de taco will have madness player on scoreboeard!1!!. go go, !1!
Thanks!HappyRocket88 wrote:
Sorry for the late >w< [ Easy]
- As I said in the last mod, 00:22:060 (3) this slider's reverse doesn't fit properly here because there's no sound to emphasize over here 00:22:641 . Besides, it breaks the 1/1 you managed during the whole set. So It would have a better rhythm if you try out to keep 1/1 notes. For example.
- 00:23:608 (1) Remove the whistle on this slider's head. It's very noisy and seems to be overset. I think it would rather be only with the whistle of the slider's reverse. That one sound really nice imo.
- 00:26:899 (1,1) o_o Irreversible, I choose you! Now, use broken kokoro.
[ Normal]
- 00:13:157 (2) The current clap over this slider's head sound a bit weird, because there's no beat to be emphasized at this section. Try to remove it as long as you followed the instruments in the next slider 00:13:544 (3) Actually there is a loud sound which sounds like a clap, thus it fits. It may feel weird, as there is no beat, but I'm using it to accentuate the highpitched sound here
- 00:23:608 (1) Remove the whistle. It sound really over-set and it doesn't make sense if you were placing whistles on every slider's reverse.
[ Advanced]
- Unsnapped green line at 00:29:439. You should snap it on 00:29:415 It's suppoesed to be later, so the end of the first spinner isn't silenced, changed it thou
- 00:18:190 (2,1) Just a mini visual suggestion, but you can make a neater blanket imo. The current sliders almost touch each other and look odd. What about this?
[ Hard]
- Unsnapped green line at 00:29:439. You should snap it on 00:29:415 Snapped to 1/16
- 00:22:834 (4) This slider doesn't play bad, but I think it could have flowed better if you tried to make a slider which players can notice when starts and ends. Like this.
- 00:24:963 (7) Remove the clap here. I think it's really unnecessary because you already emphasized the strong beat on 00:25:157 (1) one.
[ Insane]
- OD - 1 Better to have consistency with the standard incresing of OD among the diffs. (Hard = 6) (Extra = 8) So it would make sense if the OD of this diff be 7.
- Unsnapped green line at 00:29:439. You should snap it on 00:29:415
- 00:12:770 (1) You could make an interrogation mark for a neater slider here. Like this.
- 00:21:286 (5,7) The current overlap here plays a bit weird. The hidden stack just makes this pattern hard to read. It would be better if you do something similar as you did in the previous patterns 00:19:737 (5,6,7) or 00:18:189 (5,6,7) . What about this? Consider doing something similar in this pattern 00:22:834 (5,6,7)
[ Extreme]
- HP 7 maybe? The drain time is very short and I don't think this would be a problem for players.
- 00:15:092 (1,2,1,2,1) this pattern was really hard to play. I think that the problem resides of the spacing. Take account that this section is mapped on 1/4 ticks and the way you give flow to this section isn't really intuitive.
- 00:20:899 (3,4) The way you made a jump here doesn't play bad, but I think it would flow better if you do Ctrl + G over those two sliders.
Call me back! (•_•) ( •_•)>¬■-■ (¬■_■)
Fanzhen's diff uses 1/16 and not 1/32. Also, hitting this slider is harder than getting a 300 on an OD10 circle, and you will miss if you are 12 miliseconds too late or too early, which is ridiculous.Baraatje123 wrote:
Thanks!
In extreme it's a 1/32 (which is why it gives unsnaps in AutoMod)
This is also used in the ranked version, so it's not unrankable or such (Fanzhen's diff I believe)
This is also why I used 1:/16 in Insane, also used in the ranked one (Angelhoney IIRC)
Yes you could retry but 12 milliseconds is really short. Why don't you use 1/16? I know you think 1/32 fits, but playability is a factor as well that should not be ignored. I only see disadvantages in your choice and no advantages.Baraatje123 wrote:
Oh wait, you're right
AHO used 1/8, fanzhen 1/16, the difference is what caught me ;w;
Still, there is nothing in the RC that says anything about 1/32 snappings, so I'm sure it's fine
About the 300 hit, It's already a really hard diff, and quite short. It's not a pain to redo it, as it happens at 26 seconds (with a 1/2 break between the notes here as well, making it perfectly fine to read) I never once missclicked this when playing it (in 10-20 times)
Thanks!Irreversible wrote:
Hey baraatje, I found some stuff I wanted to discuss about;
DISTORTIONAbout the other diffs, they sometimes have weird NCing, currenty talking to you about that in game.
- 00:01:737 - How about adding a circle here to emphasize the relatively strong beat here? Up to you, though.
- 00:06:576 (1,1) - These NC's are fine, but you should remove 00:07:737 (3) - this one because it's in the flow with those. I know what you tried to create (NC every downbeat), but it feels better the way I'm suggesting it.
- 00:10:834 (1,2,3,4) - I'd move this combo a bit closer to the other stream, to maintain consistency between these patterns. If you compare, the spacing on the rest is quite a bit smaller.
- 00:11:415 (2,2,2) - It's personal experience, but from what I've seen / played / heard, sharp angles play way better with these patterns, so why not going with : http://puu.sh/l4GQU/d7bbc7c890.jpg
- 00:13:544 (1,2,3) - This rhythm can be indicated better with 1) higher spacing 2) equal spacing.
