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FictionJunction YUUKA - Yakusoku

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Topic Starter
DeletedUser_3638005
SPOILER

-Nya- wrote:

Heya~ Responding to your request in-game.

General:
  1. Lift your approach rate to 9. Plays much better imo. I changed it to ar8.7. I agree that ar8.5 is a little too slow, but ar9 seems too much for me.
  2. Can you please just doublecheck the metadata with an expert? Like alacat or IamKwaN.
  3. Change audio lead-in to 2000ms, just to be safe.
  4. Looks like you’ll need a normal slide hitsound as well. Just copy and past your soft sliderslide hitsound and rename it to normal-sliderslide. Done.
  5. The following hitsound is unused:
    1. drum-hitwhistle.wav
    Please remove it. Removed.

Promise:
  1. Your comboing is very weird and inconsistent. I always listen to the music/vocals closely and add a new combo when the beat is strong or when the combo gets too long. I’ll guide you a bit with the first few:
    00:20:968 (1) –Remove new combo here and add new combo here: 00:21:430 (2) –
    00:32:506 (5) –New combo here.
    00:35:045 (1) –Remove new combo here and add new combo here: 00:35:276 (2) –
    00:43:583 (8) –Add new combo here and remove new combo here: 00:44:045 (1) –
    00:54:198 (1) –Remove new combo here and add new combo here: 00:54:660 (3) –
    00:58:352 (6) –New combo here and remove new combo here: 00:58:814 (1) –
    01:00:198 (6) –New combo here and remove new combo here: 01:00:660 (1) –
    01:02:045 (5) –New combo here and remove new combo here: 01:02:506 (1) –
    01:03:429 (1) –Remove new combo here.
    01:03:891 (3) –Add new combo here and remove new combo here: 01:04:122 (1) –
    01:07:122 (1) –Remove new combo and add new combo here: 01:07:584 (3) –
    And so on and so on . . .
    Looks like you’ll mostly have to start a new combo on the long white tick. Fixed all.
  2. 00:19:584 (1,1) –Try to avoid this overlap please by placing that slider between 00:19:584 (1,2) – I don't see an overlap...?
  3. 00:23:737 (2) –I think you forgot to place a whistle here. Added.
  4. 00:24:660 (5) -^ ^
  5. 00:27:660 (2,2) –Try to stack here? Done.
  6. 00:29:968 (2,1) –I would do something like this to avoid the overlap: Remapped this part, looks better now.
  7. 00:30:660 (1,3) –Hmm, I really don’t like this overlap. It looks very untidy. Try a blanket of some sort: ^
  8. 00:31:353 (2,5) –Avoid overlap. Try something like this:
    ^
    Make sure 00:32:275 (4,5,6) – is equal distance apart. ^
  9. 00:32:275 (4,1) –Stack and 00:32:506 (5,2) – Stack. Done.
  10. 00:36:198 (1,3,1,3) –Why not place soft-whistles on the heads of these sliders since there are clear piano sounds.Done.
  11. 00:49:584 (3,9) –I would have tried to make a blanket here. Done.
  12. 00:59:737 (3) –You have to add a drum-sound here. Change the sampleset to drum like you did here: 01:07:122 (1) – To be honest, your hitsounds are very inconsistent at some places. I suggest going through the map again and make sure that every similar sound has the same hitsound, like in this case the drum-hitsound. It sounded like you used drum and normal for the same sound. Try using only one for the same sound.
  13. 01:32:507 (7) –Please lower this slider a teeny bit. Done.
  14. 01:41:276 (2,6) –Stack? To where? Stacking (2) to (6) doesn't play well in my opinion.
  15. 01:50:737 (4,5,6) –Lower these circles please. They are touching the HP bar. Done.
  16. 02:09:891 (1) –I would rather remove the new combo here. Done.
  17. 02:12:660 (2) –Lower it a bit. It’s grazing the HP bar slightly. Done.
  18. 04:28:814 (1,2,3) –Hmm, this rhythm seems so confusing to me since you placed (2) on a blue tick. Perhaps try a rhythm like this one:
    A bit easier to read imo. I'll keep it because I really like the movement, and the player has already heard this rhythm before so I don't think it will be a problem.

This map is not ready yet for a few reasons: First off is the combos that’ll need work (remember that the long white tick usually starts on a new combo) and then the hitsounding that sounded a bit inconsistent at some parts (also listen for that piano parts cuz you can add soft-whistles there) and then lastly the map can do with a good polishing, like try to avoid unnecessary overlappings by stacking or spacing out the objects better. I suggest you try and find more good mods that will really help this map improve.

Good Luck~!

Thanks.
Milan-
-soft-hitwhistle.wav is the same as the default soft-hitwhistle, i know a reason to do that, if you dont have a reason, remove it.
-first color seems too dark compared to the other ones try these numbers mabye? http://puu.sh/lR3eQ/dc6a65194c.png
-dunno what ar you had before, but 8.7 is a bit too much for this bpm imooo, try reducing it a bit, even 8.5 works
-00:19:584 - 35% volumen isn't enough.. i think +10% ~ is more hearable
-00:25:584 (2,3,4) - not a fan of this flow.. if you want to keep that kind of angle, something like this http://puu.sh/lR5Ns/a0ac37009d.jpg plays better
-00:31:353 (2,3,4) - would look cooler if these were equally spaced. i mean move 00:32:275 (4,1) - to x276y248 ~ . the stack with previous object isnt important cuz ar
-00:36:199 (1,2) - when you do this kind of gaps, it's better to use repeater instead. especially when it's hard to tell that there's this gap. or even adding a circle at 00:36:660 - would be ok. same witht he others ok.
-00:41:275 (7) - i'd add soft finish, sounds cool
-00:42:199 (2,3) - jump feels kinda overdone, you could move (2) around x308y288
-01:04:584 (4,5,6,7,1) - didnt like how crowd this patter looks, especially when you have a higher constant distance. thus using a higher distance on that pattern is better, yes
-01:11:276 (1) - there's a lot of emphasis on this note but you dont add much distance to it. even like http://puu.sh/lR6R0/a5b9782496.jpg is ok
-01:24:660 (4) - finish again?
-01:40:122 (3,4,5) - this is actually wrongly snapped, it's 1/6 http://puu.sh/lR790/83b4d6ffe2.jpg i'd use 1/2 slider tho, cuz mapping 1/6 is annoying to play xd uptoyou
-02:16:352 (1) - nc seems unnecessary when you have already a nc before
-02:47:969 (5,6) - 04:33:199 (5,6) - distance is too random.. you dont use this kind of rhythm at all so it leads to confusion. move (6) close to (5). so it plays more naturally. like 04:29:737 (1,2,3) - but bit bigger xd
-02:58:123 (8,1) - screenjump feels cuz you afterwards use really small distance here 02:59:507 (6,1) - . reduce it by a fair amount i'd say
- 03:02:045 - kiai isn't snapped (1ms too important lul)
-03:16:353 (1,2,3) - distance is too low for an ending imo.. try http://puu.sh/lR7NV/07fe835043.jpg
-04:44:969 (1) - rhythm is awkward. http://puu.sh/lR8aJ/07dec4d1b7.jpg fits the most so cymbal is clickable as well
-kiai should end at 04:45:429 - . musically it makes sense cuz the song is made in a 4/4 tempo thingy so ending it on 3/4 doesnt seem right..
-04:58:353 (1,2) - prefer circles instead, sliders like thse break the momentum ;(
-05:02:045 (1,3) - overlap is kinda ugly.. try blending (3) so it blankets instead. i'd say the same for 05:03:891 (1,3) -
-the ending needs timming check cuz the clear slow down. i suck at timming so gl with that
-i feel the lack of hitsounding a lot.. have you tried using the typical 2/1 claps? (dunno how your knowledge about mapping are sooo if you dont know read t/306177 )

not bad tbh i'd try to make distances a bit more constant tho. sometimes you have jumps into these small distances that sometimes feel random >< some other i can see why.
Topic Starter
DeletedUser_3638005
Milan-

Milan- wrote:

