M4M~
Not such a bad mapset overall. I guess it’s just the Extreme that’s bugging me the most, and also the DS in Easy.
Good luck, baraatje~!
General:
- Add widescreen support in all the diffs. You missed a few.
- The normal-hitwhistle’s wave is shorter than 100ms which is unrankable. I suggest you try to find a different hitsound to use in its place.
The wave ends at approximately 0:00.075 but it has to end at 0:00.10 at least otherwise the wave is too short. - Change your audio lead-in to 2000ms, just to be safe.
- There’s quite a big SV jump from Insane to Extreme of 0.60. This makes the spread a bit unbalanced imo, since the SV differences looks like this: Easy- Normal: 0.40 . . . Normal-Advanced: 0.20 . . . Advanced-Hard: 0.20 . . . Hard-Insane: 0.20 . . . Insane-Extreme: 0.60. The jump from Easy to Normal is fine cuz it’s not that big, but a sudden SV jump of 0.60 may be a problem. This is just my own opinion though. You can decide if you want to make a change there or not. I think I would suggest a SV of 2.00 or perhaps 2.20.
- Is maps that are shorter than 45 seconds rankable?? 0-0
Extreme:
- I couldn’t play this diff AT ALL. Lol. So difficult >.<
- Check AiBat. Apparently the repeats of this slider: 00:26:705 (1) – is not snapped. I don’t know how to judge is. Perhaps it would be best if you consult an expert.
- 00:08:512 (1,2,3,4) –Personally, I think you should rather place these circles like you placed these: 00:09:286 (1,2,3,4) - 00:10:446 (1,2,3,4) - 00:10:834 (1,2,3,4) – for consistency.
- 00:11:608 (1,2,3,4,1,2,3,4,1) –etc – The placement of these circles I also don’t advise since the objects are packed so closely together that they look crammed and just confusing to play. I highly suggest you space the pattern out more so the circles can be seen more clearly.
- 00:13:834 (2,2) –Perhaps try to stack here by moving the tail of 00:14:318 (1) – a bit higher up.
- 00:17:802 (3,4) –Avoid their tails from slightly touching by maybe doing this instead?
The above placement also looks better to me overall anyways. - 00:18:770 (1,1) –Such a huge jump when the pause between the two objects aren’t that long . . . I know it’s an Extreme but still . . .
- 00:22:350 (2,2,2) –Why not stack here?
- 00:24:189 (1) –I don’t think it’s a good idea to suddenly increase the SV like that when the SV of 00:23:608 (1,1) – is quite slower. It might throw players off while playing.
- 00:24:382 (1) –Imo this jump is too big since a stream follows after the jump and since 00:24:189 (1) – has a higher SV.
Insane:
I don’t really have anything to say about this diff, but I guess that some of the jumps just bugs me considering how fast the rhythm is. Especially here: 00:24:770 (8,9) - 00:25:544 (4,5) –
I don’t really have anything to say about this diff, but I guess that some of the jumps just bugs me considering how fast the rhythm is. Especially here: 00:24:770 (8,9) - 00:25:544 (4,5) –
Hard:
- 00:20:512 (1,2) –Why is the distance between these two objects not similar to the distance between these objects: 00:18:963 (1,2,4,5) - ? I suggest you fix the distance there for consistency and to avoid confusion while playing.
- 00:26:221 (1,1) –I suggest you rather space these two notes out normally (even if they are NC’ed) since players (me included) might think they have to click it earlier than they actually have to. Placements like that works more in Insanes than in Hards imo.
- 00:26:802 (1) – You managed to make the tail of this spinner completely silent in Advanced, but in this diff it’s still audible. Try to silence the tail in this diff as well.
Advanced:
- 00:25:834 (1,1) –I would stack these two on top of each other and I think you should rather remove NC here: 00:25:834 (1) –
Normal:
- 00:26:705 (1) –Same as in Hard about the tail of the spinner that can be silenced.
Easy:
- With the DS you currently have, most of the objects are touching each other which is not advised. In Normals it’s okay since the rhythm where the objects touch is much faster. Perhaps try a DS of 1.1X here. The entire will look much better then imo.
- 00:25:931 (3) –Move this slider a bit more to the left for better flow.
Not such a bad mapset overall. I guess it’s just the Extreme that’s bugging me the most, and also the DS in Easy.
Good luck, baraatje~!