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Silent Siren - Routine

posted
Total Posts
71
Topic Starter
Nathan
This beatmap was submitted using in-game submission on Wednesday, March 02, 2016 at 6:41:20 PM

Artist: Silent Siren
Title: Routine
Tags: jpop j-pop aina yamauchi yukako kurosaka hinako umemura sumire yoshida ayana sōgawa sogawa giralda
BPM: 176
Filesize: 7180kb
Play Time: 03:58
Difficulties Available:
  1. Easy (1.72 stars, 370 notes)
  2. Expert (5.28 stars, 963 notes)
  3. Giralda's Insane (4.39 stars, 791 notes)
  4. Hard (3.45 stars, 683 notes)
  5. Normal (2.19 stars, 509 notes)
Download: Silent Siren - Routine
Information: Scores/Beatmap Listing
---------------
どうしてアドア!?

Insane by Giralda

https://www.pixiv.net/member_illust.php?mode=medium&illust_id=32396071
captin1
あどれ
Meg

captin1 wrote:

あどれ
moya
dude NICE
Trynna
omg is sukinathan
Enhu
dostedt
chainpullz
holy shit it's not overmapped
Nakano Itsuki
o hey nice
Frim4503
go ranked pls
bananannian
chainpullz
So, uh, I published a yt video for this map and it got manually nuked. Just figured I'd give a heads up in case they pull a miiro or smth later this year (or if anyone else is thinking about uploading a yt video of this).
ac8129464363
bubbled, good luck!
Okoratu
Happy Oni

Edit:
the thing below triggers me on more levels than i can describe with text
snz
DON'T OPEN!
あどれ
あどれ
あどれ
あどれ
あどれ
あどれ
セックス
あどれ
あどれ
あどれ
あどれ
あどれ
あどれ
Asahina Momoko
どうしてあどれ
Meg
where is adore chan ;w;
Yunomi
beef
Yunomi
hi sukinatn

Deetz' expert

00:27:952 (6,1,2) - change to 1/2 slider and then a 1/1 slider rather than single, 1/1, single since this whole part sounds like it was mapped to vocals except that one bit.
01:15:850 (3,4,1,2,3,4,5,6,7,8,1) - i don like this stream shape >:( it plays fine but just looks bad
02:08:521 (1,2,3,4,5,6) - feels too crowded, 02:13:975 (1,2,3,4,5,6) - this one is better :d
02:36:816 (3,4) - make them both 1/4 sliders :0 i can hear another drum hit at 02:37:071
02:37:838 (1,2,3,4,5,6) - maybe make these repeat sliders too or reduce spacing just a little bit *
02:38:521 (1) - should this be a 1/3 stream too? *
*altlernatives for these can be the single 1/3 slider pattern you used on 02:48:066 (1,2,1,2,1,2,1,2) -

sry for short mod xd cant find many things to fix
VINXIS
Doushite doushite doushite nante itta tte daremo wakannain da
Dokoka de seizou shouhi kuri kaesareteru desho
Yunomi

VINXIS wrote:

Doushite doushite doushite nante itta tte daremo wakannain da
Dokoka de seizou shouhi kuri kaesareteru desho
go bak 2 pakistn u porcupin e hunting poofish
Yunomi
hav a kudosu star xdd
VINXIS
KUSODU :O
Anxient
mfw cant fc
doushite doushite doushite
http://puu.sh/mDZrg/dfe0f0212e.jpg

placeholder for mod
im not doing it too busy

00:15:850 (1,2) - but maybe fix sliderblanket
00:32:214 (4,5) - blanket pls
00:37:668 (1) - ctrl g coz new song portion = flow break

diff needs more jumps 5/7
kds star for you its nice map pls rank
Topic Starter
Nathan

Adore wrote:

hi sukinatn

Deetz' expert

00:27:952 (6,1,2) - change to 1/2 slider and then a 1/1 slider rather than single, 1/1, single since this whole part sounds like it was mapped to vocals except that one bit. I don't wanna ignore the kick though, this rhythm is the best I can do without ignoring the random sound at 00:28:123 D:
01:15:850 (3,4,1,2,3,4,5,6,7,8,1) - i don like this stream shape >:( it plays fine but just looks bad well it's not that it looks bad, more like the curve is too little to see the circular shape form in time, so I made it more clear
02:08:521 (1,2,3,4,5,6) - feels too crowded, 02:13:975 (1,2,3,4,5,6) - this one is better :d ok made it similar to second one
02:36:816 (3,4) - make them both 1/4 sliders :0 i can hear another drum hit at 02:37:071 actually that's 1/6
02:37:838 (1,2,3,4,5,6) - maybe make these repeat sliders too or reduce spacing just a little bit * maybe I'll reduce spacing in the future, idk though I can literally singletap those and SS LOL
02:38:521 (1) - should this be a 1/3 stream too? * it's meant to dismount the rhythm of 1/3 in the player's mind, in order to set-up for the 1/4 at 02:39:202 (1,2,3,4,5)
*altlernatives for these can be the single 1/3 slider pattern you used on 02:48:066 (1,2,1,2,1,2,1,2) - well they're the same rhythm but different instruments, the first is piano and the second is guitar so I had to distinguish them in some way

sry for short mod xd cant find many things to fix ty あどれ!!!!!!

