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DJ YOSHITAKA - CUSTOM DRIVE

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Surono
de taco will have madness player on scoreboeard!1!!. go go, !1!
Topic Starter
Bara-
Updated the SB
However, it' s quite misaligned in editor,,can someone perhaps help me (or just give a new .osb file)
Redl for new sprite!
HappyRocket88
Sorry for the late >w<
[ Easy]
  1. As I said in the last mod, 00:22:060 (3) this slider's reverse doesn't fit properly here because there's no sound to emphasize over here 00:22:641 . Besides, it breaks the 1/1 you managed during the whole set. So It would have a better rhythm if you try out to keep 1/1 notes. For example.
  2. 00:23:608 (1) Remove the whistle on this slider's head. It's very noisy and seems to be overset. I think it would rather be only with the whistle of the slider's reverse. That one sound really nice imo.
  3. 00:26:899 (1,1) o_o Irreversible, I choose you! Now, use broken kokoro.
[ Normal]
  1. 00:13:157 (2) The current clap over this slider's head sound a bit weird, because there's no beat to be emphasized at this section. Try to remove it as long as you followed the instruments in the next slider 00:13:544 (3)
  2. 00:23:608 (1) Remove the whistle. It sound really over-set and it doesn't make sense if you were placing whistles on every slider's reverse.
[ Advanced]
  1. Unsnapped green line at 00:29:439. You should snap it on 00:29:415
  2. 00:18:190 (2,1) Just a mini visual suggestion, but you can make a neater blanket imo. The current sliders almost touch each other and look odd. What about this?
[ Hard]
  1. Unsnapped green line at 00:29:439. You should snap it on 00:29:415
  2. 00:22:834 (4) This slider doesn't play bad, but I think it could have flowed better if you tried to make a slider which players can notice when starts and ends. Like this.
  3. 00:24:963 (7) Remove the clap here. I think it's really unnecessary because you already emphasized the strong beat on 00:25:157 (1) one.
[ Insane]
  1. OD - 1 Better to have consistency with the standard incresing of OD among the diffs. (Hard = 6) (Extra = 8) So it would make sense if the OD of this diff be 7.
  2. Unsnapped green line at 00:29:439. You should snap it on 00:29:415
  3. 00:12:770 (1) You could make an interrogation mark for a neater slider here. Like this.
  4. 00:21:286 (5,7) The current overlap here plays a bit weird. The hidden stack just makes this pattern hard to read. It would be better if you do something similar as you did in the previous patterns 00:19:737 (5,6,7) or 00:18:189 (5,6,7) . What about this? Consider doing something similar in this pattern 00:22:834 (5,6,7)
[ Extreme]
  1. HP 7 maybe? The drain time is very short and I don't think this would be a problem for players.
  2. 00:15:092 (1,2,1,2,1) this pattern was really hard to play. I think that the problem resides of the spacing. Take account that this section is mapped on 1/4 ticks and the way you give flow to this section isn't really intuitive.
  3. 00:20:899 (3,4) The way you made a jump here doesn't play bad, but I think it would flow better if you do Ctrl + G over those two sliders.
Call me back! (•_•) ( •_•)>¬■-■ (¬■_■)
Topic Starter
Bara-

HappyRocket88 wrote:

