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Telekinesis - The Monk

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Topic Starter
FCL

Lily Bread wrote:

[Easy]
00:10:430 - i suggest this, because - 00:11:637 - there is a drum beat here. it's very hard to follow it in easy diff, but you can make slider to "overlap" it.
nope. I just want to follow by long sound
01:14:568 - it's not so good imo. there is a obvious drum beat here. so i suggest you to add a circle here. ok man...
01:58:706 - ^

01:49:051 (3) - it's not necessary to blanket here. this flow is quite hard for begineers. okay
ctrl+> and adjust, you can make a better flow here.

[Normal]
01:14:223 (6,1) - is this pattern OK in Normal diff? i have no idea. i saw it somewhere. Hope it's ok

[Hard]
01:28:189 (2) - just a suggestion: move it closer to - 01:28:361 (1) - , because - 01:25:603 (1) - this slider's sv is really slow, this jump is too sharp imo. sure


[Technique Of Shadow]
it's too hard for me to mod. sad, but okay

good luck!
Thanks for the mod!
-[Seon]-
Hello,from NM queue
I'm new to this so please don't hate me for this

mod
Easy
01:58:706 - you should add a beat here

Normal
01:33:534 (7,1) - put these 2 sliders closer

Hard
00:08:017 (3,1) - why the change of DS?

Slayed's Insane
00:11:810 (3,4) - make these 2 sliders identical

I didn't really see anything wrong with the final diff(probably cuz I'm new)
sorry if the mod is very very short
Good luck for rank :)
KASUM1
sorry for being late but here i am
[easy]
00:13:879 (1) - ctrl+h better flow , sure you have to move these too 00:14:913 (2,3) -
00:31:465 (2,4) - overlap
00:32:499 (4,1) - don't you think it's hard to react to 00:33:879 (1) - since there's no follow points or something so it's hard to predict where's the next note. maybe removing 00:33:879 (1) - here and add it here 00:34:568 (2) - fixes it
00:58:361 (1) - I don't think this spin is good , since there's no rhythm. (the beginning of the slider has rhythm but the end is like nothing)
01:19:396 (4) - maybe curving this down fixes the hard react to this 01:20:430 (1) - because 01:19:396 (4) - is aiming right (or up) so curve this down fixes it
01:49:051 (3,1) - mentioned this before
02:09:741 (1) - maybe replace with a spinner?

[normal]
00:00:775 (2,3) - is that even blanket?
00:05:603 (1) - shouldn't this slider ends here 00:06:120 - because you ignore this beat in this part and applied it in the previous parts
00:16:637 (1) - ends here 00:17:154 - ^^
00:58:361 (1) - same as easy
01:44:568 (7) - remove this 01:44:568 - add circle here 01:44:913 - 1/2 repeat slider to keep the consistency with the rhythm
02:03:879 (4,1) - hard to predict 02:04:396 (1) - and i don't why you added NC here
02:09:741 - maybe spinner to keep the same ending with easy?

this difficulty rhythm can be improved imo

[hard]
ar4 same as insane?
maybe ar3.5~3.7 works
00:00:086 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this part changes the rhythm so much inconsistency rhythm following beat and suddenly changed to another one
00:58:103 (1) - mentioned before
01:12:844 (4) - maybe straight slider works better than curved one
01:33:534 (5) - remove this and add a note here 01:33:534 - to keep the consistency rhythm with the previous part
01:36:292 (5) - ^
01:58:017 (3,4) - same shape please

[slayed's insane]
00:58:189 (1) - the beginning of the slider has rhythm but the end is like nothing
nice difficulty
I like it

[technique of fcl]
00:58:017 (1) - since you added this note remove the second spin
01:20:086 (1,2,3,4,5) - good pattern but poor flow
umm this difficulty needs more improve with flow
you have the pattern but you ignore flow some parts

good luck
Topic Starter
FCL
Soryy, i'm lazy for full reply
Fixed some overlaps and rhythm problems at Easy-Hard diffs
Thanks for the mod! :)
Video
m4m from your queue
my map: https://osu.ppy.sh/s/387617

sorry if im really picky about even the slightest offsetting in note placement ;-;

[General]
Nothin seems wrong :)

[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket -
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle -
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner -
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -

[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket -
• 01:25:603 - juicy

[Hard]
• 00:18:017 - slightly larger offset then rest of notes -
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -

I'm sorry but that's as much as my skill level will allow me to properly mod x_x

Good luck on getting this map ranked, those sliders made me drool :P :P
Topic Starter
FCL

Weegle wrote:

m4m from your queue
my map: https://osu.ppy.sh/s/387617

sorry if im really picky about even the slightest offsetting in note placement ;-;

[General]
Nothin seems wrong :)

[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket - fine for me
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle - maybe later
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner - i thinks it's fine for beginners
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -

[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket - not sure, i think it's fine
• 01:25:603 - juicy xD

[Hard]
• 00:18:017 - slightly larger offset then rest of notes - because nc
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -

I'm sorry but that's as much as my skill level will allow me to properly mod x_x

Good luck on getting this map ranked, those sliders made me drool :P :P
Thanks, no comment=fixed
Cryptic
Heya, from your M4M Queue~
(Sorry I can't mod low diffs - I'm not really good at that stuff)

[General]

  • Is the offset off? When I listen to it at 25% it sounds super off at some parts - could just be me though (I didn't notice it in play).
[Slayed's Insane]

  1. AR 8 for DT players Consider lowering the AR a tiny bit for the skill level, 8.7 maybe?
  2. 00:01:465 (1) - Move this over to blanket the previous 2?
  3. 00:04:741 - I hear a beat here, any particular reason its left out? (Kind of jarring when I first played it.)
  4. 00:09:051 (3) - Move this slider over to form a nice triangle at the bottom there
  5. 00:15:258 (1) - Fix this blanket a bit, it could definitely form better.
  6. 00:19:396 (1) - Make these dips a bit more even, it looks really odd atm.
  7. 00:23:534 (1) - Blanket better?
  8. 00:45:603 (1) - Why so fast? I broke here the first time. I like the concept a lot but it should be toned down a bit IMO
  9. 01:08:189 (3,4,5) - As far as I remember this is the only time you do this jump in the entire map, it felt out of place IMO
  10. 01:28:361 - 01:38:706 - this section felt kind of boring to me with all the stacked half notes. Just something to consider changing
  11. 01:44:913 (1,2,3,4,5,6) - You did it here as well, and I can't quite figure out the reason.
  12. 02:07:672 (3,4,5,6,1,2,3,4,5,6,7,8) - The spacing of these jumps and there positions to one another confused me a little bit - but I could still read it. Just something to consider again.

