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Telekinesis - The Monk

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Topic Starter
FCL

EvilElvis wrote:

[Technique Of Shadow]
00:01:465 (1) - не очень хорошо работает, из-за того что на красном тике 1/4, которые довольно таки сильны. Лучше изобразить что-то в духе 00:04:223 (1,2,3) - этого изобразил по другому
00:09:913 (2) - не совсем понимаю откуда он вылез, это самое начало карты, музыка тут не меняется, так что лучше уж серклами, по старинке
00:12:672 (2,3) - вот тут это уже лучше работает, из-за того что новая партия ладно
00:19:396 (1) - нужен какой-нибудь кликабельный объект на даунбите, то бишь, серкл, а потом уже начинать крутить.
00:27:672 (1) - мне кажется было бы лучше анстакнуть, тут вполне можно, хотя, на любителя я любитель
00:33:879 (3) - 00:36:637 (3) - два одинаковых момента, но один ты почему-то выделяешь, а другой нет, что выглядит странным, я бы посоветовал остановиться на чем-то одном сделал тоже 1/8
00:41:465 (1) - смотри похожую штуку
01:08:534 (5,6) - что-нибудь в таком духе было бы плавнее сделал, вроде
01:11:120 (4,5) - я бы продолжал движение, хотя неважно хз, решил дать отдых, надеюсь что нормально
01:25:086 (3,4) - а вот тут стак не работает, гораздо лучше было бы без него, с большими джампами, например так, то что там получается флоубрейк со слайдером даже хорошо, помогает для выделения глича тоже пофиксил, но немного по своему
01:28:706 (2) - киай логичнее было бы начать тут к
01:30:430 (6) - хорошо сработало бы ускорение св даже не знаю, может быть потом
01:33:189 (6) - смотри выше, применимо ко всем похожим моментам
01:49:051 (1) - убери нк, тут оно не нужно да
02:12:499 (1) - куда-нибудь его далеко в сторону, чтобы e m p h a s i s e был лучше согласен


[Hard]
00:00:603 (2,3,4) - я не совсем понимаю к чему это, то есть, паттерн конечно хороший, но вот он никак не связан с музыкой, я бы воздержался и сделал бы спейсинг однородным, применимо ко всем похожим моментам в начале да, буду делать
00:41:465 (1) - ну и опять то же про удар
01:08:706 (5,1,2) - стак бы лучше так они же стакнуты
01:15:948 (1,1) - учитывая что по всей диффе спейсинг неоднородный, и что тут 1/1 медленный слайдер реально будет лучше играться, находясь дальше не хочу здесь убирать стак, оставлю
01:23:361 (3,1,3) - не-не, анстакай эти слайдеры, с этим ар они очень мерзотно играются
01:32:327 (1) - тоже самое, ну и дальше в таких же моментах
Сама идея хорошая, молодец, только вот исполнение заставляет ненавидеть свою жизнь и вызывает желание убивать котиков, серьезно не надо так делать на таком ар, если это обычный хард для гэпа, попробуй не стакать их придерживаясь той же идеи плс, только не котиков
02:09:397 (4,5) - а чего так далеко? да вроде ок, но сделал меньше
02:12:499 (1) - а вот его немного подальше двинуть можно к

[Normal]
00:19:396 (1) - когда я был бээном, за такое анранкали, я могу ошибаться, но максимально допустимый промежуток между концом слайдера и следующим объектом для нормала это где-то половина линейки, лучше поспрашивать у кватов
А может это и не критично сейчас вовсе, но лучше все-равно спросить пофиксил, зачем рисковать
01:40:603 (3,4) - вот такие штуки слишком уж плохо играются на нормалах, лучше уж поменять второй слайдер на серклы done

[Easy]
00:19:568 (1) - а вот для изей, расстояние между концом спиннера и следующей нотой было равно целой линейке (я имею в виду от даунбита до даунбита) пофиксил ранее
00:55:258 (1,1) - впрочем, такое, думаю, может работать (это относится и к нормалу)

Pereira006 wrote:

[Easy]

Gameplay:

  1. 00:05:603 (9,10,11) - inconsistency spacing is 0.14+, fx 1.00x like you did other parts
  2. 00:19:568 (1,1) - too much near, because next object is appear, the spinner lenght must be reduce to 00:21:120
  3. 01:25:603 (1,1) - ^ same
  4. 01:33:534 (5,1,2) - the stack is kindy hard to play on this level easy, because (5) 1/2, I prefer this unstack, is better IMO all fixed

[Normal]

Hitsound:

  1. 00:19:051 (4) - missing add clap, the beat is there, like you did other parts (if you add, don't forget all diff's for consistency k

Gameplay:

  1. 00:26:292 (4) - this slider could curve more imo no think so

[hard]

Gameplay:

  1. 00:00:603 (2,3,4,5) - inconsistency spacing, why random 1.60x and 1.80x ? I see mostly you use distance normal is 1.50x, no fix this part?
  2. 00:02:499 (4,1) - ^ same
  3. 00:08:361 (1,2,3,4,5) - same happen in 00:00:603 (2,3,4,5)
  4. 01:08:189 (2,3,4) - just saying, linear is kindy hard to catch, this nowaday, could make zig-zag, is better to play like this done http://puu.sh/lJm4C/0a4163b6a8.jpg
  5. 01:17:844 (2,3,4) - could make better symentrical Triangule ? because (2) too near wth (4) but with(3) is too far sure

look fine, but my worry is spacing, you can make jump or antispacing whatever you wanna, but when I see distance Normal like 3 notes with this spacing 1.50x > 1.60x > 1.50x, I m not sure this is jump because i don't feel the song is higher or low, example 00:00:603 (2,3,4,5), 00:08:879 (2,3,4,5), 00:11:810 (3,4,5), 00:36:637 (3,4,5), and many more, Is hard for me I mod wich more correct for you style, so I could said recheck this diff, this spacing is pretty random IMO idk i done it consciously, but okay, i will fix it


[]

Gameplay:

  1. 00:17:672 (4,1) - just saying my view, the blanket is off fixed
  2. 00:28:706 (4,1) - ^ same same
  3. 01:13:534 (2,3,4,5) - this could make good symentric like this http://puu.sh/lJnue/ddbcaaa193.jpg or use you own will try
[]
look good, my worry is Hard spacing
Any question or you don't understand my english ask me i-game i can explain better
good luck
Thanks guys!
Come[Back]Home
Easy

00:05:603 (1,2) Blank can be clearly improved here
00:05:603 (1,3) They are touching, its just a bit, but that makes it look weird
00:24:913 (1) Move the slidertail too 416/316 for a better slidershape
00:27:672 (1) Those sliders are kinda unpopular in Easys, hard to follow for new players, it might cause dq. You should maybe do a different shape here
00:31:465 (2,4) This overlap doesnt really look good
00:44:223 00:45:603 00:45:775 01:05:948 01:04:913 delete those unused inherited points
01:09:396 (2,3) This blank can be clearly improved as well
01:11:465 (5,1) This fits in a Normal, but not in a Hard.
01:22:499 (5,1) ^
01:28:017 Unused inherited point
01:29:741 (3,1) Stacks like this might be too hard in an Easy
01:33:534 (5,1) Too hard
01:36:292 (5,1) I wont point them out anymore
01:38:706 (1,1) They are touching slightly, it doesnt really look good
01:44:913 (1,2) Why a stack here? Takes out the movement
01:49:051 (3,1) Flow is really weird here since (3) is facing in the opposite drection than (1). New Players wont be good enough to get too (1)

Normal

00:04:223 (1,2) This is really weird since (2) doesnt go with the sliders movement. Use a different slidershape which fits more here. It looks just weird
00:17:672 (2,3) I wouldnt use such a placement here since it might still be too confusing in a Normal. Try to make the movement clear.
00:45:603 00:45:775 01:04:913 01:05:948 Delete unused inherited points
01:24:051 (4,6) This is way too confusing for a Normal.
01:40:603 (3,4,5,6 This is too Hard
01:42:672 (2,3,4,5) ^
01:57:327 (3,5) This stack is too confusing
02:01:810 (1,2) Blank can be clearly improved here
02:05:603 (4,6) This is too confusing
02:08:879 (4,5,6,1) Too Hard

Hard

00:10:430 (3) This slider looks really really weird, i think there are many better shapes than this one
00:24:913 (1,4) This is werid to read since (4) is hiding under (1)
00:36:465 (2,3) They are touching slightly which looks just weird
00:45:603 (1) Why do you have to place this under the slider before? Its not an Extra, move it somewhere else
01:23:189 (2,3,4,1,2,3) This fits more in an Insane, but please, dont do this in Hard
01:30:430 (4,5) tbh, those overlaps look like shit
01:46:120 (1,2) Stack is not perfect
02:07:499 (2,3,1,2,3) Its not an Insane