Sorry for the late >w<
[ Easy]
  1. As I said in the last mod, 00:22:060 (3) this slider's reverse doesn't fit properly here because there's no sound to emphasize over here 00:22:641 . Besides, it breaks the 1/1 you managed during the whole set. So It would have a better rhythm if you try out to keep 1/1 notes. For example.
  2. 00:23:608 (1) Remove the whistle on this slider's head. It's very noisy and seems to be overset. I think it would rather be only with the whistle of the slider's reverse. That one sound really nice imo.
  3. 00:26:899 (1,1) o_o Irreversible, I choose you! Now, use broken kokoro.
[ Normal]
  1. 00:13:157 (2) The current clap over this slider's head sound a bit weird, because there's no beat to be emphasized at this section. Try to remove it as long as you followed the instruments in the next slider 00:13:544 (3) Actually there is a loud sound which sounds like a clap, thus it fits. It may feel weird, as there is no beat, but I'm using it to accentuate the highpitched sound here
  2. 00:23:608 (1) Remove the whistle. It sound really over-set and it doesn't make sense if you were placing whistles on every slider's reverse.
[ Advanced]
  1. Unsnapped green line at 00:29:439. You should snap it on 00:29:415 It's suppoesed to be later, so the end of the first spinner isn't silenced, changed it thou
  2. 00:18:190 (2,1) Just a mini visual suggestion, but you can make a neater blanket imo. The current sliders almost touch each other and look odd. What about this?
[ Hard]
  1. Unsnapped green line at 00:29:439. You should snap it on 00:29:415 Snapped to 1/16
  2. 00:22:834 (4) This slider doesn't play bad, but I think it could have flowed better if you tried to make a slider which players can notice when starts and ends. Like this.
  3. 00:24:963 (7) Remove the clap here. I think it's really unnecessary because you already emphasized the strong beat on 00:25:157 (1) one.
[ Insane]
  1. OD - 1 Better to have consistency with the standard incresing of OD among the diffs. (Hard = 6) (Extra = 8) So it would make sense if the OD of this diff be 7.
  2. Unsnapped green line at 00:29:439. You should snap it on 00:29:415
  3. 00:12:770 (1) You could make an interrogation mark for a neater slider here. Like this.
  4. 00:21:286 (5,7) The current overlap here plays a bit weird. The hidden stack just makes this pattern hard to read. It would be better if you do something similar as you did in the previous patterns 00:19:737 (5,6,7) or 00:18:189 (5,6,7) . What about this? Consider doing something similar in this pattern 00:22:834 (5,6,7)
[ Extreme]
  1. HP 7 maybe? The drain time is very short and I don't think this would be a problem for players.
  2. 00:15:092 (1,2,1,2,1) this pattern was really hard to play. I think that the problem resides of the spacing. Take account that this section is mapped on 1/4 ticks and the way you give flow to this section isn't really intuitive.
  3. 00:20:899 (3,4) The way you made a jump here doesn't play bad, but I think it would flow better if you do Ctrl + G over those two sliders.
Call me back! (•_•) ( •_•)>¬■-■ (¬■_■)
Thanks!
Fixed all
Also removed taikos, as I didn't like them (over 1 year old already)
HappyRocket88
(╯°□°)╯

To the Fellow BN who will qualify this: Check flow on extreme difficulty and slap baraatje because no reason.
Secretpipe
Hey there , you asked me to check this so here I am. Popping this because I'm unsure about the SB and cuz of others things:



As you cas see , the picture of the SB isn't matching witht he whole background actually. You have two choices :

1/ You remove Widescreen Support
2/ You try to fix the SB with another way!


Also noticed a few things in the diffs :

[Easy]

  1. 00:22:060 (3) - This object is offscreen.
  2. 00:20:124 (4) - idk if it's me but the circles here are really close to ech other! consider to space them!
  3. 00:29:512 (1) - Second spinner is starting really quickly here lol : next 1/4 tick. I'd suggest you to begin that spinner at 00:29:608 -
[Normal]

  1. 00:11:028 (3,2,3,1) - That parallelogramm shaped pattern could be much better. Work on the visual aspect next time :)
  2. 00:22:834 (3,1,2) - That transition looks really weird and 00:23:608 (1) - 's location didn't really follow the shape of the curve of 00:22:834 (3) - sooo that's weird imo.
  3. 00:29:512 (1) - Same thing about Easy diff.
[Advanced]

  1. 00:05:028 (1,2) - Extend'em on the nexxt white tick. It feel weird otherwise
  2. 00:07:350 (2) - Blanket 0/10
  3. 00:15:866 (1,2) - Only suggesting something here: I'd say that u can remove the red anchors , aesthetic is rly bad imo.
[Hard]

  1. 00:01:931 (1) - Noticed that some ripples appear in the screen when you press a circle or a slider. Here , there's only a slider-repeat and we can notice that there's some ripples appearing from nowhere. This is really inconsistent if you compare with the other diffs.
  2. 00:22:834 (4,5) - Not really consistent here : A slider with a red anchor followed by a basic curved slider. Felt like you placed these sliders randomly. I'm sure you can fix it by your own!
  3. 00:23:608 (1,2) - Same here but it's a lil more important because asthetic of 00:23:608 (1) - is really weird and random imo.
[Insane]

