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FictionJunction YUUKA - Yakusoku

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Bara-
Hi
[Promise]
00:32:973 (2,1) - Please increase spacing a bit. It feels weird for a NC to have such a low spacing compared to the previous sliders
00:39:896 (1,2,1,2) - Why not give them drumclaps/drumfinishes?
00:55:587 (1,2,3,4,5,6,7,8) - (drum)claps please
00:56:510 - 01:26:048 Lacks hitsounds. Try drumclaps every (other) beat
01:07:125 (7) - Regular clap please
04:12:664 (3) - Remove slider whistle please
04:18:664 (3) - ^^
04:29:741 (1,2,3) - This plays really weird, because of the (3) starting at the blue tick
05:02:048 (1,3) - Dat overlap

The diff itself is really good, but the diff feels really lacking in hitsounds. It's a long map for approval, so simple claps don't cut it anymore. Please add more claps to fit in with the music, add some whistles and others where they fit

Maybe get 1-2 mods purely based on hitsounds, and you can call me back. This map is so fun to play with EZDT ^_^
Topic Starter
DeletedUser_3638005
Baraatje123

Baraatje123 wrote:

Hi
[Promise]
00:32:973 (2,1) - Please increase spacing a bit. It feels weird for a NC to have such a low spacing compared to the previous sliders
00:39:896 (1,2,1,2) - Why not give them drumclaps/drumfinishes?
00:55:587 (1,2,3,4,5,6,7,8) - (drum)claps please
00:56:510 - 01:26:048 Lacks hitsounds. Try drumclaps every (other) beat
01:07:125 (7) - Regular clap please
04:12:664 (3) - Remove slider whistle please
04:18:664 (3) - ^^
04:29:741 (1,2,3) - This plays really weird, because of the (3) starting at the blue tick
05:02:048 (1,3) - Dat overlap

The diff itself is really good, but the diff feels really lacking in hitsounds. It's a long map for approval, so simple claps don't cut it anymore. Please add more claps to fit in with the music, add some whistles and others where they fit

Maybe get 1-2 mods purely based on hitsounds, and you can call me back. This map is so fun to play with EZDT ^_^

Fixed everything. Thanks!
Bara-
Hitsounds are better now ^_^
Topic Starter
DeletedUser_3638005
<3
HR sketos
PogChamp PogChamp
Demo
(´・ω・`)
winnerspiros
gg
Milan-
i was looking for metadata and seems the current one is wrong.. artist should be "FictionJunction YUUKA"
http://www.jvcmusic.co.jp/-/Discography ... 36363.html
http://www.elcazador.tv/cd/music.html

Also, this song seems to be just part of the single but not played in the anime, so source should be removed, you can keep it in the tags if you want tho

normal-hitwhistle is unused, remove it

http://puu.sh/mTDoB/60b90d0977.png dont use different sampleset. qat's been dq'ng cuz of it lately so.. Apply to all the instances ofc

other stuff
-Add "kajiura yuki" to tags, he's the composer (and probably more known than the singer lul)
-you bg is 1.3 mb, pzl. use .jpg and try to get it around 500kb~ atleast
-02:01:356 - you should try to make it clickable. http://osu.ppy.sh/ss/4457179 for example
-from 02:32:510 - to 02:44:971 - there's no hitsounds.. you should add those 2/4 claps i guess, to keep consistency with previous sections
-04:52:817 (1) - could use finish on head
-04:58:356 (1,2) - i prefer doubles. using this rhythm is confusing cuz your map is pure jumps and it looks like one ;;
Topic Starter
DeletedUser_3638005
Milan-

Milan- wrote:

i was looking for metadata and seems the current one is wrong.. artist should be "FictionJunction YUUKA"
http://www.jvcmusic.co.jp/-/Discography ... 36363.html
http://www.elcazador.tv/cd/music.html