Good Luck :3
Topic Starter
FCL

Come[Back]Home wrote:

Easy

00:05:603 (1,2) Blank can be clearly improved here
00:05:603 (1,3) They are touching, its just a bit, but that makes it look weird fine for me
00:24:913 (1) Move the slidertail too 416/316 for a better slidershape
00:27:672 (1) Those sliders are kinda unpopular in Easys, hard to follow for new players, it might cause dq. You should maybe do a different shape here
00:31:465 (2,4) This overlap doesnt really look good it is almost unnoticeable, it's okay
00:44:223 00:45:603 00:45:775 01:05:948 01:04:913 delete those unused inherited points i'm not sure about kiai time, other deleted
01:09:396 (2,3) This blank can be clearly improved as well
01:11:465 (5,1) This fits in a Normal, but not in a Hard. don't undestand what you mean. Anyway 1/2 is permissible
01:22:499 (5,1) ^
01:28:017 Unused inherited point
01:29:741 (3,1) Stacks like this might be too hard in an Easy idk, it's fine i guess but will listen more options
01:33:534 (5,1) Too hard same ^
01:36:292 (5,1) I wont point them out anymore
01:38:706 (1,1) They are touching slightly, it doesnt really look good idk, i like a little overlaps
01:44:913 (1,2) Why a stack here? Takes out the movement
01:49:051 (3,1) Flow is really weird here since (3) is facing in the opposite drection than (1). New Players wont be good enough to get too (1) same, will listen more options

Normal

00:04:223 (1,2) This is really weird since (2) doesnt go with the sliders movement. Use a different slidershape which fits more here. It looks just weird
00:17:672 (2,3) I wouldnt use such a placement here since it might still be too confusing in a Normal. Try to make the movement clear.
00:45:603 00:45:775 01:04:913 01:05:948 Delete unused inherited points
01:24:051 (4,6) This is way too confusing for a Normal.
01:40:603 (3,4,5,6 This is too Hard will listen more options
01:42:672 (2,3,4,5) ^ fine, i guess
01:57:327 (3,5) This stack is too confusing
02:01:810 (1,2) Blank can be clearly improved here
02:05:603 (4,6) This is too confusing no, looks idead at testplay
02:08:879 (4,5,6,1) Too Hard nope

Hard

00:10:430 (3) This slider looks really really weird, i think there are many better shapes than this one
00:24:913 (1,4) This is werid to read since (4) is hiding under (1)
00:36:465 (2,3) They are touching slightly which looks just weird fine for me
00:45:603 (1) Why do you have to place this under the slider before? Its not an Extra, move it somewhere else have no idea where i can put it yet
01:23:189 (2,3,4,1,2,3) This fits more in an Insane, but please, dont do this in Hard
01:30:430 (4,5) tbh, those overlaps look like shit
01:46:120 (1,2) Stack is not perfect
02:07:499 (2,3,1,2,3) Its not an Insane


Good Luck :3
Thanks CBH, no comment=fixed
P o M u T a
[Easy]
  1. 00:06:982 (3) - overlaps (1). so try make this and can fix.
  2. 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
  3. 02:09:741 (5) - stack and this flow hart to read beginner imo.
[Normal]
  1. 00:41:120 (4) - move (x:256)? looks nice imo.
  2. 01:14:568 - empty really weird. strong beat. try map.
  3. 01:20:086 - ^
  4. 01:28:361 (1) - uh this overlaps... but, how to fix..
  5. 01:36:637 - add circle.
  6. 01:58:361 (5) - avoid overlaps. it's beginner diff.
  7. 01:58:706 - add ciricle.
  8. 02:02:844 (2) - bit move right. avoid overlaps.
  9. 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.
[Hard]
  1. 00:17:844 (4) - DS. move (x:239 y:35)
  2. 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
  3. 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
  4. 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better.
[Insane]
  1. 00:22:154 (1) - add finish slider head. cymbal part here.
  2. 00:33:189 (1) - add finish.
  3. 00:44:051 - add circle here.
  4. 00:55:258 (1) - move (x:60 y:62)
[Technique Of Shadow]
  1. 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification?
  2. 02:12:154 (1) - move (x:260 y:57)
good stuff.
Topic Starter
FCL

P o M u T a wrote:

[Easy]
  1. 00:06:982 (3) - overlaps (1). so try make this and can fix.
  2. 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
  3. 02:09:741 (5) - stack and this flow hart to read beginner imo. all fixed
[Normal]
  1. 00:41:120 (4) - move (x:256)? looks nice imo. nope
  2. 01:14:568 - empty really weird. strong beat. try map. idk about this, will listen more options
  3. 01:20:086 - ^
  4. 01:28:361 (1) - uh this overlaps... but, how to fix..
  5. 01:36:637 - add circle.
  6. 01:58:361 (5) - avoid overlaps. it's beginner diff.
  7. 01:58:706 - add ciricle.
  8. 02:02:844 (2) - bit move right. avoid overlaps.
  9. 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.
[Hard]
  1. 00:17:844 (4) - DS. move (x:239 y:35)
  2. 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
  3. 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
  4. 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better. idk, finish is fine for me
[Technique Of Shadow]
  1. 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification? yea, also add to Insane and Hard, Easy and Normal dont need to kial, i guess
  2. 02:12:154 (1) - move (x:260 y:57)
good stuff.
Thanks, no comment=fixed!
Zectro
Hey man

[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?

[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting
Overall you are skipping too many strong beats/sounds in this diff imo.. :/

[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please

[Slayed's Insane]
00:05:603 (1) - End this at 00:06:120 - ?
00:49:741 (1) - This slider lol, it doesn't fit too well
01:16:637 (3) - Consider ncing these sliders with sv changes

[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either

This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Topic Starter
FCL
idk dude, i missed some beats intentionally, but you 100+ human who say me this

Zectro wrote:

Hey man

[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?

[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting no thx
Overall you are skipping too many strong beats/sounds in this diff imo.. :/

[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please

[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^ the best slider, lol
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either

This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Thanks a lot, no comment=fixed
Lasse
m4m thing

idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol

ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted"
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) -
00:18:017 (1) - symmetric points would look nicer here
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg
00:27:327 (6) - weird shape
00:27:672 (1) - ^normal curve would be better imo
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg
00:45:258 - dont think you should ignore this + next red tick completely
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ...
01:09:051 (1) - space this normally, no reason for a stop here
01:15:603 (6) - same shape as 5 would look much better here
01:46:292 (2,3,4) - this angle plays so bad


slayed

00:01:120 - strong beat, clickable pls
00:01:465 (1) - nothing on the sliderend but there is actually sth on the red tick and 1/4 inbetween http://i.imgur.com/SXyBRyF.jpg
00:04:913 (2) - same as ^ => pretty sure this will happen more often so I won't mention again :v
00:02:499 - strong beat on sliderend again pretty sure this will happen more often so I won't mention this again either
you are mapping a 4.4~* insane, you can put some triples etc when they fit...
00:13:879 (1) - ctrl-h, than rearrange 00:13:534 (4) - and blanket it
00:46:810 (2,3,1,2,3) - 1/4 and 1/4 stacked the same way, bad to read
00:49:741 (1) - that one part is a really strong slowdown, might be unrankable http://i.imgur.com/e2EcuM7.jpg
01:04:913 (1,2) - stack a bit different to not cover 2-head
01:06:292 (1) - - completely ignoring the strong beat on red makes this feel so wrong, again since this happen more often no more mentioning since you most likely did it on purpose, but that doesnt make it nice or fitting...
yeah, basically you are spammin 3/4 sliders in the kiai and manage to completely ignore most strong beats on red tick which makes it play very awkward


hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really?

slidershapes overall could really use some work
good luck
Topic Starter
FCL

Lasse wrote:

m4m thing

idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol lol

ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all well
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted" k, will try
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others sure, you are right
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) - nice form, fine for me
00:18:017 (1) - symmetric points would look nicer here not think so
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg ookay
00:27:327 (6) - weird shape probably, but i want this lol
00:27:672 (1) - ^normal curve would be better imo same
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother changed a bit
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg yea, you are right, but i guess it will be not good for playing
00:45:258 - dont think you should ignore this + next red tick completely ringing sword and sigh? lol
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ... idk, the best slider. though probably something I do not understand in this area
01:09:051 (1) - space this normally, no reason for a stop here there is no melody, only clap. I think it ideal mapping for this form
01:15:603 (6) - same shape as 5 would look much better here k will try
01:46:292 (2,3,4) - this angle plays so bad fixed i guess


hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really? why not

slidershapes overall could really use some work
good luck
Thanks for the mod!
Starset
M4M