  1. 00:01:931 (1) - same as before
  2. 00:11:221 (1,2,3,4,5,6,7,8,9,10,11,12) - How the hell are we supposed to read that with a perfect accuracy ? damn xD
  3. 00:26:705 (1) - Why 1/16 here?lol. You have the same thing as the beginner so why did you add 1/16 beat snap divisor here? not consistent at all
[Extreme]

  1. Apply the first and last thing mentionned in Insane aswell here!
  2. 00:15:382 (1,2,1) - This is awful to read I'm sorry..

I guess you could polish more the beatmap but whatever..
Call me back for a rebubble!
Topic Starter
Bara-
Fixed everything except the final slider in the end of Insane/Extreme
I really liked those
Also managed to fix SB (wow, Widescreen support wsas the cause)
Anyways, I changed diffnames (capitalized it all, as metadata is all caps, and gave Extreme a different name (has to do with source, so it's not random)
Thanks!
Secretpipe
Rebubbled!

to the next BN : recheck the 1/16 slider at the end of Insane/Extreme diffs , I'm not rly sure about it
Topic Starter
Bara-
Thanks!
In extreme it's a 1/32 (which is why it gives unsnaps in AutoMod)
This is also used in the ranked version, so it's not unrankable or such (Fanzhen's diff I believe)
This is also why I used 1:/16 in Insane, also used in the ranked one (Angelhoney IIRC)
A Mystery

Baraatje123 wrote:

Thanks!
In extreme it's a 1/32 (which is why it gives unsnaps in AutoMod)
This is also used in the ranked version, so it's not unrankable or such (Fanzhen's diff I believe)
This is also why I used 1:/16 in Insane, also used in the ranked one (Angelhoney IIRC)
Fanzhen's diff uses 1/16 and not 1/32. Also, hitting this slider is harder than getting a 300 on an OD10 circle, and you will miss if you are 12 miliseconds too late or too early, which is ridiculous.
Topic Starter
Bara-
Oh wait, you're right
AHO used 1/8, fanzhen 1/16, the difference is what caught me ;w;
Still, there is nothing in the RC that says anything about 1/32 snappings, so I'm sure it's fine
About the 300 hit, It's already a really hard diff, and quite short. It's not a pain to redo it, as it happens at 26 seconds (with a 1/2 break between the notes here as well, making it perfectly fine to read) I never once missclicked this when playing it (in 10-20 times)
A Mystery

Baraatje123 wrote:

Oh wait, you're right
AHO used 1/8, fanzhen 1/16, the difference is what caught me ;w;
Still, there is nothing in the RC that says anything about 1/32 snappings, so I'm sure it's fine
About the 300 hit, It's already a really hard diff, and quite short. It's not a pain to redo it, as it happens at 26 seconds (with a 1/2 break between the notes here as well, making it perfectly fine to read) I never once missclicked this when playing it (in 10-20 times)
Yes you could retry but 12 milliseconds is really short. Why don't you use 1/16? I know you think 1/32 fits, but playability is a factor as well that should not be ignored. I only see disadvantages in your choice and no advantages.
Topic Starter
Bara-
Meh
It doesn't hurt to change it, as more 'negative feedback' will be given about it after it's been qualified
Fixed it
HappyRocket, I think you can freely qualify it, as this is the only thing changed, and it also was mentioned by Secretpipe
Happy, where are youuu?
HappyRocket88
(╯°□°)╯
Topic Starter
Bara-
Thanks!!!
Garpo
Classic tale of "I can't get into TNA so I have to delete the taikos."
Congratulations I guess.
Topic Starter
Bara-
That was not the case here
I removed them as they were lacking quality, and I quit taiko, so I decided to delete them, as remapping is bot an option

Also, this'll be DQ'd soon, doing an IRC right now, to improve quality
riktoi
good
Irreversible
Hey baraatje, I found some stuff I wanted to discuss about;

