Hey Baraatje, I'm sorry but I'm pulling it out of qualification again. Basically the same reasons, and before you won't improve this even more, I don't see why this should be ranked. I'll start of by the basics this time.
StoryboardThe rings are a nice idea.. but they come out so fast, it's more distracting than anything else, and it looks that it's there, just to be there, there's nothing else at all, except this weird brown-coloured something. Well. This is obviously just my opinion. But in my honest opinion, you could try learning some new techniques and bring your SBing to a new level, learning how to make neater looking effects. I even offered you my help a lot of times, still doing so. If you want to get an "earthy-sb-colour-whatever" theme, you can also achieve it with other stuff.
DistortionBasically, the hitsounds are just thrown at this beatmap, without an end. And the thing is, it really doesn't fit. It's spammy, it's loud, it covers the song completely. Nothing against custom hitsounds, but it really has a border at one time.. and this song really doesn't fit any chinese hitsounds.
00:01:931 (1) - If I think of it again, this is actually quite a poor solution. I mean, the player won't experience any kind of fun while holding this slider, won't you think the player will get more fun of spinning like an idiot to the 1/8?
The kiai still consists of so much randomness... and some flows are horrible, as well. 00:22:834 (1) - For example this one:
http://puu.sh/lM8Ns/f64f457f87.jpg The way you have to move your mouse for it is so weird, you have so many possibilities to get patterns with slider > circle > slider, and you also have to see that you need to speed up so many times to get something from a circle > slider jump. You really should reconsider these diff peaks. Let me give you some ideas
standard
standard
standard
special part
sharp flow
something to have variation
claw pattern
standard
1/4 pattern (ignore numbers)
1/4 pattern with increasing spacing
There are really a lot of possibilities.
00:23:608 (1,1,1,1,2,3,4,5,6,7,8,9,1,1,1,2) - How many SV changes are in there, and how many times does the song actually change? It's not like the player will get anything of this because it's over so fast, why having something that gimmicky then and not just keep it consistent? There is literally no reason.
This song is short, and if you like it a lot, you have a lot of possibilities to improve your map. If it has to be, over and over.
Call me ingame if you need further help, good luck with further processing.