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nano - Bull's eye

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Starset

pinataman wrote:

SPOILER
Hi. Here because Sotarks requested a M4M of some kind. Long mod is long and subjective, so take your time, and I won't feel bad if you reject all of it. Hope this helps

[General]

Set AudioLeadIn: 1500

This makes the beginning of the map have an additional 1500 ms in dead air to give the player a chance to adjust to starting the map. To do this, go to File → open .osu in notepad, and audio lead in is one of the first things at the top. Do this for each difficulty.

00:47:638 (1) – I'm not sure I see a reason for this to be a kiai section, but I'm not sure if this matters that much, or it might be handled by a BN

[First Impact]

00:00:554 (1,2,3) – Why is the distance at (1,2) bigger than that at (2,3) when there is no guitar on (2) but there is one on (3)? Shouldn't (1,2) be 1.3x DS and (2,3) be 1.4x or bigger?

00:01:804 (7) – Consider angling this so that it forms a line with 00:01:491 (5) -

00:02:897 (3) – I'd like to see a bigger change in flow/angle here to emphasize the guitar and stay consistent with what you did at 00:01:022 (3) - . If you do, you might also want to throw in a small jump (DS 1.6x?). For example: http://puu.sh/mntjo/4fcf5e3747.jpg

00:15:810 (1,2) – The curvature of these could fit better by changing (2) so that these are more equidistant like: http://puu.sh/mnqiy/475303e01a.jpg

00:17:028 (1,2,3) – Set this up so that (3) blankets (1)? http://puu.sh/mnqoo/59ba937f17.jpg

00:20:683 (1,2) – could be blanketed nicer by moving the red anchor closer to (2)

00:26:775 (1,2) – these are a little close visually, so maybe give them a bit of space?

00:35:455 (1,2) - This rough example makes the design nicer: http://puu.sh/mnqII/50cff94ad2.jpg or http://puu.sh/mnqMC/b067a5634e.jpg
00:36:064 (2,3) – Compared to the above, the DS here is a little small. Whether you go with the above change or not, try making the DS the same for these two.

00:36:673 (4,6) – Consider a SV change here. The guitar is really intense, and it'd be pretty cool if you emphasized them more. I said a lot of points about how I interpreted this part in Sotarks map, so I'll copy that here:
00:36:673 (2) – You made the SV go down? It seems like these guitars are wicked, and they increase the intensity rather than decrease it. I'd also say the guitar is more important than the vocals here for that reason, so you should focus on going with the guitar instead, and if the decrease is in SV was for the singer then I would recommend against it. It looks like the idea is to decrease SV in order to possibly build tension, and then release it on 00:37:282 (1) - . If that's what you were going for, I could see it working, but you would need to make 00:36:673 (2) – have an SV of about .25 and then have an SV of about 1.2x at 00:37:282 (1) - . Otherwise you could make 00:36:673 (2) – have .9x SV and 00:37:282 (1) – have 1.2x SV with good (as in higher) spacing into one of the notes at 00:37:130 (3,1) – (probably (1) since that's where the strong note is). 00:37:739 (1) – Keep the jump into this being relatively bigger though.
00:36:673 (4,6) – Consider making these parallel instead since there isn't enough difference between them when you mirror them like this.

00:37:739 (1) – Compare the spacing in this section to the spacing in the section before it. It feels you don't increase it across these sections enough, and so the pacing feels a little flat. Try having this section be just a little bigger, or the section before this be a little smaller, or a little of both.

00:39:719 (8,9) – Why stack this? I feel like something like this plays nicer since it gives a similar rest but doesn't change the momentum of the movement as dramatically (since I don't see what's happening that is significant enough to emphasize) (Comment below very related): http://puu.sh/mnrJ5/8dc2f5400b.jpg
00:41:089 (4,5) – These stacks aren't that bad though since the spacing into them isn't as big. But when you emphasize the above one with a bigger spacing, the stack doesn't play as well. So maybe instead keep the stack above but make the jump into it smaller and more in flow with the rest of the pattern since the flow change into it also gives it emphasis.
01:13:830 (5,6) – I feel like this has a similar issue, though it isn't as big. Do try patterns like this though: http://puu.sh/mntR4/1be25d502f.jpg

00:46:419 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) – The stream raises the intensity of the map a little too suddenly and makes it a little too intense for me. Try reducing the spacing of the stream to .9x or .8x (or .85x to go with your previous SV). (don't do ctrl shift s though since this will make the curve too tight). Furthermore, I keep wanting to say to increase the spacing of the section at 00:47:638 (1) – , and that's partly because the stream is building into a higher intensity section. So, lowering the build up lowers the expected intensity of the next section enough for me to complain less.

00:48:704 (5,1) – You decided not to go with the singer here by not making 5 a 1/1 slider, but you do at 00:53:577 (1) - . Why the change? I think it would be nicer to go with the singer at 00:48:704 (5,1) –
, and maybe make the jumps into 00:48:704 – a little bigger to emphasize the singer here. I see that you rejected Milan's suggestion about this. I'd like to reassure you that this type of rhythm of ignoring the white tick is quite common in the melody of a lot of songs. It's called syncopation, and it makes a lot of sense to ignore the downbeat because you aren't following the drums with the rhythm you have, you're following the singer, and the singer doesn't hit the downbeat, so it makes more sense to not put a note on the downbeat.

00:54:795 (1,2) – Giving this a small blanket looks nicer imo: http://puu.sh/mnr5L/a62f0c634e.jpg

00:56:013 (4,1,2,3,4,5) – This looks like it's intended to blanket. However, due to the way osu stacks this, (4,1) is not blanketed and that's the more important one to blanket. So either due +20x, +20y to undo the stack placement change or move it down so that it doesn't look close to a blanket: http://puu.sh/mnrff/f913efc890.jpg

01:02:105 (1) – This note is one of the more emphasized notes in the song, so it feels odd to have it stacked under the previous slider. Consider doing something like this to start off the energetic kiai section with more energy: http://puu.sh/mntJr/88e48987ad.jpg, scratch that, this feels nicer http://puu.sh/moOZi/cb8d494b7f.jpg.

01:26:013 (1,2,3,4) – This is the climax of the song, so I think increasing the spacing of this pattern will reflect the higher intensity here. (especially at 01:25:709 (3,1) - , you might want to make a jump here.)

[Sotark's Insane]

00:01:491 (3,4,5) - This says two contradictory things to me. You increase the intensity by increasing the rhythm at 3,4 and you also add a jump into 5. This says that the intensity of the notes after 5 have some intensity in them. However, 5 is a reverse slider. This says that these notes (esp at 00:02:116 - ) have low intensity. Try instead deleting 00:02:272 (6) – and making 5 a ½ slider and then putting another ½ slider at 00:02:116 – to fit the guitar better. This also makes the whistle there sound and play nicer. Really I didn't need the long winded explanation; the point is that 00:02:116 – plays much better when it's clickable.

00:05:554 (5) – This could flow better from 4 (using the tangent line at 5's head). Try rotating 00:05:554 (5,6,1,2,3) – by like 15 degrees

00:09:262 (5,6) – This spacing is quite high. Can you defend this? I don't see anything that would suggest 6 is high intensity, nor does this fit well with the pacing of this section of the map.

00:11:394 (2) – This is off the grid due to how its stacked. You can see that this is a problem because it touches the HP bar which looks really strange, so try moving this whole combo down. It also would look better if it were blanketed in 00:10:937 (1) - .

00:15:658 (6,1) – Try having this spacing be bigger to emphasize the guitar and contrast with the constant DS of 00:13:678 (1,2,3,4,5,1,2,3,4,5,6) - .

00:17:028 (5,1) – This jump is a little too big, and there isn't much flow change to it, so it makes the spacing feel like more of an issue. I also feel like you chose this spacing to fit the design as opposed to having a musical reason to go with it. In fact, the strong note of the guitar, which is what you have been mostly going with, gets syncopated and is actually on (5), which is a reason to not have a big jump here. It's hard to change what you have because of the design you're going for, but you can try putting 00:16:876 (4) – at 223, 164 (00:15:810 (1) – 's midpoint) to give you more to work with, though this makes the repetitive flow kind of an issue (to me) ...

00:21:140 (2,3) – Due to slider leniency, this spacing is a little low. I'd like to see the spacing increase here, and while you're changing this, it might be nicer for design and flow to have these slider be curved here, so experiment with that.

00:22:054 (5) – “This 1/1 reverse slider slows down the map more than I would like. See if there is a rhythm you like that gets a little more clicks in” is what I thought a month ago. It kind of has a role in slowing the map down to reset some of the pacing, but I can kind of see why players like me 1 month ago might not like this (to be clear, I don't care if you change this, just thought I'd throw the idea out there).

00:26:013 (2,3,4) – It'd be nice if the visual spacing was the same throughout these sliders (see p/4733934)
00:45:201 (1,2,3,4) - ^
00:17:181 (1,2,3) - ^
00:40:328 (1,2,3,4) - ^ particularly at (2)

00:34:084 (4,1) – This a rather big jump for a relatively calm section. It is especially odd since, again like 00:17:028 (5,1) – , the singer is syncopated and her strong note is at 00:34:084 (4) - . I'm having a jump here, but this seems too bit to me considering your spacing with the other parts of this section.

00:35:455 (1,3) – To me, the music on these notes feels a little repetitive. This makes the current pattern feel off since they're so different. Consider a slightly higher spacing as opposed to stacking, and also consider making 3 a slider

00:36:673 (2) – You made the SV go down? It seems like these guitars are wicked, and they increase the intensity rather than decrease it. I'd also say the guitar is more important than the vocals here for that reason, so you should focus on going with the guitar instead, and if the decrease is in SV was for the singer then I would recommend against it. It looks like the idea is to decrease SV in order to possibly build tension, and then release it on 00:37:282 (1) - . If that's what you were going for, I could see it working, but you would need to make 00:36:673 (2) – have an SV of about .25 and then have an SV of about 1.2x at 00:37:282 (1) - . Otherwise you could make 00:36:673 (2) – have .9x SV and 00:37:282 (1) – have 1.2x SV with good (as in higher) spacing into one of the notes at 00:37:130 (3,1) – (probably (1) since that's where the strong note is). 00:37:739 (1) – Keep the jump into this being relatively bigger though.

00:36:673 (2,1) – Do these need to overlap or can you space them out more?

00:37:587 (2,1) – You could give these a little more room visually since they looked a little cramped, especially with what you have before this

00:43:678 (4) – This is me being subjective, but I don't like the horizontal slider for how it looks. See if you can give this a curve that flows into the next note better. Actually, try moving it to 145, 275 for visual spacing reasons and because the angle might flow better. Or you know try whatever.

00:48:094 (2,1) – These don't look great, see if you can stack them or not overlap here.