-soft-hitwhistle.wav is the same as the default soft-hitwhistle, i know a reason to do that, if you dont have a reason, remove it. Removed.
-first color seems too dark compared to the other ones try these numbers mabye? http://puu.sh/lR3eQ/dc6a65194c.png Fixed.
-dunno what ar you had before, but 8.7 is a bit too much for this bpm imooo, try reducing it a bit, even 8.5 works It used to be AR8.5. Reverted back to AR8.5 from AR8.7
-00:19:584 - 35% volumen isn't enough.. i think +10% ~ is more hearable Increased.
-00:25:584 (2,3,4) - not a fan of this flow.. if you want to keep that kind of angle, something like this http://puu.sh/lR5Ns/a0ac37009d.jpg plays better Changed pattern, plays better now.
-00:31:353 (2,3,4) - would look cooler if these were equally spaced. i mean move 00:32:275 (4,1) - to x276y248 ~ . the stack with previous object isnt important cuz ar I don't think this was much of a problem, but I changed it nevertheless.
-00:36:199 (1,2) - when you do this kind of gaps, it's better to use repeater instead. especially when it's hard to tell that there's this gap. or even adding a circle at 00:36:660 - would be ok. same witht he others ok. Changed.
-00:41:275 (7) - i'd add soft finish, sounds cool OK.
-00:42:199 (2,3) - jump feels kinda overdone, you could move (2) around x308y288 Moved.
-01:04:584 (4,5,6,7,1) - didnt like how crowd this patter looks, especially when you have a higher constant distance. thus using a higher distance on that pattern is better, yes Yes, spaced it out.
-01:11:276 (1) - there's a lot of emphasis on this note but you dont add much distance to it. even like http://puu.sh/lR6R0/a5b9782496.jpg is ok Made it a little bit more spaced.
-01:24:660 (4) - finish again? OK.
-01:40:122 (3,4,5) - this is actually wrongly snapped, it's 1/6 http://puu.sh/lR790/83b4d6ffe2.jpg i'd use 1/2 slider tho, cuz mapping 1/6 is annoying to play xd uptoyou Currently thinking about it still...
-02:16:352 (1) - nc seems unnecessary when you have already a nc before Removed NC on 02:15:891 (5) - but kept 02:16:352 (1) -
-02:47:969 (5,6) - 04:33:199 (5,6) - distance is too random.. you dont use this kind of rhythm at all so it leads to confusion. move (6) close to (5). so it plays more naturally. like 04:29:737 (1,2,3) - but bit bigger xd Changed.
-02:58:123 (8,1) - screenjump feels cuz you afterwards use really small distance here 02:59:507 (6,1) - . reduce it by a fair amount i'd say Remapped it.
- 03:02:045 - kiai isn't snapped (1ms too important lul) lol ok
-03:16:353 (1,2,3) - distance is too low for an ending imo.. try http://puu.sh/lR7NV/07fe835043.jpg Spaced it out.
-04:44:969 (1) - rhythm is awkward. http://puu.sh/lR8aJ/07dec4d1b7.jpg fits the most so cymbal is clickable as well Changed.
-kiai should end at 04:45:429 - . musically it makes sense cuz the song is made in a 4/4 tempo thingy so ending it on 3/4 doesnt seem right..Done.
-04:58:353 (1,2) - prefer circles instead, sliders like thse break the momentum ;( I can't do much about that... I don't like doubles :(
-05:02:045 (1,3) - overlap is kinda ugly.. try blending (3) so it blankets instead. i'd say the same for 05:03:891 (1,3) - I think I'll keep this for the reason that it is consistent among other parts as well, if it was just 1 overlap at this part then yes I would change it but 05:03:891 (1,2,3) - this and 05:06:660 (3,4,1) - are all similar so there is some effect of congruity there. Plus I don't think it looks ugly.
-the ending needs timming check cuz the clear slow down. i suck at timming so gl with that
-i feel the lack of hitsounding a lot.. have you tried using the typical 2/1 claps? (dunno how your knowledge about mapping are sooo if you dont know read t/306177 )MORE HITSOUNDS, done

not bad tbh i'd try to make distances a bit more constant tho. sometimes you have jumps into these small distances that sometimes feel random >< some other i can see why.

Thanks.
Lasse
m4m reply

lol

nice sliders in the intro but they are bit too fast for this part for my taste :/
00:22:122 - I get that vocals are your main focus for this part, but ignoring this strong piano on those red ticks feels so wrong, how about making those 3s 1/2 sliders? same for 00:29:506 - etc
00:23:506 - now you map it? and dont tell me "cause the vocals are held", they are on 00:23:045 - too

00:33:429 (1) - etc. dont think claps are suitable for those spots

00:39:891 (1,2) - rip perfect spot for doubles :'(
also the missed 1/4 here 00:40:122 - hurts
00:41:275 (7,1) - stacking those would have such a great effect, much better than random spacing

01:00:661 (2,3,4) - looks bad imo

01:07:468 - missed 1/4 rly noticeable here, at least try a kickslider for 8 maybe
01:08:506 - such a stron sound should be clickable imo, also considering there is a 1/4 on the blue tick before make that slider a triple instead, would put nice emphasis on the white tick

01:24:660 (4,5) - using less spacing than 01:23:737 (4,5) - feels wrong to me considering the music/intensity I'd expect some big jump on 01:24:660 (4,5) -

I'd personally nc 01:54:660 (5) - and 01:55:122 (9) - to make it look nicer, at least the one at 5 should be done
02:01:583 (2) - ^
same for those other long streams, such long combos just dont look nice :v

02:02:623 (11,12,13) - why........ such a sharp turn wirthout any implications in the music to do sth like that
02:02:968 (1) - sharp turn on a spot like this would fit for example with introduction of loud distorted guitar

02:28:353 (6) - this is obv. way stronger than 7, right? so why is the jump to 6 much smaller than the one to 7?
this goes for many of those patterns here tbh that spacing just doesn't make much sense to me..
02:38:507 (4,5,6) - this is another great example for completely disregarding the music fot the sake of some "pattern"

02:45:661 (1,2) - here you actually put the big jump like I expected, makes me just question again why you didnt do it before the first chorus on this spot

chorus basically has the same issues I pointed out in the first one
03:03:429 (7) - you could really emphasize piano sound like this with some hitsounding
03:06:198 - how is this not clickable ---------
03:07:929 - ^
and all the other piano on sliderends
guitar part and ending seems quite nice
third chorus thing again
most of the stuff complained about before is visible throughout the map
Topic Starter
DeletedUser_3638005
Lasse

Lasse wrote:

m4m reply

lol

nice sliders in the intro but they are bit too fast for this part for my taste :/
00:22:122 - I get that vocals are your main focus for this part, but ignoring this strong piano on those red ticks feels so wrong, how about making those 3s 1/2 sliders? same for 00:29:506 - etc I'll keep it, I like it better the way it is. I don't think it's a problem that vocals are my focus.
00:23:506 - now you map it? and dont tell me "cause the vocals are held", they are on 00:23:045 - too I don't hear it on the previous part, but on this part it's definitely more drawn out.

00:33:429 (1) - etc. dont think claps are suitable for those spots Agreed. Removed.

00:39:891 (1,2) - rip perfect spot for doubles :'( I don't like doubles.
also the missed 1/4 here 00:40:122 - hurts
00:41:275 (7,1) - stacking those would have such a great effect, much better than random spacing It's not really random...

01:00:661 (2,3,4) - looks bad imo looks fine imo

01:07:468 - missed 1/4 rly noticeable here, at least try a kickslider for 8 maybe Made it a triple.
01:08:506 - such a stron sound should be clickable imo, also considering there is a 1/4 on the blue tick before make that slider a triple instead, would put nice emphasis on the white tick Removed slider, put jumps instead.

01:24:660 (4,5) - using less spacing than 01:23:737 (4,5) - feels wrong to me considering the music/intensity I'd expect some big jump on 01:24:660 (4,5) - Spaced it out.

I'd personally nc 01:54:660 (5) - and 01:55:122 (9) - to make it look nicer, at least the one at 5 should be done
02:01:583 (2) - ^
same for those other long streams, such long combos just dont look nice :v They're just numbers... I'm new comboing according to strong white ticks.

02:02:623 (11,12,13) - why........ such a sharp turn wirthout any implications in the music to do sth like that Actually that's a guitar cord that is fading in the background.
02:02:968 (1) - sharp turn on a spot like this would fit for example with introduction of loud distorted guitar Flows better with the next jumps, and I can heard a guitar cord even though it's not that distorted, I think it's fine.

02:28:353 (6) - this is obv. way stronger than 7, right? so why is the jump to 6 much smaller than the one to 7? Spaced it.
this goes for many of those patterns here tbh that spacing just doesn't make much sense to me..
02:38:507 (4,5,6) - this is another great example for completely disregarding the music fot the sake of some "pattern" Moved the slider...

02:45:661 (1,2) - here you actually put the big jump like I expected, makes me just question again why you didnt do it before the first chorus on this spot

chorus basically has the same issues I pointed out in the first one
03:03:429 (7) - you could really emphasize piano sound like this with some hitsounding
03:06:198 - how is this not clickable --------- oh
03:07:929 - ^ I don't think this has to be.
and all the other piano on sliderends
guitar part and ending seems quite nice
third chorus thing again
most of the stuff complained about before is visible throughout the map

Thanks.
-Nanaka-
short mod

Promise

  1. 00:14:275 (1) - start at 00:14:160 - fit imo.
  2. 00:19:122 - Why use vol5%? There are a pianoo and vocal
  3. 00:31:122 - 00:31:583 - add whistle
  4. 00:35:045 (4) - Jump is big in contrast with a sound
  5. 00:38:045 - whistle
  6. 00:41:275 (7) - change to 3/4slider. fit it better
  7. 00:56:506 - 01:11:045 - It is wrong that jump of the section here is bigger than this section 01:11:275 -
    for example 01:00:199 (1,2) - 01:03:429 (6,7,1,2,3) - 01:05:276 (6,7,1) -
  8. 01:28:353 (3) - remove finish
  9. 01:26:505 (2,4,5,6) - Strange flow here
  10. 01:27:891 (1,2,3) - why is it a big jump here?
    01:28:122 (2) - There is no such strong sound here
  11. 01:28:584 (4,5,6,7,8,9,1) - Why are these jumps s huge compared to everything else? This should reduce distance.
  12. 01:33:660 (2) - same as above

u--m it is necessary for you to think about distance
plz think abut placement to the strength of the musical instrument.
Topic Starter
DeletedUser_3638005
-Nanaka-

-Nanaka- wrote:

short mod

Promise

  1. 00:14:275 (1) - start at 00:14:160 - fit imo. Agreed.
  2. 00:19:122 - Why use vol5%? There are a pianoo and vocal Changed to 40%.
  3. 00:31:122 - 00:31:583 - add whistle ok
  4. 00:35:045 (4) - Jump is big in contrast with a sound I'll keep this. The spacing is gradually increasing so I believe it's fine.
  5. 00:38:045 - whistle ok
  6. 00:41:275 (7) - change to 3/4slider. fit it better I like this more, changed.
  7. 00:56:506 - 01:11:045 - It is wrong that jump of the section here is bigger than this section 01:11:275 -
    for example 01:00:199 (1,2) - 01:03:429 (6,7,1,2,3) - 01:05:276 (6,7,1) - Remapped some stuff and scaled spacing down on a part by a small margin.
  8. 01:28:353 (3) - remove finish ok
  9. 01:26:505 (2,4,5,6) - Strange flow here Looks fine to me.
  10. 01:27:891 (1,2,3) - why is it a big jump here? Kiai time, spacing changed.
    01:28:122 (2) - There is no such strong sound here Changed to slider.
  11. 01:28:584 (4,5,6,7,8,9,1) - Why are these jumps s huge compared to everything else? This should reduce distance. What do you mean compared to everything else? Spacing is the same in previous and after parts in kiai time as this is. I don't see anything wrong with it.
  12. 01:33:660 (2) - same as above ^

u--m it is necessary for you to think about distance
plz think abut placement to the strength of the musical instrument.