[Easy]
-i think CS 2.5 is better
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w;
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished)
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shape
-02:00:775 (1,2) - since its not noticable in game ill ignore this
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo

[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/
-01:20:775 (4,5) - is this a blanket? lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring

[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack

[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized

[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here

ok thats all
Electoz
Hi, from my modding queue~

[Easy]

  1. An unused inherited point? > 00:45:603 .
  2. 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
  3. 00:04:223 (3) - I think it would fit better if it was a straight slider.
  4. 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
  5. 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.)
  6. 01:59:051 (1,2) - Blanket is a bit off imo.
  7. 02:08:361 (3,1) - I would make them stacked.
[Normal]

  1. 00:02:154 (4,1) - Could have been more symmetrical imo.
  2. 00:13:879 (1,2) - Weird flow here imo.
  3. 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) .
  4. 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
  5. 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume.
[Hard]

  1. 00:34:223 (4,3) - They aren't completely stacked.
  2. 00:36:465 (2,3) - Doesn't look too good in terms of visual though.
  3. 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
  4. 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg
I like the song and those sliderarts, very appealing.
Good luck~
Topic Starter
FCL

HB24 wrote:

M4M

[Easy]
-i think CS 2.5 is better my mapset have evident logic. CS3->CS3.5->CS4
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w; Is it forbidden?
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished) don't have plans to remove it but changed form a bit
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shape
Is it forbidden?
-02:00:775 (1,2) - since its not noticable in game ill ignore this k, but it's fine lol?
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo like this slider, move a bit

[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible often see moments, like this at other Normals
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/ idk what you mean
-01:20:775 (4,5) - is this a blanket? lol no lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring

[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack

[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized

[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm 1/8 looks nice for me
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here

ok thats all

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. An unused inherited point? > 00:45:603 . kiaaai
  2. 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
  3. 00:04:223 (3) - I think it would fit better if it was a straight slider. fine f me
  4. 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
  5. 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.) maybe later, maybe
  6. 01:59:051 (1,2) - Blanket is a bit off imo.
  7. 02:08:361 (3,1) - I would make them stacked. can't
[Normal]

  1. 00:02:154 (4,1) - Could have been more symmetrical imo. not needed
  2. 00:13:879 (1,2) - Weird flow here imo.
  3. 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) . idk fine
  4. 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
  5. 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume. lol
[Hard]

  1. 00:34:223 (4,3) - They aren't completely stacked.
  2. 00:36:465 (2,3) - Doesn't look too good in terms of visual though. idk how i can do it better
  3. 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
  4. 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg
I like the song and those sliderarts, very appealing.
Good luck~
Thanks for mods, no comment=fixed
jawns
Here's my (attempt at a) mod!

Hard
SPOILER
Not much to say here, besides that 01:06:292 (1) - and onward might be a little repetitive. A thing you could do is maybe making stuff like 01:08:706 (5) - a single note rather than a slider, or removing notes like 01:09:223 (2) -
Slayed's Insane
SPOILER
00:44:223 (1,2,1) - This would work better (In my opinion) if the sliders were not as "cramped together", and perhaps the last slider was slightly curved. Thinking something like this:
01:12:327 (3,4) - the fact that the spacing between these two notes is reduced, makes it a little awkward, and i don't think it adds much
Technique of shadow
SPOILER
00:46:982 (1) - Feel like this slider should be somewhere else, since the song is progressing at this point, but the map is basically repeating.
Other than that, i don't have much, apart from maybe the triples are a bit overkill in the beginning
That's it. Hopefully it was to some use!
xDarxen
8-)

[Easy]
  1. 00:41:465 (1) - Extend spinner till 00:44:223?
  2. 01:28:361 (1,2,3) - You can make it have better flow by moving 01:28:361 (1) to the left. Since it is an Easy diff, it's better if the moves are in one direction.
  3. 02:09:741 (1) - This is a bad overlap. Try this:
[Normal]
  1. 00:04:223 (1) - Remove NC, like with 00:01:465 (3)
  2. 01:09:223 (1,2) - It's a bad idea to stack notes on normal and Easy diffs, especially circles on reverses. Better remove 01:09:223 (1) completely.
  3. 01:14:568 (1,2,3) - Same^ ~ Remove 01:14:741 (2) and if you do, don't forget the spacing. Following the wubs here is a better option IMO.
  4. 01:20:086 (1,2,3) - ^
  5. 01:39:741 (1,2) - ^
  6. 01:53:189 (1,2,3) -
  7. 02:12:154 (1,2,1) - Bad idea. Triples are a no on Easy and Normal no matter what the BPM is. Unstack or replace with a slider and a circle, whatever.
[Hard]
  1. 01:25:603 (1,2,3) - This will be a pain to read. Better remove 01:28:017 (2) and extend 01:25:603 (1) to its place.
[Slayed's Insane]
  1. 00:22:672 (2,1) - Blanket it better ~ Will look neater
  2. 00:27:672 (5) - Add NC for consistency
  3. 02:09:741 (1) - End this on the red tick? Fits better.
[Shadow]
  1. 00:44:223 (1) - Extend for two ticks? (Till the blade sound). Makes more sense to me.

    Thats pretty good actually
So that's all. Good luck buddy!
Topic Starter
FCL
02:12:154 (1,2,1) - Bad idea. Triples are a no on Easy and Normal no matter what the BPM is. Unstack or replace with a slider and a circle, whatever. I like it. It's not a big problem, if it is forbidden i wlll remove
Other accepted, Thanks dude!
Lily Bread
[Easy]
00:10:430 - i suggest this, because - 00:11:637 - there is a drum beat here. it's very hard to follow it in easy diff, but you can make slider to "overlap" it.

01:14:568 - it's not so good imo. there is a obvious drum beat here. so i suggest you to add a circle here.
01:58:706 - ^

01:49:051 (3) - it's not necessary to blanket here. this flow is quite hard for begineers.
ctrl+> and adjust, you can make a better flow here.

[Normal]
01:14:223 (6,1) - is this pattern OK in Normal diff? i have no idea.

[Hard]
01:28:189 (2) - just a suggestion: move it closer to - 01:28:361 (1) - , because - 01:25:603 (1) - this slider's sv is really slow, this jump is too sharp imo.

[Slayed's Insane]
00:27:672 (5) - just a suggestion: use a slider from here to - 00:28:017 - ? it's better imo.

[Technique Of Shadow]
it's too hard for me to mod.

good luck!
Topic Starter
FCL

Lily Bread wrote:

[Easy]
00:10:430 - i suggest this, because - 00:11:637 - there is a drum beat here. it's very hard to follow it in easy diff, but you can make slider to "overlap" it.
nope. I just want to follow by long sound
01:14:568 - it's not so good imo. there is a obvious drum beat here. so i suggest you to add a circle here. ok man...
01:58:706 - ^

01:49:051 (3) - it's not necessary to blanket here. this flow is quite hard for begineers. okay
ctrl+> and adjust, you can make a better flow here.

[Normal]
01:14:223 (6,1) - is this pattern OK in Normal diff? i have no idea. i saw it somewhere. Hope it's ok

[Hard]
01:28:189 (2) - just a suggestion: move it closer to - 01:28:361 (1) - , because - 01:25:603 (1) - this slider's sv is really slow, this jump is too sharp imo. sure


[Technique Of Shadow]
it's too hard for me to mod. sad, but okay

good luck!
Thanks for the mod!
-[Seon]-
Hello,from NM queue
I'm new to this so please don't hate me for this

mod
Easy
01:58:706 - you should add a beat here

Normal
01:33:534 (7,1) - put these 2 sliders closer

Hard
00:08:017 (3,1) - why the change of DS?

Slayed's Insane
00:11:810 (3,4) - make these 2 sliders identical

I didn't really see anything wrong with the final diff(probably cuz I'm new)
sorry if the mod is very very short
Good luck for rank :)
KASUM1
sorry for being late but here i am
[easy]
00:13:879 (1) - ctrl+h better flow , sure you have to move these too 00:14:913 (2,3) -
00:31:465 (2,4) - overlap
00:32:499 (4,1) - don't you think it's hard to react to 00:33:879 (1) - since there's no follow points or something so it's hard to predict where's the next note. maybe removing 00:33:879 (1) - here and add it here 00:34:568 (2) - fixes it
00:58:361 (1) - I don't think this spin is good , since there's no rhythm. (the beginning of the slider has rhythm but the end is like nothing)
01:19:396 (4) - maybe curving this down fixes the hard react to this 01:20:430 (1) - because 01:19:396 (4) - is aiming right (or up) so curve this down fixes it
01:49:051 (3,1) - mentioned this before
02:09:741 (1) - maybe replace with a spinner?

