I thought you said this was going to grave?
Are you disappointed ?Aiceo wrote:
I thought you said this was going to grave?
theres literally 3 few second parts that needs to be redone/fixed and thats it.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
Perfect because you'll apparently need a few more centuries to be actually ready to play it. That's the disappointing part.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.Aiceo wrote:
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
haven't looked at the pattern in question but this this this this this this this340 wrote:
uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
Thanks for the mod.Tari wrote:
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
- 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
- 03:09:667 (2,3) - ^
- 03:11:736 (2,3) - ^
those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song- 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
- 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
- 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
- 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
- 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
- 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
- 03:39:797 (2) - You forgot to overlap this. oh good catch
- 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
- 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
Shad0w1and wrote:
8-)
Are You Ready?
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
hm apparently you stretch the meaning of what i said, i merely wanted to say the diff name looks a bit weird for me, as one of Japanese.a loli wrote:
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed againAsahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
I'd rather keep the diff name as it is. I've grown attached to it (as has everyone who likes the map, I believe), and although it may not be 100% related to the song, I do believe it fits the map quite well. I've added a disclaimer to address the complaints regarding WWII, so I believe the diff name works.Asahina Momoko wrote:
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......
The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.
fyr: http://dic.nicovideo.jp/v/sm7918983
fffffffffffffffffffffffffffffffffffffffffffffffffLoctav wrote:
aha, good to know
Anxient wrote:
https://youtu.be/4zLfCnGVeL4?t=3s shiro right nowclp012345 wrote:
02:37:985 (3,4) - I found it quite misleading../
Bakari wrote:
I did feed some pineapples to the editor, it should stop eating things now.Round 4, Bubble #1.
I predict the next DQ. If that happens, blame me.juankristal wrote:
This time will be THE ONE
almostStefan wrote:
Burned.
Fuck your transparent color monstrata ;-;Monstrata wrote:
07:60:102 - I don't think there's anything here...
[color=transparent]jk grats Shiro[/cr]
Quality meme, buddy!Monstrata wrote:
07:60:102 - I don't think there's anything here...
jk grats Shiro
Did Shiro paid you for this? KappaRafis wrote:
Really fun, readable beatmap. FCing the jumps is really satisfying.
i approve of your avatarfieryrage wrote:
hey guys i found a mistake
also you guys are terrible at memeing
that's the actual timing of the map...?-Nishiki- wrote:
Only one thing.
Really messed up timing.Uninherited points everywhere.
Serious work on timing before this can get ranked.
Owntrolf wrote:
Why not Absolute Soul
sam etbhOwntrolf wrote:
Why not Absolute Soul
oh shit you're rightfieryrage wrote:
hey guys i found a mistake
Thanks for my first Rick roll of the year. <3fieryrage wrote:
hey guys i found a mistake
also you guys are terrible at memeing
This continues (and finshes) the pattern 01:02:287 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - . The stream also finishes this section of the song/map before switching the vocal (slower) part. Adding a new combo on this would be inconsistent with the patterning.Graf wrote:
01:03:839 (9) - Any reason why this isn't the start of a new combo? Just curious.
I understand now, thank you!Shiro wrote:
This continues (and finshes) the pattern 01:02:287 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - . The stream also finishes this section of the song/map before switching the vocal (slower) part. Adding a new combo on this would be inconsistent with the patterning.Graf wrote:
01:03:839 (9) - Any reason why this isn't the start of a new combo? Just curious.
I appreciate your input, but as I explained in my answer, the changes you proposed would not benefit the map and I decided not to apply them.Kathex wrote:
whata kinda of unconsintence in the speed and extreme changes at start and flow are that? Did you bother looking at the map to try to understand how it's done? If so, you would understand the structure behind it.
a example of not really nice consistence is 00:55:563 (1,2,3,4) - and 00:59:701 (1,2,3,4) - why the star pattern have lower DS than the previus? it have the same song and star pattern is very most easy play... There's a difference between those two, although they do sound similar. Did you notice t he spacing decreases from 00:51:415 (1,2,3,4) - to 00:55:563 (1,2,3,4) - to 00:59:701 (1,2,3,4) - ? That's because the song eases into the vocal part, and the map reflects that by having the spacing decrease progressively.
another example, 02:30:227 (1,2,3,4) - this streams 1/3 and 02:31:262 (1,2,3,4) - this 1/4 why? the sound is the same 02:30:227 (1,2,3,4) - This is based on the drums, but 02:31:262 (1,2,3,4,5) - is not. It goes with the vocals and introduces the jumps by forcing a high-speed stream as opposed to the low spaced 1/.3.
more like 02:39:020 (3,4) - why short sliders? 02:39:150 (4) - it supposed to be longer like u did in the start of the song then... this gap u give in front feels like something is missing This has been explained a million times so I won't bother explaining it again.
another thing is 02:47:813 (1) - here u make this short reverse slider 02:48:072 (2,3,4,5,6) - and here u make continuous rytm ... the gap in 02:48:007 - feels missing the sound 02:48:007 - I can't hear anything in the song at that point. The repeat slider however goes with the small trill the flute goes for.
02:49:431 (3,4,5,6,7,8,9) - incridible the nonexistent stream....This is mapped to the big WOOSH sound (not too sure what instrument produces it).
03:17:684 - another sound gap.... I chose to ignore the drum hit here because of the confusion between 1/3 and 1/4 between the instruments (as you may have noticed, this part is very messy), and adding a beat here would mean I would have two beats around 1/6 apart, which I considered to be too fast to be pleasantly playable.
03:15:874 (1,2,3,4,5,6,7,8) - reduce the speed to 25%.. all the hits is 1 tick of 1/16 forward starting at 03:15:889 (1,2,3,4,5,6,7,8) -
i can point more timing errors like 03:34:478 (1,2,3,4,5,6,7) - this section is 1 tick of 1/16 backward
aparently u will need check all the map timing, some sections like that are 1 tick of 1/16 wrong... Timing is fine. Listen to the song more carefully and you'll realise that instruments are not in sync. Choices had to be made to keep this playable.
04:12:641 (1,2) - why u make parts like it easy than the rest of the map?? Does this spacing feel easier than other choruses for you? Cause it isn't.
04:20:658 (3) - this would be the last hit... is the strongest and maybe a long slider in this long gap I can clearly hear a drum hit after it though, hence (4).
well i pointed few things that I consider wrong, have much more, specialy if i talk about this flow...Do you even know what flow is? Don't throw random words you heard around trying to get the map disqualified because you decided to go on a crusade against it. Everyone who played the map agrees that it flows well.
Sorry for seem a hatter of u, but this question is for ALL BN's QAT's And Staff etc... > my intention is that the ranking system get fair to all, cause actualy is a very Bad.. You mean spending 6 months trying to get BNs and QATs to look at the map and getting it DQ'd 4 times is effortless and unfair?
FFFFF I GOT TRAPPEDfieryrage wrote:
hey guys i found a mistake