.
Thanks dude, no comment->fixMaakkeli wrote:
yo dat irc m4m req ebun
as everyone should know by now that i suck at modding/mapping anything lower than insane so i will not mod those cuz i can only make them worse lel
cool bg and song
technique of light
00:15:517 (2,3) - i don't like how this overlaps but that's just my opinion imo this http://puu.sh/lEaZT/6a4ada775b.jpg would be fine since it's still the same ds and all
00:18:017 (1) - i know you can blanket this better move the red point bit more down and it will look a lot better
00:29:051 (1) - blankettoooo http://puu.sh/lEb6t/ee84c71743.jpg (hint: disabling grid snap will help a ton)
00:38:361 (6) - fix blanket
00:55:258 - i really think this should be clickable really don't wanted to use circle there
00:55:344 (1) - same as justme's diff. end this on the red or the blue tick and add a note on the white tick
01:19:051 (2,3,4,5) - oh bwoi this is too linear for me why not
01:29:741 (2,3,4) - me no like linearity but that's just my opinion
01:54:568 (1) - stack this to 01:55:258 (4) -
cool mapset i chocked this diff too but i enjoyed this too
lol my mod is useless lolno xD
Thanks dude-Nighthawk- wrote:
Me from M4M!
To start.... Wow, this is a really good beatmap. It's really hard for me to find something wrong with this. I played all the diffs and they seem to follow the song pretty well, you seem to be using distance snap for easy and normal and hard, and in hard you've even included some small jumps, which I thought were pretty nice. And those sliders, just absolutely awesome. But here's the very few things I thought I would change.
Hard
01:23:361 (3,4,1,2,3) - This is a nice technique you've done here, but since they overlap like this, I think it MIGHT confuse the average hard player, perhaps you could rotate the sliders around the 01:23:189 (2,4,2) - beats in order to make it easier to read? And once you've done that, I think you should put something like this in your harder diffs, which I also think need more confusing patterns in them instead of just crazy jumps and some overlapping beats. will listen more options
Technique of Shadow
00:05:603 (1,1) - On these sliders, you have made them whistle sounds to go with the music, can you do this on the similar sliders on the other difficulties? I think it fits very well. lol, i forgot
00:28:706 (2,1) - I think this can blanket better? yep
00:27:672 (1) - You can probably go for a blanket here too, but I don't think that's what you were going for in this slider it's fine now
00:33:879 (3) - I'm not too sure if this fits. Though I don't know if you're allowed to do this because of the difficulty you're aiming for. it's not a difficult xd
Other than that, I really can't find anything. I hope this gets ranked ASAP!
Thanks for check. Sorry, but no change!Chibi Maruko wrote:
Hai! From Modding Queue
Sorry for late modding
I don't have Idea to mod ur map but ur map is good and I shoot kudosu star
Technique of Shadow
- 00:33:189 (1) - Blanket no, it's my idea
00:35:948 (1) - ^ same
01:28:017 (1) - ^ ^
Thanks for the mod. no comment=fixStrategas wrote:
m4m
[General]
Add dubstep to tags I'm not sure that it's dubstep, lol
[Shadow]
00:09:913 (2,3) - objects too close, move 2 more top left
00:10:430 (4) - can make this a little better idk, it's fine for me
00:18:017 (1) - improve blanket? with these 00:17:672 (4,3) -
00:25:172 (2,3) - kinda unexpected, expected tripple
00:40:086 (1,3) - blanket?
