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Wagakki Band - Tengaku

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Aiceo
I thought you said this was going to grave?
Topic Starter
Shiro

Aiceo wrote:

I thought you said this was going to grave?
Are you disappointed ?
I originally wanted it to grave, but I eventually decided against it because there's no reason for me to grave it. Sure it was DQ'd three times, but that doesn't mean the map is shit or beyond hope, and I really want it ranked, so I'll continue trying.
Aiceo
No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
_index

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
theres literally 3 few second parts that needs to be redone/fixed and thats it.
Krah

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
Perfect because you'll apparently need a few more centuries to be actually ready to play it. That's the disappointing part.



Complaining about a map is ok if you give reasons but however if you have nothing to say just say nothing.
buny

Aiceo wrote:

No I'm not disappointed to see you working on getting this map ranked, however I feel like this map will need a few more centuries of work to be any good. That's the disappointing part.
The disappointing part is that you have ranked maps and yet you are criticising a map that you clearly can't play, by looking at editor.
ac8129464363

340 wrote:

uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them
haven't looked at the pattern in question but this this this this this this this
xDololow
OMG Stop DQ this map, please.
Pereira006
we talking in irc

  1. 03:10:055 (4,5,6,7,8,9,1) - the (8,9) is were offscreen
  2. 03:07:468 (7) - missing add clap
  3. 04:14:710 at 04:20:787 - All object hitsound were Whistle, now is finish hitsound
  4. 04:39:533 at 04:45:611 - ^
[]
all things is fix now.

Bubble #1
Tari
Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]

  1. 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap?
  2. 03:09:667 (2,3) - ^
  3. 03:11:736 (2,3) - ^
  4. 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway.
  5. 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable.
  6. 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle.
  7. 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too.
  8. 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this
  9. 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end
  10. 03:39:797 (2) - You forgot to overlap this.
  11. 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg
  12. 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly.
The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better.
Topic Starter
Shiro

Tari wrote:

Recheck. Bolded things are what you should consider.
[Uncompressed Fury of a Raging Japanese God]

  1. 00:37:749 (2,3,1,2,3) - The sounds here are quite strong but the spacing between 00:37:749 (2,3) - and 00:38:394 (2,3) - is a bit confusing. 00:37:749 (2,3) - is spaced almost the same as 00:38:394 (2,3) - but have wider gaps in rhythm. You could try placing them slightly farther and making the circles overlap? The patterns used to be different and with different spacings, but mods and players altogether complained that it was somewhat hard to read, so I decided to space them out largely. I've never heard anyone point these out before, so I'll keep them as I believe they work.
  2. 03:09:667 (2,3) - ^
  3. 03:11:736 (2,3) - ^
    those two are 100% intended and part of the structure of this part. The difference in spacing between 03:09:408 (1,2) - and 03:09:667 (2,3) - make this work really well with the song
  4. 00:36:585 (1,2,3,4,5,6,7,8,1) - You might want to make this symmetrical for cleaner placement. They're close to being symmetrical anyway. They're actually three corners of a square. Making them symmetrical would ruin that.
  5. 00:43:146 (13,14,15,16,17) - I would add a new combo here to make the anti-jump more readable. hmmm ok
  6. 00:46:541 - Any reason why you ignored this sound? you followed it here 00:45:496 (2) - with a circle. Yeah I'm following only the drums here and ignoring the stringed instrument. The reason for this is I want a very low density section 00:44:984 (1,2,1,2,3,1,2) - brutally interrupted by the stream 00:47:316 (3,4,5,6,7,8,9,10,1) - which helps highlight the introduction of the flute (with the stream) and the beginning of the denser, harder part of the map.
  7. 01:08:503 (12) - Since your making jumps for that bell sound like at 01:07:598 (7) - , a jump here would be nice too. ok
  8. 01:10:572 (2,3,4) - This pattern would be far more intuitive if you formed a triangle pattern like this ok
  9. 01:14:322 (7,1,2,3) - The rhythm would flow better if you put two just below the slider end of 01:14:969 (4) - or even stacking with slider 4's end ok
  10. 03:39:797 (2) - You forgot to overlap this. oh good catch
  11. 04:27:131 (8) - What's the point of curving the slider like this your not going to blanket it? http://puu.sh/mjFDO.jpg it was never meant to blanket.
  12. 04:54:471 (9) - New combo because you've put it in the start of short repeat sliders mostly. no, the comboing here is based on measures
The HP Drain is a little ridiculous for this kind of map, a drain of 6 would be better. okay
Thanks for the mod.
Pereira006
rebubble #1
Unknowiii
PrayForShiro
Bursthammy
its happening
RoX2_Fang
hell
Pereira006
rebubble #1
riffy
Bubble #2
Shad0w1and
8-)
Are You Ready?
Akiyama Mizuki