Anxient wrote:

mfw cant fc
doushite doushite doushite
http://puu.sh/mDZrg/dfe0f0212e.jpg

placeholder for mod
im not doing it too busy

00:15:850 (1,2) - but maybe fix sliderblanket lol
00:32:214 (4,5) - blanket pls lol
00:37:668 (1) - ctrl g coz new song portion = flow break did something else

diff needs more jumps 5/7
kds star for you its nice map pls rank
ty both

I just need insane and hard then the set will be finished
7ambda

sukiNathan wrote:

I just need insane and hard then the set will be finished
hype
Frim4503
random star cuz i love this song :)
pls make it ranked
Topic Starter
Nathan
ok so on expert diff I changed all those super high vocal notes like at 00:58:634 to fancy 3/4 sliders, not sure why I had them as jumps before which was super boring and underwhelming lol

hard is 75% done, Giralda should finish his insane soon because im spamming him
Giralda
Topic Starter
Nathan
pending
Asahina Momoko
ほly

Easy


  • couldn't find big issues but the overall it has dense rhythm to click for this difficulty i think xd
    you can use more 2/1 slider, reverse slider i guess

Giralda

  1. 00:11:248 (1) - i'd like to put it near 00:11:759 (1) - rather than current place, because somehow i felt it fits here lol
  2. 01:10:651 (2) - there's drum sound but i can hear vocal sound lands on 01:10:736 - , and also 01:10:992 (3) - there's no sound like vocal or drums, so how about change rhythm like this
  3. 01:52:157 (5,6) - a bit risky? how about change their direction opposite
  4. 02:18:748 (1,2,3) - same as above 01:10:651 (2) -
  5. 03:00:679 (2,3) - reduce their spacing would be better for 1/4 interval i think

    nice diff!!

Expert

  1. 00:39:032 (1) - how about put circle at here and put slider at 00:39:202 - to follow vocal
  2. 00:12:271 (2,3) - i think swap them should be better to follow extended guitar sound, as you did from 00:44:657 (1) - . another same rhythm part as well

normal and hard was fine for me, good luck :)
Topic Starter
Nathan

Asahina Momoko wrote:

ほly 聖なる

Easy


  • couldn't find big issues but the overall it has dense rhythm to click for this difficulty i think xd
    you can use more 2/1 slider, reverse slider i guess possibly, I'll get more opinions

Expert

  1. 00:39:032 (1) - how about put circle at here and put slider at 00:39:202 - to follow vocal I'm prioritizing the crash over vocal here, using another circle doesn't capture it as much as I want to since it's right after a jump pattern
  2. 00:12:271 (2,3) - i think swap them should be better to follow extended guitar sound, as you did from 00:44:657 (1) - . another same rhythm part as well ah yes, actually I ended up remapping a bunch of rhythms to follow the guitar properly, I kept switching between it and the drums so it become unclear, it's good now though

normal and hard was fine for me, good luck :)
ありがとう!
pishifat
わてょいあchぢおshcどtじゃいおsjdf;おfbsぢおfd
i speak japan :)

X
00:06:475 (1) - clap on the head of this would be nice. music is doing umone of these but your hitsounding is following the volume increase yet not the first impact:(
00:11:248 (2) - 01:19:430 (3) - 03:47:384 (3) - using different sv from when there's percussion = good. not very special when it's the same as everything else while song indicates opposite z
00:43:805 (1,3) - putting the nc on the spacing change/when the music+hitsounding changes rather than on the emphasistriplething seems more fitting. sorta like how you handle 03:11:759 (4,1) - even tho slider vs circles. then u repeat it 50 other times kill me 01:15:850 (1) - 01:51:986 (1) - 02:24:032 (1) - 03:43:804 (1) -
00:24:032 (5) - 00:32:214 (4) - dont really see why you're doing the 2 measure comboing thing on only these. ncs pls
00:54:884 (1,2,1,2) - 02:03:066 (1,2,1,2) - i really dont want to say it because it breaks the pattern but comboing and placement are kinda not doing what the song's doing. 03:01:020 (6,1,2,3) - what you did with this one makes the most sense since the repeated sounds = grouped rather than the current what. overlapping 00:55:055 (2) - for the first one and adjusting ncs on the sceond one so things are more related to the third one make more sense x
02:28:464 (1) - increasing volume is cool just sayingggg
03:33:406 (3) - Nathan said to himself, "I'm gonna use symmetry to emphasize this because it'll stand out!" Nathan then proceeded to screw up the symmetry of the slider when its only purpose was to be symmetrical. This was a sad time in Nathan's life.
03:58:293 (1) - that snare lol