    Overall, I enjoyed it - it was mostly easy to read and fit the music well - good job~!
[Technique of Shadow]

  1. Increase the OD? OD 7.5 seems a bit too low for a 5* map.
  2. AR 9.2 felt a bit odd at times, but I'd get more playtests before changing anything here because that may just be me.
  3. 00:27:672 (1) - Poor little guy may need some rounding out (just a wee bit).
  4. 00:45:603 (1) - Like I mentioned on Slayed's diff, why so fast? I slider broke her on my first read through.
  5. 00:49:741 (1) - 10/10 slider, please never change it.
  6. Just as a random note - all the jumps seemed to feel a bit different to me, like they were done in two or three different styles. Just something to mention.

    Overall, theres not much wrong here I can find. Theres probably a few blanketing things you could do that I missed, but it seems really good!
Good luck on getting this ranked, it's tons of fun to play!
Topic Starter
FCL

CrypticMech wrote:

[Technique of Shadow]

Increase the OD? OD 7.5 seems a bit too low for a 5* map. no
AR 9.2 felt a bit odd at times, but I'd get more playtests before changing anything here because that may just be me. changed to 9.1
00:27:672 (1) - Poor little guy may need some rounding out (just a wee bit).
00:45:603 (1) - Like I mentioned on Slayed's diff, why so fast? I slider broke her on my first read through. why not? i wlill rework this if it's unranked
00:49:741 (1) - 10/10 slider, please never change it.
Just as a random note - all the jumps seemed to feel a bit different to me, like they were done in two or three different styles. Just something to mention.

Overall, theres not much wrong here I can find. Theres probably a few blanketing things you could do that I missed, but it seems really good!
Thanks!
Mystyk
Hi! M4M from your queue! I hope my mod will be useful!

[Easy]
  1. 00:10:086 (2) - this felt unnecessary, since the beat is not as loud as the previously placed hit circles, I would suggest removing it
  2. 00:19:568 (1) - the break between the spinner and the hitobject afterwards is a bit too short (well it is borderline I would say) and also doesn't make sense to end it at 00:21:120 - because of the music, there is a louder beat at 00:20:775 - it would make more sense to end the spinner there, however the spinner would be too short (in my opinion!) so I think you should just replace the spinner with sliders
  3. 00:41:465 (1) - why don't you emphasize the spinner end with a hitsound? the music is loud (I think you used a hitsound on the other difficulties)
  4. 01:25:603 (1) - try to have 4/1 space between the spinner end and object to give time for beginners to recover
  5. 02:08:361 (3,1) - this doesn't look nice, why not try this maybe? not much change but it looks nicer and it looks similar to yours! - http://puu.sh/lUj04/540d86b898.jpg
[Normal]
  1. 00:19:396 (1) - you should leave more space between the spinner and the next object for recovery time
  2. 01:14:223 (6,1) - anti-jumps aren't really a good idea on a normal, it is confusing, use normal spacing please, example: https://osu.ppy.sh/ss/4127828
  3. 01:15:948 (3,1) - same as above ^, example - https://osu.ppy.sh/ss/4127837
  4. 01:23:361 (3,4,5,6) - this looks very crowded and confusing, because even though the distance snap is fine, the reverse arrows make it confusing, I would suggest you to try a different pattern also especially because of this: 01:24:741 (5,6) - example: https://osu.ppy.sh/ss/4127887 (and afterwards replace the long slider) and also remove 01:25:258 (6) - since you didn't hit any of the big beats anyway, there is no reason to keep this, it will just stay confusing
  5. 01:25:603 (1) - this slider is very out of the screen as well, it might be better to change it a little since players with 4:3 screen might not see the edge of the slider
  6. 01:36:982 (2,3) - I think this will also confuse players, they might try to hit the hit circle as if it was the reverse slider, and I know it is not bad to put a little challenge in it but the amount of 1/2 is already a challenge alone at 174 bpm
  7. 01:43:189 (3) - remove this maybe? you should put a little break between the large amount of 1/2s X_X (plus players might want to hit (3) earlier than (2) because they are both near the end of the slider)
  8. 02:01:810 (1,2) - you should place either (1) or (2) differently, it is too close to the reverse arrow and it could be confusing, example: https://osu.ppy.sh/ss/4127969
  9. 02:04:396 (1,2) - it might be better to make this a reverse slider because it could be easier to hit than hitting a hit circle on a red tick
  10. 02:06:637 (6) - this appears quite early so the pattern looks messy, you could just try to flip (or rearrange) the whole pattern so that it wouldn't be confusing, example: https://osu.ppy.sh/ss/4127995
In general there is a lot of 1/2 in this difficulty, so it might be safer to make some of the patterns easier.

[Hard]
  1. 01:12:499 (3,1) - very subjective but this half-cover kind of disturbs my eyes xD I wouldn't cover them like that, but this might be just me
  2. 01:31:120 (6,1) - I personally disliked this anti-jump while playing, and it also breaks the flow in my opinion, so I would rather follow the fast rhythm that you used in most places
  3. 01:35:775 (3,4) - ctrl+g fits a lot better to the rhythm! at 01:35:948 - you can hear that "long wub" sound which would ask for a slider from 01:35:948 - to 01:36:120 (4) - you did it like this at 01:41:292 (4,5) -
  4. 02:09:741 (1,2,1) - ths distance change is somewhat disturbing here, try a little bit higher and equal spacing?
[Slayed's Insane]
  1. 00:44:223 (1,2,1) - might be subjective but I don't think it's a good idea to cover 00:45:603 (1) - THAT much, well to me it is playable but I personally dislike it when people cover sliderbodies like that
  2. http://puu.sh/lUmT9/30ecc1fe6b.png - this is unrankable because you didn't use slider velocity change --> "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)."
[Technique Of Shadow]
  1. 02:06:292 (4) - personally this would have felt better to play if it lead to the opposite direction (at least when I first played it)
    I didn't really have problems with this difficulty (I can't even pass it lol), but the jumps look fun to play!
Good Luck!
pieguyn
suggestion, only change if you feel like it
should fix
unrankable

[General]
00:45:603 - i think this kiai fountain should be removed. on Easy/Normal, there are no objects here, so you wind up with a fountain during the break which looks odd.

[Easy]
00:19:568 (1) - extend it to 00:21:465 ? doesn't seem to be anything at 00:21:120 .