00:50:987 (4,1) – This jump is too big. Bring down the spacing some. It's nice that you syncopated it nicely, but I still think you overdid the spacing based on the jumps in similar parts like at 00:48:704 (1) – and 00:49:770 (5,6,1) - . To further explain myself, the pitch of the singer goes lower at 00:51:140 (1) - , which generally I interpret as being lower intensity.

01:02:105 (1) – I feel like this is an important note, so the spacing into it being so low doesn't feel exciting to me. This is might be fine as is, but do consider a slight jump here.

01:02:866 (4,5) – Why did you choose to stack here? What makes the music feel like it's stopping that makes the player want to halt his/her momentum? Move (5) to 345, 89, test it out, and compare to what you have.

01:07:130 (1,3) – As a mapper, I find this interesting. I would not have chosen to repeat the flow like this, but I think it works nicely, so it's cool to see your different perspective working. Do try to increase the spacing a little bit into (3) from 1.6 to ~1.8 or 2.0x since it feels a little small

01:22:967 (1) – Consider rotating this a little and stacking 01:23:577 (3,4) - on 01:22:663 (5) – so that (5) looks nicer next to (1)?

01:24:033 (1,2,3,5,7) – This is a mess to read. Try spacing these out so the player can see what's going on more easily: http://puu.sh/moJRQ/1f2c341203.jpg

01:26:318 (4,5) – Consider moving this to 155, 11. I like this change because these are the dramatic finishes to the song, so they should break free of the pattern you have and express something different instead of conforming to the standard pattern. If you really wanted to express this idea (which I recommend doing), you might want to have (4) have x = 16 to provide a nice flow change to go with it, but this would really only play well if you could move the 01:25:404 (1,2,3) – pattern over so that then (4) isn't jammed in the corner.

[Light Insane]

00:11:394 (2,3) – I get that there is a rotation on (3) and flow change and that's fine, I just think you give too much change that it plays a little odd. Try rotating (3) by 10 degrees and adjusting it slightly so that the flow change/rotation is a little more subtle: http://puu.sh/moPGT/bc1b110af2.jpg

00:51:597 (5,6) – The way these flow into each other does not play well due to slider leniency. Try something more like: http://puu.sh/moQ7c/781e094faf.jpg

01:14:744 (2,3,4) – This is a repetitive flow. What part of the music inspired you to map it this way? I can't really tell, so maybe try doing ctrl + G on (3) and spacing it out a little like: http://puu.sh/moPPe/966d3d3bd0.jpg. This is just one option, so even if you don't like this, the point still stands about repetition that you can try to experiment with other flows.

Edit: 1/10/16, got around to some of the difficulties

[Hard]

00:01:804 (6) – whistle on the head?
00:03:679 (6) - ^
00:04:304 (1) – Why abandon the whistles? Try putting a whistle on the head of this, a whistle on the head of 00:04:772 (2) - , and a whistle on the head and tail of 00:05:554 (3) – to keep the guitar strong.

00:03:366 (5,6) - rotate these by -10 degrees so that they are symmetrical? http://puu.sh/mrifh/973862ffea.jpg

00:33:475 (2,3) – This rhythm is a little awkward for me because the strong note of the singer is at 00:34:084 – which is mapped as a slider end. Mapping it as a slider end reduces the intensity, and so I expected 1/1 rhythm after this. Instead you use ½ rhythm to get the downbeat. This played fine at 00:28:602 (2,3) – because (3) flowed directly out of (2). But in the mentioned pattern, there is a flow change into 00:34:084 (3) - , which doesn't play well with the reduced intensity of the slider end at 00:34:084 – . So either make it so there's no flow change here, or try a rhythm like this: http://puu.sh/mrj0I/d7ec34909a.jpg . This rhythm might work for 00:28:602 (2,3) – , but it's not as important there for the reason above

01:26:318 (3,4) – Consider making the audio ~85% to emphasize the final drums?

[Normal]

00:01:179 (2) – This note is extremely weak in the music, so I recommend against making it clickable. Making 00:00:554 (1) – a reverse slider plays nicer imo.
00:04:304 (1,2,3,4) – For here, you might want to try something like this (or make one of the circles a 1/1 slider): http://puu.sh/mrjr1/4885287287.jpg

00:20:226 (5) – I'm not a fan of this flow since the player has to double back into (5), but then is immediately met with anti-flow, which seems too tricky for this part. Try going with something smoother like: http://puu.sh/mrjHi/adc4c0a66e.jpg

00:16:876 (3) – Try a simpler flow here. A rough, bad example:http://puu.sh/mrk6L/049c0e7128.jpg. The reason for this is that the rhythm at 00:15:353 (5) – and 00:17:942 (5) – are a little tricky, so you want to give the player enough easy patterns or rests in order for the player to recoup and get ready again. The anti-flow here though makes it a little tricky since it increases the amount of change in motion the player has to do here.

00:26:013 (2) – This ½ rhythm is a little tricky. Why not delete this and have 00:25:556 (1) – end here instead?

00:27:536 (5) – Why stop following the guitar by not having this at 00:27:384 - ?

00:32:105 (4) – Consider making this a ½ slider? You've already given the player enough rest with the long sliders like 00:29:211 (2) - and 00:34:084 (3) - to come.

00:38:044 (2,3,4,5) – Why use so much ½ rhythm in one combo? This increases the intensity a little too suddenly and by too much, so it's a little confusing to the player, and it seems like poor pacing. Maybe try: http://puu.sh/mrmvq/6490e578c2.jpg

00:40:328 (1,2,3,4) – what do you think of this? http://puu.sh/mrmqR/27a10211e5.jpg

00:49:465 (5,6) – This is overdoing it for a normal. The singer is repetitive, so just repeat the sliders and it works fine: http://puu.sh/mrkMJ/c47153ccf1.jpg
00:54:338 (5) -

00:58:450 (2) – try deleting this and have (1) end here

[Easy]

00:11:698 (2) - Consider making this two 1/1 sliders instead?

00:30:277 (4) - Consider deleting this to give the Easy player a pause.
00:32:714 (5) - ^

I disagree with some other rhythms like at 00:12:917 (3,1) - , but this is kind of the result of mapping a melody that has a lot of polarity changes, and I'm too lazy to go into detail since I'm not sure that I'd actually make it better. I might come back again though if I have the time, I'll let you know.

Good luck!
Thanks really nice to have a detailed mod, i digged into it and fixed several things sorry for not replying to everything since its too long
CoachUmbrellas
RANK IT !
Ambient
Ay nice map

log
08:47 *Ambient is playing [https://osu.ppy.sh/b/840338 nano - Bull's eye [First Impact]]
08:47 Ambient: may i
08:48 HB24: yeah ^^
08:50 Ambient: alrigties, that was fun
08:50 HB24: sorry no pp dude xD
08:50 Ambient: lol
08:50 Ambient: nah im trying to get better at modding
08:50 Ambient: may i point out a couple of things
08:50 HB24: ofc
08:51 Ambient: 00:07:116 (3,1) - not stacked to the other 2 notes
08:52 Ambient: some of the spacing is odd such as 00:15:201 (2,3) -
08:52 Ambient: probs just the grid size but try to make it more even i reckon
08:53 Ambient: 00:32:714 (6,1) - stack maybe
08:53 HB24: about the stack
08:53 Ambient: 00:36:673 (4,6) - make these parallel
08:53 Ambient: mmm?
08:53 HB24: its stacked on editor
08:54 HB24: dunno why its not ingame
08:54 Ambient: i see
08:54 Ambient: says its not stacked for me in editor
08:54 Ambient: hmmm
08:55 Ambient: 00:39:566 (7,10) - is that stacked for you?
08:56 HB24: thats my custom stack
08:56 HB24: to avoid confusion
08:56 Ambient: righto
08:56 Ambient: 00:48:094 (2,3,4) - another odd combo, try moving the 4th note to the left
08:57 Ambient: i'll just ignore the stacks for now
08:57 Ambient: 00:54:186 (2,3,4,5,6) - space these out more i reckon, they feel too clumped
08:58 Ambient: 01:20:074 (6) - move this note a bit to the left

Love the song. GL :D
Shiirn
Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

As I've seen the walls of text in the other mods, I'm going to give more overviews than direct changes in this mod.

Your gunshot hitsound really glitches out near the end and sounds like ass. Might want to edit that feedback away.

Easy
  1. I would actually increase AR by 1.

Normal
  1. 01:16:267 (4) - this blanket is pretty bad

Hard
  1. 00:49:465 (7,8,9,10) - I hate stacked 1/2 doubles like this. The jerkiness of the way they play is very annoying. This section of the song is intense enough to have movement between these notes, but this is just my suggestion.
  2. 00:52:054 (7,8) - These aren't as bad as they are red tick -> white tick, and there's only one of them.
  3. 00:54:338 (7,8,9,10) - more doubles

Light Insane
  1. AR to 8.3 or so. As it is right now the player can barely see 2 beats into the future. 8.3 allows them to claerly see 2 beats into the future, which is a good measure for this skill level.
  2. A lot of the differences in spacing here feel fairly arbitrary. If you're going to distance snap, stick to using distance snap. When you arbitrarily break distance snap, it feels very awkward. This map is fine, but this is just a tip for the future.
  3. 00:17:028 (5,6) - blanket could use some work
  4. 00:38:957 (5,6,7) - This plays EXTREMELY awkwardly, due to the fact you're asking the player to hop from the end of 4 and make a sharp turn to hit 6, only to reverse to hit 7 and make another sharp turn to hit 8. Stack 5 and 7 and raise 6 so that it's almost a straight back-and-forth. It's easier for a player to reverse direction entirely than it is for them to make 90 degree turns. This is why squares are much harder than triangles.
  5. 00:46:267 (4,5) - I don't understand why you swap back to main beat here. The instruments and vocals are still off-beat, so it'd be better to have a slider instead of (4) and allow the following stream to actually start with a circle instead of a slider.
  6. 00:49:160 (6,9) - blanket
  7. 00:49:922 (10,1) - If you're going to have these follow the same triangular shape as the pattern before them, make sure they're stacked the right way. If you want 10 to be directly below 00:49:465 (7) - , you're gonna have to have (1) be a bit to the right of (8). Remember to move the next combo so the blankets are all kept.
  8. 00:54:795 (10,1) - ^ since it's a copied pattern.