Thanks.
Kalibe
Hello. Sorry for late. /w\

Please convert file .png -> .jpg to short file size.
Change Audio-Lead In to 2000ms just to be safe.

00:01:122 - Change sampleset on green line to N:C1. It shouldn't be two other samplesets in the same time, it's unrankable!~

[Promise]

00:26:737 (5) - Move this around 344|160 to create a correct triangle-looks spacing.
00:27:660 (2,3) - Why you don't emphasis white tick? There's a stronger beat than in red tick tho. You did this in 00:31:353 (2,3) - so please, consider it.
00:49:814 (4,5,6,7,8) - This stream looks ugly, because have random ds buddy. Prefer to have a consistent space stream ~ like 0,53x ds ?
00:51:660 (3,4,5,6,7) - 00:53:507 (3,4,5,6,7) - ^ Same thingys.
01:10:353 (4,5,6) - Flow you have here plays bad imo, because http://puu.sh/lXDXs/2fec0f9943.jpg. Brown line is the best option, how flow works here, so please also consider this.
01:16:814 (1) - Zero emphasis for da donwbeat zzz ? D:
01:22:815 (2) - Hmm, try to stack end on 01:21:891 (6) - ?
01:34:814 (1,3) - 01:44:045 (1,3) - 01:45:891 (1,3) - Swap NCs.
01:35:506 (1) - Remove NC.
02:25:123 (1) - Emphasis spacing on downbeat is a good idea zzz.
02:32:507 (2) - NC it, because it's downbeat and change SV.
03:03:891 (8,1) -03:42:199 (8,1) - Swap NCs
04:29:160 (2) - You can add a Whistle with Soft additions to emphasis sound.
05:20:583 (1) - Unsnapped slider (end).

Ok, that's all. Good luck !!~
Topic Starter
DeletedUser_3638005
Kalibe

Kalibe wrote:

Hello. Sorry for late. /w\

Please convert file .png -> .jpg to short file size.
Change Audio-Lead In to 2000ms just to be safe. I thought I had already changed this to 2000... lol

00:01:122 - Change sampleset on green line to N:C1. It shouldn't be two other samplesets in the same time, it's unrankable!~ oh... ok

[Promise]

00:26:737 (5) - Move this around 344|160 to create a correct triangle-looks spacing. Yes
00:27:660 (2,3) - Why you don't emphasis white tick? There's a stronger beat than in red tick tho. You did this in 00:31:353 (2,3) - so please, consider it. Because I wanted to stack with it 00:29:045 (2) - but now I stacked it to 00:26:737 (5) - .
00:49:814 (4,5,6,7,8) - This stream looks ugly, because have random ds buddy. Prefer to have a consistent space stream ~ like 0,53x ds ? They're all 0.5x DS now.
00:51:660 (3,4,5,6,7) - 00:53:507 (3,4,5,6,7) - ^ Same thingys. ^
01:10:353 (4,5,6) - Flow you have here plays bad imo, because http://puu.sh/lXDXs/2fec0f9943.jpg. Brown line is the best option, how flow works here, so please also consider this. Moved it up a little bit.
01:16:814 (1) - Zero emphasis for da donwbeat zzz ? D: Changed 01:16:814 (1) - to a slider, I felt like there was too much singletap spam there.
01:22:815 (2) - Hmm, try to stack end on 01:21:891 (6) - ? Why not...
01:34:814 (1,3) - 01:44:045 (1,3) - 01:45:891 (1,3) - Swap NCs. I understand what you mean, but I don't like how the followpoints appear, especially on 01:34:814 (1,3) - . I think it's ugly
01:35:506 (1) - Remove NC. ok
02:25:123 (1) - Emphasis spacing on downbeat is a good idea zzz. Increased it a little bit.
02:32:507 (2) - NC it, because it's downbeat and change SV. ok
03:03:891 (8,1) -03:42:199 (8,1) - Swap NCs I'm fine with this, changed.
04:29:160 (2) - You can add a Whistle with Soft additions to emphasis sound. Doesn't sound bad.
05:20:583 (1) - Unsnapped slider (end). This is actually snapped to 1/12 lol, and it sounds about right, but I will get a timing expert to take a look at the end just to make sure.

Ok, that's all. Good luck !!~

Thanks!
Rilene
AESTHETIC MODDING QUEUE
____________________________________________


Promise


00:30:661 (1,3) - Try blanket them properly.
00:36:199 (1,2) - Again, same as above.
00:37:122 (2,1) - This too.
00:39:891 (1,2,3) - It is better to use hitcircles, and some jumps to emphasize the song.
00:41:275 (7) - Try this?
00:50:507 (9) - Move it slightly up so that it can blanket more properly.
01:00:661 (3,4,5) - Does not look good because of the overlaps, try this instead.
01:08:968 (6) - Move them slightly right so that it can blanket properly.
01:10:353 (4,5,6) - Try make it like this.
01:16:814 (1,2,3) - Try make it like this, a triangle and a (almost perfect) blanket.
01:26:046 (1) - Bit too crooked, try make it like this.
01:27:429 (5,1) - Hm, not a perfect blanket.
01:29:738 (1) - Bit too crooked, try make it like this as well.
01:54:199 (4) - Looks nice.
02:42:199 (3,4,5,1) - Maybe try a perfect blankets?

I'll stop with those obvious blankets for now, I don't want to let you waste checking the blankets listed here, it will be easier and faster for you to check by yourself, now going to continue.

02:55:353 (4,5,6,7,8) - Making a perfect star would be nice.
03:30:891 (7,8,9) - Try make this a perfect triangle.
03:38:968 (1) - Try spread the crooked part evenly on the sliders, or at least like this.
04:54:660 (1,2,3) - Make this a triangle? Just move the 1 and 2. Or just move 1 to somewhere around (x: 310 / y:120)
05:02:737 (2,3,4) - Move this away from 1 slider, just to prevent the overlap and you need to move 3 of this to create a straight-objects consistency.

Good luck on getting ranked!
Topic Starter
DeletedUser_3638005
Rilene

Rilene wrote:

AESTHETIC MODDING QUEUE
____________________________________________


Promise


00:30:661 (1,3) - Try blanket them properly. Fixed
00:36:199 (1,2) - Again, same as above. Fixed
00:37:122 (2,1) - This too. Fixed
00:39:891 (1,2,3) - It is better to use hitcircles, and some jumps to emphasize the song. I would have to use doubles for this and I don't like doubles.
00:41:275 (7) - Try this? I personally think that this slider looks ugly so I'll keep it.
00:50:507 (9) - Move it slightly up so that it can blanket more properly. Fixed
01:00:661 (3,4,5) - Does not look good because of the overlaps, try this instead Fixed
01:08:968 (6) - Move them slightly right so that it can blanket properly. Fixed
01:10:353 (4,5,6) - Try make it like this. I'll keep it. It looks good to me, I don't want to stack there, it can be confusing because I haven't used it in a previous part in the map.
01:16:814 (1,2,3) - Try make it like this, a triangle and a (almost perfect) blanket. I wasn't going for a perfect triangle, but the blanket between 01:16:814 (1,3) - looks good to me.
01:26:046 (1) - Bit too crooked, try make it like this. I like this better, I'll keep it.
01:27:429 (5,1) - Hm, not a perfect blanket. Fixed
01:29:738 (1) - Bit too crooked, try make it like this as well.
01:54:199 (4) - Looks nice.
02:42:199 (3,4,5,1) - Maybe try a perfect blankets? Fixed

I'll stop with those obvious blankets for now, I don't want to let you waste checking the blankets listed here, it will be easier and faster for you to check by yourself, now going to continue.

02:55:353 (4,5,6,7,8) - Making a perfect star would be nice. This is intentional.
03:30:891 (7,8,9) - Try make this a perfect triangle. Also intentional, I wasn't going for a perfect triangle.
03:38:968 (1) - Try spread the crooked part evenly on the sliders, or at least like this. The guitar distortion is at the start of the slider, so it's only crooked at the start.
04:54:660 (1,2,3) - Make this a triangle? Just move the 1 and 2. Or just move 1 to somewhere around (x: 310 / y:120) Wasn't going for a triangle either.
05:02:737 (2,3,4) - Move this away from 1 slider, just to prevent the overlap and you need to move 3 of this to create a straight-objects consistency. There are similar parts to this so I don't see how it's not consistent. If this was the only overlapped part then yes I would change it.

Good luck on getting ranked!