[normal]
00:00:775 (2,3) - is that even blanket?
00:05:603 (1) - shouldn't this slider ends here 00:06:120 - because you ignore this beat in this part and applied it in the previous parts
00:16:637 (1) - ends here 00:17:154 - ^^
00:58:361 (1) - same as easy
01:44:568 (7) - remove this 01:44:568 - add circle here 01:44:913 - 1/2 repeat slider to keep the consistency with the rhythm
02:03:879 (4,1) - hard to predict 02:04:396 (1) - and i don't why you added NC here
02:09:741 - maybe spinner to keep the same ending with easy?

this difficulty rhythm can be improved imo

[hard]
ar4 same as insane?
maybe ar3.5~3.7 works
00:00:086 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this part changes the rhythm so much inconsistency rhythm following beat and suddenly changed to another one
00:58:103 (1) - mentioned before
01:12:844 (4) - maybe straight slider works better than curved one
01:33:534 (5) - remove this and add a note here 01:33:534 - to keep the consistency rhythm with the previous part
01:36:292 (5) - ^
01:58:017 (3,4) - same shape please

[slayed's insane]
00:58:189 (1) - the beginning of the slider has rhythm but the end is like nothing
nice difficulty
I like it

[technique of fcl]
00:58:017 (1) - since you added this note remove the second spin
01:20:086 (1,2,3,4,5) - good pattern but poor flow
umm this difficulty needs more improve with flow
you have the pattern but you ignore flow some parts

good luck
Topic Starter
FCL
Soryy, i'm lazy for full reply
Fixed some overlaps and rhythm problems at Easy-Hard diffs
Thanks for the mod! :)
Video
m4m from your queue
my map: https://osu.ppy.sh/s/387617

sorry if im really picky about even the slightest offsetting in note placement ;-;

[General]
Nothin seems wrong :)

[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket -
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle -
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner -
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -

[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket -
• 01:25:603 - juicy

[Hard]
• 00:18:017 - slightly larger offset then rest of notes -
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -

I'm sorry but that's as much as my skill level will allow me to properly mod x_x

Good luck on getting this map ranked, those sliders made me drool :P :P
Topic Starter
FCL

Weegle wrote:

m4m from your queue
my map: https://osu.ppy.sh/s/387617

sorry if im really picky about even the slightest offsetting in note placement ;-;

[General]
Nothin seems wrong :)

[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket - fine for me
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle - maybe later
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner - i thinks it's fine for beginners
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -

[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket - not sure, i think it's fine
• 01:25:603 - juicy xD

[Hard]
• 00:18:017 - slightly larger offset then rest of notes - because nc
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -

I'm sorry but that's as much as my skill level will allow me to properly mod x_x

Good luck on getting this map ranked, those sliders made me drool :P :P
Thanks, no comment=fixed
Cryptic
Heya, from your M4M Queue~
(Sorry I can't mod low diffs - I'm not really good at that stuff)

[General]

  • Is the offset off? When I listen to it at 25% it sounds super off at some parts - could just be me though (I didn't notice it in play).
[Slayed's Insane]

  1. AR 8 for DT players Consider lowering the AR a tiny bit for the skill level, 8.7 maybe?
  2. 00:01:465 (1) - Move this over to blanket the previous 2?
  3. 00:04:741 - I hear a beat here, any particular reason its left out? (Kind of jarring when I first played it.)
  4. 00:09:051 (3) - Move this slider over to form a nice triangle at the bottom there
  5. 00:15:258 (1) - Fix this blanket a bit, it could definitely form better.
  6. 00:19:396 (1) - Make these dips a bit more even, it looks really odd atm.
  7. 00:23:534 (1) - Blanket better?
  8. 00:45:603 (1) - Why so fast? I broke here the first time. I like the concept a lot but it should be toned down a bit IMO
  9. 01:08:189 (3,4,5) - As far as I remember this is the only time you do this jump in the entire map, it felt out of place IMO
  10. 01:28:361 - 01:38:706 - this section felt kind of boring to me with all the stacked half notes. Just something to consider changing
  11. 01:44:913 (1,2,3,4,5,6) - You did it here as well, and I can't quite figure out the reason.
  12. 02:07:672 (3,4,5,6,1,2,3,4,5,6,7,8) - The spacing of these jumps and there positions to one another confused me a little bit - but I could still read it. Just something to consider again.

    Overall, I enjoyed it - it was mostly easy to read and fit the music well - good job~!
[Technique of Shadow]

  1. Increase the OD? OD 7.5 seems a bit too low for a 5* map.
  2. AR 9.2 felt a bit odd at times, but I'd get more playtests before changing anything here because that may just be me.
  3. 00:27:672 (1) - Poor little guy may need some rounding out (just a wee bit).
  4. 00:45:603 (1) - Like I mentioned on Slayed's diff, why so fast? I slider broke her on my first read through.
  5. 00:49:741 (1) - 10/10 slider, please never change it.
  6. Just as a random note - all the jumps seemed to feel a bit different to me, like they were done in two or three different styles. Just something to mention.

    Overall, theres not much wrong here I can find. Theres probably a few blanketing things you could do that I missed, but it seems really good!
Good luck on getting this ranked, it's tons of fun to play!
Topic Starter
FCL

CrypticMech wrote:

[Technique of Shadow]

Increase the OD? OD 7.5 seems a bit too low for a 5* map. no
AR 9.2 felt a bit odd at times, but I'd get more playtests before changing anything here because that may just be me. changed to 9.1
00:27:672 (1) - Poor little guy may need some rounding out (just a wee bit).
00:45:603 (1) - Like I mentioned on Slayed's diff, why so fast? I slider broke her on my first read through. why not? i wlill rework this if it's unranked
00:49:741 (1) - 10/10 slider, please never change it.
Just as a random note - all the jumps seemed to feel a bit different to me, like they were done in two or three different styles. Just something to mention.

Overall, theres not much wrong here I can find. Theres probably a few blanketing things you could do that I missed, but it seems really good!
Thanks!
Mystyk
Hi! M4M from your queue! I hope my mod will be useful!

[Easy]
  1. 00:10:086 (2) - this felt unnecessary, since the beat is not as loud as the previously placed hit circles, I would suggest removing it
  2. 00:19:568 (1) - the break between the spinner and the hitobject afterwards is a bit too short (well it is borderline I would say) and also doesn't make sense to end it at 00:21:120 - because of the music, there is a louder beat at 00:20:775 - it would make more sense to end the spinner there, however the spinner would be too short (in my opinion!) so I think you should just replace the spinner with sliders
  3. 00:41:465 (1) - why don't you emphasize the spinner end with a hitsound? the music is loud (I think you used a hitsound on the other difficulties)
  4. 01:25:603 (1) - try to have 4/1 space between the spinner end and object to give time for beginners to recover
  5. 02:08:361 (3,1) - this doesn't look nice, why not try this maybe? not much change but it looks nicer and it looks similar to yours! - http://puu.sh/lUj04/540d86b898.jpg
[Normal]
  1. 00:19:396 (1) - you should leave more space between the spinner and the next object for recovery time
  2. 01:14:223 (6,1) - anti-jumps aren't really a good idea on a normal, it is confusing, use normal spacing please, example: https://osu.ppy.sh/ss/4127828
  3. 01:15:948 (3,1) - same as above ^, example - https://osu.ppy.sh/ss/4127837
  4. 01:23:361 (3,4,5,6) - this looks very crowded and confusing, because even though the distance snap is fine, the reverse arrows make it confusing, I would suggest you to try a different pattern also especially because of this: 01:24:741 (5,6) - example: https://osu.ppy.sh/ss/4127887 (and afterwards replace the long slider) and also remove 01:25:258 (6) - since you didn't hit any of the big beats anyway, there is no reason to keep this, it will just stay confusing
  5. 01:25:603 (1) - this slider is very out of the screen as well, it might be better to change it a little since players with 4:3 screen might not see the edge of the slider
  6. 01:36:982 (2,3) - I think this will also confuse players, they might try to hit the hit circle as if it was the reverse slider, and I know it is not bad to put a little challenge in it but the amount of 1/2 is already a challenge alone at 174 bpm
  7. 01:43:189 (3) - remove this maybe? you should put a little break between the large amount of 1/2s X_X (plus players might want to hit (3) earlier than (2) because they are both near the end of the slider)
  8. 02:01:810 (1,2) - you should place either (1) or (2) differently, it is too close to the reverse arrow and it could be confusing, example: https://osu.ppy.sh/ss/4127969
  9. 02:04:396 (1,2) - it might be better to make this a reverse slider because it could be easier to hit than hitting a hit circle on a red tick
  10. 02:06:637 (6) - this appears quite early so the pattern looks messy, you could just try to flip (or rearrange) the whole pattern so that it wouldn't be confusing, example: https://osu.ppy.sh/ss/4127995
In general there is a lot of 1/2 in this difficulty, so it might be safer to make some of the patterns easier.