Sotark's Insane
  1. 00:01:804 (5) - The emphasis on this entire combo is really messed up, this note being the worst. You're starting with a three-set offbeat pattern with the first two kickback notes but then swap to on-beat with two circles only to forcibly reset offbeats with this slider. I'm not quite sure what to suggest here except maybe entirely remapping it to something that uses emphasis similar to Light Insane.
  2. 00:08:805 (2) - This note was a nightmare to see with all the approach circles and overlaps from the previous combo. Please please modify this pattern so that it isn't like this.
  3. Ahhhhh all the spam usage of double 1/2 circles it's really awkward to play.
  4. All the 1/1 antijumps are rather discomforting as well. They're good times to reset your patterns and wiggle your mouse/pen hand a bit to get comfy again but this many this often just play weird.
  5. I feel like you're just going to say it's a style thing but it's not suited all that well to this rock song. I won't say remap it, but I will say this is the weakest difficulty of the set. Just bear that in mind.
  6. 00:46:419 (1,2,1,2,3,4,1,2) - redo this entirely. Starting with a kickslider on white tick just because the riff starts on the red one isn't being clever, it's being lazy. And the last two 1/4 sliders are entirely able to be 4 circles instead, it's a direct guitar riff that works perfectly fine with a stream. Just... redo this entirely.
  7. 00:47:638 (1,3) - The overlaps in the kiai can be avoided with clever re-positioning of sliders, and I thought the stacking of 00:48:247 (3) - and 00:49:160 (2) - was actually pretty cool. But you only did it once instead of the three times you could have. A missed opportunity if you ask me.
  8. 01:04:389 (7) - this reads better if it is on the opposite end of (5).
  9. 01:16:572 (5,6) - whoever told you that 1/4 sliders with no kicks are good replacements for straight up circles: ignore them. 1/4 sliders such as these are only good for situations in which the initial beat is strong enough to warrant a click, but the ending of the slider is too weak to warrant a click.

First Impact
  1. 00:15:353 (3,1) - If you're going to do this kind of thing, space it so that (3) actually gets in the way of (1) and that (1)'s bend is blanketted by (3).
  2. 00:15:810 (1,2) - blanket sucks
  3. 00:39:566 (7,8,9,10) - This feels awkward as hell. Probably due to the 1/2 double, but also due to the fact that 7 and 10 aren't stacked while 8 and 9 are.
  4. whatever
WingSilent
IRC Mod \o/
21:10 NekoLumi: i'm updating my mapset
21:10 NekoLumi: and i'll load your map now
21:11 NekoLumi: I'll start from easy to last diff
21:12 HB24: okey :)
21:12 NekoLumi: just don't forget to post the whole log (yesterday and today) into my thread, and you'll get somes kudos
21:15 HB24: done
21:17 NekoLumi: well, let's see
21:17 *NekoLumi is editing [https://osu.ppy.sh/b/840789 nano - Bull's eye [Easy]]
21:18 NekoLumi: first thing, the finish hitsound here sounds terrible and don't really fit in my opinion
21:18 NekoLumi: 00:07:435 (1) -
21:18 HB24: lol
21:18 HB24: have u watched hidan no aria?
21:18 NekoLumi: I've almost been scared xDD
21:19 NekoLumi: hum no.. why ?
21:19 HB24: so u cant understand :D
21:19 NekoLumi: if i had my heapdhones to 100% ARGHHGHGGHGAH
21:19 NekoLumi: i would have died just like as i've been shot at xD
21:20 HB24: hahaha
21:20 HB24: lol
21:21 NekoLumi: 00:11:698 (2) - > http://puu.sh/mADr9.jpg sounds better to me
21:22 NekoLumi: 00:16:572 (2) - same here ^^
21:23 NekoLumi: maybe you can lower a bit more again the volume of this green timing 00:28:145 - let's say 30% - 35% ?
21:24 HB24: guitar there xD
21:24 NekoLumi: LOL
21:24 NekoLumi: I knew you were going to say it
21:24 NekoLumi: xD
21:24 NekoLumi: so
21:24 NekoLumi: 00:36:673 (2) - remake it at 50% from here then ?
21:25 NekoLumi: (in case you applied the 30% before)
21:26 NekoLumi: 00:59:820 (4) - Perhaps you can make 3 hitcircle instead of a slider ?
21:26 NekoLumi: remember all i say is mostly suggestions
21:27 HB24: yes
21:27 HB24: but no circles
21:28 HB24: since im trying to avoid polarity issues
21:28 HB24: but i still cant
21:28 HB24: in some parts
21:28 NekoLumi: 01:16:267 (4) - 1/1 slider, because the drums are clearly here
21:29 NekoLumi: now
21:29 *NekoLumi is editing [https://osu.ppy.sh/b/842392 nano - Bull's eye [Normal]]
21:29 HB24: 01:16:876 - i want this note to be clickable
21:29 NekoLumi: i know
21:30 NekoLumi: just making a slider will make it clickable, because you click the start of the said slider
21:31 NekoLumi: what i mean, http://puu.sh/mAEhZ.jpg
21:32 HB24: oh
21:32 HB24: u mean 1/2 slider xD
21:32 NekoLumi: as i see the bpm, it's 1/1 because it hits 2 white ticks
21:33 HB24: yup
21:33 HB24: im tired again
21:33 NekoLumi: lol
21:34 HB24: okey ill consider it
21:34 NekoLumi: you want me to stop after the normal and again keep going tmorrow ?
21:35 HB24: if it doesnt bother youy
21:35 HB24: you*
21:36 NekoLumi: okay then, it's okay, i'll just finish the normal right ?
21:36 HB24: yeah
21:36 HB24: thanks :3
21:36 NekoLumi: well, 00:41:242 -
21:36 NekoLumi: empty ? :|
21:37 NekoLumi: i know the vocals are followed but this snare shouldn't be avoided :(
21:38 HB24: ill consider
21:38 NekoLumi: 01:15:658 (3) - more esthetics if curved like the previous one
21:38 HB24: wat previous one
21:39 NekoLumi: the slider just behind
21:39 HB24: 2?
21:39 NekoLumi: yes
21:39 NekoLumi: 01:19:922 (4) - i'd make this slider going on the spinner centre, what about it ?
21:40 HB24: didnt get it
21:40 NekoLumi: 01:01:648 - perhaps a hitcircle ?
21:41 NekoLumi: or even, http://puu.sh/mAEYX.jpg
21:42 NekoLumi: oh, i didn't saw the "didn't get it"
21:42 NekoLumi: wait
21:44 NekoLumi: 01:19:922 (4) - i meant this, http://puu.sh/mAF9R.jpg
21:44 NekoLumi: it is not a good idea sometimes to go away of the spinner centre
21:45 HB24: is it a really a thing?
21:45 HB24: i mean
21:46 HB24: no one pointed out this kind of suggestion xD
21:46 NekoLumi: is this needed ? i don't think, but i feel it more logic
21:46 NekoLumi: lol i know
21:46 NekoLumi: but i wanted to try it
21:46 NekoLumi: it's okay if you deny it
21:46 HB24: kinda like the current pattern but ill see :)
21:46 NekoLumi: tahts'a all i find
21:47 NekoLumi: so i'm sabing te log and tomorrow, the rest ?
21:47 HB24: thanks man
21:47 NekoLumi: saving*
21:47 HB24: and yeah
21:47 HB24: ^^
__________
19:22 *NekoLumi is editing [https://osu.ppy.sh/b/841555 nano - Bull's eye [Hard]]
19:23 NekoLumi: 00:30:429 (7) - this should be stacked on 00:30:277 (6) - instead of 00:30:582 (1) -
19:24 NekoLumi: just my point of view and my ears :D
19:24 NekoLumi: same > 00:32:714 (5,6,1) -
19:25 HB24: nah ill keep it as it is sorry
19:25 NekoLumi: as you want, i was just suggesting
19:26 NekoLumi: 01:03:704 (7) - move to 426/332 ? i'm not really a fan of this kind of triplet imo. :|
19:27 NekoLumi: 01:06:140 (2) - same
19:28 NekoLumi: 01:16:267 (7) - i see this better to fit the rythm, http://puu.sh/mBLpW.jpg
19:28 HB24: i kinda find that my way of putting triplet is easier to play xD
19:29 NekoLumi: to be honest, i've barely missed a lot of theses triplets when i played
19:29 NekoLumi: because it acts like a small jump
19:29 NekoLumi: i feel it like that
19:29 NekoLumi: so i wouldn't imagine if the diff is an insane lol
19:30 NekoLumi: with more faster sliders etc
19:30 NekoLumi: 01:24:414 (2) - here again ^^
19:31 NekoLumi: 00:01:804 (6) - & 00:03:679 (6) - hitwhistle sounds better here.
19:33 NekoLumi: here comes the time where i can find more thngs to say
19:33 *NekoLumi is editing [https://osu.ppy.sh/b/842815 nano - Bull's eye [Sotarks' Insane]]
19:34 HB24: uhhh
19:34 HB24: xD
19:34 HB24: that not my diff
19:34 HB24: can irc with him pls
19:34 HB24: can u*
19:34 NekoLumi: oh, then i'll skip this one for now
19:34 HB24: thanks :)
19:35 NekoLumi: so
19:35 *NekoLumi is editing [https://osu.ppy.sh/b/843989 nano - Bull's eye [Light Insane]]
19:35 NekoLumi: 00:01:804 (6) - 00:03:679 (6) - same as hard about hitsounds
19:35 NekoLumi: hitwhistle fits better
19:36 HB24: how to explain...
19:36 HB24: i feel like the guitar is kinda louder there
19:36 HB24: thats why i put whistles
19:36 NekoLumi: well then.. also ar 8,5 seems weak to insane :/
19:36 NekoLumi: i'd suggest 8,8 or 9
19:37 HB24: xD
19:37 NekoLumi: 00:22:815 (8,9) - honestly..
19:37 HB24: look http://puu.sh/mBLZi/fbe23365fc.png
19:37 NekoLumi: i would stack the
19:37 NekoLumi: them*
19:38 NekoLumi: wow
19:38 NekoLumi: if you do stacked this 00:25:404 (9,1) - , you could stack the one i quoted just before
19:39 NekoLumi: the stack leniency does it for you, so you don't need to avoid stacking hitcircles
19:40 HB24: would be wierd to stack the clap on 9 since it needs some emphasis
19:40 NekoLumi: same case here 00:38:957 (5,7) -
19:42 NekoLumi: 00:49:465 (7,8,10,1,2,4) - hghghgssffknqkfnkqf
19:42 NekoLumi: well hum..
19:42 NekoLumi: i almost died xDDD
19:43 HB24: dude xD
19:43 HB24: that my custom stacking
19:43 HB24: please
19:43 HB24: everybody pointed out
19:43 NekoLumi: sorry, i don't like it much ;w;
19:43 NekoLumi: i'm not forcing you to change
19:43 HB24: well its not that i like it...
19:44 HB24: its kinda used to avoid confusion
19:44 NekoLumi: lol then I am myself the reverse of the confusion.
19:44 NekoLumi: I'm confused when i see theses.
19:44 NekoLumi: and i'm not when i see them stacked properly
19:45 *NekoLumi feels weird
19:45 HB24: lol
19:46 NekoLumi: i'm not pointing out theses anymore then :)
19:46 NekoLumi: 00:49:465 (7,8,10,1,2,4) - i feel good :D
19:46 HB24: okey :)
19:46 NekoLumi: woops
19:46 NekoLumi: wrong quote
19:46 NekoLumi: 00:56:470 (1,2,3,4,5) -
19:46 HB24: lol
19:47 NekoLumi: 01:16:800 - forgot something here
19:47 NekoLumi: the stream should be complete
19:48 HB24: yeah already fixed it i knew ull say it xD
19:48 NekoLumi: 01:11:851 (1) - 40/246 ?
19:49 NekoLumi: i mean
19:49 NekoLumi: do like this ? > 01:21:597 (1) -
19:50 NekoLumi: first impact is your diff ?
19:51 HB24: yes
19:51 NekoLumi: well. i'm on it
19:51 *NekoLumi is editing [https://osu.ppy.sh/b/840338 nano - Bull's eye [First Impact]]
19:52 NekoLumi: 00:15:810 (1) - this slider is not logic, look where it ends and look where is the next hitcircle ..
19:53 NekoLumi: maybe same with this one 00:23:120 (1) -
19:55 NekoLumi: 00:58:907 (4,5) - reduce the sound of theses silders (their end) it will sounds a lot better for the guitar
19:56 NekoLumi: 01:24:795 (5,6) - make them as a slider to fit the vocals ?
20:00 NekoLumi: tested my changes in AP : http://puu.sh/mBNvL.jpg
20:00 HB24: oh
20:01 HB24: tbh this map changed a lot through mods
20:01 HB24: i had to change some patterns
20:01 NekoLumi: i know that :)
20:01 HB24: and it got fcked up
20:01 HB24: im not satisfied with it really :/
20:02 HB24: im trying not to do same mistakes in my future maps
20:02 NekoLumi: you understand now why i don't like much when random people are modding my map ^^
20:02 NekoLumi: I feel like if "they improved it"
20:03 NekoLumi: but my original flow is barely gone
20:05 HB24: yup ;w;
20:05 NekoLumi: so..
20:05 NekoLumi: i'm gonna save this log and i'll upload to your thread
20:05 NekoLumi: also from yesterday
20:05 HB24: yes
20:06 HB24: thanks very much
20:06 NekoLumi: o/
Lasse
Could it be that you forgot to look at my mod after giving kd since it is right at the end of page 2?
Or did you just not feel like replying? Since it seems that you actually replied to most mods so far
Won't insist on a reply, just trying to make sure you actually took a look at it and didn't accidentally miss it since it took some time to write, lol
Topic Starter
Starset
woops sorry forgot to reply to some mods mostly becuz i dont have much time these days ;w;