00:45:603 (1) - lol. omg wtf
01:08:017 (2,3,4,5,6) - spacing here seems a little random to me, I mean these 01:08:189 (3,4) - are most spaced when they are weakest sounds
01:08:706 (6) - extend this to downbeat and all the ones later 01:14:223 (6) - here you can keep the lenght but add note on dowbeat since it's stronger than the one before idk i missed the circlel for pressure. will listen more options
01:25:603 (1) - move this a little further now the movement from big jump to this small is weird 02:09:568 (6,1) - here is much better
01:25:430 (5) - according to your logic this should be NC no, it is difficult to explain why
01:30:086 (4,5,6) - line paterns are bad to play if they have different spacing
02:01:465 (1) - this one isn't really in the middle of slider if that's what you were aiming for
02:12:327 (2) - a little too spaced since you moved really slow on slider then you make it really fast idk, spacing is fine for me
hm interesting map, but recheck your blankets, most of them can be improved. Also your NCs are questionable
[Hard]
00:00:775 (3) - what's with the jump here idk, he's fine
00:09:051 (3) - uh I see you do this kind of thing everywhere... if you want a jump to this note make a sharper angle, now it's cancer to move the cursor in same direction with different speed. Examples of good 00:22:672 (2,3) - 00:25:430 (2,3) - 00:30:948 (2,3) -
01:09:051 - 01:14:568 - same with your hardest diff
pretty much just the line with different spacing issue
[Normal]
00:02:154 (4,1) - improve blankets
00:58:103 (1) - there are suppose to be breaks before next spinner in normal and easy diffs, I'm unsure about repeating spinners though.
01:09:051 - same as other diffs. If I played to music I'd definetely click this beat
01:43:879 (5) - this overlap can confuse new players.
again recheck blankets, most of them can be improved i'm lazy for it
[Easy]
00:05:603 (1,2) - blanket
00:08:361 (1,2) - doesn't seem to play very well with the music will listen more options
00:44:223 - add note? not think so
00:58:103 (1) - same as normal
there's a bunch of useless green lines that you should remove etc. 01:04:913 - 00:44:234-
01:14:568- same with other diffs
01:34:223 (2) - avoid overlap imo nah
02:09:741 (1) - ^ same
yeah recheck blankets here too
That's it. Good luck!
EvilElvis wrote:
[Technique Of Shadow]
00:01:465 (1) - не очень хорошо работает, из-за того что на красном тике 1/4, которые довольно таки сильны. Лучше изобразить что-то в духе 00:04:223 (1,2,3) - этого изобразил по другому
00:09:913 (2) - не совсем понимаю откуда он вылез, это самое начало карты, музыка тут не меняется, так что лучше уж серклами, по старинке
00:12:672 (2,3) - вот тут это уже лучше работает, из-за того что новая партия ладно
00:19:396 (1) - нужен какой-нибудь кликабельный объект на даунбите, то бишь, серкл, а потом уже начинать крутить.
00:27:672 (1) - мне кажется было бы лучше анстакнуть, тут вполне можно, хотя, на любителя я любитель
00:33:879 (3) - 00:36:637 (3) - два одинаковых момента, но один ты почему-то выделяешь, а другой нет, что выглядит странным, я бы посоветовал остановиться на чем-то одном сделал тоже 1/8
00:41:465 (1) - смотри похожую штуку
01:08:534 (5,6) - что-нибудь в таком духе было бы плавнее сделал, вроде
01:11:120 (4,5) - я бы продолжал движение, хотя неважно хз, решил дать отдых, надеюсь что нормально
01:25:086 (3,4) - а вот тут стак не работает, гораздо лучше было бы без него, с большими джампами, например так, то что там получается флоубрейк со слайдером даже хорошо, помогает для выделения глича тоже пофиксил, но немного по своему
01:28:706 (2) - киай логичнее было бы начать тут к
01:30:430 (6) - хорошо сработало бы ускорение св даже не знаю, может быть потом
01:33:189 (6) - смотри выше, применимо ко всем похожим моментам
01:49:051 (1) - убери нк, тут оно не нужно да