[Hard]
  1. 01:12:499 (3,1) - very subjective but this half-cover kind of disturbs my eyes xD I wouldn't cover them like that, but this might be just me
  2. 01:31:120 (6,1) - I personally disliked this anti-jump while playing, and it also breaks the flow in my opinion, so I would rather follow the fast rhythm that you used in most places
  3. 01:35:775 (3,4) - ctrl+g fits a lot better to the rhythm! at 01:35:948 - you can hear that "long wub" sound which would ask for a slider from 01:35:948 - to 01:36:120 (4) - you did it like this at 01:41:292 (4,5) -
  4. 02:09:741 (1,2,1) - ths distance change is somewhat disturbing here, try a little bit higher and equal spacing?
[Slayed's Insane]
  1. 00:44:223 (1,2,1) - might be subjective but I don't think it's a good idea to cover 00:45:603 (1) - THAT much, well to me it is playable but I personally dislike it when people cover sliderbodies like that
  2. http://puu.sh/lUmT9/30ecc1fe6b.png - this is unrankable because you didn't use slider velocity change --> "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)."
[Technique Of Shadow]
  1. 02:06:292 (4) - personally this would have felt better to play if it lead to the opposite direction (at least when I first played it)
    I didn't really have problems with this difficulty (I can't even pass it lol), but the jumps look fun to play!
Good Luck!
pieguyn
suggestion, only change if you feel like it
should fix
unrankable

[General]
00:45:603 - i think this kiai fountain should be removed. on Easy/Normal, there are no objects here, so you wind up with a fountain during the break which looks odd.

[Easy]
00:19:568 (1) - extend it to 00:21:465 ? doesn't seem to be anything at 00:21:120 .

[Normal]
00:13:189 (5) - usually i'm ok with overlaps, but this one look odd bc it overlaps too much. moving down and right a bit could fix it.
01:41:120 (4,5,6) - i would advise against using such long stream in Normal diff... song is fast enough
01:44:913 (8,1) - should these NC be swapped?
01:53:189 (1) - touching hp bar if you're not playing on widescreen
02:09:396 (5,6,1) - same as 01:41:120 (4,5,6) . could easily fix by making (5,6) into a slider.
02:09:741 - i think you could make another beautiful slider here (end at 02:12:154 )... the song obviously continue, so it feel empty to put a break imo, and 02:09:741 (1) exists on Easy so more consistent too. also, imo, sliderend->circle->circle would play more smooth than circle x3 for the last part.

[Hard]
00:18:017 (1) - straight line is kind of boring shape imo. any reason it's not sth like a wave slider (00:06:982 (1) )?
00:36:637 (3,4,5,1) - mb it's me but such a long straight line seems kind of boring. could easily change to a different shape like this... http://puu.sh/lUChC/d805099392.jpg
01:16:637 (1) - spacing here was confusing for me bc it felt like 1/2. i'd recommend finding a different position for this
01:33:189 (4,5) - any reason this isn't stack like 01:30:430 (4,5,6,1) ? i thought it was a beautiful pattern, was disappointed not to see it here.
01:41:465 (5,6) - shape here is kind of awkward imo, could easily fix by moving (3) down. http://puu.sh/lUC5o/5042d9d65f.jpg
01:59:396 (4,5) - flow here is not too great, you have to stop (3 notes), go, stop (2 notes) and go again which feel kind of awkward.

[Slayed's Insane]
00:08:361 (1,2,3) - how about space this out like 00:05:603 (1,2,3) ? that way it could make a jump->nojump->jump->nojump pattern, seems make more sense consistency-wise.
00:24:223 - shape feels kind of random for me. how about sth like this... http://puu.sh/lUAgY/56d84792f3.jpg instead?
01:20:775 (3,4,5,6) - what do you think about using 1.0x spacing for these like 01:12:327 (3,4,5,6) ? could be more interesting.
01:24:913 (4,5,6) - what do you think about placing it like this... http://puu.sh/lUzgB/3954c5a331.jpg instead? i think it'd flow really well, and make more sense pattern instead of just jumps. it could also fit with repeat patterns like 01:47:672
01:29:051 (4,5,6) - just a suggestion, you have so many good flowing pattern in the map, but then this one is just "stack", and it's at the start of a new musical phrase, so it doesn't feel emphasized enough. variance is good, and i don't mind 2-stacks, but 3-stack and above feel a bit boring. imo, it would be so much more fun if you could place this normally.
01:29:741 (1,2,3) - if you change the above, ^ for consistency
01:30:775 (5) - x272 y268 seem to make more sense for pattern.
01:36:637 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . imo, this could be a really good place for a repeat pattern like 01:47:672 (1,2,3,4,5,6,7) , keep consistency too.
01:41:810 (5) - x152 y108?
01:44:913 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . i won't point out all of these
01:46:982 (4) - same angle as 01:46:982 (4,5) makes more sense imo.

[Technique of Shadow]
...i disagree with most jumps in this map. but, sliders are beautiful.

00:27:672 (1) - i get what you're going for here but imo it looks odd, still. why not just regular circle blanket... http://puu.sh/lUF6C/048f5e76d3.jpg ?
01:30:430 (1,1,1) - imo, for this kind of pattern, it would feel so much more intuitive if the sliders were more similar to each other, for example http://puu.sh/lUFgr/6c7f0dff2d.jpg , http://puu.sh/lUFjP/d3124af5d9.jpg or any number of similar pattern. the way it is, each slider is different, and there seem to be no direction or pattern behind it, which makes it feel random for me. the instrument in the song here is distinct from the rest of the song, so the slider should be more unified to keep it noticeable from the rest of the map.
01:35:948 (1,1,1) - ^. i won't point out all of these.

if i had to give any suggestion, i thought the jumps in the first part were intuitive because they were structured well, but starting from 01:06:292 i couldn't comprehend how they were placed. this is a style issue, so if i am missing something, feel free ignore this.

i love your sliders.
good luck, hope this can become qualified ~
Topic Starter
FCL

Mystyk wrote:

Hi! M4M from your queue! I hope my mod will be useful!

[Easy]
  1. 01:25:603 (1) - try to have 4/1 space between the spinner end and object to give time for beginners to recover nah, 3/1 enough for beginners
  2. 02:08:361 (3,1) - this doesn't look nice, why not try this maybe? not much change but it looks nicer and it looks similar to yours! - http://puu.sh/lUj04/540d86b898.jpg not sure, i thinks it's fine now
[Normal]
  1. 00:19:396 (1) - you should leave more space between the spinner and the next object for recovery time same, it's enogh imo
In general there is a lot of 1/2 in this difficulty, so it might be safer to make some of the patterns easier. not think that it's big problem

[Hard]
  1. 01:12:499 (3,1) - very subjective but this half-cover kind of disturbs my eyes xD I wouldn't cover them like that, but this might be just me it's okay i guess
[Technique Of Shadow]

  • I didn't really have problems with this difficulty (I can't even pass it lol), but the jumps look fun to play!
Good Luck!

pieguyn wrote:

suggestion, only change if you feel like it
should fix
unrankable

[Normal]
00:13:189 (5) - usually i'm ok with overlaps, but this one look odd bc it overlaps too much. moving down and right a bit could fix it. idk, i think it's fine
02:09:396 (5,6,1) - same as 01:41:120 (4,5,6) . could easily fix by making (5,6) into a slider. okay, previous moment was fixed, but here this is fine because end of song
02:09:741 - i think you could make another beautiful slider here (end at 02:12:154 )... the song obviously continue, so it feel empty to put a break imo, and 02:09:741 (1) exists on Easy so more consistent too. also, imo, sliderend->circle->circle would play more smooth than circle x3 for the last part. I would not want to repeat the same tricks in each diff

[Hard]
00:18:017 (1) - straight line is kind of boring shape imo. any reason it's not sth like a wave slider (00:06:982 (1) )? i like straight sliders
00:36:637 (3,4,5,1) - mb it's me but such a long straight line seems kind of boring. could easily change to a different shape like this... i like straight flowhttp://puu.sh/lUChC/d805099392.jpg
01:16:637 (1) - spacing here was confusing for me bc it felt like 1/2. i'd recommend finding a different position for this not sure, will listen more options

[Technique of Shadow]
...i disagree with most jumps in this map. but, sliders are beautiful.


if i had to give any suggestion, i thought the jumps in the first part were intuitive because they were structured well, but starting from 01:06:292 i couldn't comprehend how they were placed. this is a style issue, so if i am missing something, feel free ignore this.

i love your sliders.
good luck, hope this can become qualified ~
Thanks for mods, thinghs without commets is fixed
SkinnyJommy
heyo!! m4m from your queue!!