Lasse wrote:

m4m reply from my queue
General
I fixed some small delay/"unresponsiveness" on two of you hitsounds, try those: Thanks very much *-*
http://puu.sh/m8aLk/f112be3151.zip
Why are hard to Extra all HP6? It is a difficulty setting and should be used like that and not having 4 diffs from 3-5* with the same drain well the highest diff isnt extra soo...

First Impact
00:04:772 - this is clearly stronger, yet not clickable try around with some different rhythms here, would be more interesting than just keeping solely focused on the guitar when there is so much going on yes
00:05:866 - this seriously need to be clickable, mnaybe try sth like this http://i.imgur.com/LxclLB3.jpg fits the music way better and 00:06:179 (1) - shouldnt be stacked with before anyways as that makes no sense with the music did sth similar

00:07:435 (1) - seriously, do you think this is a suitable hitsound for a low piano sound? A low quality gunshot fx? please reconsider yeah dude it fits the anime and the video too and also that sound is stolen from a ranked map

00:21:140 (2,3,4) - dont ignore the piano here, sliderends feel unfitting for this, you should really map this to 1/2 + why is 00:22:358 - a sliderend? it is a very strong drum + piano sound, even if you dont change 2-3-4 (which I still recommend) change this i dont feel like remapping parts anymore imo its not very important
00:28:526 - not 1/4 here, makes it feel overmapped. at least mute sliderend changed

00:29:059 - with such audible 1/2 this feels to empty, try sth like this, will still follow vocals and fit better: http://i.imgur.com/MDU5eGO.jpg yeah since i need to rearrenge notes on the field wich will be a pain so ill pass on this one

00:29:668 (5,6,7,8) - is there any logic behind that spacing? at least not for me i dont see the problem

00:36:673 (4,6) - these feel really plain for such distorded guitar sound, try making some interesting shapes http://i.imgur.com/jwCkSsC.jpg
but actually 00:37:282 (6) - compeltely disregards the strong drums so it feels weird anyways yeah nah its okey

00:38:196 (2,4) - once you mapped the strong drum properly (clickable) then it is on a sliderend, that makes no sense consistency wise and musically
same goes for 00:42:764 (1,4) - and many others okey

00:46:648 (2,3,4,5,6,7,8,9,10,11,12,13) - this feels way too overmapped, there are no drum hits on 00:46:800 (4) - 00:47:105 (8) - 00:47:409 (12) -
this is much more fitting http://i.imgur.com/meiZbjn.jpg ughh how to say...it really fits imo with these whistles i put and now one pointed it out so maybe ill change but i really wanna keep it cuz i like the way its done and sounds ;w;
then you could also add a change in flow/direction on 00:47:181 - which would go really nice with how the guitar changes

00:52:815 - even if I said it before, this is one of the worst cases of unfitting sliderends. A strong drum beat and new vocal? happen very often in this part especially. You should understand what I mean already so no more mentioning them
also, do you really want to cover like every downbeat with those 1/1 sliders? they dont even go that wel lwith the vocals... fixed

00:56:546 (3) - completely overmapped again
also I guess you wanted a blanket, but autostacking really makes it look bad, so arrange it differently
with the new rhythm you could try sth like suqare => triangle wihich plays really nice http://i.imgur.com/ijI5rmB.jpg

00:58:754 - feels unfitting for the guitar
00:57:384 (1) - is kinda okay cause at least it goes with the vocals
but here you should try sth tha actually makes it clickable (and a slider doesnt really fit here anyways) http://i.imgur.com/EacmpAK.jpg

01:01:495 - so why does 01:01:648 (1) - not start here? where the vocals start? since that is clearly what you mapped it its barely noticable when she says only "sss" so vocals getting really hearable and stronger where i put it
01:11:165 (4) - no 1/4 here

01:25:099 (1,2,3,4,5,6,7) - there a re loud drums here on every 1/2, this is clearly a versy intense ending, you map a second Insane after a 4.7* one and still make it this underwhelming? No you don't have to throw some 6* ending on it, but actually clickable 1/2 and some spacing would be such much better with the song + probably even more spacing for 01:26:013 (4,5,6,7) - as it gets even more intense, could also spam claps to fit with the music fixed

Light Insane
Well ,the whole diff basically has the same rhythm and sliderend issues as your Extra, so no point writing everything again
basically go through the Extramod and check the stuff here too, good example is piano on 00:21:140 (2,3,4) -
or the overmapped 1/4 like osme after this: 00:46:419 (5) -
why such a long hold slider 01:16:267 (7) - at least split it like on Extra or sth
01:25:709 (2,3,4,5,6,7) - wow, you mapped more 1/2 than on extra here (also spacing and 1/2 stuff from this spot from extra applies here too)
00:32:866 (6,1) - are both strong audible sounds and should not be stacked i think its pretty gud the way it is sorry
=> actually a bit betetr executed on extra


Hard
same problems as above, but more forgiveable here as it is only a hard and you can't throw around with singletaps/jumps here at this bpm
00:32:714 (5,6,1) - this spacing is more confusing than anything else and doesnt make much sense with the music anyways
00:32:866 (6,1) - are both strong audible sounds and should not be stacked => see light insane same here i think its okey for this calm part

easy
01:10:785 (3) - path might be a bit too curvy for a lowest diff its okey
normal/easy seem kinda okay with some more polishing

hope it could help and good luck
Thanks really appreciate it but im kinda tired of changing my patterns till it becomes not my map anymore
HappyRocket88
once you've replied to all mods, i'll be back to mod this upor sotark's request
Sotarks
Okay~
My update~

Thanks Rocket-san ! :D
Topic Starter
Starset

HappyRocket88 wrote:

once you've replied to all mods, i'll be back to mod this upor sotark's request
OMG im so happy thank you rocket <3
Milan-
n b
Topic Starter
Starset
WOOOO omg thanks! <3
-GriM-
congrats
heres a rank heart thing
<3
congrats now your map is ranked and im a real bn yaa
HappyRocket88
milan stole my bubble