02:12:499 (1) - куда-нибудь его далеко в сторону, чтобы e m p h a s i s e был лучше согласен
[Hard]
00:00:603 (2,3,4) - я не совсем понимаю к чему это, то есть, паттерн конечно хороший, но вот он никак не связан с музыкой, я бы воздержался и сделал бы спейсинг однородным, применимо ко всем похожим моментам в начале да, буду делать
00:41:465 (1) - ну и опять то же про удар
01:08:706 (5,1,2) - стак бы лучше так они же стакнуты
01:15:948 (1,1) - учитывая что по всей диффе спейсинг неоднородный, и что тут 1/1 медленный слайдер реально будет лучше играться, находясь дальше не хочу здесь убирать стак, оставлю
01:23:361 (3,1,3) - не-не, анстакай эти слайдеры, с этим ар они очень мерзотно играются
01:32:327 (1) - тоже самое, ну и дальше в таких же моментах
Сама идея хорошая, молодец, только вот исполнение заставляет ненавидеть свою жизнь и вызывает желание убивать котиков, серьезно не надо так делать на таком ар, если это обычный хард для гэпа, попробуй не стакать их придерживаясь той же идеи плс, только не котиков
02:09:397 (4,5) - а чего так далеко? да вроде ок, но сделал меньше
02:12:499 (1) - а вот его немного подальше двинуть можно к
[Normal]
00:19:396 (1) - когда я был бээном, за такое анранкали, я могу ошибаться, но максимально допустимый промежуток между концом слайдера и следующим объектом для нормала это где-то половина линейки, лучше поспрашивать у кватов
А может это и не критично сейчас вовсе, но лучше все-равно спросить пофиксил, зачем рисковать
01:40:603 (3,4) - вот такие штуки слишком уж плохо играются на нормалах, лучше уж поменять второй слайдер на серклы done
[Easy]
00:19:568 (1) - а вот для изей, расстояние между концом спиннера и следующей нотой было равно целой линейке (я имею в виду от даунбита до даунбита) пофиксил ранее
00:55:258 (1,1) - впрочем, такое, думаю, может работать (это относится и к нормалу)
Thanks guys!Pereira006 wrote:
[Easy]
Gameplay:
- 00:05:603 (9,10,11) - inconsistency spacing is 0.14+, fx 1.00x like you did other parts
- 00:19:568 (1,1) - too much near, because next object is appear, the spinner lenght must be reduce to 00:21:120
- 01:25:603 (1,1) - ^ same
- 01:33:534 (5,1,2) - the stack is kindy hard to play on this level easy, because (5) 1/2, I prefer this unstack, is better IMO all fixed
[Normal]
Hitsound:
- 00:19:051 (4) - missing add clap, the beat is there, like you did other parts (if you add, don't forget all diff's for consistency k
Gameplay:
- 00:26:292 (4) - this slider could curve more imo no think so
[hard]
Gameplay:
- 00:00:603 (2,3,4,5) - inconsistency spacing, why random 1.60x and 1.80x ? I see mostly you use distance normal is 1.50x, no fix this part?
- 00:02:499 (4,1) - ^ same
- 00:08:361 (1,2,3,4,5) - same happen in 00:00:603 (2,3,4,5)
- 01:08:189 (2,3,4) - just saying, linear is kindy hard to catch, this nowaday, could make zig-zag, is better to play like this done http://puu.sh/lJm4C/0a4163b6a8.jpg
- 01:17:844 (2,3,4) - could make better symentrical Triangule ? because (2) too near wth (4) but with(3) is too far sure
look fine, but my worry is spacing, you can make jump or antispacing whatever you wanna, but when I see distance Normal like 3 notes with this spacing 1.50x > 1.60x > 1.50x, I m not sure this is jump because i don't feel the song is higher or low, example 00:00:603 (2,3,4,5), 00:08:879 (2,3,4,5), 00:11:810 (3,4,5), 00:36:637 (3,4,5), and many more, Is hard for me I mod wich more correct for you style, so I could said recheck this diff, this spacing is pretty random IMO idk i done it consciously, but okay, i will fix it
[]
Gameplay:[]
- 00:17:672 (4,1) - just saying my view, the blanket is off fixed
- 00:28:706 (4,1) - ^ same same
- 01:13:534 (2,3,4,5) - this could make good symentric like this http://puu.sh/lJnue/ddbcaaa193.jpg or use you own will try