DISTORTION

  1. 00:01:737 - How about adding a circle here to emphasize the relatively strong beat here? Up to you, though.
  2. 00:06:576 (1,1) - These NC's are fine, but you should remove 00:07:737 (3) - this one because it's in the flow with those. I know what you tried to create (NC every downbeat), but it feels better the way I'm suggesting it.
  3. 00:10:834 (1,2,3,4) - I'd move this combo a bit closer to the other stream, to maintain consistency between these patterns. If you compare, the spacing on the rest is quite a bit smaller.
  4. 00:11:415 (2,2,2) - It's personal experience, but from what I've seen / played / heard, sharp angles play way better with these patterns, so why not going with : http://puu.sh/l4GQU/d7bbc7c890.jpg
  5. 00:13:544 (1,2,3) - This rhythm can be indicated better with 1) higher spacing 2) equal spacing.
    Now the kiai, it generally is okay but the thing is you try to create speed and then go with really close spacing, in my honest opinion there is potential in this part, but we need to get there eventually.
  6. 00:14:705 (3,4,1) - First example, those three objects. It's okay, but if you think about it, movement is almost 0 here. You don't have to go to any end of the sliders, and the starts of the sliders are so close together, in conclusion, you only made a weird shaped triangle here.
  7. 00:15:576 (2,1) - Another thing is emphasis, where does the huge jump come from here, but you got such a small jump 00:15:673 (1,1) - here, where it should emphasize ?
  8. 00:15:673 - I also suggest to remove all those single NCs because they just look completely out of place, being the only combo around. It fits for the combo before anyways.
  9. 00:16:931 (1,1) - why the sudden decrease of spacing?
  10. 00:18:189 (1,2,1,2,1,1,2,1,2,1,1,2,1,2) - talked to you ingame about this
  11. 00:23:028 (2,2) - are you aware of that you've put a decreased spacing with each slider here? there are placements which play better imo >_<
  12. 00:24:189 (1) - hahaha no, 1/8 (if even) or something but not 1/16
  13. Re-check the NCing and the flow in general please
About the other diffs, they sometimes have weird NCing, currenty talking to you about that in game.

Good luck with further processing!
Topic Starter
Bara-

Irreversible wrote:

Hey baraatje, I found some stuff I wanted to discuss about;

DISTORTION

  1. 00:01:737 - How about adding a circle here to emphasize the relatively strong beat here? Up to you, though.
  2. 00:06:576 (1,1) - These NC's are fine, but you should remove 00:07:737 (3) - this one because it's in the flow with those. I know what you tried to create (NC every downbeat), but it feels better the way I'm suggesting it.
  3. 00:10:834 (1,2,3,4) - I'd move this combo a bit closer to the other stream, to maintain consistency between these patterns. If you compare, the spacing on the rest is quite a bit smaller.
  4. 00:11:415 (2,2,2) - It's personal experience, but from what I've seen / played / heard, sharp angles play way better with these patterns, so why not going with : http://puu.sh/l4GQU/d7bbc7c890.jpg
  5. 00:13:544 (1,2,3) - This rhythm can be indicated better with 1) higher spacing 2) equal spacing.
    Now the kiai, it generally is okay but the thing is you try to create speed and then go with really close spacing, in my honest opinion there is potential in this part, but we need to get there eventually.
  6. 00:14:705 (3,4,1) - First example, those three objects. It's okay, but if you think about it, movement is almost 0 here. You don't have to go to any end of the sliders, and the starts of the sliders are so close together, in conclusion, you only made a weird shaped triangle here.
  7. 00:15:576 (2,1) - Another thing is emphasis, where does the huge jump come from here, but you got such a small jump 00:15:673 (1,1) - here, where it should emphasize ?
  8. 00:15:673 - I also suggest to remove all those single NCs because they just look completely out of place, being the only combo around. It fits for the combo before anyways.
  9. 00:16:931 (1,1) - why the sudden decrease of spacing? The pitch here is much lower then in the previous parts, thus a lower DS feels in place
  10. 00:18:189 (1,2,1,2,1,1,2,1,2,1,1,2,1,2) - talked to you ingame about this
  11. 00:23:028 (2,2) - are you aware of that you've put a decreased spacing with each slider here? there are placements which play better imo >_<
  12. 00:24:189 (1) - hahaha no, 1/8 (if even) or something but not 1/16
  13. Re-check the NCing and the flow in general please
About the other diffs, they sometimes have weird NCing, currenty talking to you about that in game.

