m4m thing
slidershapes overall could really use some work
good luck
idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol
ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted"
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) -
00:18:017 (1) - symmetric points would look nicer here
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg
00:27:327 (6) - weird shape
00:27:672 (1) - ^normal curve would be better imo
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg
00:45:258 - dont think you should ignore this + next red tick completely
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ...
01:09:051 (1) - space this normally, no reason for a stop here
01:15:603 (6) - same shape as 5 would look much better here
01:46:292 (2,3,4) - this angle plays so bad
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted"
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) -
00:18:017 (1) - symmetric points would look nicer here
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg
00:27:327 (6) - weird shape
00:27:672 (1) - ^normal curve would be better imo
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg
00:45:258 - dont think you should ignore this + next red tick completely
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ...
01:09:051 (1) - space this normally, no reason for a stop here
01:15:603 (6) - same shape as 5 would look much better here
01:46:292 (2,3,4) - this angle plays so bad
slayed
00:01:120 - strong beat, clickable pls
00:01:465 (1) - nothing on the sliderend but there is actually sth on the red tick and 1/4 inbetween http://i.imgur.com/SXyBRyF.jpg
00:04:913 (2) - same as ^ => pretty sure this will happen more often so I won't mention again :v
00:02:499 - strong beat on sliderend again pretty sure this will happen more often so I won't mention this again either
you are mapping a 4.4~* insane, you can put some triples etc when they fit...
00:13:879 (1) - ctrl-h, than rearrange 00:13:534 (4) - and blanket it
00:46:810 (2,3,1,2,3) - 1/4 and 1/4 stacked the same way, bad to read
00:49:741 (1) - that one part is a really strong slowdown, might be unrankable http://i.imgur.com/e2EcuM7.jpg
01:04:913 (1,2) - stack a bit different to not cover 2-head
01:06:292 (1) - - completely ignoring the strong beat on red makes this feel so wrong, again since this happen more often no more mentioning since you most likely did it on purpose, but that doesnt make it nice or fitting...
yeah, basically you are spammin 3/4 sliders in the kiai and manage to completely ignore most strong beats on red tick which makes it play very awkward
00:01:120 - strong beat, clickable pls
00:01:465 (1) - nothing on the sliderend but there is actually sth on the red tick and 1/4 inbetween http://i.imgur.com/SXyBRyF.jpg
00:04:913 (2) - same as ^ => pretty sure this will happen more often so I won't mention again :v
00:02:499 - strong beat on sliderend again pretty sure this will happen more often so I won't mention this again either
you are mapping a 4.4~* insane, you can put some triples etc when they fit...
00:13:879 (1) - ctrl-h, than rearrange 00:13:534 (4) - and blanket it
00:46:810 (2,3,1,2,3) - 1/4 and 1/4 stacked the same way, bad to read
00:49:741 (1) - that one part is a really strong slowdown, might be unrankable http://i.imgur.com/e2EcuM7.jpg
01:04:913 (1,2) - stack a bit different to not cover 2-head
01:06:292 (1) - - completely ignoring the strong beat on red makes this feel so wrong, again since this happen more often no more mentioning since you most likely did it on purpose, but that doesnt make it nice or fitting...
yeah, basically you are spammin 3/4 sliders in the kiai and manage to completely ignore most strong beats on red tick which makes it play very awkward
hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really?
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really?
slidershapes overall could really use some work
good luck