Now the kiai, it generally is okay but the thing is you try to create speed and then go with really close spacing, in my honest opinion there is potential in this part, but we need to get there eventually.- 00:14:705 (3,4,1) - First example, those three objects. It's okay, but if you think about it, movement is almost 0 here. You don't have to go to any end of the sliders, and the starts of the sliders are so close together, in conclusion, you only made a weird shaped triangle here.
- 00:15:576 (2,1) - Another thing is emphasis, where does the huge jump come from here, but you got such a small jump 00:15:673 (1,1) - here, where it should emphasize ?
- 00:15:673 - I also suggest to remove all those single NCs because they just look completely out of place, being the only combo around. It fits for the combo before anyways.
- 00:16:931 (1,1) - why the sudden decrease of spacing? The pitch here is much lower then in the previous parts, thus a lower DS feels in place
- 00:18:189 (1,2,1,2,1,1,2,1,2,1,1,2,1,2) - talked to you ingame about this
- 00:23:028 (2,2) - are you aware of that you've put a decreased spacing with each slider here? there are placements which play better imo >_<
- 00:24:189 (1) - hahaha no, 1/8 (if even) or something but not 1/16
- Re-check the NCing and the flow in general please
Good luck with further processing!
Thanks!HootOwlStar wrote:
*Random mod pops out from nowhere*
Mod this beatmap set because why not
Mostly suggestions + stuffs according to personal tho
[Easy][Normal]
- 00:05:028 (1,2,3) - Not sure but the pattern seems quite random to me. I think it should at least be symmetry. You could try to make 00:05:802 (2) - is on the line x:256 and 00:06:576 (3) - has same y-coordinate as 00:05:028 (1) - It's a stack with 00:08:124 (1) -
- 00:13:544 (2,1) - Suggestion: https://osu.ppy.sh/ss/3899570 and https://osu.ppy.sh/ss/3899573 This flows better
- 00:18:963 (3) - Should Ctrl+H for better design and flow Nope, it starts with circular flow at first, and becomes straight flow
[Advanced]
- 00:01:931 (1,2,3) - Not sure whether this is rankable + not a good symmetry pattern with connecting heads and tails tbh It's fine
- 00:05:028 (1,2,3) - The note placement is too random. You could try connecting 00:05:028 (1,2) - to form a slider and add circle at 00:06:189 - to form sth like this https://osu.ppy.sh/ss/3899635 and https://osu.ppy.sh/ss/3899637 I actually prefer my "random" placement
- 00:08:124 (1,2) - Might be better if you remove the curvature of the sliders to improve both 00:07:737 (5,1) - and 00:08:899 (2,3,1) - at the same time
- 00:16:641 (3) - hasn't faded away completely but 00:18:190 (2) - appears, making like the sliders are crashing into each other
- 00:25:157 (1) - The claps in the slider seems not necessary
Should polish more in the note placement and design for the diff imo[Hard]
- 00:07:737 (4) - Should reverse the slider until 00:08:028 - imo
- 00:18:963 (1,2) - A really uncomfortable distance change tbh
- 00:25:834 (1,1) - It would be a lot less confusing if you stack them together and remove the NC of 00:25:834 (1) -
[Insane]
- 00:13:157 - Should add a note here Doesn't really fit imo
- 00:11:995 (2,3,1) - The distance is different compared to the notes b4
- 00:13:544 (2,3,4) - imo making the notes as a single slider would emphasize better + improve in flow eg. https://osu.ppy.sh/ss/3899768 imo circles emphasize more then sliders)
- 00:25:447 (2,3,4,5,1) - Suggestion: https://osu.ppy.sh/ss/3899784 I prefer movement
[Distortion]
- 00:05:028 (1,2) - It feels so blank at this part lel why not making them into 1/1 sliders as Hard It's fine. On hard it gives a bit weird feeling, which are fine if those feeling miss in insane
- 00:13:544 (2,3,4) - As stated in Hard why should be made into a slider. Optional tho nope
- 00:23:608 (1,2) - idk BEST MOD LINE EVER
Distort = pervert ALRIGHT ALRIGHT ALRIGHT VERY WELL
Alright I distorted you with this mod very well ya I mislead you very well thoI tried ya but I started to be pointing out optional stuffs too much as I really can't pass since Hard lel
- Why not place both 00:05:415 (2,3,4) - and 00:06:189 (2,3,4) - at x:256 y:320 for more fun flow I prefer this stack
- 00:10:446 (1,2,3,4,1,2,3,4) - The flow seems not smooth enough tho It's fine for streams like this
- 00:13:157 - Should add a note here nah
- 00:13:544 (1,2,3) - As mentioned in hard why it should be made a slider. It brings out similar #feels represented as in 00:25:931 (1) - imo. Still optional nah
Anyway good luck tho
Using tho instead of though becos why not idk yay
Not really, the only testing that will affect the state of the map if by the QATs, if the map seems unworthy by them it will be dq'd.markenergie wrote:
congrats on the qualification! ( now a noob question C: what is left to be done when its qualified? just some public testing see how it is for people? )