Thanks.
Anna-
SPOILER
00:41:275 (7,1) - Odd playing feeling, distance between them is misleading
01:15:891 (3,4,5,6) - Looks unpleasing, try something more nice here and the line maybe try a triangle lined correctly?
01:26:046 (1) - I don't like this slider, maybe something that sticks with the flow? https://imgur-archive.ppy.sh/RLLMAFk.png Sliders like this one 03:42:199 (1) - that look really nice with the flow
01:29:738 (1) - Starting to notice these more often i think its just your beat mapping style but i really disagree with how its turned so weirdly, maybe just a tip for a later day?
01:44:045 (1,2,3) - Maybe try for a perfect triangle here?
02:18:661 (3,4,5,6) - This feels and looks really strange, the distance here goes from high, to low, low, high, try fixing that?
03:32:968 (7) - Sudden repeating slider is very sudden~
03:50:852 (5,6,7,8) - Feel like these are to "stiff" try turning them more like: https://imgur-archive.ppy.sh/JL7PUAZ.png
04:23:275 (1) - Jagged, its a little bit different compared to the previous flow, maybe just uh go for it? Its not really all that important but i thought you might want a little tip- https://imgur-archive.ppy.sh/bCN98jq.png

I actually generally enjoy this beat map for one still in process, love the song too haha-

Good luck and have fun mapping~
Topic Starter
DeletedUser_3638005
CaptainMimi

CaptainMimi wrote:

00:41:275 (7,1) - Odd playing feeling, distance between them is misleading I don't see anything wrong with it. Flows Distance should be okay, if not closer or even stacked.
01:15:891 (3,4,5,6) - Looks unpleasing, try something more nice here and the line maybe try a triangle lined correctly? What could be so unpleasing about a perfectly shaped pentagon? :> I like it so I'll keep it.
01:26:046 (1) - I don't like this slider, maybe something that sticks with the flow? https://imgur-archive.ppy.sh/RLLMAFk.png Sliders like this one 03:42:199 (1) - that look really nice with the flow No... I don't like those sliders.
01:29:738 (1) - Starting to notice these more often i think its just your beat mapping style but i really disagree with how its turned so weirdly, maybe just a tip for a later day? I'll consider this one however, I might change it in the future.
01:44:045 (1,2,3) - Maybe try for a perfect triangle here? yes
02:18:661 (3,4,5,6) - This feels and looks really strange, the distance here goes from high, to low, low, high, try fixing that? changed, but it was because of the pattern. well... one thing led to another and because i had to change that i ended up remapping the whole part lol...
03:32:968 (7) - Sudden repeating slider is very sudden~ I don't think it's sudden at all.
03:50:852 (5,6,7,8) - Feel like these are to "stiff" try turning them more like: https://imgur-archive.ppy.sh/JL7PUAZ.png yes, but no to that screenshot. changed
04:23:275 (1) - Jagged, its a little bit different compared to the previous flow, maybe just uh go for it? Its not really all that important but i thought you might want a little tip- https://imgur-archive.ppy.sh/bCN98jq.png I'll keep it.

I actually generally enjoy this beat map for one still in process, love the song too haha-
Good luck and have fun mapping~

Thanks.
-Tochi


  • General

  1. Looks fine.


  • Promise

  1. 00:56:391 (8,1) - You need to have same spacing as the rest of the stream.
  2. 01:10:122 (3) - Blanket this on 01:09:429 (1) - ?
  3. 02:45:661 (1) - Stack this under 02:44:276 (3) - for better consistency.
  4. 02:52:583 (10) - Random NC, please fix it.
  5. 02:54:430 (8) - Random Finish, please remove it.


  • Feedback


    Nice map, and good luck :)
Topic Starter
DeletedUser_3638005
-Tochi

-Tochi wrote:



  • General

  1. Looks fine.


  • Promise

  1. 00:56:391 (8,1) - You need to have same spacing as the rest of the stream. oh oops, distance snap messed up the stream spacing.
  2. 01:10:122 (3) - Blanket this on 01:09:429 (1) - ? Hmm, I'd prefer not to, it makes the spacing inconsistent and plays weird.
  3. 02:45:661 (1) - Stack this under 02:44:276 (3) - for better consistency. I think the jump is too small and doesn't fit because 02:44:276 (3) - is too low.
  4. 02:52:583 (10) - Random NC, please fix it. after further discussion with tochi in-game it appears that his skin displayed (10) as (1)
  5. 02:54:430 (8) - Random Finish, please remove it. yes, removed


  • Feedback


    Nice map, and good luck :)

Thanks.
SkinnyJommy
Nm from my queue

[Promise]

  1. 00:06:661 (1) - The middle of these sliders are not blanketed very well ;-;
  2. 00:24:660 (5,1) - Fix blanket!
  3. 00:26:275 (3,1) - STACK these!
  4. 00:29:968 (2,4,1) - stack 4 and 1 with 2 because it becomes blanketed!!
  5. 00:34:814 (3,2) - Ugly overlap
  6. 00:35:507 (2,1) - You could blanket these, it would look nice!
  7. 01:27:429 (5,1) - blanket
  8. 02:10:814 (2,8) - bad overlap
  9. 02:22:353 (3,1) - ^
  10. 02:36:661 (2,3) - This is really huge distance but there's no change in the song
  11. 02:38:046 (1,2) - ^

not much i can find! really nice map!

gl with this!!! awesome song
Topic Starter
DeletedUser_3638005
SkinnyJommy

SkinnyJommy wrote:

Nm from my queue

[Promise]

  1. 00:06:661 (1) - The middle of these sliders are not blanketed very well ;-; Looks good to me, that's the best it's going to get...
  2. 00:24:660 (5,1) - Fix blanket! just spaced it a little.
  3. 00:26:275 (3,1) - STACK these! Hmm, I'd prefer not to, I like this pattern and the way it plays more.
  4. 00:29:968 (2,4,1) - stack 4 and 1 with 2 because it becomes blanketed!! ok
  5. 00:34:814 (3,2) - Ugly overlap ugly is an overstatement, they were barely touching ;w; fixed
  6. 00:35:507 (2,1) - You could blanket these, it would look nice! I remapped this part, so this is irrelevant as there is nothing to blanket lol.
  7. 01:27:429 (5,1) - blanket just spaced it.
  8. 02:10:814 (2,8) - bad overlap fixed
  9. 02:22:353 (3,1) - ^ ^
  10. 02:36:661 (2,3) - This is really huge distance but there's no change in the song Yeah I agree, reduced spacing.
  11. 02:38:046 (1,2) - ^ I don't agree with this one though, I'm giving emphasis to the piano.

not much i can find! really nice map!

gl with this!!! awesome song

Thanks.
micchi_chi
Hey, mod from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Promise]
  1. Cool BG -w-
  2. Oh yeah, I think OD 8 is too high since this map is not that hard, 6 should be enough but you could use 7
  3. You better put the preview point here 01:25:583 since the vocal "konna" start there, better don't cut it.
  4. 00:06:661 (1,1) - I know this overlap is on purpose, but it don't look that good for me :/ maybe you could blanket 00:06:661 (1) - 's tail with the circle slider sorta http://puu.sh/m5Mxx/2b07c7cc84.jpg dunno if that make it better tho...
  5. 00:12:198 (1,3) - Why you use normal sampleset for the tail? .-. it don't sound that good since the song is still slow. Keep using soft would be nice. And the whistle at (3) seems unnecessary as well, I don't hear certain sound that support whistle .-.
  6. 00:19:352 Why don't add a circle here to support vocal? 1/2 gap from spinner should be alright for harder diffs
  7. 00:32:275 (4,1) - You can place these a little bit downward to better the flow from (3) or maybe you could change (1) so it would go to the left a bit instead of going too downward since from (3) to (4) is going to the left.
  8. 00:38:968 (2) - I think it's better to place it like this http://puu.sh/m5MPi/1f9dc3c9a5.jpg to complete these four 00:36:198 (1,2,1,2) - 's shape
  9. 01:04:815 (5) - Change this shape a bit to better the flow to (6). You could ctrl+h and ctrl+g it then place it like this http://puu.sh/m5MUV/86702a0aa2.jpg the flow should be better that way http://puu.sh/m5MXy/a530ae1027.jpg
  10. 01:54:199 (4) - Better end this at white tick and start the stream at blue tick afterward imo since it's pretty weird to start a stream at blue tick (slider end count as the first note of stream) and the number of the circles would be even and make it hard to stream.
  11. 02:29:276 (2,3,4,5,6,7) - Maybe you could make this into hexagonal shape
  12. 04:19:583 (1,3) - Maybe blanketing these should be better

Pretty good map :) you used nice rhythm and stuff ^^ But I think the flow is still too pointy (for me at least), maybe you could improve your flow and placing more :3
Good luck -w-

Edit : extra mod, I think for the artist, you could write it like "FictionJunction YUUKA" like every other FictionJuncion map -w-
Topic Starter
DeletedUser_3638005
hanyuu_nanodesu

hanyuu_nanodesu wrote:

Hey, mod from my modding Q

Red : unrankable issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Promise]
  1. Cool BG -w-
  2. Oh yeah, I think OD 8 is too high since this map is not that hard, 6 should be enough but you could use 7 I personally think OD is not too high, but rather challenging to where it's meant to be.
  3. You better put the preview point here 01:25:583 since the vocal "konna" start there, better don't cut it. yes
  4. 00:06:661 (1,1) - I know this overlap is on purpose, but it don't look that good for me :/ maybe you could blanket 00:06:661 (1) - 's tail with the circle slider sorta http://puu.sh/m5Mxx/2b07c7cc84.jpg dunno if that make it better tho... I'll keep this, I don't think it's a problem.
  5. 00:12:198 (1,3) - Why you use normal sampleset for the tail? .-. it don't sound that good since the song is still slow. Keep using soft would be nice. And the whistle at (3) seems unnecessary as well, I don't hear certain sound that support whistle .-. Mistake when editing last time x_x
  6. 00:19:352 Why don't add a circle here to support vocal? 1/2 gap from spinner should be alright for harder diffs I prefer to start the notes when the vocals start.
  7. 00:32:275 (4,1) - You can place these a little bit downward to better the flow from (3) or maybe you could change (1) so it would go to the left a bit instead of going too downward since from (3) to (4) is going to the left. I didn't like the way 00:31:353 (2,4) - overlay so I moved 00:32:275 (4,1) - completely.
  8. 00:38:968 (2) - I think it's better to place it like this http://puu.sh/m5MPi/1f9dc3c9a5.jpg to complete these four 00:36:198 (1,2,1,2) - 's shape I didn't do that because it plays weird, but I 00:38:045 (1) - did Ctrl + G on this.
  9. 01:04:815 (5) - Change this shape a bit to better the flow to (6). You could ctrl+h and ctrl+g it then place it like this http://puu.sh/m5MUV/86702a0aa2.jpg the flow should be better that way http://puu.sh/m5MXy/a530ae1027.jpg I agree with the Ctrl + H + G but the part after that doesn't flow like you pictured it (no one is going to make those circular movements lol) so I moved 01:05:276 (6,7) - .
  10. 01:54:199 (4) - Better end this at white tick and start the stream at blue tick afterward imo since it's pretty weird to start a stream at blue tick (slider end count as the first note of stream) and the number of the circles would be even and make it hard to stream. I'm not going to change this because the note on the blue tick is very strong, and I can't just ignore it by covering it with a slider.
  11. 02:29:276 (2,3,4,5,6,7) - Maybe you could make this into hexagonal shape yes
  12. 04:19:583 (1,3) - Maybe blanketing these should be better yes

Pretty good map :) you used nice rhythm and stuff ^^ But I think the flow is still too pointy (for me at least), maybe you could improve your flow and placing more :3
Good luck -w-

Edit : extra mod, I think for the artist, you could write it like "FictionJunction YUUKA" like every other FictionJuncion map -w- Either one is fine, I have checked it. :>

Thanks.
ukod
00:20:045 (3,4,5) - 4 and 5 should be equally far away from 3
00:24:199 (4,5) - 4 isn't on a perfect line to 5
00:25:122 (1) - move a few pixels to the bottom right, it doesn't blanket perfectly as of now
00:27:891 (3) - make this blanket 2, it kinda looks like you're trying to do that already but the slider is too sharply shaped for that
00:28:584 (4) - i'd personally put this under 3, its nicer to interpret the next 3 notes as jumps that land on the piano
00:34:122 (4) - there is no reason for this to be a larger jump than the previous 3 notes, if anything, it should be a lower distance jump since the piano's pitch is significantly lower than on the last 3 notes. it would fit awesomely if you put this note in the middle of the triangle instead
00:35:045 (4) - the NC should be on here already because of the melodies shift
00:35:045 (4,1,2) - distance between 4, 1 and 2 should be equal
00:35:276 (1) - remove NC
00:35:737 (3) - add NC
00:35:737 (3,4,1) - increase spacing between those notes
00:39:891 (1,2,3) - please dont map 2 strong beats as sliders
00:40:929 (5,6) - both of these notes are off timing, i can't really find a fitting divisor so you probably have to use timing sections here. also these notes would be more fit for a slider since they're weaker
00:41:275 (7,1) - also off timing, make 1 blanket 7 like you did earlier
00:46:353 (5,6) - you should map the blue tick inbetween those
00:47:276 (1,2) - 2 isn't a good followup to 1
00:48:660 (7,1,2) - move 2 slightly more to the bottom left, so it is symmetrical to the position 1 lies to 7
00:50:507 (9,1) - map the blue tick inbetween
00:54:661 (1) - is off a few pixels of being on a perfect line to the next note
00:55:814 (3,4,5,6,7,8,1) - i'd personally space those notes out more as the drums get more intense from here
00:56:968 (2,3,4) - looks awkward, use distance snap
01:02:968 (5) - make this blanket 3 kinda like this 01:03:429 (6,7,1,2,3,4,5) - super awkward, distance snap better, 4 in particular is heavily out of place
01:06:199 (2) - you've pretty much always used curved sliders up to now, i get you're making it linear for the stream but i would just curve the stream instead
01:08:045 (2,3,4) - i guess you can do that, 4 is a bit out of place and should be a tiny bit more to the top left
01:09:890 (2,3) - make those equally as far away from their respective sliders
01:12:198 (3,4,5,6) - make those into a kinda "rotated-Z" shape so they are more consistent
01:13:122 (1,2,3) - put 2 closer to 1 and 3 a bit further away from 2
01:15:891 (3,4,5,6,1) - make a better pentagon out of these 5
01:26:507 (2,3,4,5,6) - making a slider on 2 vocal notes and then making 1/2 jumps on vocal 1/1's doesn't really fit
01:26:507 (2,3) - also put a note on the blue tick there is quite the significant drum there
01:30:430 (3,4,5) - this really should be a 5 note burst
01:32:276 (3,4,5) - ^
01:34:814 (1,2,3) - the triangle is off
01:35:506 (4) - this note should be a lot more to the top right
01:39:891 (1,2,3,4,5,6,7,8,1) - increase spacing on these, the drums are more intense than before
01:41:506 (4,5,6,7,8,9,1,2,3,4) - the distance on these jumps varies far too much for the music essentially staying the same
01:45:545 (7) - is off
02:05:738 (5) - if you're following the guitar, this is only a double and this note doesn't exist
02:09:430 (6,7,8,9,1) - way too inconsistent spacing
02:11:506 (7,8,9) - if anything, 9 should be the biggest jump as the guitar is the most intense on it
02:14:045 (1,2) - cmon map 1/2, the song is just begging for it as this is one of the peaks in the song
02:22:353 (3,4,5,6,1,2,3,4,5,6) - revamp this whole part and pay more attention to overlap
02:24:660 (7,1) - 1/6 slider inbetween those fits perfectly
02:27:430 (2,3,4,5,6,7) - make 2 triangles that form together a 6 point star thingy
02:29:276 (2,3,4,5,6,7) - just make a more symmetrical hexagon but keep the general positions the circles are in now
02:32:507 (1) - this overlapping the other slider doesn't make any sense imo
02:33:430 (4) - the slider ends when the vocal starts, remap so that slider starts on the vocal and fill with circles
02:36:199 (1) - this being shaped sharper than the previous two sliders does not look fitting
02:37:584 (5) - move a bit to the right
02:38:276 (2) - remove this one, a double would be awesome
02:38:738 (5) - move further away
03:08:507 (4) - map 1/4 out of this
03:12:430 (7,8,9,10,1) - move more to the left
Topic Starter
DeletedUser_3638005
Ukod

Ukod wrote:

00:20:045 (3,4,5) - 4 and 5 should be equally far away from 3 Moved.
00:24:199 (4,5) - 4 isn't on a perfect line to 5 ok
00:25:122 (1) - move a few pixels to the bottom right, it doesn't blanket perfectly as of now ok
00:27:891 (3) - make this blanket 2, it kinda looks like you're trying to do that already but the slider is too sharply shaped for that That was not my intention, so I won't make it a blanket.
00:28:584 (4) - i'd personally put this under 3, its nicer to interpret the next 3 notes as jumps that land on the piano Seems weird to me, I'll keep it.
00:34:122 (4) - there is no reason for this to be a larger jump than the previous 3 notes, if anything, it should be a lower distance jump since the piano's pitch is significantly lower than on the last 3 notes. it would fit awesomely if you put this note in the middle of the triangle instead Reduced spacing a little bit, now it's equal.
00:35:045 (4) - the NC should be on here already because of the melodies shift I'll keep it, I don't like doing NC on red ticks.
00:35:045 (4,1,2) - distance between 4, 1 and 2 should be equal No, because it's gradually increasing.
00:35:276 (1) - remove NC Mmm, no.
00:35:737 (3) - add NC I don't see the point of a 2 note NC.
00:35:737 (3,4,1) - increase spacing between those notes No.
00:39:891 (1,2,3) - please dont map 2 strong beats as sliders I don't like to put doubles there so sliders were my only option.
00:40:929 (5,6) - both of these notes are off timing, i can't really find a fitting divisor so you probably have to use timing sections here. also these notes would be more fit for a slider since they're weaker weird song idk. timing is hard
00:41:275 (7,1) - also off timing, make 1 blanket 7 like you did earlier this too
00:46:353 (5,6) - you should map the blue tick inbetween those
00:47:276 (1,2) - 2 isn't a good followup to 1 I'd have to change way too many things just for this part so I will keep it.
00:48:660 (7,1,2) - move 2 slightly more to the bottom left, so it is symmetrical to the position 1 lies to 7 hmmmmm ok
00:50:507 (9,1) - map the blue tick inbetween I don't hear anything.
00:54:661 (1) - is off a few pixels of being on a perfect line to the next note ok
00:55:814 (3,4,5,6,7,8,1) - i'd personally space those notes out more as the drums get more intense from here I prefer this consistent spacing.
00:56:968 (2,3,4) - looks awkward, use distance snap ok
01:02:968 (5) - make this blanket 3 kinda like this changed.
01:03:429 (6,7,1,2,3,4,5) - super awkward, distance snap better, 4 in particular is heavily out of place I like it.
01:06:199 (2) - you've pretty much always used curved sliders up to now, i get you're making it linear for the stream but i would just curve the stream instead
01:08:045 (2,3,4) - i guess you can do that, 4 is a bit out of place and should be a tiny bit more to the top left ok
01:09:890 (2,3) - make those equally as far away from their respective sliders Seems good to me.
01:12:198 (3,4,5,6) - make those into a kinda "rotated-Z" shape so they are more consistent There is nothing wrong with this...
01:13:122 (1,2,3) - put 2 closer to 1 and 3 a bit further away from 2 moved a litle bit.
01:15:891 (3,4,5,6,1) - make a better pentagon out of these 5 It already is lol
01:26:507 (2,3,4,5,6) - making a slider on 2 vocal notes and then making 1/2 jumps on vocal 1/1's doesn't really fit It fits the rhythm though.
01:26:507 (2,3) - also put a note on the blue tick there is quite the significant drum there I'll ignore that.
01:30:430 (3,4,5) - this really should be a 5 note burst It's covered by the sliders.
01:32:276 (3,4,5) - ^
01:34:814 (1,2,3) - the triangle is off Fixed
01:35:506 (4) - this note should be a lot more to the top right moved a little to the right.
01:39:891 (1,2,3,4,5,6,7,8,1) - increase spacing on these, the drums are more intense than before Spacing seems alright, I don't want to overdo it.
01:41:506 (4,5,6,7,8,9,1,2,3,4) - the distance on these jumps varies far too much for the music essentially staying the same The distance on these jumps is not that varied, It's fairly even for the most part, plus if everything was 100% distance snapped then it would be completely dull and uninteresting, at least that's how I see it.
01:45:545 (7) - is off No it's not?
02:05:738 (5) - if you're following the guitar, this is only a double and this note doesn't exist But there is a beat.
02:09:430 (6,7,8,9,1) - way too inconsistent spacing I don't think it's inconsistent because it's accelerating.
02:11:506 (7,8,9) - if anything, 9 should be the biggest jump as the guitar is the most intense on it Moved it a little bit
02:14:045 (1,2) - cmon map 1/2, the song is just begging for it as this is one of the peaks in the song
02:22:353 (3,4,5,6,1,2,3,4,5,6) - revamp this whole part and pay more attention to overlap The overlaps were inconsistent, now they're better.
02:24:660 (7,1) - 1/6 slider inbetween those fits perfectly Too much, doesn't fit at all.
02:27:430 (2,3,4,5,6,7) - make 2 triangles that form together a 6 point star thingy I prefer this pattern.
02:29:276 (2,3,4,5,6,7) - just make a more symmetrical hexagon but keep the general positions the circles are in now Made it more symmetrical.
02:32:507 (1) - this overlapping the other slider doesn't make any sense imo It's definitely ok...? I don't see how it's a problem.
02:33:430 (4) - the slider ends when the vocal starts, remap so that slider starts on the vocal and fill with circles Rhythm suggests otherwise so I'll keep it.
02:36:199 (1) - this being shaped sharper than the previous two sliders does not look fitting Changed
02:37:584 (5) - move a bit to the right ok
02:38:276 (2) - remove this one, a double would be awesome I hear a triple though...
02:38:738 (5) - move further away I don't want to space that, I like the way it plays.
03:08:507 (4) - map 1/4 out of this I don't think it fits.
03:12:430 (7,8,9,10,1) - move more to the left No