Also, this song seems to be just part of the single but not played in the anime, so source should be removed, you can keep it in the tags if you want tho

normal-hitwhistle is unused, remove it

http://puu.sh/mTDoB/60b90d0977.png dont use different sampleset. qat's been dq'ng cuz of it lately so.. Apply to all the instances ofc

other stuff
-Add "kajiura yuki" to tags, he's the composer (and probably more known than the singer lul)
-you bg is 1.3 mb, pzl. use .jpg and try to get it around 500kb~ atleast
-02:01:356 - you should try to make it clickable. http://osu.ppy.sh/ss/4457179 for example
-from 02:32:510 - to 02:44:971 - there's no hitsounds.. you should add those 2/4 claps i guess, to keep consistency with previous sections
-04:52:817 (1) - could use finish on head
-04:58:356 (1,2) - i prefer doubles. using this rhythm is confusing cuz your map is pure jumps and it looks like one ;; I hate doubles ;w; I prefer the 1/4ths for this
Fixed everything except the doubles. Thanks! (oh and, normal-hitwhistle is used now)
Bara-
Let's try again
Milan-
[lucky:1337]2222[/lucky:1337]
Demo
(´・ω・`) (´・ω・`)
Smokeman
°O°/ PP

soon™ :^)
Rizen

Kuki wrote:

good luck with the rank rizen lol
seriously kuki >.>
Kyouren
Rizia?
Rizen?
Riven?
Sonnyc
Random bubble check.
[Promise]
  1. 00:01:127 - Let's remove this useless greenline above the redline.
  2. 00:41:257 (3) - I recommend you to add NC here, to distribute previous 00:40:588 (1,2) better as a devided pattern.
  3. 01:10:702 (5) - Make the spacing consistent.
  4. 01:34:817 (1,3) - 01:44:048 (1,3) - 01:45:894 (1,3) - Start the combo from (3) to fit the new stanza, if you've got no special reason for the current comboing.
  5. 01:46:817 (1) - Remove NC.
  6. 02:10:817 (2) - 02:16:356 (4) - 03:44:048 - These finish sound felt quite random imo.
  7. 02:13:587 (7,8) - The spacing felt too big. It felt less organized, since it was hard to understand how this note was interacting with 02:13:356 (6,7) and 02:14:048 (1). Maybe adusting the placement of (7) can work.
  8. 02:47:971 (5,6) - 04:33:202 (4,5) - These 1/4 sliders was a little questionable to read, due to the high spacing of your overall map. Totally fine enough, but making them closer to indicate that the rhythm is 1/4 won't hurt.
Not bad for your first map to aim for ranked. Just that, keep in mind to focus on using more various patterns next time. Since most of your patterns were placed with high spacing, it was hard to get a feeling of some organized patterning.

Let me know if you made some changes.
Topic Starter
DeletedUser_3638005
01:34:817 (1,3) - 01:44:048 (1,3) - 01:45:894 (1,3) - Start the combo from (3) to fit the new stanza, if you've got no special reason for the current comboing.


Changed everything except the NC part because followpoints don't look nice if I NC and it's very untidy. Thank you for modding.
Sonnyc
Nominated.
Lanturn
nice map. Besides some of the high spaced notes in the Kiai (would have been better at 1.75ish like the rest of your stuff and let the 1.5svm take it from there) I don't really have any other complaints.

Congrats on your first qualified!

(Also, Ending is kind of a pointless tag, since this song isn't the ending for anything, only the A side track is)
Kurokami
I really like this song and planned to map it (I even started it like months ago. orz) and the map is nice in overall but those jumps during the kiais are really overspaced which makes it less enjoyable. But anyway, congrats.
Topic Starter
DeletedUser_3638005
Thanks for the input guys. Honestly, to me, that is how I perceive the song. The intensity of the chorus and the vocals led me to map this way with such spacing. All of my maps tend to have high spacing, so I guess that is my mapping style. x)
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