[Technique Of Shadow]

  1. 00:00:948 (4,5,6) - This overlap is a bit ugly
  2. 00:10:430 (5) - The early part of this slider is pretty ugly too, you could shape it better!
  3. 00:19:534 - fix blanket
  4. 00:27:672 (1) - I think you should decrease this slider to the red tick so that you can hit the strong drum beat with a circle at 00:28:275 -
  5. 00:33:189 (1,3) - These sliders aren't parallel!!
  6. 00:38:361 (6,1) - though its hardly noticable, you can improve this blanket!
  7. 00:38:706 (1) - You could give this slider a more rounded shape near the bottom so that it could blanket 00:39:568 (2,3,4) - I think it would overall look neater like this!

  8. 00:49:741 (1) - HOLY MOLY THIS SLIDER
  9. 01:09:051 (1) - I find this a bit odd to have stacked here?? idk everything else is really spaced but this one circle isnt
  10. 01:11:465 (6) - This could definitely be an extended slider! since its only the WOAHAOH sound, It would play well!
  11. 01:14:568 (1) - I see why you did that no space circle stack thing on the end of the slider now, because in the song there is no wubs at that part!! really smart
  12. 01:45:603 (4,5) - Shouldn't these two notes be the ones that are stacked? because of the 'boop boop' sound right
[Slayed's Insane]

  1. 00:14:913 (4,1) - The spacing hear is really gigantic! consider reducing it
  2. 00:22:672 (2,1) - you could try blanketing these
  3. 00:27:672 (1,2,3) - Try this rhythm instead, it applies the head of a clickable object on a white tick! and i think that is important at this particular part here

  4. 00:31:120 (3,4) - Really random spacing increase here with no change in the song!
  5. 00:49:741 (1) - click and drag the very last white square and move it to the right a little, so it covers the slider path, preventing a bit of uglyness!!
  6. 01:23:017 - You skipped a really noticable kick drum here
  7. 01:37:672 (6,1) - fix blanket
[Hard]

  1. 00:10:430 (3) - This slider is a bit ugly imo
  2. 00:11:120 (1,3) - These sliders are not parallel!!
  3. 00:12:499 (1) - Why is this an extended slider?? doesn't fit and I think it would be better to make it a 1/2 slider
  4. 00:13:534 (5,1) - Fix blanket!
  5. 00:25:948 (4,1) - fix blanket
  6. 00:24:913 (1,4,3) - These are a lot of overlaps in one area... it might be too hard for a newer player to read, consider some pattern changes
  7. 00:36:465 (2,3) - This is not good looking, I would think that you should have 2 be directly in the center of 3! like this

  8. 00:49:741 (3) - This circle part of this slider could look better

  9. 01:10:086 (6,1) - Blanket fix!
  10. 01:10:086 (6) - This isn't distance snapped correctly also, I think it's important for a hard difficulty to keep all distance snap the same
  11. 01:11:465 (6,1) - Another blanket fix hi
  12. 01:51:810 (1,3) - I'm sure you can guess it...
  13. 02:04:913 (4,1) - Stack these!!
[Normal]

  1. 01:30:258 (5,6) - oh boy... stacks in a normal... this is a horrible idea, please dont do this as it is very hard to read for a beginner player

    also... the rhythms you choose to follow would be hard for a beginner player to follow, it doesn't look bad, but it doesn't make sense if that makes sense... wait what
  • [Easy]
  1. 01:12:499 (2,3) - Blanket fix!!

    I really like this diff!!
Okay well that's it for my mod!! pretty cool song tbh, not really my style but i like it

Good luck with this!!
Topic Starter
FCL
much things fixed from easy-hard diffs, in ToS diff fixed half
Thanks!
Slayed_old_1
okkk fcl told me to post my answers on forum so... (not really)

Mystyk wrote:

[Slayed's Insane]
  1. 00:44:223 (1,2,1) - might be subjective but I don't think it's a good idea to cover 00:45:603 (1) - THAT much, well to me it is playable but I personally dislike it when people cover sliderbodies like that like my way, it really doesnt do nothing (only sladerbarakesad)
  2. http://puu.sh/lUmT9/30ecc1fe6b.png - this is unrankable because you didn't use slider velocity change --> "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed)." yep yep, fixed

SkinnyJommy wrote:

[Slayed's Insane]

  1. 00:14:913 (4,1) - The spacing hear is really gigantic! consider reducing it not really...
  2. 00:22:672 (2,1) - you could try blanketing these didnt do this but i made it similar to the 00:22:844 (3)
  3. 00:27:672 (1,2,3) - Try this rhythm instead, it applies the head of a clickable object on a white tick! and i think that is important at this particular part here added 3 1/2 sliders and a circle instead

  4. 00:31:120 (3,4) - Really random spacing increase here with no change in the song! seems fine
  5. 00:49:741 (1) - click and drag the very last white square and move it to the right a little, so it covers the slider path, preventing a bit of uglyness!! this slider is very sexy .-.
  6. 01:23:017 - You skipped a really noticable kick drum here this fits much the song caz i did this patterns all over the song, but if someone will notice, ill change it
  7. 01:37:672 (6,1) - fix blanket fixed

pieguyn wrote:

[Slayed's Insane]
00:08:361 (1,2,3) - how about space this out like 00:05:603 (1,2,3) ? that way it could make a jump->nojump->jump->nojump pattern, seems make more sense consistency-wise. this way goes like jump->nojump->nojump->jump so it will be ok (i hope)
00:24:223 - shape feels kind of random for me. how about sth like this... http://puu.sh/lUAgY/56d84792f3.jpg instead? meh, its fine
01:20:775 (3,4,5,6) - what do you think about using 1.0x spacing for these like 01:12:327 (3,4,5,6) ? could be more interesting. in this kiai accent goes on stacked notes, so its fine i think
01:24:913 (4,5,6) - what do you think about placing it like this... http://puu.sh/lUzgB/3954c5a331.jpg instead? i think it'd flow really well, and make more sense pattern instead of just jumps. it could also fit with repeat patterns like 01:47:672 it will break readability and increase *rate, so no, sorry
01:29:051 (4,5,6) - just a suggestion, you have so many good flowing pattern in the map, but then this one is just "stack", and it's at the start of a new musical phrase, so it doesn't feel emphasized enough. variance is good, and i don't mind 2-stacks, but 3-stack and above feel a bit boring. imo, it would be so much more fun if you could place this normally. i started stack it when music told me, i dont think its smth bad or... so ill keep it as it is
01:29:741 (1,2,3) - if you change the above, ^ for consistency
01:30:775 (5) - x272 y268 seem to make more sense for pattern. ok
01:36:637 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . imo, this could be a really good place for a repeat pattern like 01:47:672 (1,2,3,4,5,6,7) , keep consistency too.
01:41:810 (5) - x152 y108? nop, but i changed this way, thanks
01:44:913 (1,2,3,4,5,6) - same as 01:29:051 (4,5,6) . i won't point out all of these
01:46:982 (4) - same angle as 01:46:982 (4,5) makes more sense imo. ok, changed
thank you all! :)
Yauxo
[shadow]
I feel like many pattern related objects are really, reaaaaally too close to previous objects. That might be a personal thing, but having objects spaced, as much as youve spaced some of yours, makes them look really ugly :v. Examples: 00:01:465 (1) - , 00:08:879 (3) - 00:33:879 (3) - . Having it spaced like http://puu.sh/lZ6ye/97e28de2e9.jpg just looks so much better, you might want to reconsider these D:

■ 00:07:844 (2,3,4) - Is this stack off on purpose? (with 00:06:465 (2,3,4) - )
■ 00:29:051 (1) - You could improve this blanket by ... alot actually.
■ 01:09:051 (1) - I dont think that the song supports a stack like this. There's no real stop between 6 and 1 (as it sits on 1 -> 2 instead), so having no movement doesnt feel too good. You could map it like ~this~ though. The lowered spacing from 1 to 2 would suit the lowered volume of the song.
■ 01:11:810 (1,2) - This also doesnt really fit imo. 2 has a very swooshy sound (strong) that shoulve been supported by some increased spacing before, not by some reduced spacing like it is right now. People arent gonna move like ~this~, but like ~this~ instead
■ 01:14:568 (1) - 01:20:086 (1) - 01:53:189 (1) - 01:58:706 (1) - similar as above
■ 01:57:327 (1,2) - I also really dislike this combo. Having to follow a Slider up like this, going the exact reverse because the next Circle is below the start again, doesnt add up in good design imo. I guess it'd be fine if the next object wouldve been towards the top again, as that'd result in zigzag movement, but it isnt. Make the player follow the Slider and place the Circle somewhere else, dont make the Slider "useless", let it flow /o/
01:48:706 (5,6) - 02:03:534 (4,5) - similar issue here. There's lots of movement, but then there's this stack-thing resulting in little to no movement. These are weird, dont do these :<