Thanks.
Momochikun
hi

[Promise]
00:37:122 (2) - might be good to get this ctrl g'd to keep the flow and match 00:38:045 (1,2) -
00:39:891 (1,2,3,4,5,6) - i missread 3 to 4 as 1/2 due to the same spacing from them, how about move 00:39:891 (1,2) - farther for clear readibility ?
00:41:275 (7) - soft finish on the slider head
02:02:275 (8) - nc here so the combo wouldn't be too long ? it would please the hp drain
02:17:737 - reduce the volume here, the hitnormal seems too strong for the slow song pace
03:00:660 (4) - soft finish
03:07:583 (1,2,3,4) - kinda hard to read the stack as a 1/4 imo because of the next spacing. try space them at same ds ?
03:16:814 (3) - finish
03:18:429 (7) - i prefer this got stacked at (6) instead to create pressure on the downbeat
03:20:275 (8) - 03:20:275 (8) - same ^
03:38:506 (9,10,11) - use a stream here to finish the build up instead of triplet ?
04:29:968 (2,3) - ctrl g their rhythm ? it would be natural if you used note as stop instead of slider's end, they may missread as 1/4 just like nowaday maps
05:20:583 (1) - increase the volume at this section, it's nearly inaudible

good luck
Topic Starter
DeletedUser_3638005
Momochikun

Momochikun wrote:

hi

[Promise]
00:37:122 (2) - might be good to get this ctrl g'd to keep the flow and match 00:38:045 (1,2) - I'll keep it because spacing between 00:37:122 (2,1) - becomes awkward afterwards.
00:39:891 (1,2,3,4,5,6) - i missread 3 to 4 as 1/2 due to the same spacing from them, how about move 00:39:891 (1,2) - farther for clear readibility ? moved.
00:41:275 (7) - soft finish on the slider head yes
02:02:275 (8) - nc here so the combo wouldn't be too long ? it would please the hp drain why not
02:17:737 - reduce the volume here, the hitnormal seems too strong for the slow song pace yes
03:00:660 (4) - soft finish yes
03:07:583 (1,2,3,4) - kinda hard to read the stack as a 1/4 imo because of the next spacing. try space them at same ds ? I don't think it's hard to read. I'll keep it.
03:16:814 (3) - finish ok
03:18:429 (7) - i prefer this got stacked at (6) instead to create pressure on the downbeat I like this one too, so why not.
03:20:275 (8) - 03:20:275 (8) - same ^ ok
03:38:506 (9,10,11) - use a stream here to finish the build up instead of triplet ? I don't hear anything so no.
04:29:968 (2,3) - ctrl g their rhythm ? it would be natural if you used note as stop instead of slider's end, they may missread as 1/4 just like nowaday maps I feel like it would be much easier to misread like that instead of my current pattern, I'll keep it.
05:20:583 (1) - increase the volume at this section, it's nearly inaudible yes

good luck

Thanks.
i hate pp
Hello!

First, I must ask. Why OD8 for such a low BPM?


01:07:352 (8) - New combo colour time?
02:00:891 (9) - Just my opinions but.. New combo here and then ..
02:01:583 (1) - Start another one here
04:29:737 (1,2,3) - This part is really awkward to hit, you could try doing this instead


05:20:583 (1,2,1,1) - I really don't think that this part is needed though.

That's all I could find, no actual problems, just gripes with flow and how it looks. Hope I helped a little.
Its a good map though :D Good luck with ranking it
Topic Starter
DeletedUser_3638005
i hate pp

i hate pp wrote:

Hello!

First, I must ask. Why OD8 for such a low BPM? I personally think OD is not too high, but rather challenging to where it's meant to be for this song.


01:07:352 (8) - New combo colour time? yes
02:00:891 (9) - Just my opinions but.. New combo here and then .. yes
02:01:583 (1) - Start another one here no. there's no point to do that there.
04:29:737 (1,2,3) - This part is really awkward to hit, you could try doing this instead If I did that then I would not be following the rhythm well, I would be missing a beat on the blue tick.


05:20:583 (1,2,1,1) - I really don't think that this part is needed though. Without this part drain doesn't exceed 5 minutes so it cannot be ranked.

That's all I could find, no actual problems, just gripes with flow and how it looks. Hope I helped a little.
Its a good map though :D Good luck with ranking it

Thanks.
Lily Bread
maybe you can add "フィクションジャンクション" to tag.
it's "FictionJunction" in Japanese.
(https://ja.wikipedia.org/wiki/FictionJunction)

really good song, i have listened to it over 100 times since i modded it^^
good luck with app!

no kd for this post.
Doyak
Hi~ here's my m4m part.

[Promise]
* 01:24:660 (4,5,1) - Listen to this part carefully, you can notice that the drums are at 01:24:660 - 01:25:006 - 01:25:122 - and so on. so maybe you could use 01:24:660 (4) - as a 3/4 slider or 1/2+circle.
* 01:40:122 (3,4) - I hear 1/6 drums here. Check it yourself and maybe try some other patterns to fix that.
* 02:01:352 - This beat is strong so maybe make it clickable.
* 02:09:198 (4,5,6,7) - I would make this 5 circles. Apparently there's a drum on 02:09:545 -
* 02:38:392 (3) - Would be great if you can emphasize the piano sound here. It's only in the middle of a triple so it just seems like a regular beat, but that 3/4 piano sounds are good. http://puu.sh/mckjZ/7c03f5f984.jpg If you use this kind of rhythm players start to press on 02:38:391 - and 02:38:275 - is less emphaiszed reletively.
* 02:47:969 (5,6) - It's a bit unexpected to have this pattern here. I mean, you didn't use it anywhere previously. A similar thing would be 00:40:584 (3,4,5,6) - but the slider is pointing to the next note. So maybe try to put those closer.
* 03:00:660 (4,5) - When something like this appears, players would most likely start the stream with the secondary finger - which make it a even-number-stream like thing. A way to compensate that is to put an NC on 03:01:122 (5) - and seperate it a little from 03:00:660 (4) - I forgot to mention this on 01:54:199 (4,5) - too
* 03:08:045 (2,3,4) - A bit out of line?
* I recommend you to use one distance on specific kind of streams. Like you're using 0.5x ds for small streams most of the time but some of them like 02:53:276 (2,3,4,5,6) - 02:56:969 (2,3,4,5,6) - are 0.4x (not only these but there are more). It looks like it's a little inconsistent.
* 03:17:045 - maybe fill this out because of vocal
* 03:35:852 - Maybe you could represnet this electric guitar sound (as you did 03:38:968 (1) - this too) and not miss some drums sounds like 03:38:160 - and so on. I think the overall rhythm there can be improved with other than just triples
* 04:27:891 - From here, you only filled 1/2s out mostly but I feel it bad when you can clearly hear those drums too. (I think I hear some 1/6s too)
* 05:04:122 - 05:05:968 - 05:06:891 - I suggest to not miss a piano sound here. They are the only sounds here and you're following that, so no reason to neglect just some of them. This is not an Easy or Normal diff.
* 05:16:584 (1,2,1) - and so on, rather than doing this, I think you should find a correct bpm and offset for this part. Look for some timing experts if you cannot do it yourself.