look good, my worry is Hard spacing
Any question or you don't understand my english ask me i-game i can explain better
good luck
Thanks CBH, no comment=fixedCome[Back]Home wrote:
Easy
00:05:603 (1,2) Blank can be clearly improved here
00:05:603 (1,3) They are touching, its just a bit, but that makes it look weird fine for me
00:24:913 (1) Move the slidertail too 416/316 for a better slidershape
00:27:672 (1) Those sliders are kinda unpopular in Easys, hard to follow for new players, it might cause dq. You should maybe do a different shape here
00:31:465 (2,4) This overlap doesnt really look good it is almost unnoticeable, it's okay
00:44:223 00:45:603 00:45:775 01:05:948 01:04:913 delete those unused inherited points i'm not sure about kiai time, other deleted
01:09:396 (2,3) This blank can be clearly improved as well
01:11:465 (5,1) This fits in a Normal, but not in a Hard. don't undestand what you mean. Anyway 1/2 is permissible
01:22:499 (5,1) ^
01:28:017 Unused inherited point
01:29:741 (3,1) Stacks like this might be too hard in an Easy idk, it's fine i guess but will listen more options
01:33:534 (5,1) Too hard same ^
01:36:292 (5,1) I wont point them out anymore
01:38:706 (1,1) They are touching slightly, it doesnt really look good idk, i like a little overlaps
01:44:913 (1,2) Why a stack here? Takes out the movement
01:49:051 (3,1) Flow is really weird here since (3) is facing in the opposite drection than (1). New Players wont be good enough to get too (1) same, will listen more options
Normal
00:04:223 (1,2) This is really weird since (2) doesnt go with the sliders movement. Use a different slidershape which fits more here. It looks just weird
00:17:672 (2,3) I wouldnt use such a placement here since it might still be too confusing in a Normal. Try to make the movement clear.
00:45:603 00:45:775 01:04:913 01:05:948 Delete unused inherited points
01:24:051 (4,6) This is way too confusing for a Normal.
01:40:603 (3,4,5,6 This is too Hard will listen more options
01:42:672 (2,3,4,5) ^ fine, i guess
01:57:327 (3,5) This stack is too confusing
02:01:810 (1,2) Blank can be clearly improved here
02:05:603 (4,6) This is too confusing no, looks idead at testplay
02:08:879 (4,5,6,1) Too Hard nope
Hard
00:10:430 (3) This slider looks really really weird, i think there are many better shapes than this one
00:24:913 (1,4) This is werid to read since (4) is hiding under (1)
00:36:465 (2,3) They are touching slightly which looks just weird fine for me
00:45:603 (1) Why do you have to place this under the slider before? Its not an Extra, move it somewhere else have no idea where i can put it yet
01:23:189 (2,3,4,1,2,3) This fits more in an Insane, but please, dont do this in Hard
01:30:430 (4,5) tbh, those overlaps look like shit
01:46:120 (1,2) Stack is not perfect
02:07:499 (2,3,1,2,3) Its not an Insane
Good Luck :3
Thanks, no comment=fixed!P o M u T a wrote:
[Easy][Normal]
- 00:06:982 (3) - overlaps (1). so try make this and can fix.
- 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
- 02:09:741 (5) - stack and this flow hart to read beginner imo. all fixed
[Hard]
- 00:41:120 (4) - move (x:256)? looks nice imo. nope
- 01:14:568 - empty really weird. strong beat. try map. idk about this, will listen more options
- 01:20:086 - ^
- 01:28:361 (1) - uh this overlaps... but, how to fix..
- 01:36:637 - add circle.
- 01:58:361 (5) - avoid overlaps. it's beginner diff.
- 01:58:706 - add ciricle.
- 02:02:844 (2) - bit move right. avoid overlaps.
- 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.
[Technique Of Shadow]
- 00:17:844 (4) - DS. move (x:239 y:35)
- 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
- 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
- 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better. idk, finish is fine for me
good stuff.
