket88: XD
    2016-01-30 19:27 HappyRocket88: Hopefully i didn't find such as
    2016-01-30 19:27 HappyRocket88: a lot of issues
    2016-01-30 19:28 Miyaura: on HB's map?
    2016-01-30 19:29 HappyRocket88: yeah
    2016-01-30 19:33 Miyaura: NICE
    2016-01-31 16:53 Miyaura: ok
    2016-01-31 16:53 Miyaura: wtf
    2016-01-31 16:53 Miyaura: is your new avatar
    2016-01-31 16:53 Miyaura: dude pls
    2016-01-31 16:57 HappyRocket88: XD
    2016-01-31 16:57 HappyRocket88: what's the problem with it? :>
    2016-01-31 17:10 Miyaura: i stop complaining with your wtf avater
    2016-01-31 17:11 HappyRocket88: You like turtles and why should i judge your likes? xd
    2016-01-31 17:13 Miyaura: xDDD
    2016-01-31 17:13 Miyaura: dude
    2016-01-31 17:13 Miyaura: turtles is love
    2016-01-31 17:13 Miyaura: ACTION slaps*
    2016-01-31 17:13 HappyRocket88: turtles bite so hard d:
    2016-01-31 17:19 Miyaura: turtles suck
    2016-01-31 17:19 Miyaura: they don't bite
    2016-01-31 17:20 Miyaura: it's love
    2016-01-31 17:20 Miyaura: dude
    2016-01-31 17:20 HappyRocket88: if it's love, why do you eat them then?
    2016-01-31 17:20 HappyRocket88: xd
    2016-01-31 17:27 Miyaura: btw when you'll check my diff
    2016-01-31 17:27 Miyaura: if you want to irc
    2016-01-31 17:27 Miyaura: i'm here
    2016-01-31 17:28 HappyRocket88: i'm finishing the hard
    2016-01-31 17:28 HappyRocket88: XD
    2016-01-31 17:28 Miyaura: kk
    2016-01-31 18:06 HappyRocket88: you there? o:
    2016-01-31 18:07 Miyaura: no
    2016-01-31 18:08 Miyaura: :)
    2016-01-31 18:09 Miyaura: ?
    2016-01-31 18:09 HappyRocket88: XD
    2016-01-31 18:10 HappyRocket88: don't want to force you to do a irc mod
    2016-01-31 18:10 HappyRocket88: when youre palying. n.n
    2016-01-31 18:10 Miyaura: it will be long?
    2016-01-31 18:10 HappyRocket88: I don't know. o:
    2016-01-31 18:11 Miyaura: go irc
    2016-01-31 18:11 HappyRocket88: well
    2016-01-31 18:12 HappyRocket88: let's begin _(:3J L)_
    2016-01-31 18:13 Miyaura: ok :|
    2016-01-31 18:14 HappyRocket88: why are you mad? o:
    2016-01-31 18:14 Miyaura: i'm not mad
    2016-01-31 18:14 Miyaura: xD
    2016-01-31 18:15 HappyRocket88: Then. what's with that face? :>
    2016-01-31 18:15 HappyRocket88: Btw, shouldn't this have NC 00:07:435 (4) - ?
    2016-01-31 18:15 HappyRocket88: just as well as HB24 did it in all his diffs?
    2016-01-31 18:16 Miyaura: Yup
    2016-01-31 18:16 Miyaura: fixed
    2016-01-31 18:17 HappyRocket88: If that's so, consider removing the NC here 00:07:739 (1) - to don't make a new combing spam xd
    2016-01-31 18:17 Miyaura: fixed
    2016-01-31 18:18 HappyRocket88: 00:10:937 (1,2) - would you mind blanketing them better?
    2016-01-31 18:19 Miyaura: fixed
    2016-01-31 18:19 HappyRocket88: umm i found somehow this patterning 00:11:394 (2,3,4,5) - a little bit dull due the amount of stacks.
    2016-01-31 18:20 Miyaura: heh
    2016-01-31 18:20 Miyaura: (it's fine no?)
    2016-01-31 18:20 HappyRocket88: what do you think of placing 00:11:394 (2) - here 312|200
    2016-01-31 18:20 Miyaura: fixed
    2016-01-31 18:20 Miyaura: xD
    2016-01-31 18:20 Miyaura: w/e
    2016-01-31 18:21 Miyaura: looks nice
    2016-01-31 18:22 HappyRocket88: 00:19:313 (5,6) - please, consider reducing the distance of these two.
    2016-01-31 18:22 HappyRocket88: I see a bit untidy to increase the spacing there when the strong beats reside here 00:19:617 (1) -
    2016-01-31 18:24 Miyaura: fixed
    2016-01-31 18:25 HappyRocket88: 00:21:902 (4) - not sure why the distance is shorter here when you used the same DS in the previous patterns. it would hurt no one if you place it here 216|256
    2016-01-31 18:26 Miyaura: fixed