[Normal]
00:13:189 (5) - usually i'm ok with overlaps, but this one look odd bc it overlaps too much. moving down and right a bit could fix it.
01:41:120 (4,5,6) - i would advise against using such long stream in Normal diff... song is fast enough
01:44:913 (8,1) - should these NC be swapped?
01:53:189 (1) - touching hp bar if you're not playing on widescreen
02:09:396 (5,6,1) - same as 01:41:120 (4,5,6) . could easily fix by making (5,6) into a slider.
02:09:741 - i think you could make another beautiful slider here (end at 02:12:154 )... the song obviously continue, so it feel empty to put a break imo, and 02:09:741 (1) exists on Easy so more consistent too. also, imo, sliderend->circle->circle would play more smooth than circle x3 for the last part.

[Hard]
00:18:017 (1) - straight line is kind of boring shape imo. any reason it's not sth like a wave slider (00:06:982 (1) )?
00:36:637 (3,4,5,1) - mb it's me but such a long straight line seems kind of boring. could easily change to a different shape like this... http://puu.sh/lUChC/d805099392.jpg
01:16:637 (1) - spacing here was confusing for me bc it felt like 1/2. i'd recommend finding a different position for this
01:33:189 (4,5) - any reason this isn't stack like 01:30:430 (4,5,6,1) ? i thought it was a beautiful pattern, was disappointed not to see it here.
01:41:465 (5,6) - shape here is kind of awkward imo, could easily fix by moving (3) down. http://puu.sh/lUC5o/5042d9d65f.jpg
01:59:396 (4,5) - flow here is not too great, you have to stop (3 notes), go, stop (2 notes) and go again which feel kind of awkward.

[Slayed's Insane]
00:08:361 (1,2,3) - how about space this out like 00:05:603 (1,2,3) ? that way it could make a jump->nojump->jump->nojump pattern, seems make more sense consistency-wise.
00:24:223 - shape feels kind of random for me. how about sth like this... http://puu.sh/lUAgY/56d84792f3.jpg instead?
01:20:775 (3,4,5,6) - what do you think about using 1.0x spacing for these like 01:12:327 (3,4,5,6) ? could be more interesting.
01:24:913 (4,5,6) - what do you think about placing it like this... http://puu.sh/lUzgB/3954c5a331.jpg instead? i think it'd flow really well, and make more sense pattern instead of just jumps. it could also fit with repeat patterns like 01:47:672
01:29:051 (4,5,6) - just a suggestion, you have so many good flowing pattern in the map, but then this one is just "stack", and it's at the start of a new musical phrase, so it doesn't feel emphasized enough. variance is good, and i don't mind 2-stacks, but 3-stack and above feel a bit boring. imo, it would be so much more fun if you could place this normally.
01:29:741 (1,2,3) - if you change the above, ^ for consistency
01:30:775 (5) - x272 y268 seem to make more sense for pattern.
01:36:637 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . imo, this could be a really good place for a repeat pattern like 01:47:672 (1,2,3,4,5,6,7) , keep consistency too.
01:41:810 (5) - x152 y108?
01:44:913 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . i won't point out all of these
01:46:982 (4) - same angle as 01:46:982 (4,5) makes more sense imo.

[Technique of Shadow]
...i disagree with most jumps in this map. but, sliders are beautiful.

00:27:672 (1) - i get what you're going for here but imo it looks odd, still. why not just regular circle blanket... http://puu.sh/lUF6C/048f5e76d3.jpg ?
01:30:430 (1,1,1) - imo, for this kind of pattern, it would feel so much more intuitive if the sliders were more similar to each other, for example http://puu.sh/lUFgr/6c7f0dff2d.jpg , http://puu.sh/lUFjP/d3124af5d9.jpg or any number of similar pattern. the way it is, each slider is different, and there seem to be no direction or pattern behind it, which makes it feel random for me. the instrument in the song here is distinct from the rest of the song, so the slider should be more unified to keep it noticeable from the rest of the map.
01:35:948 (1,1,1) - ^. i won't point out all of these.

if i had to give any suggestion, i thought the jumps in the first part were intuitive because they were structured well, but starting from 01:06:292 i couldn't comprehend how they were placed. this is a style issue, so if i am missing something, feel free ignore this.

i love your sliders.
good luck, hope this can become qualified ~
Topic Starter
FCL

Mystyk wrote:

Hi! M4M from your queue! I hope my mod will be useful!

[Easy]
  1. 01:25:603 (1) - try to have 4/1 space between the spinner end and object to give time for beginners to recover nah, 3/1 enough for beginners
  2. 02:08:361 (3,1) - this doesn't look nice, why not try this maybe? not much change but it looks nicer and it looks similar to yours! - http://puu.sh/lUj04/540d86b898.jpg not sure, i thinks it's fine now
[Normal]
  1. 00:19:396 (1) - you should leave more space between the spinner and the next object for recovery time same, it's enogh imo
In general there is a lot of 1/2 in this difficulty, so it might be safer to make some of the patterns easier. not think that it's big problem

[Hard]
  1. 01:12:499 (3,1) - very subjective but this half-cover kind of disturbs my eyes xD I wouldn't cover them like that, but this might be just me it's okay i guess
[Technique Of Shadow]

  • I didn't really have problems with this difficulty (I can't even pass it lol), but the jumps look fun to play!
Good Luck!

pieguyn wrote:

suggestion, only change if you feel like it
should fix
unrankable

[Normal]
00:13:189 (5) - usually i'm ok with overlaps, but this one look odd bc it overlaps too much. moving down and right a bit could fix it. idk, i think it's fine
02:09:396 (5,6,1) - same as 01:41:120 (4,5,6) . could easily fix by making (5,6) into a slider. okay, previous moment was fixed, but here this is fine because end of song
02:09:741 - i think you could make another beautiful slider here (end at 02:12:154 )... the song obviously continue, so it feel empty to put a break imo, and 02:09:741 (1) exists on Easy so more consistent too. also, imo, sliderend->circle->circle would play more smooth than circle x3 for the last part. I would not want to repeat the same tricks in each diff

[Hard]
00:18:017 (1) - straight line is kind of boring shape imo. any reason it's not sth like a wave slider (00:06:982 (1) )? i like straight sliders
00:36:637 (3,4,5,1) - mb it's me but such a long straight line seems kind of boring. could easily change to a different shape like this... i like straight flowhttp://puu.sh/lUChC/d805099392.jpg
01:16:637 (1) - spacing here was confusing for me bc it felt like 1/2. i'd recommend finding a different position for this not sure, will listen more options

[Technique of Shadow]
...i disagree with most jumps in this map. but, sliders are beautiful.


if i had to give any suggestion, i thought the jumps in the first part were intuitive because they were structured well, but starting from 01:06:292 i couldn't comprehend how they were placed. this is a style issue, so if i am missing something, feel free ignore this.

i love your sliders.
good luck, hope this can become qualified ~
Thanks for mods, thinghs without commets is fixed
SkinnyJommy
heyo!! m4m from your queue!!