placeholder
Sotarks
dat placeholder turtled.
HappyRocket88
Hellow! Upon Sotarks' request.
[ General]
  1. Metadata was almost copied all form this ranked version https://osu.ppy.sh/s/356357 so I think the things are fine.
[ Easy] Overall a really polished Easy. Most of the blankets are well made and the DS is actually consistent over the whole diff. Good job! I just have few things that worry me regarding the rhythm:
  1. 00:10:937 (1) NC here to keep consistency in the way you just managed the NC in the beginning. Consider doing the same here 00:26:318 (4)
  2. 00:31:343 (2,3,4,5) Honestly, the density of circles here makes a hard pattern to follow for a beginner. It would be better if you tried out to use more slider and less circles too fill up this segment. I do believe trying something like this would make a relaxing and catchy rhythm for this diff:
[ Normal] After testing this Normal many times, I found out some minor issues to discuss:
  1. 00:04:772 (2) This reverse is making such as an uncomfortable rhythm because it's skipping such as an important beat as it is this one 00:05:241 . I highly suggest to remove the reverse and extend it until here 00:05:241 to highlight the guitar wave you were following.
  2. 00:06:179 (5) NC here and remove the NC here 00:07:435 (1) I guess it's intentional the new combo there but it plays rather weird because only three objects fro combo look awkward.
  3. 00:26:927 (4) Add a note here for consistency. I know you were following vocals here but honestly between the gap between these two objects 00:27:536 (5,1) feels unrhythmical.
  4. 00:30:582 (1) Only a preference, but I dislike how the slider-tail redirects to the next note. This just makes a non-perceptive flow from one note to another one. It would be way better if you add a red node in the end to make an easier pattern to beginners. Like:
[]
I mostly complain about the density of notes of the last two kiais. While the first one which starts here 01:02:105 uses 1/2 rhythms almost in the all the measures compared with the last kiai, which begins here 01:11:851 - , consists on 1/1 sliders and objects. Try to delete some notes and make them uniform since they're almost the same pair of kiais.
[ Hard] Nice hard, HB! Btw, what that username means? o:
  1. 00:12:003 (4,5) Not sure what you were following here but I think it would make more sense if you did a ctrl + G to highlight better the slight waves you managed in this patterning.
  2. 00:16:267 (2,3) Aesthetically talking, these two sliders look rather odd due the way they flow. Besides the shape isn't really attractive. Would you mind creating a neater pattern here? What about this?
  3. 00:29:668 (4,5) Honestly these kind of stacks create a very untidy rhythm because of how are they placed. In addition, if you make a comparison with the 1/2 you just managed here 00:30:429 (7,1) - . That 1/1 rhythm might be confusing to players to click after the dense and hardcore 1/2 the last patterning gave so it would be better if you unstacked them to a better readability purpose. Consider applying the same here 00:34:541 (4,5)
  4. 01:14:744 (2,3,4,5,6) This looks intentional but compared with this one 01:19:313 (1,2,3,4) I feel they have the same intensity which I heavily suggest make them uniform.
[ Light Insane] minor issues:
  1. 00:22:967 (9) Please, stack it over 00:22:663 (7) . Despite it looks you did it on purpose, it would be better to clean up some pixels here to place it properly. The same goes over 00:39:262 (7)
  2. 00:31:039 (2,3) Understack them. This isn't a 1/2 object and not even a 1/4 to place such as a tack on a long space pattern. Consider applying the same here 00:32:105 (5,6)
  3. 01:12:308 (2) Remove the finish of this slider. It feels really out of place compared to the finishes you managed just before.
[ Sotark's Insane]
Had an IRC mod with the mapper and we discussed somethings concerning:
  1. Stack and unstacks in the patterning.
  2. Inconsistent Distance Snap over some jumps.
  3. New combos and some other nazi things.
  4. Here's the log.
    2016-01-29 19:32 Miyaura: Ugh~
    2016-01-29 19:32 Miyaura: I like turtles.
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: HappyTurtle88
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:44 HappyRocket88: idk what your new username means
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:45 Miyaura: you don't want to know
    2016-01-29 19:45 Miyaura: x)
    2016-01-29 19:45 Miyaura: i wanted to rename in LazyMapper
    2016-01-29 19:45 Miyaura: LazyMapper88*
    2016-01-29 19:45 HappyRocket88: lazymapper69*
    2016-01-29 19:46 Miyaura: 69?
    2016-01-29 19:46 Miyaura: lol
    2016-01-29 19:47 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: so how's it going rocket ?
    2016-01-29 19:48 HappyRocket88: fine
    2016-01-29 19:48 Miyaura: how many bn check spam did u get today
    2016-01-29 19:48 Miyaura: ?
    2016-01-29 19:48 HappyRocket88: university is hard
    2016-01-29 19:48 Miyaura: ow
    2016-01-29 19:48 HappyRocket88: so i guess my bn activity will be dropped
    2016-01-29 19:48 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: university is easy in France
    2016-01-29 19:48 HappyRocket88: no icons until midtherms pass \o.o/
    2016-01-29 19:48 Miyaura: university is for lazy poeple here
    2016-01-29 19:48 Miyaura: xD
    2016-01-29 19:48 Miyaura: gl dude!
    2016-01-29 19:49 HappyRocket88: yeah ;w;
    2016-01-29 19:49 HappyRocket88: have to study and read
    2016-01-29 19:49 HappyRocket88: XDD
    2016-01-29 19:49 HappyRocket88: I hate to read long stories
    2016-01-29 19:49 HappyRocket88: XD
    2016-01-29 19:52 Miyaura: lol
    2016-01-29 19:52 Miyaura: LazyStudent88
    2016-01-29 19:52 HappyRocket88: lazystudent69
    2016-01-29 19:52 HappyRocket88: plz
    2016-01-29 19:52 Miyaura: dude why the fuck
    2016-01-29 19:53 Miyaura: 69
    2016-01-29 19:53 HappyRocket88: haven't you tried the 69 yut? o:
    2016-01-29 19:53 Miyaura: with my gf
    2016-01-29 19:53 Miyaura: yes of course
    2016-01-29 19:56 HappyRocket88: then why are you surprised everytime i wrote 69?
    2016-01-29 19:56 HappyRocket88: xd
    2016-01-29 19:56 Miyaura: i dunno
    2016-01-29 19:56 Miyaura: xD
    2016-01-29 19:56 HappyRocket88: do i look like a virgin, miya?
    2016-01-29 19:57 HappyRocket88: am i that virgin? :c
    2016-01-29 19:58 Miyaura: well i have no idea
    2016-01-29 19:58 Miyaura: :(
    2016-01-29 19:58 Miyaura: dude
    2016-01-29 19:58 Miyaura: probably not
    2016-01-29 19:58 Miyaura: :/
    2016-01-29 19:58 HappyRocket88: XDDDDDDDD
    2016-01-29 19:58 HappyRocket88: well
    2016-01-29 20:01 Miyaura: are
    2016-01-29 20:01 Miyaura: u
    2016-01-29 20:01 Miyaura: ?
    2016-01-29 20:02 HappyRocket88: i'm a
    2016-01-29 20:02 HappyRocket88: little flower in the garden >u<
    2016-01-29 20:03 Miyaura: ow
    2016-01-29 20:03 Miyaura: so u are a virgin turtle
    2016-01-29 20:03 HappyRocket88: a virgin, not a turtle
    2016-01-29 20:03 HappyRocket88: otherwhise you could eat me D:
    2016-01-29 20:04 Miyaura: dude
    2016-01-29 20:04 Miyaura: i'll finish by eating u
    2016-01-29 20:04 Miyaura: one day
    2016-01-30 12:42 Miyaura: Ok.
    2016-01-30 12:42 Miyaura: Wtf is this avatar ?
    2016-01-30 12:43 HappyRocket88: XDD
    2016-01-30 12:43 HappyRocket88: Excentric
    2016-01-30 12:43 HappyRocket88: xd
    2016-01-30 12:43 Miyaura: ><
    2016-01-30 13:23 Miyaura: duude
    2016-01-30 13:23 Miyaura: milan bubbled HB's map
    2016-01-30 13:23 Miyaura: do u think u can qualify
    2016-01-30 13:24 HappyRocket88: he already bubbled it?
    2016-01-30 13:24 HappyRocket88: how fast
    2016-01-30 13:24 HappyRocket88: xd
    2016-01-30 13:25 Miyaura: yeah
    2016-01-30 13:25 Miyaura: xD
    2016-01-30 13:26 HappyRocket88: going to finish this GD
    2016-01-30 13:26 HappyRocket88: and then i'll take part of his map xd
    2016-01-30 13:26 Miyaura: cool :)
    2016-01-30 19:25 Miyaura: ><
    2016-01-30 19:26 HappyRocket88: >w</
    2016-01-30 19:26 Miyaura: stop sleeping you robot
    2016-01-30 19:26 Miyaura: (jk)
    2016-01-30 19:26 HappyRocket88: But /u\
    2016-01-30 19:26 HappyRocket88: I know HB24 is
    2016-01-30 19:26 Miyaura: :(
    2016-01-30 19:26 Miyaura: is ?
    2016-01-30 19:26 HappyRocket88: so hyped because of the bubble but i told him to wait xD
    2016-01-30 19:27 Miyaura: HB24 IS SPAMMED ME
    2016-01-30 19:27 Miyaura: SPAMMING ME
    2016-01-30 19:27 Miyaura: ALL DAY LONG
    2016-01-30 19:27 Miyaura: 50% is to THANK ME BY GETTING MILAN
    2016-01-30 19:27 Miyaura: 50% is to spam you
    2016-01-30 19:27 Miyaura: to qualify
    2016-01-30 19:27 Miyaura: lol
    2016-01-30 19:27 HappyRocket88: XD
    2016-01-30 19:27 HappyRocket88: Hopefully i didn't find such as
    2016-01-30 19:27 HappyRocket88: a lot of issues
    2016-01-30 19:28 Miyaura: on HB's map?
    2016-01-30 19:29 HappyRocket88: yeah
    2016-01-30 19:33 Miyaura: NICE
    2016-01-31 16:53 Miyaura: ok
    2016-01-31 16:53 Miyaura: wtf
    2016-01-31 16:53 Miyaura: is your new avatar
    2016-01-31 16:53 Miyaura: dude pls
    2016-01-31 16:57 HappyRocket88: XD
    2016-01-31 16:57 HappyRocket88: what's the problem with it? :>
    2016-01-31 17:10 Miyaura: i stop complaining with your wtf avater
    2016-01-31 17:11 HappyRocket88: You like turtles and why should i judge your likes? xd
    2016-01-31 17:13 Miyaura: xDDD
    2016-01-31 17:13 Miyaura: dude
    2016-01-31 17:13 Miyaura: turtles is love
    2016-01-31 17:13 Miyaura: ACTION slaps*
    2016-01-31 17:13 HappyRocket88: turtles bite so hard d:
    2016-01-31 17:19 Miyaura: turtles suck
    2016-01-31 17:19 Miyaura: they don't bite
    2016-01-31 17:20 Miyaura: it's love
    2016-01-31 17:20 Miyaura: dude
    2016-01-31 17:20 HappyRocket88: if it's love, why do you eat them then?
    2016-01-31 17:20 HappyRocket88: xd
    2016-01-31 17:27 Miyaura: btw when you'll check my diff
    2016-01-31 17:27 Miyaura: if you want to irc
    2016-01-31 17:27 Miyaura: i'm here
    2016-01-31 17:28 HappyRocket88: i'm finishing the hard
    2016-01-31 17:28 HappyRocket88: XD
    2016-01-31 17:28 Miyaura: kk
    2016-01-31 18:06 HappyRocket88: you there? o:
    2016-01-31 18:07 Miyaura: no
    2016-01-31 18:08 Miyaura: :)
    2016-01-31 18:09 Miyaura: ?
    2016-01-31 18:09 HappyRocket88: XD
    2016-01-31 18:10 HappyRocket88: don't want to force you to do a irc mod
    2016-01-31 18:10 HappyRocket88: when youre palying. n.n
    2016-01-31 18:10 Miyaura: it will be long?
    2016-01-31 18:10 HappyRocket88: I don't know. o:
    2016-01-31 18:11 Miyaura: go irc
    2016-01-31 18:11 HappyRocket88: well
    2016-01-31 18:12 HappyRocket88: let's begin _(:3J L)_
    2016-01-31 18:13 Miyaura: ok :|
    2016-01-31 18:14 HappyRocket88: why are you mad? o:
    2016-01-31 18:14 Miyaura: i'm not mad
    2016-01-31 18:14 Miyaura: xD
    2016-01-31 18:15 HappyRocket88: Then. what's with that face? :>
    2016-01-31 18:15 HappyRocket88: Btw, shouldn't this have NC 00:07:435 (4) - ?
    2016-01-31 18:15 HappyRocket88: just as well as HB24 did it in all his diffs?
    2016-01-31 18:16 Miyaura: Yup
    2016-01-31 18:16 Miyaura: fixed
    2016-01-31 18:17 HappyRocket88: If that's so, consider removing the NC here 00:07:739 (1) - to don't make a new combing spam xd
    2016-01-31 18:17 Miyaura: fixed
    2016-01-31 18:18 HappyRocket88: 00:10:937 (1,2) - would you mind blanketing them better?
    2016-01-31 18:19 Miyaura: fixed
    2016-01-31 18:19 HappyRocket88: umm i found somehow this patterning 00:11:394 (2,3,4,5) - a little bit dull due the amount of stacks.
    2016-01-31 18:20 Miyaura: heh
    2016-01-31 18:20 Miyaura: (it's fine no?)
    2016-01-31 18:20 HappyRocket88: what do you think of placing 00:11:394 (2) - here 312|200
    2016-01-31 18:20 Miyaura: fixed
    2016-01-31 18:20 Miyaura: xD
    2016-01-31 18:20 Miyaura: w/e
    2016-01-31 18:21 Miyaura: looks nice
    2016-01-31 18:22 HappyRocket88: 00:19:313 (5,6) - please, consider reducing the distance of these two.
    2016-01-31 18:22 HappyRocket88: I see a bit untidy to increase the spacing there when the strong beats reside here 00:19:617 (1) -
    2016-01-31 18:24 Miyaura: fixed
    2016-01-31 18:25 HappyRocket88: 00:21:902 (4) - not sure why the distance is shorter here when you used the same DS in the previous patterns. it would hurt no one if you place it here 216|256
    2016-01-31 18:26 Miyaura: fixed
    2016-01-31 18:28 HappyRocket88: 00:34:084 (4,1) - The DS of this part is a bit exaggerated considering is the most calm part of the song. /u\ it would flow better if you short the distance here for a nicer flow.
    2016-01-31 18:28 Miyaura: if I stack
    2016-01-31 18:28 Miyaura: 00:34:084 (4) -
    2016-01-31 18:29 Miyaura: 00:33:780 (3) - on this slider end
    2016-01-31 18:29 Miyaura: ?
    2016-01-31 18:29 HappyRocket88: ohhh
    2016-01-31 18:29 HappyRocket88: that would be really tricky x.x
    2016-01-31 18:30 Miyaura: not really
    2016-01-31 18:31 HappyRocket88: well i guess there aren't a lot of solutions xd
    2016-01-31 18:32 HappyRocket88: 00:44:896 (4) - isn't this supposed to be turned to two objects as well as you did in the rpevious patterns?
    2016-01-31 18:32 Miyaura: dunno x.x
    2016-01-31 18:33 Miyaura: long time ago i mapped this
    2016-01-31 18:34 HappyRocket88: i guess you wanted to do the same of what you did here 00:42:155 (2,3,4,5) - or 00:39:719 (2,3,4,5) -
    2016-01-31 18:35 Miyaura: no not really
    2016-01-31 18:35 Miyaura: but I guess i shall do the sam
    2016-01-31 18:35 Miyaura: same
    2016-01-31 18:35 Miyaura: no
    2016-01-31 18:35 Miyaura: ?
    2016-01-31 18:35 HappyRocket88: yep
    2016-01-31 18:36 HappyRocket88: I honestly find weird the transition of these objects 01:03:932 (4,5,6,7) - because it's more intutive if the spacing increases here for rhytmical purposes
    2016-01-31 18:37 Miyaura: i like it :(
    2016-01-31 18:38 HappyRocket88: then why you did this 01:13:678 (4,5,6,7) - later?
    2016-01-31 18:40 Miyaura: the same
    2016-01-31 18:40 Miyaura: patern
    2016-01-31 18:40 Miyaura: dude
    2016-01-31 18:40 HappyRocket88: but the spacing is different
    2016-01-31 18:41 HappyRocket88: in the first one you decreased the DS for 5 - > 6
    2016-01-31 18:41 HappyRocket88: and in the last one you did the oppsite. o.o
    2016-01-31 18:41 Miyaura: well i'll fix it
    2016-01-31 18:41 Miyaura: so it's the same
    2016-01-31 18:41 HappyRocket88: 01:14:744 (2,6) - could you please stack them? >u<
    2016-01-31 18:43 Miyaura: fixed
    2016-01-31 18:43 HappyRocket88: that's all! \o
    2016-01-31 18:43 HappyRocket88: it wasn't that long
    2016-01-31 18:43 HappyRocket88: XD
    2016-01-31 18:44 Miyaura: lol
    2016-01-31 18:44 Miyaura: really
    2016-01-31 18:44 Miyaura: xD
    2016-01-31 18:44 Miyaura: ok
    2016-01-31 18:45 HappyRocket88: now the alst diff and i'm free
    2016-01-31 18:46 Miyaura: to qualify?
    2016-01-31 18:46 Miyaura: HB is spaming me
    2016-01-31 18:46 Miyaura: xD
    2016-01-31 18:46 Miyaura: he'll fix just after you post the mod
    2016-01-31 18:47 HappyRocket88: not sure if he will address all the things
    2016-01-31 18:47 HappyRocket88: that fast D:
    2016-01-31 18:47 Miyaura: you'll pop bubble ?
    2016-01-31 18:48 HappyRocket88: no. o:
    2016-01-31 18:48 HappyRocket88: i didn't find anything unrankable. XD
    2016-01-31 18:49 HappyRocket88: but you know, this map is probably be dq'ed
    2016-01-31 18:49 HappyRocket88: because of the current nazi modders
First Impact Nice extra! PP plox!
  1. 00:16:267 (2) Ctrl + G here to improve the flow of the previous slider.
  2. 00:17:028 (1,2) Increase the DS of these two objects. They're slightly closer compared to the other patterns. Consider applying the same here 00:19:617 (1,2) -
  3. 00:39:110 (6) NC here to keep consistency in the way you just managed the NC. Consider applying the same here 00:43:983 (4) - 00:53:881 (6) -
  4. 01:10:480 (4,5,6,1) Oh, please, if this is supposed to be a star jump pattern consider to make it tidier for a nicer flower.
  5. 01:11:394 (1,2,3,4,5,6) Considering the angle of shape of the previous six.stream pattern, it would make more sense if this followed the same angle of flow to keep consistent the circulation of the objects in a more perceptive way. Here there are some objects.
  6. 01:13:830 (5,6) This stack makes this pattern to flow in a very awkward weird due the 1/4 stack you managed just before. It would make more sense if you unstacked them and try the smoother jumps you were keeping till now.
go go power rangers!
Topic Starter
Starset