    2016-01-31 18:28 HappyRocket88: 00:34:084 (4,1) - The DS of this part is a bit exaggerated considering is the most calm part of the song. /u\ it would flow better if you short the distance here for a nicer flow.
    2016-01-31 18:28 Miyaura: if I stack
    2016-01-31 18:28 Miyaura: 00:34:084 (4) -
    2016-01-31 18:29 Miyaura: 00:33:780 (3) - on this slider end
    2016-01-31 18:29 Miyaura: ?
    2016-01-31 18:29 HappyRocket88: ohhh
    2016-01-31 18:29 HappyRocket88: that would be really tricky x.x
    2016-01-31 18:30 Miyaura: not really
    2016-01-31 18:31 HappyRocket88: well i guess there aren't a lot of solutions xd
    2016-01-31 18:32 HappyRocket88: 00:44:896 (4) - isn't this supposed to be turned to two objects as well as you did in the rpevious patterns?
    2016-01-31 18:32 Miyaura: dunno x.x
    2016-01-31 18:33 Miyaura: long time ago i mapped this
    2016-01-31 18:34 HappyRocket88: i guess you wanted to do the same of what you did here 00:42:155 (2,3,4,5) - or 00:39:719 (2,3,4,5) -
    2016-01-31 18:35 Miyaura: no not really
    2016-01-31 18:35 Miyaura: but I guess i shall do the sam
    2016-01-31 18:35 Miyaura: same
    2016-01-31 18:35 Miyaura: no
    2016-01-31 18:35 Miyaura: ?
    2016-01-31 18:35 HappyRocket88: yep
    2016-01-31 18:36 HappyRocket88: I honestly find weird the transition of these objects 01:03:932 (4,5,6,7) - because it's more intutive if the spacing increases here for rhytmical purposes
    2016-01-31 18:37 Miyaura: i like it :(
    2016-01-31 18:38 HappyRocket88: then why you did this 01:13:678 (4,5,6,7) - later?
    2016-01-31 18:40 Miyaura: the same
    2016-01-31 18:40 Miyaura: patern
    2016-01-31 18:40 Miyaura: dude
    2016-01-31 18:40 HappyRocket88: but the spacing is different
    2016-01-31 18:41 HappyRocket88: in the first one you decreased the DS for 5 - > 6
    2016-01-31 18:41 HappyRocket88: and in the last one you did the oppsite. o.o
    2016-01-31 18:41 Miyaura: well i'll fix it
    2016-01-31 18:41 Miyaura: so it's the same
    2016-01-31 18:41 HappyRocket88: 01:14:744 (2,6) - could you please stack them? >u<
    2016-01-31 18:43 Miyaura: fixed
    2016-01-31 18:43 HappyRocket88: that's all! \o
    2016-01-31 18:43 HappyRocket88: it wasn't that long
    2016-01-31 18:43 HappyRocket88: XD
    2016-01-31 18:44 Miyaura: lol
    2016-01-31 18:44 Miyaura: really
    2016-01-31 18:44 Miyaura: xD
    2016-01-31 18:44 Miyaura: ok
    2016-01-31 18:45 HappyRocket88: now the alst diff and i'm free
    2016-01-31 18:46 Miyaura: to qualify?
    2016-01-31 18:46 Miyaura: HB is spaming me
    2016-01-31 18:46 Miyaura: xD
    2016-01-31 18:46 Miyaura: he'll fix just after you post the mod
    2016-01-31 18:47 HappyRocket88: not sure if he will address all the things
    2016-01-31 18:47 HappyRocket88: that fast D:
    2016-01-31 18:47 Miyaura: you'll pop bubble ?
    2016-01-31 18:48 HappyRocket88: no. o:
    2016-01-31 18:48 HappyRocket88: i didn't find anything unrankable. XD
    2016-01-31 18:49 HappyRocket88: but you know, this map is probably be dq'ed
    2016-01-31 18:49 HappyRocket88: because of the current nazi modders
This turtle look so good xD
HappyRocket88
Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Additionally, take care to note if any unwarranted kudosu was given out in situations that it shouldn’t have been; deny these before bubbling or qualifying.
If there are posts that should have gotten kudosu but haven’t, consult the mapper and correct the issue if necessary.
Where's the reply from Shirn's mod? ;w; In addittion, I didn't see you reply to all modders properly. Some of them were skipped somehow and you should provide an explanaiton of their mod since they took the time to mod your map. Here's a list:
  1. KASUM1
  2. Louis Cyphre
  3. Nathan Kiss
  4. Dailycare
  5. BriedisLT
  6. Kloyd
  7. Mazziv
  8. Shirn
I hope I didn't miss one.
Topic Starter
Starset