[Technique Of Shadow]

  1. 00:00:948 (4,5,6) - This overlap is a bit ugly
  2. 00:10:430 (5) - The early part of this slider is pretty ugly too, you could shape it better!
  3. 00:19:534 - fix blanket
  4. 00:27:672 (1) - I think you should decrease this slider to the red tick so that you can hit the strong drum beat with a circle at 00:28:275 -
  5. 00:33:189 (1,3) - These sliders aren't parallel!!
  6. 00:38:361 (6,1) - though its hardly noticable, you can improve this blanket!
  7. 00:38:706 (1) - You could give this slider a more rounded shape near the bottom so that it could blanket 00:39:568 (2,3,4) - I think it would overall look neater like this!

  8. 00:49:741 (1) - HOLY MOLY THIS SLIDER
  9. 01:09:051 (1) - I find this a bit odd to have stacked here?? idk everything else is really spaced but this one circle isnt
  10. 01:11:465 (6) - This could definitely be an extended slider! since its only the WOAHAOH sound, It would play well!
  11. 01:14:568 (1) - I see why you did that no space circle stack thing on the end of the slider now, because in the song there is no wubs at that part!! really smart
  12. 01:45:603 (4,5) - Shouldn't these two notes be the ones that are stacked? because of the 'boop boop' sound right
[Slayed's Insane]

  1. 00:14:913 (4,1) - The spacing hear is really gigantic! consider reducing it
  2. 00:22:672 (2,1) - you could try blanketing these
  3. 00:27:672 (1,2,3) - Try this rhythm instead, it applies the head of a clickable object on a white tick! and i think that is important at this particular part here

  4. 00:31:120 (3,4) - Really random spacing increase here with no change in the song!
  5. 00:49:741 (1) - click and drag the very last white square and move it to the right a little, so it covers the slider path, preventing a bit of uglyness!!
  6. 01:23:017 - You skipped a really noticable kick drum here
  7. 01:37:672 (6,1) - fix blanket
[Hard]

  1. 00:10:430 (3) - This slider is a bit ugly imo
  2. 00:11:120 (1,3) - These sliders are not parallel!!
  3. 00:12:499 (1) - Why is this an extended slider?? doesn't fit and I think it would be better to make it a 1/2 slider
  4. 00:13:534 (5,1) - Fix blanket!
  5. 00:25:948 (4,1) - fix blanket
  6. 00:24:913 (1,4,3) - These are a lot of overlaps in one area... it might be too hard for a newer player to read, consider some pattern changes
  7. 00:36:465 (2,3) - This is not good looking, I would think that you should have 2 be directly in the center of 3! like this

  8. 00:49:741 (3) - This circle part of this slider could look better

  9. 01:10:086 (6,1) - Blanket fix!
  10. 01:10:086 (6) - This isn't distance snapped correctly also, I think it's important for a hard difficulty to keep all distance snap the same
  11. 01:11:465 (6,1) - Another blanket fix hi
  12. 01:51:810 (1,3) - I'm sure you can guess it...
  13. 02:04:913 (4,1) - Stack these!!
[Normal]

  1. 01:30:258 (5,6) - oh boy... stacks in a normal... this is a horrible idea, please dont do this as it is very hard to read for a beginner player

    also... the rhythms you choose to follow would be hard for a beginner player to follow, it doesn't look bad, but it doesn't make sense if that makes sense... wait what
  • [Easy]
  1. 01:12:499 (2,3) - Blanket fix!!

    I really like this diff!!
Okay well that's it for my mod!! pretty cool song tbh, not really my style but i like it

Good luck with this!!
Topic Starter
FCL
much things fixed from easy-hard diffs, in ToS diff fixed half
Thanks!
Slayed_old_1
okkk fcl told me to post my answers on forum so... (not really)

Mystyk wrote:

[Slayed's Insane]
  1. 00:44:223 (1,2,1) - might be subjective but I don't think it's a good idea to cover 00:45:603 (1) - THAT much, well to me it is playable but I personally dislike it when people cover sliderbodies like that like my way, it really doesnt do nothing (only sladerbarakesad)
  2. http://puu.sh/lUmT9/30ecc1fe6b.png - this is unrankable because you didn't use slider velocity change --> "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." yep yep, fixed

SkinnyJommy wrote:

[Slayed's Insane]

  1. 00:14:913 (4,1) - The spacing hear is really gigantic! consider reducing it not really...
  2. 00:22:672 (2,1) - you could try blanketing these didnt do this but i made it similar to the 00:22:844 (3)
  3. 00:27:672 (1,2,3) - Try this rhythm instead, it applies the head of a clickable object on a white tick! and i think that is important at this particular part here added 3 1/2 sliders and a circle instead

  4. 00:31:120 (3,4) - Really random spacing increase here with no change in the song! seems fine
  5. 00:49:741 (1) - click and drag the very last white square and move it to the right a little, so it covers the slider path, preventing a bit of uglyness!! this slider is very sexy .-.
  6. 01:23:017 - You skipped a really noticable kick drum here this fits much the song caz i did this patterns all over the song, but if someone will notice, ill change it
  7. 01:37:672 (6,1) - fix blanket fixed

pieguyn wrote:

