sugoku okkii oppai
why would you go with such a high sv. this song is like the calmest thing ever and your sliders are like from CRN's Ningen Hanakimono
00:37:122 (3) - why this shape
00:38:045 (1) - ^
00:36:198 (1,3,1,3) - but tbh i think all of these should just be clickable since the sound on the blue tick is still pretty loud
00:57:430 (4) - http://puu.sh/lxmKH/13b3b30b80.jpg makes the slider look better imo and it's easier to blanket
00:58:584 (7) - i don't really like how you overlap these i would do http://puu.sh/lxmVG/8113b5c9a5.jpg but this goes into subjectivityyyyyyyyyyyyyyyyadfasdf
01:26:045 (1) - pull the red control point to make it a bit more equal
01:50:737 (4,5,6) - these overlap with the hp bar
02:01:122 (11) - this seems a bit too sharp of an angle to me
02:52:122 (9) - straighten the line m8
03:05:737 (1) - same as 00:57:430 (4) -
i just can't find anything more i'm really bad at judging flow and stuff in low bpm maps but overall this looks pretty cool tbh you maybe could've added more hitsounds you can add a somewhat light snare or some hitclap to the kiais to hitsound the drum since now it seems to be kinda lacking
why would you go with such a high sv. this song is like the calmest thing ever and your sliders are like from CRN's Ningen Hanakimono
00:37:122 (3) - why this shape
00:38:045 (1) - ^
00:36:198 (1,3,1,3) - but tbh i think all of these should just be clickable since the sound on the blue tick is still pretty loud
00:57:430 (4) - http://puu.sh/lxmKH/13b3b30b80.jpg makes the slider look better imo and it's easier to blanket
00:58:584 (7) - i don't really like how you overlap these i would do http://puu.sh/lxmVG/8113b5c9a5.jpg but this goes into subjectivityyyyyyyyyyyyyyyyadfasdf
01:26:045 (1) - pull the red control point to make it a bit more equal
01:50:737 (4,5,6) - these overlap with the hp bar
02:01:122 (11) - this seems a bit too sharp of an angle to me
02:52:122 (9) - straighten the line m8
03:05:737 (1) - same as 00:57:430 (4) -
i just can't find anything more i'm really bad at judging flow and stuff in low bpm maps but overall this looks pretty cool tbh you maybe could've added more hitsounds you can add a somewhat light snare or some hitclap to the kiais to hitsound the drum since now it seems to be kinda lacking