- 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification? yea, also add to Insane and Hard, Easy and Normal dont need to kial, i guess
- 02:12:154 (1) - move (x:260 y:57)
Thanks a lot, no comment=fixedZectro wrote:
Hey man
[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?
[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting no thx
Overall you are skipping too many strong beats/sounds in this diff imo.. :/
[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please
[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^ the best slider, lol
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either
This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Thanks for the mod!Lasse wrote:
m4m thingidk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol lolToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all well
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted" k, will try
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others sure, you are right
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) - nice form, fine for me
00:18:017 (1) - symmetric points would look nicer here not think so
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg ookay
00:27:327 (6) - weird shape probably, but i want this lol
00:27:672 (1) - ^normal curve would be better imo same
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother changed a bit
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg yea, you are right, but i guess it will be not good for playing
00:45:258 - dont think you should ignore this + next red tick completely ringing sword and sigh? lol
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ... idk, the best slider. though probably something I do not understand in this area
01:09:051 (1) - space this normally, no reason for a stop here there is no melody, only clap. I think it ideal mapping for this form
01:15:603 (6) - same shape as 5 would look much better here k will try
01:46:292 (2,3,4) - this angle plays so bad fixed i guesshard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really? why not
slidershapes overall could really use some work
good luck
HB24 wrote:
M4M
[Easy]
-i think CS 2.5 is better my mapset have evident logic. CS3->CS3.5->CS4
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w; Is it forbidden?
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished) don't have plans to remove it but changed form a bit
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shapeIs it forbidden?-02:00:775 (1,2) - since its not noticable in game ill ignore this k, but it's fine lol?
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo like this slider, move a bit
[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible often see moments, like this at other Normals
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/ idk what you mean
-01:20:775 (4,5) - is this a blanket? lol no lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring
[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack
[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized
[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm 1/8 looks nice for me
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here
ok thats all
Thanks for mods, no comment=fixedElectoz wrote:
Hi, from my modding queue~
[Easy][Normal]
- An unused inherited point? > 00:45:603 . kiaaai
- 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
- 00:04:223 (3) - I think it would fit better if it was a straight slider. fine f me
- 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
- 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.) maybe later, maybe
- 01:59:051 (1,2) - Blanket is a bit off imo.
- 02:08:361 (3,1) - I would make them stacked. can't
[Hard]
- 00:02:154 (4,1) - Could have been more symmetrical imo. not needed
- 00:13:879 (1,2) - Weird flow here imo.
- 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) . idk fine
- 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
- 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume. lol
I like the song and those sliderarts, very appealing.
- 00:34:223 (4,3) - They aren't completely stacked.
- 00:36:465 (2,3) - Doesn't look too good in terms of visual though. idk how i can do it better
- 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
- 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg
Good luck~
Thanks for the mod!Lily Bread wrote:
[Easy]
00:10:430 - i suggest this, because - 00:11:637 - there is a drum beat here. it's very hard to follow it in easy diff, but you can make slider to "overlap" it.
nope. I just want to follow by long sound
01:14:568 - it's not so good imo. there is a obvious drum beat here. so i suggest you to add a circle here. ok man...
01:58:706 - ^
01:49:051 (3) - it's not necessary to blanket here. this flow is quite hard for begineers. okay
ctrl+> and adjust, you can make a better flow here.
[Normal]
01:14:223 (6,1) - is this pattern OK in Normal diff? i have no idea. i saw it somewhere. Hope it's ok
[Hard]
01:28:189 (2) - just a suggestion: move it closer to - 01:28:361 (1) - , because - 01:25:603 (1) - this slider's sv is really slow, this jump is too sharp imo. sure
[Technique Of Shadow]
it's too hard for me to mod. sad, but okay
good luck!