[Slayed's Insane]
00:08:361 (1,2,3) - how about space this out like 00:05:603 (1,2,3) ? that way it could make a jump->nojump->jump->nojump pattern, seems make more sense consistency-wise. this way goes like jump->nojump->nojump->jump so it will be ok (i hope)
00:24:223 - shape feels kind of random for me. how about sth like this... http://puu.sh/lUAgY/56d84792f3.jpg instead? meh, its fine
01:20:775 (3,4,5,6) - what do you think about using 1.0x spacing for these like 01:12:327 (3,4,5,6) ? could be more interesting. in this kiai accent goes on stacked notes, so its fine i think
01:24:913 (4,5,6) - what do you think about placing it like this... http://puu.sh/lUzgB/3954c5a331.jpg instead? i think it'd flow really well, and make more sense pattern instead of just jumps. it could also fit with repeat patterns like 01:47:672 it will break readability and increase *rate, so no, sorry
01:29:051 (4,5,6) - just a suggestion, you have so many good flowing pattern in the map, but then this one is just "stack", and it's at the start of a new musical phrase, so it doesn't feel emphasized enough. variance is good, and i don't mind 2-stacks, but 3-stack and above feel a bit boring. imo, it would be so much more fun if you could place this normally. i started stack it when music told me, i dont think its smth bad or... so ill keep it as it is
01:29:741 (1,2,3) - if you change the above, ^ for consistency
01:30:775 (5) - x272 y268 seem to make more sense for pattern. ok
01:36:637 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . imo, this could be a really good place for a repeat pattern like 01:47:672 (1,2,3,4,5,6,7) , keep consistency too.
01:41:810 (5) - x152 y108? nop, but i changed this way, thanks
01:44:913 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . i won't point out all of these
01:46:982 (4) - same angle as 01:46:982 (4,5) makes more sense imo. ok, changed
thank you all! :)
Yauxo
[shadow]
I feel like many pattern related objects are really, reaaaaally too close to previous objects. That might be a personal thing, but having objects spaced, as much as youve spaced some of yours, makes them look really ugly :v. Examples: 00:01:465 (1) - , 00:08:879 (3) - 00:33:879 (3) - . Having it spaced like http://puu.sh/lZ6ye/97e28de2e9.jpg just looks so much better, you might want to reconsider these D:

■ 00:07:844 (2,3,4) - Is this stack off on purpose? (with 00:06:465 (2,3,4) - )
■ 00:29:051 (1) - You could improve this blanket by ... alot actually.
■ 01:09:051 (1) - I dont think that the song supports a stack like this. There's no real stop between 6 and 1 (as it sits on 1 -> 2 instead), so having no movement doesnt feel too good. You could map it like ~this~ though. The lowered spacing from 1 to 2 would suit the lowered volume of the song.
■ 01:11:810 (1,2) - This also doesnt really fit imo. 2 has a very swooshy sound (strong) that shoulve been supported by some increased spacing before, not by some reduced spacing like it is right now. People arent gonna move like ~this~, but like ~this~ instead
■ 01:14:568 (1) - 01:20:086 (1) - 01:53:189 (1) - 01:58:706 (1) - similar as above
■ 01:57:327 (1,2) - I also really dislike this combo. Having to follow a Slider up like this, going the exact reverse because the next Circle is below the start again, doesnt add up in good design imo. I guess it'd be fine if the next object wouldve been towards the top again, as that'd result in zigzag movement, but it isnt. Make the player follow the Slider and place the Circle somewhere else, dont make the Slider "useless", let it flow /o/
01:48:706 (5,6) - 02:03:534 (4,5) - similar issue here. There's lots of movement, but then there's this stack-thing resulting in little to no movement. These are weird, dont do these :<

[slayed]
■ 00:49:741 (1) - Im not sure if that wiggle thing at the start is rankable. I remember that there was a conversation about speed-altering Slider wobbles. Might want to ask a QAT about that
■ 01:06:292 (1) - Silence these Sliderend. There's no sound on the bluetick, so having a hitsound there isnt really what you want to have. (happens multiple times)

[Hard]
■ 00:18:017 (1) - Does this random spacing increase have to be there? :<
■ 00:36:982 (4,5) - Maybe add some wiggle into these, straight lines arent as fun as wiggles ~~~ I think
■ 02:12:327 (2) - similar as in the shadow diff, you might want to space these further away for aesthetical reasons

Easy and Normal look fine. Good Luck!
Topic Starter
FCL

Yauxo wrote:

[shadow]
I feel like many pattern related objects are really, reaaaaally too close to previous objects. That might be a personal thing, but having objects spaced, as much as youve spaced some of yours, makes them look really ugly :v. Examples: 00:01:465 (1) - , 00:08:879 (3) - 00:33:879 (3) - . Having it spaced like http://puu.sh/lZ6ye/97e28de2e9.jpg just looks so much better, you might want to reconsider these D: lol, i don't see big problem with this. otherwise it may be the element of my style. But I trust you and will correct it


■ 00:07:844 (2,3,4) - Is this stack off on purpose? (with 00:06:465 (2,3,4) - )
■ 00:29:051 (1) - You could improve this blanket by ... alot actually.
■ 01:09:051 (1) - I dont think that the song supports a stack like this. There's no real stop between 6 and 1 (as it sits on 1 -> 2 instead), so having no movement doesnt feel too good. You could map it like ~this~ though. The lowered spacing from 1 to 2 would suit the lowered volume of the song. i think it's fine, but i will fix it if somebody said it again
■ 01:11:810 (1,2) - This also doesnt really fit imo. 2 has a very swooshy sound (strong) that shoulve been supported by some increased spacing before, not by some reduced spacing like it is right now. People arent gonna move like ~this~, but like ~this~ instead
■ 01:14:568 (1) - 01:20:086 (1) - 01:53:189 (1) - 01:58:706 (1) - similar as above
■ 01:57:327 (1,2) - I also really dislike this combo. Having to follow a Slider up like this, going the exact reverse because the next Circle is below the start again, doesnt add up in good design imo. I guess it'd be fine if the next object wouldve been towards the top again, as that'd result in zigzag movement, but it isnt. Make the player follow the Slider and place the Circle somewhere else, dont make the Slider "useless", let it flow /o/
01:48:706 (5,6) - 02:03:534 (4,5) - similar issue here. There's lots of movement, but then there's this stack-thing resulting in little to no movement. These are weird, dont do these :<

[Hard]
■ 00:18:017 (1) - Does this random spacing increase have to be there? :< aaa it's not random because nc but ok
■ 00:36:982 (4,5) - Maybe add some wiggle into these, straight lines arent as fun as wiggles ~~~ I think nah
■ 02:12:327 (2) - similar as in the shadow diff, you might want to space these further away for aesthetical reasons

Easy and Normal look fine. Good Luck!
Thanks for the mod!
-Nya-
Heya~! M4M from my queue.

General:
  1. The preview point isn’t snapped. Snap it to 01:06:308 – in all diffs please.
  2. The audio lead-in is a bit too low imo. Maybe raise it to 2000ms?