Good luck with further processing!
Thanks!
Fixed all issues, also fixed the other things you mentioned from IRC, redid the NC patterning and redid some patterns. Only made changes in H/I/D, nothing for ENA
Can you maybe check on whether it's fine now?
Topic Starter
Bara-
Double post cause why not
Had a long talk with Irre about Distortion diff
He gave me many tips on how to improve it, and thus a big part is remapped
I still need a few set of eyes on it, but its quality has improved a lot, and actually is quite different then before!
Feel free to mod Distortion diff! :3
HootOwlStar
*Random mod pops out from nowhere*
Mod this beatmap set because why not
Mostly suggestions + stuffs according to personal tho

[Easy]
  1. 00:05:028 (1,2,3) - Not sure but the pattern seems quite random to me. I think it should at least be symmetry. You could try to make 00:05:802 (2) - is on the line x:256 and 00:06:576 (3) - has same y-coordinate as 00:05:028 (1) -
  2. 00:13:544 (2,1) - Suggestion: https://osu.ppy.sh/ss/3899570 and https://osu.ppy.sh/ss/3899573
  3. 00:18:963 (3) - Should Ctrl+H for better design and flow
[Normal]
  1. 00:01:931 (1,2,3) - Not sure whether this is rankable + not a good symmetry pattern with connecting heads and tails tbh
  2. 00:05:028 (1,2,3) - The note placement is too random. You could try connecting 00:05:028 (1,2) - to form a slider and add circle at 00:06:189 - to form sth like this https://osu.ppy.sh/ss/3899635 and https://osu.ppy.sh/ss/3899637
  3. 00:08:124 (1,2) - Might be better if you remove the curvature of the sliders to improve both 00:07:737 (5,1) - and 00:08:899 (2,3,1) - at the same time
  4. 00:16:641 (3) - hasn't faded away completely but 00:18:190 (2) - appears, making like the sliders are crashing into each other
  5. 00:25:157 (1) - The claps in the slider seems not necessary
    Should polish more in the note placement and design for the diff imo
[Advanced]
  1. 00:07:737 (4) - Should reverse the slider until 00:08:028 - imo
  2. 00:18:963 (1,2) - A really uncomfortable distance change tbh
  3. 00:25:834 (1,1) - It would be a lot less confusing if you stack them together and remove the NC of 00:25:834 (1) -
[Hard]
  1. 00:13:157 - Should add a note here
  2. 00:11:995 (2,3,1) - The distance is different compared to the notes b4
  3. 00:13:544 (2,3,4) - imo making the notes as a single slider would emphasize better + improve in flow eg. https://osu.ppy.sh/ss/3899768
  4. 00:25:447 (2,3,4,5,1) - Suggestion: https://osu.ppy.sh/ss/3899784
[Insane]
  1. 00:05:028 (1,2) - It feels so blank at this part lel why not making them into 1/1 sliders as Hard
  2. 00:13:544 (2,3,4) - As stated in Hard why should be made into a slider. Optional tho
  3. 00:23:608 (1,2) - idk
[Distortion]

  • Distort = pervert ALRIGHT ALRIGHT ALRIGHT VERY WELL
    Alright I distorted you with this mod very well ya I mislead you very well tho
  1. Why not place both 00:05:415 (2,3,4) - and 00:06:189 (2,3,4) - at x:256 y:320 for more fun flow
  2. 00:10:446 (1,2,3,4,1,2,3,4) - The flow seems not smooth enough tho
  3. 00:13:157 - Should add a note here
  4. 00:13:544 (1,2,3) - As mentioned in hard why it should be made a slider. It brings out similar #feels represented as in 00:25:931 (1) - imo. Still optional
I tried ya but I started to be pointing out optional stuffs too much as I really can't pass since Hard lel
Anyway good luck tho
Using tho instead of though becos why not idk yay
Topic Starter
Bara-