Shad0w1and wrote:

8-)
Are You Ready?
for the next drama? i hope not
Asahina Momoko
This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
ayygurl
Pourquoi tu veux pas faire un truc esthetique avec les sliders du début? D:
buny

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed again

also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
ArcherLove
Hahaha, he doesn't even talk about DQ thing.
He is just a Japanese who talk about meaning of the Japanese song.
Asahina Momoko

a loli wrote:

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
many maps have non-related difficulty names, so this shouldn't be something to dq for if it should be dqed again

also everyone has different interpretations of the song, it is your choice to believe whose interpretation you woud like to but don't shove your beliefs into other peoples faces.
hm apparently you stretch the meaning of what i said, i merely wanted to say the diff name looks a bit weird for me, as one of Japanese.
i did not shove my beliefs to creator at all, it was just an opinion.
but sorry my English is poor so if they sound like what you said, i apologize.
Topic Starter
Shiro

Asahina Momoko wrote:

This song is NOT related to the diff name "Uncompressed Fury of a Raging Japanese God" at all......

The lyrics of this song can be interpreted in Japanese as "if you want to achieve something, do it recklessly" or "Do not kill yourself" and the songs creator refers to these interpretations of the lyrics too.
Also the diff name doesn't make sense in relation to the title either because, "天樂" is not a word in Japanese.
However if I had to imagine its meaning/interpret it myself, it would consist of 「天(heaven)」 and 「樂(should be 音楽/music)」 so "someone who has frustration sings hard as penetrate the heaven" should be fine for interpretation.

fyr: http://dic.nicovideo.jp/v/sm7918983
I'd rather keep the diff name as it is. I've grown attached to it (as has everyone who likes the map, I believe), and although it may not be 100% related to the song, I do believe it fits the map quite well. I've added a disclaimer to address the complaints regarding WWII, so I believe the diff name works.
Thank you for your input! I hope this doesn't stop you from enjoying the map. ;w;
Yuzeyun
the determination is so strong
Faust
Could always petition for the difficulty name to be called "Penetration" C;
Loctav
I 100% blame Faust for the difficulty name.

Changes
03:18:244 (3) - we altered the spacing of this slider by increasing it, making the actual need of a more steep movement more clear, instead of the rather minuscle increase of spacing, which looked more unpolished than actually intended.

Some time back then, I also told Shiro to rework the NCs. Well, she did it. Yey.

Let's go.
Okoayu
Qual first, post then to avoid heart on the first post? :P

Congrats, Shiro
Loctav
aha, good to know

Shad0w1and

Loctav wrote:

aha, good to know

fffffffffffffffffffffffffffffffffffffffffffffffff
ok we got this back
burbank_
congrats, hopefully ranked this time !
Anxient
Mao
Grats! :3
Yuzeyun
if this is a good taikosu i nominate Shiro for best patterne-

wait, HANDLEBARS.
HappyRocket88

Anxient wrote:

koreapenguin
wheeeeeeeeeee damn Shiro \o/
Kei
I love this. Congrats <3
-Makishima S-
Congratz Shiro

Dat Loctav approve.

This cannot get DQ ;w;
Ideal
gz, i swear to god if this is dq'd
Nezzar
02:37:985 (3,4) - I found it quite misleading :(../
Xexxar

clp012345 wrote:

02:37:985 (3,4) - I found it quite misleading :(../
https://youtu.be/4zLfCnGVeL4?t=3s shiro right now

#4 hype!

EDIT: RIP!
riffy
Greetings, as requested.
-Celestial
Rlly ?
Topic Starter
Shiro
For clarification: editor ate a note at 02:38:115 -
Bunnrei
editor must be really hungry
riffy
I did feed some pineapples to the editor, it should stop eating things now.

Round 4, Bubble #1.
Bursthammy
buny
#5
ayygurl

Bakari wrote:

I did feed some pineapples to the editor, it should stop eating things now.

Round 4, Bubble #1.

Pineapples Kreygasm
blooming tea
;-;
HappyRocket88
I was told to do this so here I am. \:D/

Bubble #2
Stefan
                                                                                                                                                                                                          
Burned. 
Faust
They say 3rd times' the charm. Screw me it's the 5th time already.
Yuii-
IT IS MINE, STEFAN!