That's it from me, good luck!
Topic Starter
DeletedUser_3638005
Doyak

Doyak wrote:

Hi~ here's my m4m part.

[Promise]
* 01:24:660 (4,5,1) - Listen to this part carefully, you can notice that the drums are at 01:24:660 - 01:25:006 - 01:25:122 - and so on. so maybe you could use 01:24:660 (4) - as a 3/4 slider or 1/2+circle. I'd prefer to keep this pattern, I don't want to put a slider on the build-up part.
* 01:40:122 (3,4) - I hear 1/6 drums here. Check it yourself and maybe try some other patterns to fix that. I'm aware, but there's nothing I can do about that, the song is just weird.
* 02:01:352 - This beat is strong so maybe make it clickable.
* 02:09:198 (4,5,6,7) - I would make this 5 circles. Apparently there's a drum on 02:09:545 - I'm follow the guitar chords here.
* 02:38:392 (3) - Would be great if you can emphasize the piano sound here. It's only in the middle of a triple so it just seems like a regular beat, but that 3/4 piano sounds are good. http://puu.sh/mckjZ/7c03f5f984.jpg If you use this kind of rhythm players start to press on 02:38:391 - and 02:38:275 - is less emphaiszed reletively. oh nice idea, changed.
* 02:47:969 (5,6) - It's a bit unexpected to have this pattern here. I mean, you didn't use it anywhere previously. A similar thing would be 00:40:584 (3,4,5,6) - but the slider is pointing to the next note. So maybe try to put those closer. They used to be far more spaced, and I've reduced the spacing since, but I don't think it's so sudden anymore, nor need spacing reduced even more.
* 03:00:660 (4,5) - When something like this appears, players would most likely start the stream with the secondary finger - which make it a even-number-stream like thing. A way to compensate that is to put an NC on 03:01:122 (5) - and seperate it a little from 03:00:660 (4) - I forgot to mention this on 01:54:199 (4,5) - too NC'd
* 03:08:045 (2,3,4) - A bit out of line? Looks just fine to me?
* I recommend you to use one distance on specific kind of streams. Like you're using 0.5x ds for small streams most of the time but some of them like 02:53:276 (2,3,4,5,6) - 02:56:969 (2,3,4,5,6) - are 0.4x (not only these but there are more). It looks like it's a little inconsistent. Yeah, this was one of my first maps, so after a lot of remapping some of the old parts stayed. I'll try fixing most of them.
* 03:17:045 - maybe fill this out because of vocal no, I don't like mapping to vocals when there's no beat there.
* 03:35:852 - Maybe you could represnet this electric guitar sound (as you did 03:38:968 (1) - this too) and not miss some drums sounds like 03:38:160 - and so on. I think the overall rhythm there can be improved with other than just triples changed to 5 note stream.
* 04:27:891 - From here, you only filled 1/2s out mostly but I feel it bad when you can clearly hear those drums too. (I think I hear some 1/6s too) The thing is that I tried mapping to the drums you hear on the background but not even 1/6th sounds right, it's probably a whole new BPM, but to me it sounds like a rock being dragged across the road, the rhythm sounds so unstable. So I decided to map to the piano.
* 05:04:122 - 05:05:968 - 05:06:891 - I suggest to not miss a piano sound here. They are the only sounds here and you're following that, so no reason to neglect just some of them. This is not an Easy or Normal diff. I'm aware that there are notes in the middle, but the held notes were the sliders start, I feel like the need that they should be emphasized more.
* 05:16:584 (1,2,1) - and so on, rather than doing this, I think you should find a correct bpm and offset for this part. Look for some timing experts if you cannot do it yourself. Done.

That's it from me, good luck!

Thanks.
bejewelled
Hey Riven,

General:
- During kiai time I think you overuse the quarter-beat circles. Try to cut down on them.

00:14:164 (1) - This spinner is pretty long.
00:19:588 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - These hitsounds are very loud, preventing someone from focusing on the music.
00:54:664 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I would make all of this one combo.

This is actually all I found. Great job!






On edits:
This will prevent your map from getting ranked. Fix IMMEDIATELY.
This is a major error, and should take higher priority over others, except red edits. Usually a beat placement issue.
This is recommended to fix by me, and other people would probably agree, but it is not necessary. Likely HP/CS/AR/OD balances or slider shapes.
These are very minor, insignificant changes to fix. Not recommended; fix these last.
Topic Starter
DeletedUser_3638005
Swegmec

Swegmec wrote:

Hey Riven,

General:
- During kiai time I think you overuse the quarter-beat circles. Try to cut down on them. If the song calls out for them then I can't map otherwise...

00:14:164 (1) - This spinner is pretty long. Well, the vocal is pretty long.
00:19:588 (1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - These hitsounds are very loud, preventing someone from focusing on the music. I don't think 45% is very loud, but I changed it to 40%.
00:54:664 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I would make all of this one combo. I prefer to have have it cut as it benefits the HP drain and it's overall more aesthetically pleasing.

This is actually all I found. Great job!






On edits:
This will prevent your map from getting ranked. Fix IMMEDIATELY.
This is a major error, and should take higher priority over others, except red edits. Usually a beat placement issue.
This is recommended to fix by me, and other people would probably agree, but it is not necessary. Likely HP/CS/AR/OD balances or slider shapes.
These are very minor, insignificant changes to fix. Not recommended; fix these last.

Thanks.
Endaris
Hi, from my queue after 5 weeks~

  1. 00:01:127 (1,1,1,1,1,1) - I think you should reconsider your shapes. I really like 00:02:973 (1) - as it has a sharp turn within the slider on a strong beat. 00:06:665 (1) - 00:10:357 (1) - 00:12:203 (1) - all have no vocal on the third beat which is why I'd also recommend you to extend the last slider to 00:13:588 (2) - and make 00:06:665 (1) - round if you get what I'm talking about
  1. 00:19:588 (1,2,3,4,5,6) - This pattern feels wrong and you also mapped this pattern differently at the repitition here 00:26:973 (1,2,3,4) - so I'd recommend you to go with the second one on both spots.
  1. 00:41:257 (3) - I'd prefer this as a single. The current linear flow between 00:41:257 (3,1) - makes it play like something that belongs together even though 1 marks the beginning of a new part. I see what you're trying to do here but it doesn't work out well imo.
  1. 00:41:741 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I think you're inconsequent in this part. If you're following the guitar the triple should be a double instead but if you follow drums it should be a quintuple. A triple is some weird hybrid thing that ruins both as the last beat of a triple always feels stronger than the first two - and the guitar plays at the first two. On the drumpart the last three notes seem more interesting than the first two. Also this patternvariation 00:45:433 (1,2,3) - can only work if you map guitar over drums here.
    00:50:971 (1,2,3,4,5,6,7,8) - This is imo the best drumbased approach on the pattern as it gives no attention to 00:49:356 (2) - in favor of the beats.
  1. 00:55:587 (6) - Here's some turningpoint within the stream(chordchange, higher volume) and the 1/4 bassnotes actually start at 00:54:664 - already. I'd
    a) move the new combo to 00:55:587 (6) - instead of 00:55:817 (1) -
    b) do all 1/4 or no 1/4 in the part before the NC as it looks inconsistent right now. The drums start doing 1/4 at the spot mentioned above so it should be all or nothing for the bass too. Imo the stream should start earliest at 00:55:356 (4) - . Something like would play well I think.
  1. 00:56:971 (2,3) - merge into a slider? 3 is not really interesting enough to deserve an own click. Aside from that it looks like you're focusing mainly on drums in this part which makes 00:57:433 (3) - look a bit unreasonable as it's clearly assigned to a vocal. Personally I would go with vocals as the maininstrument within this part but I guess that's up to you.
  1. 01:03:433 (6,7) - merge into a slider! It's part of a movement with 01:02:971 (5) - so I feel like it should be alike.
  1. 01:38:856 (2) - remove this to give more attention towards 01:38:971 (2) - and maybe 01:39:548 (6) - too for the same reason
  1. 01:49:010 - I feel like you're missing a note here.
  1. 01:50:856 (5) - No sound related to this note?
  1. 01:54:664 (1,2,3,4,5,6,7,8) - sudden switch to the guitar doesn't seem reasonable here, a sliderstream could work
  1. 02:01:125 (3) - Split up into singles, the sliderend is superstrong in the music.
  1. 02:01:587 (4,5,6,7,8,9,1,2,3,4,5,6) - eh, what is this supposed to be? There is a really cool drumpattern you could map here and stream doesn't fit it at all if you ask me. Something like

    would fit this drumpattern better while giving a nice change of pace with the 3/4 pause
  1. 02:05:510 (3,4,5) - mentioned the problem of this pattern above already
  1. 02:09:548 - include this if you're following drums in this part(looks like you do)
  1. 02:14:971 (3) - beat should be clickable here if you're following drums, for pattern variation this would work well:
  1. 02:15:894 (6,5) - NC and remove the NC at 02:16:356 (1) - as the triple still belongs to the stream patternwise.
  1. I think it would be cool if you also used 0,4DS for 02:16:356 (1,2,3,4) - , would also be consistent with my proposed NC-change(again chordchange, volume change)
I think from here on the parts only repeat themselves and you know where I see the issues so I'll only outline some spots that baffled me upon first sight
  1. 02:47:856 (4) - there is something but first of all it is way too weak compared to the stuff around it to consider mapping it and even if you did it, this would be a quadruple and require 1/6 snap which would be totally unfitting.
  1. 04:29:741 (1,2,3) - This is not a good pattern for the drums, if you can't find one just repeat the one you used for the piano right before.(or check mine above)
  1. 04:33:087 (4) - remove
  1. 04:58:702 (2,3,4,5) - The transition from the kicksliders to the stream doesn't play very smooth, I'd make 04:58:702 (2) - a double as the stronger hit is currently on the sliderend

    works better I think
  1. 05:16:587 (1,2) - make this a slider possibly with SV change, the bpm change here is literally impossible to smell, also don't be afraid to move the spinner on 1/8.
Overall I'd like to see a bit more variation within the diff.
As you got many repititions of parts you have the option to vary your approach of the part like mapping drumbased first and vocal/guitarbased in a later repitition.
Might be just my taste though, feels a bit monoton through the entire length of the map.
Good luck finishing this and feel free to message me if anything seems unclear.
Kuki
good luck with the rank rizen lol
Topic Starter
DeletedUser_3638005
Endaris

