Hello M4M from queue.
Yea i've already mod your map on taiko set. So now i'm going to mod std. So 30 sec for 45 sec. Probably mod 3-4 diff.
[General]
00:01:931 : I don't think that this is a legit place for withles that should be more for beat. So maybe change for finish hitsound. (I mean the begin of the slider).
I also didn't check all your story board but sometimes you fail on your color (ex : advanced using white circles while your combo is brown)
[Easy]
00:01:931+++ : Yea you remind me your mod on dynamite, the nazi one who you told me 'put the middle of you sliders on the tick ones blablabla" There you go m8. Have a nice work! ( ͡° ͜ʖ ͡°)
00:06:576 : I think you don't need to NC here. you've go 2/1 between NC on this part. Ok it sounds different with the but but meh... Also maybe you can go on the same Y as the (1) of prev combo (meaning Y = 232).
00:18:963 : There you can NC.
00:22:060 : Is it a legit place for 3/2 reverse slider? I don't think so you're missing a clap hitsound at 00:22:447 and a synthetizor changement. So you should go back to 1/1 reverse slider and go with another circle after.
00:23:608 : You should NC here instead of after. This is a new "musically" part
00:25:157 : We can do something smoothier here. Why don't you try this?
If you want the position just tell me. I'm just to busy right now xd
00:29:512 : Is it legit? Well i guess yes. xD
Everytime i recheck i can find a small thing. Damn.
[Normal]
Woa going for 3.5 CS while your easy has 2 and hard 4. That quite harsh. You should go for CS 3.
AR -1? Close the gap too.
Also the fact that you got a 0.40 gap on SV on E/N and 0.2 on N/Adv is weird too. But ok.
00:14:318 : This slider finish quite high. Down it a little in order to get a good line to follow with 2 & 3.
00:22:447 : Imo this circle is misplaced. Regarding on your whole map you do not put extreme "anti-flow". I mean you try to make player movement smoothy and here you go brutally down. That's not a good point. I think you should move it around 248;180 and move the last section on the same offset (i would like to say the same "décalage" :3 ).
Quite good normal. But a bit challenging compared to the easy imo. I think that putting these new setting will make it a bit easier.
[Advanced]
00:01:157 (Storyboard) : Be carefull. Your circles takes too much time to disepear compared to the others. It's also quite confusing because you're stacking many things here.
00:07:544 : Watch out on the DS here.
00:08:124 : I know. You know. Just be prepared to get comment on this DS. Just saying.
00:19:737 : Wow calm down here on the DS. xD
00:25:544 : Is it necessary to get storyboard approach circle here?
00:25:834 : What a fun to make NC xD
I like this diff. That's nice because you've got Hard pattern style without jumps.
[Hard]
00:01:931 : Well... M'kay... i guess that's just a way to get free combo.
00:13:157 : The fact that you have nothing here is weird because in normal diff you have. Maybe get some object here? This is also valuable of advanced diff and higher.
00:23:124 : Did you failed on the DS? Because it's quite different from the other pattern.
00:24:382 : Imo the pattern is quite ugly. I mean the 4 circles and next sliders. This doesn't look like a perfect round. Maybe some rework? (Just put a circle in the middle of this and work with the approach rate).
Ok
SO i've finish what i wanted. What i could see is quite good generally but i think you did quite a lot of mistake/errors. Maybe you should recheck your self and see what's going on.
Anyway gl hf again for rank (said the same on my first mod lel).
Yea i've already mod your map on taiko set. So now i'm going to mod std. So 30 sec for 45 sec. Probably mod 3-4 diff.
[General]
00:01:931 : I don't think that this is a legit place for withles that should be more for beat. So maybe change for finish hitsound. (I mean the begin of the slider).
I also didn't check all your story board but sometimes you fail on your color (ex : advanced using white circles while your combo is brown)
[Easy]
00:01:931+++ : Yea you remind me your mod on dynamite, the nazi one who you told me 'put the middle of you sliders on the tick ones blablabla" There you go m8. Have a nice work! ( ͡° ͜ʖ ͡°)
00:06:576 : I think you don't need to NC here. you've go 2/1 between NC on this part. Ok it sounds different with the but but meh... Also maybe you can go on the same Y as the (1) of prev combo (meaning Y = 232).
00:18:963 : There you can NC.
00:22:060 : Is it a legit place for 3/2 reverse slider? I don't think so you're missing a clap hitsound at 00:22:447 and a synthetizor changement. So you should go back to 1/1 reverse slider and go with another circle after.
00:23:608 : You should NC here instead of after. This is a new "musically" part
00:25:157 : We can do something smoothier here. Why don't you try this?
If you want the position just tell me. I'm just to busy right now xd
00:29:512 : Is it legit? Well i guess yes. xD
Everytime i recheck i can find a small thing. Damn.
[Normal]
Woa going for 3.5 CS while your easy has 2 and hard 4. That quite harsh. You should go for CS 3.
AR -1? Close the gap too.
Also the fact that you got a 0.40 gap on SV on E/N and 0.2 on N/Adv is weird too. But ok.
00:14:318 : This slider finish quite high. Down it a little in order to get a good line to follow with 2 & 3.
00:22:447 : Imo this circle is misplaced. Regarding on your whole map you do not put extreme "anti-flow". I mean you try to make player movement smoothy and here you go brutally down. That's not a good point. I think you should move it around 248;180 and move the last section on the same offset (i would like to say the same "décalage" :3 ).
Quite good normal. But a bit challenging compared to the easy imo. I think that putting these new setting will make it a bit easier.
[Advanced]
00:01:157 (Storyboard) : Be carefull. Your circles takes too much time to disepear compared to the others. It's also quite confusing because you're stacking many things here.
00:07:544 : Watch out on the DS here.
00:08:124 : I know. You know. Just be prepared to get comment on this DS. Just saying.
00:19:737 : Wow calm down here on the DS. xD
00:25:544 : Is it necessary to get storyboard approach circle here?
00:25:834 : What a fun to make NC xD
I like this diff. That's nice because you've got Hard pattern style without jumps.
[Hard]
00:01:931 : Well... M'kay... i guess that's just a way to get free combo.
00:13:157 : The fact that you have nothing here is weird because in normal diff you have. Maybe get some object here? This is also valuable of advanced diff and higher.
00:23:124 : Did you failed on the DS? Because it's quite different from the other pattern.
00:24:382 : Imo the pattern is quite ugly. I mean the 4 circles and next sliders. This doesn't look like a perfect round. Maybe some rework? (Just put a circle in the middle of this and work with the approach rate).
Ok
SO i've finish what i wanted. What i could see is quite good generally but i think you did quite a lot of mistake/errors. Maybe you should recheck your self and see what's going on.
Anyway gl hf again for rank (said the same on my first mod lel).