HappyRocket88 wrote:

Hellow! Upon Sotarks' request.
[ General]
  1. Metadata was almost copied all form this ranked version https://osu.ppy.sh/s/356357 so I think the things are fine.
[ Easy] Overall a really polished Easy. Most of the blankets are well made and the DS is actually consistent over the whole diff. Good job! I just have few things that worry me regarding the rhythm:
  1. 00:10:937 (1) NC here to keep consistency in the way you just managed the NC in the beginning. Consider doing the same here 00:26:318 (4)// sure
  2. 00:31:343 (2,3,4,5) Honestly, the density of circles here makes a hard pattern to follow for a beginner. It would be better if you tried out to use more slider and less circles too fill up this segment. I do believe trying something like this would make a relaxing and catchy rhythm for this diff:// i dont think so, making that will make this note 00:32:409 - clickable for no reason and this one 00:32:714 - not and it should be clickable :p
[ Normal] After testing this Normal many times, I found out some minor issues to discuss:
  1. 00:04:772 (2) This reverse is making such as an uncomfortable rhythm because it's skipping such as an important beat as it is this one 00:05:241 . I highly suggest to remove the reverse and extend it until here 00:05:241 to highlight the guitar wave you were following. //im following bass here dude ;w; i think u know it since next notes are following nothing but the bass
  2. 00:06:179 (5) NC here and remove the NC here 00:07:435 (1) I guess it's intentional the new combo there but it plays rather weird because only three objects fro combo look awkward. //ok
  3. 00:26:927 (4) Add a note here for consistency. I know you were following vocals here but honestly between the gap between these two objects 00:27:536 (5,1) feels unrhythmical. //uhh u mean here 00:26:927 - ? im following the melody there
  4. 00:30:582 (1) Only a preference, but I dislike how the slider-tail redirects to the next note. This just makes a non-perceptive flow from one note to another one. It would be way better if you add a red node in the end to make an easier pattern to beginners. Like: //yes true
[]
I mostly complain about the density of notes of the last two kiais. While the first one which starts here 01:02:105 uses 1/2 rhythms almost in the all the measures compared with the last kiai, which begins here 01:11:851 - , consists on 1/1 sliders and objects. Try to delete some notes and make them uniform since they're almost the same pair of kiais.//well i kinda understand wat u said but in the last kiai begining from here 01:16:876 - song forced me to not use 1/2 since it changed in term of rythme, however i atryed to add a note here 01:12:764 - so at least it can be some kind of balanced (didnt want to remove notes since bns pointed out that kiai is easy compared to the rest)
[ Hard] Nice hard, HB! Btw, what that username means? o: //its the initials of my name :D
  1. 00:12:003 (4,5) Not sure what you were following here but I think it would make more sense if you did a ctrl + G to highlight better the slight waves you managed in this patterning. //Melody man im following melody and if i do wat u said ill be skiping a change of tone here 00:12:155 -
  2. 00:16:267 (2,3) Aesthetically talking, these two sliders look rather odd due the way they flow. Besides the shape isn't really attractive. Would you mind creating a neater pattern here? What about this? //did sth similar
  3. 00:29:668 (4,5) Honestly these kind of stacks create a very untidy rhythm because of how are they placed. In addition, if you make a comparison with the 1/2 you just managed here 00:30:429 (7,1) - . That 1/1 rhythm might be confusing to players to click after the dense and hardcore 1/2 the last patterning gave so it would be better if you unstacked them to a better readability purpose. Consider applying the same here 00:34:541 (4,5) //Fixed
  4. 01:14:744 (2,3,4,5,6) This looks intentional but compared with this one 01:19:313 (1,2,3,4) I feel they have the same intensity which I heavily suggest make them uniform. //idk wat u mean by "uniform" but i think i got u, changed
[ Light Insane] minor issues:
  1. 00:22:967 (9) Please, stack it over 00:22:663 (7) . Despite it looks you did it on purpose, it would be better to clean up some pixels here to place it properly. The same goes over 00:39:262 (7) //ok :)
  2. 00:31:039 (2,3) Understack them. This isn't a 1/2 object and not even a 1/4 to place such as a tack on a long space pattern. Consider applying the same here 00:32:105 (5,6) //understack? if u meant unstacking them but why, there s like a 1/1 break between those two so separating them would not make much sense to me :/
  3. 01:12:308 (2) Remove the finish of this slider. It feels really out of place compared to the finishes you managed just before. //yes
    [/code][/box]
First Impact Nice extra! PP plox!
  1. 00:16:267 (2) Ctrl + G here to improve the flow of the previous slider. //done
  2. 00:17:028 (1,2) Increase the DS of these two objects. They're slightly closer compared to the other patterns. Consider applying the same here 00:19:617 (1,2) - //fixed
  3. 00:39:110 (6) NC here to keep consistency in the way you just managed the NC. Consider applying the same here 00:43:983 (4) - 00:53:881 (6) - //yeah
  4. 01:10:480 (4,5,6,1) Oh, please, if this is supposed to be a star jump pattern consider to make it tidier for a nicer flower.//i tryed ;w;
  5. 01:11:394 (1,2,3,4,5,6) Considering the angle of shape of the previous six.stream pattern, it would make more sense if this followed the same angle of flow to keep consistent the circulation of the objects in a more perceptive way. Here there are some objects. //idk why all ppl hate that stream xD but oh well did some changes
  6. 01:13:830 (5,6) This stack makes this pattern to flow in a very awkward weird due the 1/4 stack you managed just before. It would make more sense if you unstacked them and try the smoother jumps you were keeping till now. //yeah done
go go power rangers!
Thanks so much rocket <3 Updated and hope its ready now!
Sotarks