Iupi, new page :D
Arphimigon
Yay.exe has restarted
juankristal
This time will be THE ONE
Ideal
PLEASE
Fezu
Tennis hype! :)
Stefan

juankristal wrote:

This time will be THE ONE
I predict the next DQ. If that happens, blame me.
Deif
It won't ever happen. Please ;w;

Congrats Shiro! Good luck on the 2398725th requalification.
Okoayu
and if it happens to happen we can blame stefan for the rest of the year or something
Aldwych
lol shiro.
The mental stamina is real!
Osu Mapman

Stefan wrote:

                                                                                                                                                                                                          
Burned. 
almost
Bursthammy
is there actually a record for the most amount of disqualifies a map has had?
Okoayu
In recent history i can only think of https://osu.ppy.sh/s/316392 which had a similar amount of dqs lol
Voxnola
Anxient
YEE.exe
Monstrata
07:60:102 - I don't think there's anything here...

jk grats Shiro
Anxient

Monstrata wrote:

07:60:102 - I don't think there's anything here...

[color=transparent]jk grats Shiro[/cr]
Fuck your transparent color monstrata ;-;
tasuke912
wow, great...
Akiyama Mizuki

Monstrata wrote:

07:60:102 - I don't think there's anything here...

jk grats Shiro
Quality meme, buddy!
snz
Nothing Here
iiyo
hello darkness my old friend
Raiden
oh my i can't believe you missed this after so many checks

lol you almost fell for it XDXDXDXD

gz
ayygurl

Rafis wrote:



Really fun, readable beatmap. FCing the jumps is really satisfying.
Did Shiro paid you for this? Kappa
fieryrage
hey guys i found a mistake

also you guys are terrible at memeing
Topic Starter
Shiro

fieryrage wrote:

hey guys i found a mistake

also you guys are terrible at memeing
i approve of your avatar
voynich
Only one thing.

Really messed up timing.Uninherited points everywhere.
Serious work on timing before this can get ranked.
fieryrage

-Nishiki- wrote:

Only one thing.

Really messed up timing.Uninherited points everywhere.
Serious work on timing before this can get ranked.
that's the actual timing of the map...?
not every single song has one bpm constant throughout...
Owntrolf
Why not Absolute Soul
strickluke

Owntrolf wrote:

Why not Absolute Soul
Bunnrei

Owntrolf wrote:

Why not Absolute Soul
sam etbh
ConsumerOfBean
300 posts!
proves how long this took..






PLEASE NO DQ
Yuzeyun

fieryrage wrote:

hey guys i found a mistake
oh shit you're right
Pituophis

fieryrage wrote:

hey guys i found a mistake

also you guys are terrible at memeing
Thanks for my first Rick roll of the year. <3
Endaris
poor germans never get rickrolled :(
Surono
nice. , kappa
Dreamtwolf
What happened? I stopped playing and see another qualification. Gratz!!

Seriously though I'm happy I kept a WAY older version of this than the one mentioned since both are good!
(friend gave to me lol)
RoX2_Fang
1/2 jumps are bad
Graf
01:03:839 (9) - Any reason why this isn't the start of a new combo? Just curious.
Topic Starter
Shiro

Graf wrote:

01:03:839 (9) - Any reason why this isn't the start of a new combo? Just curious.
This continues (and finshes) the pattern 01:02:287 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - . The stream also finishes this section of the song/map before switching the vocal (slower) part. Adding a new combo on this would be inconsistent with the patterning.
Graf

Shiro wrote:

Graf wrote:

01:03:839 (9) - Any reason why this isn't the start of a new combo? Just curious.
This continues (and finshes) the pattern 01:02:287 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - . The stream also finishes this section of the song/map before switching the vocal (slower) part. Adding a new combo on this would be inconsistent with the patterning.
I understand now, thank you! :D
Anxient
i always feel that mini heart attack every time Shiro sees a editor link in the thread lmao
-londy
Great map! Hope it gets ranked
Kathex
whata kinda of unconsintence in the speed and extreme changes at start and flow are that?
a example of not really nice consistence is 00:55:563 (1,2,3,4) - and 00:59:701 (1,2,3,4) - why the star pattern have lower DS than the previus? it have the same song and star pattern is very most easy play...
another example, 02:30:227 (1,2,3,4) - this streams 1/3 and 02:31:262 (1,2,3,4) - this 1/4 why? the sound is the same
more like 02:39:020 (3,4) - why short sliders? 02:39:150 (4) - it supposed to be longer like u did in the start of the song then... this gap u give in front feels like something is missing
another thing is 02:47:813 (1) - here u make this short reverse slider 02:48:072 (2,3,4,5,6) - and here u make continuous rytm ... the gap in 02:48:007 - feels missing the sound
02:49:431 (3,4,5,6,7,8,9) - incridible the nonexistent stream.... :(
03:17:684 - another sound gap....
03:15:874 (1,2,3,4,5,6,7,8) - reduce the speed to 25%.. all the hits is 1 tick of 1/16 forward starting at 03:15:889 (1,2,3,4,5,6,7,8) -
i can point more timing errors like 03:34:478 (1,2,3,4,5,6,7) - this section is 1 tick of 1/16 backward
aparently u will need check all the map timing, some sections like that are 1 tick of 1/16 wrong...
04:12:641 (1,2) - why u make parts like it easy than the rest of the map??
04:20:658 (3) - this would be the last hit... is the strongest and maybe a long slider in this long gap
well i pointed few things that I consider wrong, have much more, specialy if i talk about this flow... :x