[slayed]
■ 00:49:741 (1) - Im not sure if that wiggle thing at the start is rankable. I remember that there was a conversation about speed-altering Slider wobbles. Might want to ask a QAT about that
■ 01:06:292 (1) - Silence these Sliderend. There's no sound on the bluetick, so having a hitsound there isnt really what you want to have. (happens multiple times)

[Hard]
■ 00:18:017 (1) - Does this random spacing increase have to be there? :<
■ 00:36:982 (4,5) - Maybe add some wiggle into these, straight lines arent as fun as wiggles ~~~ I think
■ 02:12:327 (2) - similar as in the shadow diff, you might want to space these further away for aesthetical reasons

Easy and Normal look fine. Good Luck!
Topic Starter
FCL

Yauxo wrote:

[shadow]
I feel like many pattern related objects are really, reaaaaally too close to previous objects. That might be a personal thing, but having objects spaced, as much as youve spaced some of yours, makes them look really ugly :v. Examples: 00:01:465 (1) - , 00:08:879 (3) - 00:33:879 (3) - . Having it spaced like http://puu.sh/lZ6ye/97e28de2e9.jpg just looks so much better, you might want to reconsider these D: lol, i don't see big problem with this. otherwise it may be the element of my style. But I trust you and will correct it


■ 00:07:844 (2,3,4) - Is this stack off on purpose? (with 00:06:465 (2,3,4) - )
■ 00:29:051 (1) - You could improve this blanket by ... alot actually.
■ 01:09:051 (1) - I dont think that the song supports a stack like this. There's no real stop between 6 and 1 (as it sits on 1 -> 2 instead), so having no movement doesnt feel too good. You could map it like ~this~ though. The lowered spacing from 1 to 2 would suit the lowered volume of the song. i think it's fine, but i will fix it if somebody said it again
■ 01:11:810 (1,2) - This also doesnt really fit imo. 2 has a very swooshy sound (strong) that shoulve been supported by some increased spacing before, not by some reduced spacing like it is right now. People arent gonna move like ~this~, but like ~this~ instead
■ 01:14:568 (1) - 01:20:086 (1) - 01:53:189 (1) - 01:58:706 (1) - similar as above
■ 01:57:327 (1,2) - I also really dislike this combo. Having to follow a Slider up like this, going the exact reverse because the next Circle is below the start again, doesnt add up in good design imo. I guess it'd be fine if the next object wouldve been towards the top again, as that'd result in zigzag movement, but it isnt. Make the player follow the Slider and place the Circle somewhere else, dont make the Slider "useless", let it flow /o/
01:48:706 (5,6) - 02:03:534 (4,5) - similar issue here. There's lots of movement, but then there's this stack-thing resulting in little to no movement. These are weird, dont do these :<

[Hard]
■ 00:18:017 (1) - Does this random spacing increase have to be there? :< aaa it's not random because nc but ok
■ 00:36:982 (4,5) - Maybe add some wiggle into these, straight lines arent as fun as wiggles ~~~ I think nah
■ 02:12:327 (2) - similar as in the shadow diff, you might want to space these further away for aesthetical reasons

Easy and Normal look fine. Good Luck!
Thanks for the mod!
-Nya-
Heya~! M4M from my queue.

General:
  1. The preview point isn’t snapped. Snap it to 01:06:308 – in all diffs please.
  2. The audio lead-in is a bit too low imo. Maybe raise it to 2000ms?

Technique Of Shadow:
  1. 00:15:619 (3) - Maybe do this?
    It’s just to prevent the two sliders from being too close to each other.
  2. 00:32:515 (5) –Place this slider like this to be consistent with 00:32:343 (4) –
  3. 00:33:895 (3) –Ctrl+G? Would be better flow with 00:33:722 (2) –
  4. 00:36:998 (4) –Not good flow atm. Ctrl+G that slider.
  5. 01:09:067 (1) –Stacking here prevents a smooth flow. Rather not stack.
  6. 01:09:412 (3) –Rather do something like this for better flow:
  7. 01:12:170 (2) –Rather place this slider somewhere here for better flow:
  8. 01:13:550 (2,5) –I would stack.
  9. 01:14:584 (1) –Again, stacking like this prevents constant flow.
  10. 01:15:964 (1) –Rather something like this for better flow:
  11. 01:20:102 (1) –Stacking prevents flow
  12. 01:20:446 (3) –Ctrl+G for better flow?
  13. 01:33:895 (1) –Placing this circle right behind the slider isn’t good for flow purposes imo.
  14. 01:53:205 (1) –Stack prevents flow. There may be more.
  15. 01:46:308 (2) –This circle is a bit too high up. It’s touching the numbers in the top right corner.

Slayed's Insane:
  1. 00:06:998 (1) –This works better imo:

Hard:
  1. 00:01:481 (1,1) –It seems as if you placed small jumps here but then just stopped. Place small jumps here as well: 00:04:239 (1) - 00:05:619 (1) – There are other similar places where you didn’t place small jumps, so I suggest you do to be consistent.
  2. 00:36:481 (2,3) –This doesn’t look good since they’re lightly touching each other. Prevent them touching please.
  3. 01:28:895 (2) –The tail of this slider is too high up. Please lower it a bit.
  4. 01:30:446 (4,1) –I would try to avoid this overlap.
  5. 01:31:653 (2) –This placement would be better for flow:

Normal:
  1. 00:19:412 (1,1) –The reaction time between the spinner and the next note is too short imo. You have to make the spinner shorter or replace the spinner with a slider. You can maybe shorten the spinner to 00:20:791 –
  2. 01:28:377 (1) –Not a fan of this flow. I would rather Ctrl+G the slider.
  3. 01:29:067 (2) -^, place it here:
  4. 02:09:412 (5,6) –I would rather change these into a slider. Three circles after another is not a good idea imo.
  5. 02:12:170 (1,2) - ^

Easy:
Looks fine

Nice set. You can call me back when you’re ready~
Topic Starter
FCL

-Nya- wrote:

Heya~! M4M from my queue.

General:
  1. The preview point isn’t snapped. Snap it to 01:06:308 – in all diffs please.
  2. The audio lead-in is a bit too low imo. Maybe raise it to 2000ms?

Technique Of Shadow:
  1. 00:15:619 (3) - Maybe do this?
    It’s just to prevent the two sliders from being too close to each other.
  2. 00:32:515 (5) –Place this slider like this to be consistent with 00:32:343 (4) – hm, i thinks it's fine
  3. 00:33:895 (3) –Ctrl+G? Would be better flow with 00:33:722 (2) –
  4. 00:36:998 (4) –Not good flow atm. Ctrl+G that slider.
  5. 01:09:067 (1) –Stacking here prevents a smooth flow. Rather not stack. You have convinced me
  6. 01:09:412 (3) –Rather do something like this for better flow:
  7. 01:12:170 (2) –Rather place this slider somewhere here for better flow: break the flow sometime is okay
  8. 01:13:550 (2,5) –I would stack. nah, i like this
  9. 01:14:584 (1) –Again, stacking like this prevents constant flow.
  10. 01:15:964 (1) –Rather something like this for better flow:
  11. 01:20:102 (1) –Stacking prevents flow
  12. 01:20:446 (3) –Ctrl+G for better flow? change place to 01:20:791 (4) - for better flow
  13. 01:33:895 (1) –Placing this circle right behind the slider isn’t good for flow purposes imo. again i like break the flow
  14. 01:53:205 (1) –Stack prevents flow. There may be more.
  15. 01:46:308 (2) –This circle is a bit too high up. It’s touching the numbers in the top right corner.