HootOwlStar wrote:

*Random mod pops out from nowhere*
Mod this beatmap set because why not
Mostly suggestions + stuffs according to personal tho

[Easy]
  1. 00:05:028 (1,2,3) - Not sure but the pattern seems quite random to me. I think it should at least be symmetry. You could try to make 00:05:802 (2) - is on the line x:256 and 00:06:576 (3) - has same y-coordinate as 00:05:028 (1) - It's a stack with 00:08:124 (1) -
  2. 00:13:544 (2,1) - Suggestion: https://osu.ppy.sh/ss/3899570 and https://osu.ppy.sh/ss/3899573 This flows better
  3. 00:18:963 (3) - Should Ctrl+H for better design and flow Nope, it starts with circular flow at first, and becomes straight flow
[Normal]
  1. 00:01:931 (1,2,3) - Not sure whether this is rankable + not a good symmetry pattern with connecting heads and tails tbh It's fine
  2. 00:05:028 (1,2,3) - The note placement is too random. You could try connecting 00:05:028 (1,2) - to form a slider and add circle at 00:06:189 - to form sth like this https://osu.ppy.sh/ss/3899635 and https://osu.ppy.sh/ss/3899637 I actually prefer my "random" placement
  3. 00:08:124 (1,2) - Might be better if you remove the curvature of the sliders to improve both 00:07:737 (5,1) - and 00:08:899 (2,3,1) - at the same time
  4. 00:16:641 (3) - hasn't faded away completely but 00:18:190 (2) - appears, making like the sliders are crashing into each other
  5. 00:25:157 (1) - The claps in the slider seems not necessary
    Should polish more in the note placement and design for the diff imo
[Advanced]
  1. 00:07:737 (4) - Should reverse the slider until 00:08:028 - imo
  2. 00:18:963 (1,2) - A really uncomfortable distance change tbh
  3. 00:25:834 (1,1) - It would be a lot less confusing if you stack them together and remove the NC of 00:25:834 (1) -
[Hard]
  1. 00:13:157 - Should add a note here Doesn't really fit imo
  2. 00:11:995 (2,3,1) - The distance is different compared to the notes b4
  3. 00:13:544 (2,3,4) - imo making the notes as a single slider would emphasize better + improve in flow eg. https://osu.ppy.sh/ss/3899768 imo circles emphasize more then sliders)
  4. 00:25:447 (2,3,4,5,1) - Suggestion: https://osu.ppy.sh/ss/3899784 I prefer movement
[Insane]
  1. 00:05:028 (1,2) - It feels so blank at this part lel why not making them into 1/1 sliders as Hard It's fine. On hard it gives a bit weird feeling, which are fine if those feeling miss in insane
  2. 00:13:544 (2,3,4) - As stated in Hard why should be made into a slider. Optional tho nope
  3. 00:23:608 (1,2) - idk BEST MOD LINE EVER
[Distortion]

  • Distort = pervert ALRIGHT ALRIGHT ALRIGHT VERY WELL
    Alright I distorted you with this mod very well ya I mislead you very well tho
  1. Why not place both 00:05:415 (2,3,4) - and 00:06:189 (2,3,4) - at x:256 y:320 for more fun flow I prefer this stack
  2. 00:10:446 (1,2,3,4,1,2,3,4) - The flow seems not smooth enough tho It's fine for streams like this
  3. 00:13:157 - Should add a note here nah
  4. 00:13:544 (1,2,3) - As mentioned in hard why it should be made a slider. It brings out similar #feels represented as in 00:25:931 (1) - imo. Still optional nah
I tried ya but I started to be pointing out optional stuffs too much as I really can't pass since Hard lel
Anyway good luck tho
Using tho instead of though becos why not idk yay
Thanks!
Noreply means fixed
Secretpipe
added a few objects and fixed a nearly offscreen object!

let's get this back!
HappyRocket88
It looks good to my eyes!

(ノ・ω・)ノ
My Angel Yaong
congrats on the qualification! ( now a noob question C: what is left to be done when its qualified? just some public testing see how it is for people? )
Topic Starter
Bara-
Thank you :3
Mark, what do you mean?
Avishay

markenergie wrote:

congrats on the qualification! ( now a noob question C: what is left to be done when its qualified? just some public testing see how it is for people? )
Not really, the only testing that will affect the state of the map if by the QATs, if the map seems unworthy by them it will be dq'd.