Technique Of Shadow:
  1. 00:15:619 (3) - Maybe do this?
    It’s just to prevent the two sliders from being too close to each other.
  2. 00:32:515 (5) –Place this slider like this to be consistent with 00:32:343 (4) –
  3. 00:33:895 (3) –Ctrl+G? Would be better flow with 00:33:722 (2) –
  4. 00:36:998 (4) –Not good flow atm. Ctrl+G that slider.
  5. 01:09:067 (1) –Stacking here prevents a smooth flow. Rather not stack.
  6. 01:09:412 (3) –Rather do something like this for better flow:
  7. 01:12:170 (2) –Rather place this slider somewhere here for better flow:
  8. 01:13:550 (2,5) –I would stack.
  9. 01:14:584 (1) –Again, stacking like this prevents constant flow.
  10. 01:15:964 (1) –Rather something like this for better flow:
  11. 01:20:102 (1) –Stacking prevents flow
  12. 01:20:446 (3) –Ctrl+G for better flow?
  13. 01:33:895 (1) –Placing this circle right behind the slider isn’t good for flow purposes imo.
  14. 01:53:205 (1) –Stack prevents flow. There may be more.
  15. 01:46:308 (2) –This circle is a bit too high up. It’s touching the numbers in the top right corner.

Slayed's Insane:
  1. 00:06:998 (1) –This works better imo:

Hard:
  1. 00:01:481 (1,1) –It seems as if you placed small jumps here but then just stopped. Place small jumps here as well: 00:04:239 (1) - 00:05:619 (1) – There are other similar places where you didn’t place small jumps, so I suggest you do to be consistent.
  2. 00:36:481 (2,3) –This doesn’t look good since they’re lightly touching each other. Prevent them touching please.
  3. 01:28:895 (2) –The tail of this slider is too high up. Please lower it a bit.
  4. 01:30:446 (4,1) –I would try to avoid this overlap.
  5. 01:31:653 (2) –This placement would be better for flow:

Normal:
  1. 00:19:412 (1,1) –The reaction time between the spinner and the next note is too short imo. You have to make the spinner shorter or replace the spinner with a slider. You can maybe shorten the spinner to 00:20:791 –
  2. 01:28:377 (1) –Not a fan of this flow. I would rather Ctrl+G the slider.
  3. 01:29:067 (2) -^, place it here:
  4. 02:09:412 (5,6) –I would rather change these into a slider. Three circles after another is not a good idea imo.
  5. 02:12:170 (1,2) - ^

Easy:
Looks fine

Nice set. You can call me back when you’re ready~
Topic Starter
FCL

-Nya- wrote:

Heya~! M4M from my queue.

General:
  1. The preview point isn’t snapped. Snap it to 01:06:308 – in all diffs please.
  2. The audio lead-in is a bit too low imo. Maybe raise it to 2000ms?

Technique Of Shadow:
  1. 00:15:619 (3) - Maybe do this?
    It’s just to prevent the two sliders from being too close to each other.
  2. 00:32:515 (5) –Place this slider like this to be consistent with 00:32:343 (4) – hm, i thinks it's fine
  3. 00:33:895 (3) –Ctrl+G? Would be better flow with 00:33:722 (2) –
  4. 00:36:998 (4) –Not good flow atm. Ctrl+G that slider.
  5. 01:09:067 (1) –Stacking here prevents a smooth flow. Rather not stack. You have convinced me
  6. 01:09:412 (3) –Rather do something like this for better flow:
  7. 01:12:170 (2) –Rather place this slider somewhere here for better flow: break the flow sometime is okay
  8. 01:13:550 (2,5) –I would stack. nah, i like this
  9. 01:14:584 (1) –Again, stacking like this prevents constant flow.
  10. 01:15:964 (1) –Rather something like this for better flow:
  11. 01:20:102 (1) –Stacking prevents flow
  12. 01:20:446 (3) –Ctrl+G for better flow? change place to 01:20:791 (4) - for better flow
  13. 01:33:895 (1) –Placing this circle right behind the slider isn’t good for flow purposes imo. again i like break the flow
  14. 01:53:205 (1) –Stack prevents flow. There may be more.
  15. 01:46:308 (2) –This circle is a bit too high up. It’s touching the numbers in the top right corner.

Slayed's Insane:
  1. 00:06:998 (1) –This works better imo:

Hard:
  1. 00:01:481 (1,1) –It seems as if you placed small jumps here but then just stopped. Place small jumps here as well: 00:04:239 (1) - 00:05:619 (1) – There are other similar places where you didn’t place small jumps, so I suggest you do to be consistent. okay, i have fixed spacing at same moments
  2. 00:36:481 (2,3) –This doesn’t look good since they’re lightly touching each other. Prevent them touching please.
  3. 01:28:895 (2) –The tail of this slider is too high up. Please lower it a bit.
  4. 01:30:446 (4,1) –I would try to avoid this overlap.
  5. 01:31:653 (2) –This placement would be better for flow:

Normal:
  1. 00:19:412 (1,1) –The reaction time between the spinner and the next note is too short imo. You have to make the spinner shorter or replace the spinner with a slider. You can maybe shorten the spinner to 00:20:791 –
  2. 01:28:377 (1) –Not a fan of this flow. I would rather Ctrl+G the slider.
  3. 01:29:067 (2) -^, place it here:
  4. 02:09:412 (5,6) –I would rather change these into a slider. Three circles after another is not a good idea imo.
  5. 02:12:170 (1,2) - ^

Easy:
Looks fine

Nice set. You can call me back when you’re ready~
Thanks for mod, things without comments was fixed
-Nya-
Fixed a few more things:

IRC
12:50 FCL: Hi, I answered to your mod!
12:50 FCL: flow in Slayed diff fixed too
12:50 -Nya-: Nice, I'll recheck soon
12:51 FCL: okay
12:57 -Nya-: Did someone check your metadata?
12:59 FCL: here https://www.youtube.com/watch?v=vgU6WIYrMPQ
13:00 FCL: btw, i should add Judgement Day in tags?
13:00 -Nya-: I don't know, lol. >.< If you think you should, then you can
13:00 FCL: just i find this picture http://redmp3.cc/cover/1553810-460x460/ ... nt-day.jpg
13:01 -Nya-: Ok, add it then
13:01 FCL: i gues it's album title ol
13:05 FCL: aaaa, can't update
13:06 -Nya-: Try rebooting osu?
13:06 FCL: done it now
13:07 -Nya-: In your hardest diff: 00:11:653 (2) - This circle is too high. I accidently missed it
13:08 FCL: ah, sure, will fix
13:10 -Nya-: 01:46:998 (6) - Shouldn't there be NC here for consistency?
13:11 -Nya-: 02:02:170 (3) - Maybe lower this too.
13:11 FCL: yep, missed it
13:12 FCL: okay, changed it
13:15 -Nya-: Everything else looks fine
13:15 -Nya-: Can you update?
13:17 FCL: eh, can't again
13:17 FCL: okay will reboot PK
13:17 -Nya-: Ok
13:26 FCL: nice, updated
13:27 -Nya-: Cool

Ready to go.

