Thanks!HappyRocket88 wrote:
Sorry for the late >w< [ Easy]
- As I said in the last mod, 00:22:060 (3) this slider's reverse doesn't fit properly here because there's no sound to emphasize over here 00:22:641 . Besides, it breaks the 1/1 you managed during the whole set. So It would have a better rhythm if you try out to keep 1/1 notes. For example.
- 00:23:608 (1) Remove the whistle on this slider's head. It's very noisy and seems to be overset. I think it would rather be only with the whistle of the slider's reverse. That one sound really nice imo.
- 00:26:899 (1,1) o_o Irreversible, I choose you! Now, use broken kokoro.
[ Normal]
- 00:13:157 (2) The current clap over this slider's head sound a bit weird, because there's no beat to be emphasized at this section. Try to remove it as long as you followed the instruments in the next slider 00:13:544 (3) Actually there is a loud sound which sounds like a clap, thus it fits. It may feel weird, as there is no beat, but I'm using it to accentuate the highpitched sound here
- 00:23:608 (1) Remove the whistle. It sound really over-set and it doesn't make sense if you were placing whistles on every slider's reverse.
[ Advanced]
- Unsnapped green line at 00:29:439. You should snap it on 00:29:415 It's suppoesed to be later, so the end of the first spinner isn't silenced, changed it thou
- 00:18:190 (2,1) Just a mini visual suggestion, but you can make a neater blanket imo. The current sliders almost touch each other and look odd. What about this?
[ Hard]
- Unsnapped green line at 00:29:439. You should snap it on 00:29:415 Snapped to 1/16
- 00:22:834 (4) This slider doesn't play bad, but I think it could have flowed better if you tried to make a slider which players can notice when starts and ends. Like this.
- 00:24:963 (7) Remove the clap here. I think it's really unnecessary because you already emphasized the strong beat on 00:25:157 (1) one.
[ Insane]
- OD - 1 Better to have consistency with the standard incresing of OD among the diffs. (Hard = 6) (Extra = 8) So it would make sense if the OD of this diff be 7.
- Unsnapped green line at 00:29:439. You should snap it on 00:29:415
- 00:12:770 (1) You could make an interrogation mark for a neater slider here. Like this.
- 00:21:286 (5,7) The current overlap here plays a bit weird. The hidden stack just makes this pattern hard to read. It would be better if you do something similar as you did in the previous patterns 00:19:737 (5,6,7) or 00:18:189 (5,6,7) . What about this? Consider doing something similar in this pattern 00:22:834 (5,6,7)
[ Extreme]
- HP 7 maybe? The drain time is very short and I don't think this would be a problem for players.
- 00:15:092 (1,2,1,2,1) this pattern was really hard to play. I think that the problem resides of the spacing. Take account that this section is mapped on 1/4 ticks and the way you give flow to this section isn't really intuitive.
- 00:20:899 (3,4) The way you made a jump here doesn't play bad, but I think it would flow better if you do Ctrl + G over those two sliders.
Call me back! (•_•) ( •_•)>¬■-■ (¬■_■)
Fixed all
Also removed taikos, as I didn't like them (over 1 year old already)