Slayed's Insane:
  1. 00:06:998 (1) –This works better imo:

Hard:
  1. 00:01:481 (1,1) –It seems as if you placed small jumps here but then just stopped. Place small jumps here as well: 00:04:239 (1) - 00:05:619 (1) – There are other similar places where you didn’t place small jumps, so I suggest you do to be consistent. okay, i have fixed spacing at same moments
  2. 00:36:481 (2,3) –This doesn’t look good since they’re lightly touching each other. Prevent them touching please.
  3. 01:28:895 (2) –The tail of this slider is too high up. Please lower it a bit.
  4. 01:30:446 (4,1) –I would try to avoid this overlap.
  5. 01:31:653 (2) –This placement would be better for flow:

Normal:
  1. 00:19:412 (1,1) –The reaction time between the spinner and the next note is too short imo. You have to make the spinner shorter or replace the spinner with a slider. You can maybe shorten the spinner to 00:20:791 –
  2. 01:28:377 (1) –Not a fan of this flow. I would rather Ctrl+G the slider.
  3. 01:29:067 (2) -^, place it here:
  4. 02:09:412 (5,6) –I would rather change these into a slider. Three circles after another is not a good idea imo.
  5. 02:12:170 (1,2) - ^

Easy:
Looks fine

Nice set. You can call me back when you’re ready~
Thanks for mod, things without comments was fixed
-Nya-
Fixed a few more things:

IRC
12:50 FCL: Hi, I answered to your mod!
12:50 FCL: flow in Slayed diff fixed too
12:50 -Nya-: Nice, I'll recheck soon
12:51 FCL: okay
12:57 -Nya-: Did someone check your metadata?
12:59 FCL: here https://www.youtube.com/watch?v=vgU6WIYrMPQ
13:00 FCL: btw, i should add Judgement Day in tags?
13:00 -Nya-: I don't know, lol. >.< If you think you should, then you can
13:00 FCL: just i find this picture http://redmp3.cc/cover/1553810-460x460/ ... nt-day.jpg
13:01 -Nya-: Ok, add it then
13:01 FCL: i gues it's album title ol
13:05 FCL: aaaa, can't update
13:06 -Nya-: Try rebooting osu?
13:06 FCL: done it now
13:07 -Nya-: In your hardest diff: 00:11:653 (2) - This circle is too high. I accidently missed it
13:08 FCL: ah, sure, will fix
13:10 -Nya-: 01:46:998 (6) - Shouldn't there be NC here for consistency?
13:11 -Nya-: 02:02:170 (3) - Maybe lower this too.
13:11 FCL: yep, missed it
13:12 FCL: okay, changed it
13:15 -Nya-: Everything else looks fine
13:15 -Nya-: Can you update?
13:17 FCL: eh, can't again
13:17 FCL: okay will reboot PK
13:17 -Nya-: Ok
13:26 FCL: nice, updated
13:27 -Nya-: Cool

Ready to go.

Bubbled~
Bara-
Hi

[Easy]
01:25:619 (1,1) - You need at leat 4 beats of recovery time after a spinner in easy

[Normal]
02:04:412 (1,2) - Next slider is partially hidden under the reverse which might be confusing for enwbies
02:06:998 (1,2,3,4,5,1) - So cluttered and overlapping, please sepearate them more

[Hard]
00:45:619 (1) - Body is completely hidden behind the previous slider
00:46:998 (1,2,3) - Really unsure about these sliders, I highly doubt they are rankable due to the wiggle in them
01:04:929 (1) - ^^
01:25:619 (1) - I'm pretty sure about this being unrankable

This slider has been confirmed of being unrankable, therefore I highly doubt your sliders are fine

[Slayed]
00:45:619 (1) - 1/1 would be better then 1/2 imo
00:49:757 (1) - Unrankable wiggle in the middle

[ToS]
00:45:619 (1) - Body is completely hidden behind the previous slider
00:46:998 (1,2,1) - Wiggle thingie

Rest seems fine
Oh note, all of these things are a must fix unless a QAT comes by and states I'm wrong. Then however, that slider I showed with the wiggle was confirmed unrankable by a QAT so idk, (except the last thing in Normal (but tbh, I won't rebubble if you don't fix that either))
-Nya-
I never knew sliders like that were a problem in hard diffs. Easy and Normal definitely, but not hard diffs. You learn something new every day I guess, lol. Anyway, you can call me if Baraatje doesn't want to rebubble or if he rebubbles you can call me for rank.
Topic Starter
FCL
I supposed that my the best sliders is unrankabled -_-
Fixed all that said Baraatje

-Nya- wrote:

I never knew sliders like that were a problem in hard diffs. Easy and Normal definitely, but not hard diffs. You learn something new every day I guess, lol. Anyway, you can call me if Baraatje doesn't want to rebubble or if he rebubbles you can call me for rank.
okay :)
Bara-
They feel fine to me now!
-Nya-
Had an IRC mod-thing with FCL. Fixed more sliders and other things.

IRC
19:21 FCL: http://puu.sh/m1pAh/f156d292e1.png xD
19:22 -Nya-: :P
19:22 -Nya-: Did he rebubble?
19:22 FCL: yep
19:23 -Nya-: Ploop. Then I'll recheck.
19:23 FCL: okay
19:25 -Nya-: 00:46:998 (1,2) - So these kind of wiggles are fine?
19:25 -Nya-: Hardest diff
19:27 FCL: i think it's fine although
19:27 FCL: k, will fix a bit
19:27 -Nya-: Since sliders was a bit of a problem, I guess we can be safe by fixing more: 00:38:722 (1) - Try to make the tail-end more visible.
19:28 -Nya-: http://puu.sh/m1pYH/fe85e1e6c5.jpg
19:28 -Nya-: This is the hardest diff, neh?
19:28 -Nya-: 00:49:757 (1) - ^
19:29 -Nya-: That bump in the slider too
19:29 -Nya-: http://puu.sh/m1q2S/671e2bb929.jpg
19:30 FCL: ah, forgot to change it
19:30 -Nya-: I don't like to be picky but that turn in the slider may be a problem too since it can be hard to determine which way the flow goes.
19:30 -Nya-: http://puu.sh/m1q8T/8139e2b5d1.jpg
19:31 -Nya-: 01:04:929 (1) - Why didn't Baraatje mention these? Aren't they the same as in Hard?
19:32 FCL: fixed and fixed
19:32 -Nya-: I actually see now what the QAT's were talking about. It's hard to see the actual flow of the slider if you wiggle them too much
19:33 -Nya-: 01:04:929 (1) - You can make the tail-end more visible too.
19:34 FCL: Yep, I have already taken care of it too
19:34 -Nya-: 01:33:205 (1) - This will be fine though
19:35 -Nya-: 02:09:757 (1) - Tail-end. And not sure if that wiggle is a problem . . . maybe fix to be safe?
19:36 -Nya-: Yeah, it's the same kind of wiggle as in slayed's diff and baraatje said it's unrankable, so . . . fix that too
19:38 -Nya-: Lol, did you just make the wiggle less?
19:38 -Nya-: I guess you can keep it if you want. Maybe it'll go through
19:39 -Nya-: Slayed's diff: 00:49:757 (1) - The wiggle >.<
19:39 FCL: no, i deleted it already
19:39 -Nya-: Ok, then it's fine
19:40 FCL: wiggle at end?
19:40 FCL: i thinks it's okay if you mean it
19:40 -Nya-: Where?
19:41 FCL: 00:49:757 (1) -
19:41 FCL: Slayed diff
19:41 -Nya-: 02:09:757 (1) - In slayed's diff, I don't like that turn in the slider.
19:42 -Nya-: Oh, that turn. Nah, that one's fine since it's easy to see which way it goes
19:43 FCL: 02:09:757 (1) - the loop i guess? hmm idk
19:43 -Nya-: 00:19:067 (3) - In hard, you missed a clap on the head of this slider
19:44 -Nya-: You can fix it if it really bothers you. Fine to me though, but I guess it's better to be safe than sorry
19:45 -Nya-: Hard: 00:32:515 (5) - Try to avoid the slider's end crossing the slider's body?
19:45 -Nya-: 00:46:998 (1,2,3) - Wiggles in Hard >.<
19:46 -Nya-: 00:49:757 (3) - The loop >.<
19:46 -Nya-: And the tail-end too
19:46 -Nya-: 01:04:929 (1) - This maybe too
19:47 -Nya-: 01:25:619 (1) - Wiggle. Hm, why didn't Baraatje mention these? >.< I thought these were unrankable.
19:48 -Nya-: 02:09:757 (1) - ^
19:51 FCL: 00:49:757 (3) - loop? okay i guess
19:51 -Nya-: No, I think you should rather fix >.<
19:52 -Nya-: 01:25:619 (1) - Make the tail-end more visible in Normal
19:53 FCL: why? it's not unrankabled i guess
19:53 -Nya-: The loop? Hmm, isn't it hard to follow the flow?
19:53 -Nya-: To see which way it goes?
19:56 -Nya-: That's all
19:57 -Nya-: Tell me when you've updated.
20:02 FCL: okay, updated
20:03 FCL: not fix loop since not see problem with flow
20:03 -Nya-: Ok
20:07 -Nya-: 00:46:998 (1,2,1) - You decided not to fix these wiggles? >.<
20:07 -Nya-: In hardest diff
20:10 FCL: this? http://puu.sh/m1siU/0ce2bf3213.jpg
20:10 -Nya-: Yeah . . . but I guess it's fine. I don't know, lol
20:10 FCL: idk, i fixed start of (2) slider
20:11 FCL: http://puu.sh/m1smB/9411481c98.jpg
20:11 -Nya-: Hmm, I guess it's fine. Since Baraatje was fine with it
20:16 -Nya-: Ok, I guess everything is fine now.

Ready to go now.

Qualified~
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