Bubbled~
Bara-
Hi

[Easy]
01:25:619 (1,1) - You need at leat 4 beats of recovery time after a spinner in easy

[Normal]
02:04:412 (1,2) - Next slider is partially hidden under the reverse which might be confusing for enwbies
02:06:998 (1,2,3,4,5,1) - So cluttered and overlapping, please sepearate them more

[Hard]
00:45:619 (1) - Body is completely hidden behind the previous slider
00:46:998 (1,2,3) - Really unsure about these sliders, I highly doubt they are rankable due to the wiggle in them
01:04:929 (1) - ^^
01:25:619 (1) - I'm pretty sure about this being unrankable

This slider has been confirmed of being unrankable, therefore I highly doubt your sliders are fine

[Slayed]
00:45:619 (1) - 1/1 would be better then 1/2 imo
00:49:757 (1) - Unrankable wiggle in the middle

[ToS]
00:45:619 (1) - Body is completely hidden behind the previous slider
00:46:998 (1,2,1) - Wiggle thingie

Rest seems fine
Oh note, all of these things are a must fix unless a QAT comes by and states I'm wrong. Then however, that slider I showed with the wiggle was confirmed unrankable by a QAT so idk, (except the last thing in Normal (but tbh, I won't rebubble if you don't fix that either))
-Nya-
I never knew sliders like that were a problem in hard diffs. Easy and Normal definitely, but not hard diffs. You learn something new every day I guess, lol. Anyway, you can call me if Baraatje doesn't want to rebubble or if he rebubbles you can call me for rank.
Topic Starter
FCL
I supposed that my the best sliders is unrankabled -_-
Fixed all that said Baraatje

-Nya- wrote:

I never knew sliders like that were a problem in hard diffs. Easy and Normal definitely, but not hard diffs. You learn something new every day I guess, lol. Anyway, you can call me if Baraatje doesn't want to rebubble or if he rebubbles you can call me for rank.
okay :)
Bara-
They feel fine to me now!
-Nya-
Had an IRC mod-thing with FCL. Fixed more sliders and other things.

IRC
19:21 FCL: http://puu.sh/m1pAh/f156d292e1.png xD
19:22 -Nya-: :P
19:22 -Nya-: Did he rebubble?
19:22 FCL: yep
19:23 -Nya-: Ploop. Then I'll recheck.
19:23 FCL: okay
19:25 -Nya-: 00:46:998 (1,2) - So these kind of wiggles are fine?
19:25 -Nya-: Hardest diff
19:27 FCL: i think it's fine although
19:27 FCL: k, will fix a bit
19:27 -Nya-: Since sliders was a bit of a problem, I guess we can be safe by fixing more: 00:38:722 (1) - Try to make the tail-end more visible.
19:28 -Nya-: http://puu.sh/m1pYH/fe85e1e6c5.jpg
19:28 -Nya-: This is the hardest diff, neh?
19:28 -Nya-: 00:49:757 (1) - ^
19:29 -Nya-: That bump in the slider too
19:29 -Nya-: http://puu.sh/m1q2S/671e2bb929.jpg
19:30 FCL: ah, forgot to change it
19:30 -Nya-: I don't like to be picky but that turn in the slider may be a problem too since it can be hard to determine which way the flow goes.
19:30 -Nya-: http://puu.sh/m1q8T/8139e2b5d1.jpg
19:31 -Nya-: 01:04:929 (1) - Why didn't Baraatje mention these? Aren't they the same as in Hard?
19:32 FCL: fixed and fixed
19:32 -Nya-: I actually see now what the QAT's were talking about. It's hard to see the actual flow of the slider if you wiggle them too much
19:33 -Nya-: 01:04:929 (1) - You can make the tail-end more visible too.
19:34 FCL: Yep, I have already taken care of it too
19:34 -Nya-: 01:33:205 (1) - This will be fine though
19:35 -Nya-: 02:09:757 (1) - Tail-end. And not sure if that wiggle is a problem . . . maybe fix to be safe?
19:36 -Nya-: Yeah, it's the same kind of wiggle as in slayed's diff and baraatje said it's unrankable, so . . . fix that too
19:38 -Nya-: Lol, did you just make the wiggle less?
19:38 -Nya-: I guess you can keep it if you want. Maybe it'll go through
19:39 -Nya-: Slayed's diff: 00:49:757 (1) - The wiggle >.<
19:39 FCL: no, i deleted it already
19:39 -Nya-: Ok, then it's fine
19:40 FCL: wiggle at end?
19:40 FCL: i thinks it's okay if you mean it
19:40 -Nya-: Where?
19:41 FCL: 00:49:757 (1) -
19:41 FCL: Slayed diff
19:41 -Nya-: 02:09:757 (1) - In slayed's diff, I don't like that turn in the slider.
19:42 -Nya-: Oh, that turn. Nah, that one's fine since it's easy to see which way it goes
19:43 FCL: 02:09:757 (1) - the loop i guess? hmm idk
19:43 -Nya-: 00:19:067 (3) - In hard, you missed a clap on the head of this slider
19:44 -Nya-: You can fix it if it really bothers you. Fine to me though, but I guess it's better to be safe than sorry
19:45 -Nya-: Hard: 00:32:515 (5) - Try to avoid the slider's end crossing the slider's body?
19:45 -Nya-: 00:46:998 (1,2,3) - Wiggles in Hard >.<
19:46 -Nya-: 00:49:757 (3) - The loop >.<
19:46 -Nya-: And the tail-end too
19:46 -Nya-: 01:04:929 (1) - This maybe too
19:47 -Nya-: 01:25:619 (1) - Wiggle. Hm, why didn't Baraatje mention these? >.< I thought these were unrankable.
19:48 -Nya-: 02:09:757 (1) - ^
19:51 FCL: 00:49:757 (3) - loop? okay i guess
19:51 -Nya-: No, I think you should rather fix >.<
19:52 -Nya-: 01:25:619 (1) - Make the tail-end more visible in Normal
19:53 FCL: why? it's not unrankabled i guess
19:53 -Nya-: The loop? Hmm, isn't it hard to follow the flow?
19:53 -Nya-: To see which way it goes?
19:56 -Nya-: That's all
19:57 -Nya-: Tell me when you've updated.
20:02 FCL: okay, updated
20:03 FCL: not fix loop since not see problem with flow
20:03 -Nya-: Ok
20:07 -Nya-: 00:46:998 (1,2,1) - You decided not to fix these wiggles? >.<
20:07 -Nya-: In hardest diff
20:10 FCL: this? http://puu.sh/m1siU/0ce2bf3213.jpg
20:10 -Nya-: Yeah . . . but I guess it's fine. I don't know, lol
20:10 FCL: idk, i fixed start of (2) slider
20:11 FCL: http://puu.sh/m1smB/9411481c98.jpg
20:11 -Nya-: Hmm, I guess it's fine. Since Baraatje was fine with it
20:16 -Nya-: Ok, I guess everything is fine now.