gira
your combo colors are so much better (aka they dont use that gross blue which blends into any dimmed bg) ((<-- nathan read this it's a hint))
00:08:180 (2,3,4,5,1,2,3,4) - dont understand what you're trying to emphasize with offbeat groupings like this. if anything 00:09:202 (3) - should have emphasis of some kind cuz omgdownbeat
00:39:032 (6) - is kinda the same thing as ^ u can figure out what i would say
00:10:566 (1,2,3,4) - oh
01:10:992 (3) - 02:19:174 (3) - 03:17:128 (3) - ok i really dont know what youre doing with these. clicking on the nonexistent 1/4 then ignoring the 1/2 after it is wha if there were something emphasized on the blue tick that would be okay but there just istn 02:36:901 (4) - is slightly better cuz there is actual 1/4 but not really standing out more than the red tick thing so still wha
01:19:430 (1) - 03:47:384 (1) - same sv as 00:11:248 (1) - pls

Possible polarity error after object
00:43:805 (3,4) - different length reverse sliders how about no just doing a triple into the first one is way simpler to understand. oh hey u do it at 01:51:986 (3,4,5) - ok
01:41:077 (3) - ok tbh i may just hate this length of reverse sliders. 02:08:691 (4,5,6) - is gud

normal
so crowded feeling a need for smaller circlesssss
01:55:396 (1) - 01:58:123 (1) - kinda not worth mapping on this diff. on hard+ as triples they're okay cuz stack+actually emphasizing the downbeat but here it's like treated as the start of the instrumental thing which is counter-whatthesong'sdoing k

easy
your comboing is so weird i wont even try to point out inconsistencies. just if anything you gotta have ncs on 00:52:839 (4) - 03:47:895 (2) - cuz really what the
00:41:418 (6) - sounds better 1/2 earlier tbh the song with the thing the emphasis vocal instrumn teya yaeyea okay u got it
02:22:839 (1,3) - 03:41:929 (4,2) - baby overlaps how about no

Topic Starter
Nathan

pishifat wrote:

わてょいあchぢおshcどtじゃいおsjdf;おfbsぢおfd same
i speak japan :)

X
00:06:475 (1) - clap on the head of this would be nice. music is doing umone of these but your hitsounding is following the volume increase yet not the first impact:( done
00:11:248 (2) - 01:19:430 (3) - 03:47:384 (3) - using different sv from when there's percussion = good. not very special when it's the same as everything else while song indicates opposite z reduced to .75
00:43:805 (1,3) - putting the nc on the spacing change/when the music+hitsounding changes rather than on the emphasistriplething seems more fitting. sorta like how you handle 03:11:759 (4,1) - even tho slider vs circles. then u repeat it 50 other times kill me 01:15:850 (1) - 01:51:986 (1) - 02:24:032 (1) - 03:43:804 (1) - you're right, but tbh I just prefer the aesthetics of having one color the entire stream, the difference with 03:11:759 (4,1) is that they're not connected visually, the only time I don't do this is with stuff like 03:23:435 (9,1) cause blue tick NCs are kill
00:24:032 (5) - 00:32:214 (4) - dont really see why you're doing the 2 measure comboing thing on only these. ncs pls oops
00:54:884 (1,2,1,2) - 02:03:066 (1,2,1,2) - i really dont want to say it because it breaks the pattern but comboing and placement are kinda not doing what the song's doing. 03:01:020 (6,1,2,3) - what you did with this one makes the most sense since the repeated sounds = grouped rather than the current what. overlapping 00:55:055 (2) - for the first one and adjusting ncs on the sceond one so things are more related to the third one make more sense x fixed all
02:28:464 (1) - increasing volume is cool just sayingggg done
03:33:406 (3) - Nathan said to himself, "I'm gonna use symmetry to emphasize this because it'll stand out!" Nathan then proceeded to screw up the symmetry of the slider when its only purpose was to be symmetrical. This was a sad time in Nathan's life. peace has been restored
03:58:293 (1) - that snare lol holy fuk hinako pls, added a red line at 03:58:271

normal
so crowded feeling a need for smaller circlesssss I'll try cs3.5 for now
01:55:396 (1) - 01:58:123 (1) - kinda not worth mapping on this diff. on hard+ as triples they're okay cuz stack+actually emphasizing the downbeat but here it's like treated as the start of the instrumental thing which is counter-whatthesong'sdoing k true

easy
your comboing is so weird i wont even try to point out inconsistencies. just if anything you gotta have ncs on 00:52:839 (4) - 03:47:895 (2) - cuz really what the ok yeah that was a lot LOL, they should all be good now
00:41:418 (6) - sounds better 1/2 earlier tbh the song with the thing the emphasis vocal instrumn teya yaeyea okay u got it asdf
02:22:839 (1,3) - 03:41:929 (4,2) - baby overlaps how about no asdf

thanks pipshiphsiphpishsiphphsipsipiphsipspshphsipshp
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