HappyRocket88 wrote:

Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Additionally, take care to note if any unwarranted kudosu was given out in situations that it shouldn’t have been; deny these before bubbling or qualifying.
If there are posts that should have gotten kudosu but haven’t, consult the mapper and correct the issue if necessary.
Where's the reply from Shirn's mod? ;w; In addittion, I didn't see you reply to all modders properly. Some of them were skipped somehow and you should provide an explanaiton of their mod since they took the time to mod your map. Here's a list:
  1. KASUM1
  2. Louis Cyphre
  3. Nathan Kiss
  4. Dailycare
  5. BriedisLT
  6. Kloyd
  7. Mazziv
  8. Shirn
I hope I didn't miss one.
well i said in some of them "No reply=Fixed"
and idk how to reply to old mods now that the map changed a lot lol
and about Shirn ill do it now x.x
Topic Starter
Starset

Shiirn wrote:

Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

As I've seen the walls of text in the other mods, I'm going to give more overviews than direct changes in this mod.

Your gunshot hitsound really glitches out near the end and sounds like ass. Might want to edit that feedback away.//well got that sound from a ranked map so i dont think its a problem

Easy
  1. I would actually increase AR by 1. [/color]

Normal
  1. 01:16:267 (4) - this blanket is pretty bad// fixed

Hard
  1. 00:49:465 (7,8,9,10) - I hate stacked 1/2 doubles like this. The jerkiness of the way they play is very annoying. This section of the song is intense enough to have movement between these notes, but this is just my suggestion.// i cant use more jumps for this hard diff thats why i made a light insane
  2. 00:52:054 (7,8) - These aren't as bad as they are red tick -> white tick, and there's only one of them.// is that causing a problem?
  3. 00:54:338 (7,8,9,10) - more doubles

Light Insane
  1. AR to 8.3 or so. As it is right now the player can barely see 2 beats into the future. 8.3 allows them to claerly see 2 beats into the future, which is a good measure for this skill level.
  2. A lot of the differences in spacing here feel fairly arbitrary. If you're going to distance snap, stick to using distance snap. When you arbitrarily break distance snap, it feels very awkward. This map is fine, but this is just a tip for the future.
  3. 00:17:028 (5,6) - blanket could use some work // fixed
  4. 00:38:957 (5,6,7) - This plays EXTREMELY awkwardly, due to the fact you're asking the player to hop from the end of 4 and make a sharp turn to hit 6, only to reverse to hit 7 and make another sharp turn to hit 8. Stack 5 and 7 and raise 6 so that it's almost a straight back-and-forth. It's easier for a player to reverse direction entirely than it is for them to make 90 degree turns. This is why squares are much harder than triangles. // well i reduced the ds since i stacked them recently so...
  5. 00:46:267 (4,5) - I don't understand why you swap back to main beat here. The instruments and vocals are still off-beat, so it'd be better to have a slider instead of (4) and allow the following stream to actually start with a circle instead of a slider.// following vocals mostly thats why :)
  6. 00:49:160 (6,9) - blanket // fixed
  7. 00:49:922 (10,1) - If you're going to have these follow the same triangular shape as the pattern before them, make sure they're stacked the right way. If you want 10 to be directly below 00:49:465 (7) - , you're gonna have to have (1) be a bit to the right of (8). Remember to move the next combo so the blankets are all kept.// well that intentional since its done to avoid confusion due to the low AR
  8. 00:54:795 (10,1) - ^ since it's a copied pattern.

First Impact
  1. 00:15:353 (3,1) - If you're going to do this kind of thing, space it so that (3) actually gets in the way of (1) and that (1)'s bend is blanketted by (3).// nah ill leave it as it is
  2. 00:15:810 (1,2) - blanket sucks // thanks :D
  3. 00:39:566 (7,8,9,10) - This feels awkward as hell. Probably due to the 1/2 double, but also due to the fact that 7 and 10 aren't stacked while 8 and 9 are. // as i said its some kind of custom stacking that i use in every one of my maps
  4. whatever
Thanks!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
Starset
oh god im in heaven...
Irreversible
considering how blantantly you overmapped 00:46:419 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 01:10:937 (1,2,3,4,5,6,1,2,3,4,5,6) - you probably end up in hell LOLjk (first impact)

As for the first one, it's a structure with triplets, and the second one I guess 01:11:165 - and 01:11:775 - are overmapped.

i hope this gets disqualified
HappyRocket88
My bad! :/ You can ask a QAT to DQ it and fix Irre's issue and qualifie it again. We have twelve hours. \o.o/
Myxo
Disqualified on request.
Topic Starter
Starset
i knew it was too easy...
ok..fixed also through all diffs (rip my 5*)
HappyRocket88
GG
Milan-
chill
Electoz
gratzzzzzz
Irreversible
re-gratz :D
Underforest
Congrats, first qualify :o :) :) :)
Topic Starter
Starset
Thanks guys ;w;
Zectro
Yo gratz dude :3
Janpai
OMG OMEDETO!!!!!
Sotarks
Gratzz
Shmiklak
Gratz :3
Ambient
oh wow gratz :oops: ;)
Kuuma
GRATZ HB
Topic Starter
Starset
0/
Sotarks
O/
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