HappyRocket88 wrote:

Sotark's Insane
Had an IRC mod with the mapper and we discussed somethings concerning:
  1. Stack and unstacks in the patterning.
  2. Inconsistent Distance Snap over some jumps.
  3. New combos and some other nazi things.
  4. Here's the log.
    2016-01-29 19:32 Miyaura: Ugh~
    2016-01-29 19:32 Miyaura: I like turtles.
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: TURTLES
    2016-01-29 19:44 Miyaura: HappyTurtle88
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:44 HappyRocket88: idk what your new username means
    2016-01-29 19:44 HappyRocket88: xd
    2016-01-29 19:45 Miyaura: you don't want to know
    2016-01-29 19:45 Miyaura: x)
    2016-01-29 19:45 Miyaura: i wanted to rename in LazyMapper
    2016-01-29 19:45 Miyaura: LazyMapper88*
    2016-01-29 19:45 HappyRocket88: lazymapper69*
    2016-01-29 19:46 Miyaura: 69?
    2016-01-29 19:46 Miyaura: lol
    2016-01-29 19:47 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: so how's it going rocket ?
    2016-01-29 19:48 HappyRocket88: fine
    2016-01-29 19:48 Miyaura: how many bn check spam did u get today
    2016-01-29 19:48 Miyaura: ?
    2016-01-29 19:48 HappyRocket88: university is hard
    2016-01-29 19:48 Miyaura: ow
    2016-01-29 19:48 HappyRocket88: so i guess my bn activity will be dropped
    2016-01-29 19:48 HappyRocket88: xd
    2016-01-29 19:48 Miyaura: university is easy in France
    2016-01-29 19:48 HappyRocket88: no icons until midtherms pass \o.o/
    2016-01-29 19:48 Miyaura: university is for lazy poeple here
    2016-01-29 19:48 Miyaura: xD
    2016-01-29 19:48 Miyaura: gl dude!
    2016-01-29 19:49 HappyRocket88: yeah ;w;
    2016-01-29 19:49 HappyRocket88: have to study and read
    2016-01-29 19:49 HappyRocket88: XDD
    2016-01-29 19:49 HappyRocket88: I hate to read long stories
    2016-01-29 19:49 HappyRocket88: XD
    2016-01-29 19:52 Miyaura: lol
    2016-01-29 19:52 Miyaura: LazyStudent88
    2016-01-29 19:52 HappyRocket88: lazystudent69
    2016-01-29 19:52 HappyRocket88: plz
    2016-01-29 19:52 Miyaura: dude why the fuck
    2016-01-29 19:53 Miyaura: 69
    2016-01-29 19:53 HappyRocket88: haven't you tried the 69 yut? o:
    2016-01-29 19:53 Miyaura: with my gf
    2016-01-29 19:53 Miyaura: yes of course
    2016-01-29 19:56 HappyRocket88: then why are you surprised everytime i wrote 69?
    2016-01-29 19:56 HappyRocket88: xd
    2016-01-29 19:56 Miyaura: i dunno
    2016-01-29 19:56 Miyaura: xD
    2016-01-29 19:56 HappyRocket88: do i look like a virgin, miya?
    2016-01-29 19:57 HappyRocket88: am i that virgin? :c
    2016-01-29 19:58 Miyaura: well i have no idea
    2016-01-29 19:58 Miyaura: :(
    2016-01-29 19:58 Miyaura: dude
    2016-01-29 19:58 Miyaura: probably not
    2016-01-29 19:58 Miyaura: :/
    2016-01-29 19:58 HappyRocket88: XDDDDDDDD
    2016-01-29 19:58 HappyRocket88: well
    2016-01-29 20:01 Miyaura: are
    2016-01-29 20:01 Miyaura: u
    2016-01-29 20:01 Miyaura: ?
    2016-01-29 20:02 HappyRocket88: i'm a
    2016-01-29 20:02 HappyRocket88: little flower in the garden >u<
    2016-01-29 20:03 Miyaura: ow
    2016-01-29 20:03 Miyaura: so u are a virgin turtle
    2016-01-29 20:03 HappyRocket88: a virgin, not a turtle
    2016-01-29 20:03 HappyRocket88: otherwhise you could eat me D:
    2016-01-29 20:04 Miyaura: dude
    2016-01-29 20:04 Miyaura: i'll finish by eating u
    2016-01-29 20:04 Miyaura: one day
    2016-01-30 12:42 Miyaura: Ok.
    2016-01-30 12:42 Miyaura: Wtf is this avatar ?
    2016-01-30 12:43 HappyRocket88: XDD
    2016-01-30 12:43 HappyRocket88: Excentric
    2016-01-30 12:43 HappyRocket88: xd
    2016-01-30 12:43 Miyaura: ><
    2016-01-30 13:23 Miyaura: duude
    2016-01-30 13:23 Miyaura: milan bubbled HB's map
    2016-01-30 13:23 Miyaura: do u think u can qualify
    2016-01-30 13:24 HappyRocket88: he already bubbled it?
    2016-01-30 13:24 HappyRocket88: how fast
    2016-01-30 13:24 HappyRocket88: xd
    2016-01-30 13:25 Miyaura: yeah
    2016-01-30 13:25 Miyaura: xD
    2016-01-30 13:26 HappyRocket88: going to finish this GD
    2016-01-30 13:26 HappyRocket88: and then i'll take part of his map xd
    2016-01-30 13:26 Miyaura: cool :)
    2016-01-30 19:25 Miyaura: ><
    2016-01-30 19:26 HappyRocket88: >w</
    2016-01-30 19:26 Miyaura: stop sleeping you robot
    2016-01-30 19:26 Miyaura: (jk)
    2016-01-30 19:26 HappyRocket88: But /u\
    2016-01-30 19:26 HappyRocket88: I know HB24 is
    2016-01-30 19:26 Miyaura: :(
    2016-01-30 19:26 Miyaura: is ?
    2016-01-30 19:26 HappyRocket88: so hyped because of the bubble but i told him to wait xD
    2016-01-30 19:27 Miyaura: HB24 IS SPAMMED ME
    2016-01-30 19:27 Miyaura: SPAMMING ME
    2016-01-30 19:27 Miyaura: ALL DAY LONG
    2016-01-30 19:27 Miyaura: 50% is to THANK ME BY GETTING MILAN
    2016-01-30 19:27 Miyaura: 50% is to spam you
    2016-01-30 19:27 Miyaura: to qualify
    2016-01-30 19:27 Miyaura: lol
    2016-01-30 19:27 HappyRocket88: XD
    2016-01-30 19:27 HappyRocket88: Hopefully i didn't find such as
    2016-01-30 19:27 HappyRocket88: a lot of issues
    2016-01-30 19:28 Miyaura: on HB's map?
    2016-01-30 19:29 HappyRocket88: yeah
    2016-01-30 19:33 Miyaura: NICE
    2016-01-31 16:53 Miyaura: ok
    2016-01-31 16:53 Miyaura: wtf
    2016-01-31 16:53 Miyaura: is your new avatar
    2016-01-31 16:53 Miyaura: dude pls
    2016-01-31 16:57 HappyRocket88: XD
    2016-01-31 16:57 HappyRocket88: what's the problem with it? :>
    2016-01-31 17:10 Miyaura: i stop complaining with your wtf avater
    2016-01-31 17:11 HappyRocket88: You like turtles and why should i judge your likes? xd
    2016-01-31 17:13 Miyaura: xDDD
    2016-01-31 17:13 Miyaura: dude
    2016-01-31 17:13 Miyaura: turtles is love
    2016-01-31 17:13 Miyaura: ACTION slaps*
    2016-01-31 17:13 HappyRocket88: turtles bite so hard d:
    2016-01-31 17:19 Miyaura: turtles suck
    2016-01-31 17:19 Miyaura: they don't bite
    2016-01-31 17:20 Miyaura: it's love
    2016-01-31 17:20 Miyaura: dude
    2016-01-31 17:20 HappyRocket88: if it's love, why do you eat them then?
    2016-01-31 17:20 HappyRocket88: xd
    2016-01-31 17:27 Miyaura: btw when you'll check my diff
    2016-01-31 17:27 Miyaura: if you want to irc
    2016-01-31 17:27 Miyaura: i'm here
    2016-01-31 17:28 HappyRocket88: i'm finishing the hard
    2016-01-31 17:28 HappyRocket88: XD
    2016-01-31 17:28 Miyaura: kk
    2016-01-31 18:06 HappyRocket88: you there? o:
    2016-01-31 18:07 Miyaura: no
    2016-01-31 18:08 Miyaura: :)
    2016-01-31 18:09 Miyaura: ?
    2016-01-31 18:09 HappyRocket88: XD
    2016-01-31 18:10 HappyRocket88: don't want to force you to do a irc mod
    2016-01-31 18:10 HappyRocket88: when youre palying. n.n
    2016-01-31 18:10 Miyaura: it will be long?
    2016-01-31 18:10 HappyRocket88: I don't know. o:
    2016-01-31 18:11 Miyaura: go irc
    2016-01-31 18:11 HappyRocket88: well
    2016-01-31 18:12 HappyRocket88: let's begin _(:3J L)_
    2016-01-31 18:13 Miyaura: ok :|
    2016-01-31 18:14 HappyRocket88: why are you mad? o:
    2016-01-31 18:14 Miyaura: i'm not mad
    2016-01-31 18:14 Miyaura: xD
    2016-01-31 18:15 HappyRocket88: Then. what's with that face? :>
    2016-01-31 18:15 HappyRocket88: Btw, shouldn't this have NC 00:07:435 (4) - ?
    2016-01-31 18:15 HappyRocket88: just as well as HB24 did it in all his diffs?
    2016-01-31 18:16 Miyaura: Yup
    2016-01-31 18:16 Miyaura: fixed
    2016-01-31 18:17 HappyRocket88: If that's so, consider removing the NC here 00:07:739 (1) - to don't make a new combing spam xd
    2016-01-31 18:17 Miyaura: fixed
    2016-01-31 18:18 HappyRocket88: 00:10:937 (1,2) - would you mind blanketing them better?
    2016-01-31 18:19 Miyaura: fixed
    2016-01-31 18:19 HappyRocket88: umm i found somehow this patterning 00:11:394 (2,3,4,5) - a little bit dull due the amount of stacks.
    2016-01-31 18:20 Miyaura: heh
    2016-01-31 18:20 Miyaura: (it's fine no?)
    2016-01-31 18:20 HappyRocket88: what do you think of placing 00:11:394 (2) - here 312|200
    2016-01-31 18:20 Miyaura: fixed
    2016-01-31 18:20 Miyaura: xD
    2016-01-31 18:20 Miyaura: w/e
    2016-01-31 18:21 Miyaura: looks nice
    2016-01-31 18:22 HappyRocket88: 00:19:313 (5,6) - please, consider reducing the distance of these two.
    2016-01-31 18:22 HappyRocket88: I see a bit untidy to increase the spacing there when the strong beats reside here 00:19:617 (1) -
    2016-01-31 18:24 Miyaura: fixed
    2016-01-31 18:25 HappyRocket88: 00:21:902 (4) - not sure why the distance is shorter here when you used the same DS in the previous patterns. it would hurt no one if you place it here 216|256
    2016-01-31 18:26 Miyaura: fixed
    2016-01-31 18:28 HappyRocket88: 00:34:084 (4,1) - The DS of this part is a bit exaggerated considering is the most calm part of the song. /u\ it would flow better if you short the distance here for a nicer flow.
    2016-01-31 18:28 Miyaura: if I stack
    2016-01-31 18:28 Miyaura: 00:34:084 (4) -
    2016-01-31 18:29 Miyaura: 00:33:780 (3) - on this slider end
    2016-01-31 18:29 Miyaura: ?
    2016-01-31 18:29 HappyRocket88: ohhh
    2016-01-31 18:29 HappyRocket88: that would be really tricky x.x
    2016-01-31 18:30 Miyaura: not really
    2016-01-31 18:31 HappyRocket88: well i guess there aren't a lot of solutions xd
    2016-01-31 18:32 HappyRocket88: 00:44:896 (4) - isn't this supposed to be turned to two objects as well as you did in the rpevious patterns?
    2016-01-31 18:32 Miyaura: dunno x.x
    2016-01-31 18:33 Miyaura: long time ago i mapped this
    2016-01-31 18:34 HappyRocket88: i guess you wanted to do the same of what you did here 00:42:155 (2,3,4,5) - or 00:39:719 (2,3,4,5) -
    2016-01-31 18:35 Miyaura: no not really
    2016-01-31 18:35 Miyaura: but I guess i shall do the sam
    2016-01-31 18:35 Miyaura: same
    2016-01-31 18:35 Miyaura: no
    2016-01-31 18:35 Miyaura: ?
    2016-01-31 18:35 HappyRocket88: yep
    2016-01-31 18:36 HappyRocket88: I honestly find weird the transition of these objects 01:03:932 (4,5,6,7) - because it's more intutive if the spacing increases here for rhytmical purposes
    2016-01-31 18:37 Miyaura: i like it :(
    2016-01-31 18:38 HappyRocket88: then why you did this 01:13:678 (4,5,6,7) - later?
    2016-01-31 18:40 Miyaura: the same
    2016-01-31 18:40 Miyaura: patern
    2016-01-31 18:40 Miyaura: dude
    2016-01-31 18:40 HappyRocket88: but the spacing is different
    2016-01-31 18:41 HappyRocket88: in the first one you decreased the DS for 5 - > 6
    2016-01-31 18:41 HappyRocket88: and in the last one you did the oppsite. o.o
    2016-01-31 18:41 Miyaura: well i'll fix it
    2016-01-31 18:41 Miyaura: so it's the same
    2016-01-31 18:41 HappyRocket88: 01:14:744 (2,6) - could you please stack them? >u<
    2016-01-31 18:43 Miyaura: fixed
    2016-01-31 18:43 HappyRocket88: that's all! \o
    2016-01-31 18:43 HappyRocket88: it wasn't that long
    2016-01-31 18:43 HappyRocket88: XD
    2016-01-31 18:44 Miyaura: lol
    2016-01-31 18:44 Miyaura: really
    2016-01-31 18:44 Miyaura: xD
    2016-01-31 18:44 Miyaura: ok
    2016-01-31 18:45 HappyRocket88: now the alst diff and i'm free
    2016-01-31 18:46 Miyaura: to qualify?
    2016-01-31 18:46 Miyaura: HB is spaming me
    2016-01-31 18:46 Miyaura: xD
    2016-01-31 18:46 Miyaura: he'll fix just after you post the mod
    2016-01-31 18:47 HappyRocket88: not sure if he will address all the things
    2016-01-31 18:47 HappyRocket88: that fast D:
    2016-01-31 18:47 Miyaura: you'll pop bubble ?
    2016-01-31 18:48 HappyRocket88: no. o:
    2016-01-31 18:48 HappyRocket88: i didn't find anything unrankable. XD
    2016-01-31 18:49 HappyRocket88: but you know, this map is probably be dq'ed
    2016-01-31 18:49 HappyRocket88: because of the current nazi modders
This turtle look so good xD
HappyRocket88
Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Additionally, take care to note if any unwarranted kudosu was given out in situations that it shouldn’t have been; deny these before bubbling or qualifying.
If there are posts that should have gotten kudosu but haven’t, consult the mapper and correct the issue if necessary.
Where's the reply from Shirn's mod? ;w; In addittion, I didn't see you reply to all modders properly. Some of them were skipped somehow and you should provide an explanaiton of their mod since they took the time to mod your map. Here's a list:
  1. KASUM1
  2. Louis Cyphre
  3. Nathan Kiss
  4. Dailycare
  5. BriedisLT
  6. Kloyd
  7. Mazziv
  8. Shirn
I hope I didn't miss one.
Topic Starter
Starset