Thanks, no comment=fixedWeegle wrote:
m4m from your queue
my map: https://osu.ppy.sh/s/387617
sorry if im really picky about even the slightest offsetting in note placement ;-;
[General]
Nothin seems wrong
[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket - fine for me
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle - maybe later
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner - i thinks it's fine for beginners
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -
[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket - not sure, i think it's fine
• 01:25:603 - juicy xD
[Hard]
• 00:18:017 - slightly larger offset then rest of notes - because nc
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -
I'm sorry but that's as much as my skill level will allow me to properly mod x_x
Good luck on getting this map ranked, those sliders made me drool
Thanks!CrypticMech wrote:
[Technique of Shadow]
Increase the OD? OD 7.5 seems a bit too low for a 5* map. no
AR 9.2 felt a bit odd at times, but I'd get more playtests before changing anything here because that may just be me. changed to 9.1
00:27:672 (1) - Poor little guy may need some rounding out (just a wee bit).
00:45:603 (1) - Like I mentioned on Slayed's diff, why so fast? I slider broke her on my first read through. why not? i wlill rework this if it's unranked
00:49:741 (1) - 10/10 slider, please never change it.
Just as a random note - all the jumps seemed to feel a bit different to me, like they were done in two or three different styles. Just something to mention.
Overall, theres not much wrong here I can find. Theres probably a few blanketing things you could do that I missed, but it seems really good!
Mystyk wrote:
Hi! M4M from your queue! I hope my mod will be useful!
[Easy][Normal]
- 01:25:603 (1) - try to have 4/1 space between the spinner end and object to give time for beginners to recover nah, 3/1 enough for beginners
- 02:08:361 (3,1) - this doesn't look nice, why not try this maybe? not much change but it looks nicer and it looks similar to yours! - http://puu.sh/lUj04/540d86b898.jpg not sure, i thinks it's fine now
In general there is a lot of 1/2 in this difficulty, so it might be safer to make some of the patterns easier. not think that it's big problem
- 00:19:396 (1) - you should leave more space between the spinner and the next object for recovery time same, it's enogh imo
[Hard][Technique Of Shadow]
- 01:12:499 (3,1) - very subjective but this half-cover kind of disturbs my eyes xD I wouldn't cover them like that, but this might be just me it's okay i guess
Good Luck!
I didn't really have problems with this difficulty (I can't even pass it lol), but the jumps look fun to play!
Thanks for mods, thinghs without commets is fixedpieguyn wrote:
suggestion, only change if you feel like it
should fix
unrankable
[Normal]
00:13:189 (5) - usually i'm ok with overlaps, but this one look odd bc it overlaps too much. moving down and right a bit could fix it. idk, i think it's fine
02:09:396 (5,6,1) - same as 01:41:120 (4,5,6) . could easily fix by making (5,6) into a slider. okay, previous moment was fixed, but here this is fine because end of song
02:09:741 - i think you could make another beautiful slider here (end at 02:12:154 )... the song obviously continue, so it feel empty to put a break imo, and 02:09:741 (1) exists on Easy so more consistent too. also, imo, sliderend->circle->circle would play more smooth than circle x3 for the last part. I would not want to repeat the same tricks in each diff
[Hard]
00:18:017 (1) - straight line is kind of boring shape imo. any reason it's not sth like a wave slider (00:06:982 (1) )? i like straight sliders
00:36:637 (3,4,5,1) - mb it's me but such a long straight line seems kind of boring. could easily change to a different shape like this... i like straight flowhttp://puu.sh/lUChC/d805099392.jpg
01:16:637 (1) - spacing here was confusing for me bc it felt like 1/2. i'd recommend finding a different position for this not sure, will listen more options
[Technique of Shadow]
...i disagree with most jumps in this map. but, sliders are beautiful.
if i had to give any suggestion, i thought the jumps in the first part were intuitive because they were structured well, but starting from 01:06:292 i couldn't comprehend how they were placed. this is a style issue, so if i am missing something, feel free ignore this.
i love your sliders.
good luck, hope this can become qualified ~