Congratulations!
Irreversible
Hey Baraatje, I'm sorry but I'm pulling it out of qualification again. Basically the same reasons, and before you won't improve this even more, I don't see why this should be ranked. I'll start of by the basics this time.

Storyboard

The rings are a nice idea.. but they come out so fast, it's more distracting than anything else, and it looks that it's there, just to be there, there's nothing else at all, except this weird brown-coloured something. Well. This is obviously just my opinion. But in my honest opinion, you could try learning some new techniques and bring your SBing to a new level, learning how to make neater looking effects. I even offered you my help a lot of times, still doing so. If you want to get an "earthy-sb-colour-whatever" theme, you can also achieve it with other stuff.

Distortion

Basically, the hitsounds are just thrown at this beatmap, without an end. And the thing is, it really doesn't fit. It's spammy, it's loud, it covers the song completely. Nothing against custom hitsounds, but it really has a border at one time.. and this song really doesn't fit any chinese hitsounds.

00:01:931 (1) - If I think of it again, this is actually quite a poor solution. I mean, the player won't experience any kind of fun while holding this slider, won't you think the player will get more fun of spinning like an idiot to the 1/8?

The kiai still consists of so much randomness... and some flows are horrible, as well. 00:22:834 (1) - For example this one: http://puu.sh/lM8Ns/f64f457f87.jpg The way you have to move your mouse for it is so weird, you have so many possibilities to get patterns with slider > circle > slider, and you also have to see that you need to speed up so many times to get something from a circle > slider jump. You really should reconsider these diff peaks. Let me give you some ideas
standard
standard
standard
special part
sharp flow
something to have variation
claw pattern
standard
1/4 pattern (ignore numbers)
1/4 pattern with increasing spacing
There are really a lot of possibilities.

00:23:608 (1,1,1,1,2,3,4,5,6,7,8,9,1,1,1,2) - How many SV changes are in there, and how many times does the song actually change? It's not like the player will get anything of this because it's over so fast, why having something that gimmicky then and not just keep it consistent? There is literally no reason.

This song is short, and if you like it a lot, you have a lot of possibilities to improve your map. If it has to be, over and over.

Call me ingame if you need further help, good luck with further processing.
Topic Starter
Bara-
Ouch, did not see that one coming
Changed the SB, made all rings the same color to make it less confusing
I also changed hitsounding a lot, and added a new one for the "Thunder" sounds (4x)
And remapped the kiai of DISTORTION (Especially the part after the SV change, left the prev part quite intact)
HappyRocket88
Removing the placeholder. Let's mod this again \:D/


[Distortion]
  1. 00:07:544 (2,3) I don't know why the distance of those notes is smaller than these 00:07:350 (1,2) when all of them are strong beats. It would be better if you placed 3 here 256|348 to make a fancy triangle here
  2. 00:09:286 (1,2,3,4) The placement of these object isn't really intuitive due the curve of the previous stream. It woudl be better if you placed them like thisto improve significantly the flow.
  3. 00:14:608 (2,3) should be unstacked as well as you did here 00:16:157 (2,3)
  4. 00:21:576 (2) This should be a circle and a note to give variety to the patterning. It's quite boring using the same 1/1 slider and 3/4 slider in the whole kiai.
I'm not good modding such as hard diffs, but as far i can see you remade this and it looks way better now. \o
Topic Starter
Bara-
Fixed all but the first one, as that seems to give a ridiculous distance which can't be fixed without major repositioning (and removing (4) would feel weird) so I decided to keep it as it is
Thanks!
HappyRocket88
╭( ・ㅂ・)و
Mekki
o3o
Topic Starter
Bara-
Thanks!
Shohei Ohtani
O H M A N
Topic Starter
Bara-
W H A T
Topic Starter
Bara-
For those wondering, I "popped" the bubble because I changed name. Nothing else changed, so there should be no need for a rebubble. It might be done just in case, but there is no need for it
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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