Endaris wrote:

Hi, from my queue after 5 weeks~

  1. 00:01:127 (1,1,1,1,1,1) - I think you should reconsider your shapes. I really like 00:02:973 (1) - as it has a sharp turn within the slider on a strong beat. 00:06:665 (1) - 00:10:357 (1) - 00:12:203 (1) - all have no vocal on the third beat which is why I'd also recommend you to extend the last slider to 00:13:588 (2) - and make 00:06:665 (1) - round if you get what I'm talking about
Changed the last slider.
  1. 00:19:588 (1,2,3,4,5,6) - This pattern feels wrong and you also mapped this pattern differently at the repitition here 00:26:973 (1,2,3,4) - so I'd recommend you to go with the second one on both spots.
The vocals at the start aren't as drawn out. 00:19:588 (1,2,3) -
  1. 00:41:257 (3) - I'd prefer this as a single. The current linear flow between 00:41:257 (3,1) - makes it play like something that belongs together even though 1 marks the beginning of a new part. I see what you're trying to do here but it doesn't work out well imo.
I like to give empashis to the synth in the background.
  1. 00:41:741 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I think you're inconsequent in this part. If you're following the guitar the triple should be a double instead but if you follow drums it should be a quintuple. A triple is some weird hybrid thing that ruins both as the last beat of a triple always feels stronger than the first two - and the guitar plays at the first two. On the drumpart the last three notes seem more interesting than the first two. Also this patternvariation 00:45:433 (1,2,3) - can only work if you map guitar over drums here. I won't change it, as I am following the guitar here.
    00:50:971 (1,2,3,4,5,6,7,8) - This is imo the best drumbased approach on the pattern as it gives no attention to 00:49:356 (2) - in favor of the beats.
I feel like it gets more complicated here so that's why I did that.
  1. 00:55:587 (6) - Here's some turningpoint within the stream(chordchange, higher volume) and the 1/4 bassnotes actually start at 00:54:664 - already. I'd
    a) move the new combo to 00:55:587 (6) - instead of 00:55:817 (1) -
    b) do all 1/4 or no 1/4 in the part before the NC as it looks inconsistent right now. The drums start doing 1/4 at the spot mentioned above so it should be all or nothing for the bass too. Imo the stream should start earliest at 00:55:356 (4) - . Something like would play well I think.
Moved combo but didn't do b. 1/4th sliders for this bpm feel a little weird to me.
  1. 00:56:971 (2,3) - merge into a slider? 3 is not really interesting enough to deserve an own click. Aside from that it looks like you're focusing mainly on drums in this part which makes 00:57:433 (3) - look a bit unreasonable as it's clearly assigned to a vocal. Personally I would go with vocals as the maininstrument within this part but I guess that's up to you.
That seems good, changed.
  1. 01:03:433 (6,7) - merge into a slider! It's part of a movement with 01:02:971 (5) - so I feel like it should be alike.
Changed.
  1. 01:38:856 (2) - remove this to give more attention towards 01:38:971 (2) - and maybe 01:39:548 (6) - too for the same reason
No, I don't want to miss the note here.
  1. 01:49:010 - I feel like you're missing a note here.
It is to give more attention towards 01:49:125 (3) - and the vocals. :^)
  1. 01:50:856 (5) - No sound related to this note?
I can hear it...
  1. 01:54:664 (1,2,3,4,5,6,7,8) - sudden switch to the guitar doesn't seem reasonable here, a sliderstream could work
I don't understand why you think this doesn't seem reasonable. I can hear the drums, so I mapped a stream. I'll keep it
  1. 02:01:125 (3) - Split up into singles, the sliderend is superstrong in the music.
It's the finish that is giving you that impression, the overall song is pretty calming in that part, I don't want to have no sliders at all, it creates a lot of pressure.
  1. 02:01:587 (4,5,6,7,8,9,1,2,3,4,5,6) - eh, what is this supposed to be? There is a really cool drumpattern you could map here and stream doesn't fit it at all if you ask me. Something like

    would fit this drumpattern better while giving a nice change of pace with the 3/4 pause
This is a stream. I don't agree with the rhythm you suggested, I don't think it fits at all.
  1. 02:05:510 (3,4,5) - mentioned the problem of this pattern above already
Yes, I'm following the guitar.
  1. 02:09:548 - include this if you're following drums in this part(looks like you do)
Guitar.
  1. 02:14:971 (3) - beat should be clickable here if you're following drums, for pattern variation this would work well:
Guitar chord.
  1. 02:15:894 (6,5) - NC and remove the NC at 02:16:356 (1) - as the triple still belongs to the stream patternwise.
The problem with that is that the upcoming stream becomes 15 note combo. So I NC'd on the strong beat, and cut the stream in half combos.
  1. I think it would be cool if you also used 0,4DS for 02:16:356 (1,2,3,4) - , would also be consistent with my proposed NC-change(again chordchange, volume change)
The stream is consistently spaced...?
I think from here on the parts only repeat themselves and you know where I see the issues so I'll only outline some spots that baffled me upon first sight
  1. 02:47:856 (4) - there is something but first of all it is way too weak compared to the stuff around it to consider mapping it and even if you did it, this would be a quadruple and require 1/6 snap which would be totally unfitting.
Feels weird without it. And since there is something there I feel like I should make it a triple.
  1. 04:29:741 (1,2,3) - This is not a good pattern for the drums, if you can't find one just repeat the one you used for the piano right before.(or check mine above)
I don't understand what's not good about it, it's basically an zxz pattern which follows the rhythm.
  1. 04:33:087 (4) - remove
wow.. how did you. ok
  1. 04:58:702 (2,3,4,5) - The transition from the kicksliders to the stream doesn't play very smooth, I'd make 04:58:702 (2) - a double as the stronger hit is currently on the sliderend

    works better I think
I prefer this rhythm over that one.
  1. 05:16:587 (1,2) - make this a slider possibly with SV change, the bpm change here is literally impossible to smell, also don't be afraid to move the spinner on 1/8.
Done, timings added.

Overall I'd like to see a bit more variation within the diff.
As you got many repititions of parts you have the option to vary your approach of the part like mapping drumbased first and vocal/guitarbased in a later repitition.
Might be just my taste though, feels a bit monoton through the entire length of the map.
Good luck finishing this and feel free to message me if anything seems unclear.

Thanks.
Bara-
Hi
[Promise]
00:32:973 (2,1) - Please increase spacing a bit. It feels weird for a NC to have such a low spacing compared to the previous sliders
00:39:896 (1,2,1,2) - Why not give them drumclaps/drumfinishes?
00:55:587 (1,2,3,4,5,6,7,8) - (drum)claps please
00:56:510 - 01:26:048 Lacks hitsounds. Try drumclaps every (other) beat
01:07:125 (7) - Regular clap please
04:12:664 (3) - Remove slider whistle please
04:18:664 (3) - ^^
04:29:741 (1,2,3) - This plays really weird, because of the (3) starting at the blue tick
05:02:048 (1,3) - Dat overlap

The diff itself is really good, but the diff feels really lacking in hitsounds. It's a long map for approval, so simple claps don't cut it anymore. Please add more claps to fit in with the music, add some whistles and others where they fit

Maybe get 1-2 mods purely based on hitsounds, and you can call me back. This map is so fun to play with EZDT ^_^
Topic Starter
DeletedUser_3638005
Baraatje123

Baraatje123 wrote:

Hi
[Promise]
00:32:973 (2,1) - Please increase spacing a bit. It feels weird for a NC to have such a low spacing compared to the previous sliders
00:39:896 (1,2,1,2) - Why not give them drumclaps/drumfinishes?
00:55:587 (1,2,3,4,5,6,7,8) - (drum)claps please
00:56:510 - 01:26:048 Lacks hitsounds. Try drumclaps every (other) beat
01:07:125 (7) - Regular clap please
04:12:664 (3) - Remove slider whistle please
04:18:664 (3) - ^^
04:29:741 (1,2,3) - This plays really weird, because of the (3) starting at the blue tick
05:02:048 (1,3) - Dat overlap

The diff itself is really good, but the diff feels really lacking in hitsounds. It's a long map for approval, so simple claps don't cut it anymore. Please add more claps to fit in with the music, add some whistles and others where they fit

Maybe get 1-2 mods purely based on hitsounds, and you can call me back. This map is so fun to play with EZDT ^_^

Fixed everything. Thanks!
Bara-
Hitsounds are better now ^_^
Topic Starter
DeletedUser_3638005
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