Sorry for seem a hatter of u, but this question is for ALL BN's QAT's And Staff etc... > my intention is that the ranking system get fair to all, cause actualy is a very Bad..
Natsu
@Kathex discuss this map only, don't take other maps as example they are irrelevant, since we discuss maps case by case, also stop thinking about illuminati conspiration, if your map is good it will get qualify if you put effort on it, if it takes longer than expected then usually there is something really wrong with the mapset.


Anywas gratz Shiro, happy to see this back again~
riffy
Beatmaps are managed case by case, which makes any links to other maps equal to nonsense. Also, I highly recommend you guys to calm down, mind your language and avoid posting unnecessary comments.

Instead of asking "why are you doing x" offer something constructive, along with a good reasoning why your suggestion better if you want something to be considered and maybe disqualified.

Cleaned up the thread a bit.
Topic Starter
Shiro

Kathex wrote:

whata kinda of unconsintence in the speed and extreme changes at start and flow are that? Did you bother looking at the map to try to understand how it's done? If so, you would understand the structure behind it.

a example of not really nice consistence is 00:55:563 (1,2,3,4) - and 00:59:701 (1,2,3,4) - why the star pattern have lower DS than the previus? it have the same song and star pattern is very most easy play... There's a difference between those two, although they do sound similar. Did you notice t he spacing decreases from 00:51:415 (1,2,3,4) - to 00:55:563 (1,2,3,4) - to 00:59:701 (1,2,3,4) - ? That's because the song eases into the vocal part, and the map reflects that by having the spacing decrease progressively.

another example, 02:30:227 (1,2,3,4) - this streams 1/3 and 02:31:262 (1,2,3,4) - this 1/4 why? the sound is the same 02:30:227 (1,2,3,4) - This is based on the drums, but 02:31:262 (1,2,3,4,5) - is not. It goes with the vocals and introduces the jumps by forcing a high-speed stream as opposed to the low spaced 1/.3.

more like 02:39:020 (3,4) - why short sliders? 02:39:150 (4) - it supposed to be longer like u did in the start of the song then... this gap u give in front feels like something is missing This has been explained a million times so I won't bother explaining it again.

another thing is 02:47:813 (1) - here u make this short reverse slider 02:48:072 (2,3,4,5,6) - and here u make continuous rytm ... the gap in 02:48:007 - feels missing the sound 02:48:007 - I can't hear anything in the song at that point. The repeat slider however goes with the small trill the flute goes for.

02:49:431 (3,4,5,6,7,8,9) - incridible the nonexistent stream.... :( This is mapped to the big WOOSH sound (not too sure what instrument produces it).

03:17:684 - another sound gap.... I chose to ignore the drum hit here because of the confusion between 1/3 and 1/4 between the instruments (as you may have noticed, this part is very messy), and adding a beat here would mean I would have two beats around 1/6 apart, which I considered to be too fast to be pleasantly playable.

03:15:874 (1,2,3,4,5,6,7,8) - reduce the speed to 25%.. all the hits is 1 tick of 1/16 forward starting at 03:15:889 (1,2,3,4,5,6,7,8) -
i can point more timing errors like 03:34:478 (1,2,3,4,5,6,7) - this section is 1 tick of 1/16 backward
aparently u will need check all the map timing, some sections like that are 1 tick of 1/16 wrong... Timing is fine. Listen to the song more carefully and you'll realise that instruments are not in sync. Choices had to be made to keep this playable.

04:12:641 (1,2) - why u make parts like it easy than the rest of the map?? Does this spacing feel easier than other choruses for you? Cause it isn't.

04:20:658 (3) - this would be the last hit... is the strongest and maybe a long slider in this long gap I can clearly hear a drum hit after it though, hence (4).

well i pointed few things that I consider wrong, have much more, specialy if i talk about this flow... :x Do you even know what flow is? Don't throw random words you heard around trying to get the map disqualified because you decided to go on a crusade against it. Everyone who played the map agrees that it flows well.

Sorry for seem a hatter of u, but this question is for ALL BN's QAT's And Staff etc... > my intention is that the ranking system get fair to all, cause actualy is a very Bad.. You mean spending 6 months trying to get BNs and QATs to look at the map and getting it DQ'd 4 times is effortless and unfair?
I appreciate your input, but as I explained in my answer, the changes you proposed would not benefit the map and I decided not to apply them.
Stefan

fieryrage wrote:

hey guys i found a mistake
FFFFF I GOT TRAPPED
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