SPOILER
-Nya- wrote:
Heya~ Responding to your request in-game.General:
- Lift your approach rate to 9. Plays much better imo. I changed it to ar8.7. I agree that ar8.5 is a little too slow, but ar9 seems too much for me.
- Can you please just doublecheck the metadata with an expert? Like alacat or IamKwaN.
- Change audio lead-in to 2000ms, just to be safe.
- Looks like you’ll need a normal slide hitsound as well. Just copy and past your soft sliderslide hitsound and rename it to normal-sliderslide. Done.
- The following hitsound is unused:
Please remove it. Removed.
- drum-hitwhistle.wav
Promise:
- Your comboing is very weird and inconsistent. I always listen to the music/vocals closely and add a new combo when the beat is strong or when the combo gets too long. I’ll guide you a bit with the first few:
00:20:968 (1) –Remove new combo here and add new combo here: 00:21:430 (2) –
00:32:506 (5) –New combo here.
00:35:045 (1) –Remove new combo here and add new combo here: 00:35:276 (2) –
00:43:583 (8) –Add new combo here and remove new combo here: 00:44:045 (1) –
00:54:198 (1) –Remove new combo here and add new combo here: 00:54:660 (3) –
00:58:352 (6) –New combo here and remove new combo here: 00:58:814 (1) –
01:00:198 (6) –New combo here and remove new combo here: 01:00:660 (1) –
01:02:045 (5) –New combo here and remove new combo here: 01:02:506 (1) –
01:03:429 (1) –Remove new combo here.
01:03:891 (3) –Add new combo here and remove new combo here: 01:04:122 (1) –
01:07:122 (1) –Remove new combo and add new combo here: 01:07:584 (3) –
And so on and so on . . .
Looks like you’ll mostly have to start a new combo on the long white tick. Fixed all.- 00:19:584 (1,1) –Try to avoid this overlap please by placing that slider between 00:19:584 (1,2) – I don't see an overlap...?
- 00:23:737 (2) –I think you forgot to place a whistle here. Added.
- 00:24:660 (5) -^ ^
- 00:27:660 (2,2) –Try to stack here? Done.
- 00:29:968 (2,1) –I would do something like this to avoid the overlap: Remapped this part, looks better now.
- 00:30:660 (1,3) –Hmm, I really don’t like this overlap. It looks very untidy. Try a blanket of some sort: ^
- 00:31:353 (2,5) –Avoid overlap. Try something like this:
^
Make sure 00:32:275 (4,5,6) – is equal distance apart. ^- 00:32:275 (4,1) –Stack and 00:32:506 (5,2) – Stack. Done.
- 00:36:198 (1,3,1,3) –Why not place soft-whistles on the heads of these sliders since there are clear piano sounds.Done.
- 00:49:584 (3,9) –I would have tried to make a blanket here. Done.
- 00:59:737 (3) –You have to add a drum-sound here. Change the sampleset to drum like you did here: 01:07:122 (1) – To be honest, your hitsounds are very inconsistent at some places. I suggest going through the map again and make sure that every similar sound has the same hitsound, like in this case the drum-hitsound. It sounded like you used drum and normal for the same sound. Try using only one for the same sound.
- 01:32:507 (7) –Please lower this slider a teeny bit. Done.
- 01:41:276 (2,6) –Stack? To where? Stacking (2) to (6) doesn't play well in my opinion.
- 01:50:737 (4,5,6) –Lower these circles please. They are touching the HP bar. Done.
- 02:09:891 (1) –I would rather remove the new combo here. Done.
- 02:12:660 (2) –Lower it a bit. It’s grazing the HP bar slightly. Done.
- 04:28:814 (1,2,3) –Hmm, this rhythm seems so confusing to me since you placed (2) on a blue tick. Perhaps try a rhythm like this one:
A bit easier to read imo. I'll keep it because I really like the movement, and the player has already heard this rhythm before so I don't think it will be a problem.
This map is not ready yet for a few reasons: First off is the combos that’ll need work (remember that the long white tick usually starts on a new combo) and then the hitsounding that sounded a bit inconsistent at some parts (also listen for that piano parts cuz you can add soft-whistles there) and then lastly the map can do with a good polishing, like try to avoid unnecessary overlappings by stacking or spacing out the objects better. I suggest you try and find more good mods that will really help this map improve.
Good Luck~!
Thanks.