HappyRocket88 wrote:

Make sure no mod posts in the map thread have been ignored before qualifying or bubbling a map. Additionally, take care to note if any unwarranted kudosu was given out in situations that it shouldn’t have been; deny these before bubbling or qualifying.
If there are posts that should have gotten kudosu but haven’t, consult the mapper and correct the issue if necessary.
Where's the reply from Shirn's mod? ;w; In addittion, I didn't see you reply to all modders properly. Some of them were skipped somehow and you should provide an explanaiton of their mod since they took the time to mod your map. Here's a list:
  1. KASUM1
  2. Louis Cyphre
  3. Nathan Kiss
  4. Dailycare
  5. BriedisLT
  6. Kloyd
  7. Mazziv
  8. Shirn
I hope I didn't miss one.
well i said in some of them "No reply=Fixed"
and idk how to reply to old mods now that the map changed a lot lol
and about Shirn ill do it now x.x
Topic Starter
Starset

Shiirn wrote:

Suggestions
Major suggestions
Aesthetic suggestions
Unrankable issues

As I've seen the walls of text in the other mods, I'm going to give more overviews than direct changes in this mod.

Your gunshot hitsound really glitches out near the end and sounds like ass. Might want to edit that feedback away.//well got that sound from a ranked map so i dont think its a problem

Easy
  1. I would actually increase AR by 1. [/color]

Normal
  1. 01:16:267 (4) - this blanket is pretty bad// fixed

Hard
  1. 00:49:465 (7,8,9,10) - I hate stacked 1/2 doubles like this. The jerkiness of the way they play is very annoying. This section of the song is intense enough to have movement between these notes, but this is just my suggestion.// i cant use more jumps for this hard diff thats why i made a light insane
  2. 00:52:054 (7,8) - These aren't as bad as they are red tick -> white tick, and there's only one of them.// is that causing a problem?
  3. 00:54:338 (7,8,9,10) - more doubles

Light Insane
  1. AR to 8.3 or so. As it is right now the player can barely see 2 beats into the future. 8.3 allows them to claerly see 2 beats into the future, which is a good measure for this skill level.
  2. A lot of the differences in spacing here feel fairly arbitrary. If you're going to distance snap, stick to using distance snap. When you arbitrarily break distance snap, it feels very awkward. This map is fine, but this is just a tip for the future.
  3. 00:17:028 (5,6) - blanket could use some work // fixed
  4. 00:38:957 (5,6,7) - This plays EXTREMELY awkwardly, due to the fact you're asking the player to hop from the end of 4 and make a sharp turn to hit 6, only to reverse to hit 7 and make another sharp turn to hit 8. Stack 5 and 7 and raise 6 so that it's almost a straight back-and-forth. It's easier for a player to reverse direction entirely than it is for them to make 90 degree turns. This is why squares are much harder than triangles. // well i reduced the ds since i stacked them recently so...
  5. 00:46:267 (4,5) - I don't understand why you swap back to main beat here. The instruments and vocals are still off-beat, so it'd be better to have a slider instead of (4) and allow the following stream to actually start with a circle instead of a slider.// following vocals mostly thats why :)
  6. 00:49:160 (6,9) - blanket // fixed
  7. 00:49:922 (10,1) - If you're going to have these follow the same triangular shape as the pattern before them, make sure they're stacked the right way. If you want 10 to be directly below 00:49:465 (7) - , you're gonna have to have (1) be a bit to the right of (8). Remember to move the next combo so the blankets are all kept.// well that intentional since its done to avoid confusion due to the low AR
  8. 00:54:795 (10,1) - ^ since it's a copied pattern.

First Impact
  1. 00:15:353 (3,1) - If you're going to do this kind of thing, space it so that (3) actually gets in the way of (1) and that (1)'s bend is blanketted by (3).// nah ill leave it as it is
  2. 00:15:810 (1,2) - blanket sucks // thanks :D
  3. 00:39:566 (7,8,9,10) - This feels awkward as hell. Probably due to the 1/2 double, but also due to the fact that 7 and 10 aren't stacked while 8 and 9 are. // as i said its some kind of custom stacking that i use in every one of my maps
  4. whatever
Thanks!
HappyRocket88
(ノ・ω・)ノ
Topic Starter
Starset
oh god im in heaven...
Irreversible
considering how blantantly you overmapped 00:46:419 (1,2,3,4,5,6,7,8,9,10,11,12,13) - and 01:10:937 (1,2,3,4,5,6,1,2,3,4,5,6) - you probably end up in hell LOLjk (first impact)

As for the first one, it's a structure with triplets, and the second one I guess 01:11:165 - and 01:11:775 - are overmapped.

i hope this gets disqualified
HappyRocket88
My bad! :/ You can ask a QAT to DQ it and fix Irre's issue and qualifie it again. We have twelve hours. \o.o/
Myxo
Disqualified on request.
Topic Starter
Starset
i knew it was too easy...
ok..fixed also through all diffs (rip my 5*)
HappyRocket88
GG
Milan-
chill
Electoz
gratzzzzzz
Irreversible
re-gratz :D
Underforest
Congrats, first qualify :o :) :) :)
Topic Starter
Starset
Thanks guys ;w;
Zectro
Yo gratz dude :3
Janpai
OMG OMEDETO!!!!!
Sotarks
Gratzz
Shmiklak
Gratz :3
Ambient
oh wow gratz :oops: ;)
Kuuma
GRATZ HB
Topic Starter
Starset
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