Ready to go now.

Qualified~
Slayed_old_1
Поздравляю!
Topic Starter
FCL
Thanks all for help to do it better
AYYYYY nice
Zectro
Grats guys!
Electoz
Gratz FCL. You are now my fav mapper
Sieg

Slayed wrote:

Поздравляю!
riffy
Greetings.

Sorry, but I cannot let it go further due to the following reasons.

[Easy]
  1. 00:55:274 (1,1) - insufficient recovery time. The spinners blend with each other, considerably lowering readability.
[Normal]
  1. 00:55:274 (1,1) - insufficient recovery time. The spinners blend with each other, considerably lowering readability.
  2. 01:36:998 (2,3,4) - please, emphasize the downbeat with a clickable objects properly. Starting a slider on a weak beat and finishing on a stronger one makes no sense with the song.
    Note: same applies for more patterns like 01:41:136 (4,5) -
[Hard]
  1. 00:32:515 (5) - the slider has no musical reason to be extended. Make it end 1/4 earlier or on the previous white tick for musical reasons.
[Slayed's Insane]
  1. 01:16:653 (3) - the velocity change here is not readable yet exptremely intense. Please, warn players by placing a New Combo here.
Topic Starter
FCL
All fixed, ready to go again! xD
Zerss

IRC
19:10 Zerss: Hey
19:11 FCL: Hey
19:11 Zerss: Do you need a check?
19:11 *Zerss is editing [http://osu.ppy.sh/b/835267 Telekinesis - The Monk [Easy]]
19:11 Zerss: since it was unranked
19:12 Zerss: well, I'll do nazi stuff
19:13 FCL: hah okay
19:13 Zerss: 00:27:688 (1) - I actually would have made the last part round-ish, [http://i.t.zz.mu/355191338 sth like this]
19:14 Zerss: 00:29:067 (3) - The slider looks fine, but the pattern used is looking bad, try to just made a sliderwave
19:16 *Zerss is editing [http://osu.ppy.sh/b/835871 Telekinesis - The Monk [Normal]]
19:16 Zerss: 00:00:791 (2,3) - the pattern could be better
19:17 Zerss: 00:24:239 (4,1)- same here, they're kinda too close from each other
19:18 Zerss: 01:07:688 (4,1)- overlap, i think you cannot see it while playing but it will just look really ugly with EZ
19:19 Zerss: 01:38:033 (5) - half-offscreen object on an 4/3 screen
19:20 *Zerss is editing [http://osu.ppy.sh/b/834588 Telekinesis - The Monk [Hard]]
19:21 FCL: all fixed btw
19:21 Zerss: lol xD
19:21 Zerss: 00:06:998 (1) - weird pattern, just make a casual sliderwave
19:21 Zerss: 00:11:826 (3) - overlap
19:21 Zerss: (with 1)
19:22 Zerss: 00:19:412 - it's an hard, I guess you can put a circle right here and move the spinner's beginning
19:23 Zerss: 00:25:619 (3,1) - not-overlapped-correctly-object, this is what you should do: ctrl + g the (3), then move it a little to make it overlap then re-ctrl+g
19:24 Zerss: 00:41:481 (4) - NC
19:24 Zerss: 00:49:757 (3) - ^
19:24 Zerss: And try to make the end of this slider overlap with (2)'s head or sth like that
19:25 Zerss: oh, will need to eat, i'll come back
19:26 FCL: 00:49:757 (3) - why? it's not needs i guess
19:47 Zerss: back
19:48 Zerss: well, it's been a while since there was a new combo, and if it's because there's not enough numbers, well... 00:44:239 (1,1,1)
19:51 Zerss: so?
19:51 FCL: not need imo, since sv no change
19:52 Zerss: well, it's your choice ^^
19:52 Zerss: 01:04:929 (1) - same here about the overlap thing
19:52 Zerss: (ctrl+g then move it a bit to overlap correctly then re-ctrl+g)
19:53 Zerss: 01:09:067 (1,2,3) - it's a mix between unstacked object and stacked objects, make them stack correctly (to check that, view->stacking)
19:53 Zerss: it could create problems with mods such as HR
19:54 Zerss: 01:14:584 (1,2,3) - same here, I guess?
19:55 Zerss: 01:16:653 (1,1) - same overlap thing with 01:15:964 (1)
19:55 Zerss: 01:20:102 (1,2,3) - stacking problem
19:56 Zerss: 01:49:757 (1,1) - the overlap thing
19:57 Zerss: 01:58:722 (1,2,3) - the stacking thing
19:57 Zerss: 02:04:239 (1,2,3) - ^ (will never stop lol)
19:57 Zerss: 02:12:515 (1) - mhhh, I would have moved this point to like x:360 y:244
19:58 *Zerss is editing [http://osu.ppy.sh/b/834589 Telekinesis - The Monk [Technique Of Shadow]]
19:58 Zerss: 00:18:033 (1) - the blankets with the two objects are kinda strange, could be better
19:59 Zerss: 00:41:481 (4) - NC
20:00 Zerss: 01:16:653 (1,1) - the ctrl+g thing
20:01 Zerss: 02:00:791 (1,1) - mhhh, I kinda don't like this, try to make it overlap with the first (1)'s head
20:01 Zerss: that's all
20:02 FCL: i accepted only nc here, sorry
20:02 Zerss: kay
Just checked some little stuff about the beatmap
-Nya-
Fixed one NC in Slayed's Insane.
Let's try this again.

Rebubbled~
fergas
Я как всегда вовремя. Ну удачи на реранг, что ли! :roll:
riffy
Looks good now.

Qualified!
Slayed_old_1
ну что, еще раз грац, что ли
Topic Starter
FCL
Thanks for the heart :roll: :roll:
Natteke desu
01:04:929 (1,2) - on slayed's insane seemd off for me, i might be wrong but something like this

would be more closer to the music
thought something like was done in FLC's diff at the same spot would be more safe than trying to map these glitches immo
Mazzerin
01:04:929 (1) - this is actually 3 1/3 notes not 4 1/4
(slayer's diff)
Slayed_old_1
my way works too, so i dont think that its a problem, just different feelings about this moment
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